Reinforcement Learning

Also known as RL

Overview

Reinforcement learning studies how an agent can choose actions over time to earn rewards, using experience to improve its decisions. Common approaches include value-based methods such as Q-learning, policy-gradient methods such as PPO, and model-based methods that learn or use a model of the environment; offline and hierarchical methods address learning from fixed data and long tasks. Applications range from Atari and MuJoCo benchmarks to robot control, traffic, games, and language-model agents that use tools or solve multi-step problems. A central challenge is making learning efficient and reliable when rewards are sparse or imperfect, environments change, and success in simulation or benchmarks may not transfer safely to deployment.

Latest papers

1,750 papers237 papers in the last four weeks, up 46% on the four weeks before. 1.4% of all new papers.

Apr 23, 2026

Insect-inspired modular architectures as inductive biases for reinforcement learning

Most reinforcement-learning (RL) controllers used in continuous control are architecturally centralized: observations are compressed into a single latent state from which both value estimates and actions are produced. Biological control systems are often organized differently. Insects, in particular, coordinate navigation, heading stabilization, memory, and context-dependent action selection through distributed circuits rather than a single monolithic controller. Motivated by this contrast, we study an RL policy architecture that decomposes control into interacting modules for sensory encoding, heading representation, sparse associative memory, recurrent command generation, and local motor control, with a learned arbitration mechanism that allocates motor authority across modules. The model is evaluated on a two-dimensional navigation task that require simultaneous food seeking, obstacle avoidance, and predator escape. In a six-seed predator-navigation experiment trained with Proximal Policy Optimization (PPO) for 75 updates, the modular policy achieves the strongest final mean performance among the tested controllers, with final episodic return −2798.8±964.4-2798.8\pm964.4 versus −3778.0±628.1-3778.0\pm628.1 for a centralized gated recurrent unit (GRU) and −4727.5±772.5-4727.5\pm772.5 for a centralized multilayer perceptron (MLP). The modular policy also attains the lowest final value loss and stable PPO optimization statistics while driving module-assignment entropy to 0.0457±0.02440.0457\pm0.0244, indicating highly selective control allocation. These results suggest that distributed control can serve as a useful inductive bias for RL problems involving dynamically competing behavioral objectives.
Apr 23, 2026

Replay-buffer engineering for noise-aware quantum circuit optimization

Deep reinforcement learning for quantum circuit optimization faces three bottlenecks: replay buffers that overlook temporal difference (TD) target reliability, curriculum-based architecture search requiring a full quantum-classical evaluation after every edit, and the discard of noiseless trajectories when retraining under hardware noise. We address these limitations by treating replay as a central algorithmic lever. We introduce ReaPER+, an annealed replay rule that transitions from TD-error prioritization to reliability-aware sampling as value estimates mature. ReaPER+ achieves up to 4x higher sample efficiency than fixed PER, ReaPER, and uniform replay, while matching prior on-policy solution quality with up to 32x fewer interactions At 12 qubits, fixed ReaPER reaches the lowest energy error in the fewest steps, while PER and uniform replay find more compact circuits at higher error. On tasks scaling to 20 qubits, ReaPER+ retains its advantage, demonstrating that reliability-aware annealing extends beyond small-system benchmarks. LunarLander-v3 confirms that the ReaPER+ is domain-agnostic, it improves success rates by up to 26.8% over PER and 21.8% over fixed ReaPER, with a 3% AUC gain over both. We further introduce OptCRLQAS, which amortizes quantum-classical evaluations across multiple architectural edits, reducing training wall-clock time by up to 67.5% on 12-qubit without degrading solution quality. Finally, lightweight replay-buffer transfer warm-starts noisy optimization from noiseless trajectories, without weight transfer or εε-greedy pretraining, reducing steps to chemical accuracy by 85-90% and final energy error by up to 90% relative to from-scratch learning. Transfer gains increase with system size. Together, these results establish experience storage, sampling, and transfer as decisive levers for sample efficient, noise-aware quantum circuit optimization.
Apr 23, 2026

Task-specific Subnetwork Discovery in Reinforcement Learning for Autonomous Underwater Navigation

Autonomous underwater vehicles are required to perform multiple tasks adaptively and in an explainable manner under dynamic, uncertain conditions and limited sensing, challenges that classical controllers struggle to address. This demands robust, generalizable, and inherently interpretable control policies for reliable long-term monitoring. Reinforcement learning, particularly multi-task RL, overcomes these limitations by leveraging shared representations to enable efficient adaptation across tasks and environments. However, while such policies show promising results in simulation and controlled experiments, they yet remain opaque and offer limited insight into the agent's internal decision-making, creating gaps in transparency, trust, and safety that hinder real-world deployment. The internal policy structure and task-specific specialization remain poorly understood. To address these gaps, we analyze the internal structure of a pretrained multi-task reinforcement learning network in the HoloOcean simulator for underwater navigation by identifying and comparing task-specific subnetworks responsible for navigating toward different species. We find that in a contextual multi-task reinforcement learning setting with related tasks, the network uses only about 1.5% of its weights to differentiate between tasks. Of these, approximately 85% connect the context-variable nodes in the input layer to the next hidden layer, highlighting the importance of context variables in such settings. Our approach provides insights into shared and specialized network components, useful for efficient model editing, transfer learning, and continual learning for underwater monitoring through a contextual multi-task reinforcement learning method.
Apr 23, 2026

Dynamical Priors as a Training Objective in Reinforcement Learning

Standard reinforcement learning (RL) optimizes policies for reward but imposes few constraints on how decisions evolve over time. As a result, policies may achieve high performance while exhibiting temporally incoherent behavior such as abrupt confidence shifts, oscillations, or degenerate inactivity. We introduce Dynamical Prior Reinforcement Learning (DP-RL), a training framework that augments policy gradient learning with an auxiliary loss derived from external state dynamics that implement evidence accumulation and hysteresis. Without modifying the reward, environment, or policy architecture, this prior shapes the temporal evolution of action probabilities during learning. Across three minimal environments, we show that dynamical priors systematically alter decision trajectories in task-dependent ways, promoting temporally structured behavior that cannot be explained by generic smoothing. These results demonstrate that training objectives alone can control the temporal geometry of decision-making in RL agents.
Apr 23, 2026

Understanding and Mitigating Spurious Signal Amplification in Test-Time Reinforcement Learning for Math Reasoning

Test-time reinforcement learning (TTRL) always adapts models at inference time via pseudo-labeling, leaving it vulnerable to spurious optimization signals from label noise. Through an empirical study, we observe that responses with medium consistency form an ambiguity region and constitute the primary source of reward noise. Crucially, we find that such spurious signals can be even amplified through group-relative advantage estimation. Motivated by these findings, we propose a unified framework, Debiased and Denoised test-time Reinforcement Learning (DDRL), to mitigate spurious signals. Concretely, DDRL first applies a frequency-based sampling strategy to exclude ambiguous samples while maintaining a balanced set of positive and negative examples. It then adopts a debiased advantage estimation with fixed advantages, removing the bias introduced by group-relative policy optimization. Finally, DDRL incorporates a consensus-based off-policy refinement stage, which leverages the rejection-sampled dataset to enable efficient and stable model updates. Experiments on three large language models across multiple mathematical reasoning benchmarks demonstrate that DDRL consistently outperforms existing TTRL baselines. The code will soon be released at https://github.com/yuyongcan/DDRL.
Apr 23, 2026

Measure Twice, Click Once: Co-evolving Proposer and Visual Critic via Reinforcement Learning for GUI Grounding

Graphical User Interface (GUI) grounding requires mapping natural language instructions to precise pixel coordinates. However, due to visually homogeneous elements and dense layouts, models typically grasp semantic intent yet struggle with achieving precise localization. While scaling sampling attempts (Pass@k) reveals potential gains, static self-consistency strategies derived from geometric clustering often yield limited improvements, as the model's predictions tend to be spatially dispersed. In this paper, we propose replacing static consistency strategies with a learnable selection mechanism that selects the optimal target by critiquing its own proposals rendered on the screenshot. Given the significant disparity between the model's grounding and critiquing capabilities, we propose a co-evolving Propose-then-Critic framework. To jointly optimize these, we introduce a maturity-aware adaptive co-evolutionary reinforcement learning paradigm. This approach dynamically balances the training objectives of proposer and critic, where the diversity of the proposer's outputs enhances critic robustness, while the critic's maturing discrimination capability conversely unlocks the proposer's potential for extensive spatial exploration, fostering the mutual reinforcement and co-evolution of both capabilities, thereby ensuring generalizability to adapt to diverse and complex interface layouts. Extensive experiments over 6 benchmarks show that our method significantly enhances both grounding accuracy and critic reliability.
Apr 22, 2026

Self-Guided Plan Extraction for Instruction-Following Tasks with Goal-Conditional Reinforcement Learning

We introduce SuperIgor, a framework for instruction-following tasks. Unlike prior methods that rely on predefined subtasks, SuperIgor enables a language model to generate and refine high-level plans through a self-learning mechanism, reducing the need for manual dataset annotation. Our approach involves iterative co-training: an RL agent is trained to follow the generated plans, while the language model adapts and modifies these plans based on RL feedback and preferences. This creates a feedback loop where both the agent and the planner improve jointly. We validate our framework in environments with rich dynamics and stochasticity. Results show that SuperIgor agents adhere to instructions more strictly than baseline methods, while also demonstrating strong generalization to previously unseen instructions.
Apr 22, 2026

Distributional Value Estimation Without Target Networks for Robust Quality-Diversity

Quality-Diversity (QD) algorithms excel at discovering diverse repertoires of skills, but are hindered by poor sample efficiency and often require tens of millions of environment steps to solve complex locomotion tasks. Recent advances in Reinforcement Learning (RL) have shown that high Update-to-Data (UTD) ratios accelerate Actor-Critic learning. While effective, standard high-UTD algorithms typically utilise target networks to stabilise training. This requirement introduces a significant computational bottleneck, rendering them impractical for resource-intensive Quality-Diversity (QD) tasks where sample efficiency and rapid population adaptation are critical. In this paper, we introduce QDHUAC, a sample-efficient, target-free and distributional QD-RL algorithm that provides dense and low-variance gradient signals, which enables high-UTD training for Dominated Novelty Search whilst requiring an order of magnitude fewer environment steps. We demonstrate that our method enables stable training at high UTD ratios, achieving competitive coverage and fitness on high-dimensional Brax environments with an order of magnitude fewer samples than baselines. Our results suggest that combining target-free distributional critics with dominance-based selection is a key enabler for the next generation of sample-efficient evolutionary RL algorithms.
Apr 22, 2026

Maximum Entropy Semi-Supervised Inverse Reinforcement Learning

A popular approach to apprenticeship learning (AL) is to formulate it as an inverse reinforcement learning (IRL) problem. The MaxEnt-IRL algorithm successfully integrates the maximum entropy principle into IRL and unlike its predecessors, it resolves the ambiguity arising from the fact that a possibly large number of policies could match the expert's behavior. In this paper, we study an AL setting in which in addition to the expert's trajectories, a number of unsupervised trajectories is available. We introduce MESSI, a novel algorithm that combines MaxEnt-IRL with principles coming from semi-supervised learning. In particular, MESSI integrates the unsupervised data into the MaxEnt-IRL framework using a pairwise penalty on trajectories. Empirical results in a highway driving and grid-world problems indicate that MESSI is able to take advantage of the unsupervised trajectories and improve the performance of MaxEnt-IRL.
Apr 21, 2026

Efficient Reinforcement Learning using Linear Koopman Dynamics for Nonlinear Robotic Systems

This paper presents a model-based reinforcement learning (RL) framework for optimal closed-loop control of nonlinear robotic systems. The proposed approach learns linear lifted dynamics through Koopman operator theory and integrates the resulting model into an actor-critic architecture for policy optimization, where the policy represents a parameterized closed-loop controller. To reduce computational cost and mitigate model rollout errors, policy gradients are estimated using one-step predictions of the learned dynamics rather than multi-step propagation. This leads to an online mini-batch policy gradient framework that enables policy improvement from streamed interaction data. The proposed framework is evaluated on several simulated nonlinear control benchmarks and two real-world hardware platforms, including a Kinova Gen3 robotic arm and a Unitree Go1 quadruped. Experimental results demonstrate improved sample efficiency over model-free RL baselines, superior control performance relative to model-based RL baselines, and control performance comparable to classical model-based methods that rely on exact system dynamics.
Apr 21, 2026

Rethinking Reinforcement Fine-Tuning in LVLM: Convergence, Reward Decomposition, and Generalization

Reinforcement fine-tuning with verifiable rewards (RLVR) has emerged as a powerful paradigm for equipping large vision-language models (LVLMs) with agentic capabilities such as tool use and multi-step reasoning. Despite striking empirical successes, most notably Visual Agentic Reinforcement Fine-Tuning (Visual-ARFT), the theoretical underpinnings of this paradigm remain poorly understood. In particular, two critical questions lack rigorous answers: (i)how does the composite structure of verifiable rewards (format compliance, answer accuracy, tool executability) affect the convergence of Group Relative Policy Optimization (GRPO), and (ii)why does training on a small set of tool-augmented tasks transfer to out-of-distribution domains? We address these gaps by introducing the Tool-Augmented Markov Decision Process (TA-MDP), a formal framework that models multimodal agentic decision-making with bounded-depth tool calls. Within this framework, we establish three main results. First, we prove that GRPO under composite verifiable rewards converges to a first-order stationary point at rate O(1/T)O(1/\sqrt{T}) with explicit dependence on the number of reward components and group size (**Theorem1**). Second, we derive a Reward Decomposition Theorem that bounds the sub-optimality gap between decomposed per-component optimization and joint optimization, providing a precise characterization of when reward decomposition is beneficial (**Theorem2**). Third, we establish a PAC-Bayes generalization bound for tool-augmented policies that explains the strong out-of-distribution transfer observed in Visual-ARFT (Theorem~3).
Apr 21, 2026

TEMPO: Scaling Test-time Training for Large Reasoning Models

Test-time training (TTT) adapts model parameters on unlabeled test instances during inference time, which continuously extends capabilities beyond the reach of offline training. Despite initial gains, existing TTT methods for LRMs plateau quickly and do not benefit from additional test-time compute. Without external calibration, the self-generated reward signal increasingly drifts as the policy model evolves, leading to both performance plateaus and diversity collapse. We propose TEMPO, a TTT framework that interleaves policy refinement on unlabeled questions with periodic critic recalibration on a labeled dataset. By formalizing this alternating procedure through the Expectation-Maximization (EM) algorithm, we reveal that prior methods can be interpreted as incomplete variants that omit the crucial recalibration step. Reintroducing this step tightens the evidence lower bound (ELBO) and enables sustained improvement. Across diverse model families (Qwen3 and OLMO3) and reasoning tasks, TEMPO improves OLMO3-7B on AIME 2024 from 33.0% to 51.1% and Qwen3-14B from 42.3% to 65.8%, while maintaining high diversity.
Apr 21, 2026

Intentional Updates for Streaming Reinforcement Learning

In gradient-based learning, a step size chosen in parameter units does not produce a predictable per-step change in function output. This often leads to instability in the streaming setting (i.e., batch size=1), where stochasticity is not averaged out and update magnitudes can momentarily become arbitrarily big or small. Instead, we propose intentional updates: first specify the intended outcome of an update and then solve for the step size that approximately achieves it. This strategy has precedent in online supervised linear regression via Normalized Least Mean Squares algorithm, which selects a step size to yield a specified change in the function output proportional to the current error. We extend this principle to streaming deep reinforcement learning by defining appropriate intended outcomes: Intentional TD aims for a fixed fractional reduction of the TD error, and Intentional Policy Gradient aims for a bounded per-step change in the policy, limiting local KL divergence. We propose practical algorithms combining eligibility traces and diagonal scaling. Empirically, these methods yield state-of-the-art streaming performance, frequently performing on par with batch and replay-buffer approaches.
Apr 21, 2026

Beyond Bellman: High-Order Generator Regression for Continuous-Time Policy Evaluation

We study finite-horizon continuous-time policy evaluation from discrete closed-loop trajectories under time-inhomogeneous dynamics. The target value surface solves a backward parabolic equation, but the Bellman baseline obtained from one-step recursion is only first-order in the grid width. We estimate the time-dependent generator from multi-step transitions using moment-matching coefficients that cancel lower-order truncation terms, and combine the resulting surrogate with backward regression. The main theory gives an end-to-end decomposition into generator misspecification, projection error, pooling bias, finite-sample error, and start-up error, together with a decision-frequency regime map explaining when higher-order gains should be visible. Across calibration studies, four-scale benchmarks, feature and start-up ablations, and gain-mismatch stress tests, the second-order estimator consistently improves on the Bellman baseline and remains stable in the regime where the theory predicts visible gains. These results position high-order generator regression as an interpretable continuous-time policy-evaluation method with a clear operating region.
Apr 20, 2026

Curiosity-Critic: Cumulative Prediction Error Improvement as a Tractable Intrinsic Reward for World Model Training

Local prediction-error-based curiosity rewards focus on the current transition without considering the world model's cumulative prediction error across all visited transitions. We introduce Curiosity-Critic, which grounds its intrinsic reward in the improvement of this cumulative objective, and show that it admits a tractable per-step surrogate: the difference between the current prediction error and the asymptotic error baseline of the current state transition. We estimate this error baseline online with a learned critic co-trained alongside the world model; since the critic only has to learn how hard a transition is to predict, its estimate of the irreducible noise floor converges well before the world model saturates, redirecting exploration toward learnable transitions. The reward is higher for learnable transitions and collapses toward zero for stochastic ones, thereby separating epistemic (reducible) from aleatoric (irreducible) prediction error online. Prior prediction-error curiosity formulations, from Schmidhuber (1991) to learned-feature-space variants, emerge as special cases corresponding to specific approximations of this error baseline. Experiments on a stochastic grid world show that Curiosity-Critic outperforms prediction-error, visitation-count, and Random Network Distillation methods in training speed and final world model accuracy.
Apr 20, 2026

Bounded Ratio Reinforcement Learning

Proximal Policy Optimization (PPO) has become the predominant algorithm for on-policy reinforcement learning due to its scalability and empirical robustness across domains. However, there is a significant disconnect between the underlying foundations of trust region methods and the heuristic clipped objective used in PPO. In this paper, we bridge this gap by introducing the Bounded Ratio Reinforcement Learning (BRRL) framework. We formulate a novel regularized and constrained policy optimization problem and derive its analytical optimal solution. We prove that this solution ensures monotonic performance improvement. To handle parameterized policy classes, we develop a policy optimization algorithm called Bounded Policy Optimization (BPO) that minimizes an advantage-weighted divergence between the policy and the analytic optimal solution from BRRL. We further establish a lower bound on the expected performance of the resulting policy in terms of the BPO loss function. Notably, our framework also provides a new theoretical lens to interpret the success of the PPO loss, and connects trust region policy optimization and the Cross-Entropy Method (CEM). We additionally extend BPO to Group-relative BPO (GBPO) for LLM fine-tuning. Empirical evaluations of BPO across MuJoCo, Atari, and complex IsaacLab environments (e.g., Humanoid locomotion), and of GBPO for LLM fine-tuning tasks, demonstrate that BPO and GBPO generally match or outperform PPO and GRPO in stability and final performance.
Apr 20, 2026

Too Correct to Learn: Reinforcement Learning on Saturated Reasoning Data

Reinforcement Learning (RL) enhances LLM reasoning, yet a paradox emerges as models scale: strong base models saturate standard benchmarks (e.g., MATH), yielding correct but homogeneous solutions. In such environments, the lack of failure cases causes the advantage signal in group-relative algorithms (e.g., GRPO) to vanish, driving policies into mode collapse. To address this, we propose Constrained Uniform Top-K Sampling (CUTS), a parameter-free decoding strategy enforcing structure-preserving exploration. Unlike standard sampling that follows model biases, CUTS flattens the local optimization landscape by sampling uniformly from constrained high-confidence candidates. We integrate this into Mixed-CUTS, a training framework synergizing exploitative and exploratory rollouts to amplify intra-group advantage variance. Experiments on Qwen3 models demonstrate that our approach prevents policy degeneration and significantly boosts out-of-domain generalization. Notably, Mixed-CUTS improves Pass@1 accuracy on the challenging AIME25 benchmark by up to 15.1% over standard GRPO, validating that maintaining diversity within the semantic manifold is critical for rigorous reasoning.
Apr 20, 2026

Negative Advantages Is a Double-Edged Sword: Calibrating advantages in GRPO for Search Agents

Search agents achieve strong question-answering performance through multi-turn interactions with search engines, with Group Relative Policy Optimization (GRPO) being a widely used training algorithm. However, GRPO-style algorithms still face several challenges in multi-hop search settings. First, correct intermediate steps are often penalized when the final answer is wrong. Second, training is highly unstable, often causing degradation of natural language ability or even catastrophic training collapse. Our analysis attributes these issues to coarse-grained advantage assignment and an imbalance between positive and negative advantages. To address these problems, we propose CalibAdv, an advantage calibration method specifically designed for search agents that enables more accurate and more stable modeling of penalties and rewards. Specifically, CalibAdv leverages the correctness of intermediate steps to downscale excessive negative advantages at a fine-grained level. It then further rebalances positive and negative advantages to improve training stability. Importantly, CalibAdv adopts a lightweight design that calibrates advantages from standard rollout signals, making it simple and easy to deploy. Extensive experiments across three models and seven benchmarks demonstrate that CalibAdv improves both model performance and training stability. Our code is available at https://github.com/wujwyi/CalibAdv.
Apr 20, 2026

Physics-Informed Causal MDPs for Sequential Constraint Repair in Engineering Simulation Pipelines

Off-policy learning in constrained MDPs with large binary state spaces faces a fundamental tension: causal identification of transition dynamics requires structural assumptions, while sample-efficient policy learning requires state-space compression. We introduce PI-CMDP, a framework for CMDPs whose constraint dependencies form a layered DAG under a Lifecycle Ordering Assumption (LOA). We propose an Identify-Compress-Estimate pipeline: (i) Identify: LOA enables backdoor identification of causal edge weights for cross-layer pairs, with formal partial-identification bounds when LOA is violated; (ii) Compress: a Markov abstraction compresses state cardinality from 2^(WL) to (W+1)^L under layer-priority regularity and exchangeability; and (iii) Estimate: a physics-guided doubly-robust estimator remains unbiased and reduces the variance constant when the physics prior outperforms a learned model. We instantiate PI-CMDP on constraint repair in engineering simulation pipelines. On the TPS benchmark (4,206 episodes), PI-CMDP achieves 76.2% repair success rate with only 300 training episodes versus 70.8% for the strongest baseline (+5.4 pp), narrowing to +2.8 pp (83.4% vs. 80.6%) in the full-data regime, while substantially reducing cascade failure rates. All improvements are consistent across 5 independent seeds (paired t-test p < 0.02).
Apr 20, 2026

LEPO: Latent Reasoning Policy Optimization for Large Language Models

Recently, latent reasoning has been introduced into large language models (LLMs) to leverage rich information within a continuous space. However, without stochastic sampling, these methods inevitably collapse to deterministic inference, failing to discover diverse reasoning paths. To bridge the gap, we inject controllable stochasticity into latent reasoning via Gumbel-Softmax, restoring LLMs' exploratory capacity and enhancing their compatibility with Reinforcement Learning (RL). Building on this, we propose Latent Reasoning Policy Optimization~(LEPO), a novel framework that applies RL directly to continuous latent representations. Specifically, in rollout stage, LEPO maintains stochasticity to enable diverse trajectory sampling, while in optimization stage, LEPO constructs a unified gradient estimation for both latent representations and discrete tokens. Extensive experiments show that LEPO significantly outperforms existing RL methods for discrete and latent reasoning.
Apr 19, 2026

Poly-EPO: Training Exploratory Reasoning Models

Exploration is a cornerstone of learning from experience: it enables agents to find solutions to complex problems, generalize to novel ones, and scale performance with test-time compute. In this paper, we present a framework for post-training language models (LMs) that explicitly encourages optimistic exploration and promotes a synergy between exploration and exploitation. The central idea is to train the LM to generate sets of responses that are collectively accurate under the reward function and exploratory in their reasoning strategies. We first develop a general recipe for optimizing LMs with set reinforcement learning (set RL) under arbitrary objective functions, showing how standard RL algorithms can be adapted to this setting through a modification to the advantage computation. We then propose Polychromic Exploratory Policy Optimization (Poly-EPO), which instantiates this framework with an objective that explicitly synergizes exploration and exploitation. Across a range of reasoning benchmarks, we show that Poly-EPO improves generalization, as evidenced by higher pass@kk coverage, preserves greater diversity in model generations, and effectively scales with test-time compute.
Apr 19, 2026

CoSearch: Joint Training of Reasoning and Document Ranking via Reinforcement Learning for Agentic Search

Agentic search -- the task of training agents that iteratively reason, issue queries, and synthesize retrieved information to answer complex questions -- has achieved remarkable progress through reinforcement learning (RL). However, existing approaches such as Search-R1, treat the retrieval system as a fixed tool, optimizing only the reasoning agent while the retrieval component remains unchanged. A preliminary experiment reveals that the gap between an oracle and a fixed retrieval system reaches up to +26.8% relative F1 improvement across seven QA benchmarks, suggesting that the retrieval system is a key bottleneck in scaling agentic search performance. Motivated by this finding, we propose CoSearch, a framework that jointly trains a multi-step reasoning agent and a generative document ranking model via Group Relative Policy Optimization (GRPO). To enable effective GRPO training for the ranker -- whose inputs vary across reasoning trajectories -- we introduce a semantic grouping strategy that clusters sub-queries by token-level similarity, forming valid optimization groups without additional rollouts. We further design a composite reward combining ranking quality signals with trajectory-level outcome feedback, providing the ranker with both immediate and long-term learning signals. Experiments on seven single-hop and multi-hop QA benchmarks demonstrate consistent improvements over strong baselines, with ablation studies validating each design choice. Our results show that joint training of the reasoning agent and retrieval system is both feasible and strongly performant, pointing to a key ingredient for future search agents.
Apr 19, 2026

SVL: Goal-Conditioned Reinforcement Learning as Survival Learning

Standard approaches to goal-conditioned reinforcement learning (GCRL) that rely on temporal-difference learning can be unstable and sample-inefficient due to bootstrapping. While recent work has explored contrastive and supervised formulations to improve stability, we present a probabilistic alternative, called survival value learning (SVL), that reframes GCRL as a survival learning problem by modeling the time-to-goal from each state as a probability distribution. This structured distributional Monte Carlo perspective yields a closed-form identity that expresses the goal-conditioned value function as a discounted sum of survival probabilities, enabling value estimation via a hazard model trained via maximum likelihood on both event and right-censored trajectories. We introduce three practical value estimators, including finite-horizon truncation and two binned infinite-horizon approximations to capture long-horizon objectives. Experiments on offline GCRL benchmarks show that SVL combined with hierarchical actors matches or surpasses strong hierarchical TD and Monte Carlo baselines, excelling on complex, long-horizon tasks. Webpage and Code: https://simple-robotics.github.io/publications/survival-value-learning/
Apr 19, 2026

Waking Up Blind: Cold-Start Optimization of Supervision-Free Agentic Trajectories for Grounded Visual Perception

Small Vision-Language Models (SVLMs) are efficient task controllers but often suffer from visual brittleness and poor tool orchestration. They typically require expensive supervised trajectory tuning to mitigate these deficits. In this work, we propose Self-supervised Perception Enabled by Cascaded Tool Rollout Alignment (SPECTRA), a supervision-free framework that bootstraps agentic capabilities via Coldstart Reinforcement Learning for SVLMs. SPECTRA enforces Soft Structured Multi-turn Rollouts, a topological constraint that directs agents to explicitly sequence tool derived evidence before synthesis, effectively grounding reasoning in visual observations. We employ a multi-objective reward signal that simultaneously maximizes task correctness, rollout structure, and tool utility, enabling agent to self-discover robust behaviors without human preference labels. We further introduce Tool Instrumental Utility (TIU), a novel metric to quantify tool efficacy in the absence of ground truth. Extensive evaluations across composite and out-of-distribution (MMMU-Pro) benchmarks demonstrate that SPECTRA boosts agentic trajectories, improving task accuracy by up to 5% and tool efficiency by 9%, enabling more efficient multimodal agents that learn effectively from environmental interaction alone.
Apr 19, 2026

Beyond the Bellman Fixed Point: Geometry and Fast Policy Identification in Value Iteration

Q-value iteration (Q-VI) is usually analyzed through the γγ-contraction of the Bellman operator. This argument proves convergence to Q∗Q^*, but it gives only a coarse account of when the induced greedy policy becomes optimal. We study discounted Q-VI as a switching system and focus on the practically optimal solution set (POSS), the set of QQ-functions whose tie-broken greedy policies are optimal. The main result shows that Q-VI reaches the optimal action class in finite time by entering an invariant tube around X1=Q∗+span⁡(1)\mathcal X_1=Q^*+\operatorname{span}(\mathbf 1), which is contained in the POSS. For every ε>0\varepsilon>0, the distance to X1\mathcal X_1 satisfies an exponential bound with rate (ρˉ+ε)k(\barρ+\varepsilon)^k, where ρˉ\barρ is the joint spectral radius of the projected switching family restricted to directions transverse to X1\mathcal X_1. When ρˉ<γ\barρ<γ, this transverse convergence is faster than the classical contraction rate. The analysis separates fast policy identification from the subsequent convergence to Q∗Q^*, which may still be governed by the all-ones mode. We also give spectral and graph-theoretic conditions under which the strict inequality ρˉ<γ\barρ<γ holds or fails.
Apr 19, 2026

Rethinking the Comparison Unit in Sequence-Level Reinforcement Learning: An Equal-Length Paired Training Framework from Loss Correction to Sample Construction

This paper investigates the length problem in sequence-level relative reinforcement learning. We observe that, although existing methods partially alleviate length-related phenomena, a more fundamental issue remains insufficiently characterized: the comparison units used during training lack inherent comparability. Building on this observation, we propose a new perspective: the length problem should not be viewed merely as a loss-scaling or normalization bias, but rather as a comparison unit construction problem. We further establish a sample-construction-based training framework that, instead of applying post-hoc corrections to unequal-length responses, proactively constructs equal-length, alignable, and comparable training segments during generation. Within this framework, we propose EqLen, a concrete method applicable to group-relative comparison algorithms such as GRPO, GSPO, and RLOO. Through dual-track synchronous generation, prefix inheritance, and segment masking, EqLen efficiently collects effective equal-length training segments and enables stable
Apr 18, 2026

Live LTL Progress Tracking: Towards Task-Based Exploration

Motivated by the challenge presented by non-Markovian objectives in reinforcement learning (RL), we present a novel framework to track and represent the progress of autonomous agents through complex, multi-stage tasks. Given a specification in finite linear temporal logic (LTL), the framework establishes a 'tracking vector' which updates at each time step in a trajectory rollout. The values of the vector represent the status of the specification as the trajectory develops, assigning true, false, or 'open' labels (where 'open' is used for indeterminate cases). Applied to an LTL formula tree, the tracking vector can be used to encode detailed information about how a task is executed over a trajectory, providing a potential tool for new performance metrics, diverse exploration, and reward shaping. In this paper, we formally present the framework and algorithm, collectively named Live LTL Progress Tracking, give a simple working example, and demonstrate avenues for its integration into RL models. Future work will apply the framework to problems such as task-space exploration and diverse solution-finding in RL.
Apr 18, 2026

SPS: Steering Probability Squeezing for Better Exploration in Reinforcement Learning for Large Language Models

Reinforcement learning (RL) has emerged as a promising paradigm for training reasoning-oriented models by leveraging rule-based reward signals. However, RL training typically tends to improve single-sample success rates (i.e., Pass@1) while offering limited exploration of diverse reasoning trajectories, which is crucial for multi-sample performance (i.e., Pass@k). Our preliminary analysis reveals that this limitation stems from a fundamental squeezing effect, whereby probability mass is excessively concentrated on a narrow subset of high-reward trajectories, restricting genuine exploration and constraining attainable performance under RL training. To address this issue, in this work, we propose Steering Probability Squeezing (SPS), a training paradigm that interleaves conventional RL with inverse reinforcement learning (IRL). SPS treats on-policy rollouts as demonstrations and employs IRL to explicitly reshape the induced trajectory distribution, thereby enhancing exploration without introducing external supervision. Experiments on five commonly used reasoning benchmarks demonstrate that SPS can enable better exploration and improve Pass@k. Beyond algorithmic contributions, we provide an analysis of RL learning dynamics and identify an empirical upper bound on Pass@k, shedding light on intrinsic exploration limits in RL-based reasoning models. Our findings suggest that alternating between RL and IRL offers an effective pathway toward extending the exploration capacity of reasoning-oriented large language models.
Apr 18, 2026

NaviFormer: A Deep Reinforcement Learning Transformer-like Model to Holistically Solve the Navigation Problem

Path planning is usually solved by addressing either the (high-level) route planning problem (waypoint sequencing to achieve the final goal) or the (low-level) path planning problem (trajectory prediction between two waypoints avoiding collisions). However, real-world problems usually require simultaneous solutions to the route and path planning subproblems with a holistic and efficient approach. In this paper, we introduce NaviFormer, a deep reinforcement learning model based on a Transformer architecture that solves the global navigation problem by predicting both high-level routes and low-level trajectories. To evaluate NaviFormer, several experiments have been conducted, including comparisons with other algorithms. Results show competitive accuracy from NaviFormer since it can understand the constraints and difficulties of each subproblem and act consequently to improve performance. Moreover, its superior computation speed proves its suitability for real-time missions.
Apr 18, 2026

Freshness-Aware Prioritized Experience Replay for LLM/VLM Reinforcement Learning

Reinforcement Learning (RL) has achieved impressive success in post-training Large Language Models (LLMs) and Vision-Language Models (VLMs), with on-policy algorithms such as PPO, GRPO, and REINFORCE++ serving as the dominant paradigm. However, these methods discard all collected trajectories after a single gradient update, resulting in poor sample efficiency, particularly wasteful for agentic tasks where multi-turn environment interactions are expensive. While Experience Replay drives sample efficiency in classic RL by allowing agents to reuse past trajectories and prioritize informative ones, directly applying Prioritized Experience Replay (PER) to LLMs fails. The rapid policy evolution of billion-parameter models renders stored priorities stale, causing old high-priority trajectories to dominate sampling long after they have become uninformative. We propose Freshness-Aware PER, which addresses this priority staleness problem by augmenting any PER-based priority with a multiplicative exponential age decay grounded in effective sample size analysis. To the best of our knowledge, Freshness-Aware PER is the first work to successfully apply PER to LLM/VLM reinforcement learning. We evaluate on eight multi-step agentic, reasoning, and math competition tasks with 0.5B, 3B, and 7B models. Freshness-Aware PER significantly outperforms on-policy baselines, achieving +46% on NQ Search, +367% on Sokoban, and +133% on VLM FrozenLake, while standard PER without age decay consistently degrades performance. Our code is publicly available at https://github.com/Vision-CAIR/Freshness-Aware-PER.