Reward Design for RL

RL: Reinforcement Learning

Momentum

23 papers in the last four weeks, up 64% on the four weeks before. 0.2% of all new papers.

Jul 13Week of Sep 28

Latest papers 167

Aug 30, 2026cs.AI

Beyond Uncertainty: Multi-Solver Disagreement Rewards for Self-Evolving Reasoning Curricula

Self-evolving reasoning frameworks train a Challenger to generate questions exposing a Solver's weaknesses, creating adaptive curricula without human data. However, existing approaches use a single solver's sampling uncertainty as the Challenger's reward. This creates a fundamental bottleneck: as the solver grows confident on the Challenger's question distribution, all sampled answers converge identically, collapsing the reward to zero and starving the Challenger of learning signal. Critically, this single-model reward cannot distinguish genuinely easy questions from those that merely align with one solver's learned biases. We propose a multi-solver disagreement reward using a heterogeneous ensemble varying in model capacity and sampling temperature. A normalized Shannon entropy over the ensemble's per-question plurality answers explicitly rewards questions where solvers produce conflicting solutions---capturing difficulty as inter-model divergence rather than intra-model sampling variance. This richer gradient enables the Challenger to discover questions targeting true capability boundaries, producing a curriculum that forces downstream Solvers to develop robust reasoning strategies generalizing across problem types. Our approach is a drop-in reward function replacement requiring no framework modifications or additional data. Experiments with Qwen3-4B show that Solvers trained on disagreement-Challenger questions achieve +1.34 points average improvement on competition-math benchmarks (MATH-500, AMC, Olympiad), suggesting that multi-solver disagreement provides a complementary and scalable signal for curriculum generation in self-play reasoning systems.
Aug 18, 2026cs.LG

An Empirical Study of Reward Specification and Benchmark Reliability in GRPO-based LLM Unlearning

Practical LLM unlearning is usually evaluated through two objectives: suppress target-specific knowledge and preserve non-target utility. In generative QA, this leaves a third behavior underspecified: when a target-adjacent prompt admits a broader answer without target-specific leakage, the model should answer at that level rather than leak, evade, or refuse. We study this specification problem in a controlled LoRA-GRPO RWKU setting, comparing four reward designs that span lexical suppression, anti-refusal shaping, rubric-based broad answering, and an explicit refusal contrast, with and without SFT warm-up. The experiments show that optimization success is not equivalent to behavioral unlearning: RWKU forget scores, held-out completion audits, and training dynamics can point to different conclusions. We trace these disagreements to reward-hacking endpoints, policy-support limits in GRPO, benchmark probes that miss endpoint changes, and a rubric reward that selects broad-topic answering with low semantic leakage under held-out evaluation.
Aug 13, 2026cs.LG

Towards Socially Compliant Navigation in Deep Reinforcement Learning via Proxemics-Based Reward Modeling

Developing effective robot navigation methods in crowded environments is essential for real-world applications. Although recent deep reinforcement learning (DRL) methods have improved navigation performance in crowded environments, they often focus primarily on task-centric objectives and underrepresent social compliance objectives. In this paper, we introduce a novel proxemics-based reward formulation for DRL social navigation that provides a dense, interpretable social learning signal while maintaining navigation efficiency. Our approach models each human's personal space as a radial Gaussian-mixture field derived from Hall's proxemics theory and computes a robot-centric local cost over the robot's field of view. We integrate the proposed reward into established DRL navigation methods and evaluate it in simulation across multiple crowd scenarios, reward baselines, and crowd densities using both navigation metrics and social metrics. Results show that the proposed reward consistently improves social metrics in simulation while maintaining competitive navigation performance relative to the compared reward models.
Aug 12, 2026cs.LG

A Framework for Designing Reward Functions: From Objectives to Features to Human-Aligned Reward Functions

We present a formal process to enable non-experts to instantiate and iterate on human-aligned reward functions, i.e. reward functions that adhere to a given preference ordering over trajectories. Given a task described in natural language, our process produces a linear reward function in three steps: distill the task's objectives into a set of fundamental objectives and derive measurable outcome variables that capture those fundamental objectives, select a causally representative subset of outcome variables as the reward terms, and fit weights to those reward terms via preference elicitation. Our contributions describe the first step and formalize the latter two steps. The first is a guided workflow for deriving outcome variables. The second is a reduction of reward term selection to minimum-cost partial cover on a causal DAG, solved in polynomial time via max-flow. The third is a geometric framing of weight fitting as a convex feasibility problem iteratively narrowed by preference queries, solved by existing separation oracle methods. To the best of our knowledge, this is the first reward-design method that maintains a deterministically conflict-free feasible weight region, narrowed to a desired tolerance via a separation oracle with O(n log κ) preference queries.
Aug 12, 2026cs.LG

Rubric Dropout: A Simple Way to Mitigate Reward Hacking in Rubric-as-Reward RL

Reinforcement learning against rubrics, lists of criteria graded by an LLM judge, has become a standard way to post-train language models on tasks with no deterministic answer. The rubric, however, is a fixed proxy for quality, never a complete description of it, and a policy trained against it long enough will learn to exploit the difference. We measure this directly. Training Qwen3-8B with Group Relative Policy Optimization (GRPO) on medical and science rubrics and grading out-of-distribution (OOD) benchmarks with both the training judge and a stronger gold judge, we find that the two scores diverge during training. The training judge's score keeps climbing while the gold judge's score peaks and then falls, by 3 points on HealthBench-Hard and by 22 points on ResearchQA. A judge with a fixed bias would shift the gold curve by a constant, not send it down while the training score rises, so the divergence is reward hacking, not judge noise. We propose Rubric Dropout, a one-line fix borrowed from neuron dropout. At every step, we randomly drop a subset of the rubric's criteria before computing the reward, so the policy never optimizes the same rubric twice. The dropped subset is shared across each rollout group, so GRPO's group-relative advantages stay comparable, and evaluation always uses the full rubric. Comparing no dropout against dropout at 30% and 50% on both benchmark pairs, dropout raises the OOD gold score at every matched checkpoint (+1 to +2 points on HealthBench-Hard, +6 to +7 points on ResearchQA), lowers the two hacking measures we track, and costs nothing in domain. Sweeping the dropout fraction shows a broad 30-50% sweet spot, while the natural alternative, reweighting criteria by how useful they are to training, performs worse than no intervention at all in our setting.
Aug 12, 2026cs.LG

When Offline Evaluation Misleads: A Diagnostic Protocol for Reward and Policy Selection in Delayed-Feedback Contextual Bandits

Personalizing marketing messages with contextual multi-armed bandits (CMABs) drives real business value, yet the objective that ultimately matters - a downstream conversion - is observed only weeks later, too late to drive online learning. Teams therefore train the bandit on a fast proxy reward, and separately must judge whether a contextual bandit is worth its complexity over sending one best message. Settling both decisions with the usual offline checks - a batch off-policy estimate, a marginal arm-discrimination test, a confidence interval - can mislead systematically under delayed feedback. We give an ordered diagnostic protocol that screens a reward-and-policy candidate on two axes, alignment (does optimizing the reward move the north-star?) and learnability (can the bandit identify the reward-optimal policy?), before trusting any reported lift. We validate it where the truth is known - a public off-policy-evaluation benchmark and a controllable synthetic generator - and illustrate it on a deployed large-marketplace push system (where, with five arms and one split, the evidence is directional rather than powered). Two lessons recur. (N1) A single offline number can mis-rank rewards: a denser reward signal gives the bandit more to learn from, so rewards that look tied in a static estimate pull apart once learning happens online. (N2) If you cannot tell in advance which single message is best, a per-user policy partly just avoids betting on the wrong one - that looks like personalization but is really robustness, so a "personalization premium" is easily overstated. Our contribution is methodological rather than algorithmic: the ordered protocol, the two lessons it surfaces, and the end-to-end experience of applying it to a delayed-feedback CMAB.
Aug 10, 2026cs.AI

CoRE: Consensus Rewards via Equilibrium for Test-Time Reinforcement Learning

On unlabeled test data, reinforcement learning lacks a ground-truth reward; test-time RL methods derive one from the model's own roll-outs, rewarding those that match the majority vote over NN sampled answers. That vote discards a correct answer whenever it is a minority and scores every majority-matching roll-out identically. We replace it with \emph{CoRE} (Consensus Rewards via Equilibrium): the NN roll-outs form a graph whose edges combine answer agreement, reasoning similarity, and generation confidence, and replicator dynamics extract its dominant set, yielding a refined pseudo-label, a graded per-roll-out reward, and a per-question cohesiveness gate. CoRE strictly generalizes voting: majority voting is recovered as a special case; a block-value analysis gives a sharp threshold for when consensus recovers a correct minority against a larger wrong plurality; and confidence calibration provably lowers that threshold multiplicatively. Across seven backbones and five benchmarks (42 model--benchmark cells, three seeds each), \emph{CoRE} improves the untrained base by +21.7+21.7 points on average versus +20.4+20.4 for majority-vote TTRL, wins wherever agreement is contestable with margins over the vote of up to +7.5+7.5 points, and reaches the voting baseline's plateau accuracy in 5454--7070% fewer steps. Consensus, not counting: treating the roll-out group as a graph rather than a ballot box turns a brittle vote into a calibrated, graded, self-supervised reward at no extra roll-out cost.
Aug 10, 2026cs.AI

RISE-RL: Rubric-Informed Selective Exploration for Open-Ended Reinforcement Learning

Aligning Large Language Models (LLMs) for open-ended tasks is challenging because responses must satisfy multidimensional criteria without following a single correct generation trajectory. Existing rubric-based reinforcement learning (RL) methods compress fine-grained criterion-level feedback into scalar rewards, making persistent capability gaps difficult to target under limited on-policy exploration. We propose RISE-RL\textbf{RISE-RL} (Rubric-Informed Selective Exploration), which uses repeatedly missed rubric criteria to elicit privileged trajectories that are difficult to discover through unguided exploration alone. RISE-RL retains only trajectories whose complete-rubric reward exceeds the mean reward of natural rollouts, and then re-evaluates them under the original prompt to emphasize behaviors that remain weakly supported by the natural policy. The resulting guidance signal is optimized through a separate auxiliary objective and removed once its additional benefit diminishes. Experiments with 4B and 14B models across writing, chat, health, and science show that RISE-RL achieves the highest mean score on every evaluated benchmark under guidance-free evaluation. Compared with standard Rubric-RL, it improves the average score by 1.3 points at the 4B scale and 3.3 points at the 14B scale\textbf{3.3 points at the 14B scale}, including a 6.0-point\textbf{6.0-point} gain on CreativeWriting-V3. It also improves creative-writing diversity and yields gains on objectively scored medical and scientific benchmarks. These results indicate that selective internalization through reward filtering and policy support shaping is effective for open-ended reinforcement learning.
Aug 9, 2026cs.AI

MedCalc-R1: Knowledge-Guided Reward Framework for Medical Mathematical Reasoning

In Reinforcement Learning with Verifiable Rewards (RLVR) frameworks for mathematical reasoning tasks, floating-point results are typically evaluated using a tolerance-based reward. However, this strategy suffers from challenges such as difficulty in threshold calibration, unstable training dynamics, and limited accuracy, especially in clinical scenarios. To address these limitations, we propose a knowledge-guided hybrid reward framework (\textsc{MedCalc-R1}). Specifically, we introduce a knowledge verification reward mechanism that enforces explicit generation of computational formulas, which are further validated by an external verifier to enhance interpretability and reasoning reliability. Furthermore, we design a hybrid soft-hard reward scheme combining a hard constraint based on clinical safety thresholds with a soft, precision-sensitive reward that progressively guides learning within the acceptable range. Experimental results demonstrate that our method significantly outperforms existing baselines in both reasoning accuracy and generalization capability, validating the effectiveness and applicability in safety-critical domains.
Aug 9, 2026cs.LG

Multi-Agent Reinforcement Learning via Agent-Specific Preference

Multi-agent reinforcement learning (MARL) is a powerful framework for solving complex collaborative tasks, but it relies heavily on well-defined global reward functions. Designing such rewards is challenging, especially in systems with heterogeneous agents, where a single scalar objective may fail to capture diverse behaviors. In this paper, we introduce Multi-AGent Preference-Integrated lEarning (MAGPIE), which addresses these challenges through agent-specific preference modeling. Each agent is evaluated by a dedicated expert through preference signals, eliminating the need for global evaluation. We theoretically prove that optimizing these decentralized preferences converges to a Nash equilibrium policy. To integrate local preferences into a coherent global objective, we construct agent-specific reward models from preference data and combine them via a monotonic aggregation mechanism. We further prove that optimizing this aggregate reward model is equivalent to training the Nash equilibrium policy. Extensive experiments on benchmark multi-agent tasks and a sequential production line task show that MAGPIE achieves performance comparable to reward-engineered baselines, demonstrating its potential to facilitate policy learning in scenarios where precise reward engineering is impractical.
Aug 8, 2026cs.AI

A Unified Framework for Dynamic Reward Shaping in Reinforcement Learning

Sparse, delayed, and weakly informative rewards remain central obstacles to efficient reinforcement learning. Reward shaping addresses these limitations by supplementing the task reward with an auxiliary signal that can accelerate learning while, in the classical setting, the original objective remains the evaluation criterion. Established theory guarantees safety for fixed shaping signals: potential-based reward shaping preserves optimal policies when the auxiliary term is the discounted difference of a time-invariant potential. In contemporary reinforcement learning systems, however, both the learner and the information available for guidance evolve during training: value estimates improve, novelty diminishes, feedback shifts, and predictive models are refined. Adaptive reward mechanisms occur across exploration, Bayesian inference, human-in-the-loop learning, automated reward design, and foundation-model-based approaches. This study introduces a unified analytical framework for comparing dynamic reward shaping and neighbouring adaptive reward mechanisms. The proposed framework distinguishes parametric revision from state-dependent variation, separates additive shaping from reward replacement and reward-adjacent guidance, and organises existing methods along temporal, informational, and theoretical dimensions. Using this framework, twelve method families are comparatively analysed. The framework further highlights the conditions under which optimality guarantees survive contemporary deep reinforcement learning pipelines, replay buffers, bootstrapped critics, and reward normalisation, while exposing the unresolved relationship between adaptation rate and learner stability.
Aug 6, 2026cs.LG

RRC: Unlocking Generative Reward Models in LLM Reinforcement Learning via Ranking-Based Reward Construction

Recent advances in reward modeling show a paradigm shift from discriminative reward models to generative reward models. However, despite their strong capabilities in response ranking, generative reward models have not realized their potential in reinforcement learning (RL). Our analysis reveals that this limitation arises from a mismatch between the comparative nature of generative reward modeling and the scalar scoring paradigm adopted by existing RL algorithms. To bridge this gap, we propose a Ranking-based Reward Construction (RRC) approach, which enables generative reward models to provide more effective RL learning signals by deriving rewards from relative preference rankings. RRC introduces two complementary strategies: self-competitive ranking, which exploits comparisons among sampled responses, and anchor-guided ranking, which enables scalable ranking-based reward construction with a small set of reference responses. Experiments across open-ended chat and reasoning benchmarks demonstrate that RRC substantially improves RL training with generative reward models, achieving consistent gains over existing reward construction approaches. Our code can be found at https://github.com/wangclnlp/RRC.
Aug 6, 2026cs.AI

Training a Conditioned Video Game Agent on a VLM Annotated Dataset

Reinforcement Learning (RL) is a powerful but far from easy-to-use technique for policy learning. In the specific case of video games, access to the game engine is required to get rewards for training (e.g. to collect rewards from the environment). Furthermore, the proper identification and weighting of the rewards generally requires a difficult trial-and-error approach. Lastly, rewards are often sparse and understanding how they eventually affect the learned policy is a non-trivial exercise. To ease these issues we propose annotating a video game dataset with Vision Language Models (VLMs) instructed to extract human defined rewards. We show that offline RL can then be used to train a conditioned agent that responds accordingly to the desired returns and we discuss the difficulties and limitations that emerged in our early experiments.
Aug 5, 2026cs.LG

Reward Structure Shapes the Interaction Between Episodic Exploration and Neural Memory in Reinforcement Learning

In partially observable reinforcement learning, agents face a dual bottleneck: they must explore to encounter rewarding states and retain that experience in memory to optimize their policies. Exploration bonuses and memory architectures are traditionally evaluated in isolation, leaving their interaction unmeasured, and standard notions of sparse reward conflate temporal signal density with what the reward actually supervises. We present a controlled study crossing episodic exploration bonuses with diverse neural memory architectures across three environments that vary how the content of memory is acquired. An identical bonus signal yields three distinct interaction patterns: it amplifies architectural capacity differences where memory content must be actively discovered and retained unsupervised; equalizes architectures to a shared ceiling where the content, once sought out, is a single reward-supervised cue; and is null where the observation stream is purely scheduled. Controlled reward manipulations verify that these patterns track reward structure rather than density: a dense reward neutralizes a bonus only if it directly supervises the required latent memory, and a small avoidable penalty on exploratory actions (leaving the optimum unchanged) induces policy convergence to suboptimal stationary states, which either bonus resolves. We then formalize reward sparsity with observation-anchored reward machines, separating structural sparsity (an automaton reproduces the return without the task-required history) from potential sparsity (the one-step reward misprices local exploratory actions); the resulting vocabulary organizes the three regimes by the retention burden each task exposes. Together, these results show exploration and memory are complements, not substitutes: a bonus induces exposure, and only memory converts exposure into return.
Aug 4, 2026cs.RO

GORDON: Graph-based Object-centric Rewards for Decomposition of Long-Horizon Manipulation

Learning long-horizon manipulation skills with reinforcement learning remains challenging due to the complexity of reward design, the limited guidance of sparse rewards, and the high cost of manual subtask annotation. Visual demonstrations can provide supervision for reward learning, but rewards learned from raw pixels can be brittle and sensitive to visual variation, background appearance, and robot motion. In this work, we propose GORDON, a graph-based object-centric reward learning framework that learns dense rewards from action-free video demonstrations. Each visual scene is represented as a graph of detected objects and spatial relations, and a graph neural network is trained in a self-supervised manner to embed these graphs into a task-aligned latent space. To align the representation with semantic task progress, we introduce an activity-aware weighted pooling mechanism that emphasizes task-relevant objects while masking robot-dominated motion. The dense reward is then computed as distances in the learned latent space of the current state to demonstrated goal configurations, providing a measure of task progress. In long-horizon tasks, the temporal profile of this reward reveals stage-wise object-state transitions, enabling automatic subtask discovery without manual segmentation. The discovered segments are then used to train subtask-specific rewards and specialized policies that are composed sequentially. Experiments on seven manipulation tasks on MAGICAL and ManiSkill3 benchmarks show that our object-centric reward improves reinforcement learning in short-horizon settings and enables successful policy learning in complex long-horizon tasks through automatic decomposition, achieving an average success rate of 74.4% across the long-horizon tasks (on average approximately +35 p.p. vs. best learned baseline and approximately +25 p.p. vs. oracle).
Aug 1, 2026cs.CV

DocPO: Advancing Document Policy Optimization via Tailored Step-Aware Rewards

Reinforcement learning (RL) for document parsing often relies on reference-based rewards rooted in edit distance (e.g., tree edit distance), yet it remains hard to optimize in the high-accuracy regime because such rewards become weakly discriminative: near-correct outputs receive very similar scores, providing limited learning signal for hard cases. We propose Step-Aware Annealing (SAA), a plug-and-play reward sharpening mechanism that progressively increases reward curvature during training, amplifying subtle quality differences among high-scoring samples while preserving stability in early learning. Built on SAA, we introduce DocPO, a document policy optimization framework with element-specific, reference-based rewards anchored by edit-distance signals: normalized string edit distance (NED) for text, tree edit distance similarity (TEDS) for tables, and a hybrid Rubric+edit reward for formulas. Experiments on OmniDocBench and DocElemHard show that SAA consistently improves GRPO-style RL across document elements over non-annealed rewards, without requiring additional human supervision for reward construction.
Jul 31, 2026cs.LG

Stabilized Best-of-KK Training for Neural Combinatorial Optimization

Leader Reward modifies POMO training to emphasize the best trajectory produced by repeated inference. We test a narrow extension: replace its binary leader/non-leader distinction with a stabilized rank signal indexed by a sampling budget KK. With the POMO architecture, 3,050-epoch schedule, and TSP-100 test set held fixed, the Leader Reward reimplementation obtains 7.76627.7662 under 100-start, 8-augmentation greedy decoding, matching the reported 7.7667.766 at its displayed precision. Under independent sampling, the stabilized K=8K=8 recipe lowers realized Best-of-8 cost in all three paired training seeds: 7.79447.7944 versus 7.81367.8136. This observation is estimation-only and decoder-specific: three seeds are below the six-seed testing floor, Leader Reward is better at sampled K=1K=1, and it remains slightly better under its original augmented-greedy protocol. We make no unbiased-estimator, universal superiority, or state-of-the-art claim.
Jul 31, 2026cs.AI

LEMUR: Learning to Align with Multi-Objective Reinforcement Learning from Preference Feedback

Reinforcement Learning (RL) systems are typically trained using a single, well-specified scalar reward function. However, real-world decision-making tasks often involve multiple, competing objectives, such as performance versus efficiency, where ground-truth reward functions are difficult to specify or inaccessible. While Multi-Objective RL (MORL) addresses such trade-offs by modeling rewards as vectors, existing approaches typically assume access to a well-specified reward function for each objective, inheriting the same challenges faced by single-objective RL. Meanwhile, Preference-based RL (PbRL) has shown great potential in solving complex tasks without access to a pre-defined reward function through reward learning from human feedback, yet has largely been studied in single-objective settings. In this work, we bridge this gap with LEMUR: Learning to Align with Multi-Objective Reinforcement Learning with Preference feedback, a novel framework where an agent interactively learns from the preferences of multiple humans to learn optimal multi-objective policies. Our approach jointly learns policies and multiple objective-specific reward models from human feedback, enabling agents to effectively balance competing objectives during learning. We evaluate LEMUR on a variety of benchmark multi-objective tasks, and empirical results demonstrate its superior performance over baseline methods. Our method presents a promising direction for solving multi-objective decision-making tasks without pre-defined reward functions.
Jul 30, 2026cs.LG

Beyond Binary Rewards: A Comparative Study of Reward Design for Reinforcement Unlearning

Machine unlearning seeks to selectively remove specific knowledge from trained language models without full retraining, a growing necessity under privacy regulations such as GDPR and the EU AI Act. Recent work has reformulated unlearning as a Reinforcement Learning with Verifiable Rewards (RLVR) problem, where models are optimized against verifiable rewards computed directly from their outputs. However, existing methods rely on sparse binary rewards that provide minimal learning signal, indicating only whether forbidden content was avoided, and limiting convergence speed. In this paper, we study how reward design affects unlearning efficiency within the Reinforcement Unlearning (RUL) framework. We introduce a principled reward decomposition framework that decouples verifiability from sparsity, and propose two new reward functions: an exponential reward that provides graded penalties based on the count of forbidden-concept occurrences, and a PageRank inspired reward that weights penalties by semantic importance. We conduct experiments on the Real World Knowledge Unlearning (RWKU) benchmark, demonstrating that both rewards consistently outperform the binary setting, while reaching similar forgetting performance up to 3×3\times faster and preserving general model utility. Our results show that reward design is a key driver of unlearning efficiency offering a practical path toward scalable and efficient machine unlearning.
Jul 28, 2026cs.LG

Reinforcement Learning for Code Optimization

RL for code correctness is now established: have the model generate a program, run it against hidden test cases, and reward solutions that pass. Extending this to code optimization seems straightforward: just add execution time to the reward. But in practice, once timing drives the reward, small problems in measurement noise, reward sparsity, or GRPO instability overwhelm the signal and make RL fail: generated solutions are barely faster, and more of them can fail. We make execution time learnable through three stages: (1) how code is tested, by building DMC-Optim with large optimization tests and a calibrated sandbox; (2) how speed is turned into reward, by composing correctness and speed in the RL environment and using an offline simulator to predict the most promising configurations; and (3) how the model learns from that reward, by adapting GRPO and evaluation to the sparser, noisier timed-execution setting. On DMC-Optim, the strongest optimization-aware configurations improve strict top-50% pass@1 from 18.0% to 31.3% on Qwen 2.5 7B and from 30.7% to 50.4% on CWM 32B. These gains further increase at stricter percentiles such as top-30%, with 125% relative improvement for CWM 32B, while preserving pure-correctness scores. When the timing sandbox is degraded, robust optimization RL reaches 100% to 200% improvement over standard RLVR, depending on the evaluation criterion. On LCB, CWM 32B wins up to 83% of median-sample speed comparisons against standard RLVR. Relative to the fastest correct human submissions per problem, it reaches about half the human rate of complexity-class improvements (13% vs. 22%).
Jul 28, 2026cs.LG

Meta-Learned Reward Shaping for Reinforcement Learning from Human Feedback

Reinforcement Learning from Human Feedback (RLHF) is the standard approach for aligning large language models with human preferences, but its quality is limited by static, task-agnostic reward models. This mismatch leads to sparse learning signals and suboptimal alignment. We introduce MeRLa (Meta-Learned Reward Shaping), a principled framework that meta-learns a task-aware shaping function Φ(x,y;φ)Φ(x,y;φ) across auxiliary tasks before RLHF training. The learned shaping produces a composite reward that preserves policy optimality while providing task-specific learning signals. Our meta-objective combines task discrimination, entropy regularization, and potential-based conservation for stable convergence. We provide theoretical guarantees for policy invariance, analyze representation drift sensitivity, and formally address incentive misalignment from entropy maximization. Experiments on LLaMA-3-8B across four benchmarks show consistent improvements over PPO, DPO, GRPO, and DAPO, achieving a 90.8% length-controlled win rate on AlpacaEval 2.0 and a score of 9.14 on MT-Bench, with 41% less training instability. MeRLa retains its benefits when combined with process-based and rubric-based enhanced rewards.
Jul 26, 2026cs.LG

Optimal Reward Shaping: Autonomous Car Parking Case Study

Designing effective reward functions for model-free reinforcement learning under non-holonomic constraints remains a persistent challenge, often resulting in severe local minima such as policy paralysis or over-conservative hazard avoidance. In this work, we present a parameterized reward shaping framework featuring coverage-gated alignment feedback, drive-direction switch regularization, and an aligned episode termination mechanism evaluated on an autonomous parallel parking task. Crucially, we show that environmental reward parameters and algorithmic hyperparameters are deeply co-dependent, requiring joint meta-optimization to achieve stable convergence. By employing surrogate-based Bayesian optimization, our co-optimized Deep Q-Network (DQN) agent resolves characteristic control failure modes, significantly outperforming uncalibrated baselines across both success rate and trajectory smoothness.
Jul 24, 2026cs.CL

Search-G1: Grounded Search Agents via Representation-Based Intrinsic Rewards

Search-augmented language agents should retrieve external information only when necessary and ground their answers in retrieved evidence. Existing external rewards provide either sparse outcome supervision or richer feedback from process annotations and LLM judges. Outcome rewards scale readily but cannot distinguish grounded retrieval from redundant search, whereas richer signals require costly annotation or inference during training. Internal rewards based on policy-side signals such as entropy, likelihood, or information gain are graded and inexpensive to evaluate, yet mainly reflect model confidence rather than evidence grounding. We propose Search-G1, a representation-based intrinsic reward framework that measures the operational grounding of an agent's answers through two intervention-calibrated readouts. A prompt-state readout predicts closed-book sufficiency, whose complement defines policy-relative retrieval necessity; an answer-commit readout estimates evidence reliance from answer-stage sensitivity to evidence deletion. Together, they provide additional credit to correct searched trajectories when retrieval is estimated necessary and the answer is evidence-sensitive, favor correct direct answers when closed-book knowledge suffices, and penalize repeated search. After calibration, reward scoring requires neither process annotations nor LLM-as-judge inference during policy optimization. Because reinforcement learning changes policy representations, Search-G1 periodically refits both readouts on trajectories from the latest checkpoint, allowing the reward to co-evolve with the policy. Experiments across multiple search-based question-answering benchmarks and two model scales show that Search-G1 improves the grounding--search-cost trade-off, producing shorter response-side trajectories at competitive task accuracy. Code is available at https://github.com/Rosy0912/Search-G1.
Jul 23, 2026cs.LG

The Dark Room in the Reward Channel: Dense Prediction Rewards Collapse GRPO-Trained LLM Agents -- and The Channel, Not the Content, Decides What Works

Dense per-step supervision is the standard remedy for sparse-reward long-horizon LLM agents: reward the policy for predicting its next observation, which looks provably safe under potential-based shaping. Published prediction-reward and auxiliary-loss variants report both successes and instabilities; we supply the controlled account: 74 preregistered arms dissect one fixed prediction signal under GRPO across ALFWorld, WebShop, a synthetic POMDP, and Qwen3-1.7B/4B/8B, varying only the delivery mechanism. (1) Every run sustaining this difference-form reward under untouched std normalization (no filtering, dynamic-sampling, or decoupling mitigations) collapses: eleven runs across scales, coefficients, group sizes, and groupings (the floor-bound synthetic environment stalls instead); ALFWorld runs end in an absorbing state (prediction accuracy -> 1.0, success -> 0): the optimizer builds the "dark room". The algebra is one line: in all-fail groups z-scoring cancels the shaping coefficient; removing only std normalization restores baseline parity. (2) A signal's danger is set by its within-group variance trajectory, plus hackability as a second axis; it retrodicts every reward-channel collapse and survives preregistered prospective tests. (3) The same signal as a teacher-forced auxiliary loss is harmless on ALFWorld at 4B, but the gain is not the signal's: content-free placebos as a class match or beat gold at both matched seeds (s0: 78.8 vs 68.6; s42: 67.9 vs 57.9); the auxiliary update is the regularizer. (4) At 8B the recipe turns bistable: gold full-weight locks two of three seeds; every content-free or reduced-weight arm stays healthy. No ALFWorld or WebShop reward-channel variant measurably beats its matched-normalization baseline and no gold signal measurably outperforms its content-free placebo: the delivery channel, not the content, decides; which channel is safe is regime-dependent.
Jul 23, 2026cs.LG

Multi-turn RL with Structural and Performance Aware Rewards for CUDA Kernel Generation

Reinforcement Learning with Verifiable Rewards (RLVR) has emerged as a powerful technique to enhance the reasoning capacity of LLMs for optimized code generation. However, existing RLVR approaches primarily rely on outcome-based signals such as correctness and speedup, overlooking performance-critical structural properties of programs that are essential for generating optimized code. In this work, we propose CudaPerf, a reflective RL framework that incorporates both verifiable execution rewards and structural code-aware rewards derived from parallelization features (e.g., memory coalescing, occupancy, Arithmatic Intensity, and synchronization patterns). CudaPerf operates in two stages: (1) an offline pairwise ranking module that learns to distinguish strong and weak program candidates via contrastive comparisons, and (2) an online RL training phase that jointly optimizes for correctness, performance, and structural efficiency through a unified reward signal. To further enhance learning, CudaPerf utilizes iterative refinement using execution feedback enabling progressive improvement of generated candidates. We also introduce a dataset comprising 2.9k C to CUDA and 1k PyTorch to CUDA programs, each paired with diverse input configurations and multiple CUDA implementations encompassing diverse optimization strategies. CudaPerf is evaluated across multiple benchmarks comprising both C to CUDA and PyTorch to CUDA transformations. Empirical findings suggest that CudaPerf significantly outperforms strong baselines, including Qwen-3-32B (for C to CUDA) and CUDA Agent (for PyTorch to CUDA) by achieving up to 5X & 3.32X improvements in speedup, and 17% & 7% improvements in correctness, respectively.
Jul 20, 2026cs.LG

CriPO: Enhancing Rubric-based RL via Self-Distillation

Rubric-based Reinforcement Learning (RL) has recently shown promise in improving Large Language Models (LLMs) on open-ended tasks. A widely recognized limitation of rubric-based RL is limited exploration: criteria that no rollout manages to satisfy (Unexplored Criteria) receive no optimization signal. Recent methods address this by incorporating rubric information as external guidance during rollout generation, yet they introduce a train-inference mismatch: the policy is optimized on rollouts produced under external guidance while this guidance is absent at inference time, causing error accumulation through autoregressive decoding. Moreover, these exploration-focused approaches overlook a fundamentally different failure mode that we term Suppressed Criteria---criteria that are satisfied by some rollouts yet whose learning signals might be lost during optimization because scalar reward aggregation assigns them non-positive aggregate advantages. Our analysis reveals that suppressed criteria constitute a persistent and non-negligible failure mode---over 25% of samples exhibit this issue throughout training. To simultaneously address both unexplored and suppressed criteria without introducing training-inference mismatch, we propose Criterion-Distilled Policy Optimization (CriPO), which enhances rubric-based RL via on-policy self-distillation. For unexplored criteria, CriPO constructs a behavior-injection teacher and computes a filtered forward-KL loss to inject missing behaviors into the policy. For suppressed criteria, CriPO uses a counterfactual teacher to locate criterion-relevant tokens in negative-advantage rollouts, and corrects their advantages in GRPO to preserve useful patterns. Experiments on medicine and science benchmarks demonstrate that CriPO outperforms existing rubric-based RL methods, e.g., achieving an average gain of 3.3 points over GRPO on Qwen3-4B.
Jul 19, 2026cs.LG

CORAL: Learning Amyloid Fibril Ligand Docking with Cooperative Binding Rewards

A hallmark of neurodegenerative diseases such as Alzheimer's and Parkinson's is the aberrant aggregation of proteins into amyloid fibrils, and small molecules that selectively bind to these fibrils hold promise as diagnostics, imaging probes, and therapeutics. Predicting how such ligands bind to fibril targets, however, presents two fundamental challenges. First, resolved co-crystal structures of amyloid-ligand complexes are exceptionally scarce; even with recent advances in cryo-EM only a handful have been structurally characterized, making supervised training of docking models impractical for this target class. Second, amyloid fibrils present a binding mode fundamentally different from globular proteins: ligands intercalate into longitudinal cross-ββ grooves and stack cooperatively along the fibril axis, a geometry that existing docking models are not designed to capture. To address these challenges, we present CORAL (COopeRative Amyloid Ligand docking), a reinforcement learning framework that trains a generative docking model to produce ligand pose distributions tailored to the cross-ββ groove geometry. Our reward explicitly incorporates cooperative ligand-ligand stacking energy alongside protein-ligand docking affinity, directly capturing the distinctive binding geometry of amyloid fibrils. We further introduce a curated evaluation set of amyloid-ligand complexes constructed from model-generated poses validated by domain experts. Experiments on both experimentally resolved structures and this evaluation set demonstrate improved pose quality and binding affinity correlation over existing docking baselines.
Jul 18, 2026cs.LG

Principled Direction-Free Intrinsic Motivation through Model-Free Epistemic Free-Energy Estimators

Across environments with mixed sources of uncertainty, unsupervised reinforcement learning requires intrinsic motivation that does not precommit to a particular direction of surprise. Surprise minimization is scoped by design to ``unstable'' environments. Prediction-error curiosity rewards total expected surprise, including irreducible noise. Bandit or mixture switching between surprise-minimizing and surprise-maximizing rewards reintroduces non-stationarity by construction. We propose a single intrinsic reward, stationary within each window, derived from the novelty contribution of a preference-free Expected Free Energy objective, expressed in reward-maximization form. Our claim is that parameter information gain, the expected surprise of the next state minus its irreducible part, is the appropriate intrinsic signal in both high-entropy and low-entropy components of the state space. Maximizing it seeks exactly the surprise the model can explain away. In regions of unresolved dynamics, this epistemic term drives exploration. As dynamics become resolved, the epistemic term vanishes, while an aleatoric penalty favors lower-variance transitions, all without fitting an explicit next-state predictor. A pseudocount supplies epistemic value, a probe-based penalty captures aleatoric variance, and a short-horizon gate protects informative successors. A window-based freeze of all reward-defining objects yields a stationary Bellman operator, explicit bounds on learning targets, and a conditional uniform-concentration result for the nonparametric estimators under mixing, smoothness, bandwidth, and capacity assumptions. In active-inference terms, the agent is preference-free where novelty is retained, standard likelihood ambiguity vanishes under full observability, a nonstandard transition-entropy penalty is added, and surprise minimization emerges in resolved regions of the state space.
Jul 17, 2026cs.LG

CLaC@FinMMEval 2026 Task 3: Sentiment-Augmented Deep Reinforcement Learning for Active Trading -- An Alpha-Reward Approach

This paper presents our system for Task 3 of the CLEF 2026 FinMMEval Lab, which requires daily long, flat, or short trading decisions for Bitcoin (BTC) and Tesla (TSLA) using news and historical market data. We formulate the problem as a discrete-action Markov Decision Process and compare four deep reinforcement learning algorithms: Policy Gradient (PG), Proximal Policy Optimization (PPO), Deep Q-Learning (DQL), and Deep Deterministic Policy Gradient (DDPG). The agents use technical indicators, cyclical calendar encodings, and daily news sentiment scores produced by LLaMA 3.2 1B. To reduce overfitting and align training with the objective of outperforming buy-and-hold, we introduce an alpha reward based on excess market return and randomize episode start dates. Hyperparameters are optimized with Ray Tune over 180 trials per algorithm-asset pair, with early stopping and model selection based on validation Sharpe ratio. On the CLEF Task 3 test set, DDPG achieves the strongest overall performance. DQL was selected a priori for the live endpoint because it obtained the highest validation Sharpe ratio, with selection performed without access to the test period. For TSLA, DDPG and DQL achieve cumulative returns of 54.96% and 52.62%, respectively, compared with 16.45% for buy-and-hold. For BTC, DDPG achieves a positive return of 1.58% while buy-and-hold declines by -34.27%. The results also reveal a substantial validation-to-test generalization gap, highlighting the difficulty of transferring policies selected in bull-market conditions to a bear-market regime.
Jul 15, 2026cs.LG

Lyapunov Exponent as Physics-Informed Dense Reward: RL Discovery of Stabilization Beyond the Kapitza Pendulum

We suggest using the Lyapunov characteristic exponent (LCE) as a dense reward signal for the reinforcement learning problem of stabilizing the inverted pendulum with vertical motion. With LCE, the agent not only successfully found the oscillatory motion known as the Kapitza pendulum but also damped the pendulum's pivoting, leaving it in a strictly upright position.