RL for VLMs
RL: Reinforcement Learning · VLM: Vision-Language Model
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36 papers in the last four weeks, up 227% on the four weeks before. 0.4% of all new papers.
Latest papers 287
Vision-language models (VLMs) struggle to generalize in interactive physical reasoning, particularly under unseen tasks and environments. Two key failure modes are prominent: hallucinated chain-of-thought (CoT) reasoning that contradicts physical reality, and misalignment between the model's reasoning and actions. We present VAORA (Visual Action Outcome Reasoning Alignment), a novel reward design that directly addresses both issues. VAORA introduces two complementary rewards: Visual Alignment Reward, which anchors VLM reasoning to the visual context independent of the agent action itself, and Visual-Action Alignment Reward, which grounds reasoning in the visual outcome induced by the model's action. Together, these rewards suppress hallucinated CoT and reduce the gap between reasoning and behavior. To improve training stability, we further employ smooth, dense rewards by estimating success probabilities using a pre-trained in-domain expert agent. Experiments on PHYRE and Virtual Tool support our performances across novel-task and unseen-environment settings, confirming that grounded and generalizable physical intelligence can be induced through VAORA.
Scene Graph Thinking: Reinforcing Structured Visual Reasoning for Multimodal Large Language Models
Multimodal Large Language Models (MLLMs) have demonstrated strong perception and reasoning capabilities. However, most existing models focus on isolated objects and neglect structured relationships for efficient target navigation, limiting their performance on visually intensive tasks. To address this challenge, we introduce Scene Graph Thinking (SaGe), a novel paradigm that enables fine-grained and structured visual reasoning through explicit scene-graph representations. Specifically, we first introduce an automated data engine that converts flat image-text corpora into structured scene graphs, where hierarchical entities constitute the nodes and diverse visual relations define the edges. Building upon this, we construct 120K high-quality training data by sampling reasoning traces from scene graphs. Then, two-stage graph-aligned post-training paradigms are introduced, where supervised fine-tuning internalizes MLLMs with structured reasoning, and subsequent reinforcement fine-tuning proposes node-as-proxy graph rewards to consolidate efficient graph exploration. With curated data and graph-aligned training, our approach achieves significant improvements across eight multimodal benchmarks, demonstrating strong effectiveness on fine-grained perception and reasoning tasks. Code is available at https://github.com/zwyang6/SaGe.
TimeThink: Reasoning with Time for Video LLMs
Video reasoning requires models to identify and verify temporally localized evidence within long video sequences. Recent Video Large Language Models (Video-LLMs) have shown promising reasoning abilities when aligned with reinforcement learning, yet existing approaches typically rely on outcome-based rewards that supervise only the final prediction. Such supervision provides limited guidance on how models should discover the relevant temporal evidence during intermediate reasoning. In this work, we propose TimeThink, a reinforcement learning framework that explicitly guides temporal evidence discovery in Video-LLMs. Our key idea is to treat temporal clue steps as the fundamental optimization primitive of video reasoning, where each reasoning step references a candidate time interval in the video. We introduce a step-wise temporal process reward that provides localized credit assignment for these clues and a joint process--outcome optimization objective that balances reasoning fidelity with task correctness. To enable scalable training, we construct TimeThink-RFT-20K, a dataset with automatically derived temporal evidence segments. Extensive experiments across video reasoning, temporal grounding, and general video understanding benchmarks show that TimeThink consistently improves both temporal localization and reasoning performance, achieving state-of-the-art results among open-source video RL models.
VLA Grounder: Language-Conditioning Space Optimization for Black-Box VLA Models
Vision-Language-Action (VLA) models are commonly treated as end-to-end action policies conditioned on natural-language task descriptions. In practice, however, their behavior often depends sharply on how the instruction is phrased, suggesting that language is not merely a task label but an optimizable conditioning input. We study whether frozen VLA policies can be improved by optimizing language space rather than updating action weights. Our method introduces a language-conditioning space policy that translates a human instruction into a short VLA-grounded command using object appearance, spatial relations, and target-grounding cues. The language-conditioning space policy is optimized with reinforcement learning from sparse task-completion rewards, while the downstream VLA remains fully frozen. Experiments on RL4VLA and VL-Think show that language-conditioning space optimization improves success on instruction-sensitive, symbolic, and multi-object manipulation tasks, demonstrating that language can serve as an optimizable variable for robot foundation models. Website: https://cognitiveaisystems.github.io/VLA-Grounder/
CritiqueDriveVLM: From Verifier-Guided Reinforcement Learning to Latent Thought Distillation for Autonomous Driving
End-to-end Vision-Language Models (VLMs) show immense potential in autonomous driving. However, standard Supervised Fine-Tuning (SFT) often suffers from reasoning hallucinations and conservative biases. While traditional tool-augmented frameworks and Chain-of-Thought (CoT) approaches mitigate these issues, they incur exorbitant token consumption and unacceptable latency, rendering real-time deployment impractical. To resolve this reliability-efficiency trade-off, we propose CritiqueDriveVLM, a novel unified three-stage framework internalizing reasoning directly into the VLM. First, we introduce Critique-Driven Multi-Turn Reinforcement Learning (RL) guided by a multi-dimensional verifier. By providing granular scalar feedback and a multi-turn penalty, we force the policy to internalize logical deduction, cultivating a robust System-2 Teacher that achieves high accuracy without fragile external tools. Subsequently, we propose Latent Thought Distillation to overcome the latency bottleneck. By aligning the Student's latent representations with the Teacher's fully converged reasoning states, we compress deep logical capabilities into a fast, CoT-free System-1 Student. Extensive experiments on the widely-used DriveLMM-01 benchmark demonstrate remarkable improvements. Compared to the base model, our tool-free Teacher significantly boosts Multiple Choice Quality (MCQ) from 55.54% to a state-of-the-art 76.54%. Crucially, our distilled Student preserves competitive reasoning depth while drastically minimizing generation length to an average of merely 28 tokens. This slashes inference latency by 88% (from 3482 ms to 416 ms), paving a highly robust pathway for low-latency autonomous driving.Our source code is available at https://github.com/MICLAB-BUPT/CritiqueDriveVLM.
Bridging Interleaved Multi-Modal Reasoning as a Unified Decision Process
Unified multi-modal models (UMMs) have shown promising interleaved text-image reasoning capabilities, yet effectively optimizing such multi-turn generation via reinforcement learning (RL) remains an open challenge. Existing approaches apply RL exclusively to text steps, relegating image generation to supervised surrogates, preventing policy gradients from propagating through the full interleaved trajectory across heterogeneous modalities. This leaves the potential of RL for UMMs largely untapped. In the paper, we introduce \textbf{BRAID} (\textbf{B}ridging inte\textbf{R}le\textbf{A}ved mult\textbf{I}-modal reasoning as a unified \textbf{D}ecision process), a simple framework that casts multi-turn text-image-text reasoning as a unified Markov decision process (MDP), enabling joint optimization of textual and visual generation via a single, principled RL objective. BRAID computes a shared trajectory-level advantage and propagates it coherently into both text tokens and image denoising paths, each optimized through its modality-native policy gradient mechanism. To further address long-horizon credit assignment, BRAID employs a vision-language model (VLM) judge that scores each intermediate image on its reasoning utility, supplying dense turn-level feedback to sharpen learning at critical visual branches. Experiments on spatial reasoning and visual perception benchmarks show that BRAID consistently outperforms various baselines, confirming that a unified MDP formulation with vision-thinking guidance is essential for effective multi-modal reasoning.
Incentivizing Vision Language Models to Search for Long Video Question Answering
We introduce VSeek, an agentic framework that transforms long-video question answering (LVQA) from a passive, single-pass perception task into a multi-turn retrieval process. VSeek utilizes a natural language-driven search to identify relevant context within long videos and is post-trained with reinforcement learning (RL) to jointly formulate targeted search queries and reason over retrieved clips for LVQA. While RL post-training has revolutionized reasoning in symbolic domains such as mathematics and code, its application to long-video understanding remains hindered by a lack of verified rewards. To ensure that the retrieved context is relevant, we propose a novel neuro-symbolic approach that bridges open-ended natural language with discrete visual verification. Specifically, complex user queries are compiled into formal temporal logic specifications for systematically decomposing natural language questions into a definitive checklist of required atomic visual primitives, such as key objects and activities, along with their temporal ordering. These systematically derived grounding events provide the critical feedback signal for RL post-training, enabling dense, verifiable rewards based on the successful retrieval of these specific visual elements rather than relying entirely on outcome-only answer accuracy. By explicitly optimizing for this verifiable evidence-seeking behavior, VSeek improves Pass@1 scores by up to 8% and Pass@4 scores by 15% on long-video understanding benchmarks compared to base models. We open-source our code at https://utaustin-swarmlab.github.io/VSeek.
VideoSearcher: Empowering Video Deep Research with Multi-Tool Agentic Reasoning via Reinforcement Learning
Video understanding is moving beyond closed-context perception toward open-world evidence exploration, a paradigm formalized as Video Deep Research (VDR). However, existing multimodal search agents primarily target static images, and the current VDR benchmark relies on text-centric retrieval that discards crucial visual information. To address these limitations, we propose VideoSearcher, a closed-loop agentic framework that empowers Vision-Language Models with multi-tool reasoning for VDR. VideoSearcher unifies temporal localization, spatial focusing, and multimodal search within a single reasoning trajectory, enabling agents to progressively ground visual clues, retrieve relevant evidence, and synthesize answers. To optimize knowledge-intensive reasoning trajectories, we propose Bi-branch Sequence Policy Optimization (BiSPO), a reinforcement learning algorithm that decouples tool-invocation optimization from answer-accuracy optimization. This design provides stable learning signals for both evidence-grounded reasoning and purposeful tool use. Furthermore, we construct VideoSearch-QA, the first benchmark designed to evaluate open-world video information grounding and multimodal search-based reasoning. Extensive experiments demonstrate that VideoSearcher significantly outperforms prior open-source agentic baselines across various search-oriented and multimodal understanding benchmarks.
Visually Grounded Self-Reflection for Vision-Language Models via Reinforcement Learning
Large vision-language models can reason over multimodal inputs by generating textual chains of thought (CoT). A key capability exhibited in CoT reasoning is self-reflection: revisiting earlier decisions and correcting previous errors. However, existing LVLMs often fail to properly attend to visual inputs during reflection, limiting their ability to translate feedback into grounded corrections, especially for out-of-distribution images. To address this issue, we propose a novel reinforcement learning training framework VRRL, with two components explicitly designed to elicit visually grounded self-reflection. First, we randomly mask trajectory prefixes during training to emphasize recovery from incorrect intermediate predictions rather than making early mistakes. Second, we introduce buffered roll-ins from an experience replay buffer to expose the model to diverse failure states that it must learn to correct. We evaluate our approach on visual grounding tasks involving tables and charts, as well as spatial navigation benchmarks. While off-the-shelf and conventionally fine-tuned models degrade substantially under distribution shift, our method substantially improves average out-of-distribution accuracy over standard RL and reflection-oriented fine-tuning baselines by using self-reflection effectively.
Guided Action Flow: Value-Guided Sampling for Frozen Vision-Language-Action Policies
Reinforcement learning can improve vision-language-action (VLA) policies beyond supervised fine-tuning, although this typically involves further updates to the policy parameters. For flow-matching policies, iterative action generation provides an additional opportunity to incorporate task information during inference. We introduce Guided Action Flow (GAF), which learns a compact, observation-conditioned action-value critic from robot task rollouts and applies its action gradient to steer reverse-time flow sampling. The supervised-fine-tuned VLA remains frozen throughout critic learning and deployment. Physical-robot experiments show an increase in aggregate success from 60.0% to 82.5% across six nominal manipulation tasks. Under six altered-lighting and object-distractor conditions evaluated on three of these tasks, aggregate success improves from 34.2% to 49.2%. Ablations and rollout analyses support the importance of the learned guidance direction and the critic's visual and proprioceptive inputs. With approximately 2.735M trainable critic parameters alongside a 0.45B-parameter VLA, GAF enables task outcomes to inform action generation through a compact inference-time guidance module.
LASER: A Corrective Lens for LVLMs via Visual Attention Preservation and Sink Suppression
Large vision-language models (LVLMs) exhibit strong reasoning ability but suffer from visual forgetting during long-horizon decoding, where attention progressively drifts away from visual evidence. Existing methods largely treat this issue as a late-stage attention decay problem or attempt to mitigate it through heuristic reminders or post-hoc attention lifting. Through systematic empirical analysis, we find that performance degradation under visual forgetting is largely driven by two overlooked factors: early-stage attention decay disrupts evidence acquisition, and attention concentration on a subset of task-irrelevant visual sink tokens. Motivated by these insights, we propose LASER, a post-training framework that regulates both the visual attention trajectory and intra-visual token attention distribution during reasoning. Technically, LASER introduces two complementary rewards: a Visual Grounding Reward, which encourages the model to maintain attention on semantically salient visual tokens throughout decoding, and a Sink Suppression Reward, which penalizes excessive attention concentration on visual sink tokens. Together, these rewards preserve early-stage grounding while preventing attention collapse onto uninformative regions. Extensive experiments on eight benchmark datasets demonstrate that LASER consistently outperforms strong baselines, validating attention-aware training as an effective remedy for visual forgetting.
Perceive-to-Reason: Decoupling Perception and Reasoning for Fine-Grained Visual Reasoning
Fine-grained visual reasoning remains challenging for vision-language models, especially when small but critical visual cues are buried in high-resolution images. Existing approaches rely on repeated cropping or test-time visual search to introduce local evidence, but they typically do not explicitly distinguish perception from reasoning. In this paper, we propose Perceive-to-Reason (P2R), a unified framework that formulates fine-grained visual reasoning as a two-stage process: the model first localizes question-relevant evidence as a Perceiver, and then answers the question as a Reasoner based on the annotated image and cropped regions. To better align training with this decoupled formulation, we further introduce Perception-Reasoning Alternating GRPO (PRA-GRPO), a role-aware reinforcement learning strategy that alternates between perception-focused and reasoning-focused updates using only final-answer supervision. Built on top of Qwen3-VL-Instruct-2B/4B/8B, P2R consistently improves performance across model scales. In particular, P2R-4B achieves 93.2% on V-Star, 81.9% on HR-Bench-4K, and 80.5% on HR-Bench-8K, substantially outperforming its corresponding backbone. Further experiments show that the benefits of P2R extend beyond high-resolution benchmarks to broader multimodal reasoning tasks. These results suggest that explicitly decoupling perception from reasoning provides an effective framework for fine-grained visual reasoning.
Z-1: Efficient Reinforcement Learning for Vision-Language-Action Models
Vision-Language-Action (VLA) models offer a promising framework for robotic manipulation by connecting language instructions, visual observations, and continuous control. However, most existing policies remain limited by behavior cloning or supervised fine-tuning (SFT) from fixed demonstrations, which provides limited opportunity to improve from the policy's own failures. In this paper, we present Z-1, a reinforcement learning (RL) post-training framework for flow-based VLA models. Built on top of , Z-1 uses only publicly released RoboCasa demonstrations for SFT and then applies a task-wise Group Relative Policy Optimization (GRPO) strategy across standard RoboCasa tasks. To improve the efficiency and stability of online optimization, Z-1 combines shared-prefix rollout construction, tree-structured trajectory branching, completion-aware reward calibration, and selective joint training of VLM and Action Expert. Across all RoboCasa tasks, Z-1 achieves an average success rate of , improving over its SFT initialization by points and outperforms the published sota models. These results show that systematic GRPO post-training can substantially improve flow-based VLA policies without additional private demonstrations.
Breaking Failure Cascades: Step-Aware Reinforcement Learning for Medical Multimodal Reasoning
Recent multimodal large language models have shown great promise in clinical image reasoning, but existing post-training pipelines remain predominantly outcome-centric, relying on final answer correctness or sequence-level preferences. This suffers from sparse credit assignment, making it difficult to optimize the reasoning process essential for clinical applications. Our analysis reveals that cascading errors from early-stage reasoning failures are a leading cause of incorrect predictions in medical visual question answering (VQA) benchmarks. Motivated by this, we propose Medical Reasoning-aware Policy Optimization (MRPO), an RL algorithm that incorporates step-wise process rewards. When the final answer is incorrect, MRPO assigns exponentially larger penalties to tokens in earlier invalid reasoning steps, breaking failure cascades without compromising successful paths. Across four multimodal LLM backbones, MRPO consistently outperforms standard GRPO and a recent RL baseline, and on Qwen3-VL-8B-Thinking even surpasses substantially larger medical MLLMs such as HuatuoGPT-Vision-34B by 4.59 points. Moreover, MRPO reduces early-stage reasoning failures from 58.6% to 13.4%, showing that targeted mitigation of cascading failures improves both reasoning quality and final answer accuracy. Our code is available at https://github.com/dmis-lab/MRPO
Token-Sparse Medical Multimodal Reasoning via Dual-Stream Reinforcement Learning
Vision-language models (VLMs) combining reinforcement learning (RL) ignite remarkable progress in multimodal reasoning, yet still struggle with medical images, which typically exhibit extremely sparse visual evidence to inform clinical decision-making. We recognize that pruning visual tokens outside the grounding region greatly enhances medical reasoning. However, a united RL framework for active visual token pruning (VTP) and medical multimodal reasoning remains unestablished. Here, we propose a dual-stream RL framework, ViToS, to fulfill token pruning and question answering. ViToS trains one policy model with two task branches, where one focuses on grounding while the other conducts token-sparse reasoning after VTP. Furthermore, we solve the coupled policy learning problem by introducing the cross-feedback sequential optimization, avoiding gradient conflict and facilitating convergence of the shared policy model. Evaluated on seven medical benchmarks, our method reduces visual tokens to 77% of the original sequence length while achieving a 108.27% relative performance on Lingshu-7B and 104.16% relative performance on HuatuoGPT-Vision-7B. Overall, ViToS delivers superior performance and inference speedup, establishing an efficient paradigm for medical multimodal reasoning.
Be Faithful When Response: Returning Fluent and Grounded Answers for Vision-Language Models Reinforcement Learning
Reinforcement Learning (RL) is an important paradigm for improving the reasoning capabilities of Vision-Language Models (VLMs). However, directly applying RL to rollout multimodal reasoning can lead to instability, due to the exploitation of language priors, the neglect of visual evidence, and the generation of reasoning traces that are fluent yet not visually grounded. The question arises: Can initially steer the policy toward visually faithful reasoning regime before applying reinforcement learning? To this end, we propose a Faithful Warm-Start (FWS) strategy that first curates samples with explicit vision-language causal relationships from six general VQA benchmarks to construct the FaithfulQA dataset, where each of the image-question pairs gains a certain degree of visual observations, question requirements, commonsense knowledge, domain knowledge, and the final answer. Subsequently, a VLM-based judge is employed to further purify the dataset, ensuring strong causal consistency and visual faithfulness. This warm-start stage equips the model with the capability to understand causally grounded vision-language patterns before subsequent RL optimization under sparse answer-level rewards. Experimental results show that such faithful supervision improves answer accuracy, stabilizes RL training, and reduces visually unsupported reasoning.
H-GRPO: Permutation-Invariant Reinforcement Learning for Grounded Visual Reasoning
Vision-Language Models (VLMs) often achieve high performance on benchmarks while remaining "black boxes", yet they remain prone to hallucination or rely on superficial shortcuts. In this work, we propose a framework designed to enhance both performance and interpretability through De-compositional Evidence Grounding. Unlike monolithic inference approaches, our approach forces the model to decompose a global query into a sequence of atomic sub-questions, each requiring an explicit sub-answer and critically a localized evidence bounding box. By grounding intermediate logical steps (e.g. identifying a container, analyzing liquid properties, and assessing environmental context) in specific visual regions, we construct a structured reasoning path that mirrors human-like deduction. This allows the final answer to emerge as a logical consequence of verified visual facts rather than a statistical guess.
StrucTab: A Structured Optimization Framework for Table Parsing
Table parsing aims to convert table images into structured, machine-readable representations, a task requiring the joint perception of complex spatial layouts and textual content. While recent vision-language models (VLMs) enable end-to-end parsing, they typically rely on direct supervision of the final output, thereby bypassing the explicit intermediate reasoning that is crucial for understanding complex table structures. Furthermore, attempts to optimize these models using reinforcement learning (RL) are often hindered by unstable or ambiguous reward designs, limiting potential performance gains. To address these limitations, we propose StrucTab, a table parsing model learned through intermediate structural supervision and reward decomposition. At the modeling level, by decomposing the parsing process into human-inspired subtasks, such as row-column counting and merged-cell analysis, StrucTab progressively unifies them through a sequential reasoning strategy. At the optimization level, we introduce Uni-TabRL, a unified RL framework that leverages decomposed rewards (validity, structure, and content) to provide stable and informative optimization signals. Finally, at the evaluation level, we present TableVerse-5K, a large-scale, challenging benchmark encompassing diverse, real-world table scenarios. Extensive experiments demonstrate the state-of-the-art performance of StrucTab across all evaluated public benchmarks and significant improvements on TableVerse-5K, validating the effectiveness of explicit structural modeling and decomposed reward optimization. Code and benchmark are publicly available at https://github.com/VirtualLUOUCAS/StrucTab.
Personalizing MLLMs via Reinforced Multimodal Reference Game
Personalizing Multimodal Large Language Models (MLLMs) aims to recognize users' unique concepts from visual data and provide personalized responses. Although prior work has shown the benefit of concept descriptions and reasoning for this task, MLLM descriptions often include information, such as state and context, that does not help and may in fact hinder the unique identification of the target concept among other visually similar items. Effective descriptions of personal concepts should instead be accurate, discriminative, and free of distracting details. To achieve such descriptions, we introduce Reinforced Reference Game (RRG), a learning framework that promotes discriminative descriptions through a novel reinforced multimodal reference game. The MLLM plays both the roles of speaker and listener in a contrastive game setting, whose goal is to effectively communicate discriminative information about a target concept. Our approach formulates a verifiable contrastive reward over hard positives (dissimilar views of the same concept) and hard negatives (visually similar but different concepts). Empirically, RRG achieves state-of-the-art across multiple tasks on three personalization benchmarks. RRG generalizes to unseen domains and outperforms existing methods based on concept descriptions and personalization-specific RL frameworks. We will release code and models in the project page.
Reflect-R1: Evidence-Driven Reflection for Self-Correction in Long Video Understanding
Current multimodal reflection mechanisms for long video understanding predominantly rely on closed-loop self-reflection within internal parameters. Lacking objective external evidence, models are frequently trapped in blind confidence and often fail to correct errors. Furthermore, applying reinforcement learning to multi-stage reflection pipelines introduces severe policy coupling, which is exacerbated by a critical scarcity of dedicated training data. To address these limitations, this work proposes Reflect-R1, the first Evidence-Driven self-correction framework for long video understanding. The framework constructs a three-stage pipeline consisting of intuition, verification, and arbitration. By dynamically retrieving objective visual evidence to verify initial intuitions and autonomously executing multiple temporal searches to resolve conflicts, it completely breaks the hallucination loop. To overcome policy coupling, we design a stage-decoupled reinforcement learning algorithm named SD-GRPO that independently computes advantage functions across different reasoning stages. Concurrently, we construct a dataset of 120K samples to bridge the training data gap. Extensive experiments on benchmarks such as VideoMME and LongVideoBench demonstrate that Reflect-R1 achieves state-of-the-art performance. Our method significantly improves the genuine rectification rate and enables authentic self-correction strictly grounded in objective evidence.
LocalNav: Distilling Frontier VLMs and Embodied RL for On-Device Object Goal Navigation
Vision Language Models (VLMs) have emerged in the robotic domain as a powerful tool that enables environmental perception with language context, serving as a catalyst for open-vocabulary tasks like ObjectNav. Yet, their computational footprint typically confines them to cloud execution, hindering low-latency inference with local deployment on resource-constrained robots. To address this challenge, we present a distillation strategy that transfers complex spatial-semantic reasoning from large frontier models into a lightweight, 4B-parameter local VLM for edge execution on embedded GPU devices (e.g., Jetson Orin). We first establish a State of the Art (SotA), Scene Graph (SG)-based pipeline using Claude Sonnet 4.6, achieving a 39.7% Success Rate (SR) on the HM3D OVON benchmark. We then demonstrate that fine-tuning Qwen3.5-4B on just 500 frontier reasoning traces effectively enables navigation capabilities, yielding a SR of 34.5%, narrowing the gap to the performance of large cloud models. Finally, we introduce E-RLVR with Token Generation (TG) regularization to compress output sequence lengths for physical deployment while grounding the agent in its task. This downstream optimization reduces TG overhead by 72.1% and latency by 71.8%. Combined with quantization, this joint strategy yields a cumulative 82.8% reduction in overall inference latency without significantly sacrificing performance, presenting a viable paradigm for local, low-latency VLM execution on mobile robots.
Staying VIGILant: Mitigating Visual Laziness via Counterfactual Visual Alignment in MLLMs
Multimodal large language models (MLLMs) extend large language models (LLMs) with visual perception, enabling joint reasoning over images and text. Despite inheriting strong reasoning capabilities from LLMs, they remain prone to hallucinations that contradict their visual inputs. Mechanistic studies indicate that this weakness stems from visual laziness: MLLMs encode the correct visual evidence internally, but overly rely on strong language priors during response. Existing alignment methods, such as direct preference optimization, primarily optimize outcome-level rewards based on text. This introduces an optimization bias toward linguistic shortcuts, leading to responses that often contradict the visual evidence. To address this, we propose Visual Information Gain In aLignment (VIGIL), a reinforcement-learning (RL) post-training framework that shifts the focus from numerical reward fitting to causal visual grounding. VIGIL introduces a geometric constraint that explicitly maximizes the mutual information between the visual input and the generated response. We achieve this by penalizing "blind confidence" instances where the model remains improperly certain even when textual-visual attention is masked to create a counterfactual blind state. Extensive experiments show that VIGIL consistently outperforms recent alignment methods across hallucination and reasoning benchmarks without compromising text-only capabilities. Our approach matches the full-data performance of state-of-the-art methods using only 25% of the preference data and even demonstrates emergent spatial grounding capabilities without explicit bounding box supervision.
Teach-to-Reason: Competition-Guided Reasoning with a Self-Improving Teacher
Chest X-ray visual question answering (CXR VQA) requires models not only to predict correct answers, but also to produce reliable medical reasoning. However, existing reinforcement-learning-based training typically relies on answer-level rewards, which are often too coarse to improve chain-of-thought (CoT) quality and can become ineffective when group-level advantages collapse to zero. We propose \textbf{Teach-to-Reason (T2R)}, a framework that introduces comparison-based supervision into CoT optimization through a self-improving \emph{Teacher} and a competition-guided \emph{Reasoner}. As the Teacher is iteratively strengthened via self-competition, the Reasoner is optimized against progressively stronger Teacher-generated references. We further introduce a case-wise reward design that preserves the original reward-induced positive/negative partition when it is informative, and restores supervision from competition scores when the original reward signal degenerates. Experiments on multiple CXR open-ended VQA benchmarks show that T2R consistently outperforms strong baselines, indicating that comparison-based supervision, when integrated in a controlled and principled manner, provides a more effective training signal for reasoning optimization.
Omni-Perception Policy Optimization for Multimodal Emotion Reasoning
We find that current emotion-oriented Omni-MLLMs still lack reliable omni-modal perception: they (i) underutilize multimodal cues in their reasoning trajectories and (ii) exhibit unfaithful behavior, often hallucinating modality-specific statements from other modalities. Building on these insights, we propose OPPO (Omni-Perception Policy Optimization), a reinforcement learning framework that explicitly optimizes multimodal perception. First, an Omni-Perception Reward decomposes ground-truth reasoning into fine-grained visual, acoustic, and emotion cues and rewards trajectories that semantically recover these cues. Second, an Omni-Perception Loss compares the policy under full and unimodally masked inputs, applying a KL penalty only to modality-specific evidence tokens to suppress cross-modal hallucination. We further introduce MEP-Bench, a diagnostic benchmark that quantifies utilization and faithfulness. Experiments show that OPPO achieves state-of-the-art performance on MER-UniBench and MME-Emotion, while substantially improving utilization and faithfulness scores on MEP-Bench, highlighting the importance of sufficient and faithful omni perception for multimodal emotion reasoning.
Geo-Strat-RL: Learning Geological Event Reasoning from Verifiable Tasks
To evaluate whether vision-language models can reason about geological histories, it is necessary to construct observations for which the underlying process history is known. Furthermore, reasoning over geological histories is not just a question of recognizing visual patterns, but also of understanding temporal and structural relationships that may be only indirectly visible or highly ambiguous. When ground-truth event histories are not uniquely identifiable or are unavailable, it remains an open challenge to teach models capable of visual reasoning to produce valid geological reconstructions that are consistent with both observed evidence and geological principles. We therefore investigate whether defining a verifiable geological reasoning task can improve geological event reconstruction across observation domains through reinforcement learning with verifiable rewards (RLVR). To this end, we present Geo-Strat-RL, a synthetic environment that generates stratigraphic observations and compact visible-evidence event histories. The environment combines a geological generator with an executable verifier that scores chronology, event identity, deposition, and structural relationships. We show that RLVR improves geological reconstruction in vision-language models (VLMs), increasing geological content scores on held out stratigraphic diagrams. We further evaluate the same held-out geological histories in a synthetic seismic observation domain by converting the generated scenes into acoustic-impedance-derived amplitude sections. In this controlled paired-renderer setting, we present evidence that geological reasoning learned from stratigraphic diagram-domain RLVR training transfers to synthetic seismic representations without seismic-specific training examples, supporting the hypothesis that RLVR can teach reusable geological reasoning concepts across related observation formats.
video-SALMONN-R: Learning to ReWatch, ReAsk, and ReAnswer for Efficient Video Understanding
Video large language models (LLMs) are often constrained by computation and memory budgets, leading them to use reduced frame rates and spatial resolutions, which may cause them to miss critical information for question answering (QA). A practical and efficient solution is a two-stage paradigm: first perform coarse video understanding to localize relevant segments, and then re-watch these segments at higher temporal or spatial fidelity. In this paper, we present video-SALMONN-R, the first end-to-end video-LLM that enables re-watch through reinforcement learning without relying on chain-of-thought (CoT) cold-start. This design removes the need for costly CoT data annotations and avoids CoT-based supervised fine-tuning (SFT), which can otherwise degrade the pretrained video understanding abilities. To address the mismatch between the reasoning-first behavior induced by re-watch and the answer-first tendency of pretrained video-LLMs, we propose a re-answer strategy, in which the model first produces a direct answer in the first watch and then refines it after re-watching. Finally, to improve question adherence during re-watching, we propose a re-ask mechanism that re-injects the query when revisiting localized segments. Experimental results show that video-SALMONN-R consistently outperforms both the base model and the QA-SFT baseline, while surpassing prior re-watch-based approaches with significantly lower computational cost. Code, models, and data will be publicly released upon acceptance.
E-MRL: Cross-view Aligned Evidence-driven Multimodal Reinforcement Learning for Reliable 3D Tumor Analysis
While Vision-Language Models (VLMs) show great promise in volumetric medical report generation, they frequently suffer from visual hallucinations and a lack of grounding in 3D CT data. Current Supervised Fine-Tuning (SFT) and Reinforcement Learning (RL) strategies typically optimize text fidelity alone, essentially rewarding correct diagnoses derived from language priors rather than genuine visual perception. To address this, we propose cross-view aligned Evidence-driven Multimodal Reinforcement Learning (Evidence-MRL, noted as E-MRL), a reliable RL reasoning framework that formulates the generation process as a Markov Decision Process of "diagnosis-localization-verification". Unlike standard approaches, our model is explicitly trained to identify a "key evidence slice" alongside the global diagnostic report, grounding its findings in verifiable visual evidence. Crucially, we introduce a novel cross-view consistency reward, which validates the semantic alignment between the golden-standard report and a local visual re-query of the selected key slice, providing additional rewards for correctly-localized reasoning. Experiments on large-scale 3D CT tumor datasets demonstrate that E-MRL significantly reduces hallucinations and improves diagnostic accuracy compared to SFT and RL baselines, offering a clinically interpretable solution for visually-grounded and tumor analysis.
AIR: Adaptive Interleaved Reasoning with Code in MLLMs
Following the paradigm shift initiated by OpenAI o3, interleaved reasoning with code to enhance multimodal large language models (MLLMs) has become a pivotal research frontier. The existing literature focuses primarily on tool-use within vision-perception tasks. However, such approaches typically rely on predefined heuristics for visual manipulation and are inherently incapable of addressing numerical computation problems due to their exclusive focus on visual operations. This paper empowers MLLMs with adaptive interleaved reasoning capabilities through extended reinforcement learning training on code-augmented complex numerical computation tasks. To this end, we propose a comprehensive three-component solution consisting of: a two-stage cold-start data construction pipeline, data filtering strategies for RL dataset curation, and an adaptive tool-invocation strategy leveraging a group-constrained reward function for interleaved reasoning trajectories. Extensive experiments demonstrate that after Reinforcement Learning training with the group-constrained reward function, performance improves by an average of 6.1 percentage points (pp) on evaluation benchmarks. Specifically, the accuracy for interleaved reasoning samples increases by 9.9 pp, and the overall success rate of tool-use exceeds 95%. Our data and code are available at: https://github.com/CongHan0808/AIR.git.
dVLA-RL: Reinforcement Learning over Denoising Trajectories for Discrete Diffusion Vision-Language-Action Models
Vision-Language-Action (VLA) models have established a powerful paradigm for generalist robotic manipulation by grounding control into the semantic reasoning of VLMs. Prevailing architectures typically model actions continuously via diffusion or flow processes, or discretely through either autoregressive generation or parallel decoding. Recently, Discrete Diffusion VLAs (dVLAs) have emerged as a distinct alternative, unifying vision, language, and action into a single discrete token space via masked generative modeling. While combining iterative refinement with unified representations, its training has thus far been restricted to Supervised Fine-Tuning (SFT), leaving the potential of Reinforcement Learning (RL) for further policy refinement largely unexplored. A fundamental challenge in RL for dVLAs is that the marginal probability of the final action generated by dVLAs remains intractable. To solve this problem, we propose \textbf{dVLA-RL}, shifting the learning objective from the marginal action probability to the joint probability of the sampled generation path. Specifically, by modeling the denoising process as a Markov Decision Process (MDP), we mathematically formulate this path probability as a product of step-wise transitions. This trajectory-level objective provides a unified formulation that natively accommodates variable denoising steps. Leveraging this intrinsic fexibility, we introduce a unified step scheduling approach for complex multi-task learning, tailoring denoising steps to specific task complexities to maximize both success rates and computational effciency. Extensive evaluations demonstrate that our approach achieves a success rate of \textbf{99.7%} on LIBERO. Furthermore, it establishes strong VLA-based results on RoboTwin 2.0 by delivering a \textbf{30.6%} improvement over the SFT baseline, remaining competitive with strong World-Action Model baselines.
Dense Reward for Multi-View 3D Reasoning with Global Maps and Local Views
Multi-view 3D Visual Question Answering (MV3D-VQA) requires integrating partial observations into a coherent 3D scene representation and selecting informative viewpoints for multi-step spatial reasoning. However, current multimodal LLMs are typically trained with sparse, answer-level supervision, which often yields inconsistent cross-view reasoning and brittle view selection. We present DR-MV3D (Dense Reward for MV3D-VQA), a map-grounded learning framework that provides dense, verifiable rewards to supervise the reasoning process. Our approach decomposes MV3D-VQA into (i) allocentric global map construction, (ii) question-conditioned view-trajectory planning, and (iii) egocentric grounding for answer prediction. To make intermediate steps learnable without manual annotations, we introduce two rewards: a global consistency reward that aligns the predicted map with geometry-consistent pseudo targets from frozen 3D vision foundation models (e.g., VGGT + SAM3), and a local trajectory reward that supervises ordered viewpoint selection. We optimize the full pipeline with trajectory-level policy optimization (GRPO). Experiments on MindCube, VSI-Bench, and BLINK (MV) show that DR-MV3D consistently improves over strong multi-image baselines, supporting the effectiveness of process-level dense supervision for multi-view 3D reasoning.