RL for VLMs

RL: Reinforcement Learning · VLM: Vision-Language Model

Latest papers 287

May 13, 2026cs.CL

PDCR: Perception-Decomposed Confidence Reward for Vision-Language Reasoning

Reinforcement Learning with Verifiable Rewards (RLVR) traditionally relies on a sparse, outcome-based signal. Recent work shows that providing a fine-grained, model-intrinsic signal (rewarding the confidence growth in the ground-truth answer) effectively improves language reasoning training by providing step-level guidance without costly external models. While effective for unimodal text, we find that naively applying this global reward to vision-language (V-L) reasoning is a suboptimal strategy, as the task is a heterogeneous mix of sparse visual perception and dense textual reasoning. This global normalization creates mixture-induced signal degradation, where the training signal for visual steps is statistically distorted by the predominant textual steps. We propose Perception-Decomposed Confidence Reward (PDCR), a framework that solves this by aligning the reward structure with the task's heterogeneous nature. PDCR first performs an unsupervised skill decomposition, introducing a model-internal Visual Dependence Score to quantify visual reliance and applying a clustering algorithm to separate perception and reasoning steps. Based on this, PDCR computes a decomposed advantage by normalizing confidence gains within each skill cluster. This intra-cluster normalization provides a stable, correctly-scaled signal for both perception and reasoning. We demonstrate that PDCR outperforms the naive, global-reward formulation and sparse-reward baselines on key V-L reasoning benchmarks.
May 13, 2026cs.CV

GRIP-VLM: Group-Relative Importance Pruning for Efficient Vision-Language Models

In Vision-Language Models (VLMs), processing a massive number of visual tokens incurs prohibitive computational overhead. While recent training-aware pruning methods attempt to selectively discard redundant tokens, they largely rely on continuous-gradient relaxations. However, visual token pruning is inherently a discrete, non-convex combinatorial problem; consequently, these continuous approximations frequently trap the optimization in sub-optimal local minima, especially under aggressive compression budgets. To overcome this fundamental bottleneck, we propose GRIP-VLM, a Group-Relative Importance Pruning framework driven by Reinforcement Learning. Rather than relying on smooth-gradient assumptions, GRIP-VLM formulates pruning as a Markov Decision Process, employing a Group Relative Policy Optimization (GRPO) paradigm anchored by supervised warm-up to directly explore the discrete selection space. Integrated with a budget-aware scorer, our lightweight agent dynamically evaluates per-token importance and adapts to arbitrary compression ratios without retraining. Extensive experiments across diverse multimodal benchmarks demonstrate that GRIP-VLM consistently outperforms heuristic and supervised-learning baselines, achieving a superior Pareto frontier and delivering up to a 15% inference speedup at equal accuracy.
May 13, 2026cs.AI

D-VLA: A High-Concurrency Distributed Asynchronous Reinforcement Learning Framework for Vision-Language-Action Models

The rapid evolution of Embodied AI has enabled Vision-Language-Action (VLA) models to excel in multimodal perception and task execution. However, applying Reinforcement Learning (RL) to these massive models in large-scale distributed environments faces severe systemic bottlenecks, primarily due to the resource conflict between high-fidelity physical simulation and the intensive VRAM/bandwidth demands of deep learning. This conflict often leaves overall throughput constrained by execution-phase inefficiencies. To address these challenges, we propose D-VLA, a high-concurrency, low-latency distributed RL framework for large-scale embodied foundation models. D-VLA introduces "Plane Decoupling," physically isolating high-frequency training data from low-frequency weight control to eliminate interference between simulation and optimization. We further design a four-thread asynchronous "Swimlane" pipeline, enabling full parallel overlap of sampling, inference, gradient computation, and parameter distribution. Additionally, a dual-pool VRAM management model and topology-aware replication resolve memory fragmentation and optimize communication efficiency. Experiments on benchmarks like LIBERO show that D-VLA significantly outperforms mainstream RL frameworks in throughput and sampling efficiency for billion-parameter VLA models. In trillion-parameter scalability tests, our framework maintains exceptional stability and linear speedup, providing a robust system for high-performance general-purpose embodied agents.
May 12, 2026cs.AI

Reinforcing VLAs in Task-Agnostic World Models

Post-training Vision-Language-Action (VLA) models via reinforcement learning (RL) in learned world models has emerged as an effective strategy to adapt to new tasks without costly real-world interactions. However, while using imagined trajectories reduces the sample complexity of policy training, existing methods still heavily rely on task-specific data to fine-tune both the world and reward models, fundamentally limiting their scalability to unseen tasks. To overcome this, we argue that world and reward models should capture transferable physical priors that enable zero-shot inference. We propose RAW-Dream (Reinforcing VLAs in task-Agnostic World Dreams), a new paradigm that completely disentangles world model learning from downstream task dependencies. RAW-Dream utilizes a world model pre-trained on diverse task-free behaviors for predicting future rollouts, and an off-the-shelf Vision-Language Model (VLM) for reward generation. Because both components are task-agnostic, VLAs can be readily finetuned for any new task entirely within this zero-shot imagination. Furthermore, to mitigate world model hallucinations, we introduce a dual-noise verification mechanism to filter out unreliable rollouts. Extensive experiments across simulation and real-world settings demonstrate consistent performance gains, proving that generalized physical priors can effectively substitute for costly task-dependent data, offering a highly scalable roadmap for VLA adaptation.
May 11, 2026cs.CV

Uni-Synergy: Bridging Understanding and Generation for Personalized Reasoning via Co-operative Reinforcement Learning

Unified Multimodal Models (UMMs) excel in general tasks but struggle to bridge the gap between personalized understanding and generation. Prior works largely rely on implicit token-level alignment via supervised fine-tuning, which fails to fully capture the potential synergy between comprehension and creation. In this work, we propose Sync-R1, an end-to-end reinforcement learning framework that jointly optimizes personalized understanding and generation within a single, explicit reasoning loop. Through this unified feedback process, Sync-R1 enables personalized comprehension to guide content creation, while the resulting generation quality reciprocally refines understanding within an integrated reward landscape. To efficiently orchestrate this dual-task synergy, we introduce Sync-GRPO, a reinforcement learning method utilizing an ensemble reward system. Furthermore, we propose Dynamic Group Scaling (DGS), which adaptively filters low-potential trajectories to reduce gradient variance and accelerate convergence. To better reflect real-world complexity, we introduce UnifyBench++, featuring denser textual descriptions and richer user contexts. Experimental results demonstrate that Sync-R1 achieves state-of-the-art performance, showcasing superior cross-task reasoning and robust personalization without requiring complex cold-start procedures. The code and the UnifyBench++ dataset will be released at: https://github.com/arctanxarc/UniCTokens.
May 10, 2026cs.CV

Reflection Anchors for Propagation-Aware Visual Retention in Long-Chain Multimodal Reasoning

Long chain-of-thought (CoT) reasoning improves large vision--language models, but visual information often fades during generation, limiting long-horizon multimodal reasoning. Existing methods either re-inject vision at inference or train policies for stronger grounding, but where to intervene relies on perception heuristics rather than principled gain analysis, and how local visual influence propagates remains implicit. We study this problem from an information-theoretic standpoint and derive a lower bound on the downstream visual gain of a one-step intervention, which suggests two factors: local branching room (token entropy) and downstream visual propagation potential (suffix divergence from a vision-marginalized reference). Guided by this analysis, we propose reflection-anchor policy optimization (RAPO), a GRPO-based policy optimization method that selects high-entropy reflection anchors and optimizes a chain-masked finite-window KL surrogate for downstream visual dependence. Experiments on reasoning-intensive and general-domain benchmarks show that RAPO delivers substantial gains over strong baselines across multiple LVLM backbones. Mechanism analyses further indicate that reflection anchors are enriched for visually sensitive decision points and that RAPO increases contrastive visual-dependence signals along generated trajectories.
May 10, 2026cs.CL

Perception Without Engagement: Dissecting the Causal Discovery Deficit in LMMs

Although Large Multimodal Models (LMMs) have achieved strong performance on general video understanding, their susceptibility to textual prior shortcuts during causal discovery has been recognized as a critical deficit. The underlying mechanisms of this phenomenon remain incompletely understood, as existing benchmarks only measure response accuracy without revealing the sources and extent of the deficit. We introduce ProCauEval, a perturbation-based evaluation protocol that shifts from outcome assessment to mechanism diagnosis, probing causal discovery through five controlled configurations that systematically manipulate visual and textual modalities to decompose their respective contributions to model behavior and dissect the failure modes. Evaluating 17 mainstream LMMs, we find that models faithfully perceive video content yet systematically underexploit it during causal reasoning. We further observe that stronger post-training amplifies rather than mitigates textual prior reliance, and that higher baseline performance correlates with greater fragility under perturbation. To address these, we propose Anti-Distillation Policy Optimization (ADPO), a reinforcement learning framework built on negative teacher alignment, which augments GRPO by explicitly pushing the policy away from a prior-only counterfactual teacher induced by visual corruption. Specifically, ADPO maximizes the divergence between the policy distributions conditioned on the original and visually corrupted inputs, thereby forcing the model to ground its reasoning in visual evidence rather than textual shortcuts. Extensive experiments show that ADPO improves visual engagement without sacrificing fundamental comprehension, thus offering a preliminary step toward reliable causal discovery.
May 10, 2026cs.CL

DeltaRubric: Generative Multimodal Reward Modeling via Joint Planning and Verification

Aligning Multimodal Large Language Models (MLLMs) requires reliable reward models, yet existing single-step evaluators can suffer from lazy judging, exploiting language priors over fine-grained visual verification. While rubric-based evaluation mitigates these biases in text-only settings, extending it to multimodal tasks is bottlenecked by the complexity of visual reasoning. The critical differences between responses often depend on instance-specific visual details. Robust evaluation requires dynamically synthesizing rubrics that isolate spatial and factual discrepancies. To address this, we introduce DeltaRubric\textbf{DeltaRubric}, an approach that reformulates multimodal preference evaluation as a plan-and-execute process within a single MLLM. DeltaRubric operates in two steps: acting first as a Disagreement Planner\textit{Disagreement Planner}, the model generates a neutral, instance-specific verification checklist. Transitioning into a Checklist Verifier\textit{Checklist Verifier}, it executes these self-generated checks against the image and question to produce the final grounded judgment. We formulate DeltaRubric as a multi-role reinforcement learning problem, jointly optimizing planning and verification capabilities. Validated on Qwen3-VL 4B and 8B Instruct models, DeltaRubric achieves solid empirical gains. For instance, On VL-RewardBench, it improves base model overall accuracy by +22.6\textbf{+22.6} (4B) and +18.8\textbf{+18.8} (8B) points, largely outperforming standard no-rubric baselines. The results demonstrate that decomposing evaluation into structured, verifiable steps leads to more reliable and generalizable multimodal reward modeling.
May 10, 2026cs.AI

SeePhys Pro: Diagnosing Modality Transfer and Blind-Training Effects in Multimodal RLVR for Physics Reasoning

We introduce SeePhys Pro, a fine-grained modality transfer benchmark that studies whether models preserve the same reasoning capability when critical information is progressively transferred from text to image. Unlike standard vision-essential benchmarks that evaluate a single input form, SeePhys Pro features four semantically aligned variants for each problem with progressively increasing visual elements. Our evaluation shows that current frontier models are far from representation-invariant reasoners: performance degrades on average as information moves from language to diagrams, with visual variable grounding as the most critical bottleneck. Motivated by this inference-time fragility, we further develop large training corpora for multimodal RLVR and use blind training as a diagnostic control, finding that RL with all training images masked can still improve performance on unmasked validation sets. To analyze this effect, text-deletion, image-mask-rate, and format-saturation controls suggest that such gains can arise from residual textual and distributional cues rather than valid visual evidence. Our results highlight the need to evaluate multimodal reasoning not only by final-answer accuracy, but also by robustness under modality transfer and by diagnostics that test whether improvements rely on task-critical visual evidence.
May 10, 2026cs.CV

Reinforcing Multimodal Reasoning Against Visual Degradation

Reinforcement Learning has significantly advanced the reasoning capabilities of Multimodal Large Language Models (MLLMs), yet the resulting policies remain brittle against real-world visual degradations such as blur, compression artifacts, and low-resolution scans. Prior robustness techniques from vision and deep RL rely on static data augmentation or value-based regularization, neither of which transfers cleanly to critic-free RL fine-tuning of autoregressive MLLMs. Reinforcing reasoning against such corruptions is non-trivial: naively injecting degraded views during rollout induces reward poisoning, where perceptual occlusions trigger hallucinated trajectories and destabilize optimization. We propose ROMA, an RL fine-tuning framework that modifies the optimization dynamics to reinforce reasoning against visual degradation while preserving clean-input performance. A dual-forward-pass strategy uses teacher forcing to evaluate corrupted views against clean-image trajectories, avoiding new rollouts on degraded inputs. For distributional consistency, we apply a token-level surrogate KL penalty against the worst-case augmentation; to prevent policy collapse under regularization, an auxiliary policy gradient loss anchored to clean-image advantages preserves a reliable reward signal; and to avoid systematically incorrect invariance, correctness-conditioned regularization restricts enforcement to successful trajectories. On Qwen3-VL 4B/8B across seven multimodal reasoning benchmarks, our method improves robustness by +2.4% on seen and +2.3% on unseen corruptions over GRPO while matching clean accuracy.
May 8, 2026cs.CV

BalCapRL: A Balanced Framework for RL-Based MLLM Image Captioning

Image captioning is one of the most fundamental tasks in computer vision. Owing to its open-ended nature, it has received significant attention in the era of multimodal large language models (MLLMs). In pursuit of ever more detailed and accurate captions, recent work has increasingly turned to reinforcement learning (RL). However, existing captioning-RL methods and evaluation metrics often emphasize a narrow notion of caption quality, inducing trade-offs across core dimensions of captioning. For example, utility-oriented objectives can encourage noisy, hallucinated, or overlong captions that improve downstream question answering while harming fluency, whereas arena-style objectives can favor fluent but generic descriptions with limited usefulness. To address this, we propose a more balanced RL framework that jointly optimizes utility-aware correctness, reference coverage, and linguistic quality. In order to effectively optimize the resulting continuous multi-objective reward formulation, we apply GDPO-style reward-decoupled normalization to continuous-valued captioning rewards and show that it improves performance over vanilla GRPO. Additionally, we introduce length-conditional reward masking, yielding a more suitable length penalty for captioning. Across LLaVA-1.5-7B and Qwen2.5-VL 3B and 7B base models, our method consistently improves caption quality, with peak gains of +13.6 DCScore, +9.0 CaptionQA, and +29.0 CapArena across different models.
May 8, 2026cs.CV

RCoT-Seg: Reinforced Chain-of-Thought for Video Reasoning and Segmentation

Video Reasoning Segmentation (VRS) aims to segment target objects in videos based on implicit instructions that convey human intent and temporal logic. Existing MLLM-based methods predict masks with a [SEG] token after selecting frames via simple sampling or an auxiliary MLLM, where limited supervision and frame-language similarity rules often yield narrow-scope keyframe choices that weaken holistic temporal understanding and lead to brittle localization in complex multi-object scenes. To address these issues, we introduce RCoT-Seg, a video-of-thought framework that factorizes VRS into temporal video reasoning (TVR) and keyframe target perception (KTP), explicitly separating temporal reasoning from spatial perception. Specifically, in the TVR stage, an agentic keyframe selection module, initialized with a curated CoT-start corpus and refined by GRPO under task-aligned rewards, is proposed to generate and reselect the keyframe through self-evaluation, strengthening moment localization and temporal reasoning. In the KTP stage, RCoT-Seg performs high-resolution segmentation on the selected frame and propagates masks with SAM2-based methods across the sequence, replacing heuristic sampling and external selectors while improving spatial precision and inter-frame consistency. Extensive experimental results demonstrate that the proposed RCoT-Seg achieves favorable performance against the state-of-the-art methods. The code and models will be publicly released at https://github.com/Victor-wjw/RCoT-Seg.
May 8, 2026cs.AI

Structured Role-Aware Policy Optimization for Multimodal Reasoning

Reinforcement learning from verifiable rewards (RLVR), especially with Group Relative Policy Optimization (GRPO), has shown strong potential for improving the reasoning capabilities of large vision-language models (LVLMs). However, in multimodal reasoning, final-answer rewards are typically assigned at the sequence level and do not distinguish the functional roles of different tokens, making it difficult to determine whether a correct answer is supported by task-relevant visual evidence. In this paper, we revisit multimodal RLVR from the perspective of role-aware token-level credit assignment, where structured responses are decomposed into perception tokens for extracting visual evidence and reasoning tokens for deriving answers from that evidence. Based on this perspective, we propose Structured Role-aware Policy Optimization (SRPO), which refines the sequence-level GRPO advantage into role-aware token-level advantages without changing the reward function. Specifically, SRPO assigns role-specific credit by using self-distilled on-policy contrasts: perception tokens are emphasized according to their visual dependency under original versus corrupted visual inputs, while reasoning tokens are emphasized according to their consistency with the generated perception. These role-specific signals are further unified through a shared trajectory-level baseline, yielding positive token weights that adjust relative update magnitudes while preserving the original GRPO reward and optimization direction, without requiring external reward models or separate teachers. Experiments across diverse multimodal reasoning benchmarks show that SRPO improves evidence-grounded reasoning, highlighting the importance of moving beyond uniform sequence-level credit toward role-aware optimization for reliable multimodal reasoning.
May 7, 2026cs.CV

Pest-Thinker: Learning to Think and Reason like Entomologists via Reinforcement Learning

Pest-induced crop losses pose a major threat to global food security and sustainable agricultural development. While recent advances in Multimodal Large Language Models (MLLMs) have shown strong potential for visual understanding and smart agriculture, their direct application to pest recognition remains limited due to the domain's unique challenges such as high inter-species complexity, intra-species variability, and the scarcity of expert-annotated data. In this work, we introduce Pest-Thinker, a knowledge-driven reinforcement learning (RL) framework that enables MLLMs to reason over fine-grained pest morphology. We first construct two high-definition pest benchmarks, QFSD and AgriInsect, comprising diverse species and expert-annotated morphological traits. Leveraging these datasets, we synthesize Chain-of-Thought (CoT) reasoning trajectories to facilitate structured learning of pest-specific visual cues through Supervised Fine-Tuning (SFT). Subsequently, we employ Group Relative Policy Optimization (GRPO) with a novel feature reward that guides the model to focus on observable morphological evidence, assessed by an LLM-as-a-Judge strategy. Extensive experiments demonstrate that Pest-Thinker substantially improves both in-domain and out-of-domain morphological understanding, marking a step toward expert-level visual reasoning for intelligent agricultural pest analysis. The datasets and source code are available upon acceptance.
May 7, 2026cs.CV

VISD: Enhancing Video Reasoning via Structured Self-Distillation

Training VideoLLMs for complex reasoning remains challenging due to sparse sequence level rewards and the lack of fine grained credit assignment over long, temporally grounded reasoning trajectories. While reinforcement learning with verifiable rewards (RLVR) provides reliable supervision, it fails to capture token level contributions, leading to inefficient learning. Conversely, existing self distillation methods offer dense supervision but lack structure and diagnostic specificity, and often interact unstably with reinforcement learning. In this work, we propose VISD, a structured self distillation framework that introduces diagnostically meaningful privileged information for video reasoning. VISD employs a video aware judge model to decompose reasoning quality into multiple dimensions, including answer correctness, logical consistency, and spatio-temporal grounding, and uses this structured feedback to guide a teacher policy for token level supervision. To stably integrate dense supervision with RL, we introduce a direction magnitude decoupling mechanism, where rollout level advantages computed from rewards determine update direction, while structured privileged signals modulate token level update magnitudes. This design enables semantically aligned and fine grained credit assignment, improving both reasoning faithfulness and training efficiency. Additionally, VISD incorporates curriculum scheduling and EMA based teacher stabilization to support robust optimization over long video sequences. Experiments on diverse benchmarks show that VISD consistently outperforms strong baselines, improving answer accuracy and spatio temporal grounding quality. Notably, VISD reaches these gains with nearly 2x faster convergence in optimization steps, highlighting the effectiveness of structured self supervision in improving both performance and sample efficiency for VideoLLMs.
May 6, 2026cs.AI

Reward-Decomposed Reinforcement Learning for Immersive Video Role-Playing

Text-based role-playing models can imitate character styles, but often fail to capture scene atmosphere and evolving tension, which are crucial for immersive applications such as VR games and interactive narratives. We study video-grounded role-playing dialogue and introduce EBM-RL (Eye--Brain--Mouth Reinforcement Learning), a decoupled GRPO-based framework that separates observation (<perception>), reasoning (<think>), and utterance generation (<answer>). This design mimics the human See-Think-Speak process, enabling the model to ground dialogue in visual perception before reasoning and response generation. To optimize this See-Think-Speak process, EBM-RL integrates complementary rewards for scene--text alignment, perceptual--cognitive utility, answer faithfulness, and format consistency. Extensive experiments show that EBM-RL substantially outperforms text-only role-playing baselines and larger-scale vision-language models on our immersive role-playing benchmark, improving both visual-atmosphere consistency and character authenticity. Moreover, EBM-RL demonstrates strong zero-shot transfer to out-of-domain VideoQA benchmarks without additional fine-tuning. We also release an open-source dataset for video-grounded role-playing dialogue.
May 5, 2026cs.AI

What You Think is What You See: Driving Exploration in VLM Agents via Visual-Linguistic Curiosity

To navigate partially observable visual environments, recent VLM agents increasingly internalize world modeling capabilities into their policies via explicit CoT reasoning, enabling them to mentally simulate futures before acting. However, relying solely on passive reasoning over visited states is insufficient for sparse-reward tasks, as it lacks the epistemic drive to actively uncover the known unknown'' required for robust generalization. We ask: Can VLM agents actively find signals that challenge and refine their internal world model through curiosity-driven exploration? In this work, we propose GLANCE, a unified framework that bridges reasoning and exploration by grounding the agent's linguistic world model into the stable visual representations of an evolving target network. Crucially, GLANCE leverages the discrepancy between linguistic prediction and visual reality as an intrinsic curiosity signal within reinforcement learning, steering the agent to actively explore areas where its internal model is uncertain. Extensive experiments across a series of agentic tasks show the effectiveness of GLANCE, and demonstrate that aligning what the agent thinks'' with ``what the agent sees'' is key to solving complex or sparse agentic tasks.
May 5, 2026cs.AI

Replacing Parameters with Preferences: Federated Alignment of Heterogeneous Vision-Language Models

Vision-Language Models (VLMs) have broad potential in privacy-sensitive domains such as healthcare and finance, yet strict data-sharing constraints render centralized training infeasible. Federated Learning mitigates this issue by enabling decentralized training, but practical deployments face challenges due to client heterogeneity in computational resources, application requirements, and model architectures. Under extreme model and data heterogeneity, replacing parameter aggregation with preference-based collaboration offers a more suitable interface, as it eliminates the need for direct parameter or data exchange. Motivated by this, we propose MoR, a federated alignment framework that combines GRPO with Mixture-of-Rewards for heterogeneous VLMs. In MoR, each client locally trains a reward model from local preference annotations, capturing specific evaluation signals without exposing raw data. To combine these heterogeneous supervision signals, MoR introduces a Mixture-of-Rewards mechanism with learned routing, which adaptively fuses client reward models according to the input and alignment objective. The server then optimizes a base VLM using GRPO with a KL penalty to a reference model, enabling preference alignment without requiring client models to share architectures or parameters. Experiments on diverse public vision-language benchmarks demonstrate that MoR consistently outperforms federated alignment baselines in generalization and cross-client adaptability. Our approach provides a scalable solution for privacy-preserving alignment of heterogeneous VLMs under federated settings.
May 5, 2026cs.CV

GRPO-TTA: Test-Time Visual Tuning for Vision-Language Models via GRPO-Driven Reinforcement Learning

Group Relative Policy Optimization (GRPO) has recently shown strong performance in post-training large language models and vision-language models. It raises a question of whether the GRPO also significantly promotes the test-time adaptation (TTA) of vision language models. In this paper, we propose Group Relative Policy Optimization for Test-Time Adaptation (GRPO-TTA), which adapts GRPO to the TTA setting by reformulating class-specific prompt prediction as a group-wise policy optimization problem. Specifically, we construct output groups by sampling top-K class candidates from CLIP similarity distributions, enabling probability-driven optimization without access to ground-truth labels. Moreover, we design reward functions tailored to test-time adaptation, including alignment rewards and dispersion rewards, to guide effective visual encoder tuning. Extensive experiments across diverse benchmarks demonstrate that GRPO-TTA consistently outperforms existing test-time adaptation methods, with notably larger performance gains under natural distribution shifts.
May 4, 2026cs.CV

Perceptual Flow Network for Visually Grounded Reasoning

Despite the success of Large-Vision Language Models (LVLMs), general optimization objectives (e.g., standard MLE) fail to constrain visual trajectories, leading to language bias and hallucination. To mitigate this, current methods introduce geometric priors from visual experts as additional supervision. However, we observe that such supervision is typically suboptimal: it is biased toward geometric precision and offers limited reasoning utility. To bridge this gap, we propose Perceptual Flow Network (PFlowNet), which eschews rigid alignment with the expert priors and achieves interpretable yet more effective visual reasoning. Specifically, PFlowNet decouples perception from reasoning to establish a self-conditioned generation process. Based on this, it integrates multi-dimensional rewards with vicinal geometric shaping via variational reinforcement learning, thereby facilitating reasoning-oriented perceptual behaviors while preserving visual reliability. PFlowNet delivers a provable performance guarantee and competitive empirical results, particularly setting new SOTA records on V* Bench (90.6%) and MME-RealWorld-lite (67.0%).
May 3, 2026cs.CV

Chart-FR1: Visual Focus-Driven Fine-Grained Reasoning on Dense Charts

Multimodal large language models (MLLMs) have shown considerable potential in chart understanding and reasoning tasks. However, they still struggle with high information density (HID) charts characterized by multiple subplots, legends, and dense annotations due to three major challenges: (1) limited fine-grained perception results in the omission of critical visual cues; (2) redundant or noisy visual information undermines the performance of multimodal reasoning; (3) lack of adaptive deep reasoning relative to the amount of visual information. To tackle these challenges, we present a novel focus-driven fine-grained chart reasoning model, Chart-FR1, to improve perception, focusing efficiency, and adaptive deep reasoning on HID charts. Specifically, we propose Focus-CoT, a visual focusing chain-of-thought that enhances fine-grained perception by explicitly linking reasoning steps to key visual cues, such as local image regions and OCR signals. Building on this, we introduce Focus-GRPO, a focus-driven reinforcement learning algorithm with an information-efficiency reward that compresses redundant visual information for efficient focusing, and an adaptive KL penalty mechanism that enables flexible control over reasoning depth as more visual cues are discovered. Furthermore, to fill the gap in benchmarks for HID charts, we build HID-Chart, a challenging benchmark with an information-density metric designed to evaluate fine-grained chart reasoning capabilities. Extensive experiments on multiple chart benchmarks demonstrate that Chart-FR1 outperforms state-of-the-art MLLMs in chart understanding and reasoning. Code is available at https://github.com/phkhub/Chart-FR1.
May 2, 2026cs.CV

MIRL: Mutual Information-Guided Reinforcement Learning for Vision-Language Models

Vision-Language Models (VLMs) frequently suffer from visual perception errors and hallucinations that compromise answer accuracy in complex reasoning tasks. Reinforcement Learning with Verifiable Rewards (RLVR) offers a promising solution by optimizing policies using answer correctness signals. Despite their effectiveness, prevailing RLVR methods face two critical limitations. First, much of the sampling budget is wasted on trajectories doomed to fail due to early visual description errors. Second, sparse rewards cannot distinguish whether failures stem from visual perception or reasoning stages. We introduce MIRL, a decoupled framework that addresses both limitations by leveraging mutual information (MI) between generated descriptions and visual inputs as a cheap pre-screening signal. This enables intelligent budget allocation toward high-potential trajectories via forking, while decoupled training provides independent MI-based rewards for visual perception optimization, resolving reward blindness. Experiments on six vision-language reasoning benchmarks demonstrate that MIRL achieves 70.22% average accuracy and successfully surpasses the performance of sampling 16 complete trajectories using only 10 pre-samples with top-6 selection (25% fewer complete trajectories). Our code is available at: https://anonymous.4open.science/r/mirl-main/.
May 2, 2026cs.CV

Beyond Perceptual Shortcuts: Causal-Inspired Debiasing Optimization for Generalizable Video Reasoning in Lightweight MLLMs

Although reinforcement learning (RL) has significantly advanced reasoning capabilities in large multimodal language models (MLLMs), its efficacy remains limited for lightweight models essential for edge deployments. To address this issue, we leverage causal analysis and experiment to reveal the underlying phenomenon of perceptual bias, demonstrating that RL-based fine-tuning compels lightweight models to preferentially adopt perceptual shortcuts induced by data biases, rather than developing genuine reasoning abilities. Motivated by this insight, we propose VideoThinker, a causal-inspired framework that cultivates robust reasoning in lightweight models through a two-stage debiasing process. First, the Bias Aware Training stage forges a dedicated "bias model" to embody these shortcut behaviors. Then, the Causal Debiasing Policy Optimization (CDPO) algorithm fine-tunes the primary model, employing an innovative repulsive objective to actively push it away from the bias model's flawed logic while simultaneously pulling it toward correct, generalizable solutions. Our model, VideoThinker-R1, establishes a new state-of-the-art in video reasoning efficiency. For same-scale comparison, requiring no Supervised Fine-Tuning (SFT) and using only 1 of the training data for RL, it surpasses VideoRFT-3B with a 3.2% average gain on widely-used benchmarks and a 7% lead on VideoMME. For cross-scale comparison, it outperforms the larger Video-UTR-7B model on multiple benchmarks, including a 2.1% gain on MVBench and a 3.8% gain on TempCompass. Code is available at https://github.com/falonss703/VideoThinker.
May 1, 2026cs.LG

Odysseus: Scaling VLMs to 100+ Turn Decision-Making in Games via Reinforcement Learning

Given the rapidly growing capabilities of vision-language models (VLMs), extending them to interactive decision-making tasks such as video games has emerged as a promising frontier. However, existing approaches either rely on large-scale supervised fine-tuning (SFT) on human trajectories or apply reinforcement learning (RL) only in relatively short-horizon settings (typically around 20--30 turns). In this work, we study RL-based training of VLMs for long-horizon decision-making in Super Mario Land, a visually grounded environment requiring 100+ turns of interaction with coordinated perception, reasoning, and action. We begin with a systematic investigation of key algorithmic components and propose an adapted variant of PPO with a lightweight turn-level critic, which substantially improves training stability and sample efficiency over critic-free methods such as GRPO and Reinforce++. We further show that pretrained VLMs provide strong action priors, significantly improving sample efficiency during RL training and reducing the need for manual design choices such as action engineering, compared to classical deep RL trained from scratch. Building on these insights, we introduce Odysseus, an open training framework for VLM agents, achieving substantial gains across multiple levels of the game and at least 3 times average game progresses than frontier models. Moreover, the trained models exhibit consistent improvements under both in-game and cross-game generalization settings, while maintaining general-domain capabilities. Overall, our results identify key ingredients for making RL stable and effective in long-horizon, multi-modal settings, and provide practical guidance for developing VLMs as embodied agents.
Apr 30, 2026cs.RO

LaST-R1: Reinforcing Robotic Manipulation via Adaptive Physical Latent Reasoning

Robotic foundation models require reasoning over complex visual scenes to execute adaptive actions in dynamic environments. While recent studies on latent-reasoning Vision-Language-Action (VLA) models have demonstrated the capability to capture fine-grained physical dynamics, they remain predominantly confined to static imitation learning, severely limiting their adaptability and generalization. In this paper, we present LaST-R1, a novel reinforcement learning (RL) post-training framework designed to effectively harness "latent reasoning-before-acting" policies. Specifically, we propose Latent-to-Action Policy Optimization (LAPO), a core RL algorithm that jointly optimizes the latent reasoning process and the action generation. By explicitly embedding latent Chain-of-Thought (CoT) reasoning directly within the RL optimization loop, LAPO stimulates profound physical world modeling, which in turn drives robust execution in interactive environments. Furthermore, an adaptive latent CoT mechanism is introduced, allowing the policy to dynamically modulate its reasoning horizon based on diverse environment states. Experiments show that LaST-R1 achieves a near-perfect 99.9% average success rate on the LIBERO benchmark with only one-shot supervised warm-up, significantly improving convergence speed and performance over prior state-of-the-art (SOTA) methods. In real-world deployments, LaST-R1 yields up to a 22.5% average improvement over SOTA supervised fine-tuning approach across four complex tasks, including both single-arm and dual-arm settings. Finally, LaST-R1 demonstrates strong generalization across simulated and real-world environments.
Apr 30, 2026cs.CV

Beyond SFT-to-RL: Pre-alignment via Black-Box On-Policy Distillation for Multimodal RL

The standard post-training recipe for large multimodal models (LMMs) applies supervised fine-tuning (SFT) on curated demonstrations followed by reinforcement learning with verifiable rewards (RLVR). However, SFT introduces distributional drift that neither preserves the model's original capabilities nor faithfully matches the supervision distribution. This problem is further amplified in multimodal reasoning, where perception errors and reasoning failures follow distinct drift patterns that compound during subsequent RL. We introduce PRISM, a three-stage pipeline that mitigates this drift by inserting an explicit distribution-alignment stage between SFT and RLVR. Building on the principle of on-policy distillation (OPD), PRISM casts alignment as a black-box, response-level adversarial game between the policy and a Mixture-of-Experts (MoE) discriminator with dedicated perception and reasoning experts, providing disentangled corrective signals that steer the policy toward the supervision distribution without requiring access to teacher logits. While 1.26M public demonstrations suffice for broad SFT initialization, distribution alignment demands higher-fidelity supervision; we therefore curate 113K additional demonstrations from Gemini 3 Flash, featuring dense visual grounding and step-by-step reasoning on the hardest unsolved problems. Experiments on Qwen3-VL show that PRISM consistently improves downstream RLVR performance across multiple RL algorithms (GRPO, DAPO, GSPO) and diverse multimodal benchmarks, improving average accuracy by +4.4 and +6.0 points over the SFT-to-RLVR baseline on 4B and 8B, respectively. Our code, data, and model checkpoints are publicly available at https://github.com/XIAO4579/PRISM.
Apr 30, 2026cs.AI

WaferSAGE: Large Language Model-Powered Wafer Defect Analysis via Synthetic Data Generation and Rubric-Guided Reinforcement Learning

We present WaferSAGE, a framework for wafer defect visual question answering using small vision-language models. To address data scarcity in semiconductor manufacturing, we propose a three-stage synthesis pipeline incorporating structured rubric generation for precise evaluation. Starting from limited labeled wafer maps, we employ clustering-based cleaning to filter label noise, then generate comprehensive defect descriptions using vision-language models, which are converted into structured evaluation rubrics criteria. These rubrics guide the synthesis of VQA pairs, ensuring coverage across defect type identification, spatial distribution, morphology, and root cause analysis. Our dual assessment framework aligns rule-based metrics with LLM-Judge scores via Bayesian optimization, enabling reliable automated evaluation. Through curriculum-based reinforcement learning with Group Sequence Policy Optimization (GSPO) and rubric-aligned rewards, our 4B-parameter Qwen3-VL model achieves a 6.493 LLM-Judge score, closely approaching Gemini-3-Flash (7.149) while enabling complete on-premise deployment. We demonstrate that small models with domain-specific training can surpass proprietary large models in specialized industrial visual understanding, offering a viable path for privacy-preserving, cost-effective deployment in semiconductor manufacturing.
Apr 27, 2026cs.CV

Improving Vision-language Models with Perception-centric Process Reward Models

Recent advancements in reinforcement learning with verifiable rewards (RLVR) have significantly improved the complex reasoning ability of vision-language models (VLMs). However, its outcome-level supervision is too coarse to diagnose and correct errors within the reasoning chain. To this end, we propose Perceval, a process reward model (PRM) that enables token-level error grounding, which can extract image-related claims from the response and compare them one by one with the visual evidence in the image, ultimately returning claims that contain perceptual errors. Perceval is trained with perception-intensive supervised training data. We then integrate Perceval into the RL training process to train the policy models. Specifically, compared to traditional GRPO, which applies sequence-level advantages, we apply token-level advantages by targeting penalties on hallucinated spans identified by Perceval, thus enabling fine-grained supervision signals. In addition to augmenting the training process, Perceval can also assist VLMs during the inference stage. Using Perceval, we can truncate the erroneous portions of the model's response, and then either have the model regenerate the response directly or induce the model to reflect on its previous output. This process can be repeated multiple times to achieve test-time scaling. Experiments show significant improvements on benchmarks from various domains across multiple reasoning VLMs trained with RL, highlighting the promise of perception-centric supervision as a general-purpose strategy. For test-time scaling, it also demonstrates consistent performance gains over other strategies, such as major voting. Our code and data will be publicly released at https://github.com/RUCAIBox/Perceval.
Apr 27, 2026cs.CV

See Further, Think Deeper: Advancing VLM's Reasoning Ability with Low-level Visual Cues and Reflection

Recent advances in Vision-Language Models (VLMs) have benefited from Reinforcement Learning (RL) for enhanced reasoning. However, existing methods still face critical limitations, including the lack of low-level visual information and effective visual feedback. To address these problems, this paper proposes a unified multimodal interleaved reasoning framework \textbf{ForeSight}, which enables VLMs to \textbf{See Further} with low-level visual cues and \textbf{Think Deeper} with effective visual feedback. First, it introduces a set of low-level visual tools to integrate essential visual information into the reasoning chain, mitigating the neglect of fine-grained visual features. Second, a mask-based visual feedback mechanism is elaborated to incorporate visual reflection into the thinking process, enabling the model to dynamically re-examine and update its answers. Driven by RL, ForeSight learns to autonomously decide on tool invocation and answer verification, with the final answer accuracy as the reward signal. To evaluate the performance of the proposed framework, we construct a new dataset, Character and Grounding SalBench (CG-SalBench), based on the SalBench dataset. Experimental results demonstrate that the ForeSight-7B model significantly outperforms other models with the same parameter scale, and even surpasses the current SOTA closed-source models on certain metrics.
Apr 27, 2026cs.CV

Omni-o3: Deep Nested Omnimodal Deduction for Deliberative Audio-Visual Reasoning

Omnimodal understanding entails a massive, highly redundant search space of cross-modal interactions, demanding focused and deliberative reasoning. Current reasoning paradigms rely on either sequential step-by-step generation or parallel sample-by-sample rollouts, leading to isolated reasoning trajectories. This inability to share promising intermediate paths severely limits exploration efficiency and causes compounding errors in complex audio-visual tasks. To break this bottleneck, we introduce Omni-o3, a novel framework driven by a deep nested deduction policy. By formulating reasoning as a dynamic recursive search, Omni-o3 inherently shares reasoning prefixes across branches, enabling the iterative execution of four atomic cognitive actions: expansion, selection, simulation, and backpropagation. To empower this framework, we propose a robust two-stage training paradigm: (1) cold-start supervised fine-tuning on 101K high-quality, long-chain trajectories distilled from 3.5M diverse omnimodal samples, enabling necessary recursive search patterns; and (2) nested group rollout-driven exploratory reinforcement learning on 18K complex multi-turn samples, explicitly guided by a novel multi-step reward model to stimulate deep nested reasoning. Extensive experiments demonstrate that Omni-o3 achieves competitive performance across 11 benchmarks, unlocking advanced capabilities in comprehensive audio-visual, visual-centric, and audio-centric reasoning tasks.