Safe Interval Path Planning

Latest papers

8 papers3 papers in the last four weeks, with none the four weeks before. 0.0% of all new papers.

Oct 7, 2026

MeshSIPP: Efficient Lattice Planning in Dynamic Environment

Autonomous navigation in dynamic environments requires computing spatiotemporal trajectories that satisfy non-holonomic motion constraints. When the trajectories of the moving obstacles are predictable or known, a promising approach is to rely on the combination of state lattices constructed from precomputed feasible motion primitives and Safe Interval Path Planning -- a search-based algorithm with strong theoretical guarantees. While this approach yields feasible paths, the rich primitive sets needed for smooth navigation induce a large branching factor, which becomes costly when coupled with time-dependent obstacle intervals. To this end, we present MeshSIPP, an efficient planner that removes the computational bottleneck by exploiting the fact that many primitives sweep the same regions and can therefore be validated together. MeshSIPP propagates primitives as spatial bundles, screens them with lightweight bounding-interval checks, and defers the expensive exact departure-time search until a primitive reaches its terminal state. A time-aware pruning rule additionally discards redundant space-time branches early in the search. We prove that the resulting search is complete and optimal. Extensive experiments over more than 6,000 benchmark instances and real-time ROS~2 simulations show that MeshSIPP achieves up to a 3×\times speedup over state-of-the-art spatiotemporal planners.
Oct 2, 2026

Optimal Planning in a Dynamic World

Background: We address the problem of planning when the set of feasible states or actions changes over time. For example, in the problem of path planning among moving obstacles (sometimes known as SIPP), the feasibility of being at a particular location can change as the obstacles move. Or, the action of boarding a particular train is feasible only while it is stopped at the station. This dynamism means that the optimal plan and its duration can change depending on when execution begins. In practice, execution start time is often unknown until planning has completed or another agent gives the go-ahead. However, most prior planning work either ignores dynamism or assumes a known start time. This makes it straightforward to assess state and action feasibility but is impractical for some applications. Objectives: In this paper, we relax the assumption of a known start time. We define the setting of {\em any-start-time planning} and provide algorithms for it. Methods: We present a data structure called a compound arrival time function (cATF) that compactly encodes the optimal plan as a function of start time. We provide general-purpose planning algorithms, based on heuristic graph search, that assemble cATFs by propagating functions along edges instead of scalar costs. Results: We prove that the size of a cATF is at most linear in the problem size. An experimental evaluation of an implementation for the specific problem of SIPP shows that, on difficult problems, agents that rely on replanning often fail, while any-start-time algorithms using cATFs can quickly look up the optimal plan once the execution start time is known. Conclusions: By enabling efficient representations and reasoning for time-dependent plans, this work provides a foundation for planning in dynamic worlds.
Sep 25, 2026

Path Planning with Motion Primitives in Dynamic Environments: SIPP on Lattices

Autonomous navigation in dynamic environments is a critical challenge, particularly when spaces are shared with other mobile agents whose future trajectories are known. While traditional grid-based planners efficiently find collision-free paths, their reliance on stop-and-turn mechanics over 2k2^k-connected grids produces piecewise-linear trajectories that are kinodynamically highly sub-optimal for differentially constrained robots. In this paper, we present an adaptation of Safe Interval Path Planning (SIPP) that operates on state lattices, utilizing precomputed, kinodynamically smooth motion primitives. To efficiently handle dynamic environments, we rasterize the spatiotemporal swept volumes of moving obstacles directly onto the grid, treating grid cells as atomic units of space, whose resolution is typically dictated by inherent localization noise. We perform a comprehensive comparative analysis between our lattice-based approach and 2k2^k-connected grid planners across diverse topological environments. Our evaluation considers a broad spectrum of performance metrics, including planning time, path angularity, cumulative heading change (angle-over-length), and bending energy. The results demonstrate that while the expanded state space of lattice-based search increases computational overhead, it yields trajectories with significantly superior kinodynamic properties. Specifically, our method achieves a reachability comparable to highly connected grids while ensuring smooth, continuous, and physically executable paths ready for real-world deployment.
Aug 8, 2026

AOC-CBS: Anytime-Optimal Continuous-time Conflict-Based Search for Generalised Multi-Agent Path Finding

Many research fields share a common structure: a set of agents, each pursuing its own goal, whose actions must be coordinated so that no two of them conflict. Multi-Agent Path Finding (MAPF) is a concrete instance of this structure, with applications from warehouses to road traffic and airports. Much of MAPF research assumes discrete time, circular agents sharing one spatial graph, a single goal per agent, and that an agent must remain at its goal once reached, precluding heterogeneous fleets, non-geometric conflicts, task sequences, and agents that move on after completing them. We generalise the MAPF formulation to lift these assumptions, and present Anytime-Optimal Continuous-time Conflict-Based Search (AOC-CBS), an exact and solution-complete solver for it. AOC-CBS guarantees the eventual return of an optimal solution, while reporting an incumbent with a known optimality gap upper bound throughout its runtime; it is configurable with a portfolio of repair functions, one of which we introduce (Tier-Prioritized Safe Interval Path Planning), and can exploit multiple processor cores. We demonstrate AOC-CBS on a mixed fleet of non-convex agents moving along smooth, kinodynamically feasible trajectories. Preliminary experiments against the exact solver OC-CBS, on well-known benchmarks and roadmaps we sample from them, show AOC-CBS is comparable at finding optimal solutions while extending scalability from the tens to the hundreds of agents when a bounded optimality gap is accepted.
Aug 1, 2026

StochSIPP: Safe Interval Path Planning in Stochastic Dynamic Environments

Safe navigation under uncertain time-dependent blockage requires anticipating observations before committing to motion. We present StochSIPP, an exact contingent planner for temporal roadmaps with uncertain edge and vertex statuses revealed locally during execution. StochSIPP uses SIPP to generate certified-safe macro-actions that terminate at the next observation or the goal, and bounded AND/OR search over a cached action--observation graph to select actions for every reachable observation outcome. Optimistic and robust SIPP relaxations provide admissible lower and upper bounds for bounded AND/OR search. When every interval declared deterministically safe is truly safe, sensing is exact, and execution follows the planned timing, the resulting policy is provably collision-free. With correct independent probabilities and complete action and outcome generation, it minimizes expected arrival time within the roadmap and horizon. Experiments on controlled roadmap instances show that StochSIPP preserves the observed success of safe fixed-path baselines while reducing arrival time, and solves gated scenarios in which conservative fixed-path planners return no plan. A scalability study further reveals rapid growth as the number of simultaneously observed uncertain statuses increases.
Jun 30, 2026

Optimal any-angle path planning in static and dynamic environments

Any-angle path planning extends traditional graph-based path planning by allowing movement between any pair of vertices, rather than being restricted by predefined edges. It can find straighter and shorter paths in continuous space with graphs, making it particularly suitable for navigation in open areas. Many any-angle path-planning algorithms have been proposed, but only a few can guarantee optimal solutions. To address this challenge, this article focuses on optimal any-angle path planning on grids and introduces two general techniques that accelerate computation while preserving optimality in both static and dynamic environments: 1) elliptical forward expansion, which leverages ellipse-based neighborhoods to restrict the search space, and 2) field of view, which replaces traditional line-of-sight methods to speed up visibility checks. To integrate these two techniques, inverted and forward scanning are introduced. Inverted scanning establishes visual connections from open nodes, whereas forward scanning initiates scans from closed nodes. Building on the proposed techniques, Zeta* and Zeta*-SIPP are developed for static and dynamic environments respectively. Zeta*, when combined with forward scanning, is similar to the state-of-the-art algorithm Anya and attains comparable performance. Unlike Anya, Zeta* can be readily extended to other settings. For example, Zeta*-SIPP, which extends Zeta* by integrating Safe Interval Path Planning (SIPP), can find time-optimal any-angle paths in dynamic environments. Benchmarking results show that Zeta*-SIPP achieves more than an order-of-magnitude speedup over the state-of-the-art optimal planner TO-AA-SIPP when using either scanning method. Overall, this research identifies the key requirements for achieving optimal any-angle path planning and introduces a unified approach suitable for different environments.
Apr 7, 2026

Multi-Agent Pathfinding with Non-Unit Integer Edge Costs via Enhanced Conflict-Based Search and Graph Discretization

Multi-Agent Pathfinding (MAPF) plays a critical role in various domains. Traditional MAPF methods typically assume unit edge costs and single-timestep actions, which limit their applicability to real-world scenarios. MAPFR extends MAPF to handle non-unit costs with real-valued edge costs and continuous-time actions, but its geometric collision model leads to an unbounded state space that compromises solver efficiency. In this paper, we propose MAPFZ, a novel MAPF variant on graphs with non-unit integer costs that preserves a finite state space while offering improved realism over classical MAPF. To solve MAPFZ efficiently, we develop CBS-NIC, an enhanced Conflict-Based Search framework incorporating time-interval-based conflict detection and an improved Safe Interval Path Planning (SIPP) algorithm. Additionally, we propose Bayesian Optimization for Graph Design (BOGD), a discretization method for non-unit edge costs that balances efficiency and accuracy with a sub-linear regret bound. Extensive experiments demonstrate that our approach outperforms state-of-the-art methods in runtime and success rate across diverse benchmark scenarios.
Jan 8, 2026

Precomputing Multi-Agent Path Replanning Using Temporal Flexibility

Executing a multi-agent plan can be challenging when an agent is delayed, because this typically creates conflicts with other agents. So, we need to quickly find a new safe plan. Replanning only the delayed agent often does not yield an efficient plan, and sometimes cannot even yield a feasible one. On the other hand, replanning other agents may lead to a cascade of changes and delays, and it is computationally expensive. We show how to efficiently replan a single delayed agent by tracking and using the temporal flexibility of other agents while avoiding cascading delays. This flexibility is the maximum delay that the agent can take without changing the order with agents other than the initially delayed agent, or further delaying other agents. Our algorithm, FlexSIPP, precomputes all possible plans for the delayed agent and returns the changes to the other agents within the given scenario. We demonstrate our method in a real-world case study of replanning trains in the densely-used Dutch railway network and in the MovingAI MAPF benchmark set. Our experiments show that FlexSIPP provides effective solutions relevant to real-world adjustments, and within a reasonable timeframe.