Scientific Figure Generation

Latest papers

8 papers0 papers in the last four weeks, with none the four weeks before. 0.0% of all new papers.

Nov 5, 2026

Do You Miss the Nights We Spent Crafting Figures? Rethinking Teaser and Framework Figures in the Age of Generative AI

Scientific figures give research ideas a visual form through choices of abstraction, composition, and emphasis. Generative AI offers new ways to realize these choices, raising questions about explanatory clarity and purposeful visual expression. We examine these questions through a visual retrospective of 371 motivation and framework figures from 200 papers. The corpus comprises a quota-based main sample of 160 papers spanning four temporal periods and a separate purposive style-contrast sample of 40 papers. A single multimodal judge evaluates six dimensions of communication and design, with three repeated judgments per figure. We attempt source-constrained revisions of all 371 figures, of which 369 pass the recorded fidelity checks. Original-figure ratings show no uniform decline across periods. Revisions increase mean clarity ratings by 0.428 points and decrease aesthetic coherence ratings by 0.111 points on a five-point scale. Gains in the six-dimension average are larger for main-sample motivation figures than for frameworks. Case analyses show that added explanation can clarify comparisons while leaving typographic hierarchy and visual economy unresolved. These model-based findings support researcher-led design, with AI assisting exploration and authors retaining responsibility for explanatory purpose, composition, and scientific relationships. The accompanying atlas and evaluation records are available at https://ntu-ai4x.github.io/Rethinking_Figures/index_en.html.
Sep 1, 2026

Figures as Programs: Recursive Generation of Editable Scientific Figures

Scientific methodology figures are essential for communicating complex methods clearly, yet creating them remains labor-intensive and typically requires multiple rounds of refinement. Recent image-generation models can synthesize visually appealing raster figures, but producing a human-satisfactory result in a single generation step remains difficult. Moreover, precise edits to raster figures are challenging for both humans and models. We formulate scientific figure generation as recursive SVG program construction and propose FigTree, a multi-agent system that automatically transforms a scientific paper into a structured vector figure. FigTree grounds figure content in the source paper, decomposes a figure into a hierarchy of local regions, generates each region as a short SVG program, and assembles the resulting fragments. A render-critic refinement loop jointly inspects the rendered figure and its underlying program, enabling visual defects to be traced to specific statements and accurately repaired. We conduct extensive evaluations of FigTree on figure quality and editability, showing that FigTree produces high-quality figures, while also enabling more effective editing than existing raster-based methods.
Aug 5, 2026

GenGA: Editable and Data-Grounded Graphical Abstract Generation for Academic Papers

Graphical Abstracts (GAs) visually summarize the key findings of academic papers, playing a crucial role in facilitating the understanding of research content. Recently, advancements in vision-language models and image generation models have enabled the automatic generation of scientific figures based on paper content. However, most conventional methods output the generated results as raster graphics, making post-editing (e.g., text modification and layout changes) highly difficult. This poses a significant challenge, as they are unsuitable for the iterative figure revision process inherent in paper writing and peer review. To tackle these challenges, we define the novel task of generating editable GAs from paper content and propose GenGA, a new GA generation framework that directly produces figures in vector format. By generating figures as a collection of vector elements with a hierarchical structure, GenGA produces outputs that can be seamlessly imported into existing drawing tools for intuitive, element-level editing. Furthermore, we introduce the Structural Independence Coefficient (SIC), a metric that quantifies the editing simplicity of a figure based on the degree to which local modifications propagate to other elements. Experimental results show that GenGA achieves superior editing simplicity compared to conventional methods, and even surpasses human-authored GAs in conciseness and semantic alignment. We also validate SIC as an effective metric correlated with manual editing costs. This study fundamentally redefines GA generation as an editable vector graphic generation problem grounded in the practical workflows of researchers, significantly promoting effective scientific communication.
May 28, 2026

Crafter: A Multi-Agent Harness for Editable Scientific Figure Generation from Diverse Inputs

Scientific figures are among the most effective means of communicating complex research ideas, yet producing publication-quality illustrations remains one of the most labor-intensive parts of paper preparation. Existing automated systems each target a single figure type under text-only input, leaving the diversity of types and conditions researchers actually use unaddressed; their raster outputs further cannot be locally revised. Because scientific figures are structured compositions of discrete semantic components, the localized errors generators produce on such layouts demand not a stronger backbone but a harness. We instantiate this harness in two complementary systems: Crafter, a multi-agent harness for figure generation that generalizes across figure types and input conditions without architectural changes, and CraftEditor, which applies the same pattern to convert raster outputs into editable SVGs. Moreover, we introduce CraftBench, a benchmark spanning three figure types and four input conditions with human quality annotation. Experiments show that Crafter substantially outperforms both standalone generators and the agentic baseline on PaperBanana-Bench and CraftBench, with ablations confirming each component's independent contribution; CraftEditor faithfully converts outputs into editable SVGs that surpass all baselines. Our code and benchmark are available at https://github.com/HaozheZhao/Crafter.
Apr 5, 2026

GENFIG1: Visual Summaries of Scholarly Work as a Challenge for Vision-Language Models

In many science papers, "Figure 1" serves as the primary visual summary of the core research idea. These figures are visually simple yet conceptually rich, often requiring significant effort and iteration by human authors to get right, highlighting the difficulty of science visual communication. With this intuition, we introduce GENFIG1, a benchmark for generative AI models (e.g., Vision-Language Models). GENFIG1 evaluates models for their ability to produce figures that clearly express and motivate the central idea of a paper (title, abstract, introduction, and figure caption) as input. Solving GENFIG1 requires more than producing visually appealing graphics: the task entails reasoning for text-to-image generation that couples scientific understanding with visual synthesis. Specifically, models must (i) comprehend and grasp the technical concepts of the paper, (ii) identify the most salient ones, and (iii) design a coherent and aesthetically effective graphic that conveys those concepts visually and is faithful to the input. We curate the benchmark from papers published at top deep-learning conferences, apply stringent quality control, and introduce an automatic evaluation metric that correlates well with expert human judgments. We evaluate a suite of representative models on GENFIG1 and demonstrate that the task presents significant challenges, even for the best-performing systems. We hope this benchmark serves as a foundation for future progress in multimodal AI.
Mar 17, 2026

AI-Generated Figures in Academic Publishing: Policies, Tools, and Practical Guidelines

The rapid advancement of generative AI has introduced a new class of tools capable of producing publication-quality scientific figures, graphical abstracts, and data visualizations. However, academic publishers have responded with inconsistent and often ambiguous policies regarding AI-generated imagery. This paper surveys the current stance of major journals and publishers -- including Nature, Science, Cell Press, Elsevier, and PLOS -- on the use of AI-generated figures. We identify key concerns raised by publishers, including reproducibility, authorship attribution, and potential for visual misinformation. Drawing on practical examples from tools such as SciDraw, an AI-powered platform designed specifically for scientific illustration, we propose a set of best-practice guidelines for researchers seeking to use AI figure-generation tools in a compliant and transparent manner. Our findings suggest that, with appropriate disclosure and quality control, AI-generated figures can meaningfully accelerate scientific communication without compromising integrity.
Mar 3, 2026

TikZilla: Scaling Text-to-TikZ with High-Quality Data and Reinforcement Learning

Large language models (LLMs) are increasingly used to assist scientists across diverse workflows. A key challenge is generating high-quality figures from textual descriptions, often represented as TikZ programs that can be rendered as scientific images. Prior research has proposed a variety of datasets and modeling approaches for this task. However, existing datasets for Text-to-TikZ are too small and noisy to capture the complexity of TikZ, causing mismatches between text and rendered figures. Moreover, prior approaches rely solely on supervised fine-tuning (SFT), which does not expose the model to the rendered semantics of the figure, often resulting in errors such as looping, irrelevant content, and incorrect spatial relations. To address these issues, we construct DaTikZ-V4, a dataset more than four times larger and substantially higher in quality than DaTikZ-V3, enriched with LLM-generated figure descriptions. Using this dataset, we train TikZilla, a family of small open-source Qwen models (3B and 8B) with a two-stage pipeline of SFT followed by reinforcement learning (RL). For RL, we leverage an image encoder trained via inverse graphics to provide semantically faithful reward signals. Extensive human evaluations with over 1,000 judgments show that TikZilla improves by 1.5-2 points over its base models on a 5-point scale, surpasses GPT-4o by 0.5 points, and matches GPT-5 in the image-based evaluation, while operating at much smaller model sizes.
Jan 7, 2026

SciFig: Towards Automating Editable Figure Generation for Scientific Papers

High-quality methodology figures are central to scientific communication, yet they remain difficult and time-consuming to create. Such figures must distill a method's components and information flow into a clear, revisable diagram as the paper evolves. Existing methodology diagram automation systems typically face a trade-off between editability and visual quality: TikZ- or SVG-based methods produce editable structured outputs but often lack the richness of human-designed figures, while image-generation models produce polished raster outputs that are difficult to revise. We introduce SciFig, an end-to-end multi-agent framework for generating visually rich and fully editable methodology figures from scientific text. SciFig decomposes figure generation into planning, layout synthesis, component rendering, and iterative refinement, producing XML figures that can be edited in standard diagramming tools and refined through human or VLM feedback. We also introduce SciFig-Bench, a human-verified benchmark of 435 author-drawn methodology figures from 37 arXiv domains and 15 top-tier AI/ML venues, and SciFig-Eval, a four-axis evaluation protocol for measuring figure quality. Across seven single-agent and agentic baselines, SciFig achieves the best performance on all four SciFig-Eval axes and generates editable figures in about 10 minutes on average. Qualitative examples further show that SciFig can generalize beyond methodology figures to teaser diagrams and statistical plots. Dataset and code are available at: https://shramanpramanick.github.io/SciFig/.