Sparse-Reward RL
RL: Reinforcement Learning
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Mathematical search problems present a unique challenge for Reinforcement Learning (RL) due to vast search spaces and sparse rewards. In previous works, the Andrews-Curtis (AC) conjecture was established as an illustrative example of such problems. In this work, we identify a critical structural barrier in the AC landscape: a "Two-Hump" distribution, where problem instances are either trivially solvable or effectively impossible, with a scarcity of intermediate "hard-but-solvable" instances required for effective learning. We tackle this challenge through two primary avenues: novel data generation techniques to populate the difficulty gap, and significant algorithmic enhancements including the introduction of supermoves and Transformer-based architectures. We demonstrate substantial performance improvements over previous baselines, and release new comprehensive benchmark datasets including AC-19 (125,192 AC-trivial presentations of varying difficulty with length at most 19) and AC-1M (1,136,154 hard AC-trivial presentations of length at most 30), the first large-scale, publicly available datasets of this kind.
Reward-free Pretraining for Reinforcement Learning via Occupancy Coverage Maximization
Sparse rewards pose a central challenge in reinforcement learning, since agents receive no informative signal until they reach their goal. Intrinsic-reward methods address this issue by optimizing non-stationary objectives such as novelty, prediction error, or skill diversity, thereby injecting a supervision signal into the problem. While effective, these methods often require that the extrinsic (sparse) reward can be evaluated -- either online or during offline relabeling of the stored transitions. This limitation is particularly vexing for multi-task, meta-, and continual reinforcement learning, where agents' interactions with the environment are usually reward-free. In this work, we present a method to pre-train transferable exploration policies that rapidly adapt to sparse rewards at downstream task time. Our objective maximizes state-space covering for the occupancy measure, and can be framed in terms of entropy maximization. Its algorithmic implementation, ROVER, leverages recent advances on the operatorial formulation of RL to estimate occupancy with a learned resolvent world model, bypassing common hurdles associated with density and entropy estimation. ROVER further introduces a virtual "sink" state for unexplored regions, balancing coverage of known states with expansion into unseen ones and preventing cyclic expansion-collapse behavior during learning. In tabular and pixel-based sparse navigation tasks, ROVER produces more uniform aggregate coverage and stronger initializations for downstream tasks than standard reward-free baselines.
Evolutionary Discovery of Developmental Reward Schedules in Deep Reinforcement Learning
The temporal structure of reward composition in reinforcement learning (RL) is typically hand-designed and held fixed throughout training, leaving the progression of motivational priorities largely unexplored. In this work, we propose an evolutionary framework for discovering developmental reward schedules, in which three distinct biologically inspired motivational components -- agency, novelty, and reactivity -- are combined through time-varying weights that dynamically shift over the course of training. Evaluated on two sparse-reward MiniGrid tasks: DoorKey-6x6 and KeyCorridorS3R1, our framework compares the generalizability of four evolutionary algorithms: CMA-ES, xNES, DE, and L-SHADE against an extrinsically motivated baseline (our main comparison point), and three additional hand-designed methods. On DoorKey-6x6, all evolved methods outperform the non-evolved baselines, with L-SHADE achieving the best performance -- an approximate relative mean improvement of 11.4% over the extrinsic only baseline. On KeyCorridorS3R1, CMA-ES achieves the best overall performance, with the remaining evolved methods showing weaker and less reliable generalization capability compared to the extrinsic only baseline. Interestingly, the discovered schedules diverge from our defined developmental ordering, with novelty consistently emerging as the dominant early signal during training, across both tasks. Collectively, our results position evolutionary optimization as a promising approach for developmental reward schedule discovery in deep reinforcement learning, and suggest that what evolution finds to be optimal in computational settings may differ from what it finds to be optimal in biology. The code for this project can be found at: https://github.com/alannadels/Evolutionary_RL.git.
Hierarchical Advantage Weighting for Online RL Fine-Tuning of VLAs from Sparse Episode Outcomes
When pretrained VLA policies are fine-tuned through online RL, each rollout episode produces only a single binary outcome (success or failure), yet the actor update requires per-transition supervision. Existing approaches commonly reduce this sparse outcome to a single scalar reward or advantage signal, which conflates distinct forms of transition-level feedback and provides limited guidance once basic task success becomes achievable. First, a single scalar signal conflates the two objectives of viability and efficiency; once basic success is achieved, the binary label provides no gradient to distinguish efficient completions from slow ones. Second, real-world rollouts mix autonomous and intervention segments; naively assigning episode outcomes across these boundaries introduces incorrect credit assignment. To address these issues, we propose Hierarchical Advantage-Weighted Behavior Cloning (HABC), which trains separate critic heads for these two objectives on different data subsets and combines their outputs with a state-adaptive balance. A state-adaptive gate merges their one-step advantages, prioritizing viability when success is uncertain and shifting to efficiency only when viability is high, and converts the result into per-transition weights on the actor loss. Intervention-aware credit assignment further restricts outcome labels to segments executed by the current policy, preventing supervision from leaking across intervention boundaries. In real-robot experiments on three contact-rich bimanual tasks, HABC raises success from supervised fine-tuning (SFT) baselines of 36%, 44%, and 12% to 92%, 88%, and 38%.
3SPO: State-Score-Supervised Policy Optimization for LLM Agents
Training large language models (LLMs) as autonomous agents via reinforcement learning (RL) has enabled frontier models to achieve superhuman performance in long-horizon tasks. However, existing RL algorithms operate at the trajectory level, performing policy optimization only after collecting complete episode rollouts. This coarse-grained approach faces fundamental challenges in multi-turn agent settings where rewards are sparse, delayed, and credit assignment across individual steps is critical. In this work, we propose \textbf{State-Score-Supervised Policy Optimization (3SPO)}, a novel RL algorithm that performs post-step policy optimization with dynamic state score supervision. At each step, 3SPO computes the state score based on historical success rates, supervising step-wise credit assignment, adaptive rollout and post-step policy optimization without requiring value function estimation or additional auxiliary models. Theoretically, under a per-state bandit abstraction, we show that the proposed score-supervised allocation mechanism achieves logarithmic allocation regret and provide sample-complexity guarantees for action identification, score distinguishability, and filtering stability. Experiments on ALFWorld and WebShop with Qwen2.5-1.5B/7B-Instruct show that 3SPO consistently outperforms GRPO by on ALFWorld and points on WebShop, while using comparable resources to achieve more state exploration and faster convergence. Code is available at https://github.com/genalyu/3SPO.
PBSD: Privileged Bayesian Self-Distillation for Long-Horizon Credit Assignment
Long-horizon agentic tasks pose a fundamental credit assignment challenge for outcome-base reinforcement learning: trajectory-level rewards verify final correctness but provide limited guidance on which intermediate reasoning steps or tool interactions contribute to the outcome. The difficulty is especially pronounced in multi-turn search agents, where successful trajectories may contain misleading actions and failed trajectories may contain valuable evidence-gathering steps. We propose PBSD (Privileged Bayesian Self-Distillation), a Bayes-calibrated self-distillation method for fine-grained credit assignment under sparse final rewards. PBSD measures trajectory quality through the posterior-to-prior probability ratio of the verified answer and applies Bayes' rule to convert this hard-to-estimate answer-side ratio into a tractable likelihood ratio between a standard student model and a privileged answer-conditioned teacher model. Autoregressive decomposition of this Bayesian evidence score yields turn-level signals that identify whether each intermediate turn supports or undermines the verified outcome. Consequently, PBSD provides a principled and elegant reweighting scheme that transforms sparse outcome supervision into Bayes-calibrated turn-level credit signals, while remaining fully compatible with standard policy optimization. Experiments demonstrate that PBSD consistently enhances performance across both in-domain and out-of-domain settings, and effectively transfers knowledge from short-context training to long-context inference, suggesting that its fine-grained credit assignment mechanism facilitates more effective policy learning and yields improved generalization.
Momentum for Reasoning: Dense Intrinsic Signals in Policy Optimization
Reinforcement learning with verifiable rewards (RLVR) has emerged as a powerful paradigm for eliciting long-chain reasoning in large language models. However, existing methods based on Group Relative Policy Optimization (GRPO) rely on a binary outcome reward, which induces two structural failure modes: Zero-Advantage Collapse, in which all rollouts in a group share the same outcome and the gradient vanishes, and Hallucinated Certainty, in which the model becomes increasingly confident on incorrect rollouts late in training. We address both modes by densifying the reward with intrinsic signals computed entirely from the policy's own conditional probabilities, and propose ISPO (Intrinsic Signal Policy Optimization, which combines a sequence-level signal measuring how informative the thinking trajectory is for the final answer, with a token-level directional reward whose hallucinated-certainty hinge penalizes confidently-wrong predictions at critical decision tokens. Across three base models and five mathematical reasoning benchmarks, ISPO consistently outperforms competitive baselines, with the largest gains on the hardest benchmarks where zero-advantage collapse is most frequent, and training-dynamics diagnostics confirm that both failure modes are decreased.
StainFlow: Entity-Stain Tracking and Evidence Linking for Process Rewards in GUI Agents
Reinforcement Learning (RL) has become a promising approach for improving GUI Agents in long-horizon, stochastic digital environments, but trajectory-level success feedback is too sparse to provide reliable credit assignment for intermediate exploration steps. To mitigate this issue, recent studies introduce Process Reward Models (PRMs), which provide finer-grained training feedback through global milestone verification or local step-level evaluation. However, these methods still suffer from two level-specific limitations: global milestone decomposition is subjective and singular, making it difficult to accommodate the multiple valid execution paths in real GUI tasks, while fixed local judging windows may miss long-range key evidence or dilute the decision signal with irrelevant frames. Inspired by stain-tracing mechanisms in network flow analysis, we propose StainFlow, an entity-stain-flow process reward model for GUI Agents. To reduce the subjectivity of global partitioning, we introduce the Global Entity Stain Tracking module, which extracts visually verifiable task entities and tracks how their stain concentrations and states evolve along the trajectory, allowing task phases to be objectively separated by changes in the entity evidence flow. To improve the accuracy of local verification, we introduce the Local Stain Evidence Linking module. Centered on the triggering entities of each candidate key node, it retrieves relevant steps based on their stain concentrations and state changes, and dynamically constructs high-density evidence windows for verifying true key nodes. Extensive experiments on AndroidWorld and OGRBench show that StainFlow relatively improves online RL success by 3.2% and trajectory completion judgment accuracy by 1.8%.
Uncertainty-Aware LLM-Guided Policy Shaping for Sparse-Reward Reinforcement Learning
Sparse rewards and heterogeneous task sequences remain persistent challenges in Reinforcement Learning (RL), often resulting in slow convergence, weak generalization, and inefficient exploration. We propose Uncertainty-Aware LLM-Guided Policy Shaping (ULPS), a novel framework that integrates a calibrated Large Language Model (LLM) into the RL training loop to provide structured, uncertainty-modulated behavioral guidance. ULPS employs an A*-based oracle to synthesize optimal symbolic trajectories, which are used to fine-tune a BERT-based language model. During training, this model supplies action suggestions whose influence is conditioned on epistemic uncertainty estimated via Monte Carlo (MC) dropout. An entropy-based blending mechanism adaptively balances LLM guidance and the learned policy (via Proximal Policy Optimization, PPO), allowing the agent to prioritize reliable priors while preserving adaptability. We evaluate ULPS on the MiniGridUnlockPickup benchmark and observe consistent improvements in success rate, reward efficiency, and sample complexity over unguided, uncalibrated, and standard RL baselines. ULPS achieves more than 9% improvement in execution accuracy after fine-tuning, requires fewer environment interactions, and yields higher reward AUC. Our results demonstrate that integrating symbolic A* trajectories, pretrained language priors, and uncertainty-aware control offers a principled and effective approach to multi-task reinforcement learning in sparse-reward domains, with potential extensibility to partially observable and multi-agent settings.
RREDCoT: Segment-Level Reward Redistribution for Reasoning Models
Recent advancements in reasoning language models have been driven by Reinforcement Learning (RL) fine-tuning. Most often, these rely on the Group Relative Policy Optimization (GRPO) algorithm or modifications thereof to steer the models to produce Chain-of-Thought (CoT) traces. The final answer can only be verified, and the reward assigned, after the CoT trace is complete, making it a delayed reward problem. GRPO and its modifications correspond to Monte Carlo methods in standard RL, which are known to suffer from high variance. A possible solution to this problem is the redistribution of rewards through credit assignment, where segments of the CoT trace that are important for arriving at the desirable solution are emphasized by assigning a higher reward. While Monte Carlo sampling can be used to provide an unbiased estimate of intermediate state values, its computational overhead makes it unsuitable for train-time credit assignment in long contexts at high granularity. We introduce RREDCoT (Reward REDistribution for Chain of Thoughts), which utilizes the model itself to approximate the optimal reward redistribution without additional generation. We investigate the advantages of our method compared to MC sampling and several attribution methods. We further analyze several aspects relevant to the construction of the redistribution such as segmentation of CoT traces and state value estimation.
When Denser Credit Is Not Enough: Evidence-Calibrated Policy Optimization for Long-Horizon LLM Agent Training
Long-horizon LLM agents require reinforcement learning methods that can assign credit to intermediate decisions under sparse and delayed rewards. Recent group-based methods such as GiGPO improve over GRPO by constructing step-level advantages at repeated anchor states. However, we show that such dense credit can be statistically unreliable: under limited rollouts, rare but lucky actions may receive overly large advantages, producing divergent anchor bias and late-stage training oscillation. We propose Evidence-Calibrated Policy Optimization (ECPO), a critic-free policy optimization algorithm that calibrates step-level credit before policy updates. ECPO combines Evidence-Calibrated Action Advantage, which groups rollouts by canonical actions and shrinks low-count estimates, with Variance-Gated Credit Weighting, which suppresses anchor states dominated by within-action noise. Experiments on ALFWorld and WebShop with Qwen2.5-1.5B/7B show that ECPO consistently outperforms strong baselines, improving GiGPO by +5.2/+7.3 success points on ALFWorld/WebShop with Qwen2.5-1.5B while adding only 0.1% additional advantage-computation overhead.
TD-Grokking: Learning from Zero-Reward Problems by Training-Time Decomposition
Large language models (LLMs) have made remarkable progress in reasoning tasks, largely driven by post-training paradigms, especially reinforcement learning with verifiable rewards (RLVR). However, a critical bottleneck persists: RLVR fails on highly challenging zero-reward problems, where all sampled reasoning trajectories yield uniformly failed outcomes, providing no optimization signal to drive model improvement. Prior efforts to address this limitation, such as dense process supervision, partial reward assignment, or prefix-guided exploration, suffer from inherent task constraints or do not fully equip the policy model with the capabilities necessary to solve the original intractable problems. To address this, we propose TD-Grokking, a training-time decomposition framework for zero-reward problems. It recursively decomposes intractable root problems into self-contained, verifiable subproblems, forming hierarchical trees where solvable leaves provide non-zero rewards. Evaluations on mathematical and medical tasks show that TD-Grokking outperforms vanilla GRPO as well as all baseline approaches. Together with detailed analysis, these results confirm that training-time decomposition effectively converts zero-reward examples into usable training signals, enabling consistent performance gains. Our code and datasets are available at https://anonymous.4open.science/r/TD-Grokking-6567/.
Episodic Memory Temporal Consistency for Cooperative Multi-Agent Reinforcement Learning
Cooperative Multi-Agent Reinforcement Learning (MARL) frequently suffers from severe reward sparsity and exploration bottlenecks. While episodic memory mechanisms mitigate these issues by reusing high-return trajectories, they often trap agents in local optima due to unconstrained incentive distribution and semantic representation collapse. To address this, we propose Episodic Memory Temporal Consistency (EMTC), a framework that robustly constructs and selectively leverages historical experiences. EMTC introduces two synergistic components: (1) a Temporally Consistent Semantic Embedder that integrates contrastive learning with time-conditioned state reconstruction, preventing representation collapse and enabling precise memory retrieval; and (2) a Temporal Consistency Gating Mechanism that dynamically modulates episodic incentives based on temporal consistency error. This adaptive gate filters misleading signals from pseudo-successful trajectories, effectively mitigating Q-value overestimation. We provide theoretical guarantees, establishing a strict error bound that directly links the observable temporal consistency error to the underlying trajectory optimality and representation quality. Extensive evaluations on the SMAC and GRF benchmarks demonstrate that EMTC consistently outperforms state-of-the-art baselines. Notably, compared to the strongest episodic baseline, EMTC achieves absolute win-rate improvements of up to 24% in super-hard SMAC scenarios and an average improvement of 28% across GRF tasks.
ARBOR: Online Process Rewards via a Reusable Rubric Buffer for Search Agents
LLM-based search agents are trained predominantly with outcome-only reward, leaving the search process itself unsupervised. This signal degenerates on outcome-homogeneous groups where all sampled trajectories share the same correctness, yielding zero within-group advantage and no gradient. Existing process supervision either trains a costly verifier or generates per-query rubrics that are inconsistent across queries and discarded after one use. We propose ARBOR (Adaptive Rubric Buffer for Online Reward), a reusable process-reward framework that maintains a rubric memory shared across queries. Query-local drafts induced from contrastive trajectories are admitted, consolidated into cross-query common rubrics, and retired as the policy evolves. A small active subset of common rubrics scores trajectories via sparse pairwise judging, and the resulting scores are added to the base reward, providing process-level gradient even when outcome reward is uniform. ARBOR consistently outperforms GRPO and DAPO baselines on four multi-hop QA benchmarks, raising average LLM-judge accuracy by up to 4.2 points and converting up to 42% of otherwise-zero-gradient training groups into informative ones.
Coherent Off-Policy Improvement of Large Behavior Models with Learned Rewards
Distilling expert demonstration data into large generative models using behavioral cloning is a scalable approach to learning capable policies for robotic control, particularly for dexterous manipulation. Reinforcement learning (RL) can be used as a means to finetune these policies further using additional experience. An open question is whether RL is more sample-efficient than collecting more human demonstrations. Prior work has finetuned large pretrained policies in a scalable fashion by applying RL to a smaller residual policy that corrects the pretrained model. However, for the typical sparse reward tasks, RL algorithms can struggle to optimize the behavior in a sample-efficient manner. We explore inverse reinforcement learning, where a dense reward function is learned from expert demonstrations, potentially reducing the challenge of RL finetuning. We specifically consider coherent imitation learning, an IRL method that facilitates improvement of the BC policy through using a specific reward formulation with theoretical guarantees. We show that our IRL method maintains or improves the performance of pi-0.5 on all six sparse manipulation tasks and achieves a success rate on five out of six complex manipulation tasks, outperforming RL-based baselines using sparse rewards. By ensuring our initial pretrained finetuning policy is optimal for our initial reward and critic, our method circumvents the initial drop commonly seen in RL finetuning and enables faster improvement.
HPO: Hysteretic Policy Optimization for Stable and Efficient Training under Sparse-Reward Regime
We investigate a narrow but common failure mode of GRPO-style reinforcement learning in the context of sparse verifiable rewards: early updates contain more responses with negative advantages than those with positive advantages, while response-level length normalization ties the magnitude of the update to the length of the output. We propose Hysteretic Policy Optimization (HPO), a minimal modification of GRPO that reduces the weight of negative-advantage updates and replaces per-response length normalization with mean-length normalization. We further introduce Adaptive HPO (A-HPO), which sets the hysteretic weight based on batch-level advantage-sign statistics, thereby removing the need for tuning a fixed hysteretic weight. In our TeleLogs and Countdown experiments, A-HPO improves the reward per update compared to GRPO, with the largest gains in early sparse reward regimes. On TeleLogs, A-HPO achieves a final reward of 0.84, outperforming SAPO by 5%, GSPO by 11%, and GRPO by 15%, while maintaining a comparable response-length. On Countdown, A-HPO achieves the largest gains in initial and most difficult configurations across 1.5B-7B models. Ablation studies on the hysteretic weight show that the gains of A-HPO come from better balancing the contributions of positive and negative advantages compared to positive-only or fully symmetric updates.
LLM-ALSO: LLM-Driven Adaptive Learning-Signal Optimization for Multi-Agent Reinforcement Learning
Effective training-time guidance is central to multi-agent reinforcement learning (MARL), yet remains difficult in sparse-reward settings where weak supervision limits coordination and policy improvement, and existing methods often require substantial domain expertise or manual design effort. Large language models (LLMs) provide a promising alternative for flexible learning-signal design, yet existing LLM-based methods remain largely single-agent-oriented, one-shot, or weakly validated for the evolving training dynamics of cooperative MARL. To address these limitations, we propose LLM-ALSO, an iterative LLM-driven adaptive learning-signal optimization framework for MARL. Rather than directly deploying LLM-generated rewards, LLM-ALSO decomposes adaptation into iterative diagnosis, proposal, and validation: a Critic LLM diagnoses stage-specific learning and coordination failures from sparse-return metrics and compact behavior evidence, a Generator LLM proposes candidate reward-shaping configurations conditioned on the diagnosis, and branch-validation feedback refines candidates before they affect the main training trajectory. Through short-horizon validation and stage-aware adaptation, LLM-ALSO promotes only validated updates into training, reducing the risk of unreliable LLM-generated modifications. Experiments on sparse-reward cooperative MARL tasks show that LLM-ALSO improves sparse-evaluation performance and learning efficiency.
When LLM Reward Design Fails: Diagnostic-Driven Refinement for Sparse Structured RL
For sparse, structured reinforcement-learning tasks with semantic reward-function interfaces, LLM-generated reward shaping is better framed as debugging than one-shot generation. We study PPO-trained agents using MiniGrid as core evaluation and MuJoCo as boundary stress test. Our audit finds two dominant one-shot failure modes -- reward flooding and semantic/API misunderstanding -- plus a rarer weak-shaping case. We propose diagnostic-driven iterative refinement, where training diagnostics and a failure-mode taxonomy guide targeted reward-function revision. Refinement improves DoorKey-8x8 from 2.3% to 97.6% and KeyCorridor from 31.2% to 86.7% with high seed-to-seed variance. Controls show these gains are not from retrying or extra training: metrics-only re-prompting yields large drops, while a static-vocabulary control recovers much of the gap (87.6%; 70.7%), showing the taxonomy prompt is a major mechanism and dynamic labels provide only partially isolated incremental evidence. Budget-matched and Best-of-3 comparisons separate refinement from selection and training-time effects. Component-removal tests, sensitivity analyses, and an audit against author labels provide converging evidence for the debugging interpretation while revealing calibration limits. Continuous-control results show the boundary: success-based diagnostics can misfire in dense-reward locomotion, and return-trend feedback removes one false-positive mechanism without robust gains. The low-call protocol is a cost contrast with population-based reward search, not a benchmark comparison. In four crossed-variance-design environments, point estimates suggest larger gains when LLM reward-function variance dominates but bootstrap intervals are wide. The method is bounded to sparse structured tasks with reliable interfaces under PPO; fields like event_text may help, hurt, or be neutral.
ARMS: Automatic Reward Shaping for Sparse-Reward Multi-Agent Reinforcement Learning
Sparse rewards are a major bottleneck in multi-agent reinforcement learning (MARL), where simultaneous learning induces non-stationarity and makes reward design especially delicate. Reward shaping can accelerate learning, but in the multi-agent setting it must preserve the strategic structure of the problem rather than merely improve short-term optimization. We propose Automatic Reward-shaping in Multi-agent Systems (ARMS), a self-supervised reward shaping framework for MARL that learns dense shaping signals from sparse environmental rewards through trajectory ranking. Since single-agent trajectory-ranking guarantees do not directly transfer to MARL, we reformulate policy invariance through conditional best-response reasoning, and show that if certain conditions hold, then using shaping rewards preserves each agent's best-response set under fixed opponent policies, and consequently preserve the set of Nash equilibria. Guided by this perspective, ARMS alternates between policy learning and reward learning while sharing shaping parameters across agents for efficiency. Experiments in a partially observable multi-agent pathfinding domain show that ARMS improves sampling efficiency under increasing reward sparsity and agent count, generalizes to unseen environments, and reveals a MARL-specific failure mode in which limited exploration and coupled policy--reward dynamics induce oscillatory behavior. Increasing exploration mitigates this effect and stabilizes learning. To the best of our knowledge, ARMS is the first automatic reward shaping framework for MARL whose design is motivated by a game-theoretic equilibrium-preservation result.
LamPO: A Lambda Style Policy Optimization for Reasoning Language Models
Reinforcement learning with verifiable rewards (RLVR) has become an effective paradigm for improving reasoning language models on tasks such as mathematics, coding, and scientific question answering. However, widely used group-relative objectives, such as GRPO, summarize each sampled group with scalar statistics and therefore discard fine-grained relational information among candidate responses. This weakens credit assignment under sparse outcome rewards, especially when multiple generated solutions differ only subtly in reasoning quality. We propose \textbf{LamPO}, a \textbf{Lambda-Style Policy Optimization} method that replaces scalar group advantages with a \emph{Pairwise Decomposed Advantage}. LamPO aggregates pairwise reward gaps within each response group and modulates each comparison by a confidence-aware weight computed from sequence log-probability differences, while retaining the critic-free and clipped-update structure of PPO-style optimization. When reference solutions are available, we further add a lightweight ROUGE-L-based dense auxiliary reward to reduce reward sparsity. Experiments on AIME24, AIME25, MATH-500, and GPQA-Diamond with Qwen3-1.7B, Qwen3-4B, and Phi-4-mini show that LamPO consistently improves over GRPO and recent RLVR variants, with more stable training dynamics and better sample efficiency.
PAIR: Prefix-Aware Internal Reward Model for Multi-Turn Agent Optimization
A significant hurdle for current LLMs is the execution of complex, multi-stage tasks. Group Relative Policy Optimization (GRPO) has been emerging as a leading choice, but its reliance on sparse outcome rewards severely limits credit assignment across intermediate steps. Existing remedies such as running full rollouts to assign step-level advantages, calling external LLM judges at each step, or computing intrinsic rewards that require ground-truth answers at every evaluation introduce significant costs or practical constraints. We hypothesize that internal correctness probing over LLM hidden states can be repurposed as a step-level reward signal, potentially addressing all of these limitations at once. However, existing probing research assumes clean inputs, and we first show that this assumption breaks down in multi-step settings: hidden-state probes degrade severely under prefix contamination tracking coherence with the (possibly corrupted) prefix rather than grounded correctness, while attention-based features remain robust to contamination but underperform on clean prefixes. Building on this complementary relationship, we propose the Prefix-Aware Internal Reward (PAIR), a two-stage model with a frozen hidden-state probe estimating belief-consistency and a lightweight attention-based head correcting it toward grounded correctness. Experimental results show that PAIR achieves the highest AUROC on contaminated trajectories while operating at negligible inference cost, enabling dense step-level reward signals for GRPO training without external model calls, ground-truth dependencies, or full-trajectory rollouts.
SAPO: Step-Aligned Policy Optimization for Reasoning-Based Generative Recommendation
Generative recommendation treats next-item prediction as autoregressive item-identifier generation. Specifically, items are encoded as semantic identifiers (SIDs), which are short coarse-to-fine token sequences whose early tokens capture broad semantics and later tokens refine them. Recent work augments this paradigm with reasoning traces and optimizes them via reinforcement learning with verifiable rewards, typically outcome-reward algorithm with exact-match feedback on the generated SID. However, in large-catalog recommendation, exact-match feedback on the generated SID only reports whether the final item is correct; when a generated SID mismatches, outcome-reward cannot identify which SID-token prediction caused the mismatch and may penalize matched SID-token positions together with the mismatched position. We identify that the natural unit of credit assignment in this setting is a single reasoning step (one thinking block paired with one SID token). We instantiate this idea in SAPO (Step-Aligned Policy Optimization): rather than broadcasting one advantage to the whole response, SAPO computes a separate group-relative advantage for each reasoning step and applies it only to the corresponding thinking block and SID token. Across three real-world recommendation datasets, SAPO stabilizes reinforcement-learning training and consistently improves over existing generative recommendation baselines, with the largest gains where sparse exact-match feedback makes reasoning-step credit assignment important. Our results suggest that reinforcement-learning objectives for structured generation should mirror the decoder's own decomposition of the output.
Mind Dreamer: Untethering Imagination via Active Causal Intervention on Latent Manifolds
Model-Based Reinforcement Learning yields sample efficiency via latent imagination, yet remains constrained by Historical Tethering: imagination is typically initialized from observed states. This creates a learning asymmetry, where the world model's manifold discovery outpaces the policy's sparse-reward optimization. We propose Mind Dreamer (MD), a framework that instantiates Active Causal Intervention to transcend Markovian continuity. MD reformulates discovery as the minimization of a global Relay Expected Free Energy. Instead of initializing from historical data, it draws initial states from an adversarial generator , creating non-continuous latent jumps to epistemic blind spots that are physically plausible yet cognitively challenging. We derive Relay Value Function and Relay Uncertainty Function to resolve the credit assignment paradox across these spatial ruptures. Treating synthesized anchors as interventional intermediary states, these potentials propagate pragmatic and epistemic value through Bellman-style backups. Notably, we prove that uncertainty propagation across discontinuities necessitates a quadratic discount , establishing a formal epistemic horizon. Theoretically, MD approximates a variance-minimizing importance sampler that expands the manifold's spectral gap, reducing the hitting time to critical bottleneck states. Empirically, MD achieves a 1.67 average speedup over DreamerV3 on DeepMind Control Suite, reaching 8.8 in sparse-reward tasks.
VSPO: Vector-Steered Policy Optimization for Behavioral Control
Modern language models often need to optimize a primary accuracy objective while also accommodating secondary behavioral preferences, such as verbosity, agreeableness, or the level of technical expertise in its response. In practice, a base model may exhibit a desired behavior very rarely or not at all. Thus, endowing the model with a target behavior creates a sparse behavioral reward bottleneck. To address such multi-objective problems, we introduce Vector-Steered Policy Optimization (VSPO) which employs a steering vector associated with the target behavior to control the behavior intensity of the generated rollouts. VSPO is obtained by modifying GRPO to sample rollouts with varying steering intensities. This process can be interpreted as an on-policy latent self-distillation procedure where the model internalizes its steering vector. By varying steering intensities, VSPO upsamples rare behaviors and enriches rollout diversity, which alleviates the sparse reward issue and provably accelerates the policy optimization. Through comprehensive theory and experiments, we establish that VSPO has favorable properties compared to vanilla reward shaping and other alternative approaches. Specifically, under a bandit abstraction, VSPO provably achieves better iteration complexity than reward-shaped GRPO when the steering-induced distributions are sufficiently aligned with the target behavior. We evaluate VSPO across multiple reasoning benchmarks, including MATH and MMLU-Pro, for four target behaviors: explanation expertise, confidence expression, robustness to misleading context, and response verbosity. Our results show that VSPO consistently improves the control along target behavior while maintaining or improving task accuracy compared with reward shaping, teacher-trace distillation, and guidance-based baselines.
Beyond GRPO and On-Policy Distillation: An Empirical Sparse-to-Dense Reward Principle for Language-Model Post-Training
In settings where labeled verifiable training data is the binding constraint, each checked example should be allocated to the model and reward density where it is most informative. We identify a reward-density principle that governs this allocation: sparse sequence-level reward is most useful on models that can explore and discover better behavior, while dense token-level teacher supervision is better suited for compressing that behavior into a smaller deployment model. The principle yields a simple allocation rule: use scarce labeled data upstream on the strongest available teacher, then transfer the reward-shaped behavior downstream as dense supervision. We evaluate this rule through a four-stage workflow -- teacher RL, forward-KL warmup, on-policy distillation, optional post-bridge student RL -- on verifiable math with Qwen3 and Llama models. At fixed Qwen3-1.7B deployment-student size, an RL-improved 8B teacher distilled through the dense bridge outperforms direct GRPO on the same student ( vs.\ on MATH; vs.\ on AIME~2024, avg@16), while transfer from the same teacher \emph{before} RL underperforms. A component ablation confirms that each stage is load-bearing: replacing the RL-improved teacher with a raw teacher costs MATH points, removing the forward-KL warmup costs , and removing on-policy distillation costs . The teacher-quality ordering -- raw-teacher transfer direct GRPO RL-teacher transfer -- replicates on Llama-3.1-8B-Instruct with a Llama-3.3-70B-Instruct teacher. The operational lesson is to avoid spending scarce labeled data on the least prepared policy: use sparse reward for teacher-side discovery, dense transfer for student compression, and student-side sparse reward only after the bridge.
Offline Policy Evaluation for Manipulation Policies via Discounted Liveness Formulation
Policy evaluation is a fundamental component of the development and deployment pipeline for robotic policies. In modern manipulation systems, this problem is particularly challenging: rewards are often sparse, task progression of evaluation rollouts are often non-monotonic as the policies exhibit recovery behaviors, and evaluation rollouts are necessarily of finite length. This finite length introduces truncation bias, breaking the infinite-horizon assumptions underlying standard methods relying on Bellman equations/principle of optimality. In this work, we propose a framework for offline policy evaluation from sparse rewards based on a liveness-based Bellman operator. Our formulation interprets policy evaluation as a task-completion problem and yields a conservative fixed-point value function that is robust to finite-horizon truncation. We analyze the theoretical properties of the proposed operator, including contraction guarantees, and show how it encodes task progression while mitigating truncation bias. We evaluate our method on two simulated manipulation tasks using both a Vision-Language-Action model and a diffusion policy, and a cloth folding task using human demonstrations. Empirical results demonstrate that our approach more accurately reflects task progress and substantially reduces truncation bias, outperforming classical baselines such as TD(0) and Monte Carlo policy evaluation.
RankQ: Offline-to-Online Reinforcement Learning via Self-Supervised Action Ranking
Offline-to-online reinforcement learning (RL) improves sample efficiency by leveraging pre-collected datasets prior to online interaction. A key challenge, however, is learning an accurate critic in large state--action spaces with limited dataset coverage. To mitigate harmful updates from value overestimation, prior methods impose pessimism by down-weighting out-of-distribution (OOD) actions relative to dataset actions. While effective, this essentially acts as a behavior cloning anchor and can hinder downstream online policy improvement when dataset actions are suboptimal. We propose RankQ, an offline-to-online Q-learning objective that augments temporal-difference learning with a self-supervised multi-term ranking loss to enforce structured action ordering. By learning relative action preferences rather than uniformly penalizing unseen actions, RankQ shapes the Q-function such that action gradients are directed toward higher-quality behaviors. Across sparse-reward D4RL benchmarks, RankQ achieves competitive overall performance against seven baselines. In vision-based robot learning, RankQ enables effective offline-to-online fine-tuning of a pretrained vision-language-action (VLA) model in a low-data regime, achieving an average simulation success rate 38.2 percentage points higher than the next best method. In a high-data setting, RankQ improves simulation performance by 13.7 percentage points over the next best method and demonstrates strong sim-to-real transfer, increasing real-world cube stacking success from 43.1% to 88.9% relative to the VLA's initial performance.
XQCfD: Accelerating Fast Actor-Critic Algorithms with Prior Data and Prior Policies
For reinforcement learning in the real world online exploration is expensive A common practice in robotic reinforcement learning is to incorporate additional data to improve sample efficiency Expert demonstration data is often crucial for solving hard exploration tasks with sparse rewards While prior data is used to augment experience and pretrain models we show that the design of existing algorithms fails to achieve the sample efficiency that is possible in this setting due to a failure to use pretrained policies effectively We propose XQCfD which extends the sample-efficient XQC actor-critic to learn from demonstrations using augmented replay buffers pretrained policies and stationary policy architectures designed to avoid rapidly unlearning the strong initial policy like prior works We show our stationary network architecture enables policy improvement out-of-distribution better than standard network architectures due to its higher entropy predictions XQCfD achieves state of the art performance across a range of complex manipulation tasks with sparse rewards from the popular Adroit Robomimic and MimicGen benchmarks -- notably with a low update-to-data ratio and no ensemble networks
PhysEDA: Physics-Aware Learning Framework for Efficient EDA With Manhattan Distance Decay
Electronic design automation (EDA) addresses placement, routing, timing analysis, and power-integrity verification for integrated circuits. Learning methods -- attention (Transformer) and reinforcement learning (RL) -- have recently emerged on EDA tasks, yet face two common bottlenecks: vanilla attention's quadratic complexity limits scaling, and data-scarce models overfit statistical noise and amplify weak long-range correlations against the underlying physics. We observe that EDA tasks share a physical prior -- pairwise electrical and routing interactions decay exponentially along Manhattan distance -- and integrate it as a unified inductive bias into both architecture and training. We propose PhysEDA, comprising two components Physics-Structured Linear Attention (PSLA) folds the separable Manhattan decay into the linear-attention kernel as a multiplicative bias, reducing complexity from quadratic to linear; Potential-Based Reward Shaping (PBRS) constructs a physical potential from the same kernel, providing dense reward signal under sparse RL while preserving the optimal policy via the policy-invariance theorem. Across three EDA scenarios -- decoupling-capacitor placement, macro placement, and IR-drop prediction -- PhysEDA improves zero-shot cross-scale transfer by 56.8% and achieves 14x inference speedup with 98.5% memory savings on 100x100 grids; PBRS adds another 10.8% in sparse-reward DPP.
ACSAC: Adaptive Chunk Size Actor-Critic with Causal Transformer Q-Network
Long-horizon, sparse-reward tasks pose a fundamental challenge for reinforcement learning, since single-step TD learning suffers from bootstrapping error accumulation across successive Bellman updates. Actor-critic methods with action chunking address this by operating over temporally extended actions, which reduce the effective horizon, enable fast value backups, and support temporally consistent exploration. However, existing methods rely on a fixed chunk size and therefore cannot adaptively balance reactivity against temporal consistency. A large fixed chunk size reduces responsiveness to new observations, while a small one produces incoherent motions, forcing task-specific tuning of the chunk size. To address this limitation, we propose Adaptive Chunk Size Actor-Critic (ACSAC). ACSAC leverages a causal Transformer critic to evaluate expected returns for action chunks of different sizes. At each chunk boundary, it adaptively selects the chunk size that maximizes the expected return, supporting flexible, state-dependent chunk sizes without task-specific tuning. We prove that the ACSAC Bellman operator is a contraction whose unique fixed point is the action-value function of the adaptive policy. Experiments on OGBench demonstrate that ACSAC achieves state-of-the-art performance on long-horizon, sparse-reward manipulation tasks across both offline RL and offline-to-online RL settings.