Text-Driven

Momentum

3 papers in the last four weeks, against 1 the four weeks before. 0.0% of all new papers.

Jul 6Week of Sep 21

Latest papers 28

Oct 1, 2026cs.CV

SuperMotion: Source-Preserving Denoising for Text-Driven Human Motion Editing

Text-driven human motion editing aims to realize a requested change while preserving compatible source content. Existing diffusion editors rely largely on learned conditioning for preservation of the unedited part, yet their outputs can lose temporal detail as denoising proceeds. We propose the \textbf{Source-Preserving Denoising framework (SuperMotion)}, which explicitly reuses the source at each reverse step for source preservation. We first align the source motion to the output timeline and predict a preservation gate that controls reuse across frames and feature dimensions. A clean-space source anchor then utilizes the learned preservation gate to blend the predicted clean motion with the aligned source and passes the corrected estimate directly to the sampling posterior. Because the aligned source is a realized motion rather than a regression output, the anchor injects sample-level temporal detail that a reconstruction-trained denoiser tends to smooth away. To learn effective source reuse, we supervise the anchored estimate against the editing target and match its second temporal differences through a temporal high-frequency loss. These objectives require no explicit edit masks. Extensive experiments show that SuperMotion improves editing accuracy, reaching 33.20% full-pool R@1 on MotionFix, while reducing temporal-detail attenuation and preserving motion dynamics as it realizes the requested changes. Ablations confirm that the learned preservation gate is responsible for the gain and that it reuses the source to retain the unedited content properly.
Oct 1, 2026cs.CV

VTR-Bench: A Systematic Benchmark for Evaluating Visual Text Rendering in Video Generation

Recent video generation models can produce highly realistic videos from natural language instructions, with visual quality approaching cinematic standards. Existing evaluation benchmarks, however, predominantly assess visual quality, aesthetic appeal and physical plausibility, while paying limited attention to text, an essential medium for conveying information in everyday scenes. A generated video may appear visually compelling and feature lifelike subjects, yet still render the text within the scene incorrectly. To address this overlooked dimension, we introduce \textbf{VTR-Bench}, a systematic benchmark for evaluating the \textbf{V}isual \textbf{T}ext \textbf{R}endering capabilities of video generation models. VTR-Bench situates text within concrete application scenarios, such as advertisements and scientific videos, with 300 carefully constructed prompts spanning five scenario categories. We develop an automated evaluation pipeline with human alignments that separately assesses text fidelity through carrier-specific transcription and scene and motion requirements through a prompt-specific chain of query. Beyond evaluation, we introduce a \textbf{Keyframe-Guided Agentic Framework} in which a Director agent coordinates image and video generation with visual evaluation, guiding iterative refinement and candidate selection through visual feedback. Experiments on 11 state-of-the-art models reveal widespread difficulties in accurately rendering scene text, with the best-performing model recording an overall word error rate (WER) of 0.250. We further analyze text rendering failures to characterize the challenges faced by current video generation models. These findings highlight visual text rendering as a key challenge for video generation and demonstrate a practical path toward improvement. Code is available at https://github.com/hardenyu21/VTR-Bench.
Sep 29, 2026cs.CV

FocusVTC: Efficient and High-Performance Visual Text Compression with Adaptive Resolution

Long-context reasoning in large language models incurs substantial computation and memory costs. Visual text compression (VTC) reduces input length by rendering text as images, but fixed-resolution rendering creates a compression-performance trade-off: low DPI saves tokens at the expense of legibility, whereas high DPI spends tokens on irrelevant content. We introduce FocusVTC, which breaks this trade-off through adaptive resolution while preserving general multimodal capabilities. It combines compressed low-DPI global views with selective region enhancement, integrating enhanced views into ongoing reasoning. We construct 29.4K high-quality Reasoning-Evidence Localization (REL) chain-of-thought examples (REL-CoT) that link reasoning traces to page indices and bounding boxes. Multi-resolution REL supervised fine-tuning (REL-SFT) teaches the model to localize relevant regions, and Group Relative Policy Optimization learns when to enhance resolution and how to use the resulting observations, without a separate continual-pretraining stage. At 72 DPI on RULER v1, FocusVTC scores 87.4 at 2.9×2.9\times input compression, including tool observations, versus 57.5 for Glyph at 3.0×3.0\times input compression. It surpasses its text-input backbone on LongBench (56.40 versus 55.86), improves the MRCR macro-average by 13.91 points, and achieves a 51.19 macro-average on VTCBench. The MRCR latency evaluation also shows a 2.79×2.79\times online end-to-end speedup over Text. General multimodal capabilities are preserved, with MMMU increasing from 65.12 to 66.73 and MME from 2424.02 to 2457.62.
Sep 28, 2026cs.CV

When Text Matters: Design Principles for Visual Token Pruning in Vision-Language Model

Visual token pruning has been widely studied as a practical approach to reducing the computational cost of large vision-language models. However, it struggles to preserve essential visual information, which can lead to substantial performance degradation. In particular, image-based token selection can overlook task-relevant details, while text-guided token selection may fail to capture the text--visual relationships needed for complex reasoning. We find that applying textual guidance too early can limit its ability to identify answer-relevant visual regions, whereas text-to-visual attention becomes more informative at intermediate decoder depths. This finding motivates our training-free method, which separates early vision-guided pruning from deferred text-guided reselection. We first prune visual tokens using vision-encoder attention, retain additional candidates until the decoder midpoint, and then use text-to-visual attention to determine the final visual-token set. Across eight benchmarks and three models, our method outperforms the best-performing baselines by an average of 11.10 and 16.84 percentage points in performance recovery at 80% and 90% pruning, respectively, with comparable or lower LLM-prefill latency than most baselines. The source code is publicly available at https://github.com/kmc3661/DeFT
Sep 15, 2026cs.CV

Zing-0.5: Toward Playable Worlds with Real-Time Joint Action and Text Control

We introduce Zing-0.5, a 5B autoregressive world model designed for playability: users can explore generated worlds, influence unfolding events, and respond to the resulting feedback through joint keyboard and online text control. Our approach brings together three technical contributions: (1) Unified action and text conditioning, combining magnitude-aware keyboard inputs with temporally aligned text instructions and jointly annotated videos to learn navigation and event control within the same sequence; (2) Event-scale supervision for incremental generation, using a segment-level teacher trained on connected multi-prompt videos to supervise a block-level causal student through distribution-matching distillation; and (3) Low-cost real-time interaction, combining four-step generation with context-preserving streaming to support 832 x 480 inference at 24 FPS at an estimated server rental cost of approximately USD 0.009 per stream-minute. Zing-0.5 achieves an overall score of 81.0 and a consistency score of 88.5 across 158 WBench Navigation cases. A joint-control demonstration shows a text-directed event change during continued navigation without restarting generation. We release the model weights, inference code, and Zing-SGLang serving implementation to support further work on playable generated worlds.
Sep 12, 2026cs.AI

When Does Text Inform? Benchmarking Information-Theoretic Metrics for Multimodal Time-Series Forecasting

Multimodal forecasting models that combine time series with text annotations promise richer prediction through textual context, but how do we know whether a text annotation meaningfully contributes to the forecasters prediction? This is an information-theoretic question, but to evaluate whether information-theoretic metrics can reliably measure the predictive value an annotation provides, a ground truth benchmark is needed, and none currently exist. We create a synthetic time series signal with annotations in three categories: semantically correct, incorrect, and irrelevant. Because the data generation process is fully controlled, ground-truth information content is known exactly, enabling principled evaluation of six complementary mutual information estimators (KSG, MINE, InfoNCE, CCA, PID and V-information). We show that all six estimators identify correct annotations as most informative, and are able to audit the quality of mixed text corpora, choosing the annotations that result in the best downstream forecasting results without the need for model training. Our benchmark identifies limitations of each estimator, and these are validated on seven real-world datasets, which show how estimator performance differs on weak signals. Finally, we establish practical rules for implementing these metrics for annotation auditing and fusion selection.
Sep 3, 2026cs.CL

Compile by Training: Turning Natural-Language Specifications into Local Neural Functions

Many recurring text functions are easy to describe but difficult to implement with rules, while calling a large remote model for every input introduces repeated cost, latency, and dependency on a provider. We present compile by training, which turns a natural-language specification into a reusable neural function. At compile time, teacher models generate task-specific examples that are used to train a small adapter for a compact interpreter. The resulting function runs without the teachers and can be stored, versioned, and composed like ordinary software. On FuzzyBench-Hard, a subset on which the Program-as-Weights fast compiler produced no exact matches, compile by training reaches 83.6% semantic accuracy. This higher accuracy comes with a higher compile-time cost: roughly a minute rather than seconds for the fast compiler. We deploy the compiler in a public interactive service and demonstrate compiled functions in a multi-site website helper, a language-controlled 3D avatar, and a bidirectional English-Claudish translator.
Aug 10, 2026cs.CL

Subjective Multi-Bias Detection with Large Language Models

In this project, we delved into the pervasive challenge of bias detection within the text content. More specifically, our focus lies on the identification of subjective bias, a type of bias that introduces improper attitudes or portrays a statement at odds with the actual truth. The subjective bias can jeopardize the authenticity and reliability of texts, leading to misconceptions and potential social tensions, especially when expressed through offensive language. Following prior work [1], we tackled with three different types of subjective biases in text: (1) framing bias with the use of one-sided words or phrases containing a particular point of view; (2) epistemological bias which includes subtle linguistic features that can affect the believability of the texts; (3) demographic bias with word/phrase usage under presuppositions of a particular demographic factor (i.e., gender or religion). In terms of the data we utilize, the input consists of texts that may harbor subjective biases. The output is a classification or annotation that reveals the presence or absence of such biases within the provided content. More specifically, we detected three different types of multi-span biases in corpus WIKIBIAS [2] with more than 4,000 sentence pairs from Wikipedia edits. The data is labelled by bias type for span pairs with the following categories: (1) framing bias, (2) epistemological bias, (3) demographic bias, and (4) no bias. The project codes are released at https://github.com/HoningJade/LLM-Bias-Type-Classification.
Jun 22, 2026cs.AI

Text Dictates, Music Decorates: Energy-based Attention for Editable Dance Motion Generation

Choreographic motion generation poses unique challenges for AI, demanding precise semantic control over complex, temporally structured, and expressive full-body dynamics. While existing models can synthesize motion from music, they remain largely black boxes. Conversely, attempting to condition generation on both text and music frequently leads to modality collapse, where dense acoustic rhythms overwhelm sparse semantic text prompts, destroying user controllability. To resolve this spatial-temporal conflict, we propose STREAM (Structural-Temporal Rhythmic Energy-based Attention for Motion), a modality-decoupled diffusion transformer. STREAM strictly separates conditioning pathways: global text semantics dictate the kinematic structure via Adaptive Layer Normalization (AdaLN), while a novel Bimodal Energy-Based Attention Module (BEAM) routes these features to the musical beat without overwriting the semantics. We further introduce Motorica++, a newly curated dataset enriched with domain-specific dance vocabulary and frame-level semantic annotations from existing Motorica dataset. Additionally, to rigorously quantify zero-shot editability, we propose the Exchange Evaluation Protocol and Editable Dance Score (EDS). Through extensive experiments, STREAM achieves state-of-the-art alignment between motion and music while perfectly preserving choreographic semantics, positioning AI not merely as a reactive synthesizer, but as a controllable, collaborative partner for artistic direction. The source code and datasets are available at https://github.com/SeongJong-Yoo/STREAM.
Jun 21, 2026cs.AI

Text2DSL: LLM-Based Code Generation for Domain-Specific Languages

Domain-specific languages (DSLs) are widely used for managing operating system security policies, yet manually authoring rules in such languages demands high expertise and is error-prone. This paper formalises the task of automatic DSL code generation from natural language descriptions - Text2DSL - as a distinct problem class, separate from Text-to-SQL and general-purpose code generation. We introduce the PolkitBench dataset comprising 4,204 verified natural-language-to-Polkit-rule pairs, each validated through a three-level AST-based pipeline. Controlled prompt experiments on two MoE models of different scale and provenance - GigaChat-10B-A1.8B (1.8B active parameters) and Nemotron-3-Nano-30B-A3B (3B active) - demonstrate the critical role of structured context (BNF grammar, API specification, permitted identifier vocabulary) for LLM-based DSL code generation. Across both models, supplying context raises syntactic validity to 98.6-99.4%, structural validity by +9.7 to +35.5 pp, and the CodeBLEU score by +60% to +95%. The consistency of the effect across models of different scale and provenance indicates that, for the Text2DSL class of problems, injecting a formal target-language specification into the prompt context is a robust enabling factor for high-quality generation without model fine-tuning.
Jun 21, 2026cs.CL

Context-Aware Distillation and Ablation for Text2DSL

We extend our prior work on Text2DSL automatic generation of domain-specific language (DSL) code from natural language descriptions along two complementary axes. First, we replace prompt-only synthetic generation with context-aware distillation, in which a teacher large language model (DeepSeek-V4-Flash) operates under an explicitly defined structured context comprising a BNF grammar, an API specification, and a closed identifier vocabulary; the resulting corpus is verified by a two-tier pipeline combining AST validation through esprima and runtime acceptance through the production polkitd daemon and the pkcheck client. This scales the verified PolkitBench corpus from 4,204 to 10,073 natural-language-to-Polkit-rule pairs at 100.0% AST validity and 99.7% runtime pass rate. Second, we conduct the per-component factorial ablation of structured context that was identified as future work in the precursor study: eight conditions C0-C7 are evaluated on GigaChat-10B-A1.8B with the new corpus. Three findings emerge. (i) The new harder corpus collapses the baseline mode (Syntax Valid 97.6% -> 58.5%, Combined Score 0.482 -> 0.252), whereas the context-enhanced mode degrades only marginally (Syntax 98.6% -> 97.4%, Combined 0.801 -> 0.750), confirming that structured context is not a cosmetic improvement but a load-bearing mechanism. (ii) The best absolute condition is the full context C7 across all metrics, while the strongest partial conditions (C5 = BNF + Vocabulary, C6 = API + Vocabulary) both contain the vocabulary. (iii) A Shapley-style decomposition assigns the largest semantic-quality effect to the vocabulary (Combined +0.198), the largest structural-validity effects to API (+24.7 pp) and BNF (+22.3 pp).
Jun 10, 2026cs.HC

3-Key-Input: Exploring the Theoretical Minimum Keys for Text Entry

How far can we reduce the number of physical keys if we endow an ambiguous keyboard with modern language models? Fewer keys increase hardware design freedom in constrained settings such as assistive devices and mobile form factors. This paper systematically evaluates text entry systems using 2-5 physical keys combined with language-model-based disambiguation. On a 300-sentence English corpus (100 sentences each for Business / Conversational / Technical), we compare key counts (2-5), letter-to-key mappings (layout-based / frequency-based / intentionally worst-case), and decoders (Trie-only, GPT-2 beam search, GPT-4o selection). We find that 3 keys + GPT-4o achieves character error rate (CER) 9.46% and word error rate (WER) 12.20%, reducing CER by 59% relative to 2 keys (CER 23.3%). At 3 keys, the key-stream entropy is 1.54 bits/char; while increasing to 5 keys improves accuracy (CER 5.4%), the marginal gains diminish. Mapping choice has a small impact under standard designs (ΔCER < 0.5 pp), and even an intentionally worst mapping degrades CER by only +0.5 pp, whereas Technical sentences yield roughly twice the error rate of Business. These results suggest that, in our evaluated offline setting under a strong LM prior, 3 keys are a practical minimum for general English.
Jun 8, 2026cs.CV

HDSL: A Hierarchical Domain-Specific Language for Structured 3D Indoor Scene Generation and Localized Editing with LLM Agents

Text-driven indoor scene generation and editing require an intermediate representation that language models can both produce and revise. Existing LLM-based systems often rely on scene graphs or global constraint lists, which are compact but underspecify local geometry and make instruction-based edits difficult to localize. We frame this problem as structured program generation and local program repair, and propose Hierarchical Descriptive Scene Language (HDSL), an XML/CSS-style domain-specific language for structured 3D indoor scenes. HDSL represents rooms, regions, objects, and support surfaces as a tree with local coordinates, making complex scenes easier to plan recursively and easier to retrieve for editing. Our pipeline uses LLM agents to generate HDSL subtrees with bounded verification, grounds non-virtual nodes through multimodal asset retrieval, and applies force-directed layout optimization to repair boundary and collision errors. For editing, Hierarchical Retrieval-Augmented Generation retrieves the relevant subtree, asks the LLM to rewrite only that local context, and merges the result back through a deterministic three-way merge. In our reproduced benchmark, HDSL improves average object coverage, text-scene alignment, and generation time over full text-to-scene baselines while remaining competitive with recent layout-only reproductions on geometry metrics; for editing, HRAG reduces token use by 5.22×5.22\times and runtime by 6.19×6.19\times, produces valid DSL for all eight paired edits, and better preserves unrelated scene objects.
May 25, 2026cs.CV

MIND: Multi-Scale Intent Diffusion for Text-Driven Physics-Based Humanoid Control

Enabling physics-based humanoids to execute diverse behaviors from high-level textual commands remains a significant challenge. Existing methods typically follow either a two-stage paradigm that combines kinematic motion generation with physics-based tracking, or an end-to-end imitation-learning paradigm that directly generates actions from text. However, the former suffers from the inherent domain shift between kinematic generation and physics-based tracking, while the latter struggles with the substantial modality gap between textual commands and low-level actions, limiting effective semantic alignment. Notably, humanoid states encode rich motion dynamics that are more semantically aligned with textual descriptions than low-level actions, making them a natural basis for deriving behavioral intent. Building upon this insight, we propose MIND, a novel end-to-end diffusion framework for text-driven physics-based humanoid control that leverages behavioral intent as a semantic bridge between textual commands and low-level actions. At its core, MIND introduces a multi-scale intent diffusion mechanism, where a holistic intent predictor captures global behavioral dynamics to guide overall behavior synthesis, while an immediate intent predictor provides step-wise, fine-grained signals for local behavior refinement at each diffusion step. This hierarchical intent formulation imposes a structured inductive bias for humanoid control, improving semantic alignment and behavioral naturalness. Furthermore, MIND encodes humanoid states into a latent space to enable more effective semantic intent modeling. Extensive experiments demonstrate that MIND outperforms existing methods and synthesizes coherent, physically plausible, and semantically aligned humanoid behaviors from text commands. Project page: https://binlee26.github.io/MIND_page.
May 21, 2026cs.CL

Structure Retention in Embedding Spaces as a Predictor of Benchmark Performance

In this paper, we show that high-performing embedding models organize their embedding spaces in a consistent way. We evaluate 25 contemporary embedding models on five MTEB tasks spanning four diverse task categories (retrieval, bitext mining, pair classification, and summarization) in both English and multilingual settings, and reveal that nearest-neighbor overlap and magnitude differences in independent component analysis (ICA) between paired text instances strongly correlate (even up to 0.97) with performance on the given task. Ultimately, we show that embedding tasks display varying degrees of linearity and reliance on retention of local information. Our results further the understanding of embeddings, their relation to model performance, and shed light on possible future training objectives and optimizing conditional embeddings.
May 20, 2026cs.CL

TextReg: Mitigating Prompt Distributional Overfitting via Regularized Text-Space Optimization

Large language models (LLMs) are highly sensitive to the prompts used to specify task objectives and behavioral constraints. Many recent prompt optimization methods iteratively rewrite prompts using LLM-generated feedback, but the resulting prompts often become longer, accumulate narrow sample-specific rules, and generalize poorly beyond the training distribution. We study this failure mode as prompt distributional overfitting and argue that it reflects a lack of representation control in discrete text-space optimization. We formalize this view through representational inefficiency, a dual-factor measure that decomposes prompt inefficiency into capacity cost and scope narrowness, attributing distributional prompt overfitting to their coupled growth during optimization. We propose TextReg, a regularization framework that realizes a soft-penalty objective through regularized textual gradients, combining Dual-Evidence Gradient Purification, Semantic Edit Regularization, and Regularization-Guided Prompt Update. Across multiple reasoning benchmarks, TextReg substantially improves out-of-distribution (OOD) generalization, with accuracy gains of up to +11.8% over TextGrad and +16.5% over REVOLVE.
May 20, 2026cs.CL

Assessing socio-economic climate impacts from text data

Recent advances in natural language processing (NLP) and large language models (LLMs) have enabled the systematic use of large-scale textual data from news, social media, and reports to create datasets with socio-economic impacts of climate hazards such as floods, droughts, storms, and multi-hazard events. As the field of text-as-data for impact assessment expands, so does its methodological complexity. Yet research remains fragmented, with no clear guidelines for defining what constitutes an impact, handling temporal and spatial biases, and selecting appropriate modeling and post-processing strategies. This lack of coherence limits transparency and comparability across studies. Here, we address this gap by synthesising common practices, describing key challenges specific to the use of text-as-data methods for analyzing socio-economic impact data, and proposing recommendations to address them. By providing guidance on best practices, we aim to support the construction of robust text-derived socio-economic impact datasets that can more accurately inform disaster risk management and attribution studies.
May 20, 2026cs.CL

HRM-Text: Efficient Pretraining Beyond Scaling

The current pretraining paradigm for large language models relies on massive compute and internet-scale raw text, creating a significant barrier to foundational research. In contrast, biological systems demonstrate highly sample-efficient learning through multi-timescale processing, such as the functional organization of the frontoparietal loop. Taking this as inspiration, we introduce HRM-Text, which replaces standard Transformers with a Hierarchical Recurrent Model (HRM) that decouples computation into slow-evolving strategic and fast-evolving execution layers. To stabilize this deep recurrence for language modeling, we introduce MagicNorm and warmup deep credit assignment. Furthermore, instead of standard raw-text pretraining, we train exclusively on instruction-response pairs using a task-completion objective and PrefixLM masking. Serving as an empirical existence proof of efficient pretraining, a 1B-parameter HRM-Text model trained from scratch on only 40 billion unique tokens and $1,500 budget achieves 60.7% on MMLU, 81.9% on ARC-C, 82.2% on DROP, 84.5% on GSM8K, and 56.2% on MATH. Despite utilizing roughly 100-900x fewer training tokens and 96-432x less estimated compute than standard baselines, HRM-Text performs competitively with 2-7B parameter open models. These results demonstrate that co-designing architectures and objectives can radically reduce the compute-to-performance ratio, making pretraining from scratch accessible to the broader research community.
May 4, 2026cs.AI

FitText: Evolving Agent Tool Ecologies via Memetic Retrieval

A semantic gap separates how users describe tasks from how tools are documented. As API ecosystems scale to tens of thousands of endpoints, static retrieval from the initial query alone cannot bridge this gap: the agent's understanding of what it needs evolves during execution, but its tool set does not. We identify this retrieval interface, not planning, as the binding constraint on end-to-end agent performance, and introduce FitText, a training-free framework that makes retrieval dynamic by embedding it directly in the agent's reasoning loop. FitText treats retrieval as test-time evolution of hypotheses: the agent generates natural-language pseudo-tool descriptions (revisable beliefs about the tool it needs), refines them iteratively using retrieval feedback, and explores diverse alternatives through stochastic generation. Memetic Retrieval adds evolutionary selection pressure over candidate descriptions, guided by a tool memory that avoids redundant search. On ToolRet (three domains), FitText's reformulation strategies improve NDCG@5 by 2.7 to 10.6 points over static query retrieval across all base models; on StableToolBench (16,464 APIs) with GPT-5.4-mini, Memetic reaches an 84.3% pooled pass rate, a 26.7-point absolute gain over static query retrieval.
Apr 24, 2026cs.CL

Dynamically Acquiring Text Content to Enable the Classification of Lesser-known Entities for Real-world Tasks

Existing Natural Language Processing (NLP) resources often lack the task-specific information required for real-world problems and provide limited coverage of lesser-known or newly introduced entities. For example, business organizations and health care providers may need to be classified into a variety of different taxonomic schemes for specific application tasks. Our goal is to enable domain experts to easily create a task-specific classifier for entities by providing only entity names and gold labels as training data. Our framework then dynamically acquires descriptive text about each entity, which is subsequently used as the basis for producing a text-based classifier. We propose a novel text acquisition method that leverages both web and large language models (LLMs). We evaluate our proposed framework on two classification problems in distinct domains: (i) classifying organizations into Standard Industrial Classification (SIC) Codes, which categorize organizations based on their business activities; and (ii) classifying healthcare providers into healthcare provider taxonomy codes, which represent a provider's medical specialty and area of practice. Our best-performing model achieved macro-averaged F1-scores of 82.3% and 72.9% on the SIC code and healthcare taxonomy code classification tasks, respectively.
Apr 23, 2026cs.CL

Subject-level Inference for Realistic Text Anonymization Evaluation

Current text anonymization evaluation relies on span-based metrics that fail to capture what an adversary could actually infer, and assumes a single data subject, ignoring multi-subject scenarios. To address these limitations, we present SPIA (Subject-level PII Inference Assessment), the first benchmark that shifts the unit of evaluation from text spans to individuals, comprising 675 documents across legal and online domains with novel subject-level protection metrics. Extensive experiments show that even when over 90% of PII spans are masked, subject-level inference protection drops as low as 33%, leaving the majority of personal information recoverable through contextual inference. Furthermore, target-subject-focused anonymization leaves non-target subjects substantially more exposed than the target subject. We show that subject-level inference-based evaluation is essential for ensuring safe text anonymization in real-world settings.
Apr 22, 2026cs.CL

Decoding Text Spans for Efficient and Accurate Named-Entity Recognition

Named Entity Recognition (NER) is a key component in industrial information extraction pipelines, where systems must satisfy strict latency and throughput constraints in addition to strong accuracy. State-of-the-art NER accuracy is often achieved by span-based frameworks, which construct span representations from token encodings and classify candidate spans. However, many span-based methods enumerate large numbers of candidates and process each candidate with marker-augmented inputs, substantially increasing inference cost and limiting scalability in large-scale deployments. In this work, we propose SpanDec, an efficient span-based NER framework that targets this bottleneck. Our main insight is that span representation interactions can be computed effectively at the final transformer stage, avoiding redundant computation in earlier layers via a lightweight decoder dedicated to span representations. We further introduce a span filtering mechanism during enumeration to prune unlikely candidates before expensive processing. Across multiple benchmarks, SpanDec matches competitive span-based baselines while improving throughput and reducing computational cost, yielding a better accuracy-efficiency trade-off suitable for high-volume serving and on-device applications.
Apr 22, 2026cs.CL

Text-to-Distribution Prediction with Quantile Tokens and Neighbor Context

Many applications of LLM-based text regression require predicting a full conditional distribution rather than a single point value. We study distributional regression under empirical-quantile supervision, where each input is paired with multiple observed quantile outcomes, and the target distribution is represented by a dense grid of quantiles. We address two key limitations of current approaches: the lack of local grounding for distribution estimates, and the reliance on shared representations that create an indirect bottleneck between inputs and quantile outputs. In this paper, we introduce Quantile Token Regression, which, to our knowledge, is the first work to insert dedicated quantile tokens into the input sequence, enabling direct input-output pathways for each quantile through self-attention. We further augment these quantile tokens with retrieval, incorporating semantically similar neighbor instances and their empirical distributions to ground predictions with local evidence from similar instances. We also provide the first theoretical analysis of loss functions for quantile regression, clarifying which distributional objectives each optimizes. Experiments on the Inside Airbnb and StackSample benchmark datasets with LLMs ranging from 1.7B to 14B parameters show that quantile tokens with neighbors consistently outperform baselines (~4 points lower MAPE and 2x narrower prediction intervals), with especially large gains on smaller and more challenging datasets where quantile tokens produce substantially sharper and more accurate distributions.
Apr 20, 2026cs.HC

Do LLMs Need to See Everything? A Benchmark and Study of Failures in LLM-driven Smartphone Automation using Screentext vs. Screenshots

With the rapid advancement of large language models (LLMs), mobile agents have emerged as promising tools for phone automation, simulating human interactions on screens to accomplish complex tasks. However, these agents often suffer from low accuracy, misinterpretation of user instructions, and failure on challenging tasks, with limited prior work examining why and where they fail. To address this, we introduce DailyDroid, a benchmark of 75 tasks in five scenarios across 25 Android apps, spanning three difficulty levels to mimic everyday smartphone use. We evaluate it using text-only and multimodal (text + screenshot) inputs on GPT-4o and o4-mini across 300 trials, revealing comparable performance with multimodal inputs yielding marginally higher success rates. Through in-depth failure analysis, we compile a handbook of common failures. Our findings reveal critical issues in UI accessibility, input modalities, and LLM/app design, offering implications for future mobile agents, applications, and UI development.
Apr 20, 2026cs.CV

DanceCrafter: Fine-Grained Text-Driven Controllable Dance Generation via Choreographic Syntax

Text-driven controllable dance generation remains under-explored, primarily due to the severe scarcity of high-quality datasets and the inherent difficulty of articulating complex choreographies. Characterizing dance is particularly challenging owing to its intricate spatial dynamics, strong directionality, and the highly decoupled movements of distinct body parts. To overcome these bottlenecks, we bridge principles from dance studies, human anatomy, and biomechanics to propose \textit{Choreographic Syntax}, a novel theoretical framework with a tailored annotation system. Grounded in this syntax, we combine professional dance archives with high-fidelity motion capture data to construct \textbf{DanceFlow}, the most fine-grained dance dataset to date. It encompasses 41 hours of high-quality motions paired with 6.34 million words of detailed descriptions. At the model level, we introduce \textbf{DanceCrafter}, a tailored motion transformer built upon the Momentum Human Rig. To circumvent optimization instabilities, we construct a continuous manifold motion representation paired with a hybrid normalization strategy. Furthermore, we design an anatomy-aware loss to explicitly regulate the decoupled nature of body parts. Together, these adaptations empower DanceCrafter to achieve the high-fidelity and stable generation of complex dance sequences. Extensive evaluations and user studies demonstrate our state-of-the-art performance in motion quality, fine-grained controllability, and generation naturalness.
Jun 3, 2025cs.CV

ReSpace: Text-Driven Autoregressive 3D Indoor Scene Synthesis and Editing

Scene synthesis and editing has emerged as a promising direction in computer graphics. Current trained approaches for 3D indoor scene generation either oversimplify object semantics through one-hot class encodings (e.g., 'chair' or 'table'), require masked diffusion for editing, ignore room boundaries, or rely on floor plan renderings that fail to capture complex layouts. LLM-based methods enable richer semantics via natural language, but lack editing functionality, are limited to rectangular layouts, or rely on weak spatial reasoning from implicit world models. We introduce ReSpace, a generative framework for autoregressive text-driven 3D indoor scene synthesis and editing. Our approach features a compact structured scene representation with explicit room boundaries that enables asset-agnostic deployment and frames scene manipulation as a next-token prediction task, supporting object addition, removal, and swapping via natural language. We employ supervised fine-tuning with a preference alignment stage to train a specialized language model for object addition that accounts for user instructions, spatial geometry, object semantics, and scene-level composition. We further introduce a voxelization-based evaluation metric capturing fine-grained geometric violations beyond 3D bounding boxes. Experiments surpass state-of-the-art on object addition and achieve superior human-perceived quality on the application of full scene synthesis, despite not being trained on it.
Feb 28, 2025cs.RO

FunHOI: Annotation-Free 3D Hand-Object Interaction Generation via Functional Text Guidance

Hand-object interaction(HOI) is the fundamental link between human and environment, yet its dexterous and complex pose significantly challenges for gesture control. Despite significant advances in AI and robotics, enabling machines to understand and simulate hand-object interactions, capturing the semantics of functional grasping tasks remains a considerable challenge. While previous work can generate stable and correct 3D grasps, they are still far from achieving functional grasps due to unconsidered grasp semantics. To address this challenge, we propose an innovative two-stage framework, Functional Grasp Synthesis Net (FGS-Net), for generating 3D HOI driven by functional text. This framework consists of a text-guided 3D model generator, Functional Grasp Generator (FGG), and a pose optimization strategy, Functional Grasp Refiner (FGR). FGG generates 3D models of hands and objects based on text input, while FGR fine-tunes the poses using Object Pose Approximator and energy functions to ensure the relative position between the hand and object aligns with human intent and remains physically plausible. Extensive experiments demonstrate that our approach achieves precise and high-quality HOI generation without requiring additional 3D annotation data.
Date pendingcs.CV

Slot2Text: Object-Centric Visual Tokenization for Efficient and Spatially Traceable Surgical MLLMs

Multimodal large language models (MLLM) for surgical scene understanding typically inject hundreds of dense visual tokens into a language model, leading to costly inference and limited spatial traceability for generated answers. We present Slot2Text, a dual-mode surgical MLLM that replaces dense representations of visual input with a compact set of regions encoded as slot latents. Instead of relying on contrastive alignment of the visual encoder with language, Slot2Text groups self-supervised vision features into a few regions--slots that are consumed by the language model as area-labeled visual tokens. Slot2Text-Fast uses the slot prefix to answer surgical questions. Slot2Text-Reason also identifies and locates areas relevant for reasoning, linking language outputs to corresponding slot tokens, masks or regions. Experiments on multiple visual question answering and visual grounding benchmarks show that Slot2Text-Fast is competitive with state-of-the-art baseline at a much lower cost, reducing the average total token consumption by a 91.8% and the visual prefix from 1,295 to 47 tokens (a 96.4% reduction). Slot2Text-Reason trades additional tokens and latency for explicit area identities, locations, and traceable spatial evidence. These results establish compact slot latents as an efficient default visual interface for surgical MLLMs, with grounded reasoning invoked when greater spatial traceability is required.