Trajectory-Guided Video Generation
Latest papers
19 papers7 papers in the last four weeks, with none the four weeks before. 0.0% of all new papers.
Dynamic object manipulation requires robots to anticipate target motion while replanning fast enough to avoid executing outdated actions. Existing approaches either rely on fast reactive control without an explicit future target state or encode anticipated motion only implicitly. World Action Models (WAMs) offer a promising alternative by coupling future visual prediction with action generation, but scene-level video objectives may underrepresent target dynamics that are critical for manipulation, while iterative video-action denoising introduces substantial latency. We present TrajWAM, a trajectory-guided world action model for efficient dynamic robotic manipulation. Our key insight is to explicitly ground future visual imagination in predicted target-object motion and use the resulting future representation to condition action generation, while preserving this anticipation pathway after acceleration. Given a short history of object masks, a history-conditioned motion predictor forecasts future masks encoding the target object's trajectory. A lightweight Trajectory ControlNet then steers a pretrained video model toward trajectory-consistent futures. The resulting future representation conditions an action expert to predict executable action chunks. To enable one-step inference without breaking this interface, we introduce a decoupled distillation scheme that combines distribution matching for the video backbone, Trajectory ControlNet realignment, and action rollout distillation to support accurate one-step action prediction conditioned on the compressed future representation. Comprehensive evaluations in simulation and the real world show that TrajWAM achieves state-of-the-art performance on dynamic object manipulation tasks while enabling efficient one-step video-action inference. Project page: https://kevingeng3.github.io/TrajWAM/.
ViMoLa: Discrete Motion Tokens for Language-Guided Video Generation
Language-guided video generation often captures scene content while missing the requested motion. We present ViMoLa (Video Motion Language), which predicts a motion prior from language and injects it into a frozen image-to-video backbone. A spatial vector-quantized autoencoder compresses dense trajectories into 64 tokens from a 512-entry codebook; a 28M-parameter transformer predicts the tokens from text; and zero-gated cross-attention adapters condition every frozen Wan2.2 DiT block through forward hooks. Trained on 462K videos from Something-Somethingv2 and Kinetics-400, ViMoLa raises directional accuracy from 0.287 to 0.442 (chance 0.250), with similar measured generative quality. Across-prompt shuffled codes achieve 0.283, supporting the importance of prompt-matched token content. A low-rank adapter reaches 0.428 at 1.45% additional forward-pass FLOPs, and reusing the tokenizer and language model with newly trained CogVideoX adapters raises accuracy from 0.301 to 0.398. Control remains imperfect: oracle codes reach 0.531, compound-motion gains are smaller, and the adapter does not explicitly preserve token-to-patch assignments.
UniState: Unifying Memory and Intervention for Controllable World Simulation
World models offer increasingly rich environments for exploration, yet intervening in a world while observing the consequences from freely chosen viewpoints remains challenging. We tackle these challenges by introducing UniState, a framework for controllable world simulation built on a unified world-state representation. This representation unifies spatial memory and user interventions. Users specify object motion directly within spatial memory, while independently choosing the camera trajectory from which the resulting world state is observed. This unification makes the relationship between the scene and the requested changes explicit, removing ambiguity between object motion and viewpoint change from the control specification. Crucially, specifying an intervention does not require prescribing every resulting movement: the video model can synthesize additional motion within controlled objects and plausible interactions with their surroundings. We develop training and sampling strategies that help generated videos follow the specified object motion and camera trajectory while preserving this capacity to generate responses beyond the prescribed transformations. Experiments demonstrate more accurate joint object and camera control than the existing methods, alongside qualitative evidence that intervention-induced scene changes persist across rollouts.
MotionShift: Environment-Compatible Motion Transfer via Planner-Evaluator Synergistic Adaptation
Existing motion transfer methods excel at exact, rigid motion replication from reference videos to target scenes, whereas they often fail to account for the compatibility between the transferred motion and the target scene environment in accordance with physical laws. In this work, we propose MotionShift, a novel motion transfer framework that achieves high-fidelity motion transfer while ensuring physical compatibility with the target scene. In particular, we design a planner--evaluator iterative motion adaptation mechanism, in which a Large Language Model (LLM) acts as the planner to generate motion trajectories by leveraging its strong semantic reasoning capabilities, while a Vision-Language Model (VLM) serves as the evaluator to rectify the motion based on its superior visual perception and scene understanding. Through this planner--evaluator synergistic reasoning process, the motion is adapted to the target scene in a training-free manner. The adapted motion is then used as a generative condition for an image-to-video (I2V) model to render videos in the target scene. Extensive experiments demonstrate that MotionShift achieves high-fidelity and physically compatible motion transfer across diverse and complex scenes. Moreover, we show that MotionShift can be readily integrated into existing trajectory-conditioned I2V models, endowing them with realistic motion transfer capabilities.
Holo4D: Holistic 4D Reconstruction as Geometric Control for Video Diffusion
Synthesizing a monocular video from a new camera trajectory requires preserving the observed scene geometry and motion while completing regions that become newly visible. Feed-forward 4D reconstructors recover the structure of the observed scene, whereas video diffusion models provide a generative prior for completing unseen content. We introduce Holo4D, a video reshooting framework that uses reconstructed 3D trajectories as a holistic source-view 4D scaffold. We project these trajectories into the requested views and encode their geometry and source appearance to guide a pretrained video diffusion model. Together with the source video and target cameras, the scaffold grounds generation in reconstructed observations while leaving unsupported regions to the generative prior. Experiments demonstrate the value of trajectory-based conditioning for camera control and novel-view synthesis. The framework accommodates different 4D reconstructors without retraining the video generator, allowing it to benefit from future advances in source reconstruction. More details can be found in our project page.
GeoV2V: Geometry-Grounded Video Diffusion Model for Driving Scene Generation
Novel view synthesis under trajectory changes is essential for autonomous driving simulation, yet existing methods struggle to generate consistent videos when extrapolating to unseen viewpoints such as lane shifts. Reconstruction-based approaches maintain geometric consistency but degrade in visual quality under large viewpoint changes, while reconstruct-then-restore methods often produce visually plausible frames yet suffer from geometric and temporal inconsistencies. We present GeoV2V, a geometry-grounded video-to-video diffusion framework that synthesizes temporally coherent driving videos along novel trajectories by integrating LiDAR and depth-derived geometric priors with full-video conditioning in the Wan 2.1 backbone. A key challenge in learning cross-lane transformations is the lack of synchronized multi-trajectory supervision in real-world datasets. To address this, we also introduce Para4D, a synthetic dataset capturing synchronized multi-lane driving videos within dynamic scenes, which provides explicit supervision for lane-shift generation and serves as a strong training prior for geometry-consistent view synthesis. Experiments on Waymo, nuScenes, and Para4D demonstrate state-of-the-art performance in visual quality, geometric consistency, and robustness to complex lighting dynamics under large trajectory shifts. Project page: https://xiyuche.github.io/GeoV2V/
Parametric Trajectory Distillation for Few-Step Video Generation
Video diffusion and flow models require many sequential evaluations, making generation computationally expensive. Few-step distillation reduces this cost but poses a capacity allocation problem: a student must match the teacher's iterative generation with far less sequential computation. Existing trajectory methods ask the student to reproduce teacher transitions that are highly curved at high noise, which can exceed its capacity and degrade fine detail. We introduce Parametric Trajectory Distillation (PTD), which lets the student parameterize teacher trajectory segments as polynomials and learn from teacher guidance along its own predicted path. PTD is designed to let the learned curvature adapt to the backbone's predictive capacity, preserving motion and diversity. The curvature head is used only in training; inference keeps the original backbone architecture. On Wan2.1-14B, four-step PTD sets a new state of the art for trajectory distillation, significantly improving dynamic quality and naturalness over PDD, the best-performing trajectory-only method on this model, under the same training setting. On the 33B audio-video MiniMax-H3, LoRA-trained PTD significantly improves diversity and naturalness over the state-of-the-art LightX2V Turbo. Blinded human votes give PTD 55.1% and 63.4% preference shares against PDD and LightX2V Turbo. Project page: https://alan-lanfeng.github.io/PTD/.
MotionSpec: Spectral Trajectory Supervision for Motion-Consistent Video Generation
Recent advances in text-to-video generation have enabled high-fidelity visual synthesis, yet realistic motion remains challenging. Generated videos may exhibit temporal discontinuities, inconsistent action progression, and structural distortions during complex movements. Even when individual frames appear realistic, the underlying motion may evolve in inconsistent or implausible ways. Standard generative objectives provide limited motion-specific supervision, leaving motion evolution insufficiently constrained. In this paper, we propose MotionSpec, a motion supervision framework centered on Spectral Trajectory Consistency (STC). STC constructs dense anchor-relative motion trajectories and transforms them into motion spectral volumes via a temporal Fourier transform. By aligning the spectral amplitude and phase of predicted and target trajectories, STC constrains both motion strength across temporal frequencies and the temporal organization of motion. To complement this trajectory-level supervision, we introduce Local Flow Consistency (LFC), which aligns consecutive-frame optical flow between predicted and target videos to stabilize local motion transitions. Experiments demonstrate that MotionSpec consistently improves motion consistency, temporal coherence, and plausibility while preserving visual fidelity.
FlexComposer: Unified Video Compositing from Images to Dynamic Footage with Flexible Trajectory Control
Generative video compositing, which involves inserting external assets seamlessly into existing video sequences, is essential for content creation and visual effects. However, existing approaches suffer from a control-fidelity trade-off: they either hallucinate motion from static images, failing to preserve the dynamics of pre-animated assets, or lack fine-grained spatial control for precise asset placement along user-defined trajectories. We propose FlexComposer, a unified framework that standardizes video compositing as a trajectory-guided conditional generation task, enabling the seamless integration of both static images and dynamic footage. Our approach introduces three key designs: (1) a Unified Canonical Foreground Representation that decouples an object's intrinsic motion from its global displacement, standardizing heterogeneous inputs into a stabilized, centered latent space; (2) a Spatial-Aware Latent Injection strategy that exploits the translation equivariance of VAE latent spaces to transport canonical features onto target trajectories via a parameter-free mechanism; and (3) a Hybrid Dataset and Synthetic-to-Real Curriculum that synergizes procedural simulation, real-world cinematic footage, and generative data to implicitly learn physically plausible illumination and shadow harmonization. This unified design handles diverse inputs from product photos to dynamic subjects achieving high-fidelity motion control and environmental integration without the need for explicit 3D reconstruction or auxiliary learnable adapters. Extensive experiments demonstrate that FlexComposer outperforms state-of-the-art methods in visual quality, temporal consistency, and trajectory adherence.
Track the Noise, Move the World:3D-Grounded Motion-Consistent Noise for Controllable Video Generation
Modern image-and-text-to-video diffusion models can synthesize highly realistic videos by iteratively denoising an initial Gaussian noise tensor conditioned on reference image and text inputs. However, existing approaches still lack precise and unified controllability over both object motion and camera motion within a single generation process. We present UniCaMo, a unified framework that enables simultaneous control of object trajectories and camera viewpoints by directly constructing the input noise of the diffusion model. Specifically, UniCaMo builds a shared 3D-grounded motion-consistent noise space across latent video frames. Sparse 3D point tracks are used to warp the Gaussian noise of the reference frame along desired object trajectories, while a virtual spherical noise representation provides globally consistent noise values for newly revealed scene regions under camera motion. By combining local track-guided noise warping with global sphere-based noise sampling, UniCaMo maintains geometric and temporal consistency under both object movement and viewpoint changes. Because UniCaMo modifies only the input noise, it requires no auxiliary adapters, control branches, or architectural changes to the underlying video diffusion model. With lightweight LoRA fine-tuning on large pretrained video diffusion models, including Wan 2.1 (14B), UniCaMo achieves state-of-the-art results in both video quality and motion controllability on standard controllable video generation benchmarks.
TrajLoc: Trajectory-Attention Localization for Multi-Object Motion Control
Controlling the motion of multiple objects in image-to-video (I2V) generation requires preserving object identities while enforcing adherence to distinct target trajectories. This becomes particularly challenging as the number of objects increases and their paths intersect or occlude one another. Existing approaches entangle multiple trajectories within a shared, dense conditioning signal, making object-level correspondence difficult to preserve in crowded scenes. We depart from this paradigm and enforce a strict, per object spatial constraint that isolates instances independently. Our method, TrajLoc, achieves this directly within the attention layers by substituting the cross-attention weights of each object token with a Gaussian heatmap centered on its target location at every frame. The same per object token interface carries trajectory and depth through a learned embedding and preserves identity by encoding first frame appearance in place of an object token. Evaluations across six datasets, featuring up to 20 simultaneously controlled objects and out of distribution real world scenes, demonstrate that our method consistently improves both visual fidelity and trajectory adherence. Applied to two architecturally distinct backbones (CogVideoX 5B and WaN 2.1 14B), our approach achieves average gains of +4.3 dB PSNR and a 51% reduction in trajectory end point error compared to the strongest baselines. Project page: https://sela-omer.github.io/traj-loc/
WorldCraft: From Camera Navigation to Object Manipulation in Interactive Video World Models
Recent video world models enable interactive camera navigation but provide limited control over individual objects. We study persistent object-state control in autoregressive video world models, where an object-trajectory action must remain effective across viewpoint changes, generation chunks, and intervals of temporary invisibility. This setting introduces an action-memory conflict because autoregressive memory records the last observed object state, whereas an intervening action may update that state off-screen. We present WorldCraft, the first camera-navigable autoregressive video world model to jointly compose camera navigation and object-trajectory control. Given a user-selected object and a 2D motion path, Normalized World Trajectory (NWT) anchors the path in a normalized world coordinate system and projects it into each camera view, producing a consistent object-action signal throughout the autoregressive rollout. Trajectory-Anchored State Persistence (TASP) combines persistent NWT guidance with selective memory refresh to maintain action-updated object states through off-screen intervals and re-entry. A pathway-selective LoRA introduces object control while retaining the pretrained camera controller. WorldCraft achieves accurate composable camera-object control and preserves camera fidelity. We further find that it maintains action-updated object states across extended intervals of complete target invisibility without off-screen trajectory supervision.
Video Reconstruction using Diffusion-based Image-to-Video Generation with Trajectory Guidance
This paper addresses the problem of reconstructing missing or dropped frames in top-down drone video of autonomous surface vehicles performing structured maritime manoeuvres. We propose a pipeline that converts raw GPS telemetry and a single reference frame into a trajectory-guided video sequence using a pre-trained image-to-video diffusion model, requiring no domain-specific fine-tuning. GPS coordinates from onboard telemetry logs are projected into image space via an equirectangular mapping, producing per-vessel motion cues that condition the SG-I2V diffusion model. The generated frames are evaluated against ground-truth video using perceptual, temporal and trajectory-based metrics, and benchmarked against optical flow extrapolation and RIFE interpolation baselines. SG-I2V produces the most naturally appearing frames among all methods (BRISQUE 25.52, closest to ground-truth 23.64), the most realistic motion magnitude (temporal smoothness 1.14 vs. ground truth 1.42), and the strongest GPS trajectory adherence (9.31px vs. 28.70px for ground-truth, the latter reflecting approximate temporal alignment between footage and GPS logs rather than generation error), demonstrating that trajectory-guided diffusion synthesis is a viable approach to maritime video reconstruction under challenging low-texture, small-object conditions.
Tora3: Trajectory-Guided Audio-Video Generation with Physical Coherence
Audio-video (AV) generation has recently made strong progress in perceptual quality and multimodal coherence, yet generating content with plausible motion-sound relations remains challenging. Existing methods often produce object motions that are visually unstable and sounds that are only loosely aligned with salient motion or contact events, largely because they lack an explicit motion-aware structure shared by video and audio generation. We present Tora3, a trajectory-guided AV generation framework that improves physical coherence by using object trajectories as a shared kinematic prior. Rather than treating trajectories as a video-only control signal, Tora3 uses them to jointly guide visual motion and acoustic events. Specifically, we design a trajectory-aligned motion representation for video, a kinematic-audio alignment module driven by trajectory-derived second-order kinematic states, and a hybrid flow matching scheme that preserves trajectory fidelity in trajectory-conditioned regions while maintaining local coherence elsewhere. We further curate PAV, a large-scale AV dataset emphasizing motion-relevant patterns with automatically extracted motion annotations. Extensive experiments show that Tora3 improves motion realism, motion-sound synchronization, and overall AV generation quality over strong open-source baselines. Project page: https://ali-videoai.github.io/tora3_page.
Toward Physically Consistent Driving Video World Models under Challenging Trajectories
Video generation models have shown strong potential as world models for autonomous driving simulation. However, existing approaches are primarily trained on real-world driving datasets, which mostly contain natural and safe driving scenarios. As a result, current models often fail when conditioned on challenging or counterfactual trajectories-such as imperfect trajectories generated by simulators or planning systems-producing videos with severe physical inconsistencies and artifacts. To address this limitation, we propose PhyGenesis, a world model designed to generate driving videos with high visual fidelity and strong physical consistency. Our framework consists of two key components: (1) a physical condition generator that transforms potentially invalid trajectory inputs into physically plausible conditions, and (2) a physics-enhanced video generator that produces high-fidelity multi-view driving videos under these conditions. To effectively train these components, we construct a large-scale, physics-rich heterogeneous dataset. Specifically, in addition to real-world driving videos, we generate diverse challenging driving scenarios using the CARLA simulator, from which we derive supervision signals that guide the model to learn physically grounded dynamics under extreme conditions. This challenging-trajectory learning strategy enables trajectory correction and promotes physically consistent video generation. Extensive experiments demonstrate that PhyGenesis consistently outperforms state-of-the-art methods, especially on challenging trajectories. Our project page is available at: https://wm-research.github.io/PhyGenesis/.
SAW: Toward a Surgical Action World Model via Controllable and Scalable Video Generation
A surgical world model capable of generating realistic surgical action videos with precise control over tool-tissue interactions can address fundamental challenges in surgical AI and simulation -- from data scarcity and rare event synthesis to bridging the sim-to-real gap for surgical automation. However, current video generation methods, the very core of such surgical world models, require expensive annotations or complex structured intermediates as conditioning signals at inference, limiting their scalability. Other approaches exhibit limited temporal consistency across complex laparoscopic scenes and do not possess sufficient realism. We propose Surgical Action World (SAW) -- a step toward surgical action world modeling through video diffusion conditioned on four lightweight signals: language prompts encoding tool-action context, a reference surgical scene, tissue affordance mask, and 2D tool-tip trajectories. We design a conditional video diffusion approach that reformulates video-to-video diffusion into trajectory-conditioned surgical action synthesis. The backbone diffusion model is fine-tuned on a custom-curated dataset of 12,044 laparoscopic clips with lightweight spatiotemporal conditioning signals, leveraging a depth consistency loss to enforce geometric plausibility without requiring depth at inference. SAW achieves state-of-the-art temporal consistency (CD-FVD: 199.19 vs. 546.82) and strong visual quality on held-out test data. Furthermore, we demonstrate its downstream utility for (a) surgical AI, where augmenting rare actions with SAW-generated videos improves action recognition (clipping F1-score: 20.93% to 43.14%; cutting: 0.00% to 8.33%) on real test data, and (b) surgical simulation, where rendering tool-tissue interaction videos from simulator-derived trajectory points toward a visually faithful simulation engine.
FlashMotion: Few-Step Controllable Video Generation with Trajectory Guidance
Recent advances in trajectory-controllable video generation have achieved remarkable progress. Previous methods mainly use adapter-based architectures for precise motion control along predefined trajectories. However, all these methods rely on a multi-step denoising process, leading to substantial time redundancy and computational overhead. While existing video distillation methods successfully distill multi-step generators into few-step, directly applying these approaches to trajectory-controllable video generation results in noticeable degradation in both video quality and trajectory accuracy. To bridge this gap, we introduce FlashMotion, a novel training framework designed for few-step trajectory-controllable video generation. We first train a trajectory adapter on a multi-step video generator for precise trajectory control. Then, we distill the generator into a few-step version to accelerate video generation. Finally, we finetune the adapter using a hybrid strategy that combines diffusion and adversarial objectives, aligning it with the few-step generator to produce high-quality, trajectory-accurate videos. For evaluation, we introduce FlashBench, a benchmark for long-sequence trajectory-controllable video generation that measures both video quality and trajectory accuracy across varying numbers of foreground objects. Experiments on two adapter architectures show that FlashMotion surpasses existing video distillation methods and previous multi-step models in both visual quality and trajectory consistency.
HECTOR: Hybrid Editable Compositional Object References for Video Generation
Real-world videos naturally portray complex interactions among distinct physical objects, effectively forming dynamic compositions of visual elements. However, most current video generation models synthesize scenes holistically and therefore lack mechanisms for explicit compositional manipulation. To address this limitation, we propose HECTOR, a generative pipeline that enables fine-grained compositional control. In contrast to prior methods,HECTOR supports hybrid reference conditioning, allowing generation to be simultaneously guided by static images and/or dynamic videos. Moreover, users can explicitly specify the trajectory of each referenced element, precisely controlling its location, scale, and speed (see Figure1). This design allows the model to synthesize coherent videos that satisfy complex spatiotemporal constraints while preserving high-fidelity adherence to references. Extensive experiments demonstrate that HECTOR achieves superior visual quality, stronger reference preservation, and improved motion controllability compared with existing approaches.
CamDirector: Towards Long-Term Coherent Video Trajectory Editing
Video (camera) trajectory editing aims to synthesize new videos that follow user-defined camera paths while preserving scene content and plausibly inpainting previously unseen regions, upgrading amateur footage into professionally styled videos. Existing VTE methods struggle with precise camera control and long-range consistency because they either inject target poses through a limited-capacity embedding or rely on single-frame warping with only implicit cross-frame aggregation in video diffusion models. To address these issues, we introduce a new VTE framework that 1) explicitly aggregates information across the entire source video via a hybrid warping scheme. Specifically, static regions are progressively fused into a world cache then rendered to target camera poses, while dynamic regions are directly warped; their fusion yields globally consistent coarse frames that guide refinement. 2) processes video segments jointly with their history via a history-guided autoregressive diffusion model, while the world cache is incrementally updated to reinforce already inpainted content, enabling long-term temporal coherence. Finally, we present iPhone-PTZ, a new VTE benchmark with diverse camera motions and large trajectory variations, and achieve state-of-the-art performance with fewer parameters.