Turn-Taking in Dialogue
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9 papers in the last four weeks, up 125% on the four weeks before. 0.1% of all new papers.
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Full-duplex spoken dialogue models listen and speak at the same time, enabling voice agents to have natural, low-latency interactions that turn-based systems cannot offer. However, they are commonly evaluated against single-sided interlocutors: pre-recorded audio that cannot react, or an automated examiner that reacts in real time but only administers a fixed sequence of tests and is never graded. These single-sided frameworks evaluate only half of a two-body problem, where turn-taking, overlap, and interruption are joint products of two coupled speakers. We propose DyaFDB, a framework that evaluates full-duplex models in a dyadic setup: two models converse directly under assigned roles with cooperative or conflicting goals, and both sides are scored offline with an external judge. DyaFDB probes how the two models behave toward each other, such as how they take turns or carry an assigned role under different interests. We instantiate four tasks as 140 scenarios and record 7,560 conversations, covering six self- and cross-play pairings. Throughout the experiments, we observe that how a model behaves continually reshapes its partner. We thus demonstrate that each model must be both the examiner and examinee of the other, and no single fixed interlocutor can play both parts. We will release the scenarios, role prompts, and recording protocols between two full-duplex models, without any pre-recorded audio.
AdaptDuplex: from static to adaptive full-duplex spoken dialogue
Full-duplex spoken dialogue requires simultaneous listening and speaking at sub-second latency, under conversational timing and cognitive demands that change moment to moment. Yet current models mostly impose static operating points, lacking a systematic mechanism for adaptive decisions. We present AdaptDuplex, which extends Qwen3-Omni with such a mechanism, co-designed across three layers. A compact token-level protocol represents every window as a canonical sequence, trains dual-stream alignment through a bounded text lead over speech, and exposes every behavioral decision as an explicit token for training-free runtime control via logits bias. Adaptive mechanisms dynamically predict among discrete window durations and augment direct response as needed with non-blocking cognitive consolidation and multi-flight external reasoning. A progressive pipeline introduces these behaviors through a three-stage Thinker curriculum, then Talker-only and joint SFT, with GRPO as a preliminary increment. On Full-Duplex-Bench v1 and v1.5, AdaptDuplex outperforms DuplexOmni on 18 of 21 comparable turn-taking, overlap-behavior, and timing metrics and MiniCPM-o 4.5 on 19 of 22, with gains in both interaction decisions and response timing. On human-recorded HumDial-FDBench, it attains the top Final score (69.6) of the compared duplex models.
A Harness for Synthesizing Diverse Naturalistic Full-Duplex Conversations
Full-duplex dialogue systems, which listen while speaking, must distinguish a completed turn from a pause within a turn and an interruption that requests a turn from a brief acknowledgment or speech addressed to a third party. Yet existing conversational corpora provide limited control over these events and limited labels for their intent. We present a pipeline for synthesizing intent-labeled, two-channel conversational speech from relational event lists. An LLM authors each event's speaker, text, conversational act, and attachment to an earlier event without predicting absolute timestamps. Events are synthesized independently, aligned with their source text, and placed on a shared clock, so turn-taking landmarks are measured from the rendered signal while silence durations are specified or sampled from turn-taking distributions. The pipeline covers 42 phenomena across eight families in English and Mandarin, derives frame-level system actions from authored intent, and promotes diversity using small, diverse sets of prior examples and batch prompts that request alternatives with self-reported probabilities. Ablations show gains in each targeted diversity dimension. On a four-action label space for taking, holding, releasing, and not holding the conversational floor, a semantic voice-activity detector using only current and past audio reaches start-speaking and start-listening F1 scores of 0.819 and 0.802. When generating its own responses, the full-duplex speech model Moshi takes 0.85 of the reference turns after fine-tuning on the generated corpus, compared with 0.44 before fine-tuning. Its frame-level precision for predicting system-floor occupancy rises from 0.46 to 0.88. With reference context at each step, its frame-level floor F1 rises from 0.893 to 0.962. These results show that controlled synthesis can provide learnable and transferable supervision for full-duplex turn management.
Neither Silence nor Overlap Is Failure: Intent-Conditioned Evaluation of Turn-Taking in Full-Duplex Spoken Dialogue Models
Benchmarks for full-duplex spoken dialogue models score turn-taking with binary fixed-window rules that reward immediate response or silence by completeness of the prior turn. We argue that the appropriateness of a response offset, whether delayed silence or anticipatory overlap, is conditional on the speaker's latent intent, identifiable only from that speaker's behavior. We introduce TACT, a benchmark of 9,728 episodes and 73.2 hours from five dyadic corpora; each episode carries dialogue history, a per-speaker memory profile, and an annotator-derived posterior over six intent classes. Scoring replaces binary windows with a strictly proper threshold-weighted continuous ranked probability score whose weights are intent-conditioned timing kernels fitted to human floor-transfer-offset distributions, proving boundedness, consistency, and binary reduction. Across eleven systems the best model reaches 0.47 against a human topline of 0.86, is nearly invariant to speaker profiles, and TACT agrees with human judgments at Spearman 0.81 versus 0.46 for binary metrics.
Full-Duplex Speech Models Take the Floor When Asked, Not When Needed
Full-duplex speech models listen and speak at once, promising always-on assistants. Yet they must also decide when they should speak. Human listeners speak when addressed or when the speaker stops, but also self-select to correct a false claim, supply a missing word, or warn of danger. We ask whether full-duplex models do the same. To separate the reason to speak from the opportunity, we construct context-matched English monologues in which only the trigger utterance varies within a topic, define 10 conditions from turn-allocation rules, and compress inter-word pauses to limit opportunities created by silence. Across five model families, being addressed and silence are far more reliable triggers than false facts or hazards. Frame-level text-token probabilities in Moshi and PersonaPlex are lower for false facts than for Neutral when averaged over the first 2,s after trigger end. Pauses or permission to interrupt do not close this gap either. Given the floor, Moshi and PersonaPlex answer most direct questions, yet the proportion of non-empty false-fact replies that challenge the claim is only .14--.15, and the proportion of hazard replies that warn of danger is .04--.07. This paper thus identifies a gap in both speech initiation and response content. Closing it requires genuine content understanding and intervention decisions grounded in it.
Same Words, Different Actions: Paired Turn-Taking Evaluation under Rewritten Dialogue Contexts
Real-time spoken dialogue systems must distinguish interruptions that require yielding the floor from backchannels that permit continued speaking. Existing benchmarks typically score events independently and may therefore assign high scores to systems with fixed action preferences rather than context-sensitive decision policies. We introduce ECHO, a paired diagnostic benchmark for Chinese turn-taking evaluation. ECHO pairs examples with the same overlap transcript but contrasting preceding multi-turn dialogue contexts, with one requiring Yield and the other Keep. It additionally includes off-talk examples for diagnosing unnecessary yielding. We introduce pair accuracy, which requires correct decisions on both members of a pair and assigns no credit to constant-action policies. Experiments on four speech systems show that three exhibit a severe over-yielding bias: they correctly keep the floor on fewer than 13% of backchannels, resulting in near-zero pairwise success rates equal or less than 4%. While the remaining system remains comparatively balanced across contexts, these findings broadly demonstrate that interruption-only evaluation can severely overestimate practical turn-taking reliability.
Audio-Visual Turn-taking Prediction in Cocktail Party Scenarios
Current predictive turn-taking models (PTTMs) achieve strong performance on benchmarks with controlled acoustic conditions and clean audio signals. Their generalisation to conversations with overlapping speech and background interference remains underexplored. In this research, we evaluate audio-visual PTTMs trained with clean data on a challenging cocktail-party testbed derived from the AVCocktail dataset, and analyse their adaptation behaviour to this new domain. Experimental results show consistent performance degradation across audio and visual modalities under noisy conditions, with up to 38% relative drop in weighted F1. Fine-tuning on the new domain improves robustness, but gains vary across modalities and depend on the size of the available pre-training data. These findings provide insights into the different generalisation and adaptation capabilities of the audio and visual modalities, and indicate the need for robust modelling strategies to adapt to the complexities of human interactions in noise. All code and turn labels are made publicly available to facilitate further research.
Less can be More: What Aspects of Speech Drive End-of-Turn Detection
In conversational AI, detecting when a speaker has finished talking is crucial for natural turn taking. While recent work incorporates semantics, the relative contribution of different modalities remains unclear. We present a controlled ablation of acoustic, prosodic, and semantic signals for streaming end of turn detection using a lightweight trimodal classifier. Under identical training conditions, the acoustic prosodic combination achieves the best balance of accuracy and latency, achieving utterance F1 of 0.93 with 7.8% false alarms at 400ms median latency. Adding text increases premature detections without improving performance. Feature space analysis confirms that prosodic features have the strongest class separability, while text representations overlap substantially. These findings suggest that turn-taking is primarily conveyed through intonation and silence patterns rather than semantic completeness, enabling faster and more reliable systems without expensive text inference.
DuplexDrama: A Synthesized Dialogue Dataset with Scenarios, Full-Duplex Behaviors, Expressive Speech, and Sound Events
We present DuplexDrama, the first synthesized spoken dialogue dataset that simultaneously covers four dimensions: (i) complete persona and scenario settings; (ii) three full-duplex behaviors (interruption, backchannel, incomplete); (iii) expressive speech with persona-aligned emotion labels; and (iv) script-aware sound events. DuplexDrama is built via a 4-stage pipeline; quality validation on both scripts and synthesized audio confirms its quality. We have produced more than 2,000 hours audio data with a 64-voice timbre pool spanning 13 personas and 5 age buckets; 3.8% of all turns carry at least one full-duplex behavior. This data has been validated through internal full-duplex model training. We will release a curated subset of 6,400 bilingual dialogues (800 h, Chinese ~500 h + English ~300 h) to advance full-duplex spoken dialogue model research. Data samples are available at our demo page and LLM-judge evaluation prompts will be released with the dataset.
Using Semantic Uncertainty to Estimate Transition Relevance in Turn-taking
Turn-taking is a fundamental mechanism that governs when interlocutors speak and listen. Although Spoken Dialogue Systems (SDS) exploit a range of linguistic, acoustic, and non-verbal cues, they produce ill-timed responses in unscripted interaction. A central challenge is anticipating Transition Relevance Places (TRPs), or opportunities, not obligations, for a listener to take the floor. Human listeners do not wait for turn endings; as an utterance unfolds, they use expectations about its developing meaning to anticipate TRPs and decide whether to take the floor. We examine whether these evolving expectations can be modeled through semantic uncertainty -- an LLM-derived measure of how strongly a turn so far constrains what may plausibly come next. To do so, we sample possible continuations of an ongoing turn and use changes in semantic dispersion to identify TRPs within turns. We evaluate this account on a dataset with TRP labels derived from real-time listener responses, rather than retrospective annotation. Our approach substantially outperforms prompt-based and fine-tuned text-only baselines, providing empirical support for the view that evolving semantic constraints inform perceived turn-taking opportunities in unscripted interaction.
Decoupling Turn-Taking from Semantics: A Decoupled Data Approach for Finite-State-Machine-Based Full-Duplex Dialogue
The Neural Finite State Machine (NFSM) framework offers a pragmatic path to full-duplex dialogue by serializing turn-taking control and response generation onto a single causal tape under the standard next-token prediction objective, thereby preserving semantic prowess at a low fine-tuning cost. However, its reliance on synthetic text data fundamentally limits turn-taking naturalness, as Large Language Models (LLMs) cannot faithfully simulate the fine-grained acoustic temporal dynamics of real human dialogues. In this work, we propose a decoupled data approach that learns turn-taking from real Human-Human (HH) spoken dialogues while shaping semantic behavior through configurable Human-Agent (HA) text dialogues. To operationalize this approach, we introduce a rule-based event-guided data transformation method that serializes HH spoken dialogues into FSM tapes by classifying turn-taking events and applying deterministic mapping rules, enabling scalable supervision without LLM-generated annotations. We further propose a Source-Aware Calibrated (SAC) Loss that jointly calibrates the long-tailed distribution of state transition tokens and channels each data source toward the capability it best supervises. Experiments show that our approach substantially improves turn-taking proficiency while recovering the foundation LLM's semantic capability. Our code and model are available at https://github.com/Liyht/def-fsm.
TEIDAN: A Multilingual Multiparty Dialogue Corpus
Multi-party interaction is a central setting for human communication and a necessary target for human-agent interaction systems that must participate in group conversation. Yet available corpora often focus on meetings, task-oriented interaction, text-based interaction, or acted scenarios, and fewer resources support cross-linguistic comparison of spontaneous face-to-face triadic discussion. This paper presents TEIDAN, a multilingual multimodal corpus that currently consists of Japanese and English three-party conversations. TEIDAN records groups of three participants discussing open-ended topics with individual pin microphones, a microphone array, and participant-facing cameras, and provides IPU-based transcripts for both language portions. Earlier studies used subsets of the Japanese portion for task-specific benchmarks in multi-party dialogue modeling; in contrast, this paper presents TEIDAN as a corpus resource spanning both Japanese and English, with planned expansion to additional languages. We describe the collection design, participants, recording setup, transcription format, and corpus statistics, and provide preliminary analyses to illustrate how TEIDAN can support research on turn-taking, addressee recognition, and multimodal grounding in human-human and human-agent interaction.
TurnBench: A Multi-Domain Benchmark for Turn-Taking Dynamics in Spoken Dialogue
Speakers in natural conversation take turns speaking and listening, deciding in real time when to take, hold, or yield the floor. However, turn-taking evaluation remains limited due to the lack of a consistent, linguistically grounded evaluation protocol and hand-annotated data covering diverse conversation types. To address this, we present TurnBench, a multi-domain benchmark that pairs a 30-hour, hand-labeled corpus of dyadic human conversation with a standardized evaluation protocol for end-of-turn and interruption detection. We set conversation type as a controllable experimental variable, covering six distinct interaction styles, and triple-annotate each conversation. Benchmarking 14 heterogeneous turn-taking systems, we find end-of-turn recall stable across types, while interruption false positives are strongly type-dependent and concentrated in backchannel-dense interaction styles. Although in smooth floor transfers human listeners begin speaking a median 151 ms before the current turn ends, no current system performs equivalently without incurring excessive false positives. We release our corpus, a 104-hour training set, and a public leaderboard with an interactive dataset viewer at https://turnbench.sesame.com.
X2-Turn: Frame-Synchronous Dual-Head Modeling for Joint Streaming ASR and Turn State Prediction
Accurate and responsive turn-taking is essential for spoken dialogue systems, which must distinguish in real time between user interruptions, backchannels that should be ignored, and the completion of an utterance. Prior modular approaches typically optimize turn state prediction at the utterance or fixed-chunk level, creating a mismatch with the continuous turn state estimate, and often depend on an auxiliary ASR model, which limits responsiveness and increases overall system complexity. Therefore, we present X2-Turn, a frame-synchronous turn state prediction method via delayed-stream modeling. Specifically, building on the pretrained Voxtral Realtime model, we introduce a frame-synchronous turn state head that operates in parallel with the ASR head on shared streaming representations, jointly predicting ASR tokens and fine-grained turn states at the frame level. Experiments on bilingual EasyTurn and Full-Duplex-Bench demonstrate that the proposed method achieves an effective trade-off between turn state accuracy and decision latency.
M3-DuplexBench: A Multi-Turn, Multilingual, Multidomain Benchmark for Full-Duplex Spoken Dialogue Models
Full-duplex spoken dialogue systems (FDSDSs) can listen while speaking, enabling natural behaviors such as smooth turn-taking, backchannel handling, and user barge-in handling. However, fair comparisons in multi-turn conversations remain a challenge. In addition, existing benchmarks provide limited coverage of languages and dialogue domains. We propose M3-DuplexBench, a multi-turn, multilingual, multidomain benchmark for FDSDSs. M3-DuplexBench supports English and Japanese and covers both casual conversation and multi-turn question answering. In addition, we evaluate models under multiple dialogue context settings, including single-turn, user-only, and teacher-forced full-context settings, to analyze how dialogue history affects model behavior. Experiments with recent FDSDSs reveal model-specific turn-taking characteristics, clear performance gaps across languages and domains, and mixed effects of dialogue context.
Cocktail-Talker: Multi-Speaker Dialog Modeling in Noisy Social Environments with Turn Action GRPO
Spoken dialog systems are typically designed for clean, dyadic interactions in which a single user and an assistant take turns speaking. Real-world social conversations, however, are often more ambiguous: multiple speakers may participate in the same conversation amid irrelevant speech and background noise. Each utterance may be directed to the assistant, addressed to another speaker, or completely irrelevant. In such settings, the assistant must decide not only what to say, but also whether to speak at all. In this paper, we introduce Cocktail-Talker, a speech LLM framework for multi-speaker spoken dialog modeling in noisy social environments. We model the assistant's behavior with three action tokens: <|respond|>, <|listen|>, and <|ignore|>, placed before a response or silence. Cocktail-Talker is trained via supervised finetuning and reinforcement learning to generate the appropriate action token and, only in <|respond|> mode, a speech response. To prepare the training data, we develop Cocktail-DialogGen, an LLM-based data pipeline that simulates realistic multi-speaker dialogs with speaker roles across diverse social settings. Together, these components take a step toward spoken dialog systems that interact more naturally and selectively in complex social environments.
DuplexGen: Adaptive Synthesis of Human-AI Turn-Taking Dialogues
Turn-taking is a central component of full-duplex interaction. Which turn-taking behaviors are appropriate varies with the scenario, yet current models apply a single norm regardless of context. This limitation originates in their training data: human-human speech corpora capture natural timing phenomena but provide little role grounding or scenario-specific norms, while heuristic or prompted synthesis methods inject turn-taking behaviors without basing them on human preferences. We introduce DuplexGen, a framework for generating dialogues with scenario-adaptive turn-taking by calibrating LLM predictions against a small set of slot-level human preference annotations. In six cooperative and competitive tasks, human turn-taking preferences differ systematically, and DuplexGen aligns substantially more closely with those preferences than uncalibrated prompting or training solely on generic human-human data; a full-duplex model trained on DuplexGen-generated data exhibits distinctive, human-preferred turn-taking behaviors. These results show that human calibration, not corpus scale or prompt design alone, is what allows turn-taking synthesis to be scenario-specific.
Low-Latency Turn-Taking via Context-Aware Preface Generation in a Real-World Dialogue Robot
Large language model (LLM)-based dialogue systems suffer response delays because generation begins only after final speech recognition. While fixed fillers are a workaround, they become unnatural over time. We propose a two-stage incremental framework that decouples prefatory-response preparation from speech onset. Once user intent becomes predictable, an intent readiness detector triggers LLM-based generation of a short prefatory response. Concurrently, a voice activity projection (VAP) model determines when to deliver it. Through a field experiment with a route-guidance robot in a shopping mall, we evaluated three conditions: no-filler, fixed-filler, and contextual-preface. Both fixed-filler and contextual-preface significantly reduced initial response latency relative to no-filler. Relative to fixed-filler, contextual-preface had significantly longer initial response latency but a significantly shorter initial-to-main gap. Exploratory ratings showed no significant differences. These results indicate a timing trade-off.
Modeling turn-taking with distant viewing: investigating silence thresholds in human and AI-generated discourse
This study investigates silence gaps in two kinds of audiovisual material. We analysed thirty US situational comedies and fifty-one synthetic podcasts generated with Google NotebookLM. Gaps were compared across speaker gender, assigned from a fundamental-frequency threshold estimated in Praat, and across production settings.
TurnNat: Automatic Evaluation of Turn-Taking Naturalness in Dyadic Spoken Dialogue
Turn-taking naturalness is central to full-duplex spoken dialogue systems, yet its automatic evaluation remains limited. Existing evaluations often rely on human judgments or behavior-specific timing metrics, making it difficult to compare heterogeneous timing failures within a unified framework. We propose TurnNat, a likelihood-based framework for automatic turn-taking naturalness evaluation in two-channel spoken dialogue. A causal turn-taking prediction model trained on natural conversations estimates future two-speaker voice-activity states, and the negative log-likelihood (NLL) of the observed future activity measures timing atypicality. TurnNat pools frame-level NLLs over turn-taking boundary units (TBUs) extracted from utterance onsets and offsets, and aggregates mean and tail TBU scores into a dialogue-level naturalness score. We further construct a controlled perturbation benchmark of paired natural and perturbed dialogue clips, validated by human naturalness judgments. Experiments on this benchmark show that TurnNat successfully identifies unnatural turn-taking perturbations across heterogeneous timing failures.
Next-Turn: Duration-Aware Streaming Endpoint Detection via Time-to-Next-Speech-Onset Prediction
Endpoint detection (EPD) is essential for natural turn-taking in streaming speech systems. However, reliably determining the endpoint of an utterance is challenging because speakers often pause mid-utterance due to hesitations and disfluencies. Semantic EPD has emerged as a promising direction to address this issue but is hindered by ambiguous supervision and strict streaming constraints. We propose Next-Turn that uses the time-to-next-speech-onset as the training objective, where targets are derived directly from speech timestamps and require no additional annotation. Experiments show that the proposed method outperforms conventional acoustic and recent semantic EPD baselines, achieving a 25.9% absolute improvement in endpoint accuracy within 320 ms over the strongest baseline. In addition, joint training with the duration-aware objective complements standard binary EPD, with gains that increase monotonically with increasing pauses.
MuVAP: Multimodal Multiparty Voice Activity Projection for Turn-taking Prediction in the Wild
Current multiparty turn-taking models often rely on complex microphone arrays or multi-camera setups, limiting their applicability in human-robot interaction scenarios. We introduce MuVAP, a causal multimodal framework that extends Voice Activity Projection by grounding acoustic predictions in face tracks, enabling speaker-aware turn-taking predictions from a monaural audio stream and a single camera view. To address the combinatorial complexity of modeling multiple speakers, we propose Role-Relative Projection, which maps any N-speaker interaction onto a fixed current versus next floor-holder state. Because existing audiovisual datasets contain disruptive editing cuts that break causal tracking, we introduce the Audio-Visual Conversation Corpus, a 31-hour dataset of unedited, single-camera multiparty conversations. Evaluations demonstrate that MuVAP outperforms strong baselines on Shift-Hold and next-speaker prediction tasks across two- and three-speaker settings.
Fast When, Careful Who: Dual-Process Multiparty Turn-Taking with Diffusion Augmentation
Reliable turn-taking is essential for spoken dialogue systems. However, most existing methods are designed for two-speaker interaction and struggle with realistic multiparty audio containing overlap and rapid speaker changes. We study multiparty turn-taking on the VoxConverse dataset and propose an audio-only two-stage pipeline that separates when to trigger a turn boundary from whether the floor is actually transferring. A fast trigger scans the audio and proposes candidate end-of-turn times, while a lightweight verifier runs only at those times to decide \textsc{Hold} or \textsc{Shift} and support next-speaker prediction. We report results in the full multiparty setting and a controlled dyadic top-2 projection for comparability. We also investigate diffusion-based, label-preserving background-audio mixing as a data augmentation strategy. Results show improved shift detection over a baseline, with further improvements from diffusion augmentation.
BayLing-Duplex: Native Full-Duplex Speech Dialogue with a Single Autoregressive LLM
Real-time, full-duplex speech interaction is a key feature of next-generation spoken chatbots, allowing the model to listen and speak at the same time and to handle natural phenomena such as overlap, hesitation, and barge-in. Existing speech language models (SpeechLMs) such as LLaMA-Omni and GLM-4-Voice are still turn-based and rely on an external Voice Activity Detection (VAD) module to mark the end of the user's turn, which fundamentally limits their interactive ability. In this paper, we introduce BayLing-Duplex, a native full-duplex SpeechLM where a single autoregressive LLM decides when to listen, when to speak, and when to stop, with no auxiliary turn-taking module. The design adds only a few special tokens to the standard vocabulary, so it transfers across LLMs and reuses existing training and serving stacks with no architectural adaptation. Starting from the public GLM-4-Voice checkpoint and using only 400K full-duplex samples for fine-tuning followed by a lightweight DPO stage, BayLing-Duplex reaches 92% turn-taking success and 100% interruption success on InstructS2S-Eval, while improving the speech-response score from 2.17 to 3.39 over Moshi. BayLing-Duplex also matches or surpasses its turn-based counterpart on Llama Questions, Web Questions, and Alpaca-Eval, showing that simultaneous listen-and-speak modeling does not sacrifice response quality.
Adaptive Turn-Taking for Real-time Multi-Party Voice Agents
Turn-taking in multi-party spoken conversations remains a fundamental challenge for voice-based agents, particularly under dynamic floor competition and varying user expectations. We propose ModeratorLM, a role-playing voice agent that conditions turn-taking behavior on an explicitly assigned role in multi-party settings. The system is built on a speech large language model operating in chunk-wise streaming manner. We further introduce a reasoning-augmented variant that incorporates chain-of-thought reasoning over conversational context and the assigned role. We construct RolePlayConv, a large-scale synthetic dataset of spoken multi-party conversations with diverse assistant roles. Experiments on real-world meeting data and RolePlayConv show improved turn-taking precision by over 40% and recall by more than 70%, while substantially reducing false-positive interruptions compared to non-role-conditioned baselines.
Synchronization and Turn-Taking in Full-Duplex Speech Dialogue Models
Full-duplex spoken dialogue models (SDMs) can listen and speak simultaneously, enabling interaction dynamics closer to human conversation than turn-based systems. Inspired by neural coupling in human communication, we study how such models coordinate their internal representations during interaction. We simulate full-duplex dialogues between two instances of the pretrained \textit{Moshi} model under controlled conditions, manipulating channel noise and decoding bias. Synchronization is measured using Centered Kernel Alignment (CKA) across temporal lags, while anticipatory turn-taking cues are probed from delayed internal activations using causal LSTM models, from both speaker and listener perspectives. We find strong representational synchronization under no noise conditions, peaking near zero lag and degrading with noise, and we show that internal states encode anticipatory information that supports turn-taking prediction ahead of time.
PersonaKit (PK): A Plug-and-Play Platform for User Testing Diverse Roles in Full-Duplex Dialogue
As spoken dialogue systems expand beyond traditional assistant roles to encompass diverse personas -- such as authoritative instructors, uncooperative merchants, or distracted workers -- they require distinct, human-like turn-taking behaviors to maintain psychological immersion. However, current full-duplex systems often default to a rigid, overly accommodating ``always-yield'' policy during overlapping speech, which severely undermines character consistency for non-submissive roles. Evaluating alternative, persona-specific turn-taking strategies through empirical user studies is challenging because building real-time full-duplex test environments requires substantial engineering overhead. To address this, we present PersonaKit (PK), an open-source, low-latency web platform for the rapid prototyping and evaluation of conversational agents. Using intuitive JSON configurations, researchers can define personas, specify probabilistic interruption-handling behaviors (e.g., yield, hold, bridge, or override), and automatically deploy comparative A/B surveys. Through an in-the-wild evaluation with 8 distinct personas, we demonstrate that PersonaKit provides an extensible, end-to-end framework for studying complex sociolinguistic behaviors in next-generation spoken agents.
When2Speak: A Dataset for Temporal Participation and Turn-Taking in Multi-Party Conversations for Large Language Models
Large Language Models (LLMs) excel at generating contextually appropriate responses but remain poorly calibrated for multi-party conversations, where deciding when to speak is as critical as what to say. In such settings, naively responding at every turn leads to excessive interruptions and degraded conversational coherence. We introduce When2Speak, a grounded synthetic dataset and four-stage generation pipeline for learning intervention timing in group interactions. The dataset comprises over 215,000 examples derived from 16,000 conversations involving 2-6 speakers, spanning diverse conversational styles, tones, and participant dynamics, and explicitly modeling SPEAK vs. SILENT decisions at each turn. Our pipeline combines real-world grounding, structured augmentation, controlled transcript synthesis, and fine-tuning-ready supervision, and is fully open-sourced to support reproducibility and adaptation to domain-specific conversational norms. Across multiple model families, supervised fine-tuning (SFT) on When2Speak significantly outperforms zero-shot baselines (e.g., the average Macro F1 increase across 4B+ parameter models was 60%, with the largest increase being 120%). However, SFT-trained models remain systematically over-conservative, missing nearly half of warranted interventions as seen through the Missed Intervention Rate (MIR), which was on average 0.50 and is noticed even at larger model sizes. To address this limitation, we apply reinforcement learning with asymmetric reward shaping, which reduces MIR to 0.186-0.218 and increases recall from 0.479 to 0.78-0.81. Our findings establish that temporal participation is a distinct and trainable dimension of conversational intelligence, and that grounded synthetic data provides an effective and scalable pathway for enabling LLMs to participate more naturally and appropriately in multi-party interactions.
Human-1 by Josh Talks: A Full-Duplex Conversational Modeling Framework in Hindi using Real-World Conversations
Full-duplex spoken dialogue systems can model natural conversational behaviours such as interruptions, overlaps, and backchannels, yet such systems remain largely unexplored for Indian languages. We present the first open, reproducible full-duplex spoken dialogue system for Hindi by adapting Moshi, a state-of-the-art duplex speech architecture, using a custom Hindi tokeniser and training on 26,000 hours of real spontaneous conversations collected from 14,695 speakers with separate speaker channels, enabling direct learning of turn-taking and overlap patterns from natural interactions. To support Hindi text generation, we replace the original English tokeniser and reinitialise text-vocabulary-dependent parameters while retaining the pre-trained audio components. We propose a two-stage training recipe -- large-scale pre-training followed by fine-tuning on 1,000 hours of conversational data. Evaluation through the prompted dialogue continuation paradigm with both automatic metrics and human judgments demonstrates that the resulting model generates natural and meaningful full-duplex conversational behaviour in Hindi. This work serves as a first step toward real-time duplex spoken dialogue systems for Hindi and other Indian languages.
Dual-Axis Generative Reward Model Toward Semantic and Turn-taking Robustness in Interactive Spoken Dialogue Models
Achieving seamless, human-like interaction remains a key challenge for full-duplex spoken dialogue models (SDMs). Reinforcement learning (RL) has substantially enhanced text- and vision-language models, while well-designed reward signals are crucial for the performance of RL. We consider RL a promising strategy to address the key challenge for SDMs. However, a fundamental barrier persists: prevailing automated metrics for assessing interaction quality rely on superficial proxies, such as behavioral statistics or timing-prediction accuracy, failing to provide reliable reward signals for RL. On the other hand, human evaluations, despite their richness, remain costly, inconsistent, and difficult to scale. We tackle this critical barrier by proposing a Dual-Axis Generative Reward Model, which is trained to understand complex interaction dynamics using a detailed taxonomy and an annotated dataset, produces a single score and, crucially, provides separate evaluations for semantic quality and interaction timing. Such dual outputs furnish precise diagnostic feedback for SDMs and deliver a dependable, instructive reward signal suitable for online reinforcement learning. Our model achieves state-of-the-art performance on interaction-quality assessment across a wide spectrum of datasets, spanning synthetic dialogues and complex real-world interactions.