Uncertainty-Aware Exploration

Latest papers

23 papers6 papers in the last four weeks, with none the four weeks before. 0.0% of all new papers.

Oct 14, 2026

Uncertainty-Driven Self-Play for Robust Multi-Agent Driving Policies

Learning robust driving policies that generalize beyond their training domain remains a central challenge in motion planning. We propose an uncertainty-driven self-play scheme, in which half of the agents are rewarded for increasing their neighbors' epistemic uncertainty, while the other half learn to drive safely as the exploring agents continuously seek out their weaknesses. Epistemic uncertainty indicates where the policy is least confident and serves as an automatic proxy for scenario difficulty. Exploring agents use this signal to seek out hard cases, generating a challenging curriculum without manual scenario design. The resulting policy outperforms standard self-play, achieving best-in-class zero-shot transfer to nuplan Val14 (99.12% vs. 97.97%) and Argoverse 2 (82.39% vs. 78.03%) without fine-tuning, while also improving performance over standard self-play on Waymo. Our diversity-driven approach achieves 85% higher LSTM hidden-state coverage than the baseline, indicating a much richer set of behaviors. Further analysis shows that epistemic uncertainty serves as a calibrated difficulty detector, with highest-uncertain agents exhibiting 14.8 times the combined failure rate across collision, off-road, and DNF, of lowest-uncertain agents, enabling automatic prioritization of challenging scenarios without ground-truth labels.
Oct 13, 2026

What Information Buys in Active Inference

Information-theoretic exploration is of primary interest in methodological studies of reinforcement learning (RL) and computational cognitive neuroscience, while the established RL theory builds regret guarantees on confidence sets. This situation leaves open the conditions under which the information-driven exploration found in nature is more advantageous than the exploration of the established RL theory. We put the state-of-the-art methods of these two paradigms, Active Inference (AIF) and Bayes-UCBVI, on an equal footing: both act through the same state abstraction of a tabular MDP with SS states, and their greedy forms differ only in the exploration term. We find that AIF's information gain decays too fast to serve as a confidence width, locking greedy agents that explore by it out of the optimal action. Calibrating the information gain by a square root yields calibrated AIF, which attains regret of order T\sqrt T for an exact abstraction, but no better guarantee than Bayes-UCBVI for a fixed reward. When an adversary chooses rewards from the agent's data, Bayes-UCBVI's value-specific widths lock out, whereas calibrated AIF pays a factor S\sqrt S, which no goal-memoryless agent avoids on some MDP whose start states the adversary also chooses. Calibrated information gain thus acts as a reward-agnostic ℓ1\ell_1 confidence set, preferable to value-specific widths when rewards are chosen from the agent's data, not when they are fixed.
Oct 10, 2026

Understanding Hidden Spatial Preferences in Bayesian Optimization

Bayesian optimization uses posterior uncertainty to decide where to explore, but this uncertainty is not spatially neutral. On bounded domains, Gaussian-process posterior variance is typically larger near faces, edges, and corners, giving variance-based acquisition functions a systematic boundary bias. This spatial preference is usually inherited from the surrogate rather than chosen as part of the exploration strategy. We separate these roles by keeping the predictive model fixed and modifying the spatial preference of the exploration term. We control the preference with spatial weight fields and amortize their construction with neural surrogates. Controlled experiments show that the Gaussian process' default boundary bias changes which parts of the domain are explored and which optima are reached. We compare three alternative exploration principles and find, across standard benchmark functions and stochastic robot-pushing tasks, that they can often lower regret, particularly early in the optimization. The spatial structure of posterior uncertainty is therefore not a neutral default: it shapes the exploration strategy and can materially affect optimization performance.
Sep 28, 2026

Deep Epistemic Value Functions for Optimistic Exploration

Principled exploration in reinforcement learning requires an agent to quantify its epistemic uncertainty and act to resolve it. Uncertainty over the value function provides a natural signal for exploration, yet existing deep approximations remain brittle and perform inconsistently. The central challenge is therefore to scale these ideas robustly. We conduct a systematic empirical study of how epistemic uncertainty is represented, propagated, and optimized in deep epistemic value functions, and uncover distinct failure modes along each of these axes. These findings motivate DEVOTE, a model-free reinforcement learning algorithm that controls how uncertainty generalizes beyond observed data, stabilizes its temporal propagation, and preserves adaptation to the resulting non-stationary exploration objective. Across reward-free exploration and challenging continuous-control tasks, DEVOTE reaches novel states more effectively and achieves higher task return than strong model-free and model-based exploration baselines. These results provide evidence that deep epistemic value functions are a promising path toward scalable, principled exploration.
Sep 27, 2026

ICMAPE: In-Context Multiagent Pure Exploration

In some multi-agent systems, the quantity to be optimized is not an externally specified reward but the information acquired about unknown properties of the environment as done in active sequential hypothesis testing (ASHT) problems. However, the ASHT literature tends to focus on finite single-agent problems with well-specified models, while there is currently a gap for practical multi-agent methods that can perform active sequential testing. We fill this gap with ICMAPE, a Bayesian learning-based framework for decentralized multi-agent pure-exploration driven by inference objectives. ICMAPE converts the fixed-confidence identification objective into a reward derived from inference confidence, so that standard reinforcement learning machinery can be applied to decentralized pure exploration. It jointly learns a centralized neural inference network that estimates a posterior distribution over hypotheses from global trajectory data, and decentralized policies that select actions from local observation histories and learn when to stop collecting data once the target confidence is reached. On two synthetic benchmarks and a Maryland nitrate concentration monitoring task based on real-world data, ICMAPE-TD3 achieves target accuracy with fewer exploration steps.
Sep 27, 2026

Future Information-Directed Sampling for Bayesian Nonstationary Bandits

Exploration--exploitation is a central trade-off in bandit learning. While classical algorithms such as upper confidence bound methods and Thompson Sampling effectively balance this trade-off in stationary environments, their exploration strategies mainly reduce uncertainty about the current optimal arm, which can be insufficient in nonstationary settings where future optimal arms may differ substantially from current ones. In this paper, we propose Future Information-Directed Sampling (FIDS), a new algorithm for Bayesian nonstationary bandits that explicitly explores to gather information about future optimal arms. We show that FIDS achieves regret comparable to Thompson Sampling up to a small constant factor, while being able to exploit predictive information structures that conventional exploration objectives fail to capture. To address the practical difficulty of posterior inference, we further propose a supervised-learning-based approximation framework that learns the FIDS policy from offline data, and demonstrate its effectiveness on synthetic benchmarks.
Aug 23, 2026

Where World Models Break: Natural-Input Failure Discovery

World models predict action-conditioned futures and serve as critical internal simulators for downstream planning and control. However, catastrophic prediction failures of world models could dangerously propagate through the control pipeline, as subsequent agent or model training and decision-making depend heavily on the continuous environment evolution forecasted by these world models. Existing evaluations overlook this systemic risk: by aggregating average errors over benign generations from general queries, they fail to stress-test the model against catastrophic collapses under rare or unobserved condition-action combinations. To bridge this gap, we formalize the natural-input failure discovery problem: under a finite query budget, finding environment-valid conditions and action prefixes that induce severe prediction risk, verifying whether these failures reproduce on fresh seeds, and testing their persistence under nearby valid edits. Discovering such critical failures is computationally challenging, as valid condition-action combinations explode exponentially, rendering exhaustive search or standard sampling infeasible given the high cost of noisy rollouts. To tackle this, we propose BasinLens, which exploits the underlying structure of valid inputs, where each coordinate possesses environment-defined semantic types and admissible domains, by pairing uncertainty-guided global search with typed local replacements. Across diverse benchmarks and world-model families, BasinLens exposes reproducible and locally persistent failure modes that conventional evaluations fail to reveal, showing that average-case benchmarks can mask important vulnerabilities in world-model-driven control.
Aug 22, 2026

Variance Driven Exploration: A Provable and Efficient Methodology for Pure Exploration in Highly Stochastic Environments

We propose Variance Driven Exploration (VarDE), a principled approach for pure exploration in highly stochastic environments, where the exploration process is dominated by stochastic variance. VarDE is built on a fundamental principle: sampling effort should be allocated to minimize the uncertainty of the final decision. We formalize the uncertainty of the final decision through a smooth decision function and derive allocation rules that explicitly capture how stochastic noise in individual components affects the reliability of the final output. We apply this methodology to three core problems of pure exploration -- Best Arm Identification (BAI), Monte Carlo Tree Search (MCTS), and Best-Policy Identification (BPI) -- with theoretical guarantees on variance decay and simple regret. Empirically, we demonstrate consistent and significant improvements of VarDE over existing methods, with especially strong gains in highly stochastic environments.
Jul 20, 2026

Information-Based Exploration via Random Features for Reinforcement Learning

Representation learning has enabled classical exploration strategies to be extended to deep Reinforcement Learning (RL), but often makes algorithms more complex and theoretical guarantees harder to establish. We introduce Random Feature Information Gain (RFIG), grounded in Bayesian kernel methods theory, which uses random Fourier features to approximate information gain and compute exploration bonuses in non-countable spaces. We provide error bounds on information gain approximation and avoid the black-box aspects of neural network-based uncertainty estimation, for optimism-based exploration. We present practical details that make RFIG scalable to deep RL scenarios, enabling smooth integration into standard deep RL algorithms. Experimental evaluation across diverse control and navigation tasks demonstrates that RFIG achieves competitive performance with well-established deep exploration methods while offering superior theoretical interpretation.
Jun 17, 2026

UBP2: Uncertainty-Balanced Preference Planning for Efficient Preference-based Reinforcement Learning

Preference-based RL provides an approach to learning reward models from pairwise comparisons of behaviors, bypassing the need for explicit reward design. However, existing methods typically rely on passive data collection and suffer from poor sample efficiency, especially during the early stages of learning. We introduce a model-based approach that actively directs exploration by jointly reasoning over uncertainties in the reward, dynamics, and value functions. Our method, Uncertainty-Balanced Preference Planning (UBP2), uses ensembles of reward, dynamics, and value function models to evaluate candidate trajectories according to a unified score that combines expected reward, terminal value, and epistemic uncertainty. Planning under this objective yields an explicit tradeoff between exploitation and information acquisition without requiring ad hoc exploration heuristics. Under standard regularity assumptions, we establish sublinear regret guarantees for both finite-horizon and infinite-horizon settings. Empirically, experiments on the Meta-World benchmark show UBP2 achieves substantially higher sample efficiency than model-free preference-based methods and non-optimistic model-based baselines.
Jun 10, 2026

TreeSeeker: Tree-Structured Trial, Error, and Return in Deep Search

Deep search requires agents to answer complex questions through multi-step web search, browsing, evidence comparison, and synthesis. A central challenge is deciding how to search when several directions look plausible but only some will later lead to reliable evidence. If an agent greedily follows the current best-looking direction, it may keep extending a weak continuation. If it explores without discipline, it may waste budget on disconnected trials. We propose TreeSeeker, an inference-time framework for controlled trial-and-error in deep search. TreeSeeker organizes search as branch-and-return search over tree-structured states, where each branch is a tentative direction for a sub-goal. At each round, TreeSearch reads all sub-goal trees, identifies active goals, and uses textual UCB signals of value, uncertainty, and risk to select among exploiting a promising branch, exploring an uncertain alternative, or pruning an unproductive continuation and returning to an earlier branch point. TreeMem supports this control loop by keeping evidence, uncertainty, conflicts, progress, and failure cues attached to the branches that produced them, so trial outcomes can guide later decisions. Experiments on XBench-DeepSearch, BrowseComp, and BrowseComp-ZH show that TreeSeeker consistently outperforms strong open-source baselines, suggesting that explicit branch-and-return control complements stronger reasoning and tool execution.
Jun 8, 2026

SHAPO: Sharpness-Aware Policy Optimization for Safe Exploration

Safe exploration is a prerequisite for deploying reinforcement learning (RL) agents in safety-critical domains. In this paper, we approach safe exploration through the lens of epistemic uncertainty, where the actor's sensitivity to parameter perturbations serves as a practical proxy for regions of high uncertainty. We propose Sharpness-Aware Policy Optimization (SHAPO), a sharpness-aware policy update rule that evaluates gradients at perturbed parameters, making policy updates pessimistic with respect to the actor's epistemic uncertainty. Analytically we show that this adjustment implicitly reweighs policy gradients, amplifying the influence of rare unsafe actions while tempering contributions from already safe ones, thereby biasing learning toward conservative behavior in under-explored regions. Across several continuous-control tasks, our method consistently improves both safety and task performance over existing baselines, significantly expanding their Pareto frontiers.
May 28, 2026

Uncertainty-Aware and Temporally Regulated Expert Advice in Reinforcement Learning for Autonomous Driving

Exploration in reinforcement learning for autonomous driving is inherently unsafe: agents must experience novel behaviors to learn, yet exploration can lead to collisions or off-road driving. We propose an uncertainty-aware framework that leverages expert advice to guide exploration while avoiding long-term dependence. Advice is triggered when epistemic or aleatoric uncertainty exceeds adaptive thresholds derived from rolling buffers, ensuring advice evolves with the agent's confidence. A commitment-cooldown strategy with a stochastic early-stop heuristic regulates the duration and frequency of guidance, exposing the agent to coherent maneuvers without exhausting the advice budget. Expert and agent experiences are combined in a shared replay buffer within an off-policy implicit quantile network (IQN) backbone, enabling efficient reuse of expert trajectories. Experiments in CARLA show that our method outperforms the IQN baseline, improving success by 5-7% and reducing failures, demonstrating that risk-sensitive uncertainty coupled with regulated expert integration enables safer and more efficient exploration for sensor-based RL policy learning in unsignalized intersection navigation.
May 19, 2026

Not all uncertainty is alike: volatility, stochasticity, and exploration

Adaptive decision-making in biological and artificial intelligence requires balancing the exploitation of known outcomes with the exploration of uncertain alternatives. Although prior work suggests that uncertainty generally promotes exploration, it has typically treated distinct sources of environmental uncertainty as equivalent. We consider environments with latent reward states that drift over time (volatility) and are observed through noisy outcomes (stochasticity). Both increase posterior uncertainty, yet we show they drive optimal exploration in opposite directions: volatility enhances it, stochasticity suppresses it. We establish this asymmetry formally by extending the Gittins index framework to Gaussian state-space bandits with latent dynamics. We further derive Cause-Aware Uncertainty-Sensitive Exploration (CAUSE), a closed-form exploration bonus obtained via control-as-inference that inherits the same monotonicities. CAUSE outperforms standard exploration strategies in environments with heterogeneous noise structure, and also improves on a Gittins-per-arm policy whose rested-bandit optimality does not transfer to restless settings. Learning and exploration are governed by the same noise-inference asymmetry, and the framework predicts that pathological noise inference produces reversed rather than merely impaired exploration, with implications for computational accounts of psychiatric conditions.
May 15, 2026

ScreenSearch: Uncertainty-Aware OS Exploration

Desktop GUI agents operate under partial observability: visually similar screens can correspond to different underlying workflow states, so locally plausible actions can lead to sharply different outcomes. We frame this as a problem of computer/OS state exploration, where effective behavior requires both expanding the reachable frontier and reducing ambiguity before committing. We present ScreenSearch, a system that combines structural screen retrieval and deduplication with an ambiguity-aware PUCT graph-bandit for large-scale desktop exploration. The retrieval layer converts UIA trees into location-aware structural features, indexes related screens through sparse token search and metadata filters, and maintains a shared deduplicated state graph across VM workers. On top of this graph, we define a scalable ambiguity signal based on matched-action outcome dispersion. If similar screens produce different next states under the same action signature, the state should be probed further rather than treated as resolved. We use this signal together with frontier rewards to drive large-scale exploration and replay-start policy evaluation over the shared graph. Across 11 desktop applications, ScreenSearch collects over 1M screenshots and over 30K deduplicated states, yielding large exploration corpora with substantial cross-application and within-application diversity. On a fixed replay-start slice, we observe a clear novelty--ambiguity trade-off: some policies reduce ambiguity quickly while discovering little frontier. Ambiguity reduction alone is therefore not a sufficient exploration objective. Appendix ablations show that stronger proposal priors can materially improve unique-state discovery during corpus building. These results suggest that state identity, proposal quality, and ambiguity-aware search all matter when deciding when to probe and when to commit.
May 13, 2026

Delightful Exploration

Most exploration algorithms search broadly until uncertainty is resolved. When the action space is too large to resolve within budget, practitioners default to ε\varepsilon-greedy, which bounds disruption but spends its override blindly. We introduce Delight-gated exploration (DE), a host--override rule that spends exploratory actions only when their prospective delight (expected improvement times surprisal) exceeds a gate price. This practical heuristic recovers a classical result: Pandora's reservation-value rule for costly search, with surprisal setting the effective inspection cost. Resolved arms exit the gate, fresh arms shut off above a prior-determined threshold, and selected linear-bandit overrides consume finite information budget. Across Bernoulli bandits, linear bandits, and tabular MDPs, the same hyperparameters transfer without retuning, and DE shows much weaker regret growth than Thompson Sampling and ε\varepsilon-greedy in the tested unresolved regimes. Delight improves acting for the same reason it improves learning: it prices scarce resources by the product of upside and surprisal.
May 12, 2026

Learning What Matters: Adaptive Information-Theoretic Objectives for Robot Exploration

Designing learnable information-theoretic objectives for robot exploration remains challenging. Such objectives aim to guide exploration toward data that reduces uncertainty in model parameters, yet it is often unclear what information the collected data can actually reveal. Although reinforcement learning (RL) can optimize a given objective, constructing objectives that reflect parametric learnability is difficult in high-dimensional robotic systems. Many parameter directions are weakly observable or unidentifiable, and even when identifiable directions are selected, omitted directions can still influence exploration and distort information measures. To address this challenge, we propose Quasi-Optimal Experimental Design (Q{\footnotesize OED}), an adaptive information objective grounded in optimal experimental design. Q{\footnotesize OED} (i) performs eigenspace analysis of the Fisher information matrix to identify an observable subspace and select identifiable parameter directions, and (ii) modifies the exploration objective to emphasize these directions while suppressing nuisance effects from non-critical parameters. Under bounded nuisance influence and limited coupling between critical and nuisance directions, Q{\footnotesize OED} provides a constant-factor approximation to the ideal information objective that explores all parameters. We evaluate Q{\footnotesize OED} on simulated and real-world navigation and manipulation tasks, where identifiable-direction selection and nuisance suppression yield performance improvements of \SI{35.23}{\percent} and \SI{21.98}{\percent}, respectively. When integrated as an exploration objective in model-based policy optimization, Q{\footnotesize OED} further improves policy performance over established RL baselines.
May 4, 2026

T2^2PO: Uncertainty-Guided Exploration Control for Stable Multi-Turn Agentic Reinforcement Learning

Recent progress in multi-turn reinforcement learning (RL) has significantly improved reasoning LLMs' performances on complex interactive tasks. Despite advances in stabilization techniques such as fine-grained credit assignment and trajectory filtering, instability remains pervasive and often leads to training collapse. We argue that this instability stems from inefficient exploration in multi-turn settings, where policies continue to generate low-information actions that neither reduce uncertainty nor advance task progress. To address this issue, we propose Token- and Turn-level Policy Optimization (T2^2PO), an uncertainty-aware framework that explicitly controls exploration at fine-grained levels. At the token level, T2^2PO monitors uncertainty dynamics and triggers a thinking intervention once the marginal uncertainty change falls below a threshold. At the turn level, T2^2PO identifies interactions with negligible exploration progress and dynamically resamples such turns to avoid wasted rollouts. We evaluate T2^2PO in diverse environments, including WebShop, ALFWorld, and Search QA, demonstrating substantial gains in training stability and performance improvements with better exploration efficiency. Code is available at: https://github.com/WillDreamer/T2PO.
Apr 13, 2026

Uncertainty Guided Exploratory Trajectory Optimization for Sampling-Based Model Predictive Control

Trajectory optimization depends heavily on initialization. In particular, sampling-based approaches are highly sensitive to initial solutions, and limited exploration frequently leads them to converge to local minima in complex environments. We present Uncertainty Guided Exploratory Trajectory Optimization (UGE-TO), a trajectory optimization algorithm that generates well-separated samples to achieve a better coverage of the configuration space. UGE-TO represents trajectories as probability distributions induced by uncertainty ellipsoids. Unlike sampling-based approaches that explore only in the action space, this representation captures the effects of both system dynamics and action selection. By incorporating the impact of dynamics, in addition to the action space, into our distributions, our method enhances trajectory diversity by enforcing distributional separation via the Hellinger distance between them. It enables a systematic exploration of the configuration space and improves robustness against local minima. Further, we present UGE-MPC, which integrates UGE-TO into sampling-based model predictive controller methods. Experiments demonstrate that UGE-MPC achieves higher exploration and faster convergence in trajectory optimization compared to baselines under the same sampling budget, achieving 72.1% faster convergence in obstacle-free environments and 66% faster convergence with a 6.7% higher success rate in the cluttered environment compared to the best-performing baseline. Additionally, we validate the approach through a range of simulation scenarios and real-world experiments. Our results indicate that UGE-MPC has higher success rates and faster convergence, especially in environments that demand significant deviations from nominal trajectories to avoid failures. The project and code are available at https://ogpoyrazoglu.github.io/cuniform_sampling/.
Apr 13, 2026

Long-Horizon Plan Execution in Large Tool Spaces through Entropy-Guided Branching

Large Language Models (LLMs) have significantly advanced tool-augmented agents, enabling autonomous reasoning via API interactions. However, executing multi-step tasks within massive tool libraries remains challenging due to two critical bottlenecks: (1) the absence of rigorous, plan-level evaluation frameworks and (2) the computational demand of exploring vast decision spaces stemming from large toolsets and long-horizon planning. To bridge these gaps, we first introduce SLATE (Synthetic Large-scale API Toolkit for E-commerce), a large-scale context-aware benchmark designed for the automated assessment of tool-integrated agents. Unlike static metrics, SLATE accommodates diverse yet functionally valid execution trajectories, revealing that current agents struggle with self-correction and search efficiency. Motivated by these findings, we next propose Entropy-Guided Branching (EGB), an uncertainty-aware search algorithm that dynamically expands decision branches where predictive entropy is high. EGB optimizes the exploration-exploitation trade-off, significantly enhancing both task success rates and computational efficiency. Extensive experiments on SLATE demonstrate that our dual contribution provides a robust foundation for developing reliable and scalable LLM agents in tool-rich environments.
Mar 23, 2026

Decoupling Exploration and Policy Optimization: Uncertainty Guided Tree Search for Hard Exploration

The process of discovery requires active exploration -- the act of collecting new and informative data. However, efficient autonomous exploration remains a major unsolved problem. The dominant paradigm addresses this challenge by using Reinforcement Learning (RL) to train agents with intrinsic motivation, maximizing a composite objective of extrinsic and intrinsic rewards. We suggest that this approach incurs unnecessary overhead: while policy optimization is necessary for precise task execution, employing such machinery solely to expand state coverage may be inefficient. In this paper, we propose a new approach that explicitly decouples exploration from policy optimization and bypasses RL entirely during the exploration phase. Our method uses a tree-search strategy inspired by the Go-With-The-Winner algorithm, paired with a measure of uncertainty to systematically drive exploration. By removing the overhead of policy optimization, our approach explores an order of magnitude more efficiently than standard intrinsic motivation baselines on hard exploration benchmarks. Further, we demonstrate that the trajectories discovered during exploration can be distilled into deployable policies using existing supervised backward learning algorithms, achieving state-of-the-art performance by a wide margin on Montezuma's Revenge, Pitfall!, and Venture without relying on domain-specific knowledge. Finally, we demonstrate the generality of our framework in high-dimensional continuous action spaces by solving the MuJoCo Adroit dexterous manipulation and AntMaze tasks in a sparse-reward setting, directly from image observations and without expert demonstrations or offline datasets. To the best of our knowledge, this has not been achieved before for the Adroit tasks.
Mar 10, 2026

Telogenesis: Goal Is All U Need

Goal-conditioned systems assume goals are provided externally. We ask whether attentional priorities can emerge endogenously from an agent's internal cognitive state. We propose a priority function that generates observation targets from three epistemic gaps: ignorance (posterior variance), surprise (prediction error), and staleness (temporal decay of confidence in unobserved variables). We validate this in two systems: a minimal attention-allocation environment (2,000 runs) and a modular, partially observable world (500 runs). Ablation shows each component is necessary. A key finding is metric-dependent reversal: under global prediction error, coverage-based rotation wins; under change detection latency, priority-guided allocation wins, with advantage growing monotonically with dimensionality (d = -0.95 at N=48, p < 10^-6). Detection latency follows a power law in attention budget, with a steeper exponent for priority-guided allocation (0.55 vs. 0.40). When the decay rate is made learnable per variable, the system spontaneously recovers environmental volatility structure without supervision (t = 22.5, p < 10^-6). We demonstrate that epistemic gaps alone, without external reward, suffice to generate adaptive priorities that outperform fixed strategies and recover latent environmental structure.
May 29, 2024

Active Exploration via Autoregressive Generation of Missing Data

We pose uncertainty quantification and exploration in online decision-making as a problem of training and generation from an autoregressive sequence model, an area experiencing rapid innovation. Our approach rests on viewing uncertainty as arising from missing future outcomes that could be revealed through action choices, rather than from unobservable latent parameters of the environment. This reformulation aligns naturally with modern machine learning capabilities: we can i) train generative models through next-outcome prediction rather than fit explicit priors, ii) assess uncertainty through autoregressive generation rather than sampling latent parameters from posteriors, and iii) adapt to new information by extending the sequence model's context rather than explicit posterior updating. Our main theoretical result establishes a reduction from online decision-making to offline next-outcome prediction: Bayesian regret is controlled directly by the sequence model's offline prediction loss, without requiring an explicit latent-variable posterior. Experiments, including a semi-synthetic news recommendation task, show that autoregressive generation produces calibrated epistemic uncertainty and enables effective exploration by using article text as prior information to focus exploration on resolving remaining uncertainties.