Vector Graphics Generation
Latest papers
26 papers5 papers in the last four weeks, level with the four weeks before. 0.0% of all new papers.
Online learning platforms are increasingly deploying AI assistants to provide personalized, on-demand tutoring. These can leverage infographics to communicate complex information and improve the learning experience. However, automating effective infographic generation remains a challenging task, requiring a combination of visual richness with precise typography, structured layouts, and continued editability. Existing representation methods satisfy these goals only in part: Scalable Vector Graphics (SVG) representations preserve geometry, hierarchy, and text but provide limited aesthetic flexibility, while raster diffusion models produce richer appearances by flattening content and layout into a single image. Conditioning a diffusion model on a rasterized SVG does not resolve this conflict because the raster preserves approximate placement but discards element ownership, occlusion relationships, and the structure needed to modify and recompose the result. We introduce LayerCanvas, a hybrid approach that retains SVG as the semantic, structural, and typographic program while using diffusion to aestheticize non-text content. Rather than generating one flattened raster, LayerCanvas partitions SVG elements into z-ordered sets of mutually non-overlapping elements and processes them through communicating parallel RGB generation streams. The resulting layers are independently editable and deterministically recomposed, while text is rendered from preserved vector metadata. Our approach combines rich visual synthesis with accurate typography and localized editing. LayerCanvas substantially improves text fidelity over state-of-the-art raster image generators while achieving the highest overall aesthetic quality. We further demonstrate non-destructive content editing, localization, asset reuse, and animation.
Back2Struct: Making Structured Images Editable Again
Structured images, such as diagrams, charts, and flowcharts, are inherently symbolic and can be compactly represented in an editable format, yet in practice, they are often rendered as images, and therefore not graphically editable. This mismatch presents a significant challenge for researchers, engineers, and designers who wish to incorporate modified versions of existing graphic content into new materials without manually reconstructing it. In this study, we presentBack2Struct, which "makes structured images editable again" by directly recovering vector graphics code (SVG / XML) from image representations. Given an image of a structured graphic, Back2Struct predicts semantically object-level SVG / XML code that explicitly encodes text, shapes, topology, and layout, rather than performing low-level pixel vectorization. The generated code can be seamlessly imported into tools such as PowerPoint, allowing users to edit, refine, restyle, and reuse graphic content while preserving structural fidelity. Beyond supervised fine-tuning on ground-truth SVG token sequences, we further optimize Back2Struct with reward-based learning to better match deployment-time requirements: the output should be syntactically valid, properly concise, and visually faithful to the input diagram. Specifically, we design a composite reward that jointly encourages SVG / XML compilability, length consistency with the reference code, and structural or semantic similarity between the generated and ground-truth graphics. These complementary signals guide the model to produce SVGs that are not only closer to the training distribution, but also more complete, editable, and renderable in practice. Experiments show that Back2Struct improves accuracy, editability, validity, and user alignment over baselines. Dataset and code are available at: pengyu965.github.io/Back2Struct.github.io
DrawingsDreamer: A Unified Multi-View Engineering Drawings Generation Model
Scalable Vector Graphics (SVG) are essential for modern industrial Computer-Aided Design (CAD). However, existing autoregressive SVG generation models are predominantly tailored for artistic creation and struggle to maintain the rigorous geometric fidelity and cross-view spatial alignment required for engineering drawings. To bridge this gap, we introduce DrawingsDreamer, a unified Large Language Model (LLM)-driven framework for multi-view vector-based engineering drawings generation. By formulating the generation of multi-view engineering drawings purely as a sequence modeling task, we eliminate the need of raster image encoders. We propose a Streamlined Representation utilizing hierarchical postfix tokenization, which guides the model to establish local geometric coordinates before assigning semantic boundaries. Optimized via a progressive task-aware curriculum schedule, DrawingsDreamer effectively transitions from localized structural repair to macroscopic generation in a unified model. Extensive experiments demonstrate that our unified model achieves strong performance in both geometric fidelity and syntactic accuracy across diverse conditional and unconditional generation tasks.
Reinforcement Learning from Intermediate Renders for Image-to-Code Generation
Reinforcement learning is increasingly used to post-train vision-language models for image-to-code generation, such as generating SVG code from a reference image, by optimizing rewards computed from the final rendered output. However, relying on a single terminal reward provides sparse feedback that is poorly aligned with the contribution of individual tokens. A generated program may contain operations that accurately reproduce some parts of the target image alongside others that introduce errors, yet all tokens are trained from the same final outcome. We observe that many intermediate code prefixes are not only executable, but already produce meaningful partial renders that reflect progress toward the target. This property provides a natural source of denser supervision during generation. Based on this observation, we introduce IR4RL, an RL framework with a token-level render-progress reward that turns changes between intermediate renders into localized feedback for the generated sequence. We evaluate our approach on Image-to-SVG and Image-to-TikZ generation. Across both tasks, our method improves over supervised fine-tuning and standard GRPO, yielding new state-of-the-art open-source models. This shows that intermediate rendering provides a simple and effective source of process supervision for RL post-training of image-to-code models.
RULER: Instance-aware Rubric Rewards for SVG Generation
Generating Scalable Vector Graphics (SVG) code from natural-language instructions is an open-ended task without absolute visual ground truth, leaving both evaluation and policy optimization without a faithful signal. Scalar metrics (CLIP, Aesthetic) calibrated on natural images transfer poorly to stylized vector content, and reusing them as RL rewards triggers reward hacking. We address both limitations with rubric-based scoring. We first establish empirically that prompting a vision-language judge with a multi-axis rubric correlates with human judgments far better than scalar metrics, both across samples and within instructions. Building on this finding, we introduce RULER (Instance-aware Rubric Rewards for Reinforcement Learning), which converts each instruction into an instance-aware rubric of six items spanning semantic, visual, and stylistic axes; a judge VLM scores rendered rollouts item-by-item, and the weighted satisfactions form a fine-grained reward optimized via Group Relative Policy Optimization. Because the rubric is derived from text alone, RULER requires neither paired SVG ground truth nor human preference labels. On MMSVG-Illustration and MMSVG-Icon, RULER lifts the rubric score from 0.432/0.395 to 0.693/0.683, surpassing dedicated SVG specialists and matching the substantially larger DeepSeek-V3, with ablations identifying rubric design as the active lever for RL on open-ended SVG generation. The project page is available at https://hangyuran.github.io/RULER/.
SVG-Score: Human-Aligned Evaluation of Text-to-SVG Generation
Scalable Vector Graphics (SVG) generation is attracting increasing attention as generative models improve in expressiveness and controllability. Progress, however, is held back by the lack of domain-specific evaluation protocols: current practice relies on metrics designed for natural images, most notably CLIPScore, which was never trained on vector graphics and aligns only partially with human judgment. We introduce \ours, a human-aligned evaluation framework for text-to-SVG generation. Through controlled caption and image perturbations, we first show that CLIP-based scores barely react to the errors SVG generators actually make, such as wrong colors, counts, and spatial relations, and that off-the-shelf Vision-Language Model (VLM) judges, while more sensitive, respond unevenly across error types and SVG styles. We then introduce a human-annotated dataset for Semantic Alignment, measuring how faithfully a generated SVG reflects its caption. Building on it, we develop two complementary evaluators: CLIP scorers adapted to vector graphics and then aligned to human preferences, for fast large-scale evaluation, and a VLM judge trained with supervised fine-tuning and reward-shaped reinforcement learning, for more expressive and interpretable assessment. Using both, we benchmark major open-source, commercial, and optimization-based SVG generators on an independent caption set.
Figures as Programs: Recursive Generation of Editable Scientific Figures
Scientific methodology figures are essential for communicating complex methods clearly, yet creating them remains labor-intensive and typically requires multiple rounds of refinement. Recent image-generation models can synthesize visually appealing raster figures, but producing a human-satisfactory result in a single generation step remains difficult. Moreover, precise edits to raster figures are challenging for both humans and models. We formulate scientific figure generation as recursive SVG program construction and propose FigTree, a multi-agent system that automatically transforms a scientific paper into a structured vector figure. FigTree grounds figure content in the source paper, decomposes a figure into a hierarchy of local regions, generates each region as a short SVG program, and assembles the resulting fragments. A render-critic refinement loop jointly inspects the rendered figure and its underlying program, enabling visual defects to be traced to specific statements and accurately repaired. We conduct extensive evaluations of FigTree on figure quality and editability, showing that FigTree produces high-quality figures, while also enabling more effective editing than existing raster-based methods.
CANVAS: Consistency-Aware Navigation via Visual Adaptive Sampling for Long-Context Text-to-SVG Generation
Autoregressive large models have recently advanced Text-to-SVG generation from simple icons to complex, long-context graphics, yet standard autoregressive decoding often fails to maintain global consistency across geometry, layout, occlusion, and composition. We introduce CANVAS (Consistency-Aware Navigation via Visual Adaptive Sampling), a training-free, render-aware inference framework that combines power-sharpened trajectory likelihood with visual feedback from rendered futures and derives a stroke-wise navigation rule. It effectively estimates each candidate stroke's future value under a limited generation and rendering budget and adaptively allocates samples according to candidate uncertainty, decision influence, and rollout cost. Experiments across multiple autoregressive SVG backbones and complementary benchmarks demonstrate improvements in global consistency, which includes sound geometric relationships, spatial layouts, occlusion ordering, and overall composition, without additional training, demonstrating the effectiveness and generalization ability of our framework.
Chart2SVG: Editable SVG Generation from Raster Chart Images
We present Chart2SVG, a multimodal large language model that converts static raster charts into structurally organized, semantically enriched SVGs that support programmatic editing. By incorporating chart-specific semantic tokens into a vision-language model, Chart2SVG captures both geometric primitives and their functional roles. To support robust structural recovery, we introduce Beagle+, a dataset of 33K canonicalized and structurally distilled chart samples. Our approach combines specialized training objectives with a rendering-aware post-training phase, producing SVGs that are both visually accurate and structurally consistent. To facilitate higher-level manipulations, we construct a Chart Structure Graph (CSG) that exposes visual dependencies, enabling tasks such as interactive exploration, chart repurposing, and layout reuse. Experiments show that Chart2SVG substantially outperforms baselines in reconstruction fidelity and downstream editing utility, advancing the development of intelligent and interactive visualization tools.
Evaluating Constrained Iterative Refinement for Scalable Vector Graphics Generation with Off-the-Shelf VLMs
Scalable Vector Graphics (SVGs) power much of the modern visual ecosystem, yet state-of-the-art generative models focus almost entirely on rasterized images. We explore whether inference-time methods can unlock SVG generation capabilities in off-the-shelf vision-language models (VLMs). We systematically evaluate a constrained iterative refinement harness that combines visual feedback, structured editing, and constrained decoding to characterize the capabilities and limitations of current VLMs for SVG generation. Across multiple VLMs and generation settings, we find that constrained decoding improves compilation success rates, while iterative refinement reveals a deficit in visual reasoning and self-correction. Our results highlight both the promise and current limitations of using inference-time methods to adapt general-purpose VLMs for SVG generation.
A Scalable Vector Graphics Latent Space
Scalable Vector Graphics are a fundamental medium for resolution-independent visual content, yet the deep learning community lacks a continuous, dense, and invertible latent space for vector representations, the kind of foundational building block that Variational Autoencoders and their descendants have long provided for raster images. We introduce SLS (SVG Latent Space), a Transformer-based autoencoder that learns compact dense representations of individual SVG paths, the atomic visual elements from which any SVG image can be composed. By modeling SVG commands, coordinate data, and visual properties within a unified BPE-based token vocabulary, SLS learns fixed-size latent representations that jointly capture structure and appearance, and can be decoded back into valid, style-consistent SVG paths with high fidelity. The resulting embedding space is robust, invertible, and structured: embeddings lie on a unit hypersphere, enabling efficient similarity search, composition, and downstream conditioning through simple vector-space operations. Finally, we demonstrate that SLS generalizes across diverse tasks reducing their FLOPs by over 150 times compared to token-based approaches, and establishing a general-purpose latent foundation for vector graphics research.
Draw This First
We invert the typical formulation of sketch generation: instead of drawing strokes in order, we predict a 2D field that defines the order in which strokes are drawn. We use a pretrained latent flow-matching transformer to supply the image prior to predict an intermediate representation, while training the VAE's decoder to predict the order field, stroke mask, and stroke segmentation. We vectorize the predicted segmentation into polylines and sort them by the field, producing an ordered vector sketch. Our model can predict an ordered vector sketch from a text description or derender an image into ordered vectors; for either, it follows text instructions specifying the order of drawing.
GenGA: Editable and Data-Grounded Graphical Abstract Generation for Academic Papers
Graphical Abstracts (GAs) visually summarize the key findings of academic papers, playing a crucial role in facilitating the understanding of research content. Recently, advancements in vision-language models and image generation models have enabled the automatic generation of scientific figures based on paper content. However, most conventional methods output the generated results as raster graphics, making post-editing (e.g., text modification and layout changes) highly difficult. This poses a significant challenge, as they are unsuitable for the iterative figure revision process inherent in paper writing and peer review. To tackle these challenges, we define the novel task of generating editable GAs from paper content and propose GenGA, a new GA generation framework that directly produces figures in vector format. By generating figures as a collection of vector elements with a hierarchical structure, GenGA produces outputs that can be seamlessly imported into existing drawing tools for intuitive, element-level editing. Furthermore, we introduce the Structural Independence Coefficient (SIC), a metric that quantifies the editing simplicity of a figure based on the degree to which local modifications propagate to other elements. Experimental results show that GenGA achieves superior editing simplicity compared to conventional methods, and even surpasses human-authored GAs in conciseness and semantic alignment. We also validate SIC as an effective metric correlated with manual editing costs. This study fundamentally redefines GA generation as an editable vector graphic generation problem grounded in the practical workflows of researchers, significantly promoting effective scientific communication.
VecFontLLM: Anchor-Guided Direct Synthesis of Chinese Vector Fonts
Direct generation of Chinese vector fonts is a challenging and ongoing problem. A Chinese vector glyph contains complex component structure, anchor layout, and Bézier curve details, which work at different scales, but a standard vector sequence writes them together in one long sequence, making the task of vector font synthesis challenging. Existing direct vector generators often fail on complex characters, while raster-domain methods must vectorize the synthesized glyph images afterward. To address the above-mentioned problem, this paper proposes VecFontLLM, an anchor-guided multimodal large language model for direct few-shot synthesis of Chinese vector fonts. Our key idea is to generate vector glyphs through anchors rather than a standard vector sequence. Specifically, the proposed VecFontLLM first predicts and refines an anchor scaffold that fixes the coarse layout of components and contours, and then completes Bézier control points to recover local curvature and style. At test time, a confidence-guided generation chain samples multiple component candidates and continues synthesis from the highest-confidence one, improving stability for complex glyphs. This work demonstrates, for the first time, high-quality few-shot synthesis of complex Chinese vector glyphs directly in the vector domain, without raster generation or vectorization. Experiments on several Chinese font datasets show substantial improvements over existing vector font synthesis methods, competitive glyph rendering quality against raster-domain baselines, and vector command distributions close to real fonts.
Single-Line Drawing Generation via Semantics-Driven Optimization
Line drawings are a highly expressive art form that requires the artist to abstract and distill the essence of their subject. We present the first semantics-driven method for automatically generating single-line drawings in vector format, guided either by a text prompt describing the concept or an input image depicting it. Our approach leverages score distillation sampling to optimize the parameters of a uniform rational B-spline (URBS) curve, ensuring that the drawing consists of a single continuous stroke by design. This representation provides fine-grained control over the level of detail, while additional loss terms allow us to steer the final artistic style. We demonstrate that our method outperforms state-of-the-art text-to-image models and optimization pipelines for this task, producing results that are both more aesthetically pleasing and more faithful to the style of continuous line drawing artists. Furthermore, because our method generates a vectorized curve, it directly supports downstream fabrication processes such as embroidery, laser engraving and wire bending. Our code and results are available at https://github.com/tanguymagne/SLDgen.
LiveSVG: Zero-Shot SVG Animation via Video Generation
We introduce LiveSVG, a zero-shot approach for generating Scalable Vector Graphics (SVG) animations using video diffusion models. Current SVG animation methods struggle with complex motions: LLM-based code synthesis fails to express fine, non-rigid Bézier deformations, while Score Distillation Sampling (SDS) provides noisy gradients and often requires category-specific priors like skeletons. In contrast, LiveSVG fits vector geometry directly to an explicitly generated target video. Given an input SVG image and a motion prompt, we generate a previewable target video using a frozen image-to-video model, then fit the original SVG to this video via differentiable rendering. Our fitting stage is skeleton-free, utilizing a dual-level motion representation that combines per-group homographies for coarse articulation with per-path Bézier control-point offsets for local deformations. To resolve color-induced correspondence ambiguities during pixel-wise fitting, we introduce a novel sphere-packing recolorization strategy. We also present ChallengeSVG, a benchmark of complex, multi-object scenes that exposes the limitations of prior work. Evaluations demonstrate that LiveSVG significantly outperforms existing methods on both AniClipart and ChallengeSVG, establishing direct reference-video fitting as a practical, robust route to prompt-aligned and fully editable vector animation.
VectorArk: Learning Practical Image Vectorization with Rounded Polygon Representation
Recent vision-language model (VLM)-based approaches have achieved impressive results on image vectorization tasks. However, they are typically evaluated on synthetic benchmarks, where clean SVGs are rasterized at high resolution and then re-vectorized. As a result, these methods generalize poorly to real-world scenarios, such as images with unknown rasterization methods or those generated by text-to-image models. We introduce VectorArk, a new VLM-based model designed for robust and practical image vectorization. VectorArk employs a novel rounded polygon representation that simplifies the learning process while naturally producing smooth, visually appealing primitives. We also propose a degradation model that enhances robustness across diverse and imperfect inputs. Our experiments show that, in contrast to previous methods, VectorArk achieves superior geometric completeness and artifact suppression across multiple datasets, with comprehensive ablations validating the contribution of each component.
Render-in-the-Loop: Vector Graphics Generation via Visual Self-Feedback
Multimodal Large Language Models (MLLMs) have shown promising capabilities in generating Scalable Vector Graphics (SVG) via direct code synthesis. However, existing paradigms typically adopt an open-loop "blind drawing" approach, where models generate symbolic code sequences without perceiving intermediate visual outcomes. This methodology severely underutilizes the powerful visual priors embedded in MLLMs vision encoders, treating SVG generation as a disjointed textual sequence modeling task rather than an integrated visuo-spatial one. Consequently, models struggle to reason about partial canvas states and implicit occlusion relationships, which are visually explicit but textually ambiguous. To bridge this gap, we propose Render-in-the-Loop, a novel generation paradigm that reformulates SVG synthesis as a step-wise, visual-context-aware process. By rendering intermediate code states into a cumulative canvas, the model explicitly observes the evolving visual context at each step, leveraging on-the-fly feedback to guide subsequent generation. However, we demonstrate that applying this visual loop naively to off-the-shelf models is suboptimal due to their inability to leverage incremental visual-code mappings. To address this, we first utilize fine-grained path decomposition to construct dense multi-step visual trajectories, and then introduce a Visual Self-Feedback (VSF) training strategy to condition the next primitive generation on intermediate visual states. Furthermore, a Render-and-Verify (RaV) inference mechanism is proposed to effectively filter degenerate and redundant primitives. Our framework, instantiated on a multimodal foundation model, outperforms strong open-weight baselines on the standard MMSVGBench. This result highlights the remarkable data efficiency and generalization capability of our Render-in-the-Loop paradigm for both Text-to-SVG and Image-to-SVG tasks.
LottieGPT: Tokenizing Vector Animation for Autoregressive Generation
Despite rapid progress in video generation, existing models are incapable of producing vector animation, a dominant and highly expressive form of multimedia on the Internet. Vector animations offer resolution-independence, compactness, semantic structure, and editable parametric motion representations, yet current generative models operate exclusively in raster space and thus cannot synthesize them. Meanwhile, recent advances in large multimodal models demonstrate strong capabilities in generating structured data such as slides, 3D meshes, LEGO sequences, and indoor layouts, suggesting that native vector animation generation may be achievable. In this work, we present the first framework for tokenizing and autoregressively generating vector animations. We adopt Lottie, a widely deployed JSON-based animation standard, and design a tailored Lottie Tokenizer that encodes layered geometric primitives, transforms, and keyframe-based motion into a compact and semantically aligned token sequence. To support large-scale training, we also construct LottieAnimation-660K, the largest and most diverse vector animation dataset to date, consisting of 660k real-world Lottie animation and 15M static Lottie image files curated from broad Internet sources. Building upon these components, we finetune Qwen-VL to create LottieGPT, a native multimodal model capable of generating coherent, editable vector animations directly from natural language or visual prompts. Experiments show that our tokenizer dramatically reduces sequence length while preserving structural fidelity, enabling effective autoregressive learning of dynamic vector content. LottieGPT exhibits strong generalization across diverse animation styles and outperforms previous state-of-the-art models on SVG generation (a special case of single-frame vector animation).
DesigNet: Learning to Draw Vector Graphics as Designers Do
AI-driven content generation has made remarkable progress in recent years. However, neural networks and human designers operate in fundamentally different ways, making collaboration between them challenging. We address this gap for Scalable Vector Graphics (SVG) by equipping neural networks with tools commonly used by designers, such as axis alignment and explicit continuity control at command junctions. We introduce DesigNet, a hierarchical Transformer-VAE that operates directly on SVG sequences with a continuous command parameterization. Our main contributions are two differentiable modules: a continuity self-refinement module that predicts , , and continuity for each curve point and enforces it by modifying Bézier control points, and an alignment self-refinement module with snapping capabilities for horizontal or vertical lines. DesigNet produces editable outlines and achieves competitive results against state-of-the-art methods, with notably higher accuracy in continuity and alignment. These properties ensure the outputs are easier to refine and integrate into professional design workflows. Source Code: https://github.com/TomasGuija/DesigNet.
Hierarchical SVG Tokenization: Learning Compact Visual Programs for Scalable Vector Graphics Modeling
Recent large language models have shifted SVG generation from differentiable rendering optimization to autoregressive program synthesis. However, existing approaches still rely on generic byte-level tokenization inherited from natural language processing, which poorly reflects the geometric structure of vector graphics. Numerical coordinates are fragmented into discrete symbols, destroying spatial relationships and introducing severe token redundancy, often leading to coordinate hallucination and inefficient long-sequence generation. To address these challenges, we propose HiVG, a hierarchical SVG tokenization framework tailored for autoregressive vector graphics generation. HiVG decomposes raw SVG strings into structured atomic tokens and further compresses executable command--parameter groups into geometry-constrained segment tokens, substantially improving sequence efficiency while preserving syntactic validity. To further mitigate spatial mismatch, we introduce a Hierarchical Mean--Noise (HMN) initialization strategy that injects numerical ordering signals and semantic priors into new token embeddings. Combined with a curriculum training paradigm that progressively increases program complexity, HiVG enables more stable learning of executable SVG programs. Extensive experiments on both text-to-SVG and image-to-SVG tasks demonstrate improved generation fidelity, spatial consistency, and sequence efficiency compared with conventional tokenization schemes. Our code is publicly available at https://github.com/ximinng/HiVG
Graphic-Design-Bench: A Comprehensive Benchmark for Evaluating AI on Graphic Design Tasks
We introduce GraphicDesignBench (GDB), the first comprehensive benchmark suite designed specifically to evaluate AI models on the full breadth of professional graphic design tasks. Unlike existing benchmarks that focus on natural-image understanding or generic text-to-image synthesis, GDB targets the unique challenges of professional design work: translating communicative intent into structured layouts, rendering typographically faithful text, manipulating layered compositions, producing valid vector graphics, and reasoning about animation. The suite comprises 50 tasks organized along five axes: layout, typography, infographics, template & design semantics and animation, each evaluated under both understanding and generation settings, and grounded in real-world design templates drawn from the LICA layered-composition dataset. We evaluate a set of frontier closed-source models using a standardized metric taxonomy covering spatial accuracy, perceptual quality, text fidelity, semantic alignment, and structural validity. Our results reveal that current models fall short on the core challenges of professional design: spatial reasoning over complex layouts, faithful vector code generation, fine-grained typographic perception, and temporal decomposition of animations remain largely unsolved. While high-level semantic understanding is within reach, the gap widens sharply as tasks demand precision, structure, and compositional awareness. GDB provides a rigorous, reproducible testbed for tracking progress toward AI systems that can function as capable design collaborators. The full evaluation framework is publicly available.
VFIG: Vectorizing Complex Figures in SVG with Vision-Language Models
Scalable Vector Graphics (SVG) are essential for technical illustration and digital design, offering resolution independence and semantic editability. In practice, original vector files are frequently lost, leaving only rasterized versions (e.g., PNG, JPEG) that resist modification, while manual reconstruction is prohibitively expensive. Progress on automating raster-to-SVG conversion has been bottlenecked by two gaps: existing SVG datasets are dominated by icons and decorative graphics that lack the complexity of professional diagrams, and existing benchmarks rely on pixel- or embedding-level similarity that fails to capture structural correctness (e.g., broken connectivity, misplaced arrows). We close both gaps with paired contributions targeting diagram-centric figures (e.g., model architectures, flowcharts, schematics). For training, we introduce VFIG-Data, the largest figure-to-SVG dataset of its kind at 66K pairs, combining real paper figures converted via a describe-and-generate pipeline with programmatic diagrams that supply noise-free supervision over arrow styles, fonts, and geometry. For evaluation, we introduce VFIG-Bench, a structure-aware evaluation suite, paired with VFIG-Bench-OOD, an out-of-distribution set of figures manually curated from highly cited arXiv papers. Beyond pixel and embedding similarity, our protocol reports rubric-based VLM-Judge scores and Elo ratings from pairwise human preference evaluation. Built on these contributions, VFIG is a VLM family trained with a simple-to-complex SFT curriculum followed by RL with rendering-aware rewards. VFIG achieves state-of-the-art open-source performance, outperforming the best open-source VLM baseline by over 30%, and matches Claude Sonnet 4.6 on VFIG-BENCH: Gemini-Judge 78.2% vs. 76.7% and GPT-Judge 87.5% vs. 87.4%. It remains slightly behind the strongest proprietary models GPT-5.2 and Gemini-3.
VecGlypher: Unified Vector Glyph Generation with Language Models
Vector glyphs are the atomic units of digital typography, yet most learning-based pipelines still depend on carefully curated exemplar sheets and raster-to-vector postprocessing, which limits accessibility and editability. We introduce VecGlypher, a single multimodal language model that generates high-fidelity vector glyphs directly from text descriptions or image exemplars. Given a style prompt, optional reference glyph images, and a target character, VecGlypher autoregressively emits SVG path tokens, avoiding raster intermediates and producing editable, watertight outlines in one pass. A typography-aware data and training recipe makes this possible: (i) a large-scale continuation stage on 39K noisy Envato fonts to master SVG syntax and long-horizon geometry, followed by (ii) post-training on 2.5K expert-annotated Google Fonts with descriptive tags and exemplars to align language and imagery with geometry; preprocessing normalizes coordinate frames, canonicalizes paths, de-duplicates families, and quantizes coordinates for stable long-sequence decoding. On cross-family OOD evaluation, VecGlypher substantially outperforms both general-purpose LLMs and specialized vector-font baselines for text-only generation, while image-referenced generation reaches a state-of-the-art performance, with marked gains over DeepVecFont-v2 and DualVector. Ablations show that model scale and the two-stage recipe are critical and that absolute-coordinate serialization yields the best geometry. VecGlypher lowers the barrier to font creation by letting users design with words or exemplars, and provides a scalable foundation for future multimodal design tools.
WildSVG: Towards Reliable SVG Generation Under Real-Word Conditions
We introduce the task of SVG extraction, which consists in translating specific visual inputs from an image into scalable vector graphics. Existing multimodal models achieve strong results when generating SVGs from clean renderings or textual descriptions, but they fall short in real-world scenarios where natural images introduce noise, clutter, and domain shifts. A central challenge in this direction is the lack of suitable benchmarks. To address this need, we introduce the WildSVG Benchmark, formed by two complementary datasets: Natural WildSVG, built from real images containing company logos paired with their SVG annotations, and Synthetic WildSVG, which blends complex SVG renderings into real scenes to simulate difficult conditions. Together, these resources provide the first foundation for systematic benchmarking SVG extraction. We benchmark state-of-the-art multimodal models and find that current approaches perform well below what is needed for reliable SVG extraction in real scenarios. Nonetheless, iterative refinement methods point to a promising path forward, and model capabilities are steadily improving
VectorGym: A Multi-Task Benchmark for SVG Code Generation, Sketching and Editing
We introduce VectorGym, a comprehensive benchmark suite for Scalable Vector Graphics (SVG) that spans generation from text and sketches, complex editing, and visual understanding. VectorGym addresses the lack of realistic, challenging benchmarks aligned with professional design workflows. Our benchmark comprises four tasks with expert human-authored annotations: the novel Sketch2SVG task (VG-Sketch); a new SVG editing dataset (VG-Edit) featuring complex, multi-step edits with higher-order primitives; Text2SVG generation (VG-Text); and SVG captioning (VG-Cap). Unlike prior benchmarks that rely on synthetic edits, VectorGym provides gold-standard human annotations that require semantic understanding and design intent. We also provide a multi-task reinforcement learning baseline that jointly optimizes across all four tasks using rendering-based rewards. This baseline, built on GRPO with curriculum learning, trains a Qwen3-VL 8B model that achieves state-of-the-art performance among open-source models, surpassing much larger models including Qwen3-VL 235B and matching GPT-4o. We also introduce a VLM-as-a-Judge metric for SVG generation, validated through human correlation studies. Our evaluation of frontier VLMs reveals significant performance gaps, positioning VectorGym as a rigorous framework for advancing visual code generation.