Video Generation Evaluation

Overview

The field measures whether generated videos look good and, crucially, whether they follow prompts and depict coherent events over time. It combines perceptual metrics such as FVD and human preference ratings with benchmarks for motion, physics, geometry, long-form continuity, and audio-video alignment. Recent approaches use task-specific rubrics, vision-language model judges, and interpretable diagnostics to assess failures that aggregate scores can hide. A central challenge is that automated evaluators may disagree with people, while visual realism often fails to reflect physical reasoning, causal consistency, or successful task completion.

Latest papers

192 papers34 papers in the last four weeks, up 113% on the four weeks before. 0.2% of all new papers.

Apr 19, 2026

Long-CODE: Isolating Pure Long-Context as an Orthogonal Dimension in Video Evaluation

As video generation models achieve unprecedented capabilities, the demand for robust video evaluation metrics becomes increasingly critical. Traditional metrics are intrinsically tailored for short-video evaluation, predominantly assessing frame-level visual quality and localized temporal smoothness. However, as state-of-the-art video generation models scale to generate longer videos, these metrics fail to capture essential long-range characteristics, such as narrative richness and global causal consistency. Recognizing that short-term visual perception and long-context attributes are fundamentally orthogonal dimensions, we argue that long-video metrics should be disentangled from short-video assessments. In this paper, we focus on the rigorous justification and design of a dedicated framework for long-video evaluation. We first introduce a suite of long-video attribute corruption tests, exposing the critical limitations of existing hort-video metrics from their insensitivity to structural inconsistencies, such as shot-level perturbations and narrative shuffling. To bridge this gap, we design a novel long-video metric based on shot dynamics, which is highly sensitive to the long-range testing framework. Furthermore, we introduce Long-CODE (Long-Context as an Orthogonal Dimension for video Evaluation), a specialized dataset designed to benchmark long-video evaluation, with human annotations isolated specifically to genuine long-range characteristics. Extensive experiments show that our proposed metrics achieve state-of-the-art correlation with human judgments. Ultimately, our metric and benchmark seamlessly complement existing short-video standards, establishing a holistic and unbiased evaluation paradigm for video generation models.
Apr 18, 2026

Comparison Drives Preference: Reference-Aware Modeling for AI-Generated Video Quality Assessment

The rapid advancement of generative models has led to a growing volume of AI-generated videos, making the automatic quality assessment of such videos increasingly important. Existing AI-generated content video quality assessment (AIGC-VQA) methods typically estimate visual quality by analyzing each video independently, ignoring potential relationships among videos. In this work, we revisit AIGC-VQA from an inter-video perspective and formulate it as a reference-aware evaluation problem. Through this formulation, quality assessment is guided not only by intrinsic video characteristics but also by comparisons with related videos, which is more consistent with human perception. To validate its effectiveness, we propose Reference-aware Video Quality Assessment (RefVQA), which utilizes a query-centered reference graph to organize semantically related samples and performs graph-guided difference aggregation from the reference nodes to the query node. Experiments on existing datasets demonstrate that our proposed RefVQA outperforms state-of-the-art methods across multiple quality dimensions, with strong generalization ability validated by cross-dataset evaluation. These results highlight the effectiveness of the proposed reference-based formulation and suggest its potential to advance AIGC-VQA.
Apr 16, 2026

AnimationBench: Are Video Models Good at Character-Centric Animation?

Video generation has advanced rapidly, with recent methods producing increasingly convincing animated results. However, existing benchmarks-largely designed for realistic videos-struggle to evaluate animation-style generation with its stylized appearance, exaggerated motion, and character-centric consistency. Moreover, they also rely on fixed prompt sets and rigid pipelines, offering limited flexibility for open-domain content and custom evaluation needs. To address this gap, we introduce AnimationBench, the first systematic benchmark for evaluating animation image-to-video generation. AnimationBench operationalizes the Twelve Basic Principles of Animation and IP Preservation into measurable evaluation dimensions, together with Broader Quality Dimensions including semantic consistency, motion rationality, and camera motion consistency. The benchmark supports both a standardized close-set evaluation for reproducible comparison and a flexible open-set evaluation for diagnostic analysis, and leverages visual-language models for scalable assessment. Extensive experiments show that AnimationBench aligns well with human judgment and exposes animation-specific quality differences overlooked by realism-oriented benchmarks, leading to more informative and discriminative evaluation of state-of-the-art I2V models.
Apr 16, 2026

How to Correctly Make Mistakes: A Framework for Constructing and Benchmarking Mistake Aware Egocentric Procedural Videos

Reliable procedural monitoring in video requires exposure to naturally occurring human errors and the recoveries that follow. In egocentric recordings, mistakes are often partially occluded by hands and revealed through subtle object state changes, while existing procedural datasets provide limited and inconsistent mistake and correction traces. We present PIE-V (Psychologically Inspired Error injection for Videos), a framework for constructing and benchmarking mistake-aware egocentric procedural videos by augmenting clean keystep procedures with controlled, human-plausible deviations. PIE-V combines a psychology-informed error planner conditioned on procedure phase and semantic step load, a correction planner that models recovery behavior, an LLM writer that performs cascade-consistent rewrites, and an LLM judge that validates procedural coherence and repairs failures. For video segment edits, PIE-V synthesizes replacement clips with text-guided video generation and stitches them into the episode to preserve visual plausibility. Applied to 17 tasks and 50 Ego-Exo4D scenarios, PIE-V injects 102 mistakes and generates 27 recovery corrections. For benchmarking, we introduce a unified taxonomy and a human rubric with nine metrics that cover step-level and procedure-level quality, including plausibility, procedure logic with annotator confidence, state change coherence, and grounding between text and video. Using this protocol, we audit several existing resources and compare PIE-V against a freeform LLM generation baseline under the same criteria. Together, the framework and rubric support post-completion verification for egocentric procedural mistake detection and correction.
Apr 16, 2026

Prompt-to-Gesture: Measuring the Capabilities of Image-to-Video Deictic Gesture Generation

Gesture recognition research, unlike NLP, continues to face acute data scarcity, with progress constrained by the need for costly human recordings or image processing approaches that cannot generate authentic variability in the gestures themselves. Recent advancements in image-to-video foundation models have enabled the generation of photorealistic, semantically rich videos guided by natural language. These capabilities open up new possibilities for creating effort-free synthetic data, raising the critical question of whether video Generative AI models can augment and complement traditional human-generated gesture data. In this paper, we introduce and analyze prompt-based video generation to construct a realistic deictic gestures dataset and rigorously evaluate its effectiveness for downstream tasks. We propose a data generation pipeline that produces deictic gestures from a small number of reference samples collected from human participants, providing an accessible approach that can be leveraged both within and beyond the machine learning community. Our results demonstrate that the synthetic gestures not only align closely with real ones in terms of visual fidelity but also introduce meaningful variability and novelty that enrich the original data, further supported by superior performance of various deep models using a mixed dataset. These findings highlight that image-to-video techniques, even in their early stages, offer a powerful zero-shot approach to gesture synthesis with clear benefits for downstream tasks.
Apr 15, 2026

ANVIL: Analogies and Videos for Lecturers

We present ANVIL, a multimodal generative system that automates the production of analogy-based instructional animations for computer science topics. Given a concept definition, ANVIL generates a textual analogy, compiles it into a structured visual screenplay, and produces executable manim code to render an animation, with an automated repair mechanism to improve robustness. Evaluating such systems at scale requires balancing pedagogical validity with scalability. We begin with a teacher evaluation to ground the quality assessment and use its findings to guide automated screening. For textual analogies, we introduce an LLM-based evaluator for scalable quality screening; for videos, where subjective judgments are difficult to automate, we instead assess fidelity to the intended screenplay using an automated proxy for auditing and error analysis. We further conduct a user study with educators to examine adoption requirements and risks. Our findings suggest that ANVIL can produce materials that are frequently rated as adequate, and that educators respond positively to its perceived value and usability.
Apr 14, 2026

DPC-VQA: Decoupling Quality Perception and Residual Calibration for Video Quality Assessment

Recent multimodal large language models (MLLMs) have shown promising performance on video quality assessment (VQA) tasks. However, adapting them to new scenarios remains expensive due to large-scale retraining and costly mean opinion score (MOS) annotations. In this paper, we argue that a pretrained MLLM already provides a useful perceptual prior for VQA, and that the main challenge is to efficiently calibrate this prior to the target MOS space. Based on this insight, we propose DPC-VQA, a decoupling perception and calibration framework for video quality assessment. Specifically, DPC-VQA uses a frozen MLLM to provide a base quality estimate and perceptual prior, and employs a lightweight calibration branch to predict a residual correction for target-scenario adaptation. This design avoids costly end-to-end retraining while maintaining reliable performance with lower training and data costs. Extensive experiments on both user-generated content (UGC) and AI-generated content (AIGC) benchmarks show that DPC-VQA achieves competitive performance against representative baselines, while using less than 2% of the trainable parameters of conventional MLLM-based VQA methods and remaining effective with only 20% of MOS labels. The code will be released upon publication.
Apr 12, 2026

GTASA: Ground Truth Annotations for Spatiotemporal Analysis, Evaluation and Training of Video Models

Game engines hold what video models struggle to learn: a complete, explicit world state behind every frame. We turn one into a data instrument. GEST-Engine, our production-grade open-source system, deterministically executes Graphs of Events in Space and Time (GESTs), whether procedurally generated or derived from text, into videos of synchronized multi-actor scenarios, recording ground truth as it renders: 3D entity and camera state, pairwise spatial relations, event-to-frame mappings, instance segmentation, and long descriptions, at zero marginal annotation cost. With it we release GTASA, a 938-video sample of what the system can generate at arbitrary scale, carrying, to our knowledge, the densest spatial-relation coverage of any video dataset: a complete entity-pair relation graph at every frame, ~84x denser than the state of the art, frame-for-frame. We validate GTASA both qualitatively, through human evaluation of physical validity and semantic alignment where frontier neural generators, given the same prompts, largely fail, and quantitatively, with GTASA pretraining improving VideoLLaMA3 video captioning. Probing six frozen video encoders across 11 spatio-temporal tasks enabled by GTASA's exact 3D ground truth, a previously untestable inter-entity relational probe of frozen video features, reveals that who-is-near-whom barely rises above chance for all of them. We release the engine, the corpus, and the benchmark, making this gap a measurable, trainable target.
Apr 11, 2026

VGA-Bench: A Unified Benchmark and Multi-Model Framework for Video Aesthetics and Generation Quality Evaluation

The rapid advancement of AIGC-based video generation has underscored the critical need for comprehensive evaluation frameworks that go beyond traditional generation quality metrics to encompass aesthetic appeal. However, existing benchmarks remain largely focused on technical fidelity, leaving a significant gap in holistic assessment-particularly with respect to perceptual and artistic qualities. To address this limitation, we introduce VGA-Bench, a unified benchmark for joint evaluation of video generation quality and aesthetic quality. VGA-Bench is built upon a principled three-tier taxonomy: Aesthetic Quality, Aesthetic Tagging, and Generation Quality, each decomposed into multiple fine-grained sub-dimensions to enable systematic assessment. Guided by this taxonomy, we design 1,016 diverse prompts and generate a large-scale dataset of over 60,000 videos using 12 video generation models, ensuring broad coverage across content, style, and artifacts. To enable scalable and automated evaluation, we annotate a subset of the dataset via human labeling and develop three dedicated multi-task neural assessors: VAQA-Net for aesthetic quality prediction, VTag-Net for automatic aesthetic tagging, and VGQA-Net for generation and basic quality attributes. Extensive experiments demonstrate that our models achieve reliable alignment with human judgments, offering both accuracy and efficiency. We release VGA-Bench as a public benchmark to foster research in AIGC evaluation, with applications in content moderation, model debugging, and generative model optimization.
Apr 9, 2026

LPM 1.0: Video-based Character Performance Model

Performance, the externalization of intent, emotion, and personality through visual, vocal, and temporal behavior, is what makes a character alive. Learning such performance from video is a promising alternative to traditional 3D pipelines. However, existing video models struggle to jointly achieve high expressiveness, real-time inference, and long-horizon identity stability, a tension we call the performance trilemma. Conversation is the most comprehensive performance scenario, as characters simultaneously speak, listen, react, and emote while maintaining identity over time. To address this, we present LPM 1.0 (Large Performance Model), focusing on single-person full-duplex audio-visual conversational performance. Concretely, we build a multimodal human-centric dataset through strict filtering, speaking-listening audio-video pairing, performance understanding, and identity-aware multi-reference extraction; train a 17B-parameter Diffusion Transformer (Base LPM) for highly controllable, identity-consistent performance through multimodal conditioning; and distill it into a causal streaming generator (Online LPM) for low-latency, infinite-length interaction. At inference, given a character image with identity-aware references, LPM 1.0 generates listening videos from user audio and speaking videos from synthesized audio, with text prompts for motion control, all at real-time speed with identity-stable, infinite-length generation. LPM 1.0 thus serves as a visual engine for conversational agents, live streaming characters, and game NPCs. To systematically evaluate this setting, we propose LPM-Bench, the first benchmark for interactive character performance. LPM 1.0 achieves state-of-the-art results across all evaluated dimensions while maintaining real-time inference.
Apr 2, 2026

Generative World Renderer

Scaling generative inverse and forward rendering to real-world scenarios is bottlenecked by the limited realism and temporal coherence of existing synthetic datasets. To bridge this persistent domain gap, we introduce a large-scale, dynamic dataset curated from visually complex AAA games. Using a novel dual-screen stitched capture method, we extracted 4M continuous frames (720p/30 FPS) of synchronized RGB and five G-buffer channels across diverse scenes, visual effects, and environments, including adverse weather and motion-blur variants. This dataset uniquely advances bidirectional rendering: enabling robust in-the-wild geometry and material decomposition, and facilitating high-fidelity G-buffer-guided video generation. Furthermore, to evaluate the real-world performance of inverse rendering without ground truth, we propose a novel VLM-based assessment protocol measuring semantic, spatial, and temporal consistency. Experiments demonstrate that inverse renderers fine-tuned on our data achieve superior cross-dataset generalization and controllable generation, while our VLM evaluation strongly correlates with human judgment. Combined with our toolkit, our forward renderer enables users to edit styles of AAA games from G-buffers using text prompts.
Mar 31, 2026

SLVMEval: Synthetic Meta Evaluation Benchmark for Text-to-Long Video Generation

This paper proposes the synthetic long-video meta-evaluation (SLVMEval), a benchmark for meta-evaluating text-to-video (T2V) evaluation systems. The proposed SLVMEval benchmark focuses on assessing these systems on videos of up to 10,486 s (approximately 3 h). The benchmark targets a fundamental requirement, namely, whether the systems can accurately assess video quality in settings that are easy for humans to assess. We adopt a pairwise comparison-based meta-evaluation framework. Building on dense video-captioning datasets, we synthetically degrade source videos to create controlled "high-quality versus low-quality" pairs across 10 distinct aspects. Then, we employ crowdsourcing to filter and retain only those pairs in which the degradation is clearly perceptible, thereby establishing an effective final testbed. Using this testbed, we assess the reliability of existing evaluation systems in ranking these pairs. Experimental results demonstrate that human evaluators can identify the better long video with 84.7%-96.8% accuracy, and in nine of the 10 aspects, the accuracy of these systems falls short of human assessment, revealing weaknesses in text-to-long-video evaluation.
Mar 26, 2026

ViGoR-Bench: How Far Are Visual Generative Models From Zero-Shot Visual Reasoners?

Beneath the stunning visual fidelity of modern AIGC models lies a "logical desert", where systems fail tasks that require physical, causal, or complex spatial reasoning. Current evaluations largely rely on superficial metrics or fragmented benchmarks, creating a performance mirage'' that overlooks the generative process. To address this, we introduce ViGoR Vision-G}nerative Reasoning-centric Benchmark), a unified framework designed to dismantle this mirage. ViGoR distinguishes itself through four key innovations: 1) holistic cross-modal coverage bridging Image-to-Image and Video tasks; 2) a dual-track mechanism evaluating both intermediate processes and final results; 3) an evidence-grounded automated judge ensuring high human alignment; and 4) granular diagnostic analysis that decomposes performance into fine-grained cognitive dimensions. Experiments on over 20 leading models reveal that even state-of-the-art systems harbor significant reasoning deficits, establishing ViGoR as a critical stress test'' for the next generation of intelligent vision models. The demo have been available at https://vincenthancoder.github.io/ViGoR-Bench/
Mar 25, 2026

OmniWeaving: Towards Unified Video Generation with Free-form Composition and Reasoning

While proprietary systems such as Seedance-2.0 have achieved remarkable success in omni-capable video generation, the academic research community lags far behind: most of its models remain heavily fragmented, and the few existing efforts toward unified video generation still struggle to seamlessly integrate diverse tasks within a single framework. To bridge this gap, we propose OmniWeaving, an omni-level video generation model featuring powerful multimodal composition and reasoning-informed capabilities. By leveraging a massive-scale pretraining dataset that encompasses diverse compositional and reasoning-augmented scenarios, OmniWeaving learns to temporally bind interleaved text, multi-image, and video inputs while acting as an intelligent agent to infer complex user intentions for sophisticated video creation. Furthermore, we introduce IntelligentVBench, the first comprehensive benchmark designed to rigorously assess next-level intelligent unified video generation. Extensive experiments demonstrate that OmniWeaving achieves SoTA performance among open-source academic unified models. The code and model are publicly available. Project Page: https://omniweaving.github.io.
Mar 23, 2026

PROBE: Diagnosing Residual Concept Capacity in Erased Text-to-Video Diffusion Models

Concept erasure techniques for text-to-video (T2V) diffusion models report substantial suppression of sensitive content, yet current evaluation is limited to checking whether the target concept is absent from generated frames, treating output-level suppression as evidence of representational removal. We introduce PROBE, a diagnostic protocol that quantifies the reactivation potential of erased concepts in T2V models. With all model parameters frozen, PROBE optimizes a lightweight pseudo-token embedding through a denoising reconstruction objective combined with a novel latent alignment constraint that anchors recovery to the spatiotemporal structure of the original concept. We make three contributions: (1) a multi-level evaluation framework spanning classifier-based detection, semantic similarity, temporal reactivation analysis, and human validation; (2) systematic experiments across three T2V architectures, three concept categories, and three erasure strategies revealing that all tested methods leave measurable residual capacity whose robustness correlates with intervention depth; and (3) the identification of temporal re-emergence, a video-specific failure mode where suppressed concepts progressively resurface across frames, invisible to frame-level metrics. These findings suggest that current erasure methods achieve output-level suppression rather than representational removal. We release our protocol to support reproducible safety auditing. Our code is available at https://github.com/YiweiXie/PRObingBasedEvaluation.
Mar 20, 2026

MME-CoF-Pro: Evaluating Reasoning Coherence in Video Generative Models with Text and Visual Hints

Video generative models show emerging reasoning behaviors. It is essential to ensure that generated events remain causally consistent across frames for reliable deployment, a property we define as reasoning coherence. To bridge the gap in literature for missing reasoning coherence evaluation, we propose MME-CoF-Pro, a comprehensive video reasoning benchmark to assess reasoning coherence in video models. Specifically, MME-CoF-Pro contains 303 samples across 16 categories, ranging from visual logical to scientific reasoning. It introduces Reasoning Score as evaluation metric for assessing process-level necessary intermediate reasoning steps, and includes three evaluation settings, (a) no hint (b) text hint and (c) visual hint, enabling a controlled investigation into the underlying mechanisms of reasoning hint guidance. Evaluation results in 7 open and closed-source video models reveals insights including: (1) Video generative models exhibit weak reasoning coherence, decoupled from generation quality. (2) Text hints boost apparent correctness but often cause inconsistency and hallucinated reasoning (3) Visual hints benefit structured perceptual tasks but struggle with fine-grained perception. Website: https://video-reasoning-coherence.github.io/
Mar 20, 2026

Physion-Eval: Evaluating Physical Realism in Generated Video via Human Reasoning

Video generation models are increasingly used as world simulators for storytelling, simulation, and embodied AI. As these models advance, a key question arises: do generated videos obey the physical laws of the real world? Existing evaluations largely rely on automated metrics or coarse human judgments such as preferences or rubric-based checks. While useful for assessing perceptual quality, these methods provide limited insight into when and why generated dynamics violate real-world physical constraints. We introduce Physion-Eval, a large-scale benchmark of expert human reasoning for diagnosing physical realism failures in videos generated by five state-of-the-art models across egocentric and exocentric views, containing 10,990 expert reasoning traces spanning 22 fine-grained physical categories. Each generated video is derived from a corresponding real-world reference video depicting a clear physical process, and annotated with temporally localized glitches, structured failure categories, and natural-language explanations of the violated physical behavior. Using this dataset, we reveal a striking limitation of current video generation models: in physics-critical scenarios, 83.3% of exocentric and 93.5% of egocentric generated videos exhibit at least one human-identifiable physical glitch. We hope Physion-Eval will set a new standard for physical realism evaluation and guide the development of physics-grounded video generation. The benchmark is publicly available at https://huggingface.co/datasets/PhysionLabs/Physion-Eval.
Mar 19, 2026

Measuring 3D Spatial Geometric Consistency in Dynamic Video Generation

Recent generative models can produce high-fidelity videos, yet they often exhibit 3D spatial geometric inconsistencies. Existing evaluation methods fail to accurately characterize these inconsistencies: fidelity-centric metrics like FVD are insensitive to geometric distortions, while consistency-focused benchmarks often penalize valid foreground dynamics. To address this gap, we introduce SGC, a metric for evaluating 3D Spatial Geometric Consistency in dynamically generated videos. We quantify geometric consistency by measuring the divergence among multiple camera poses estimated from distinct local regions. Our approach first separates static from dynamic regions, then partitions the static background into spatially coherent sub-regions. We predict depth for each pixel, estimate a local camera pose for each subregion, and compute the divergence among these poses to quantify geometric consistency. Experiments on real and generative videos demonstrate that SGC robustly quantifies geometric inconsistencies, effectively identifying critical failures missed by existing metrics.
Mar 18, 2026

Anchoring and Rescaling Attention for Semantically Coherent Inbetweening

Generative inbetweening (GI) seeks to synthesize realistic intermediate frames between the first and last keyframes beyond mere interpolation. As sequences become sparser and motions larger, previous GI models struggle with inconsistent frames with unstable pacing and semantic misalignment. Since GI involves fixed endpoints and numerous plausible paths, this task requires additional guidance gained from the keyframes and text to specify the intended path. Thus, we give semantic and temporal guidance from the keyframes and text onto each intermediate frame through Keyframe-anchored Attention Bias. We also better enforce frame consistency with Rescaled Temporal RoPE, which allows self-attention to attend to keyframes more faithfully. TGI-Bench, the first benchmark specifically designed for text-conditioned GI evaluation, enables challenge-targeted evaluation to analyze GI models. Without additional training, our method achieves state-of-the-art frame consistency, semantic fidelity, and pace stability for both short and long sequences across diverse challenges.
Mar 15, 2026

The Pulse of Motion: Measuring Physical Frame Rate from Visual Dynamics

While recent generative video models have achieved remarkable visual realism and are being explored as world models, true physical simulation requires mastering both space and time. Current models can produce visually smooth kinematics, yet they lack a reliable internal motion pulse to ground these motions in a consistent, real-world time scale. This temporal ambiguity stems from the common practice of indiscriminately training on videos with vastly different real-world speeds, forcing them into standardized frame rates. This leads to what we term chronometric hallucination: generated sequences exhibit ambiguous, unstable, and uncontrollable physical motion speeds. To address this, we propose Visual Chronometer, a predictor that recovers the Physical Frames Per Second (PhyFPS) directly from the visual dynamics of an input video. Trained via controlled temporal resampling, our method estimates the true temporal scale implied by the motion itself, bypassing unreliable metadata. To systematically quantify this issue, we establish two benchmarks, PhyFPS-Bench-Real and PhyFPS-Bench-Gen. Our evaluations reveal a harsh reality: state-of-the-art video generators suffer from severe PhyFPS misalignment and temporal instability. Finally, we demonstrate that applying PhyFPS corrections significantly improves the human-perceived naturalness of AI-generated videos. Our project page is https://xiangbogaobarry.github.io/Visual_Chronometer/.
Mar 12, 2026

VQQA: An Agentic Approach for Video Evaluation and Quality Improvement

Despite rapid advancements in video generation models, aligning their outputs with complex user intent remains challenging. Existing test-time optimization methods are typically either computationally expensive or require white-box access to model internals. To address this, we present VQQA (Video Quality Question Answering), a unified, multi-agent framework generalizable across diverse input modalities and video generation tasks. By dynamically generating visual questions and using the resulting Vision-Language Model (VLM) critiques as semantic gradients, VQQA replaces traditional, passive evaluation metrics with human-interpretable, actionable feedback. This enables a highly efficient, closed-loop prompt optimization process via a black-box natural language interface. Extensive experiments demonstrate that VQQA effectively isolates and resolves visual artifacts, substantially improving generation quality in just a few refinement steps. Applicable to both text-to-video (T2V) and image-to-video (I2V) tasks, our method achieves absolute improvements of +11.57% on T2V-CompBench and +8.43% on VBench2 over vanilla generation, significantly outperforming state-of-the-art stochastic search and prompt optimization techniques.
Mar 12, 2026

OSCBench: Benchmarking Object State Change in Text-to-Video Generation

Text-to-video (T2V) generation models have made rapid progress in producing visually high-quality and temporally coherent videos. However, existing benchmarks primarily focus on perceptual quality, text-video alignment, or physical plausibility, leaving a critical aspect of action understanding largely unexplored: object state change (OSC) explicitly specified in the text prompt. OSC refers to the transformation of an object's state induced by an action, such as peeling a potato or slicing a lemon. In this paper, we introduce OSCBench, a benchmark specifically designed to assess OSC performance in T2V models. OSCBench is constructed from instructional cooking data and systematically organizes action-object interactions into regular, novel, and compositional scenarios to probe both in-distribution performance and generalization. We evaluate six representative open-source and proprietary T2V models using both human user study and multimodal large language model (MLLM)-based automatic evaluation. Our results show that, despite strong performance on semantic and scene alignment, current T2V models consistently struggle with accurate and temporally consistent object state changes, especially in novel and compositional settings. These findings position OSC as a key bottleneck in text-to-video generation and establish OSCBench as a diagnostic benchmark for advancing state-aware video generation models.
Mar 11, 2026

COMIC: Agentic Sketch Comedy Generation

We propose a fully automated AI system that produces short comedic videos similar to sketch shows such as Saturday Night Live. Starting from character references, the system employs a population of agents loosely modeled on roles in real production studios and structured to optimize the quality and diversity of ideas and outputs through iterative competition, evaluation, and refinement. A key contribution is the introduction of LLM-based critics aligned with real viewer preferences through the analysis of a corpus of comedy videos on YouTube, enabling automatic evaluation of humor. We further propose multi-island relativistic evolution for script improvement, along with script-conditioned rendering critics that perform shot- and video-level tournaments. In both human and automated evaluations, COMIC receives higher scores than agentic and video generation baselines.
Mar 3, 2026

EduVQA: Towards Concept-Aware Assessment of Educational AI-Generated Videos

Existing AI-generated video quality assessment (AIGVQA) methods mainly focus on global perceptual realism and coarse text-video alignment, while overlooking a critical requirement in educational scenarios: concept correctness. In early mathematics education, subtle errors in numerical quantities, geometric relations, or spatial configurations may fundamentally alter the conveyed knowledge despite visually plausible generation. To address this problem, we introduce EduAVQABench, the first benchmark for concept-aware educational AIGV assessment, containing 1,130 videos generated by ten state-of-the-art T2V models together with over 310,650 fine-grained human annotations spanning perceptual quality and semantic alignment. Built upon this benchmark, we further propose EduVQA, a concept-aware AIGVQA framework equipped with a Structured 2D Mixture-of-Experts (S2D-MoE) architecture. By jointly modeling fine-grained concept assessment and overall quality prediction through shared experts and adaptive two-dimensional routing, EduVQA effectively captures subtle concept-level inconsistencies overlooked by conventional global scoring methods. Extensive experiments demonstrate that EduVQA consistently outperforms existing AIGVQA approaches across both perceptual and semantic evaluation tasks while exhibiting strong generalization capability on unseen benchmarks. Code and dataset will be publicly available at: https://github.com/EduVQA/EduVQA.
Feb 28, 2026

MicroVerse: A Preliminary Exploration Toward a Micro-World Simulation

Recent advances in video generation have opened new avenues for macroscopic simulation of complex dynamic systems, but their application to microscopic phenomena remains largely unexplored. Microscale simulation holds great promise for biomedical applications such as drug discovery, organ-on-chip systems, and disease mechanism studies, while also showing potential in education and interactive visualization. In this work, we introduce MicroWorldBench, a multi-level rubric-based benchmark for microscale simulation tasks. MicroWorldBench enables systematic, rubric-based evaluation through 459 unique expert-annotated criteria spanning multiple microscale simulation task (e.g., organ-level processes, cellular dynamics, and subcellular molecular interactions) and evaluation dimensions (e.g., scientific fidelity, visual quality, instruction following). MicroWorldBench reveals that current SOTA video generation models fail in microscale simulation, showing violations of physical laws, temporal inconsistency, and misalignment with expert criteria. To address these limitations, we construct MicroSim-10K, a high-quality, expert-verified simulation dataset. Leveraging this dataset, we train MicroVerse, a video generation model tailored for microscale simulation. MicroVerse can accurately reproduce complex microscale mechanism. Our work first introduce the concept of Micro-World Simulation and present a proof of concept, paving the way for applications in biology, education, and scientific visualization. Our work demonstrates the potential of educational microscale simulations of biological mechanisms. Our data and code are publicly available at https://github.com/FreedomIntelligence/MicroVerse
Feb 27, 2026

MSVBench: Towards Human-Level Evaluation of Multi-Shot Video Generation

The evolution of video generation toward complex, multi-shot narratives has exposed a critical deficit in current evaluation methods. Existing benchmarks remain anchored to single-shot paradigms, lacking the comprehensive story assets and cross-shot metrics required to assess long-form coherence and appeal. To bridge this gap, we introduce MSVBench, the first comprehensive benchmark featuring hierarchical scripts and reference images tailored for Multi-Shot Video generation. We propose a hybrid evaluation framework that synergizes the high-level semantic reasoning of Large Multimodal Models (LMMs) with the fine-grained perceptual rigor of domain-specific expert models. Evaluating 20 video generation methods across diverse paradigms, we find that current models--despite strong visual fidelity--primarily behave as visual interpolators rather than true world models. We further validate the reliability of our benchmark by demonstrating a state-of-the-art Spearman's rank correlation of 94.4% with human judgments. Finally, MSVBench extends beyond evaluation by providing a scalable supervisory signal. Fine-tuning a lightweight model on its pipeline-refined reasoning traces yields human-aligned performance comparable to commercial models like Gemini-2.5-Flash.
Feb 26, 2026

SPATIALALIGN: Aligning Dynamic Spatial Relationships in Video Generation

Most text-to-video (T2V) generators prioritize aesthetic quality, but often ignoring the spatial constraints in the generated videos. In this work, we present SPATIALALIGN, a self-improvement framework that enhances T2V models capabilities to depict Dynamic Spatial Relationships (DSR) specified in text prompts. We present a zeroth-order regularized Direct Preference Optimization (DPO) to fine-tune T2V models towards better alignment with DSR. Specifically, we design DSR-SCORE, a geometry-based metric that quantitatively measures the alignment between generated videos and the specified DSRs in prompts, which is a step forward from prior works that rely on VLM for evaluation. We also conduct a dataset of text-video pairs with diverse DSRs to facilitate the study. Extensive experiments demonstrate that our fine-tuned model significantly out performs the baseline in spatial relationships. The code will be released in Link. Project page: https://fengming001ntu.github.io/SpatialAlign/
Feb 25, 2026

FlowPortrait: Reinforcement Learning for Audio-Driven Portrait Video Generation

Generating realistic talking-head videos remains challenging due to persistent issues such as imperfect lip synchronization, unnatural motion, and evaluation metrics that correlate poorly with human perception. We propose FlowPortrait, a reinforcement-learning framework for audio-driven portrait animation built on a multimodal backbone for autoregressive audio-to-video generation. FlowPortrait introduces a human-aligned evaluation system based on Multimodal Large Language Models (MLLMs) to assess lip-sync accuracy, expressiveness, and motion quality. These signals are combined with perceptual and temporal consistency regularizers to form a stable composite reward, which is used to post-train the generator via Group Relative Policy Optimization (GRPO). Extensive experiments, including both automatic evaluations and human preference studies, demonstrate that FlowPortrait consistently produces higher-quality talking-head videos, highlighting the effectiveness of reinforcement learning for portrait animation.
Feb 25, 2026

UniVBench: Towards Unified Evaluation for Video Foundation Models

Video foundation models aim to integrate video understanding, generation, editing, and instruction following within a single framework, making them a central direction for next-generation multimodal systems. However, existing evaluation benchmarks remain fragmented and limited in scope, as they each target a single task, rely on task-specific metrics, and typically use short or simple video clips. As a result, they do not capture the unified capabilities that these models are designed to deliver. To address this gap, we introduce UniVBench, a benchmark purpose-built for evaluating video foundation models across four core abilities: video understanding, video generation, video editing, and a newly proposed task, video reconstruction, which assesses how faithfully a model can reproduce video content it has encountered. Our benchmark substantially expands the complexity of evaluation by incorporating 200 high-quality, diverse and multi-shot videos, each paired with detailed captions, multi-format editing instructions, and reference images. All videos are human-created and carefully validated, offering richer cinematic information than prior benchmarks. In addition, we develop a unified agentic evaluation system (UniV-Eval) that standardizes prompting, instruction parsing, and scoring across all tasks, enabling fair, scalable, and reproducible comparisons of unified video models. By grounding evaluation in instruction-based multi-shot video tasks, UniVBench provides the first framework for measuring the integrated capabilities that video foundation models aim to achieve. Extensive human annotations ensure our evaluation aligns with human judgment, enabling rigorous assessment and accelerating progress toward robust video intelligence.
Feb 23, 2026

3DSPA: A 3D Semantic Point Autoencoder for Evaluating Video Realism

AI video generation is evolving rapidly. For video generators to be useful for applications ranging from robotics to film-making, they must consistently produce realistic videos. However, evaluating the realism of generated videos remains a largely manual process -- requiring human annotation or bespoke evaluation datasets which have restricted scope. Here we develop an automated evaluation framework for video realism which captures both semantics and coherent 3D structure and which does not require access to a reference video. Our method, 3DSPA, is a 3D spatiotemporal point autoencoder which integrates 3D point trajectories, depth cues, and DINO semantic features into a unified representation for video evaluation. 3DSPA models how objects move and what is happening in the scene, enabling robust assessments of realism, temporal consistency, and physical plausibility. Experiments show that 3DSPA reliably identifies videos which violate physical laws, is more sensitive to motion artifacts, and aligns more closely with human judgments of video quality and realism across multiple datasets. Our results demonstrate that enriching trajectory-based representations with 3D semantics offers a stronger foundation for benchmarking generative video models, and implicitly captures physical rule violations. The code and pretrained model weights will be available at https://github.com/TheProParadox/3dspa_code.