Visual Generation

Recent momentum

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10 papers in the last 28 days · 0.2% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

4 new papers

A weekly snapshot of new work published in Visual Generation.

Period ending 2026-09-14

4 new papers

A weekly snapshot of new work published in Visual Generation.

Period ending 2026-09-07

5 new papers

A weekly snapshot of new work published in Visual Generation.

72 papers

Latest in Visual Generation

Apr 30, 2026cs.CV

Representation Fréchet Loss for Visual Generation

We show that Fréchet Distance (FD), long considered impractical as a training objective, can in fact be effectively optimized in the representation space. Our idea is simple: decouple the population size for FD estimation (e.g., 50k) from the batch size for gradient computation (e.g., 1024). We term this approach FD-loss. Optimizing FD-loss reveals several surprising findings. First, post-training a base generator with FD-loss in different representation spaces consistently improves visual quality. Under the Inception feature space, a one-step generator achieves0.72 FID on ImageNet 256x256. Second, the same FD-loss repurposes multi-step generators into strong one-step generators without teacher distillation, adversarial training or per-sample targets. Third, FID can misrank visual quality: modern representations can yield better samples despite worse Inception FID. This motivates FDrk^k, a multi-representation metric. We hope this work will encourage further exploration of distributional distances in diverse representation spaces as both training objectives and evaluation metrics for generative models.
Jiawei Yang, Zhengyang Geng, Xuan Ju +2
Apr 30, 2026cs.CV

Visual Generation in the New Era: An Evolution from Atomic Mapping to Agentic World Modeling

Recent visual generation models have made major progress in photorealism, typography, instruction following, and interactive editing, yet they still struggle with spatial reasoning, persistent state, long-horizon consistency, and causal understanding. We argue that the field should move beyond appearance synthesis toward intelligent visual generation: plausible visuals grounded in structure, dynamics, domain knowledge, and causal relations. To frame this shift, we introduce a five-level taxonomy: Atomic Generation, Conditional Generation, In-Context Generation, Agentic Generation, and World-Modeling Generation, progressing from passive renderers to interactive, agentic, world-aware generators. We analyze key technical drivers, including flow matching, unified understanding-and-generation models, improved visual representations, post-training, reward modeling, data curation, synthetic data distillation, and sampling acceleration. We further show that current evaluations often overestimate progress by emphasizing perceptual quality while missing structural, temporal, and causal failures. By combining benchmark review, in-the-wild stress tests, and expert-constrained case studies, this roadmap offers a capability-centered lens for understanding, evaluating, and advancing the next generation of intelligent visual generation systems.
Keming Wu, Zuhao Yang, Kaichen Zhang +24
Apr 22, 2026cs.CV

Render-in-the-Loop: Vector Graphics Generation via Visual Self-Feedback

Multimodal Large Language Models (MLLMs) have shown promising capabilities in generating Scalable Vector Graphics (SVG) via direct code synthesis. However, existing paradigms typically adopt an open-loop "blind drawing" approach, where models generate symbolic code sequences without perceiving intermediate visual outcomes. This methodology severely underutilizes the powerful visual priors embedded in MLLMs vision encoders, treating SVG generation as a disjointed textual sequence modeling task rather than an integrated visuo-spatial one. Consequently, models struggle to reason about partial canvas states and implicit occlusion relationships, which are visually explicit but textually ambiguous. To bridge this gap, we propose Render-in-the-Loop, a novel generation paradigm that reformulates SVG synthesis as a step-wise, visual-context-aware process. By rendering intermediate code states into a cumulative canvas, the model explicitly observes the evolving visual context at each step, leveraging on-the-fly feedback to guide subsequent generation. However, we demonstrate that applying this visual loop naively to off-the-shelf models is suboptimal due to their inability to leverage incremental visual-code mappings. To address this, we first utilize fine-grained path decomposition to construct dense multi-step visual trajectories, and then introduce a Visual Self-Feedback (VSF) training strategy to condition the next primitive generation on intermediate visual states. Furthermore, a Render-and-Verify (RaV) inference mechanism is proposed to effectively filter degenerate and redundant primitives. Our framework, instantiated on a multimodal foundation model, outperforms strong open-weight baselines on the standard MMSVGBench. This result highlights the remarkable data efficiency and generalization capability of our Render-in-the-Loop paradigm for both Text-to-SVG and Image-to-SVG tasks.
Guotao Liang, Zhangcheng Wang, Juncheng Hu +5
Apr 22, 2026cs.CV

Image Generators are Generalist Vision Learners

Recent works show that image and video generators exhibit zero-shot visual understanding behaviors, in a way reminiscent of how LLMs develop emergent capabilities of language understanding and reasoning from generative pretraining. While it has long been conjectured that the ability to create visual content implies an ability to understand it, there has been limited evidence that generative vision models have developed strong understanding capabilities. In this work, we demonstrate that image generation training serves a role similar to LLM pretraining, and lets models learn powerful and general visual representations that enable SOTA performance on various vision tasks. We introduce Vision Banana, a generalist model built by instruction-tuning Nano Banana Pro (NBP) on a mixture of its original training data alongside a small amount of vision task data. By parameterizing the output space of vision tasks as RGB images, we seamlessly reframe perception as image generation. Our generalist model, Vision Banana, achieves SOTA results on a variety of vision tasks involving both 2D and 3D understanding, beating or rivaling zero-shot domain-specialists, including Segment Anything Model 3 on segmentation tasks, and the Depth Anything series on metric depth estimation. We show that these results can be achieved with lightweight instruction-tuning without sacrificing the base model's image generation capabilities. The superior results suggest that image generation pretraining is a generalist vision learner. It also shows that image generation serves as a unified and universal interface for vision tasks, similar to text generation's role in language understanding and reasoning. We could be witnessing a major paradigm shift for computer vision, where generative vision pretraining takes a central role in building Foundational Vision Models for both generation and understanding.
Valentin Gabeur, Shangbang Long, Songyou Peng +22
Apr 21, 2026cs.CV

Wan-Image: Pushing the Boundaries of Generative Visual Intelligence

We present Wan-Image, a unified visual generation system explicitly engineered to paradigm-shift image generation models from casual synthesizers into professional-grade productivity tools. While contemporary diffusion models excel at aesthetic generation, they frequently encounter critical bottlenecks in rigorous design workflows that demand absolute controllability, complex typography rendering, and strict identity preservation. To address these challenges, Wan-Image features a natively unified multi-modal architecture by synergizing the cognitive capabilities of large language models with the high-fidelity pixel synthesis of diffusion transformers, which seamlessly translates highly nuanced user intents into precise visual outputs. It is fundamentally powered by large-scale multi-modal data scaling, a systematic fine-grained annotation engine, and curated reinforcement learning data to surpass basic instruction following and unlock expert-level professional capabilities. These include ultra-long complex text rendering, hyper-diverse portrait generation, palette-guided generation, multi-subject identity preservation, coherent sequential visual generation, precise multi-modal interactive editing, native alpha-channel generation, and high-efficiency 4K synthesis. Across diverse human evaluations, Wan-Image exceeds Seedream 5.0 Lite and GPT Image 1.5 in overall performance, reaching parity with Nano Banana Pro in challenging tasks. Ultimately, Wan-Image revolutionizes visual content creation across e-commerce, entertainment, education, and personal productivity, redefining the boundaries of professional visual synthesis.
Chaojie Mao, Chen-Wei Xie, Chongyang Zhong +55
Apr 21, 2026cs.CV

Learning to Credit the Right Steps: Objective-aware Process Optimization for Visual Generation

Reinforcement learning, particularly Group Relative Policy Optimization (GRPO), has emerged as an effective framework for post-training visual generative models with human preference signals. However, its effectiveness is fundamentally limited by coarse reward credit assignment. In modern visual generation, multiple reward models are often used to capture heterogeneous objectives, such as visual quality, motion consistency, and text alignment. Existing GRPO pipelines typically collapse these rewards into a single static scalar and propagate it uniformly across the entire diffusion trajectory. This design ignores the stage-specific roles of different denoising steps and produces mistimed or incompatible optimization signals. To address this issue, we propose Objective-aware Trajectory Credit Assignment (OTCA), a structured framework for fine-grained GRPO training. OTCA consists of two key components. Trajectory-Level Credit Decomposition estimates the relative importance of different denoising steps. Multi-Objective Credit Allocation adaptively weights and combines multiple reward signals throughout the denoising process. By jointly modeling temporal credit and objective-level credit, OTCA converts coarse reward supervision into a structured, timestep-aware training signal that better matches the iterative nature of diffusion-based generation. Extensive experiments show that OTCA consistently improves both image and video generation quality across evaluation metrics.
Rui Li, Ke Hao, Yuanzhi Liang +4
Apr 16, 2026cs.CV

Reward-Aware Trajectory Shaping for Few-step Visual Generation

Achieving high-fidelity generation in extremely few sampling steps has long been a central goal of generative modeling. Existing approaches largely rely on distillation-based frameworks to compress the original multi-step denoising process into a few-step generator. However, such methods inherently constrain the student to imitate a stronger multi-step teacher, imposing the teacher as an upper bound on student performance. We argue that introducing \textbf{preference alignment awareness} enables the student to optimize toward reward-preferred generation quality, potentially surpassing the teacher instead of being restricted to rigid teacher imitation. To this end, we propose \textbf{Reward-Aware Trajectory Shaping (RATS)}, a lightweight framework for preference-aligned few-step generation. Specifically, teacher and student latent trajectories are aligned at key denoising stages through horizon matching, while a \textbf{reward-aware gate} is introduced to adaptively regulate teacher guidance based on their relative reward performance. Trajectory shaping is strengthened when the teacher achieves higher rewards, and relaxed when the student matches or surpasses the teacher, thereby enabling continued reward-driven improvement. By seamlessly integrating trajectory distillation, reward-aware gating, and preference alignment, RATS effectively transfers preference-relevant knowledge from high-step generators without incurring additional test-time computational overhead. Experimental results demonstrate that RATS substantially improves the efficiency--quality trade-off in few-step visual generation, significantly narrowing the gap between few-step students and stronger multi-step generators.
Rui Li, Bingyu Li, Yuanzhi Liang +3
Feb 22, 2026cs.GR

VectorGym: A Multi-Task Benchmark for SVG Code Generation, Sketching and Editing

We introduce VectorGym, a comprehensive benchmark suite for Scalable Vector Graphics (SVG) that spans generation from text and sketches, complex editing, and visual understanding. VectorGym addresses the lack of realistic, challenging benchmarks aligned with professional design workflows. Our benchmark comprises four tasks with expert human-authored annotations: the novel Sketch2SVG task (VG-Sketch); a new SVG editing dataset (VG-Edit) featuring complex, multi-step edits with higher-order primitives; Text2SVG generation (VG-Text); and SVG captioning (VG-Cap). Unlike prior benchmarks that rely on synthetic edits, VectorGym provides gold-standard human annotations that require semantic understanding and design intent. We also provide a multi-task reinforcement learning baseline that jointly optimizes across all four tasks using rendering-based rewards. This baseline, built on GRPO with curriculum learning, trains a Qwen3-VL 8B model that achieves state-of-the-art performance among open-source models, surpassing much larger models including Qwen3-VL 235B and matching GPT-4o. We also introduce a VLM-as-a-Judge metric for SVG generation, validated through human correlation studies. Our evaluation of frontier VLMs reveals significant performance gaps, positioning VectorGym as a rigorous framework for advancing visual code generation.
Joan Rodriguez, Haotian Zhang, Abhay Puri +14
Feb 5, 2026cs.RO

PACT-WAM: Predicting Actions and Visual Foresight with Compact Temporal Encoding for Robot Manipulation

Robot manipulation uses temporal context to select actions and visual foresight to assess their consequences, yet dense representations of past and future observations incur substantial processing costs. We introduce PACT-WAM, a world-action model that jointly generates a 16-step action trajectory and its temporally corresponding visual forecast through conditional flow sampling. Hierarchical history encoding assigns coarse spatial representations to earlier observations and finer representations to recent ones, retaining 16 observations with 256 tokens per view, 75% fewer than dense encoding of the same frames. A shared flow module jointly updates continuous action and visual states through two modality-specific heads under transition-wise causal attention, and a TiTok-VAE decoder reconstructs multi-view future images from the visual latents. Decoded forecasts also support Proposal Review (PR), a vision-language model component for execution-prefix selection and proposal rejection. Without PR, PACT-WAM achieves average success rates of 98.6%, 92.3%, and 78.0% on LIBERO, RoboTwin 2.0, and real-world Piper tasks, respectively. PR provides a test-time enhancement, raising these rates to 99.5%, 93.4%, and 86.7%. Ablations show that hierarchical history allocation and joint action-visual generation improve control success, while analyses of visual capacity and forecast-guided execution characterize the trade-offs between success and proposal-generation cost.
Yushan Liu, Jingjing Fan, Shoujie Li +3
Jan 7, 2026cs.AI

SciFig: Towards Automating Editable Figure Generation for Scientific Papers

High-quality methodology figures are central to scientific communication, yet they remain difficult and time-consuming to create. Such figures must distill a method's components and information flow into a clear, revisable diagram as the paper evolves. Existing methodology diagram automation systems typically face a trade-off between editability and visual quality: TikZ- or SVG-based methods produce editable structured outputs but often lack the richness of human-designed figures, while image-generation models produce polished raster outputs that are difficult to revise. We introduce SciFig, an end-to-end multi-agent framework for generating visually rich and fully editable methodology figures from scientific text. SciFig decomposes figure generation into planning, layout synthesis, component rendering, and iterative refinement, producing XML figures that can be edited in standard diagramming tools and refined through human or VLM feedback. We also introduce SciFig-Bench, a human-verified benchmark of 435 author-drawn methodology figures from 37 arXiv domains and 15 top-tier AI/ML venues, and SciFig-Eval, a four-axis evaluation protocol for measuring figure quality. Across seven single-agent and agentic baselines, SciFig achieves the best performance on all four SciFig-Eval axes and generates editable figures in about 10 minutes on average. Qualitative examples further show that SciFig can generalize beyond methodology figures to teaser diagrams and statistical plots. Dataset and code are available at: https://shramanpramanick.github.io/SciFig/.
Siyuan Huang, Yifan Zhou, Yutong Gao +8
Nov 21, 2025cs.CV

Spanning Tree Autoregressive Visual Generation

We present Spanning Tree Autoregressive (STAR) modeling, which can incorporate prior knowledge of images, such as center bias and locality, to maintain sampling performance while also providing sufficiently flexible sequence orders to accommodate image editing at inference time. Approaches that expose conventional autoregressive (AR) models in visual generation to arbitrary sequence orders via random permutation suffer from degraded sampling performance or compromise the flexibility in sequence order choice at inference time. Instead, STAR utilizes traversal orders of uniform spanning trees in a lattice defined by the positions of image patches. Traversal orders are obtained via breadth-first search, allowing us to efficiently construct a spanning tree via rejection sampling whose traversal order ensures that the connected partial observation of the image appears as a prefix for native image inpainting support. Through the tailored yet structured sequence order randomization strategy, STAR preserves the capability of postfix completion while maintaining sampling performance, without any significant changes to the model architecture widely adopted in language AR modeling.
Sangkyu Lee, Changho Lee, Janghoon Han +6
May 22, 2025cs.CV

Fast and Accurate Image Restoration and Generation with Rank Enhanced Linear Attention

Transformer-based models have made remarkable progress in image restoration (IR) tasks. However, the quadratic complexity of self-attention in Transformer hinders its applicability to high-resolution images. Existing methods mitigate this issue with sparse or window-based attention, yet inherently limit global context modeling. Linear attention, a variant of softmax attention, demonstrates promise in global context modeling while maintaining linear complexity, offering a potential solution to the above challenge. Despite its efficiency benefits, vanilla linear attention suffers from a significant performance drop in IR, largely due to the low-rank nature of its attention map. To counter this, we propose Rank Enhanced Linear Attention (RELA), a simple yet effective method that enriches feature representations by integrating a lightweight depthwise convolution. Building upon RELA, we propose an efficient and effective Vision Transformer, named LAformer. LAformer eliminates hardware-inefficient operations such as softmax and window shifting, enabling efficient processing of high-resolution images. Extensive experiments across 7 IR tasks and 21 benchmarks demonstrate that LAformer outperforms SOTA methods and offers significant computational advantages. Furthermore, we extend LAformer to diffusion-based and flow-based visual generation, showcasing its strong potential as a competitive alternative to DiT and SiT. Code and models are available at https://github.com/shallowdream204/LAformer.
Yuang Ai