Visual Generation

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10 papers in the last 28 days · 0.2% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

4 new papers

A weekly snapshot of new work published in Visual Generation.

Period ending 2026-09-14

4 new papers

A weekly snapshot of new work published in Visual Generation.

Period ending 2026-09-07

5 new papers

A weekly snapshot of new work published in Visual Generation.

72 papers

Latest in Visual Generation

Sep 17, 2026cs.CV

A Multi-Modal Generative Model for Tomato Disease Leaves Understanding

Artificial intelligence for plant disease analysis has advanced from task-specific classifiers to multi-modal models capable of jointly interpreting visual and textual information. However, practical deployment in precision agriculture remains limited because most existing approaches treat disease understanding as isolated prediction tasks, failing to capture the complementary relationships among symptom recognition, severity assessment, and question-driven diagnostic reasoning. In tomato pathology, accurate interpretation of diseased leaves requires more than label prediction; it demands integrating visual symptoms with semantic context to support a comprehensive and explainable understanding. Here, we present SOLAR, a multimodal generative model that understands tomato disease spanning six question-answering tasks. SOLAR learns to align visual features with task-aware language representations by Fusion Expert module based on mixture-of-expert, enabling it to generate contextually relevant answers across diverse diagnostic tasks. By formulating tomato disease analysis as a generative Visual Question Answering (VQA) task, SOLAR provides a flexible framework that supports multi-task inference within a single model while improving performance and cross-task knowledge sharing. We evaluate SOLAR on 41,67741,677 images, including 216,209216,209 Question-Answering (QA) pairs to understand tomato leaf disease under both closed and open-ended QA settings. Experimental results show that SOLAR consistently outperforms state-of-the-art vision-only, vision-language, and task-specific models across all tasks, demonstrating superior accuracy, robustness, and multimodal reasoning. These findings highlight the potential of generative multimodal modeling as an effective direction for understanding of plant disease. The code for this study is available at https://github.com/EnalisUs/SOLAR.
Khang Nguyen Quoc, Minh-Phuoc Tran, Gia-Han Truong +1
Sep 15, 2026cs.CV

What Do Hallucinations Reveal About Multimodal Reasoning? Diagnosing Visual Grounding Failures via Contrastive Decoding Probes

When strong multimodal models are widely available, progress requires new scientific methodologies beyond benchmark scores---using models as instruments for understanding behavior. We address this by asking: can we use large vision-language models (LVLMs) as experimental instruments for studying their own failure dynamics? Focusing on visual hallucination, we introduce SAFE, a training-free decoding framework that contrasts visually-grounded and vision-ablated generation paths to produce a token-level contrastive grounding score that identifies when the model favors linguistic priors over visual evidence. This signal serves dual roles: as a practical proxy for detecting visually-ungrounded tokens, and as the basis for decoding-time penalties. Our analysis yields three empirical observations: visual dependency decays over generation, hallucinations co-occur in temporal clusters, and early intervention reduces clustering without substantially degrading fluency. On MMHalBench, SAFE substantially outperforms all compared baselines; results elsewhere are more mixed. We argue that designing contrastive probes exemplifies a broader mission: using models as instruments for scientific understanding. Code: https://github.com/zhaozhipeng1997/SAFE_public.
Zhipeng Zhao, Wenxu Wang, Peishun Liu +1
Sep 14, 2026cs.CV

Reasoning with Image Generation

Chain-of-thought reasoning has revolutionized natural language processing by enabling large language models (LLMs) to decompose problems into intermediate steps before answering. Yet confining reasoning to the textual domain presents limitations for tasks requiring direct manipulation of visual representations. Recent efforts augment multimodal LLMs with external visual expert tools such as depth estimation or object detection modules, but these remain fundamentally limited by their reliance on narrow, rigid operations that cannot flexibly generate or transform visual content. We propose ReImaGin, which leverages image generation models as a flexible visual reasoning mechanism for multimodal LLMs: unlike fixed-function tools, they accept natural language commands and can perform open-ended visual operations, like removing an occlusion or generating a floorplan from multiple disjoint views of a room. Across six diverse visual reasoning tasks including multi-view spatial reasoning and collision prediction, ReImaGin consistently outperforms both text-only reasoning and specialist vision-tool baselines, with gains of up to 25%, demonstrating the advantage of flexible, generative visual reasoning.
Nishad Singhi, Hector Garcia Rodriguez, Aditya Arora +2
Sep 14, 2026cs.CV

LynnReal-Omni: Native multi-modal Video Generation for Agentic Visual Workflows

Video diffusion models are stochastic and hard to control: precise content often requires repeated sampling without guaranteed success, and long-horizon scenes drift in appearance, interactions, and temporal coherence. Agentic visual creation provides explicit references, editable 3D scenes, or executable game states for stable control, but does not by itself guarantee high object or character fidelity. Combining the two can enable stable, high-quality generation. To realize this combination, we present LynnReal-Omni, a native multimodal video generation framework built on a 32B shared multimodal diffusion transformer that unifies text-to-video, image-conditioned generation, reference-guided generation, structural control, editing, degraded video restoration, and long-video generation. It accepts heterogeneous visual inputs, including appearance references, editable 3D renders, and game recordings, allowing agents to compose visual conditions within a unified model. We also train a dedicated 27B Flash shared multimodal diffusion transformer for real-time rendering. We build a systematic data pipeline for video cleaning, subject association, multimodal annotation, and aligned control construction, yielding a curated corpus of multi-shot audiovisual segments, and introduce MSAVP, a 100-prompt, 20-metric evaluation design that separates instruction following, generating plausibility, visual quality, temporal behavior, and audio coordination. LynnReal-Omni-Flash further reduces inference cost through model and decoding acceleration, including a lightweight VAE decoder; on one H100, warm generation and decoding of a 22-frame 540p video take 843 ms with LynnReal-Omni and 377 ms with Flash. These results provide a foundation for real-time streaming video generation, making LynnReal-Omni a unified, controllable, and efficient basis for agentic visual creation.
Xiaofeng Mao, Peijia Lin, Shaohao Rui +3
Sep 9, 2026cs.CV

Programmable World Model

Recent video world models generate increasingly realistic and interactive visual experiences, yet lack reliable mechanisms for maintaining persistent world state and enforcing programmable rules over extended interactions. We introduce Programmable World Model, a framework that decouples world-state evolution from visual observation generation. An agent translates natural-language instructions into executable programs that specify entity states and state-transition rules, enabling direct control over individual entities and their interactions. A lightweight engine executes these programs to update and maintain an explicit, persistent global world state, including off-screen entities and non-visual attributes. To connect world state with visual generation, we introduce state-augmented 3D oriented bounding boxes (OBBs) as an intermediate representation. This representation, together with the target camera trajectory, is deterministically compiled into pixel-aligned spatiotemporal conditioning signals for a pretrained video model serving as the generative renderer. This design allows users to create playable games with predefined mechanics, direct control over individual entities, and persistent world state throughout gameplay. We further introduce CombatStateBench, a benchmark for evaluating programmable world models. On CombatStateBench, our method achieves 94% Count Accuracy and 98% State Accuracy, substantially outperforming existing interactive video world models while supporting coherent long-horizon generation. These results demonstrate the effectiveness of separating explicit state evolution from generative rendering for building persistent, programmable worlds.
Zheng-Hui Huang, Guixu Lin, Jiacheng Lin +8
Sep 3, 2026cs.CV

Editable Visual Design

While diffusion base models such as GPT-Image-2 and Nano-Banana exhibit remarkable visual expressiveness, their end-to-end generation inherently yields flattened bitmaps with error-prone text, precluding layer-wise post-editing. Conversely, code-based visual generation via Coding Agents provides precise layout control and decoupled layers, yet remains constrained by a lack of global aesthetic intuition and the difficulty of coding complex visual assets. To address this, we propose Editable Visual Design, a new paradigm driven by a Coding Agent. We designate the VLM as the creative brain'' for requirement comprehension, task planning, and aesthetic judgment, while utilizing the image generation model as an on-demand visual world simulator'' to synthesize standalone visual assets. Operating under an ``imagine first, then act'' closed-loop workflow, the agent generates isolated assets, writes native HTML/CSS, and iteratively refines the design against visual rendering feedback. Furthermore, Agent Design Replay faithfully reproduces the creative and reasoning trajectory akin to that of professional human designers. Ultimately, the system delivers editable artifacts with decoupled layers and real text, enabling users to perform intuitive mouse dragging and layout adjustments on a graphical user interface. Validations on posters, infographics, and other scenarios show that this paradigm successfully achieves both refined aesthetics and production-grade editability.
Junyan Ye, Wei Liu, Dongzhi Jiang +9
Sep 3, 2026cs.CV

VisCAD: A Foundation Model Suite with Multimodal Industrial CAD Intelligence

AI-assisted computer-aided design (CAD) for industrial products involves two challenging phases. Part-level generation maps diverse forms of user intent, including renders, text descriptions, 2D drawings, and real photographs, to executable programs in a CAD domain-specific language. Assembly-level generation must additionally handle interacting parts, plan mating relations, estimate poses, and place all parts correctly. Existing specialized CAD models are commonly trained on narrow input domains, such as renders or texts, and often generalize poorly, while general-purpose frontier models cover broader inputs but perform inconsistently across CAD domains. We present VisCAD, a foundation model suite designed to provide both broad generalization and strong CAD capability for realistic industrial products. At its core is VisCAD-M1, a 27B model trained through mid-training and post-training for part-level design generation. On PubCADBench and RealCADBench, VisCAD-M1 achieves the highest average part-level score among the evaluated models, reaching 0.5540 compared with 0.5496 for the strongest frontier model. Reusing VisCAD-M1 as a test-time verifier can further raise the score to 0.5797, an approximately 5 percent relative improvement over the previous state of the art. VisCAD also includes a domain-specific harness that leverages frontier models for complex assembly generation and demonstrates advantages over general-purpose harnesses in both quantitative and qualitative evaluations.
JoyIndustrial VisCAD Team, Linxin Cai, Qiuhe Hong +10
Sep 1, 2026cs.AI

Figures as Programs: Recursive Generation of Editable Scientific Figures

Scientific methodology figures are essential for communicating complex methods clearly, yet creating them remains labor-intensive and typically requires multiple rounds of refinement. Recent image-generation models can synthesize visually appealing raster figures, but producing a human-satisfactory result in a single generation step remains difficult. Moreover, precise edits to raster figures are challenging for both humans and models. We formulate scientific figure generation as recursive SVG program construction and propose \textsc{FigTree}, a \textit{multi-agent} system that automatically transforms a scientific paper into a structured vector figure. \textsc{FigTree} grounds figure content in the source paper, decomposes a figure into a hierarchy of local regions, generates each region as a short SVG program, and assembles the resulting fragments. A render-critic refinement loop jointly inspects the rendered figure and its underlying program, enabling visual defects to be traced to specific statements and accurately repaired. We conduct extensive evaluations of \textsc{FigTree} on figure quality and editability, showing that \textsc{FigTree} produces high-quality figures, while also enabling more effective editing than existing raster-based methods.
Yepeng Liu, Dasen Dai, Chengzhi Liu +7
Sep 1, 2026cs.CV

From Terminology to Diagrams: Visual-Instruction Generation for Scientific Diagram Understanding

Vision-language models (VLMs) have demonstrated strong performance in visual question answering with natural images. However, they continue to struggle with scientific diagrams, which are designed to convey functional or relational meaning rather than literal scenes. We therefore introduce a framework for generating large-scale diagram-grounded instruction data by leveraging terminology derived from scientific curricula. Our approach systematically extracts domain concepts, synthesizes atomic facts, retrieves relevant diagrams from the web, and generates multimodal supervision in the form of diagram captions and multiple-choice questions. Using this pipeline, we construct SciGram, a dataset of over 194K diagrams and 1.4M visual instructions across life, earth, and physical sciences. Despite relying on noisy web data and synthetic annotations, models fine-tuned on SciGram achieve substantial improvements on diagram-centric benchmarks, including TQA, ScienceQA, and AI2D, outperforming or matching state-of-the-art VLMs while using fewer training instances. Furthermore, augmenting existing models such as LLaVA OneVision with SciGram establishes new state-of-the-art performance on diagram question answering. Our results highlight the effectiveness of terminology-grounded instruction generation as a general strategy for improving vision-language reasoning in scientific domains. To support future research in scientific diagram understanding, we release both the SciGram dataset and models.
Raul Ortega, José Manuel Gómez-Pérez
Aug 26, 2026cs.HC

Do Vision-Language Models Agree on the Affective Qualities of Shape? A Cross-Model Audit for Generative Design Interfaces

Generative design interfaces increasingly expose semantic controls that let users steer output with concepts such as "more elegant" or "more minimalist," typically encoded by a vision-language model (VLM). A practical question is whether state-of-the-art VLMs represent objects consistently in terms of the same concept. We audit 6 VLMs by ranking untextured 3D objects along Kansei adjective pairs, where Kansei describes affective impressions of product form, with each axis defined as the difference between the text representations of its two poles. Geometric pairs serve as positive controls, and pairs of unrelated adjectives establish an empirical null. Across 10 categories of ShapeNet database, affective axes converge above the null (mean pairwise rank correlation 0.36 vs. 0.14) but below the geometric ceiling (0.44). The agreement between models is partial and highly uneven: on the three axes shared by all categories, mean convergence ranges from 0.21 for bookshelves to 0.51 for jars. Convergence depends primarily on whether a category's representational variation aligns with the semantic direction being evaluated, rather than simply on how much the objects vary in shape overall. Cross-model convergence does not imply agreement with human judgments. Based on our findings, we implement a UI prototype that shows how the audit can inform which Kansei descriptors to expose as controls for a given object class and which to withhold.
Luca Bux, Thiago Rios, Ingo Scholtes +2
Aug 13, 2026cs.AI

From Local Mismatch to Global Impact: Optimizing Cache Reuse Policy for Efficient Diffusion

Diffusion models have achieved dominant performance in visual generation but suffer from substantial inference overhead. While cache-based acceleration has emerged as a promising solution, existing policies rely on local similarity heuristics, which we identify as being significantly misaligned with final generation quality. This discrepancy stems from the non-uniform propagation and accumulation of errors along the denoising trajectory. To address this, we propose Global-Impact Cache (GCache). We first establish a rigorous theoretical characterization of the error propagation upper bound. Recognizing that this bound can be overly conservative for complex, highly non-convex diffusion models, we further reparameterize the propagation exponent with a Bernstein form and reformulate cache policy search as a bilevel optimization problem. In detail, GCache identifies an optimal reuse policy in the inner objective while aligning the error-weighting function with generation quality loss in the outer objective. This framework effectively reconciles theoretical rigor with empirical performance, learning to prioritize computation where it most impacts visual fidelity. Extensive experiments demonstrate that GCache consistently outperforms prior caching strategies on both video and image generation. Notably, on the state-of-the-art Wan2.1 video diffusion model, GCache maintains a 2.17x speedup while significantly enhancing generation quality, reducing LPIPS from 0.1095 to 0.0316.
Xichen Ye, Yifan Wu, Zhikang Xie +3
Aug 12, 2026cs.CV

From Visual Widgets to UI Code: Efficient Tool-Grounded Generation

Existing screenshot-to-code systems face a trade-off between flexibility and controllability. Direct multimodal generation can hallucinate visible details, whereas structured pipelines reduce such errors through component-wise decomposition, predefined templates, and customized intermediate representations. These structures, however, introduce additional generative orchestration and restrict outputs to designs covered by the representation. We investigate whether selective tool grounding can improve the fidelity--efficiency trade-off of direct widget-to-code generation. We introduce \textbf{WidgetGen}, a lightweight tool-grounded framework that extracts observable text and color evidence, performs high-level layout and optional chart reasoning, and directly generates executable JavaScript XML (\emph{JSX}). This design reduces reliance on component-wise generation while avoiding a fixed UI schema. Across six multimodal models and 1,0001{,}000 held-out widgets, WidgetGen outperforms direct prompting and the structured Widget2Code pipeline on most visual reconstruction metrics, with consistent gains in area, legibility, and style. Finally, reconstruction-derived image-code pairs improve six Qwen-family open-weight models across every reported metric through supervised fine-tuning. These results establish WidgetGen as a strong lightweight baseline and show that selective evidence grounding offers an effective alternative to extensive representation constraints.
Houston H. Zhang, Tao Zhang, Li Gu +5
Aug 12, 2026cs.CV

Do You See What You Draw? A Semantic Closed-Loop Framework for Holistic Evaluation of Unified Multimodal Models

As Large Vision-Language Models increasingly aim to integrate visual generation and understanding within a single parameter space, evaluating such structural unification in a cohesive manner remains a critical challenge. Current evaluation protocols predominantly treat generative and discriminative capabilities as separate tasks, leaving a gap in system-level evaluation for unified multimodal models (UMMs). In this work, we propose Self-Generative-Understanding (SGU), a novel, annotation-free evaluation framework that probes the integrated capabilities of unified models through a semantic closed-loop challenge. Without requiring new annotations, SGU leverages the dual understanding-and-generation abilities of UMMs by asking them to first perceive an image and produce a textual description, subsequently reconstruct a visual context based on that description, and finally perform reasoning over the self-generated output. This pipeline provides a zero-cost testbed that yields an integrated performance score specifically tailored for evaluating UMMs as unified systems. Extensive experiments show that even high-performing UMMs often struggle to reason over their own generated contexts, revealing limitations that are not captured by separate evaluations of understanding or generation alone. Our work provides a complementary holistic evaluation framework and offers a foundation for benchmarking the development of next-generation unified multimodal models.
Hao Zhang, Jiaxin Qi, Zhijiang Tang +1
Aug 11, 2026cs.CV

AdvFD: Boosting Visual Generation via Adversarial Fr'echet Distance Loss

Fréchet distance has recently emerged as an effective distribution-level objective for generator post-training, complementing the conventional sample-level diffusion and flow-matching losses. However, directly optimizing Fréchet objectives can cause Fréchet hacking. The target metrics keep improving, but visual quality and Fréchet alignment in other feature spaces may stagnate or deteriorate. We attribute this failure to the static pretrained feature spaces used by existing Fréchet losses. These feature spaces provide incomplete and fixed views of the differences between real and generated distributions. To address this limitation, we propose Adversarial Fréchet Distance (AdvFD), which complements the static representation targets in FD-Loss with a calibrated adversarially learned representation. AdvFD augments the original static Fréchet objective with a learnable representation that adversarially maximizes the Fréchet discrepancy between real and generated samples, while the generator minimizes the same discrepancy in the resulting adaptive feature space. To prevent the adversarial representation from trivially increasing the objective through feature amplification, we further introduce real-feature whitening, which normalizes its scale and covariance geometry and stabilizes the min--max optimization. Extensive experiments show that AdvFD consistently improves one-step generator post-training across both JiT and pMF backbones and across different model scales.
Mingju Gao, Jingkai Zhou, Kun Gai +2
Aug 10, 2026cs.AI

Open Evaluation Agent: Efficient and Promptable Evaluation of Visual Generative Models

Recent advances in visual generative models have enabled high-quality image and video generation, but evaluating these models often demands sampling hundreds or thousands of images or videos, which is computationally expensive. Existing evaluation methods also rely on rigid pipelines that overlook specific user needs and provide numerical results without clear explanations. Mimicking how humans quickly form impressions of a model's capabilities from only a few samples, we propose the Evaluation Agent framework, which employs human-like strategies for efficient, dynamic, multi-round evaluations, offering detailed, user-tailored analyses. Given a natural-language evaluation request, the agent decomposes it into sub-aspects, generates targeted prompts, samples images or videos from the evaluated model, invokes suitable evaluation tools, and iteratively updates its plan from the observed evidence, covering both predefined benchmark dimensions and open-ended user concerns. The framework is thus efficient, promptable, explainable, and scalable across models and tools. Experiments show that Evaluation Agent reduces evaluation time to 10% of traditional methods while delivering comparable results. We further introduce Open Evaluation Agent (Open-EA) by constructing EA-CoT-10K, a corpus of history-conditioned step-level instruction-tuning records derived from multi-round evaluation rollouts, and training EA-3B from Qwen2.5-3B-Instruct as a local planning backbone that preserves the structured reasoning, tool invocation, and summary protocol of the API-based agent while reducing dependence on proprietary backbones. Experiments validate the API-based agent on established T2I/T2V benchmarks and open-ended queries, and evaluate Open-EA on four in-domain and three out-of-domain T2V generator families, showing partial cross-family transfer of the learned policy.
Shulin Tian, Ziqi Huang, Fan Zhang +3
Aug 9, 2026cs.CV

InstructionCrafter: Generating Consistent and High-Fidelity Visual Instructions

Given textual task instructions, generating step-by-step visual instructions as an image sequence requires the simultaneous satisfaction of multiple properties, specifically step faithfulness, cross-image consistency, and per-frame visual quality. Existing text-to-image generation approaches rarely meet all three properties, owing to independent sampling that breaks consistency, finetuning on low-quality video that degrades per-frame quality, and frozen backbones that lack multi-step understanding. In this work, we propose InstructionCrafter, a diffusion-based framework with the key idea of separating the optimization of temporal and instructional alignment from per-frame visual quality via (1) spatial-freeze training and (2) instruction-aware adapters. Built on a pretrained video diffusion backbone, InstructionCrafter freezes the spatial layers that control per-frame detail and updates only temporal and text-conditioning pathways to learn instruction semantics and inter-step relations, which preserves the generative prior for per-frame quality and reduces trainable parameters by about 50 percent compared with full finetuning. We also introduce two lightweight adapters that enhance the model's understanding of instructional context. The Consistent Adapter aggregates textual cues from the entire instruction sequence and from neighboring steps to keep object identity and attributes consistent across frames, and the Context-Aware Temporal Adapter converts cross-attention outputs into biases for temporal self-attention, explicitly propagating inter-frame relations. Extensive experiments on two benchmark datasets demonstrate state-of-the-art overall performance on step faithfulness, cross-image consistency, and per-frame visual quality while significantly reducing noise, blur, and spurious subtitles. Our code and trained models will be publicly available.
Shun Okamoto, Satoshi Iizuka, Kazuhiro Fukui
Aug 7, 2026cs.CL

Can Language Models Imagine Without Seeing? Ekphrasis: Measuring Visual Creative Ideation in Text-Only LLMs

Current evaluations do not isolate whether text-only language models can originate visual concepts before image generation. Fluent visual prose can hide visual-plan failures: an answer may appear creative while repeating familiar visual clichés or failing to specify a renderable scene. We define Visual Creative Ideation (VCI) as the ability to produce textual visual plans that are useful, expressive, and population-novel, and introduce Ekphrasis, a 400-task benchmark spanning Abstraction, Combination, Transformation, and Adaptation. Ekphrasis scores anonymized pairwise comparisons with dimension-specific checklists, aggregates preferences with Bradley-Terry models, and uses Typed Idea Graphs to convert task-specific population clichés into novelty references. Across 14 language models, VCI separates usefulness, expressiveness, and novelty rather than reducing to fluency: strong models achieve similar overall scores through different profiles, and useful plans can remain visually clichéd. A cross-modal grounding study further shows that text-level VCI ordering largely survives faithful rendering and blind image-level preference judgment, supporting Ekphrasis as a measure of visual ideation beyond prose quality.
Hongyu Luo, He Wang, Huihao Jing +6
Aug 5, 2026cs.CV

Innocent Panels, Hateful Stories: Evaluating and Detecting Hateful Intent in Multi-Turn Visual Story Generation

Picture books and comics have long been used to disseminate hateful narratives because they are easily understood even by children, as exemplified by the notorious Nazi propaganda picture book \emph{Der Giftpilz}. Recently, frontier text-to-image (T2I) systems such as Gemini and GPT-Image have enabled conversational generation with consistent characters and scenes across turns, making hateful visual stories, namely ordered image groups that collectively convey hateful narratives, cheap and scalable to produce. Although prior work has studied hateful content generation by T2I systems, it focuses on individual images, leaving group-level hateful meaning largely unexplored. We aim to address the gap. Concretely, we introduce \texttt{HatefulStoryPrompts}, comprising 330 multi-turn configurations from 55 hateful stories across two languages and three visual styles, and evaluate five frontier models over 4,950 attempts. Every model completes over 80% of the stories, with the strongest reaching 99.0%. We further evaluate existing moderation systems on \texttt{HatefulVisualStory}, a human-labeled dataset of 969 hateful image sets and 990 benign controls, and find that they frequently miss group-level hateful meaning: dedicated safety models achieve at most 34.9% recall, while a strong vision-language model reaches 67.5%. Finally, we propose complementary proactive and post-generation defenses. An interaction-aware monitor achieves 97.3% recall for prompt-only sessions and 92.6% when the user supplies the first image, while post-generation methods jointly analyzing completed image groups reach 80.2%. Our work shows that, as image generation evolves from isolated outputs to coherent visual narratives, safety must evolve accordingly, from per-image moderation to stateful reasoning over interactions and image relationships.
Ye Leng, Junjie Chu, Yiting Qu +3
Jul 31, 2026cs.CV

Scaling Properties of Text Conditioning in Visual Generation

We study empirical scaling properties for text conditioning in visual generation. Such properties have rarely been measured because diffusion loss does not scale with the number of tokens in natural-language prompts. Surprisingly, we find that the converged diffusion loss scales with the amount of structured language in the prompt. To quantify structured language, we adapt two complementary measures: a white-box likelihood metric (GPG) and a black-box attribute metric (ED). Across controlled training runs, the converged diffusion loss decreases approximately linearly with GPG and follows a power law with ED. Guided by these scaling properties, we improve \emph{diffusability} by constructing structured prompts with semantic and geometric annotations derived from images, and improve \emph{promptability} by training a prompter through supervised fine-tuning, cold-start, and verifier-gated on-policy distillation. The resulting system outperforms all evaluated open-weight models on nearly every compositional, reasoning, and world-knowledge benchmark, while matching or surpassing the strongest closed-weight models on most evaluations.
Zilong Chen, Chaorui Deng, Kunchang Li +2
Jul 30, 2026cs.LG

GVR-Coder: A Visual-Feedback Framework for Structured SVG Generation in Complex Document and Meeting Scenarios

In demanding professional environments and meeting review scenarios, lengthy text often imposes a high cognitive load. To facilitate efficient information communication, transforming verbose text into logically clear diagrams is essential. Scalable Vector Graphics (SVG) provide an effective representation for this purpose due to their editability and resolution independence. However, current research on Text-to-SVG generation remains hindered by three major challenges: (1) the scarcity of datasets for complex, logic-rich diagrams; (2) the absence of explicit layout priors, which leads to chaotic spatial arrangements; and (3) the lack of fine-grained visual feedback to validate rendered outputs and correct aesthetic defects. To address these challenges, at the data level, we introduce DocMeetSVG-100K, a large-scale SVG dataset tailored for document authoring and meeting review scenarios. At the model level, we propose GVR-Coder, a novel framework designed to generate high-quality logical diagrams from lengthy professional texts. Specifically, we adopt a curriculum-driven rejection sampling fine-tuning to progressively enhance the model's capability in modeling complex structures, while explicitly incorporating layout constraint knowledge during training. In addition, we introduce reinforcement learning from dual rendering feedback, a mechanism that provides implicit feedback through reward signals to jointly optimize structural complexity and visual aesthetics. Furthermore, we design a generate-verify-repair agent loop, which improves generation quality through explicit, fine-grained feedback and targeted refinement. Extensive experiments demonstrate that GVR-Coder outperforms competitive baselines and reliably produces logically coherent and visually appealing diagrams. Code and data are available at https://github.com/CurryaNa/GVR-Coder.
Yiming Xu, Jihua Kang, Chunsai Du +5
Jul 29, 2026cs.LG

Amortized Moment Matching for Visual Generation

We propose amortized moment matching, utilizing neural networks to learn data moments as distributional training signals. By casting diffusion denoisers through polynomial projections, we establish a general framework for moment amortization, revealing that an nn-th degree projection explicitly identifies data moments up to order n+1n+1. Derived from the tractable affine case, we instantiate the Amortized Fréchet Distance (AMFD) loss. Unlike FD-loss which relies on explicit marginal moment calculations, AMFD is able to dynamically learn conditional moments via an alternating, matrix-free optimization pipeline that effortlessly scales to high-dimensional data. When operating on global representation features, AMFD serves as a powerful post-training objective; empirically, its neural formulation yields more robust training dynamics than exact statistical matching, substantially surpassing the FD baseline on the FDr6^6 metric and achieving superior one-step generation on ImageNet. Furthermore, it unlocks direct exploration within native generative spaces, suggesting that the first two moments can identify target distributions only in spaces with strong semantics. Finally, when scaled to text-to-image generation, the condition-aware nature of AMFD unlocks massive gains in instruction-following capabilities, enabling our one-step models to outperform their multi-step FLUX.2 [klein] 4B teachers on the GenEval benchmark while achieving on-par performance on PickScore. Code and checkpoints are available at https://github.com/poppuppy/amfd.
Wenze Liu, Xintao Wang, Pengfei Wan +1
Jul 27, 2026cs.CV

UniGen-AR: Unifying Visual Generation with Auto-Regressive Modeling

Modern computer vision pipelines remain fragmented, with tasks such as text-to-image generation, editing, restoration, and classical perception handled by separate models. We study Unified Visual Generation (UVG), where a single model produces diverse image-valued outputs through a unified multimodal interface. While diffusion-based systems dominate UVG due to strong quality and controllability, their iterative sampling incurs substantial inference latency, limiting practical deployment. To address these limitations, we propose UniGen-AR, a framework that pairs a general-purpose multi-modal language model (MLLM) with an efficient next-scale visual auto-regressive (VAR) decoder. This design retains the flexibility of MLLM-based conditioning while leveraging the sampling efficiency and latent unification properties of VAR models. In our framework, the MLLM encodes free-form instructions and control signals into a unified sequence, which guides the VAR decoder to generate image-valued outputs for over 15 tasks spanning four families. Empirically, UniGen-AR achieves up to 19×19 \times lower inference latency than diffusion-based baselines while maintaining or improving output quality. Our ablations further reveal that VQ-VAE tokenizer design, particularly codebook size and hierarchy, is a critical factor for VAR scalability in UVG. These results establish visual auto-regressive modeling as a compelling and efficient backbone for unified visual generation. Our project page is at https://zpbao.github.io/projects/unigenar.
Zhipeng Bao, Zhen Zhu, Nupur Kumari +4
Jul 23, 2026cs.CV

Show, Don't Tell: Evaluating Spatial Cognition in Generative Pixels Rather Than LLM Text

Spatial intelligence is essential for agents to move from static semantic understanding toward interacting with the physical world. Many spatial tasks are grounded in continuous visual scenes, where locations, regions, and paths are more naturally expressed by pointing, marking, or drawing than by reporting precise coordinates or discrete textual symbols. Yet existing spatial reasoning benchmarks usually require coordinates, options, or text, creating an answer-interface mismatch for image-generation models. This makes it difficult to evaluate image-generation models under the same task semantics as text-output VLMs, despite their ability to externalize spatial judgments directly in pixel space. We propose ProVisE (Protocolized Visual Evaluation), a benchmark-agnostic framework that elicits protocol-constrained visual answers from image-generation models and parses them into structured predictions compatible with original metrics. ProVisE also includes an Agentic builder that constructs and validates task-specific protocols for new benchmarks. We further introduce SpatialGen-Bench, a curated diagnostic benchmark of 470 samples across 14 spatial subtasks, four capability levels, and diverse answer forms. We evaluate representative text-output VLMs and image-generation models in a unified setting and validate Agentic protocol construction on six external spatial benchmarks. Results show that image-generation models are competitive when spatial answers can be externalized directly in pixel space, while text-output VLMs retain a clear advantage in compositional spatial reasoning. These findings reveal complementary strengths of pixel-space expression and text-based reasoning and establish a metric-compatible testbed for studying spatial cognition in image-generation models.
Xu Wang, Kaixiang Yao, Miao Pan +4
Jul 21, 2026cs.CV

ExpertVerse: A General-Purpose Benchmark for Expert-Level Reasoning in Knowledge-Intensive Visual Synthesis

Recent advances in multimodal generative models have enabled instruction-based image generation to move beyond semantic manipulation to knowledge-driven visual reasoning. However, these methods focus on explicit commonsense reasoning, shallow causal understanding, and direct knowledge recall, failing at knowledge-intensive generation. We develop \textbf{ExpertVerse}, a capability-centric benchmark to evaluate generative models via knowledge-intensive lens. ExpertVerse stratifies reasoning generation across an orthogonal taxonomy of \textit{9 cognitive capabilities} and \textit{8 expert disciplines}, yielding \textit{58 sub-disciplines}. We curate 1,611 expert-annotated instances covering single-image editing, multi-image composition, and text-to-image generation. We further develop an automated workflow to produce \textbf{ExpertVerse-100K}, a large-scale dataset with reasoning traces and knowledge-anchored rationale annotations. Based on this, we train \textbf{KnowThinker} with RL fine-tuning, a VLM reasoning engine with world knowledge that jointly generates thinking processes and refined instructions. Towards the cross-modal credit misalignment and multi-objective gradient conflicts in multi-reward optimization, we propose a tailored Bootstrapped Pareto Policy Optimization (BPPO), which synergizes Bootstrapping Reward Rectification (BRR) and Conflict-Aware Pareto Advantage Fusion (CPAF). Extensive results of both open-source and proprietary models exposes critical reasoning deficits, highlighting imperative for knowledge-intensive benchmarks towards next-generation visual generation.
Yuan Wang, Yongchao Du, Mengting Chen +4
Jul 16, 2026cs.CV

Uni-AdaVD: Universal Concept Erasure for Visual Generation via Orthogonal Value Decomposition

Visual generative models inevitably absorb undesirable concepts from uncurated pretraining data, making concept erasure essential for safe deployment. Existing erasure methods, however, are often architecture-specific and struggle to remove target concepts while preserving non-target content and generative priors. We present Uni-AdaVD, a universal inference-time concept erasure framework for visual generation. Uni-AdaVD treats the value space of multimodal attention as a unified intervention space and introduces encoder-aware target representation construction to localize target semantics across heterogeneous text encoders. It further combines orthogonal value decomposition with an adaptive erasing shift to suppress target semantic directions without updating the original model weights. Extensive experiments on U-Net-, DiT-, and autoregressive image generators, as well as text-to-video models, demonstrate strong performance on single- and multi-concept erasure while preserving non-target priors. These results suggest that Uni-AdaVD provides an efficient and adaptable safety mechanism for modern visual generative models. Our code is available at https://github.com/QifanZhou/Uni-AdaVD.
Qifan Zhou, Yuan Wang, Yanbin Hao +4
Jul 13, 2026cs.CV

SymbOmni: Evolving Agentic Omni Models via Symbolic Concept Learning

Visual generation is increasingly ubiquitous in diverse domains, from text-to-image/video synthesis to multimodal interactive creation. Yet prevailing monolithic models remain fundamentally constrained by their inability to learn cumulatively and evolve autonomously, which is a limitation we term the "perpetual novice" problem. They lack mechanisms for structuring experience into reusable knowledge and therefore rely on brittle, "from-scratch" reasoning for each task, resulting in poor compositional generalization and inefficient knowledge retention. Motivated by these limitations, we propose SymbOmni, an agentic omni-model designed for cumulative evolution through Symbolic Concept Learning. At its core is the Symbolic Concept Box, an optimizable memory module that abstracts low-level operations into reusable Symbolic Workflow Instructions. SymbOmni operates through an induction-transduction cycle: experiences are abstracted into symbolic concepts (induction), which are then adaptively composed to solve novel tasks (transduction). The training is done by verbalized backpropagation with language-based feedback to enable continuous self-improvement without gradient-based model fine-tuning. Comprehensive experiments validate that (I) SymbOmni significantly outperforms existing agent-based systems for iterative creation and also surpasses closed-source models (e.g., Nano Banana, GPT-Image-1) in both image quality and task success rates; (II) SymbOmni effectively reduces token consumption by over 40% while maintaining competitive generation quality; and (III) SymbOmni enables effective continual learning by achieving cumulative gains across multiple online-learning benchmarks and setting a new state of the art.
Jinxiu Liu, Jianru Li, Tanqing Kuang +4
Jul 13, 2026cs.CV

MetaView: Monocular Novel View Synthesis with Scale-Aware Implicit Geometry Priors

Current visual generation models are capable of producing high-quality content, yet they lack a coherent perception of the spatial structure. Existing generative novel view synthesis methods typically introduce explicit geometry priors, which enforce spatial consistency but inherently restrict generalization in large view changes. In contrast, recent interactive generative methods favor implicit scene modeling, offering greater flexibility at the cost of precise camera control and geometry consistency. In this paper, we propose MetaView, a diffusion-based monocular novel view synthesis framework that enables rendering under large view changes from a single image. Our key insight is to combine implicit geometry modeling with minimal yet essential explicit 3D cues: we incorporate implicit geometry priors from a feed-forward geometry perception network to regularize structure without imposing restrictive reconstruction pipelines, while leveraging metric depth to anchor the generation to a metric scale. This design allows MetaView to achieve both geometry consistency and precise controllability. Extensive experiments demonstrate that, under challenging monocular large viewpoint changes, MetaView significantly outperforms existing methods and exhibits superior generalization. Our code is publicly available at https://github.com/KlingAIResearch/MetaView.
Yufei Cai, Xuesong Niu, Hao Lu +3
Jul 6, 2026cs.CV

Search Beyond What Can Be Taught: Evolving the Knowledge Boundary in Agentic Visual Generation

Visual generators excel at rendering, but they confidently fabricate what they do not know. User requests are unbounded, evolving, and deeply long-tailed: new characters, trending entities, post-cutoff events, and more. This world-knowledge bottleneck is structural: generators are trained on fixed corpora, but the visual world is open-ended. We construct SearchGen-20K and SearchGen-Bench, with 20,839 prompts spanning twelve failure categories and twenty-two domains, paired with a pre-executed multimodal SearchGen-Corpus-1M to support offline, reproducible research. On SearchGen-Bench, frontier open generators score only 21 to 28 out of 100, a 40-point collapse invisible to existing benchmarks. The natural remedy is to employ search tools, enabling agentic visual generation. However, we find that naive search fails: it retrieves indiscriminately, injecting noise into prompts the generator already handles. We trace the root cause to a generator-specific, evolving knowledge boundary: the divide between what a generator can internalize through training and what must remain in external context. Although this boundary is hard to specify in advance, we show that it is discoverable through a teach-then-search co-training framework. Even a minimal version of this co-training recipe produces monotonic improvement, laying the foundation for recursive self-improvement in visual generation that can meet world-knowledge-grounded requests. We release the full dataset, co-training corpus, and search corpus as a replayable harness for tool-augmented, world-knowledge-grounded visual generation.
Haozhe Wang, Weijia Feng, Jinpeng Yu +8
Jul 2, 2026cs.CV

Representation Distribution Matching for One-Step Visual Generation

We elucidate the design space of Representation Distribution Matching (RDM), our name for the paradigm that trains a one-step image generator by matching generated and reference feature distributions under frozen pretrained encoders. We identify two design axes, how the distributions are compared and the representations they are compared in, and controlled studies along them yield three findings. First, the classical MMD, which could not train convincing generators a decade ago, becomes a strong and scalable objective once estimated right. Second, the generated batch is then the operative variable, with an optimum above 2048, far beyond customary batch sizes. Third, any single representation can be gamed, driven below the real score while images stay visibly fake, so we match against a balanced battery of encoders and evaluate with SW_r14, a Sliced-Wasserstein distance over 14 encoders that is independent of the training loss and resists gaming. Combining the preferred choices yields improved RDM (iRDM): it sets the one-step state of the art on ImageNet at SW_r14 1.30, corroborated by PickScore, a human-preference proxy our objective never optimizes, which prefers it over the prior best one-step generator on 71.2% of matched samples. The same recipe post-trains the four-step FLUX.2 [klein] into a one-step generator, surpassing the four-step version on GenEval, 0.826 to 0.794, and on PickScore, 22.76 to 22.58, in 90 H200 GPU-hours. Project page: https://alan-lanfeng.github.io/rdm/.
Lan Feng, Wuyang Li, Eloi Zablocki +2
Jul 2, 2026cs.LG

Optimizing Visual Generative Models via Distribution-wise Rewards

Conventional reinforcement learning strategies for visual generation typically employ sample-wise reward functions, yet this practice frequently results in reward hacking that degrades image diversity and introduces visual anomalies. To address these limitations, we present a novel framework that finetunes generative models using distribution-wise rewards, ensuring better alignment with real-world data distributions. Unlike rewards that evaluate samples individually, distribution-wise reward accounts for the data distribution of the samples, mitigating the mode collapse problem that occurs when all samples optimize towards the same direction independently. To overcome the prohibitive computational cost of estimating these rewards, we introduce a subset-replace strategy that efficiently provides reward signals by updating only a small subset of a generated reference set. Additionally, we apply RL to optimize post-hoc model merging coefficients, potentially mitigating the train-inference inconsistency caused by introducing stochastic differential equation (SDE) in regular RL practices. Extensive experiments show our approach significantly improves FID-50K across various base models, from 8.30 to 5.77 for SiT and from 3.74 to 3.52 for EDM2. Qualitative evaluation also confirms that our method enhances perceptual quality while preserving sample diversity.
Ruihang Li, Mengde Xu, Shuyang Gu +4
Jul 2, 2026cs.CV

DisciplineGen-1M: A Large-Scale Dataset for Multidisciplinary Visual Generation and Editing

Recent image generation and editing models can produce visually appealing natural images, yet they remain unreliable when the target image is a knowledge-intensive diagram whose correctness depends on disciplinary concepts, symbolic structure, and precise spatial relations. We introduce DisciplineGen-1M, a million-scale multidisciplinary dataset that supports text-to-image generation and image editing. It contains 1.2M samples spanning mathematics, physics, chemistry, biology, geography, computer science, economics, history, music, and sports. To construct the dataset, we design a scalable framework that combines structured rendering, OCR-based editing, specialized programmatic synthesis, and large-scale text-to-image filtering. These pipelines produce captions, editing instructions, structured annotations, and paired images with controllable semantic differences. Building on DisciplineGen-1M, we further introduce a discipline-informed reasoning-generation model for both text-to-image generation and image editing. Experiments on discipline-related benchmarks, GenExam and GRADE, show substantial improvements over open-source baselines, while evaluations on general reasoning-informed benchmarks, WISE and RISE, further indicate broader transfer. The results suggest that large-scale structured academic visual data is a key ingredient for moving image generation from aesthetic plausibility toward verifiable knowledge-grounded visual creation. We will publicly release our dataset, model, and source code of the data curation pipeline to ensure reproducibility and benefit future research.
Zhaokai Wang, Mingxin Liu, Zirun Zhu +11
Jul 1, 2026cs.CV

KathaTrace: Diagnosing Semantic Trajectory Collapse in Generated Visual Narratives

Visual narratives are central to storyboards, comics, children's media, and film previsualization, where viewers understand stories from images alone. Recent generators such as StoryDiffusion produce coherent sequences, but visual coherence does not guarantee that source-story transition meaning remains recoverable. Existing benchmarks assess visual quality, content faithfulness, and scene coherence, but miss a critical failure mode: storyboards where scenes appear visually coherent while the semantic link between scenes disappears. We introduce KathaTrace, a generator-agnostic protocol for diagnosing semantic trajectory collapse, defined as the loss of transition meaning needed to understand how one scene follows another. KathaTrace evaluates transitions under three evidence conditions: text-only, image-only, and text-plus-image, and filters ambiguous items. We contribute KathaBench-25K, with 5,000 narratives from classical collections including Aesop, Panchatantra, and Kathasaritasagara, 20,000 transitions, and 28,712 recoverability questions. We define Semantic Trajectory Gap, or STG, as text-only minus image-only recoverability, measuring transition meaning lost during visualization. Human validation yields Fleiss' kappa = 0.845. Experiments across state-of-the-art generators show substantial STG of 23.5 +/- 1.3. Semantic Compass, an actionability probe, uses KathaTrace signals for post-generation repair and improves storyboard selection.
Jamuna S. Murthy, Amin Karimi Monsefi, Rajiv Ramnath
Jun 30, 2026cs.LG

Representation as a Bottleneck for Mechanistic Interpretability: The Manifestation Unit Protocol

Mechanistic interpretability has produced a rich inventory of component-level analyses that characterise what neural-network components encode and how they interact. Their outputs, however, are not easily reusable: selectivity tables, circuit diagrams, and feature lists remain locked in per-study notebooks - non-composable, not queryable in natural language, and not directly actionable for downstream audit or intervention. We study the representation layer that sits between these analyses and downstream use as a bottleneck that can be evaluated independently, and introduce Manifestation Units, a typed tuple protocol (E, S, R, D, G) extended with attention-head primitives (T) for transformer architectures, organising per-component statistics into structured fields populated automatically and queried through hybrid retrieval. Instantiated across generative vision (beta-VAE), discriminative vision (CNN), and language (GPT-2), the protocol supports two findings: typed structure substantially outperforms unstructured baselines on retrieval, and CNN filters retrieved by the schema satisfy causal sufficiency and necessity criteria under matched-budget controls. The schema absorbs attention-head primitives without modification, set-recovers known IOI circuit members under retrieval-budget-matched controls, and reveals an irreducible two-field core (S+R) with remaining fields either redundant or actively interfering. We present this as schema infrastructure for mechanistic interpretability rather than frontier-scale validation.
Hussein Chouman, Wataru Sasaki, Tomokazu Matsui +2
Jun 30, 2026cs.CV

UniCoder: Unified Visual-to-Code Generation via Symbolic Rewards and Reference-Guided Code Optimization

Visual-to-Code generation, which transforms scientific plots, vector graphics, and webpages into executable scripts, demands a level of pixel-precise alignment that standard Multimodal Large Language Models (MLLMs) fail to achieve through Supervised Fine-Tuning (SFT) alone. While Reinforcement Learning (RL) offers a theoretical pathway to bridge this gap, its application is hindered by two fundamental obstacles: (1) \textit{Reward Coarseness}, where semantic metrics like CLIP scores fail to penalize fine-grained element deviations, and (2) \textit{Exploration Stagnation}, where the sparse, heterogeneous code search space prevents the policy from bootstrapping valid trajectories. To overcome these limitations, we introduce UniCoder, a unified RL framework that integrates two novel mechanisms. First, we propose \textbf{Symbolic Attribute Alignment}, which employs a lightweight auxiliary LLM to parse generated code into discrete visual attributes (e.g., hex colors, coordinate limits), enabling dense, element-wise reward computation. Second, to escape local optima, we devise \textbf{Reference-Guided Code Optimization}, a strategy that dynamically injects ground-truth trajectories into low-performing rollout groups, transforming blind exploration into guided policy improvement. Extensive experiments on ChartMimic, UniSVG, Design2Code and ScreenBench benchmarks demonstrate that our 8B-parameter model not only surpasses all open-source baselines but also achieves state-of-the-art performance comparable to proprietary models, establishing a new paradigm for generalized visual-to-code synthesis.
Yaozhi Zheng, Yilei Jiang, Manyuan Zhang +5
Jun 30, 2026cs.CV

ForgeDrive: Bidirectional Cross-Conditioning for Unified Visual-Action Generation in Autonomous Driving

World-model-based autonomous driving endows the model with the ability to understand scene evolution. Yet this promise is undermined by the prevailing imagine-then-act paradigm, which allows errors from the more challenging visual generation stage to cascade into action planning. We introduce ForgeDrive, a unified autoregressive diffusion framework with visual-action cross-conditioning that closes this gap through act-then-imagine paradigm. ForgeDrive factorizes the future as a sequence of per-timestep frame-action pairs, intertwining each action with its corresponding visual observation. During training, we decouple the diffusion timesteps of the two modalities and introduce a UniDiffuser-style noise scheduler to get the ability to infer either modality from its counterpart and deepen understanding of relationships between images and actions. At inference, we propose a novel act-then-imagine inference paradigm, and find that at each step, action generation is a capability internalized during training, requiring no clean future frame as a prerequisite at inference time; instead, the generated action can improve the accuracy of future frame generation, which in turn enhances the quality of the next action. Additionally, we augment each step with future ego-status prediction, further sharpening planning ability. Extensive experiments on NAVSIM demonstrate that ForgeDrive not only unifies driving simulation, planning, and visual odometry into a single model, but also outperforms existing strong planners without any post-training strategy.
Xuchang Zhong, He Zheng, Chenxu Zhao +8
Jun 14, 2026cs.CV

SACE: Concept Erasure at the Semantic Singularity in Visual Autoregressive Models

The rapid progress of visual autoregressive (VAR) models has unlocked a transformative frontier for high-fidelity text-to-image synthesis, while heightening concerns over the safety alignment of generated content. Naive application of existing erasure techniques to VAR models causes catastrophic semantic collapse and visual artifacts, since they are predominantly designed for the homogeneous denoising steps of diffusion models. To address this foundational challenge, we first propose the Semantic Singularity Axiom, which posits that any target semantic concept embedded within a prompt is definitively locked at Scale-0. Then rigorously validate this axiom through our proposed Incremental Semantic Saliency Analysis (ISSA),which also enable the community to transparently inspect the coarse-to-fine semantic injection process. Guided by this insight, we introduce the first scale-aware concept erasure framework (SACE) for VAR models. By strictly confining interventions to the first scale, our approach couples an Entropy-Regularized Erasure Objective to prevent high-entropy sampling degeneration, alongside a restorative preservation loss to safely anchor the integrity of entangled benign priors. Extensive experiments demonstrate that our method achieves surgical concept erasure performance across various domains with minimal training overhead, timely and elegently resolute the critical safety vulnerabilities inherent in emerging VAR architectures. Code is available at: https://github.com/limerenceysy/SACE}{https://github.com/limerenceysy/SACE.
Siya Yang, Nanxiang Jiang, Zhaoxin Fan +1
Jun 8, 2026cs.CV

OmniGen-AR: AutoRegressive Any-to-Image Generation

Autoregressive (AR) models have demonstrated strong potential in visual generation, offering superior performance with simple architectures and optimization objectives. However, existing methods are typically limited to single-modality conditions, e.g., text, restricting their applicability in real-world scenarios that demand image synthesis from diverse controls. In this work, we present OmniGen-AR, a unified autoregressive framework for Any-to-Image generation. By discretizing various visual conditions through a shared visual tokenizer and text prompts with a text tokenizer, OmniGen-AR supports a broad spectrum of conditional inputs within a single model, including text (text-to-image generation), spatial signals (segmentation-to-image and depth-to-image), and visual context (image editing, frame prediction, and text-to-video generation). To mitigate the risk of information leakage from condition tokens to content tokens, we introduce Disentangled Causal Attention (DCA), which separates the full-sequence causal mask into condition causal attention and content causal attention. It serves as a training-time regularizer without affecting the standard next-token prediction during inference. With this design, OmniGen-AR achieves new state-of-the-art or at least competitive results across a range of benchmark, e.g., 0.63 on GenEval and 80.02 on VBench, demonstrating its effectiveness in flexible and high-fidelity visual generation.
Junke Wang, Xun Wang, Qiushan Guo +4
Jun 3, 2026cs.CV

Can We Predict The Human Preference For Text-to-Image Content Prior To Generation And Is It Even Useful To Do So?

Diffusion Models (DM) have revolutionized text-driven generation by enabling the synthesis of high-quality, photorealistic visual content from user prompts. Whereas prior advances in visual generation such as VAEs and GANs were primarily evaluated on perceptual or visual similarity metrics such as FID PSNR, DM advances have fostered the development of more advanced Human Preference Metrics (HPM) that model and quantify human judgment as scalar values. However, DMs synthesize content using an inherently stochastic process where random noise seeds generation. The initial random noise directly affects the quality of generated outputs, both qualitatively and quantitatively. This influence is pronounced in smaller models for local deployment scenarios. Given this phenomenon, we first investigate to what extent we can predict scalar HPM scores prior to committing compute resources for generation. Further, we then investigate to what extent we can leverage such prediction to improve the quality of generated images, and also study which HPMs are best suited for this task. Our investigation reveals that not only is this possible, but that it is feasible to achieve negligible hardware overhead.
Joong Ho Kim, Keith G. Mills
Jun 3, 2026cs.CV

Do Models Share Safety Representations? Cross-Model Steering for Safe Visual Generation

Recent progress in generative modeling has made safety control a central challenge, yet existing approaches remain largely model-specific, requiring retraining or tailored interventions for each new architecture. In this work, we ask whether safety can be represented as a portable latent direction, learned once and reused across heterogeneous generators. We introduce the first framework for cross-model safety steering, in which a safety direction is estimated in a source LLM from paired safe-unsafe prompts, transported to a target generator through a lightweight alignment fitted on benign data alone, and applied at inference time. Crucially, our pipeline never accesses unsafe data on the target side, isolating whether safety can be transferred through shared representation geometry. Beyond a single global direction, we also identify a multi-vector extension that captures category-specific safety behaviors, enabling more selective control. We evaluate our approach in text-to-image and text-to-video generation across diverse source-target model pairs. Across models, transferred safety directions achieve ASR reduction and CLIP-Score/FID trade-offs comparable to directions learned natively on the target model using unsafe data, while requiring no target-side unsafe data. This indicates that safety improvements do not come at the expense of generation quality. Our results point to a modular view of safety: safety-relevant behavior is not purely model-local, but can be controlled through latent directions that persist across models. This suggests a new path toward lightweight, reusable safety mechanisms that do not require target-side unsafe data.
Tobia Poppi, Silvia Cappelletti, Sara Sarto +5
Jun 3, 2026cs.CV

MetaPoint: Unlocking Precise Spatial Control in Agentic Visual Generation

Generative visual models fundamentally struggle with precise spatial control. This arises from a core disconnect: models can process textual descriptions of space but cannot directly map numerical coordinates onto the 2D image canvas. We introduce MetaPoint, a method that bridges this gap by representing a continuous 2D coordinate as a single, special token. Crucially, MetaPoint requires no new architectural components; it directly leverages the model's inherent positional encoding schemes to interpret these coordinates, treating our token as a virtual point on the canvas. This lightweight approach enables pixel-level control of an object's position with one token or its bounding box with two, all without requiring architectural changes or bespoke attention masking. The MetaPoint tokens are designed to be compositional, serving as spatial primitives. This allows a planner agent to decompose a high-level user request into a structured sequence of primitives for the generator. By providing a simple, precise, and scalable building block for spatial control, MetaPoint unlocks more powerful compositional generative agents and enables intuitive, interactive editing systems.
Dewei Zhou, Xinyu Huang, Xun Wang +6
Jun 3, 2026cs.CV

Imagine Before You Draw: Visual Prompt Engineering for Image Generation

Incorporating visual semantic representations as an intermediate step before image generation can reduce the modeling difficulty between text and images, thereby improving generation quality. Recent works such as X-Omni and BLIP3o-Next have explored this direction, but they typically use a two-stage external pipeline: a separate autoregressive model first generates semantic tokens, which are then fed as conditioning to an independent diffusion decoder. Since the decoder cannot jointly access the original input and the semantic plan, this design introduces an information bottleneck that limits detail preservation in downstream tasks such as editing. Internal architectures such as Transfusion, BAGEL, and Show-o2 avoid this bottleneck by enabling cross-modal interaction within a single model, but they still face the difficult text-to-pixel modeling gap without intermediate semantic guidance. We propose Visual Prompt Engineering (VPE), which can be seamlessly integrated into such internal frameworks. Specifically, the model first autoregressively generates visual semantic tokens (e.g., SigLIP 2) as "visual prompts" that capture the semantic layout, then generates the full image tokens conditioned on this plan. We validate VPE across class-conditional generation, text-to-image generation, and image editing, covering various token types and model architectures. Results show that VPE can accelerate convergence, raise quality ceilings, and through internal integration, achieve substantially better editing preservation (PSNR: 26.76 vs. 19.92) than external alternatives of the same parameter scale, while maintaining competitive editing responsiveness.
Liyu Jia, Fengda Zhang, Jiachun Pan +7
May 30, 2026cs.CL

Do Text Edits Generalize to Visual Generation? Benchmarking Cross-Modal Knowledge Editing in UMMs

Unified multimodal models (UMMs) have emerged as a promising paradigm for general-purpose multimodal intelligence. As they are deployed in real-world applications, effectively updating internal knowledge becomes critical. While knowledge editing has matured for text-only models, it remains unclear whether edits that successfully modify textual outputs also transfer to image generation in UMMs. To study this question, we introduce UniKE, the first benchmark for cross-modality knowledge editing in UMMs, comprising 2,971 edit subjects spanning attribute and relation edits. Using VQA-based visual verification, we reveal a striking modality gap: text-side efficacy can reach approximately 92%, whereas the best overall VQA accuracy under direct image generation is only 18.5%. We further propose Reasoning-augmented Parameter Editing, which explicitly activates edited knowledge before generation and improves overall VQA accuracy for all evaluated model-editor pairs, with gains up to 18.6 percentage points. Mechanistic analysis shows that this gap is associated with partial alignment between edited textual representations and the conditioning pathways for visual generation, where edits sufficient for text outputs may remain too weak or misaligned to steer image synthesis. These findings show that textual knowledge edits do not guarantee reliable cross-modality transfer and motivate modality-aware editing methods. Our code and data are available at https://github.com/gxx27/UniKE.
Xin Gao, Cheng Yang, Chufan Shi +1
May 29, 2026cs.CV

APE: Agentic Prompt Enhancer for Image Generation and Editing

Natural language has become a powerful interface for image generation and editing, yet text-guided visual systems remain highly sensitive to prompt formulation. Semantically similar requests can produce different outputs depending on wording, specificity, and how explicitly visual constraints are stated, motivating prompt enhancement as a trainable component rather than a peripheral user choice. Existing strong enhancers often rely on large, proprietary LLMs such as ChatGPT or Gemini, adding cost, latency, and deployment dependence to the visual generation pipeline. We propose Agentic Prompt Enhancer (APE), a lightweight framework that post-trains small language models (SLMs) as prompt-enhancement agents. APE supports both single-agent rewriting and role-specialized multi-agent enhancement. Its single-agent instantiation, SAPE, rewrites the prompt in one pass, while its multi-agent instantiation, MAPE, decomposes enhancement into a router--rewriter--composer process for handling compositional constraints over objects, attributes, spatial relations, and edits. With task-aware rewards and post-training protocols, APE improves visual alignment and prompt following without modifying the downstream visual model. Experiments on challenging image generation and editing benchmarks demonstrate that post-trained small prompt enhancers reliably outperform their base counterparts, narrowing the gap to closed-source prompt enhancers; in addition, MAPE proves particularly strong on complex compositional tasks within these benchmarks.
Zijian Huang, Jay Zhangjie Wu, Zian Wang +5
May 28, 2026cs.AI

PhyDrawGen: Physically Grounded Diagram Generation from Natural Language

Generating physics diagrams from text requires strict adherence to physical laws. While current generative models produce visually plausible outputs, they systematically hallucinate force vectors, ignore conservation laws, and violate geometric constraints. We present PhyDrawGen, a neuro-symbolic pipeline that decouples semantic scene understanding from physical constraint satisfaction. First, a large language model extracts a typed scene graph from the problem text. A deterministic solver then converts this graph into a Planar Straight-Line Graph (PSLG), encoding force balance, optical paths, and field topologies as exact geometric primitives. Finally, a fine-tuned Qwen-VL model implements a visually grounded propose-verify loop to iteratively correct any constraint violations. Evaluated on a benchmark of 1,449 problems spanning mechanics, optics, and electromagnetism, PhyDrawGen significantly outperforms GPT-5-image, Gemini 2.5 Flash, and Gemini 3 Pro, demonstrating robust physical accuracy even on unusual-object problems.
Nafiul Haque, Syed Nazmus Sakib, Shifat E Arman
May 28, 2026cs.CV

GPIC: A Giant Permissive Image Corpus for Visual Generation

Studying scalable methods for visual generative modeling requires large, accessible, and stable datasets. We introduce GPIC, a Giant Permissive Image Corpus of approximately 28 trillion pixels. GPIC comprises diverse internet images captioned by a state-of-the-art vision-language model, including 100M training, 200K validation, and 1M test examples. Moreover, all GPIC images are permissively licensed for both research and commercial use. GPIC is safety-filtered, deduplicated, and centrally hosted on Hugging Face. We provide a benchmarking protocol for generative modeling on GPIC. Finally, we provide a reference baseline for pixel-space flow matching on GPIC. Our dataset, benchmark, and models are available at https://huggingface.co/datasets/stanford-vision-lab/gpic. Evaluation toolkit and code are available at https://gpic.stanford.edu
Keshigeyan Chandrasegaran, Kyle Sargent, Suchir Agarwal +6
May 28, 2026cs.CV

GenClaw: Code-Driven Agentic Image Generation

Image generation models have evolved from text-conditioned pixel synthesis toward multimodal agents endowed with visual comprehension and tool invocation capabilities. Yet, existing agents remain at the mercy of underlying black-box image models. Their workflow is trapped in a repetitive cycle of prompt rewriting for generation refinement, leaving them with no mechanism to directly manipulate the canvas. In essence, the potential of LLMs to serve as a genuine "brush" for precise visual construction remains largely untapped. In this paper, we propose GenClaw, a code-driven agentic image generation paradigm that empowers the agent to create like a human artist: first conceptualizing, then sketching, and finally coloring. Specifically, the agent first constructs the conceptual knowledge and context through search and reasoning. It then utilizes code (e.g., SVG, HTML, ThreeJS) to render executable visual sketches. Finally, it employs an image generation model to supplement textures, materials, and photorealism. In this workflow, code serves as a controllable intermediate canvas bridging linguistic reasoning and pixel synthesis, seamlessly integrating programmatic logic with the visual expressiveness of generative models. By transforming image generation from a black-box paradigm into a staged process akin to authentic human creation, GenClaw offers a step toward for highly controllable and interpretable visual generation systems.
Junyan Ye, Jun He, Zilong Huang +4
May 28, 2026cs.CV

SuperVoxelGPT: Adaptive and Ordered 3D Tokenization for Autoregressive Shape Generation

Autoregressive multimodal large language models (MLLMs) enable 3D generation but struggle to scale to high-resolution shapes due to inadequate 3D tokenizations. Compact set-based representations discard deterministic spatial ordering, leading to ambiguous sequence prediction, while uniform or octree-based voxel grids preserve ordering at the cost of severe redundancy and excessively long sequences. This structural trade-off limits stable and efficient autoregressive 3D generation. We present SuperVoxelGPT, a representation-first framework that resolves this tension through adaptive and deterministically ordered supervoxel tokenization. Given a prompt, we first predict a coarse geometric saliency distribution and construct a shape-adaptive supervoxel partition using saliency-guided centroidal Voronoi tessellation, allocating fine-grained cells to complex regions and larger cells to smooth regions. Conditioned on this prompt and ordered supervoxel layout, we introduce a SuperVoxelVAE and fine-tune a pretrained MLLM to autoregressively generate supervoxel tokens. Experiments using Trellis-500K data show that SuperVoxelGPT reduces token sequence length to 12.8% of uniform voxel tokenization while achieving state-of-the-art generation quality and an average 10x speedup over prior methods.
Yuan Li, Congyi Zhang, Xifeng Gao +1
May 20, 2026cs.CV

AttriStory: Fine-grained Attribute Realization for Visual Storytelling with Diffusion Models

Visual storytelling with diffusion models has made impressive strides in maintaining character consistency across narrative scenes. However, a critical gap remains: while these methods ensure a character remains consistent across scenes, they provide no systematic method to ensure if fine-grained attributes such as color and textures of clothing, accessories are faithfully rendered in the generated images. Towards this goal, we introduce AttriStory, a benchmark enabling attribute realization in visual storytelling. We curate 200 multi-scene stories across 10 distinct artistic styles using Large Language Model. Each scene is constructed with detailed attribute specifications to enable rich visual narratives. Further, to address attribute realization, we propose a plug-and-play latent optimization module that operates during early denoising steps, when the model establishes structural and semantic content. We achieve this through AttriLoss objective designed to maximize alignment between the cross-attention maps for desired attribute-object pairs while suppressing spurious associations, guiding models to localize attributes correctly. This approach operates orthogonally to existing consistency mechanisms, integrating seamlessly with current story generation pipelines without requiring architectural modifications. Our experiments demonstrate consistent improvements on incorporating AttriLoss across all baselines. This work positions attribute realization as a distinct, complementary dimension of visual storytelling, alongside character consistency, advancing the field toward fine-grained attribute-controlled story generation. Project-page:https://manogna-s.github.io/attristory/
Manogna Sreenivas, Rohit Kumar, Soma Biswas
May 19, 2026cs.CV

Tiny-Engram: Trigger-Indexed Concept Tables for Generative Vision

Current personalization methods for generative vision models typically encode new concepts through continuous adapters or weight updates, yet provide limited control over whether and when a concept should be retrieved. In this work, we introduce Tiny-Engram, a compact trigger-indexed concept table that gives visual memories an explicit lexical address and activation boundary inside frozen image and video generators. Tiny-Engram parameterizes each concept as a small set of memory entries indexed by registered n-gram matches, which modulate text-encoder hidden states only within the matched trigger region. Outside this lexical support, the conditioning pathway is identical to that of the frozen base model. Across both single-encoder latent diffusion and multi-encoder diffusion-transformer backbones, this formulation binds a rare trigger phrase to a target identity while preserving compositional control from the surrounding prompt. We further evaluate the same table-based memory in a text-conditioned video generation setting, where the trigger path reliably alters the generated subject but fine-grained identity persistence across held-out video prompts remains limited. Taken together, these results suggest that small, explicitly addressed concept tables are a practical route to modular visual personalization, with strongest evidence in image generation. For video diffusion, the remaining gap points to a broader requirement: temporally stable identity likely depends on tighter coupling between text-side memory and the evolving visual state, motivating future work on memory injection beyond the text-conditioning interface.
Runyuan Cai, Yiming Wang, Yu Lin +1
May 19, 2026cs.CV

Benchmarking and Evolving Reason-Reflect-Rectify for Reflective Visual Generation

Text-to-Image (T2I) models and Unified Multimodal Models (UMMs) have achieved remarkable progress in visual generation. However, their reliance on a single-pass generation paradigm limits their ability to handle complex prompts requiring iterative refinement. To enable multi-round Reflective Visual Generation (RVG), we formalize the Reason-Reflect-Rectify (R^3) loop as a core framework and introduce R^3-Bench, a benchmark of over 600 expert-annotated instances that quantifies iterative reasoning and rectification capabilities. Evaluation on R^3-Bench reveals a critical gap: while state-of-the-art models can identify generation errors, they fail to generate actionable rectification instructions. To bridge this gap, we propose R^3-Refiner, a dual-stage framework leveraging Group Relative Policy Optimization (GRPO) and a Hierarchical Reward Mechanism (HRM) to better align rectification with reflective reasoning. Experiments show that R^3-Refiner achieves significant improvements on R^3-Bench (+12.0% in Reflective Verdict Score, +9.0% in Rectification Score), and can be seamlessly integrated with various MLLMs to enhance the generation quality of different T2I models on GenEval++ and T2I-CompBench. Code is available at https://github.com/xiaomoguhz/R3-Bench.
Junjie Wang, Xinghua Lou, Jason Li +8
May 18, 2026cs.CV

CMAG: Concept-Scaffolded Retrieval for Marketplace Avatar Generation

Metaverse platforms rely on creator-driven marketplaces where avatars are assembled from discrete, taxonomy-labeled 3D assets (e.g., tops, bottoms, shoes, accessories) under strict category and topology constraints. While users increasingly expect free-form text control, text-only retrieval is brittle: natural language is ambiguous with respect to platform taxonomies, metadata is often noisy or informal, and independently retrieved components can be stylistically inconsistent or geometrically incompatible. We propose \textbf{CMAG}, a concept-scaffolded retrieval and verified composition framework for marketplace avatar generation. Given a prompt, CMAG first synthesizes an intermediate 3D concept scaffold that disambiguates intent beyond text by providing global spatial and stylistic context. In parallel, a view-aware part discovery module extracts localized visual evidence via prompt decomposition and text-grounded segmentation. A prompt-conditioned taxonomy router enforces category coverage and resolves semantic-to-taxonomic mismatch, after which a hybrid category-wise retriever combines part-based fusion with a concept-residual fallback using feature suppression. Finally, an agentic vision--language model filters and re-ranks candidates across categories and drives an iterative verification loop to assemble prompt-faithful, topologically consistent avatars from catalog assets. We evaluate CMAG on diverse compositional prompts and demonstrate improved retrieval robustness and compositional correctness compared to strong baselines, highlighting the importance of 3D concept scaffolding under prompt ambiguity.
Rajeev Goel, Jason Ding, Phani Harish Wajjala +3
May 17, 2026cs.CV

Designing streetscapes from street-view imagery using diffusion models

Street-view imagery (SVI) is widely used to quantify key indicators of urban environment, such as green- ery, sky, or road view indices. However, existing studies largely focus on measuring current streetscapes and rarely support the generation of alternative and non-existing urban scenarios, which is a core task in geospatial disciplines such as urban planning and design. To address this gap, we propose a gener- ative multimodal AI framework that synthesizes alternative streetscapes conditioned on targeted visual metrics, enabling direct visual exploration of urban scenarios. We first construct a multimodal dataset that aligns SVIs with textual descriptions, segmentation maps, road masks, and quantitative metrics of visual elements in Chicago and Orlando. Using this dataset, we demonstrate that diffusion models can produce realistic and semantically consistent streetscape imagery while responding to both textual and imagery controls. Our quantitative evaluations show that incorporating visual controls can improve semantic consistency, reducing the LPIPS index by approximately 6% while maintaining global visual realism. In addition, overall semantic consistency increases by 23.7% in Orlando and 46.4% in Chicago, as measured by the mIoU index, with class-wise gains exceeding even 100% improvement for building view indices. Streetscape generation can be controlled in a fine-grained manner by both visual and textual prompts, and when textual and visual controls conflict, imagery controls consistently dominate, indicating a clear control hierarchy and the importance of further developing visual controls for urban scene generation. Overall, this work establishes an important benchmark for streetscape generation us- ing SVIs and diffusion models, and illustrates how generative AI can serve as a practical, scalable, and controllable approach for urban scenario exploration.
Yuzhou Chen, Yuebing Liang, Lingqian Hu +4
May 15, 2026cs.AI

See Before You Code: Learning Visual Priors for Spatially Aware Educational Animation Generation

Large language models can generate executable code for educational animations, but the resulting renders often exhibit visual defects, including element overlap, misalignment, and broken animation continuity. These defects cannot be reliably detected from the code alone and become apparent only after execution. We formalize this problem as render-feedback-aware constrained code generation: given a natural language specification, the model must generate executable code whose rendered output satisfies structured quality criteria that can be evaluated only after rendering. To address this problem, we introduce OmniManim, a render-feedback-aware educational animation generation framework built around a shared scene state, explicit visual planning, structured post-render diagnostics, and localized repair. Within OmniManim, the Vision Agent is a task-specific visual planning module: it predicts sparse keyframe layouts with coarse-to-fine bounding-box denoising and optimizes an interpolation-aware objective to reduce intermediate-frame failures induced by downstream animation interpolation. We further construct two datasets, ManimLayout-1K and EduRequire-500, and provide a reproducible evaluation protocol covering executability, instructional quality, visual quality, and efficiency. On EduRequire-500, OmniManim improves measured render quality over both single-model baselines and existing multi-agent frameworks. Systematic ablation studies further verify that explicit visual planning, especially its coarse spatial prior, bounding-box refinement, and interpolation-aware optimization, is central to these gains.
Yuejia Li, Ke He, Junheng Li +5
May 14, 2026cs.CV

RefDecoder: Enhancing Visual Generation with Conditional Video Decoding

Video generation powers a vast array of downstream applications. However, while the de facto standard, i.e., latent diffusion models, typically employ heavily conditioned denoising networks, their decoders often remain unconditional. We observe that this architectural asymmetry leads to significant loss of detail and inconsistency relative to the input image. To address this, we argue that the decoder requires equal conditioning to preserve structural integrity. We introduce RefDecoder, a reference-conditioned video VAE decoder by injecting high-fidelity reference image signal directly into the decoding process via reference attention. Specifically, a lightweight image encoder maps the reference frame into the detail-rich high-dimensional tokens, which are co-processed with the denoised video latent tokens at each decoder up-sampling stage. We demonstrate consistent improvements across several distinct decoder backbones (e.g., Wan 2.1 and VideoVAE+), achieving up to +2.1dB PSNR over the unconditional baselines on the Inter4K, WebVid, and Large Motion reconstruction benchmarks. Notably, RefDecoder can be directly swapped into existing video generation systems without additional fine-tuning, and we report across-the-board improvements in subject consistency, background consistency, and overall quality scores on the VBench I2V benchmark. Beyond I2V, RefDecoder generalizes well to a wide range of visual generation tasks such as style transfer and video editing refinement.
Xiang Fan, Yuheng Wang, Bohan Fang +2
May 14, 2026cs.CV

Unlocking Complex Visual Generation via Closed-Loop Verified Reasoning

Despite rapid advancements, current text-to-image (T2I) models predominantly rely on a single-step generation paradigm, which struggles with complex semantics and faces diminishing returns from parameter scaling. While recent multi-step reasoning approaches show promise, they are hindered by ungrounded planning hallucinations lacking verification, monolithic post-hoc reflection, long-context optimization instabilities, and prohibitive inference latency. To overcome these bottlenecks, we propose the Closed-Loop Visual Reasoning (CLVR) framework, a comprehensive system that deeply couples visual-language logical planning with pixel-level diffusion generation. CLVR introduces an automated data engine with step-level visual verification to synthesize reliable reasoning trajectories, and proposes Proxy Prompt Reinforcement Learning (PPRL) to resolve long-context optimization instabilities by distilling interleaved multimodal histories into explicit reward signals for accurate causal attribution. Furthermore, to mitigate the severe latency bottleneck caused by iterative denoising, we propose ΔΔ-Space Weight Merge (DSWM), a theoretically grounded method that fuses alignment weights with off-the-shelf distillation priors, reducing the per-step inference cost to just 4 NFEs without requiring expensive re-distillation. Extensive experiments demonstrate that CLVR outperforms existing open-source baselines across multiple benchmarks and approaches the performance of proprietary commercial models, unlocking general test-time scaling capabilities for complex visual generation.
Hanbo Cheng, Limin Lin, Ruo Zhang +2
May 12, 2026cs.CV

Images in Sentences: Scaling Interleaved Instructions for Unified Visual Generation

While recent advancements in multimodal language models have enabled image generation from expressive multi-image instructions, existing methods struggle to maintain performance under complex interleaved instructions. This limitation stems from the structural separation of images and text in current paradigms, which forces models to bridge difficult long-range dependencies to match descriptions with visual targets. To address these challenges, we propose \texttt{I}mages i\texttt{N} \texttt{SE}n\texttt{T}ences (\textit{a.k.a}, INSET), a unified generation model that seamlessly embeds images as native vocabulary within textual instructions. By positioning visual features directly at their corresponding semantic slots, INSET leverages the contextual locality of transformers for precise object binding, effectively treating images as dense, expressive language tokens. Furthermore, we introduce a scalable data engine that synthesizes 15M high-quality interleaved samples from standard image and video datasets, utilizing VLMs and LLMs to construct rich, long-horizon sequences. Evaluation results on InterleaveBench demonstrate that INSET significantly outperforms state-of-the-art methods in multi-image consistency and text alignment, with performance gaps widening as input complexity increases. Beyond standard generation, our approach inherently extends to multimodal image editing, integrating visual content as part of the instruction to facilitate highly expressive and creative visual manipulations.
Yabo Zhang, Kunchang Li, Dewei Zhou +2
May 12, 2026cs.CV

Beyond Text Prompts: Visual-to-Visual Generation as A Unified Paradigm

Humans often specify and create through visual artifacts: typography sheets, sketches, reference images, and annotated scenes. Yet modern visual generators still ask users to serialize this intent into text, a bottleneck that compresses signals like spatial structure, exact appearance, and glyph shape. We propose \textbf{\emph{visual-to-visual} (V2V)} generation, in which the user conditions a generative model with a visual specification page rather than a text prompt. The page is not an edit target, but a visual document that specifies the desired output. We introduce \textbf{V2V-Zero}, a training-free framework that exposes this interface in existing vision-language model (VLM) conditioned generators by replacing text-only conditioning with final-layer hidden states extracted from visual pages, exploiting the fact that the frozen VLM already maps both text and images into the generator's conditioning space. On GenEval, V2V-Zero reaches 0.85 with a frozen Qwen-Image backbone, closely matching its optimized text-to-image performance without fine-tuning. To evaluate the broader V2V space, we introduce \textbf{Simple-V2V Bench}, spanning seven visual-conditioning tasks and seven models, including GPT Image 2, Nano Banana 2, Seedream 5.0 Lite, open-weight baselines, and a video extension. V2V-Zero scores 32.7/100, outperforming evaluated open-weight image baselines and revealing a clear capability hierarchy: attribute binding is strong, content generation is unreliable, and structural control remains hard even for commercial systems. A HunyuanVideo-1.5 extension scores 20.2/100, showing the interface transfers beyond images. Mechanistic analysis shows the default reasoning path is primarily visually routed, with 95.0% of conditioning-token attention mass on visual-page hidden states.
Yaofang Liu, Kangning Cui, Meng Chu +7
May 12, 2026cs.AI

ALGOGEN: Tool-Generated Verifiable Traces for Reliable Algorithm Visualization

Algorithm Visualization (AV) helps students build mental models by animating algorithm execution states. Recent LLM-based systems such as CODE2VIDEO generate AV videos in an end-to-end manner. However, this paradigm requires the system to simultaneously simulate algorithm flow and satisfy video rendering constraints, such as element layout and color schemes. This complex task induces LLM hallucinations, resulting in reduced execution success rates, element overlap, and inter-frame inconsistencies. To address these challenges, we propose ALGOGEN, a novel paradigm that decouples algorithm execution from rendering. We first introduce Visualization Trace Algebra (VTA), a monoid over algorithm visual states and operations. The LLM then generates a Python tracker that simulates algorithm flow and outputs VTA-JSON traces, a JSON encoding of VTA. For rendering, we define a Rendering Style Language (RSL) to templatize algorithm layouts. A deterministic renderer then compiles algorithm traces with RSL into Manim, LaTeX/TikZ, or Three.js outputs. Evaluated on a LeetCode AV benchmark of 200 tasks, ALGOGEN achieves an average success rate improvement of 17.3% compared to end-to-end methods, with 99.8% versus 82.5%. These results demonstrate that our decoupling paradigm effectively mitigates LLM hallucinations in complex AV tasks, providing a more reliable solution for automated generation of high-quality algorithm visualizations. Demo videos and code are available in the project repository.
Kunpeng Liao, Yuexiao Ma, Yisheng Lin +3
May 5, 2026cs.CV

Large Language Models are Universal Reasoners for Visual Generation

Text-to-image generation has advanced rapidly with diffusion models, progressing from CLIP and T5 conditioning to unified systems where a single LLM backbone handles both visual understanding and generation. Despite the architectural unification, these systems frequently fail to faithfully align complex prompts during synthesis, even though they remain highly accurate at verifying whether an image satisfies those same prompts. We formalize this as the \emph{understanding-generation gap} and propose UniReasoner, a framework that leverages the LLM as a universal reasoner to convert its understanding strength into direct generation guidance. Given a prompt, the LLM first produces a coarse visual draft composed of discrete vision tokens. It then performs a self-critique by evaluating the draft for prompt consistency, producing a grounded textual evaluation that pinpoints what needs to be corrected. Finally, a diffusion model is conditioned jointly on the prompt, the visual draft, and the evaluation, ensuring that generation is guided by explicit corrective signals. Each signal addresses a limitation of the other: the draft provides a concrete, scene-level anchor that reduces under-specification in text-only conditioning, while the evaluation turns verification into grounded, actionable constraints that correct omissions, hallucinations, and relational errors. Experiments show that UniReasoner improves compositional alignment and semantic faithfulness under the same diffusion backbone while maintaining image quality, demonstrating a practical way to exploit LLM reasoning to close the understanding-generation gap.
Sucheng Ren, Chen Chen, Zhenbang Wang +5
May 5, 2026cs.GR

Semantic-Structural Alignment for Generative Pictorial Charts

Traditional statistical graphics are precise but often lack the visual appeal, memorability, and engagement of pictorial charts. We present a generative framework for the automated synthesis of pictorial charts that bridges the gap between semantic expression and structural faithfulness. Rather than treating charts merely as images to be stylized, we frame the problem as a dual-conditioned generation task guided by two parallel external control signals: a text prompt capturing the semantic context of the editing intent, and a context image providing the abstract statistical chart's global structure. To reinforce these controls within a Multi-Modal Diffusion Transformer, we introduce two complementary feature-level mechanisms: structural alignment to anchor spatial layouts to the input chart, and semantic alignment to transfer expressive textures from reference images. Generalizing across major visual channels (i.e., length, area, angle, and position) and diverse semantic domains, our method produces pictorial charts that are both artistically compelling and structurally consistent. Extensive quantitative evaluations and perceptual user studies demonstrate that our framework outperforms traditional controllable generation and image editing baselines, providing a foundation for high-fidelity, data-driven generative modeling in expressive visual storytelling. Project page: https://ssalign.github.io/.
Zhida Sun, Yulin Zhang, Zheng Gu +4