Overview

Visual navigation studies how robots and embodied agents use images, video, depth, or event-camera data to locate themselves, understand surroundings, and move toward goals while avoiding obstacles. Approaches range from mapping and geometric planning to vision-language policies, traversability estimation, and world models that predict future views and actions; systems are tested in settings such as Habitat and R2R as well as on real robots. Current work explores long-horizon planning, interaction with people and objects, adaptation across platforms, and efficient deployment on limited hardware. A central challenge is making success reliable under visual change and distribution shift, while evaluating safety, collisions, and real-world transfer rather than goal-reaching alone.

Latest papers

71 papers9 papers in the last four weeks, level with the four weeks before. 0.1% of all new papers.

Mar 10, 2026

RAE-NWM: Navigation World Model in Dense Visual Representation Space

Visual navigation requires agents to reach goals in complex environments through perception and planning. World models address this task by simulating action-conditioned state transitions to predict future observations. Current navigation world models typically learn state evolution under actions within the compressed latent space of a Variational Autoencoder, where spatial compression often discards fine-grained structural information and hinders precise control. To better understand the propagation characteristics of different representations, we conduct a linear dynamics probe and observe that dense DINOv2 features exhibit stronger linear predictability for action-conditioned transitions. Motivated by this observation, we propose the Representation Autoencoder-based Navigation World Model (RAE-NWM), which models navigation dynamics in a dense visual representation space. We employ a Conditional Diffusion Transformer with Decoupled Diffusion Transformer head (CDiT-DH) to model continuous transitions, and introduce a separate time-driven gating module for dynamics conditioning to regulate action injection strength during generation. Extensive evaluations show that modeling sequential rollouts in this space improves structural stability and action accuracy, benefiting downstream planning and navigation.
Mar 9, 2026

ViSA-Enhanced Aerial VLN: A Visual-Spatial Reasoning Enhanced Framework for Aerial Vision-Language Navigation

Existing aerial Vision-Language Navigation (VLN) methods predominantly adopt a detection-and-planning pipeline, which converts open-vocabulary detections into discrete textual scene graphs. These approaches are plagued by inadequate spatial reasoning capabilities and inherent linguistic ambiguities. To address these bottlenecks, we propose a Visual-Spatial Reasoning (ViSA) enhanced framework for aerial VLN. Specifically, a triple-phase collaborative architecture is designed to leverage structured visual prompting, enabling Vision-Language Models (VLMs) to perform direct reasoning on image planes without the need for additional training or complex intermediate representations. Comprehensive evaluations on the CityNav benchmark demonstrate that the ViSA-enhanced VLN achieves a 70.3% improvement in success rate compared to the fully trained state-of-the-art (SOTA) method, elucidating its great potential as a backbone for aerial VLN systems.
Mar 4, 2026

RVN-Bench: A Benchmark for Reactive Visual Navigation

Safe visual navigation is critical for indoor mobile robots operating in cluttered environments. Existing benchmarks, however, often neglect collisions or are designed for outdoor scenarios, making them unsuitable for indoor visual navigation. To address this limitation, we introduce the reactive visual navigation benchmark (RVN-Bench), a collision-aware benchmark for indoor mobile robots. In RVN-Bench, an agent must reach sequential goal positions in previously unseen environments using only visual observations and no prior map, while avoiding collisions. Built on the Habitat 2.0 simulator and leveraging high-fidelity HM3D scenes, RVN-Bench provides large-scale, diverse indoor environments, defines a collision-aware navigation task and evaluation metrics, and offers tools for standardized training and benchmarking. RVN-Bench supports both online and offline learning by offering an environment for online reinforcement learning, a trajectory image dataset generator, and tools for producing negative trajectory image datasets that capture collision events. Evaluations demonstrate that policies trained on RVN-Bench generalize effectively across unseen simulated environments. Furthermore, initial physical experiments using a Jackal UGV indicate promising sim-to-real transfer. Code and additional materials are available at: https://sequor-robotics-research.github.io/projects/RVN-Bench/.
Mar 3, 2026

TagaVLM: Topology-Aware Global Action Reasoning for Vision-Language Navigation

Vision-Language Navigation (VLN) presents a unique challenge for Large Vision-Language Models (VLMs) due to their inherent architectural mismatch: VLMs are primarily pretrained on static, disembodied vision-language tasks, which fundamentally clash with the dynamic, embodied, and spatially-structured nature of navigation. Existing large-model-based methods often resort to converting rich visual and spatial information into text, forcing models to implicitly infer complex visual-topological relationships or limiting their global action capabilities. To bridge this gap, we propose TagaVLM (Topology-Aware Global Action reasoning), an end-to-end framework that explicitly injects topological structures into the VLM backbone. To introduce topological edge information, Spatial Topology Aware Residual Attention (STAR-Att) directly integrates it into the VLM's self-attention mechanism, enabling intrinsic spatial reasoning while preserving pretrained knowledge. To enhance topological node information, an Interleaved Navigation Prompt strengthens node-level visual-text alignment. Finally, with the embedded topological graph, the model is capable of global action reasoning, allowing for robust path correction. On the R2R benchmark, TagaVLM achieves state-of-the-art performance among large-model-based methods, with a Success Rate (SR) of 51.09% and SPL of 47.18 in unseen environments, outperforming prior work by 3.39% in SR and 9.08 in SPL. This demonstrates that, for embodied spatial reasoning, targeted enhancements on smaller open-source VLMs can be more effective than brute-force model scaling. The code can be found on our project page: https://apex-bjut.github.io/Taga-VLM
Feb 27, 2026

A Reliable Indoor Navigation System for Humans Using AR-based Technique

Reliable navigation systems are not available indoors, such as in campuses and small areas. Users must depend on confusing, time-consuming static signage or floor maps. In this paper, an AR-based technique has been applied to campus and small-site navigation, where Vuforia Area Target is used for environment modeling. AI navigation's NavMesh component is used for navigation purposes, and the A* algorithm is used within this component for shortest path calculation. Compared to Dijkstra's algorithm, it can reach a solution about two to three times faster for smaller search spaces. In many cases, Dijkstra's algorithm has difficulty performing well in high-complexity environments where memory usage grows and processing times increase. Compared to older approaches such as GPS, real-time processing and AR overlays can be combined to provide intuitive directions for users while dynamically updating the path in response to environmental changes. Experimental results indicate significantly improved navigation accuracy, better user experience, and greater efficiency compared to traditional methods. These results show that AR technology integrated with existing pathfinding algorithms is feasible and scalable, making it a user-friendly solution for indoor navigation. Although highly effective in limited and defined indoor spaces, further optimization of NavMesh is required for large or highly dynamic environments.
Feb 21, 2026

How Far Can We Go with Pixels Alone? A Pilot Study on Screen-Only Navigation in Commercial 3D ARPGs

Modern 3D game levels rely heavily on visual guidance, yet the navigability of level layouts remains difficult to quantify. Prior work either simulates play in simplified environments or analyzes static screenshots for visual affordances, but neither setting faithfully captures how players explore complex, real-world game levels. In this paper, we build on an existing open-source visual affordance detector and instantiate a screen-only exploration and navigation agent that operates purely from visual affordances. Our agent consumes live game frames, identifies salient interest points, and drives a simple finite-state controller over a minimal action space to explore Dark Souls-style linear levels and attempt to reach expected goal regions. Pilot experiments show that the agent can traverse most required segments and exhibits meaningful visual navigation behavior, but also highlight that limitations of the underlying visual model prevent truly comprehensive and reliable auto-navigation. We argue that this system provides a concrete, shared baseline and evaluation protocol for visual navigation in complex games, and we call for more attention to this necessary task. Our results suggest that purely vision-based sense-making models, with discrete single-modality inputs and without explicit reasoning, can effectively support navigation and environment understanding in idealized settings, but are unlikely to be a general solution on their own.
Jan 23, 2026

Insect-inspired Visual Point-goal Navigation

Insect neuroethology provides a compelling biological template for efficient autonomous navigation. We draw an analogy between the formal embodied AI visual point-goal navigation task and the ability of insects to discover, learn, and refine visually guided paths around obstacles between a discovered food location and their nest. We develop a novel integrative model of mushroom body and central complex, two insect brain structures, that have been implicated, respectively, in associative learning and path integration. We demonstrate the mushroom body learning triggered by collisions results in adaptive obstacle avoidance and consequently optimised paths to the goal, corroborating the hypothesis of recent behavioural work that an insect can learn continuously as they travel. The embodied insect-inspired model achieves success rates comparable to recent state-of-the-art models at many orders of magnitude less computational cost in the standardised Habitat point-goal navigation benchmark. Testing in a more realistic simulated environment validates its robustness to perturbations.
Dec 17, 2025

Can MLLMs Find Their Way in a City? Exploring Emergent Navigation from Web-Scale Knowledge

Leveraging multimodal large language models (MLLMs) to develop embodied agents offers significant promise for addressing complex real-world tasks. However, current evaluation benchmarks remain predominantly language-centric or heavily reliant on simulated environments, rarely probing the nuanced, knowledge-intensive reasoning essential for practical, real-world scenarios. To bridge this critical gap, we introduce the task of Sparsely Grounded Visual Navigation, explicitly designed to evaluate the sequential decision-making abilities of MLLMs in challenging, knowledge-intensive real-world environment. We operationalize this task with CityNav, a comprehensive benchmark encompassing four diverse global cities, specifically constructed to assess raw MLLM-driven agents in city navigation. Agents are required to rely solely on visual inputs and internal multimodal reasoning to sequentially navigate 50+ decision points without additional environmental annotations or specialized architectural modifications. Crucially, agents must autonomously achieve localization through interpreting city-specific cues and recognizing landmarks, perform spatial reasoning, and strategically plan and execute routes to their destinations. Through extensive evaluations, we demonstrate that current state-of-the-art MLLMs, reasoning techniques (e.g., GEPA, chain-of-thought, reflection) and competitive baseline PReP significantly underperform in this challenging setting. To address this, we propose Verbalization of Path(VoP), which explicitly grounds the agent's internal reasoning by probing city-scale cognitive maps (key landmarks and directions toward the destination) from the MLLM, substantially enhancing navigation success. Project Webpage: https://dwipddalal.github.io/AgentNav/
Dec 2, 2025

EmbodiedDiffusion: End-to-End Traversability-Guided Visual Diffusion for Heterogeneous Robot Navigation

Visual traversability estimation is central to autonomous navigation, yet most approaches either rely on prompt-driven Vision-Language Model (VLM) or decouple traversability from trajectory planning, requiring separate planners with heavy mapping, manual tuning, and extended deployment time. We propose EmbodiedDiffusion, a diffusion-based framework that simultaneously predicts traversability maps and generates feasible trajectories from RGB images using planner-free synthetic supervision and embodiment conditioning for cross-platform transfer. The framework distills category-level traversability semantics from a VLM teacher into a lightweight student model during training, enabling prompt-free, real-time inference at deployment. A modular FiLM-based conditioning mechanism isolates embodiment-specific reasoning into a compact trainable subset of the network, allowing rapid adaptation to new robot platforms without retraining the visual backbone or the trajectory diffusion model. Across indoor environments with quadruped and aerial robots, EmbodiedDiffusion achieves 80-100% navigation success in the full-data regime with real-time inference (90 ms) and adapts to new platforms using only 10 min of visual data collection, demonstrating scalable, unified traversability reasoning and trajectory generation for heterogeneous robots.
Sep 21, 2025

Event-Based Visual Teach-and-Repeat via Fast Fourier-Domain Cross-Correlation

Visual teach-and-repeat (VT&R) navigation enables robots to autonomously traverse previously demonstrated paths using visual feedback. We present a novel event-camera-based VT&R system. Our system formulates event-stream matching as frequency-domain cross-correlation, transforming spatial convolutions into efficient Fourier-space multiplications. By exploiting the binary structure of event frames and applying image compression techniques, we achieve a processing latency of just 2.88 ms, about 3.5 times faster than conventional camera-based baselines that are optimised for runtime efficiency. Experiments using a Prophesee EVK4 HD event camera mounted on an AgileX Scout Mini robot demonstrate successful autonomous navigation across 3000+ meters of indoor and outdoor trajectories in daytime and nighttime conditions. Our system maintains Cross-Track Errors (XTE) below 15 cm, demonstrating the practical viability of event-based perception for real-time VT&R navigation.
Mar 4, 2024

Seeing Through Uncertainty: Free-Energy-Inspired Real-Time Adaptation for Robust Visual Navigation

Navigation in the natural world is a feat of adaptive inference, where biological organisms maintain goal-directed behaviour despite noisy and incomplete sensory streams. Central to this ability is the Free Energy Principle (FEP), which posits that perception is a generative process where the brain minimises Variational Free Energy (VFE) to maintain accurate internal models of the world. While Deep Neural Networks (DNNs) have served as powerful analogues for biological brains, they typically lack the real-time plasticity required to handle abrupt sensory shifts. We introduce FEP-Nav, a biologically inspired framework for real-time perceptual adaptation in robust visual navigation. Motivated by the decomposition of VFE into prediction error and Bayesian surprise, FEP-Nav combines a Top-down Decoder, which provides an internal expectation of uncorrupted sensory input, with Adaptive Normalisation, which adjusts shifted feature distributions toward prior statistics. We interpret reconstruction and normalisation as approximate mechanisms for reducing the corresponding VFE-related terms during inference without gradient-based updates. Experiments across simulated and real-world visual corruptions show that FEP-Nav restores performance lost under visual corruption, outperforming non-adaptive baselines and strong adaptive methods. These results suggest that variational principles can provide a useful design perspective for robust autonomous behaviour under degraded sensory conditions.