World Models for Robotics
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Robot learning must produce policies that generalize to new combinations of constraints, teammates, and environments. To achieve this, we must structurally factor the policy, which is a choice that dictates what generalizes, what requires retraining, and what remains entangled. Existing methods span a wide spectrum, from expecting structure to emerge from data scaling, to hand-designing it via hierarchies, skill libraries or learned specializations. In this paper, we study what we argue is the most fundamental factorization in robotics: separating the world from the task. We investigate the conditions under which this factorization is principled. World factors are properties of the embodied system and the environment; they exist independently of intent. Task factors are defined by the task's logic over what the world admits. We formalize this asymmetry through Bayesian model evidence: it aligns with the data-generating process, maintains high likelihood through an analytical world model, and reduces the Occam razor's penalty on task parameters. We instantiate this factorization by pairing AICON, a differentiable graph of recursive estimators and interconnections that is compositional, operates without task-specific data, and propagates cost gradients to actuators, with a compact, learned policy that modulates gradient paths. Gradients serve as the interface between the two factors: they carry world structure through the graph and task structure through costs, enabling low-dimensional learning while preserving structural generalization. We test the world/task factorization across three problems that encompass heterogeneous robots, environments, task logic and sensorimotor modalities. Our framework outperforms end-to-end baselines and analytical heuristics in all settings, generalizes zero-shot to out-of-distribution configurations, and transfers to real hardware without retraining.
Learning Action-Conditional and Object-Centric Gaussian Splatting World Models for Rigid Objects
World models enable intelligent agents to predict the consequences of their actions on the environment. In this paper, we propose Multi Rigid Object Gaussian World Model (MRO-GWM), a novel model that learns action-conditional dynamics of rigid objects in 3D. By representing the scene by object-centric Gaussians, we can represent arbitrary object shapes and multi-object scenes. We develop a novel spatio-temporal transformer architecture that predicts future rigid body motion from a history of object Gaussians and future actions. Objects are represented by their Gaussians in a canonical frame, which allows for describing object motion as rigid body transformation. Our model is trained on reconstructions from multiple viewpoints, which requires the model to handle partial observations of objects due to occlusions. We analyze prediction performance of our approach on synthetic datasets composed of typical household objects with multi-object dynamics and interactions by a robot end effector. We also evaluate our model in model-predictive control for non-prehensile manipulation in simulation.
Beyond Task Success: Behavioral and Representational Diagnostics for WAM and VLA
Vision-language-action (VLA) policies and World-Action Models (WAM) represent two increasingly important paradigms for robotic manipulation. However, it remains unclear whether future prediction in WAMs leads to behaviorally meaningful improvements beyond final task success. In this paper, we ask whether WAMs merely add future prediction, or whether they change robot behavior and internal representations in ways that are actionable for control. We introduce a model-agnostic diagnostic framework that compares WAMs and VLAs through two complementary lenses: behavioral rollout analysis and sparse-autoencoder-based feature analysis. The behavioral protocol measures action dynamics consistency, target-object progress, distractor disturbance, and runtime cost. The feature-space protocol characterizes internal representations as memorized, reactive, or predictive, revealing whether models encode future-oriented structure. Across LIBERO and RoboTwin2.0, we evaluate 7 policies spanning direct VLAs and joint, sequential, and auxiliary WAMs. Our results show that success alone hides key differences: WAMs often improve object-level behavior and target selectivity, but their gains depend on architecture and incur higher inference cost. Sequential WAMs show the clearest predictive structure, while auxiliary and joint WAMs respectively compress or entangle future information. These findings suggest future directions for WAMs design to preserve behaviorally actionable future representations for efficient manipulation.
-WM: A Unified Video-Action World Model for Robotic Manipulation
Robotic manipulation requires models that generate executable actions while anticipating and evaluating their future consequences before physical execution. We present -World Model (-WM), a unified video-action world model that integrates policy learning, video prediction, and action evaluation within a single future-predictive framework. Built on a shared video diffusion backbone, -WM provides two complementary interfaces. First, a video action model jointly predicts future visual latents and continuous action chunks from multi-view observations, language instructions, and robot state. Second, an action-conditioned video simulator rolls out candidate action chunks into multi-view futures and predicts dense task-progress scores. The model is trained on approximately hours of real-robot teleoperation, UMI-style interaction, egocentric human videos, and rollout or failure trajectories using modality-specific supervision masks. At inference time, -WM uses test-time computation to sample action candidates, rank them with re-denoising consistency, and invoke simulator-based rectification for low-quality candidates. On challenging long-horizon and fine-grained robotic manipulation tasks, -WM shows superior performance over other relevant baselines.
AR Forcing: Towards Long-Horizon Robot Navigation World Model
The diffusion based robot navigation world models are typically trained using parallel supervision, while autoregressive inference is employed during path planning. This results in a distribution shift between training and inference, which destabilizes the performance over long-horizon prediction. We propose AR Forcing, an autoregressive training strategy, which integrates the standard diffusion loss into the autoregressive training loop. At each step, the model uses its own predictions to update the context and optimize the single step noise prediction objective, thereby explicitly exposing the model to the inference state distribution during training. Our method does not require additional discriminators or distribution-matching losses, retains the original diffusion framework and sampler, and is easy to integrate. Experiments on multi-domain navigation datasets (RECON, SCAND, HuRoN, TartanDrive) show that compared with strong baselines, AR Forcing improved the consistency of generated images during long-horizon navigation and the accuracy of predicted trajectories, enhancing robustness of the model in complex known and unknown environments. We will release the code soon.
Physically Viable World Models: A Case for Query-Conditioned Embodied AI
World models for embodied AI must be physically viable: constructed to answer intervention queries by representing the physical structure governing action outcomes, rather than merely predicting future observations. Existing observation-predictive world models can produce visually plausible but physically wrong rollouts. This failure is structural; distinct physical systems can look identical yet diverge under intervention. We expose this problem with controlled benchmarks that fix the visible scene while varying latent physics. We show that such models may recommend infeasible actions, mispredict interaction outcomes, or certify unsafe behavior. We argue that embodied AI requires world models that identify the simplest physical abstraction sufficient to answer an intervention query. Such a model comprises modular components, including environment representation, latent state and parameter estimation, action specification, interventional dynamics, and query-level response. An autonomous orchestrator should identify the relevant abstraction and compose compatible learned and structured components per query. When closed-form physics is unavailable, uncertain, or costly, the transition model may be analytic, simulated, learned, or hybrid, but it must preserve the structure that determines interventional outcomes. This decomposition makes the model interpretable, its components verifiable, and its outputs auditable against the query. It also provides a design principle for new world models and a feasibility test for existing ones: the right abstraction is not the most detailed model of the world, but the simplest model that preserves the distinctions relevant to the query. We demonstrate this approach on queries that existing systems fail to answer correctly, and outline how an orchestrator can dynamically assemble and adapt physically viable models for planning, control, and verification.
MiraBench: Evaluating Action-Conditioned Reliability in Robotic World Models
Action-conditioned world models are increasingly used as scalable simulators for robot learning, yet current evaluations provide limited evidence that their predictions are reliable under the actions they condition on. Existing benchmarks largely emphasize visual fidelity, leaving unclear whether predicted futures are physically plausible, faithful to commanded actions, and calibrated to failure when actions should not succeed. We introduce \textsc{MiraBench}, a hierarchical benchmark that defines \emph{action-conditioned reliability} as a core evaluation target for robotic world models. MiraBench decomposes this target into three progressively demanding levels: \emph{Physics Adherence}, which evaluates reference-free physical consistency; \emph{Action-Following Fidelity}, which measures whether predictions respect task-relevant action inputs; and \emph{Optimism Bias Detection}, which probes the tendency to predict successful outcomes under failure-inducing actions. To support this evaluation, we curate a human-annotated corpus with over 16,000 judgments across tasks, failure categories, and leading world models. We evaluate 12 representative model configurations spanning vector-conditioned robotic world models, text-conditioned generative world models, open-weight systems, closed-source systems, and multiple model scales. Across this broad model landscape, MiraBench reveals three central findings: visual fidelity is a poor proxy for action fidelity; increasing model scale does not reliably improve action following; and optimism bias is pervasive across current systems. By shifting evaluation from appearance to action-conditioned reliability, MiraBench provides a diagnostic foundation for assessing and improving robotic world models as faithful simulators.
World Models for Robotic Manipulation: A Survey
Robotic manipulation depends on the ability to anticipate how actions reshape objects, contacts, and scene geometry before execution. Learned world models provide this capability by predicting task-relevant future evolution under robot intervention, yet the term now spans latent dynamics models, action-conditioned video generators, three- and four-dimensional scene predictors, physics-informed simulators, and predictive modules inside vision-language-action systems. This breadth has fragmented the literature and obscured the design choices that matter for manipulation. We survey world models for robotic manipulation through three questions: what future representation is predicted, how prediction is connected to action, and when prediction is used in the robot-learning pipeline. We operationally define a world model as an action-conditioned predictive system and distinguish it from perception modules, inverse models, policies, rewards, and value functions. We then organize existing work into five representation families, develop a functional taxonomy that separates integrated prediction-action models from explicit predictive planners, and characterize infrastructure roles including synthetic experience generation, candidate filtering, search-based evaluation, learned environments, and outcome verification. We further map these roles across pretraining, post-training, and inference adaptation, review 34 manipulation datasets, and synthesize evaluation protocols for predictive fidelity, task performance, and simulator reliability. This survey shows that world models are evolving from task-specific dynamics predictors into predictive infrastructure for robot learning, while exposing open challenges in contact modeling, hallucination control, action alignment, and benchmarking under closed-loop use.
GE-Sim 2.0: A Roadmap Towards Comprehensive Closed-loop Video World Simulators for Robotic Manipulation
We introduce GE-Sim 2.0 (Genie Envisioner World Simulator 2.0), a closed-loop video world simulator for robotic manipulation. Building on the action-conditioned video generation framework of Genie Envisioner, GE-Sim 2.0 is re-trained on thousands of hours of real-world robot data spanning teleoperation, contact-rich interaction, and on-robot policy deployment, substantially improving action-following fidelity and trajectory coverage. On top of this foundation, three new modules close the loop from video simulation to policy learning: a state expert that decodes proprioceptive state from video latents to support next-chunk prediction by downstream VLA policies; a world judge that scores generated rollouts against task instructions, yielding machine-verifiable success signals and rewards in place of manual inspection; and an acceleration framework that delivers a 25-frame rollout in 2.3 seconds on a single H100, with up to 4* frame skipping at inference for long-horizon evaluation. GE-Sim 2.0 tops the public WorldArena leaderboard at only 2B parameters, outperforming both dedicated robotic world models and closed-source general video generators, and policies trained against its rollouts and rewards translate into measurable real-world gains, establishing GE-Sim 2.0 as a practical platform for scalable evaluation and closed-loop learning of manipulation policies.
Drift-Resistant Navigation World Model with Anchored Epipolar Guidance
We propose Drift-Resistant Navigation World Model, a generative model that mitigates both perceptual drift and geometric drift in conventional rollout-based navigation world models. Existing methods recursively feed generated content into subsequent steps, causing noise accumulation and degraded predictions, i.e., perceptual drift. Meanwhile, their predictions often deviate from the agent's motion, resulting in geometry drift. We address both types of drift by redesigning world-model prediction as an anchor-guided rollout. Instead of rolling out every frame sequentially, we first predict sparse future anchors that serve as stable long-range targets, and then generate intermediate frames within each chunk conditioned on both past context and future anchors. Importantly, these sparse anchors also provide geometric constraints, supported by bidirectional epipolar geometry, to localize where corresponding content should appear in the intermediate frames. Experiments on four benchmarks demonstrate consistent improvements over strong baselines in long-horizon visual quality, geometric consistency, and multi-view coherence. These gains further translate into improved downstream planning performance under the same planners, highlighting the importance of drift-resistant, geometry-aware prediction for reliable navigation world models.
Point Tracking Improves World Action Models
Robot policy learning benefits from world-action models that capture environment dynamics, but pixel-level prediction entangles dynamics with nuisance factors such as lighting and texture, making learned representations vulnerable to task-irrelevant visual variation. We propose JOPAT, a JOint Pixel-And-Track World-Action Model that predicts latent visual observations, 2D point tracks with visibility, and actions in a single denoising diffusion transformer. The key insight is that tracks provide an explicit representation of motion that captures long-horizon dynamics and remains robust under occlusion or partial out-of-frame motion, offering greater utility than modeling pixel appearance alone. On LIBERO and real-world LeRobot tasks, JOPAT improves over pixel-based baselines, with the largest gains on long-horizon tasks involving occlusion, object interaction, and off-screen motion.
World Model Control by Trajectory Reachability Metrics
Latent world models can learn representations that contain information needed for control, while the downstream controller may still rank candidate actions poorly when it relies on terminal latent distance alone. We study this failure in a fixed encoder and introduce trajectory reachability metrics (TRM), a small temporal pairwise cost trained from logged trajectories and used to rank predicted endpoints of a candidate action sequence against a goal. In the TwoRoom evaluation on 100 episodes from a high distance range, the original controller with LeWorldModel reaches 7.0% mean success. Temporal TRM trained after excluding all evaluation episodes reaches 96.7%, shuffled label controls stay at 0.0%, and TRM also improves PLDM from 32.7% to 84.0%. TopoNav, a separate pixel navigation task, shows the same link between repaired ranking and closed loop control. The selection audit with shared candidates (SASC) and rowspace interventions show that the gain comes from reweighting latent directions carrying the action decision. The XY rowspace contributes less than 1% of terminal latent MSE but carries most of the information needed for control. Coverage and boundary tests define the scope. Balanced doorway coverage restores a 0.0% coverage failure to 100.0% success, while an unseen wall orientation and contact rich PushT expose layout, dynamics, and recovery limits.
EvoScene-VLA: Evolving Scene Beliefs Inside the Action Decoder for Chunked Robot Control
Chunked vision-language-action (VLA) policies generate multi-step actions from one observation and typically re-observe after executing the action chunk. Earlier actions change the scene conditions for later steps, while occlusion can compromise visual feedback. Spatial and temporal VLAs enhance geometry and memory, but their representations may become stale as actions alter object poses and contacts. We introduce EvoScene-VLA, which uses compact scene tokens to unify within-chunk scene prediction, cross-chunk state propagation, and observation-based correction. The action expert jointly denoises actions and future scene states in a single flow-matching process, allowing predicted scene changes to inform action generation. The final scene state serves as the next prior for subsequent correction. At the next control call, the vision-language model (VLM) fuses the incoming visual input with this prior. Two-level geometric anchoring applies local depth supervision to per-view scene features and global 3D feature supervision to the fused scene state; a shared geometric decoder imposes the same constraints on current and future states. Since demonstrations do not directly provide future scene states, we train a scene predictor using 3D teacher features from future images. Its predictions provide targets for the action expert's future scene states. At deployment, we remove both Scene Predictor and Geometric Anchor. EvoScene-VLA improves average success over the matched baseline by 2.4 and 2.2 percentage points on 31 RoboTwin tasks under fixed and randomized settings, respectively, and by 2.7 points on LIBERO. Across three real-robot tasks, average success rises from 37.3% to 42.0%. Ablations show that a recurrent scene state alone does not necessarily improve performance, whereas state propagation can improve control when combined with geometric and future scene supervision.
Demo-JEPA: Joint-Embedding Predictive Architecture for One-shot Cross-Embodiment Imitation
Robotic imitation learning is often treated as reproducing demonstrated actions, but actions are inherently embodiment-specific. When demonstrations come from humans or robots with different morphology, kinematics, or action spaces, this action-centric view requires shared action spaces, heuristic retargeting, or large-scale multi-embodiment co-training. We instead view demonstrations as implicit specifications of future goals: the target agent should infer what state the demonstrator is trying to realize, rather than how the demonstrator executes it. We propose Demo-JEPA, a cross-embodiment imitation framework that decouples demonstration intent from embodiment-specific execution. Built on a JEPA-based world model, Demo-JEPA translates source visual demonstrations into target-compatible future latent trajectories in a shared predictive representation space. The target agent then uses these latent trajectories as subgoals and realizes them through planning under its own learned forward dynamics. Because Demo-JEPA avoids action-level correspondence and requires only visual demonstrations plus the target agent's own interaction experience, it supports flexible imitation across heterogeneous embodiments. Experiments on RLBench and real-world manipulation tasks show that Demo-JEPA matches specialized in-domain planners and generalizes to unseen tasks and embodiment configurations where prior methods fail.
GaussianDream: A Feed-Forward 3D Gaussian World Model for Robotic Manipulation
Vision-language-action (VLA) policies have advanced language-conditioned robotic manipulation by transferring semantic priors from pretrained vision-language models to action generation. However, standard action-imitation learning often lacks sufficient modeling of explicit 3D spatial information, dense geometric supervision, and future environment evolution, all critical for precise robotic interaction. To address this, we propose \textbf{GaussianDream}, a feed-forward 3D Gaussian world-model plug-in. Specifically, we introduce learnable GaussianDream Queries in the encoder, enabling the model to capture current-frame 3D spatial structure and short-horizon future evolution. During training, the latent GaussianDream prefix is processed by a static reconstruction head and a future prediction head to produce current 3D Gaussian scene states and future Gaussian evolution states. The current branch is supervised by RGB rendering and depth, while the future branch uses future RGB, depth, and pseudo 3D scene-flow signals. During inference, GaussianDream discards all auxiliary heads and retains only the learned prefix to condition action generation, without test-time Gaussian reconstruction or future prediction. Experimental results demonstrate that GaussianDream achieves state-of-the-art performance across multiple robotic manipulation benchmarks, reaching \textbf{98.4%} on LIBERO, \textbf{54.8%} on RoboCasa Human-50, and \textbf{50.0%} on real-robot tasks. Compared with existing 3D-enhanced VLA methods, GaussianDream achieves strong accuracy while providing higher inference efficiency than video-based world-model approaches.
SWEET: Sparse World Modeling with Image Editing for Embodied Task Execution
Visual prediction has emerged as a promising paradigm for embodied control, where future observations are generated and then translated into actions. However, dense video generation is computationally expensive and often unnecessary for many manipulation tasks, whose progress can be summarized by a small number of task-relevant visual states. In this work, we study whether image editing models can serve as sparse visual world models for robot manipulation by predicting task-level future states without dense video rollout. We first conduct a controlled comparison between the video generation model Wan2.2 and the image editing model FLUX-Kontext under the same robotic data setting, and find that image editing produces more reliable task-level keyframes with better visual fidelity and substantially lower inference cost. Motivated by this observation, we propose SWEET, a one-shot sparse visual planning framework that progressively generates a sequence of task-relevant manipulation keyframes through successive image editing, conditioned on language instructions and optional arrow-based spatial guidance. A goal-conditioned diffusion action predictor then converts adjacent imagined keyframes into executable action chunks. To reduce the mismatch between real and edited visual subgoals, we further introduce a mixed-training strategy with filtered edited targets. Experiments on DROID and RoboMimic show that SWEET improves keyframe prediction across seen and unseen scenes and enables a full pipeline from sequential keyframe planning to executable robot actions, suggesting that image editing is a promising and underexplored direction for embodied visual prediction.
WorldArena 2.0: Extending Embodied World Model Benchmarking on Modality, Functionality and Platform
World models have emerged as a central paradigm for embodied intelligence, enabling agents to predict action-conditioned future and reason about environmental dynamics. However, existing embodied world model benchmarks are still largely confined to vision-only prediction, offline embodied applications, and simulator-based evaluation, making them insufficient for assessing increasingly comprehensive world models. In this work, we introduce WorldArena 2.0, an expanded benchmark that systematically broadens embodied world model evaluation along three dimensions: modality, functionality, and platform. Along the modality dimension, WorldArena 2.0 extends evaluation from vision-only to visuotactile modalities, enabling assessment of multimodal perception and prediction. Along the functionality dimension, it extends beyond policy evaluation and planning to assess world models as interactive RL environments for policy optimization. Along the platform dimension, it moves beyond simulator-only evaluation to a diverse suite of simulated and real-world robotic settings across multiple embodiments. Under a standardized protocol, WorldArena 2.0 comprehensively evaluates perceptual quality, interactive utility, and cross-platform performance, providing a comprehensive testbed for tracking progress toward embodied world models. The benchmark is available at: https://world-arena.ai.
RoboFlow4D: A Lightweight Flow World Model Toward Real-Time Flow-Guided Robotic Manipulation
Planning and acting in 3D environments is a fundamental capability for robotic manipulation in the real world. Although prior work has explored predictive flow planners to guide 3D manipulation, existing approaches often rely on modular pipelines stacking multiple submodels, resulting in high computational overhead and limited real-time performance. To address these challenges, we introduce RoboFlow4D, a lightweight flow world model that unifies perception and planning by estimating temporal motion in physical 3D space. As an end-to-end framework, RoboFlow4D directly predicts multi-frame 3D flows from visual observations and textual instructions, providing explicit flow-based planning to guide action generation. This design allows seamless integration with general action policies, forming an efficient observation-planning-execution closed loop. Through slow-fast collaboration between flow prediction and action control, RoboFlow4D enables real-time and resource-efficient manipulation. Extensive experiments in both simulation and real-world settings demonstrate that RoboFlow4D consistently improves manipulation success rates and computational efficiency, advancing flow-guided planning for embodied intelligence.
DeTrack: A Benchmark and Altitude-Aware Dual World Model for Drone-embodied Tracking
Aerial object tracking has broad applications in public safety, emergency rescue, wildlife monitoring, and related fields. However, existing aerial tracking benchmarks are mainly based on passive 2D video sequences captured from fixed camera locations or predefined flight paths, where drones are treated as passive cameras rather than embodied agents that actively perceive, interact, and control their motion in dynamic 3D scenes. In this paper, we define a new drone-embodied tracking task, termed DeTrack, which requires a drone to track a target in interactive 3D environments using online egocentric observations and active flight control in a closed loop. We build a large-scale benchmark containing 11,368 target trajectories across diverse scenes, rendering conditions, semantic regions, and moving distractors, together with evaluation metrics for target visibility, tracking accuracy, and trajectory success. We further propose AaDWorlds, an altitude-aware dual world model framework for drone-embodied tracking. AaDWorlds consists of an altitude-aware perception module and dual world models that imagine future states under both high- and low-altitude regimes. By combining pseudo altitude-aware observations and imagined future states, AaDWorlds alleviates the intrinsic altitude-mediated contradiction between target visibility and flight safety. Experiments on the DeTrack benchmark demonstrate that AaDWorlds improves closed-loop tracking performance across all evaluation metrics.
Feedback World Model Enables Precise Guidance of Diffusion Policy
World models aim to improve robotic decision making by predicting the consequences of actions. However, in practice, their predictions often become unreliable once the robot encounters states outside the training distribution, limiting their effectiveness at deployment. We observe that execution itself provides a natural but underutilized signal: after each action, the robot directly observes the true next state, revealing the mismatch between predicted and actual outcomes. Building on this insight, we propose feedback world model, a new paradigm that closes the loop between prediction and observation at inference time. Instead of treating the world model as a static open-loop predictor, our method maintains a lightweight feedback state that is updated online to iteratively correct future predictions, compensating for model errors using real-time observations without additional training data or parameter updates. We show that this process can be interpreted as a latent-space observer and admits convergence guarantees under mild conditions. We further introduce action-aware guidance to better translate corrected predictions into control by emphasizing action-controllable components while suppressing irrelevant variations. Experiments on LIBERO-Plus, Robomimic, and real-world manipulation tasks demonstrate that our method substantially improves both prediction accuracy and policy performance under distribution shift. In particular, it reduces world model prediction error by up to 76.4% and improves out-of-distribution (OOD) success rate by 30%. These results show that incorporating real-time feedback at inference time provides a simple yet powerful alternative to static world modeling.
Slot-MPC: Goal-Conditioned Model Predictive Control with Object-Centric Representations
Predictive world models enable agents to model scene dynamics and reason about the consequences of their actions. Inspired by human perception, object-centric world models capture scene dynamics using object-level representations, which can be used for downstream applications such as action planning. However, most object-centric world models and reinforcement learning (RL) approaches learn reactive policies that are fixed at inference time, limiting generalization to novel situations. We propose Slot-MPC, an object-centric world modeling framework that enables planning through Model Predictive Control (MPC). Slot-MPC leverages vision encoders to learn slot-based representations, which encode individual objects in the scene, and uses these structured representations to learn an action-conditioned object-centric dynamics model. At inference time, the learned dynamics model enables action planning via MPC, allowing agents to adapt to previously unseen situations. Since the learned world model is differentiable, we can use gradient-based MPC to directly optimize actions, which is computationally more efficient than relying on gradient-free, sampling-based MPC methods. Experiments on simulated robotic manipulation tasks show that Slot-MPC improves both task performance and planning efficiency compared to non-object-centric world model baselines. In the considered offline setting with limited state-action coverage, we find that gradient-based MPC performs better than gradient-free, sampling-based MPC. Our results demonstrate that explicitly structured, object-centric representations provide a strong inductive bias for controllable and generalizable decision-making. Code and additional results are available at https://slot-mpc.github.io.
3D-Belief: Embodied Belief Inference via Generative 3D World Modeling
Recent advances in visual generative models have highlighted the promise of learning generative world models. However, most existing approaches frame world modeling as novel-view synthesis or future-frame prediction, emphasizing visual realism rather than the structured uncertainty required by embodied agents acting under partial observability. In this work, we propose a different perspective: world modeling as embodied belief inference in 3D space. From this view, a world model should not merely render what may be seen, but maintain and update an agent's belief about the unobserved 3D world as new observations are acquired. We identify several key capabilities for such models, including spatially consistent scene memory, multi-hypothesis belief sampling, sequential belief updating, and semantically informed prediction of unseen regions. We instantiate these ideas in 3D-Belief, a generative 3D world model that infers explicit, actionable 3D beliefs from partial observations and updates them online over time. Unlike prior visual prediction models, 3D-Belief represents uncertainty directly in 3D, enabling embodied agents to imagine plausible scene completions and reason over partially observed environments. We evaluate 3D-Belief on 2D visual quality for scene memory and unobserved-scene imagination, object- and scene-level 3D imagination using our proposed 3D-CORE benchmark, and challenging object navigation tasks in both simulation and the real world. Experiments show that 3D-Belief improves 2D and 3D imagination quality and downstream embodied task performance compared to state-of-the-art methods.
HarmoWAM: Harmonizing Generalizable and Precise Manipulation via Adaptive World Action Models
World Action Models (WAMs) have emerged as a promising paradigm for robot control by modeling physical dynamics. Current WAMs generally follow two paradigms: the "Imagine-then-Execute" approach, which uses video prediction to infer actions via inverse dynamics, and the "Joint Modeling" approach, which jointly models actions and video representations. Based on systematic experiments, we observe a fundamental trade-off between these paradigms: the former explicitly leverages world models for generalizable transit but lacks interaction precision, whereas the latter enables fine-grained, temporally coherent action generation but is constrained by the exploration space of the training distribution. Motivated by these findings, we propose HarmoWAM, an end-to-end WAM that fully leverages a world model to unify predictive and reactive control, enabling both generalizable transit and precise manipulation. Specifically, the world model provides spatio-temporal physical priors that condition two complementary action experts: a predictive expert that leverages latent dynamics for iterative action generation, and a reactive expert that directly infers actions from predicted visual evolution. To enable adaptive coordination, a Process-Adaptive Gating Mechanism is proposed to automatically determine the timing and location of switching between them. This allows the world model to drive the reactive expert to expand the exploration space and the predictive expert to perform precise interactions across different stages of a task. For evaluation, we construct three training-unseen test environments across six real-world robotic tasks, covering variations in background, position, and object semantics. Notably, HarmoWAM achieves strong zero-shot generalization across these scenarios, significantly outperforming prior state-of-the-art VLA models and WAMs by margins of 33% and 29%, respectively.
Is the Future Compatible? Diagnosing Dynamic Consistency in World Action Models
World Action Models (WAMs) enable decision-making through imagined rollouts by predicting future observations and actions. However, the reliability of these imagined futures remains under-examined: is a generated future merely visually plausible, or is it dynamically compatible with the action sequence it claims to model? In this work, we identify action-state consistency, the alignment between predicted actions and induced state transitions, as a missing reliability axis for WAMs. Through a systematic study across representative joint-prediction and inverse-dynamics models, we find that action-state consistency systematically separates successful and failed rollouts across many tasks and follows similar success-failure trends as learned value estimates. These results suggest that consistency captures decision-relevant structure beyond visual realism. We further identify background collapse as an important boundary condition, where low-dynamics failed trajectories can become deceptively consistent because static futures are easier to predict. Building on these findings, we introduce a value-free consensus strategy for test-time selection, which ranks candidate rollouts by agreement among predicted futures. This strategy improves success rates on RoboCasa and RoboTwin 2.0 without additional training or reward modeling. Taken together, our findings establish action-state consistency as both a diagnostic tool for evaluating WAM reliability and a practical signal for value-free planning.
LaWM: Least Action World Models for Long-Horizon Physical Consistency from Visual Observations
Learning predictive world models from visual observations is a core problem in embodied AI, with applications to model-based reinforcement learning and robotic planning. Existing latent world models typically generate future states with unconstrained neural transition functions, while modern video generation systems often prioritize perceptual plausibility or introduce physical structure through auxiliary losses, external guidance, or separate dynamics modules. As a result, long-horizon rollouts can remain weakly grounded in the physical principles that govern real dynamics, leading to compounding error, energy drift, and physically inconsistent futures. We propose Least Action World Models (LaWM), a latent world-modeling framework that operationalizes the Principle of Least Action in learned visual latent space: future rollouts are governed by a learned Lagrangian action functional rather than produced only by an unconstrained transition predictor. Our main technical realization is a latent variational integrator: LaWM encodes observations into learned generalized coordinates, learns a latent discrete Lagrangian over consecutive latent states, constructs a discrete action functional, and advances prediction by solving the corresponding discrete integration condition. Thus, physical structure is not merely used to score, regularize, or constrain a completed trajectory; it defines the latent transition rule itself. Because the transition is induced by a discrete variational principle, LaWM provides a structure-preserving bias for long-horizon visual prediction. Across physics-clean synthetic dynamics and embodied robot interaction benchmarks, LaWM improves physical invariance, background consistency, motion smoothness, and appearance and geometric prediction metrics over video-generation and world-model baselines.
OA-WAM: Object-Addressable World Action Model for Robust Robot Manipulation
World Action Models (WAMs) enhance Vision-Language-Action policies by jointly predicting scene evolution and robot actions, but existing methods usually represent the predicted world as holistic images, video tokens, or global latents. These representations are difficult for an action decoder to address when an instruction refers to a particular object, especially under scene shifts where object identity is entangled with context. We propose OA-WAM, an Object-Addressable World Action Model for robust robot manipulation. OA-WAM decomposes each frame into N+1 slot states, with one robot slot and N object slots. Each slot contains a persistent address vector and a time-varying content vector, and is fused with text, image, proprioception, and past-action tokens in a block-causal sequence. A world head predicts next-frame slot states, while a flow-matching action head decodes a 16-step continuous action chunk in the same forward pass. Addressability is enforced by routing cross-slot attention through address-only keys and resetting the address slice at every transformer layer, separating which object to act on from what that object currently is without adding extra tokens. OA-WAM matches strong VLA and WAM baselines on LIBERO (97.8%) and SimplerEnv (79.3%), reaches state-of-the-art performance on the most relevant LIBERO-Plus geometric axes, and remains competitive on the seven-axis aggregate. A causal slot-intervention test yields a swap-binding cosine of 0.87, versus at most 0.09 for holistic baselines. These results suggest that addressable object states provide an effective interface for robust world-action modeling under scene perturbations.
Reconstruction or Semantics? What Makes a Latent Space Useful for Robotic World Models
World model-based policy evaluation is a practical proxy for testing real-world robot control by rolling out candidate actions in action-conditioned video diffusion models. As these models increasingly adopt latent diffusion modeling (LDM), choosing the right latent space becomes critical. While the status quo uses autoencoding latent spaces like VAEs that are primarily trained for pixel reconstruction, recent work suggests benefits from pretrained encoders with representation-aligned semantic latent spaces. We systematically evaluate these latent spaces for action-conditioned LDM by comparing six reconstruction and semantic encoders to train world model variants under a fixed protocol on BridgeV2 dataset, and show effective world model training in high-dimensional representation spaces with and without dimension compression. We then propose three axes to assess robotic world model performance: visual fidelity, planning and downstream policy performance, and latent representation quality. Our results show visual fidelity alone is insufficient for world model selection. While reconstruction encoders like VAE and Cosmos achieve strong pixel-level scores, semantic encoders such as V-JEPA 2.1 (strongest overall on policy), Web-DINO, and SigLIP 2 generally excel across the other two axes at all model scales. Our study advocates semantic latent space as stronger foundation for policy-relevant robotics diffusion world models.
When to Trust Imagination: Adaptive Action Execution for World Action Models
World Action Models (WAMs) jointly predict future visual observations and actions, but typically execute a fixed number of actions before replanning, regardless of whether the imagined future remains consistent with reality. We formulate adaptive WAM execution as future--reality verification and propose Future Forward Dynamics Causal Attention (FFDC), a lightweight verifier that reasons over predicted actions, predicted visual dynamics, real observations, and instruction-conditioned semantics. FFDC allows continued execution when a plan remains reliable and triggers replanning when its validity deteriorates. We combine verification with Mixture-of-Horizon Training to improve long-horizon trajectory coverage. On RoboTwin, FFDC-WAM achieves the highest average success rate among the evaluated methods in both clean and randomized settings. Under randomization, it improves success by 2.54 percentage points over Base-Motus while reducing WAM planning calls by 69.10% and completion time by 33.88%. Notably, across six real-world tasks on a Unitree G1D robot, FFDC-WAM improves average success by 9.17% over Base-Motus-LC16 while reducing calls by 74.06% and completion time by 51.31%.
EA-WM: Event-Aware Generative World Model with Structured Kinematic-to-Visual Action Fields
Pretrained video diffusion models provide powerful spatiotemporal generative priors, making them a natural foundation for robotic world models. While recent world-action models jointly optimize future videos and actions, they predominantly treat video generation as an auxiliary representation for policy learning. Consequently, they insufficiently explore the inverse problem: leveraging action signals to guide video synthesis, thereby often failing to preserve precise robot spatial geometry and fine-grained robot-object interaction dynamics in the generated rollouts. To bridge this gap, we present EA-WM, an Event-Aware Generative World Model that effectively closes the loop between kinematic control and visual perception. Rather than injecting joint or end-effector actions as abstract, low-dimensional tokens, EA-WM projects actions and kinematic states directly into the target camera view as Structured Kinematic-to-Visual Action Fields. To fully exploit this geometrically grounded representation, we introduce event-aware bidirectional fusion blocks that modulate cross-branch attention, capturing object state changes and interaction dynamics. Evaluated on the comprehensive WorldArena benchmark, EA-WM achieves state-of-the-art performance, outperforming existing baselines by a significant margin.
World Model for Robot Learning: A Comprehensive Survey
World models, which are predictive representations of how environments evolve under actions, have become a central component of robot learning. They support policy learning, planning, simulation, evaluation, data generation, and have advanced rapidly with the rise of foundation models and large-scale video generation. However, the literature remains fragmented across architectures, functional roles, and embodied application domains. To address this gap, we present a comprehensive review of world models from a robot-learning perspective. We examine how world models are coupled with robot policies, how they serve as learned simulators for reinforcement learning and evaluation, and how robotic video world models have progressed from imagination-based generation to controllable, structured, and foundation-scale formulations. We further connect these ideas to navigation and autonomous driving, and summarize representative datasets, benchmarks, and evaluation protocols. Overall, this survey systematically reviews the rapidly growing literature on world models for robot learning, clarifies key paradigms and applications, and highlights major challenges and future directions for predictive modeling in embodied agents. To facilitate continued access to newly emerging works, benchmarks, and resources, we will maintain and regularly update the accompanying GitHub repository alongside this survey.