cs.AIJun 29, 2026

SAGA: Scene-Aware, Goal-Evolving Agents for Long-Horizon Strategy Game Planning

Authors: Tianyu JinShuo ChenYida WangLiuyu XiangYingzhuo LiuZhiyao JiangYexin LiPeipei Li+1 more

Organizations: Beijing University of Posts and Telecommunications · Beijing Institute for General Artificial Intelligence (BIGAI)

Abstract

Long-horizon strategic planning in complex strategy games requires coordinating tightly coupled decision domains, including technology, economy, diplomacy, and military, across hundreds of turns under imperfect information. Existing LLM-based agents face three challenges in this setting. They recover little relational structure, such as distance or threat, from raw coordinate observations. They serialize the entire growing game state into every prompt and plan all domains in a single output, so the context eventually overflows and urgent domains crowd out long-term ones. The only reward is a lagged final score, which provides no progress signal within or across games.<br/><br/>We present SAGA, an LLM multi-agent framework that addresses these challenges with three mechanisms: a Map-Semantic Scene Graph that renders typed entity relations as concise per-entity text, a Tool-Augmented Planner that retrieves state on demand and routes disjoint per-domain directives to specialist controllers, and a Dual-Horizon Feedback Loop that sets intermediate goals within a game and distills causal lessons across games. On CivRealm, a benchmark built on the strategy game FreeCiv, SAGA attains the highest mean final score among six methods, the statistically strongest gains on infrastructure, and a 27% reduction in output tokens. With cross-game evolution enabled, it reaches the highest score over five successive games.

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