cs.CVOct 17, 2026

BodyBridge: Grounded Body Layers for Sim-to-Real Translation of Vulnerable Road Users

Authors: Mark Azer, Fabian B. Flohr

Organizations: Intelligent Vehicles Lab Munich University of Applied Sciences

Abstract

Simulation-to-real driving video diffusion models can translate photorealistic scenes, but they typically represent pedestrians and cyclists, vulnerable road users (VRUs), as generic object classes. This is insufficient for vulnerable road users whose safety-relevant appearance depends on articulated pose and identity. We present BodyBridge and Grounded Body Layers (GBL), a simulator-derived, pixel-aligned representation that combines scene geometry, canonical per-pixel body correspondence, and exact VRU masks. GBL provides explicit articulation to the video diffusion model, emphasizes VRU regions during control-branch post-training, and supports additive composition with scene-geometry control at inference. It also enables per-joint evaluation of generated VRUs and a failure taxonomy for identity errors. On CARLA-to-real translation, BodyBridge improves near-range [email protected] by 22% over the released depth-conditioned baseline. Replacing normal-map body control with canonical correspondence reduces body flips by 18%, while composition reduces near-range facing flips by 27%. These results show that explicit body grounding complements scene-level control and improves pose-faithful VRU generation. All code, data, and model checkpoints will be made publicly available to support reproducible, pedestrian-aware autonomous driving research.

Figures & tables

Explore similar work

Oct 21, 2026

NeuralSRender: G-Buffer Guided Video Diffusion for Sim-to-Real Rendering

The scarcity of high-quality annotated visual data remains a critical bottleneck for autonomous-driving perception. Simulators provide training data at scale, but the limited realism of synthetic videos compromises perception performance in real-world applications. To address this limitation, we propose NeuralSRender, a sim-to-real video translation framework that enhances the photorealism of synthetic videos while maintaining geometric consistency with the source scenes. Built on a pretrained video diffusion transformer (DiT), NeuralSRender uses a lightweight projector to inject geometric and material priors from G-buffers, and LoRA enables parameter-efficient adaptation. The model is trained in two stages: it first learns G-buffer conditioning from synthetic videos with accurate G-buffers, then adapts to real-world appearance using real videos with estimated G-buffers. During the second stage, an additional LoRA module is trained while the projector and first-stage LoRA remain frozen to reduce interference from estimation noise. NeuralSRender introduces only 1.45% parameter overhead and can be trained on consumer-grade GPUs with 24 GB of memory. To support training and evaluation, we introduce GenReal, a large-scale driving video dataset comprising synthetic and real-world videos with corresponding G-buffers. Experiments demonstrate improved photorealism with competitive geometric consistency. Training perception models on our translated videos instead of raw simulator renders improves detection AP50\mathrm{AP}_{50} on nuImages from 35.1 to 40.6 and segmentation mIoU on Cityscapes from 32.4 to 40.8. Our code, data, and model weights are available at: https://github.com/WHU-USI3DV/NeuralSRender.
Apr 24, 2026

GenAssets: Generating in-the-wild 3D Assets in Latent Space

High-quality 3D assets for traffic participants are critical for multi-sensor simulation, which is essential for the safe end-to-end development of autonomy. Building assets from in-the-wild data is key for diversity and realism, but existing neural-rendering based reconstruction methods are slow and generate assets that render well only from viewpoints close to the original observations, limiting their usefulness in simulation. Recent diffusion-based generative models build complete and diverse assets, but perform poorly on in-the-wild driving scenes, where observed actors are captured under sparse and limited fields of view, and are partially occluded. In this work, we propose a 3D latent diffusion model that learns on in-the-wild LiDAR and camera data captured by a sensor platform and generates high-quality 3D assets with complete geometry and appearance. Key to our method is a "reconstruct-then-generate" approach that first leverages occlusion-aware neural rendering trained over multiple scenes to build a high-quality latent space for objects, and then trains a diffusion model that operates on the latent space. We show our method outperforms existing reconstruction and generation based methods, unlocking diverse and scalable content creation for simulation.
Oct 5, 2026

Controllable and Photorealistic Pedestrian Risky Motion Generation for End-to-End Driving Safety Evaluation

Evaluating end-to-end autonomous driving under rare, safety-critical vehicle-pedestrian interactions requires photorealistic, sensor-level scenarios. However, trajectory-based scenario generators cannot synthesize raw visual observations, whereas video-based approaches lack controllability. To bridge this gap, we present ControlPed, a novel framework that combines trajectory-level conflict synthesis with 3D Gaussian Splatting (3DGS) to generate photorealistic, motion-controllable safety-critical scenarios. Built upon HazardPed, a dataset derived from 10,352 traffic videos comprising 422 conflict trajectories, HD maps, and 857 annotated 3D human motions, ControlPed first generates conflict trajectories, lifts them into 3D human motion sequences via text-conditioned motion diffusion, and finally renders multi-view sensor observations using animatable 3DGS avatars. Safety evaluation in 88 rendered photorealistic scenarios reveals that seven leading end-to-end driving models suffer a severe performance drop, with their mean HDScore plunging from 88.8 to 47.4, exposing major failure modes under dangerous pedestrian behaviors. The dataset and testing benchmarks will be released to facilitate safety assessment of vehicle-pedestrian interactions.