Too Hard, Too Easy, Just Right: Performance-Driven Challenge Adaptation in Virtual Reality Firefighter Training
Organizations: The Pennsylvania State University State College, PA, USA · The George Washington University Washington, DC, USA
Abstract
Effective firefighter training requires practice under dynamic and stressful emergency conditions, yet real-world live-fire exercises are costly, risky, and difficult to scale. Virtual Reality (VR) offers a safe and controllable alternative, but many existing VR firefighter training systems rely on fixed scenarios or provide limited difficulty adaptation, making it difficult to maintain an appropriate level of challenge for skill development as trainees' performance changes over time. To address this limitation, we present ProACT, a performance-driven adaptive training system that regulates scenario difficulty through closed-loop interactions between trainee performance and simulated fire dynamics. Specifically, ProACT combines a global module that continuously adjusts scene-level fire spread dynamics in real time based on trainee performance with a local module that periodically updates object-level flammability across the environment. Our evaluation shows that ProACT improves both objective training performance and subjective user experience compared with existing adaptive and non-adaptive baselines. We further discuss how adaptive immersive environments can extend beyond firefighting to broader training domains.
Figures & tables
| Method | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| OT | Mean | Std | OT | Mean | Std | OT | Mean | Std | OT | Mean | Std | |
| StaticEasy | 2.0 | 34.83 | 43.50 | 2.0 | 73.91 | 62.78 | 1.0 | 110.91 | 58.03 | 0.0 | 143.36 | 30.47 |
| StaticHard | 0.0 | 135.90 | 42.97 | 0.0 | 140.29 | 36.45 | 0.0 | 149.63 | 13.63 | 0.0 | 151.00 | 0.00 |
| Reactive | 54.0 | 63.22 | 16.87 | 74.0 | 72.67 | 16.43 | 75.0 | 95.63 | 21.81 | 31.0 | 124.75 | 28.62 |
| ProACT | 77.0 | 73.17 | 15.07 | 90.0 | 83.29 | 19.47 | 78.0 | 95.40 | 25.18 | 60.0 | 108.46 | 28.86 |
| Method | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| OT | Mean | Std | OT | Mean | Std | OT | Mean | Std | OT | Mean | Std | |
| StaticEasy | 16.0 | 71.77 | 42.04 | 40.0 | 80.14 | 40.43 | 65.0 | 98.52 | 34.09 | 23.0 | 134.53 | 23.72 |
| StaticHard | 41.0 | 103.95 | 42.26 | 35.0 | 119.38 | 37.30 | 12.0 | 141.13 | 22.39 | 1.0 | 150.31 | 6.87 |
| Reactive | 22.0 | 76.08 | 43.23 | 40.0 | 84.14 | 41.12 | 66.0 | 98.92 | 33.67 | 23.0 | 133.97 | 24.47 |
| ProACT | 49.0 | 108.34 | 37.41 | 48.0 | 107.58 | 37.78 | 61.0 | 93.66 | 35.66 | 70.0 | 98.10 | 30.88 |
| Item | Construct | Statement |
|---|---|---|
| Q1 | Engagement | I found the training scenario engaging and interesting. |
| Q2 | Realism | The virtual fire environment felt realistic enough for me to respond as if the situation mattered. |
| Q3 | Adaptation | The system appeared to adjust the fire behavior in response to my actions. |
| Q4 | Trust | I trusted that the system adapted the difficulty in a reasonable way based on my performance. |
| Q5 | Challenge | The difficulty level in this condition was appropriate for effective learning. |
| Q6 | Effort | The mental effort required during this condition was appropriate—neither too high nor too low. |
Adaptive Learning
Adaptive learning develops methods that adjust models, strategies, or instruction as data, environments, and learner needs change.
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