cs.AIOct 28, 2026

Too Hard, Too Easy, Just Right: Performance-Driven Challenge Adaptation in Virtual Reality Firefighter Training

Authors: Xuan Wang, Jianan Jiang, Rongqian Chen, Tian Lan, Bin Li

Organizations: The Pennsylvania State University State College, PA, USA · The George Washington University Washington, DC, USA

Abstract

Effective firefighter training requires practice under dynamic and stressful emergency conditions, yet real-world live-fire exercises are costly, risky, and difficult to scale. Virtual Reality (VR) offers a safe and controllable alternative, but many existing VR firefighter training systems rely on fixed scenarios or provide limited difficulty adaptation, making it difficult to maintain an appropriate level of challenge for skill development as trainees' performance changes over time. To address this limitation, we present ProACT, a performance-driven adaptive training system that regulates scenario difficulty through closed-loop interactions between trainee performance and simulated fire dynamics. Specifically, ProACT combines a global module that continuously adjusts scene-level fire spread dynamics in real time based on trainee performance with a local module that periodically updates object-level flammability across the environment. Our evaluation shows that ProACT improves both objective training performance and subjective user experience compared with existing adaptive and non-adaptive baselines. We further discuss how adaptive immersive environments can extend beyond firefighting to broader training domains.

Figures & tables

Explore similar work

Mar 19, 2026

Fire as a Service: Augmenting Robot Simulators with Thermally and Visually Accurate Fire Dynamics

Most existing robot simulators prioritize rigid-body dynamics and photorealistic rendering, but largely neglect the thermally and optically complex phenomena that characterize real-world fire environments. For robots envisioned as future firefighters, this limitation hinders both reliable capability evaluation and the generation of representative training data prior to deployment in hazardous scenarios. To address these challenges, we introduce Fire as a Service (FaaS), a novel, asynchronous co-simulation framework that augments existing robot simulators with high-fidelity and computationally efficient fire simulations. Our pipeline enables robots to experience accurate, multi-species thermodynamic heat transfer and visually consistent volumetric smoke without disrupting high-frequency rigid-body control loops. We demonstrate that our framework can be integrated with diverse robot simulators to generate physically accurate fire behavior, benchmark thermal hazards encountered by robotic platforms, and collect realistic multimodal perceptual data. Crucially, its real-time performance supports human-in-the-loop teleoperation, enabling the successful training of reactive, multimodal policies via Behavioral Cloning. By adding fire dynamics to robot simulations, FaaS provides a scalable pathway toward safer, more reliable deployment of robots in fire scenarios.
May 12, 2026

PyroAdapt: Adapting Wildfire Prediction under Spatial Heterogeneity and Temporal Shift

Prediction of wildfire occurrence is a rare-event problem compounded by spatial heterogeneity and temporal distribution shift, as fire occurrences are vastly outnumbered by non-occurrences, and predictor--fire relationship varies across space and time. Models trained on historical fire data may perform poorly under new conditions and require adaptation to the target distribution before operational use. We propose PyroAdapt, a pretrain--retrieve--rank framework that adapts a pretrained model to target conditions by retrieving historical locations with similar conditions and fine-tuning on the retrievals through risk ranking. For spatial adaptation, we condition risk on terrain, ecoregion embeddings, and fire rates, accounting for spatial context in the retrieval, and learn risk ordering from same-day fire--nonfire cell pairs. We compare direct ranking, residual pairwise DPO (RDPO), and selective ranking through a unified score-gap formulation that characterizes their gradient allocation. Over California (discretized into 666 0.25x0.25 grid cells), these objectives raise daily average precision from 21.62% for continued focal fine-tuning to 24.35--24.57%, and Top5% recall from 18.70% to 22.11--22.79%. Under a fixed daily detection budget of 34 cells (5% area), selective ranking captures 344 additional positive cell--days. For fires in the top 5%/10%/20% of dry matter consumption, selective ranking raises recall by 39.70/28.18/20.50 percentage points, respectively. Furthermore, rolling evaluations over Yosemite show that the gains from ranking persist under temporal distribution shift. Together, these results show that PyroAdapt prioritizes the most fire-prone locations under a daily budget constraint and detects more extreme fire events.
Sep 25, 2026

Evaluating the Impact of Adaptive Extended Reality on Human-Robot Interaction Across the Reality-Virtuality Continuum

As populations in developed countries age and labor shortages intensify, Cybernetic Avatars (CAs) are proposed to extend human capabilities through robotic embodiments, requiring effective Human-Robot Interaction (HRI) frameworks. Extended Reality (XR), an umbrella term for Augmented Reality (AR), Augmented Virtuality (AV), and Virtual Reality (VR), offers such interfaces, but prior research typically fixes the XR modality without evaluating its effect on task outcomes. This study examines whether the XR modality impacts HRI performance and whether an adaptive interface adjusting the level of virtuality along the Reality-Virtuality Continuum (RVC) at runtime improves it. A custom XR application interfaced with a mobile manipulator supports immersive control and runtime modality switching. In a within-participant multi-room pick-and-place experiment comparing fixed AR, AV, and VR with dynamic RVC through task metrics, the NASA-TLX, and the System Usability Scale (SUS), this study demonstrates that 1) the fixed reality modality affects HRI results, and 2) dynamically changing the modality along the RVC improves them. AR yielded significantly lower mental demand, effort, and frustration than AV and VR, while the dynamic RVC condition achieved the highest throughput and lowest workload, highlighting the value of adaptive XR interfaces for human-robot symbiosis. The implementation is available at https://github.com/CarlTornberg/XR-HRI.