3D G

3D Gaussian Splatting (3D-GS) is a novel 3D scene representation method that uses numerous small 3D Gaussians to model both geometry and appearance, enabling fast and high-quality rendering. Current research focuses on improving 3D-GS's efficiency, accuracy, and applicability, addressing issues like artifact reduction, memory optimization, and robust watermarking techniques. This approach offers significant advantages over traditional methods in areas such as novel view synthesis, streaming of 3D content, and text-to-3D generation, impacting fields ranging from virtual and augmented reality to medical imaging and robotic surgery.

Papers