3D Scene Change Detection
Latest papers
13 papers7 papers in the last four weeks, against 2 the four weeks before. 0.0% of all new papers.
Dynamic and continuously evolving environments present significant challenges for robotic mapping and scene understanding, particularly on construction sites where moving agents, temporary obstacles, and persistent structural changes coexist. While dynamic and long-term SLAM methods can detect motion and environmental changes, their outputs are predominantly metric representations that provide limited structure for higher-level spatial and temporal reasoning. This paper presents a LiDAR-based real-time temporal construction scene graph (T-ConSG) that jointly represents free-space regions, static objects, dynamic objects, and environmental events with spatial-relational and event-participation edges. The proposed framework incrementally constructs the graph from LiDAR-derived geometric evidence, maintaining persistent free-space and static-object information while tracking dynamic objects. Changes in accumulated spatial evidence are further represented as explicit installation and removal events, allowing the graph to capture both transient dynamics and persistent environmental evolution. We demonstrate the proposed representation through three complementary application studies: dynamics-aware navigation in a bricklaying testbed, construction progress monitoring on the ConSLAM dataset, and online change detection in a simulated construction environment. The results demonstrate that the proposed T-ConSG provides a unified representation for organizing spatial and temporal information and supports robotic reasoning across environments containing both short-term dynamics and persistent changes.
Learning from Automatic 3D Gaussian Splatting Edits for Online Bayesian Scene Change Detection
Online scene change detection requires integrating incoming observations to determine which regions have changed relative to a reference scene. We update change beliefs as new images arrive using generalised Bayesian evidence fusion. However, the prior probability of change and evidence models are unknown beforehand, and numerical Bayesian inference can be costly. We address these challenges by learning offline from automatic edits to a reference 3D Gaussian Splatting (3DGS) model. These edits generate labelled training views without manual annotations. Together with unchanged reference observations, they provide supervision for learning scene-specific evidence models and estimating the effective pixel prior and response statistics. Online prediction combines current evidence with historical support, while closed-form local Bayes factors, parameterized by the learned response statistics, update an accumulated 3D Gaussian field. Object-guided refinement produces the final change masks. Our method achieves state-of-the-art accuracy on PASLCD and CCS3D, with and mIoU, respectively. On PASLCD, the complete pipeline runs at ,FPS over complete query sequences, the fastest among the evaluated online methods. Project page: https://changruizhu96.github.io/work/lego-scd/
O-SCD++: Replay-Free Online Scene Change Detection via Recursive Evidence Fusion
Online scene change detection requires an agent to detect what has changed in a previously mapped environment while it is still on site, observing from unconstrained viewpoints and without access to future observations. This causal setting is strictly harder than its offline counterpart, and online methods have consistently trailed offline accuracy. O-SCD closed that gap by treating change as a persistent property of a 3D Gaussian splatting map of the reference scene, surpassing the strongest offline methods in change detection accuracy while operating at over 10 frames per second. O-SCD optimizes a change field over the Gaussians of the reference map, refitting it to all past cue maps at every frame, a step that consumes more than half of the per-frame budget and forces accuracy to be traded against speed. We present a replay-free formulation that eliminates this trade-off. Because the reference map stays fixed, rendering the change field is a linear operation. Each new observation can therefore be carried onto the map's Gaussians directly, by a single backward pass of the renderer, which reduces multi-view fusion to an exact two-scalar recursion per Gaussian. Past observations are never stored or revisited. The self-supervised objective that O-SCD minimizes by descent also determines the decision threshold exactly, by sorting, yielding a label-free per-frame cutoff whose margin provides a selective-prediction signal. On PASLCD, our method improves mean intersection over union from 0.489 to 0.575 and throughput from 11.8 to 25.6 frames per second, even exceeding O-SCD's offline result while remaining strictly causal.
Argos: Adapt Rich Geometric Priors for Generalizable Online Scene-Change-Detection
Robots operating in dynamic environments require reliable detection of how their surroundings change over time. Existing learning-based methods largely rely on pairwise 2D image features, which struggle under large viewpoint changes and occlusions, are sensitive to noise, and show limited generalization across domains, while explicit 3D approaches typically require costly offline optimization. We show that the implicit 3D knowledge of Geometric Foundation Models (GFMs) provides a strong basis for addressing these limitations. We introduce Argos, which adapts GFM features for joint scene change detection and 3D reconstruction. To address data scarcity and take a step toward a foundation model for scene change detection, we introduce a large-scale benchmark comprising two synthetic datasets and one real-world dataset, and train jointly across diverse datasets to improve cross-domain generalization. We further introduce Argos-SLAM, a real-time system designed for robotics, which performs online change detection and change-aware 4D mapping. Across benchmarks, our framework substantially outperforms existing baselines, with gains of up to 42.01% in change IoU and 27.91% in F1, while supporting scalable deployment in changing real-world environments.
GS-Pool: Object-Level Change Detection in 3D Gaussian Splatting
Factories, museums and surveyors photograph the same space months apart and need to know which objects changed. When each visit is reconstructed with 3D Gaussian Splatting (3DGS), a direct comparison of the two reconstructions does not answer this. Training is stochastic, so two reconstructions of an unchanged space never coincide, and the second visit is often a quick re-scan with far fewer photographs. We propose GS-Pool, which takes two independently reconstructed Gaussian fields of the same space and returns the changed objects in each, together with their masks. SAM2 masks of each visit's photographs are lifted onto the Gaussians that render them and merged into an object pool, so every decision is taken once per object in 3D. We introduce a photographic carrier, the 3DGS training loss of each input reconstruction against the other visit's photographs, backpropagated to the Gaussians that rendered each pixel. We combine it with GS-Diff's geometry and colour terms and our distilled DINOv3 features. This evidence is compared with that of the objects present in both visits, which sets a change threshold for each scene. On PASLCD, GS-Pool reaches mIoU/F1 scores of 0.751/0.846 against 0.644/0.758 for GS-Diff, the strongest prior method, a gain of 17%/12%. Its mIoU is also 36%, 40% and 57% above that of O-SCD, PlenoCI and MV-3DCD, and it reaches 0.855 mIoU on CL-Splats, 33% above MV-3DCD. Each changed object is returned as a set of Gaussians with the evidence behind its decision, which an inspector can review in 3D.
FOCUS: Fine-Grained Open-Vocabulary Change Detection for Uncertainty-Aware Semi-Static Scenes
Autonomous robots operating over long periods must keep their environmental memory up to date as the world changes between visits. In semi-static environments, an object may be replaced in place by a different but geometrically and semantically similar instance, making the identity change difficult to detect from geometry or coarse semantics alone. We present FOCUS, an uncertainty-aware framework for object-level change detection and map maintenance. We formulate semi-static memory maintenance as probabilistic inference that fuses geometric likelihood with appearance likelihood rendered from a 3D Gaussian map. A recursive three-state estimator maintains whether each mapped object is PERSISTED, REPLACED, or REMOVED. To account for imperfect 3DGS rendering, we model the rendered appearance evidence probabilistically rather than using it as a direct change score, with the model parameters automatically calibrated from a change-free replay of the initial mapping session. We evaluate our method on a new Isaac Sim warehouse benchmark with ambiguous in-place replacements and on the real-world TorWIC dataset. It improves object-level replacement F1 from 0.20 to 0.84 over a probabilistic baseline and transfers to real-world data without manual parameter retuning.
ShelfChange3D: Object-Level 3D Change Detection for Retail Shelf Monitoring
Reliable shelf monitoring is an important capability for retail automation, yet existing out-of-stock detection methods mainly operate in image space and lack metric 3D localization for downstream robotic systems. We formulate shelf monitoring as object-level 3D change detection: given two RGB-D observations captured at different times, the goal is to identify changed products and localize each change with a 3D bounding box. To support this task, we introduce ShelfChange3D, comprising 145K synthetic and 5K real-world paired RGB-D observations with object-level 3D change annotations. We further propose ChangeBox, an end-to-end framework that jointly reasons over paired observations and predicts object-level 3D change boxes. To improve localization accuracy, we introduce a geometry-based refinement stage that exploits depth and gravity prior to estimate relative pose and refine predicted boxes. Experiments show that ChangeBox outperforms existing change detection baselines, with further gains from refinement and effective transfer from synthetic to real-world observations.
ChronoFuseGS: Multi-Temporal Gaussian Fusion with Per-Splat Persistence and Change Visualization
Reconstructing environments where parts of the scene change between captured image sets poses a challenge for 3D scene reconstruction. We present ChronoFuseGS, a multi-temporal Gaussian Splatting approach that addresses this issue by taking multiple separately trained Gaussian Splatting models, each representing a distinct timestep and partially overlapping in geographic coverage, and merging them into a single combined model. By allowing Gaussians from one timestep to contribute to the reconstruction at other timesteps, our approach leverages data across all captured timesteps to refine persistent parts of the scene. The model supports incremental extension, allowing new timesteps to be added while preserving the existing merged reconstruction. It encodes, for each Gaussian primitive, at which timesteps it contributes to the reconstruction. To support visual exploration of the reconstructed scene, we present a change-aware visualization approach that highlights the parts of the scene that have changed across a user-defined time selection, while preserving the color of persistent parts. Since the persistence encoding operates at the Gaussian primitive level, changes are visualized at sub-object granularity rather than being limited to object-level changes. We evaluate our approach on a real-world outdoor dataset of a flood management area, captured over 7 months across eight recording days and covering seasonal vegetation changes, snow cover, and flooding events, which we make publicly available. Our results demonstrate that the combined model consistently outperforms individually trained single-timestep models in novel-view synthesis quality, recovers structural details absent in the individual reconstructions, and reliably highlights changes in fine details and sub-parts of objects and natural structures.
PlenoCI: Plenoptic CharacterIstics for View Dependence Aware Change Classification
Radiance field representations such as 3D Gaussian Splatting (3DGS) natively encode complex visual phenomena such as occlusions and view dependence, but they are inherently underconstrained. Independently optimized reconstructions converge to different primitive configurations, even in unchanged regions. We introduce Plenoptic CharacterIstics (PlenoCI), a novel feature built from the plenoptic field these representations approximate. PlenoCI directly captures rich visual behaviors while ignoring Lambertian textures. By deriving closed-form analytic plenoptic derivatives from a 3DGS representation, we efficiently detect these 5D structures. Our approach is robust to underconstrained representations by construction, reporting two orders of magnitude fewer false positives between independent reconstructions of unchanged scenes than concurrent work. We demonstrate PlenoCI's utility on change classification. First, we detect changes with an instance-aware 3DGS pipeline, achieving state-of-the-art results on CL-Splats with a 25.7% mIoU gain over the strongest competitor, while remaining competitive on the more challenging PASLCD benchmark. Leveraging PlenoCI, we classify changes as geometric or appearance-based with a balanced accuracy of 0.735, comparable to the best performing baseline. We believe plenoptic derivatives and PlenoCI open new directions for view dependence aware understanding in visually complex environments. Code and data are available at https://js0n-lai.github.io/plenoci.
VGGT-CD: Training-Free Robust Registration for 3D Change Detection
3D change detection from multi-view images is essential for urban monitoring, disaster assessment, and autonomous driving. However, existing methods predominantly operate in the 2D domain, where viewpoint variations are mistaken for physical changes and depth is unavailable. While visual geometry foundation models like VGGT rapidly produce dense point clouds from unposed images, independent per-epoch reconstruction encounters fundamental obstacles: unpredictable inter-epoch scale ambiguity, registration-change paradox where scene changes corrupt alignment, and pervasive edge-flying noise. To address these challenges, we present VGGT-CD, a training-free pipeline decoupling cross-temporal registration from dynamic-change interference. In the Coarse Stage, sparse keyframe joint inference establishes a unified metric space and yields an initial Sim(3) prior. In the Fine Stage, dense reconstructions are purified by isolating static-background correspondences. A closed-form centroid alignment refines the translation while locking scale and rotation, using a residual self-check to mathematically guarantee non-degradation. Evaluated on an 11-scene benchmark from the World Across Time dataset, VGGT-CD reduces Absolute Trajectory Error by 44% outdoors and 59% indoors. It completes registration over 6 times faster, producing high-purity 3D change maps without task-specific training.
From Pixels to Primitives: Scene Change Detection in 3D Gaussian Splatting
Scene change detection methods built on Gaussian splatting universally follow a render-then-compare paradigm: the pre-change scene is rendered into 2D and compared against post-change images via pixel or feature residuals. This change detection problem with Gaussian Splatting has been treated as a question about pixels; we treat it as a question about primitives. We provide direct evidence that native primitive attributes alone -- position, anisotropic covariance, and color -- carry sufficient signal for scene change detection. What makes primitive-space comparison hard is the under-constrained nature of Gaussian splatting representation: independent optimizations yield primitive solutions whose count, positions, shapes, and colors differ even where nothing has changed. We address this challenge with anisotropic models of geometric and photometric drift, complemented by a per-primitive observability term that reflects the extent to which each Gaussian is constrained by the camera geometry. Operating directly on primitives gives our method, GD-DIFF, two properties that distinguish it from render-then-compare methods. First, change maps are multi-view consistent by construction, where prior work had to learn this through an additional optimization objective. Second, geometric and appearance changes are scored separately, identifying not just where but what kind of change occurred, distinguishing structural changes (e.g., an added object) from surface-level ones (e.g., a color change) without supervision or external model dependencies. On real-world benchmarks, GS-DIFF surpasses the prior state-of-the-art approach by 17% in mean Intersection over Union.
Predictive Photometric Uncertainty in Gaussian Splatting for Novel View Synthesis
Recent advances in 3D Gaussian Splatting have enabled impressive photorealistic novel view synthesis. However, to transition from a pure rendering engine to a reliable spatial map for autonomous agents and safety-critical applications, knowing where the representation is uncertain is as important as the rendering fidelity itself. We bridge this critical gap by introducing a lightweight, plug-and-play framework for pixel-wise, view-dependent predictive uncertainty estimation. Our post-hoc method formulates uncertainty as a Bayesian-regularized linear least-squares optimization over reconstruction residuals. This architecture-agnostic approach extracts a per-primitive uncertainty channel without modifying the underlying scene representation or degrading baseline visual fidelity. Crucially, we demonstrate that providing this actionable reliability signal successfully translates 3D Gaussian splatting into a trustworthy spatial map, further improving state-of-the-art performance across three critical downstream perception tasks: active view selection, pose-agnostic scene change detection, and pose-agnostic anomaly detection.
Perceptive Hierarchical-Task MPC for Sequential Mobile Manipulation in Unstructured Semi-Static Environments
As compared to typical mobile manipulation tasks, sequential mobile manipulation poses a unique challenge -- as the robot operates over extended periods, successful task completion is not solely dependent on consistent motion generation but also on the robot's awareness and adaptivity to changes in the operating environment. While existing motion planners can generate whole-body trajectories to complete sequential tasks, they typically assume that the environment remains static and rely on precomputed maps. This assumption often breaks down during long-term operations, where semi-static changes such as object removal, introduction, or shifts are common. In this work, we propose a novel perceptive hierarchical-task model predictive control (HTMPC) framework for efficient sequential mobile manipulation in unstructured, changing environments. To tackle the challenge, we leverage a Bayesian inference framework to explicitly model object-level changes and thereby maintain a temporally accurate representation of the 3D environment; this up-to-date representation is embedded in a lexicographic optimization framework to enable efficient execution of sequential tasks. We validate our perceptive HTMPC approach through both simulated and real-robot experiments. In contrast to baseline methods, our approach systematically accounts for moved and phantom obstacles, successfully completing sequential tasks with higher efficiency and reactivity, without relying on prior maps or external infrastructure.