Art
Momentum
10 papers in the last four weeks, down 17% on the four weeks before. 0.1% of all new papers.
Latest papers 79
Recent advances in Multimodal Large Language Models (MLLMs) and diffusion-based generative models have substantially improved prompt-driven image editing. However, scene text editing remains challenging, as it requires models to precisely modify textual content while preserving visual realism and non-target regions. Current open-source models still lag behind proprietary systems, largely due to the scarcity of high-quality training data and the lack of standardized benchmarks tailored to text editing. To address these challenges, we present TextSculptor, a comprehensive framework for data construction and evaluation of scene text editing. We first develop an automated data construction pipeline that combines text-aware image synthesis with programmatic text rendering and compositing. Based on this pipeline, we build TextSculpt-Data, a large-scale dataset containing 3.2M training samples, including 1.2M OCR-verified text-to-image samples and 2M paired text editing samples with naturally aligned source-target images and strong background consistency. We further introduce TextSculpt-Bench, a benchmark covering four fundamental text editing tasks: text addition, text replacement, text removal, and hybrid editing. To support reliable evaluation, we design a tailored protocol that measures text accuracy, visual quality, and background preservation through OCR-based text alignment, multimodal judgment, and background-region similarity. Extensive experiments show that TextSculptor improves open-source text editing performance and narrows the gap to proprietary models. The data and benchmark are available at https://github.com/linyiheng123/TextSculptor.
PaintCopilot: Modeling Painting as Autonomous Artistic Continuation
We present PaintCopilot, a co-creative neural painting assistant that models painting as an open-ended autoregressive artistic behavior conditioned on evolving canvas states and prior brushstroke history, without requiring a target image. Unlike existing neural painting methods that frame painting as pixel reconstruction toward a predefined reference, PaintCopilot predicts future strokes directly from learned artistic dynamics, analogous to how large language models continue text sequences from prior context. The framework proposes three complementary models: a ViT-based Target Predictor that infers artist intent from partial canvas observations, an autoregressive Next Stroke Predictor that generates temporally coherent brushstrokes via flow matching, and a VAE-based Region Sampler that synthesizes semantically localized stroke sequences on demand. Built on three differentiable brush representations (Hard Round, Brush Tip, and 2D Gaussian), the system supports four interactive workflows: Optimize History, Stroke Completion, Region Inpainting, and Dynamic Brush. Through case studies with professional artists, we demonstrate that PaintCopilot enables fluid co-creative painting workflows in which artists and AI continuously alternate control throughout the creative process.
Preferences Order, Ratings Anchor: From Fused Expert Aesthetic Ground Truth to Self-Distillation
Pairwise preferences and pointwise ratings are the two dominant annotation protocols in image aesthetic assessment (IAA), yet existing benchmarks adopt only one, leaving their complementarity unmeasured under controlled conditions. We introduce PPaint, a matched dual-protocol benchmark in which 15 domain experts, 5 per category, annotate 150 Chinese paintings under both protocols across five aesthetic dimensions, collecting 45,900 pairwise expert judgments through a locally dense preference design alongside the matched ratings. The matched design reveals complementary strengths: preferences yield more consistent ordinal rankings, while ratings anchor the absolute score scale. Fusing both signals via two independent preference-to-score methods yields a fused expert ground truth on which the two constructions converge to nearly identical scores. The same preference-to-score principle extends to label-free VLM training. PSDistill converts VLM pairwise judgments into calibrated pseudo-scores via an Elo reference pool, and trains the same VLM with confidence-weighted ranking optimization to produce a single-pass aesthetic scorer. Trained on a single painting category, the distilled Qwen3-VL-8B improves mean SRCC from 0.504 to 0.709 across all three categories, outperforming all open-source baselines including the dedicated aesthetic model ArtiMuse and matching closed-source Gemini-3.1-Pro within 0.04 SRCC at single-pass inference cost, with cross-domain transfer further validated on APDDv2. We will release the full PPaint dataset and training code.
Harnessing Self-Supervised Features for Art Classification
Classifying artworks presents a significant challenge due to the complex interplay of fine-grained details and abstract features that condition the style or genre of an artwork. This paper presents a systematic investigation of the effectiveness of supervised and self-supervised backbones as feature extractors for both artwork classification and retrieval, with a particular focus on paintings. We conduct an extensive experimental evaluation using the DINO family and CLIP models, assessing multiple classification strategies and feature representations. Our results demonstrate that employing a self-supervised backbone leads to consistent improvements in artwork classification performance. Moreover, our work provides insights into the applicability of classification and retrieval modules in real-world applications, such as virtual reality (VR) applications that support museum navigation.
ArtMesh: Part-Aware Articulated Mesh Fields with Motion-Consistent Dynamics
We present ArtMesh, a mesh-native method for reconstructing articulated objects explicitly as connected triangle meshes with per-part rigid motion from multi-view images in start and end states. Existing 3D Gaussian Splatting pipelines for articulated reconstruction inherit the unstructured point-based geometry of their splatting base, which provides no surface topology for reasoning about part boundaries or enforcing motion consistency along the object's connectivity. ArtMesh instead builds on a mesh-based differentiable rendering backbone, enabling part-aware dynamics to act directly on the structured topology. To make the topology compatible with articulation, we introduce part-aware restricted Delaunay remeshing, producing connected submeshes whose triangles do not cross semantic part boundaries. The dynamic mesh field then optimizes articulation using bidirectional Vertex-wise Motion Consistency on transported mesh vertices and Pixel-wise Motion Consistency on rendered RGB-D observations. We introduce Articulate-100, a new benchmark of 100 articulated objects spanning 16 PartNet-Mobility categories. On this benchmark, ArtMesh outperforms prior 3DGS-based pipelines in joint parameter estimation and part-level geometric reconstruction, with the largest gains on objects with many movable parts.
MorphoHELM: A Comprehensive Benchmark for Evaluating Representations for Microscopy-Based Morphology Assays
Microscopy images contain rich information about how cells respond to perturbations, making them essential to applications like drug screening. To quantify images, researchers often use representation extraction methods, and recent years have seen a proliferation of deep learning methods. While measuring the quality of these representations is essential, evaluation remains fragmented, with each proposed model evaluated on different tasks and datasets, using custom pipelines and metrics, making it difficult to fairly compare models. Here, we introduce MorphoHELM, a comprehensive open benchmark for evaluating feature extraction methods for Cell Painting, the most widely-used morphological profiling assay. MorphoHELM consolidates evaluation standards in the field, extends and corrects them to be more robust, and evaluates on the widest range of methods to date. A defining feature of the benchmark is that each task is evaluated at different degrees of batch effects (or technical noise), directly quantifying how the ability of methods to detect biological signal degrades as noise increases. Together, these properties enable MorphoHELM to detect trade-offs between methods, and we demonstrate that models that excel at certain kinds of biological signal are weaker at others. We show that no existing model outperforms classic computer vision analytic strategies across all settings, which remain the strongest general use-case representations. All datasets, code, and evaluation tools are publicly available at https://github.com/microsoft/MorphoHELM.
AI-assisted cultural heritage dissemination: Comparing NMT and glossary-augmented LLM translation in rock art documents
Cultural heritage institutions increasingly disseminate research and interpretive materials globally, but multilingual dissemination is constrained by limited budgets and staffing. In terminology-dense domains such as rock art, translation quality depends on accurate, consistent specialised terms, and small lexical errors can mislead non-specialists and reduce reuse. We compare three English MT setups for a Spanish academic rock art text, focusing on simple, operationally feasible interventions rather than complex model-side modifications: (1) DeepL as a strong NMT baseline, (2) Gemini-Simple (LLM with a basic prompt), and (3) Gemini-RAG (the same LLM with glossary-augmented prompting via term-pair retrieval). Using PEARMUT, we conduct a human evaluation via (i) multi-way Direct Assessment (0--100) and (ii) targeted terminology auditing with a restricted MQM taxonomy. Gemini-RAG yields the highest exact-match terminology accuracy (81.4%), versus Gemini-Simple (69.1%) and DeepL (64.4%), while preserving overall quality (mean DA 85.3 Gemini-RAG vs. 85.2 Gemini-Simple), outperforming DeepL (80.3). These results show that glossary-augmented prompting is a low-overhead way to improve terminology control in cultural-heritage translation if institutions maintain minimal terminology resources and lightweight evaluation procedures.
The Art of the Jailbreak: Formulating Jailbreak Attacks for LLM Security Beyond Binary Scoring
Jailbreak attacks -- adversarial prompts that bypass LLM alignment through purely linguistic manipulation -- pose a growing operational security threat, yet the field lacks large-scale, reproducible infrastructure for generating, categorizing, and evaluating them systematically. This paper addresses that gap with three contributions. (1) Large-scale compositional jailbreak dataset. We construct 114,000 adversarial prompts by applying 912 composing strategies to 125 harmful seed prompts from JailBreakV-28K. Every prompt is assigned to one of 14 cybersecurity attack categories (e.g., malware, phishing, privilege escalation) via a six-model majority-vote pipeline, and each strategy is ranked by effectiveness per category, enabling principled strategy selection grounded in concrete adversarial objectives. (2) Automated jailbreak generation. We instruction-fine-tune category-aware LLMs on Moderate and Optimal subsets, producing models that synthesize fluent jailbreak prompts from a harmful seed at inference time -- no templates, no gradient search. Our generators achieve perplexity 24-39 versus 40-140 for AutoDAN and AmpleGCG, with safety-filter evasion rates of 0.29-0.51 Mal (LlamaPromptGuard-2-86M), enabling controllable, scalable red-teaming under realistic adversarial conditions. (3) OPTIMUS: a training-free jailbreak evaluator. OPTIMUS is a continuous metric J(S,H) that jointly captures semantic similarity between the harmful seed and the jailbreak (S) and harmfulness probability (H) via calibrated penalty functions. Unlike binary attack success rate (ASR), OPTIMUS requires no task-specific training, generalizes across evolving strategies, and exposes a stealth-optimal regime (S*=0.57, H*=0.43) that ASR misses. Experiments across 114,000 prompts confirm that OPTIMUS separates Weak, Moderate, and Optimal jailbreaks with category-level evidence binary evaluation cannot supply.
AniMatrix: An Anime Video Generation Model that Thinks in Art, Not Physics
Video generation models internalize physical realism as their prior. Anime deliberately violates physics: smears, impact frames, chibi shifts; and its thousands of coexisting artistic conventions yield no single "physics of anime" a model can absorb. Physics-biased models therefore flatten the artistry that defines the medium or collapse under its stylistic variance. We present AniMatrix, a video generation model that targets artistic rather than physical correctness through a dual-channel conditioning mechanism and a three-step transition: redefine correctness, override the physics prior, and distinguish art from failure. First, a Production Knowledge System encodes anime as a structured taxonomy of controllable production variables (Style, Motion, Camera, VFX), and AniCaption infers these variables from pixels as directorial directives. A trainable tag encoder preserves the field-value structure of this taxonomy while a frozen T5 encoder handles free-form narrative; dual-path injection (cross-attention for fine-grained control, AdaLN modulation for global enforcement) ensures categorical directives are never diluted by open-ended text. Second, a style-motion-deformation curriculum transitions the model from near-physical motion to full anime expressiveness. Third, deformation-aware preference optimization with a domain-specific reward model separates intentional artistry from pathological collapse. On an anime-specific human evaluation with five production dimensions scored by professional animators, AniMatrix ranks first on four of five, with the largest gains over Seedance-Pro 1.0 on Prompt Understanding (+0.70, +22.4 percent) and Artistic Motion (+0.55, +16.9 percent). We are preparing accompanying resources for public release to support reproducibility and follow-up research.
Alter-Art: Exploring Embodied Artistic Creation through a Robot Avatar
As with every emerging technology, new tools in the hands of artists reshape the nature of artwork creation. Current frameworks for robotics in arts deploy the robot as an autonomous creator or a collaborator, thus leaving a certain gap between the human artist and the machine. Now, we stand at the dawn of an era where artists can escape physical limitations and reshape their creative identity by inhabiting an alternative body. This new paradigm allows artists not only to command a robot remotely, but also to {\it be} a robot, to see and feel through it, experiencing a new embodied reality. Unlike virtual reality, where art is created in a digital dimension, in this case art creation is still firmly grounded in the material world: clay molded by mechanical hands, paint swept across a canvas or gestures performed on a physical stage alongside human actors. Through the robot avatar Alter-Ego, we explore the Alter-Art paradigm in dance, theater, and painting; it integrates immersive teleoperation and compliant actuation to enable a first-person creative experience. Analyzing qualitative artistic feedback, we investigate how embodiment shapes creative agency, identity and interaction with the environment. Our findings suggest that artists rapidly develop a sense of presence within the robotic body. The robot's physical constraints influence the creative process, manifesting differently across artistic domains. We highlight embodiment as a central design principle, contributing to social robotics and expanding the possibilities for telepresence and accessible artistic expression.
Progressing beyond Art Masterpieces or Touristic Clichés: how to assess your LLMs for cultural alignment?
Although the cultural (mis)alignment of Large Language Models (LLMs) has attracted increasing attention -- often framed in terms of cultural bias -- until recently there has been limited work on the design and development of datasets for cultural assessment. Here, we review existing approaches to such datasets and identify their main limitations. To address these issues, we propose design guidelines for annotators and report on the construction of a dataset built according to these principles. We further present a series of contrastive experiments conducted with this dataset. The results demonstrate that our design yields test sets with greater discriminative power, effectively distinguishing between models specialized for a given culture and those that are not, ceteris paribus.
MIRAGE: A Micro-Interaction Relational Architecture for Grounded Exploration in Multi-Figure Artworks
Appreciating multi-figure paintings requires understanding how characters relate through subtle cues like gaze alignment, gesture, and spatial arrangement. We present MIRAGE, an evidence-centric framework designed to scaffold the exploration of these "micro-interactions" in multi-figure artworks. While such cues are essential for deep narrative appreciation, they are often distributed across complex scenes and difficult for viewers to systematically identify. Existing vision-language models (VLMs) frequently fail to provide reliable assistance, offering ungrounded interpretations that lack traceable visual evidence. MIRAGE addresses this by constructing a structured intermediate representation capturing identities, pose cues, and gaze hypotheses. However, the challenge extends beyond extracting these cues to coordinating them during interpretation. Without an explicit mechanism to organize and reconcile relational evidence, models often collapse multiple interaction hypotheses into a single unstable or weakly grounded narrative, even when low-level signals are available. This representation allows users to verify how high-level interpretations are anchored in low-level visual facts. By separating spatial grounding from narrative generation, MIRAGE enables users to inspect and reason about figure-to-figure relationships through a verifiable evidence layer. We evaluate MIRAGE against painting-only VLM baselines using a blind assessment protocol. Results show that MIRAGE significantly improves identity consistency, reduces relational hallucinations, and increases the coverage of subtle interactions. These findings suggest that structured grounding can serve as a critical interaction control layer, providing the necessary scaffolding for a more reliable, transparent, and human-led understanding of complex visual narratives.
Auto-ART: Structured Literature Synthesis and Automated Adversarial Robustness Testing
Adversarial robustness evaluation underpins every claim of trustworthy ML deployment, yet the field suffers from fragmented protocols and undetected gradient masking. We make two contributions. (1) Structured synthesis. We analyze nine peer-reviewed corpus sources (2020--2026) through seven complementary protocols, producing the first end-to-end structured analysis of the field's consensus and unresolved challenges. (2) Auto-ART framework. We introduce Auto-ART, an open-source framework that operationalizes identified gaps: 50+ attacks, 28 defense modules, the Robustness Diagnostic Index (RDI), and gradient-masking detection. It supports multi-norm evaluation (l1/l2/linf/semantic/spatial) and compliance mapping to NIST AI RMF, OWASP LLM Top 10, and the EU AI Act. Empirical validation on RobustBench demonstrates that Auto-ART's pre-screening identifies gradient masking in 92% of flagged cases, and RDI rankings correlate highly with full AutoAttack. Multi-norm evaluation exposes a 23.5 pp gap between average and worst-case robustness on state-of-the-art models. No prior work combines such structured meta-scientific analysis with an executable evaluation framework bridging literature gaps into engineering.
A-MAR: Agent-based Multimodal Art Retrieval for Fine-Grained Artwork Understanding
Understanding artworks requires multi-step reasoning over visual content and cultural, historical, and stylistic context. While recent multimodal large language models show promise in artwork explanation, they rely on implicit reasoning and internalized knowl- edge, limiting interpretability and explicit evidence grounding. We propose A-MAR, an Agent-based Multimodal Art Retrieval framework that explicitly conditions retrieval on structured reasoning plans. Given an artwork and a user query, A-MAR first decomposes the task into a structured reasoning plan that specifies the goals and evidence requirements for each step. Retrieval is then conditionedon this plan, enabling targeted evidence selection and supporting step-wise, grounded explanations. To evaluate agent-based multi- modal reasoning within the art domain, we introduce ArtCoT-QA. This diagnostic benchmark features multi-step reasoning chains for diverse art-related queries, enabling a granular analysis that extends beyond simple final answer accuracy. Experiments on SemArt and Artpedia show that A-MAR consistently outperforms static, non planned retrieval and strong MLLM baselines in final explanation quality, while evaluations on ArtCoT-QA further demonstrate its advantages in evidence grounding and multi-step reasoning ability. These results highlight the importance of reasoning-conditioned retrieval for knowledge-intensive multimodal understanding and position A-MAR as a step toward interpretable, goal-driven AI systems, with particular relevance to cultural industries. The code and data are available at: https://github.com/ShuaiWang97/A-MAR.
MESA: A Training-Free Multi-Exemplar Deep Framework for Restoring Ancient Inscription Textures
Ancient inscriptions frequently suffer missing or corrupted regions from fragmentation, erosion, or other damage, hindering reading, and analysis. We review prior image restoration methods and their applicability to inscription image recovery, then introduce MESA (Multi-Exemplar, Style-Aware) -an image-level restoration method that uses well-preserved exemplar inscriptions (from the same epigraphic monument, material, or similar letterforms) to guide reconstruction of damaged text. MESA encodes VGG19 convolutional features as Gram matrices to capture exemplar texture, style, and stroke structure; for each neural network layer it selects the exemplar minimizing Mean-Squared Displacement (MSD) to the damaged input. Layer-wise contribution weights are derived from Optical Character Recognition-estimated character widths in the exemplar set to bias filters toward scales matching letter geometry, and a training mask preserves intact regions so synthesis is restricted to damaged areas. We also summarize prior network architectures and exemplar and single-image synthesis, inpainting, and Generative Adversarial Network (GAN) approaches, highlighting limitations that MESA addresses. Comparative experiments demonstrate the advantages of MESA. Finally, we provide a practical roadmap for choosing restoration strategies given available exemplars and metadata.
Allure of Craquelure: A Variational-Generative Approach to Crack Detection in Paintings
Recent advances in imaging technologies, deep learning and numerical performance have enabled non-invasive detailed analysis of artworks, supporting their documentation and conservation. In particular, automated detection of craquelure in digitized paintings is crucial for assessing degradation and guiding restoration, yet remains challenging due to the possibly complex scenery and the visual similarity between cracks and crack-like artistic features such as brush strokes or hair. We propose a hybrid approach that models crack detection as an inverse problem, decomposing an observed image into a crack-free painting and a crack component. A deep generative model is employed as powerful prior for the underlying artwork, while crack structures are captured using a Mumford--Shah-type variational functional together with a crack prior. Joint optimization yields a pixel-level map of crack localizations in the painting.
ART-TEB: Adaptive Trajectory Planning for Mobile Robots in Cluttered Environments
Trajectory planning for mobile robots remains a major challenge, particularly in cluttered environments, where existing planning algorithms often fail or produce suboptimal paths. To address this issue, we propose an adaptive trajectory refinement algorithm, ART-TEB, comprising two main stages. First, to ensure safety at the path-segment level, a segment-wise conservative collision test is applied, recursively subdividing risky path segments until the collision risk is eliminated. Second, to guarantee pose-level safety, pose correction based on separation direction and line search is applied, ensuring that each pose in the trajectory is collision-free and maximally clear from obstacles. Simulation results demonstrate that the ART-TEB achieves up to 3.12x higher success rates and up to 23.7x faster average planning times than state-of-the-art approaches. Furthermore, real-world experiments confirm that the robot can safely pass through highly constrained environments while maintaining rapid planning performance.
CompArt: Operationalizing Aesthetic Alignment in Text-to-Image Generation via Principles of Art
Text-to-Image (T2I) diffusion models have made rapid progress on semantic alignment (generating what is described in the prompt), yet users still lack reliable control over aesthetic composition (how visual elements are put together). Prior work often treats aesthetics as a single, preference-driven notion (e.g., "high quality", "detailed", "breathtaking"), which does not map cleanly to compositional intent. We propose Aesthetic Alignment: aligning generated images to explicit, user-specified compositional constraints. We operationalize these constraints using the Principles of Art (PoA)-e.g., Balance, Rhythm, and Emphasis-commonly used in art education to describe composition. To support this task, we introduce CompArt, a dataset of 80,032 WikiArt images augmented with captions and PoA analyses produced by a multimodal LLM under structured prompting. We further propose ArtDapter, a lightweight and disentangled adapter that enables steering a pretrained T2I model along 10 PoA dimensions while retaining the base model's semantic capability. Experiments on CompArt show improved adherence to PoA controls over strong baselines under a dual evaluation protocol.
ArtNVG: Content-Style Separated Artistic Neighboring-View Gaussian Stylization
As demand from the film and gaming industries for 3D scenes with target styles grows, the importance of advanced 3D stylization techniques increases. However, recent methods often struggle to maintain local consistency in color and texture throughout stylized scenes, which is essential for maintaining aesthetic coherence. To solve this problem, this paper introduces ArtNVG, an innovative 3D stylization framework that efficiently generates stylized 3D scenes by leveraging reference style images. Built on 3D Gaussian Splatting (3DGS), ArtNVG achieves rapid optimization and rendering while upholding high reconstruction quality. Our framework realizes high-quality 3D stylization by incorporating two pivotal techniques: Content-Style Separated Control and Attention-based Neighboring-View Alignment. Content-Style Separated Control uses the CSGO model and the Tile ControlNet to decouple the content and style control, reducing risks of information leakage. Concurrently, Attention-based Neighboring-View Alignment ensures consistency of local colors and textures across neighboring views, significantly improving visual quality. Extensive experiments validate that ArtNVG surpasses existing methods, delivering superior results in content preservation, style alignment, and local consistency.