Credit Assignment in RL
RL: Reinforcement Learning
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Outcome-based reinforcement learning enables search-augmented language agents to learn from verifiable final answers, but its trajectory-level credit cannot distinguish the contributions of individual actions in a multi-turn search process. We propose EviSD, an evidence-conditioned self-distillation framework that uses instance-level supporting evidence as privileged information for search actions and golden answers as complementary privilege for answer actions. During training, the student samples actions from the original context, while the same model re-scores them as a privileged teacher under an action-aligned context. EviSD converts the detached teacher--student gap into a bounded correction to the outcome-derived GRPO advantage and applies it only to generated action spans. This design localizes privileged guidance while preserving the update direction determined by the outcome reward, without an auxiliary distillation objective or any change at inference time. Across seven question-answering benchmarks and three backbones spanning model scales and generations, EviSD achieves the highest macro-average Exact Match in all evaluated settings, outperforming the strongest compared methods by 1.3--2.3 points while modulating only 6.7%--15.1% of response tokens. Code is available at https://github.com/JiananXie/EviSD.
BiCAA: Bidirectional Credit Assignment for Search-Augmented Agent
Multi-step search is a fundamental capability for search agents, enabling them to iteratively acquire, refine, and integrate external evidence for complex reasoning QA. However, vanilla GRPO allocates rewards exclusively based on the model's final outputs, yielding outcome-only supervision with no supervisory signals for intermediate reasoning steps. Such sparse supervision easily causes training instability and redundant search behaviors on multi-step search tasks. To mitigate this limitation, we adopt process reward to deliver stepwise supervision signals. For this process reward, we propose two complementary criteria to judge each search step: whether the step yields new evidence to facilitate problem solving, and whether it forms an efficient, pivotal intermediate decision within the overall reasoning trajectory. Building on this insight, we propose BiCAA: a bidirectional credit assignment framework that delivers dense, distinguishing process rewards for search-augmented agents. BiCAA builds bidirectional process rewards by fusing two complementary signals: forward solvability gain and hindsight success criticality. The former quantifies step-wise improvements in answer plausibility, while the latter evaluates each step's necessity for final success via hindsight outcome-based criticality scoring. We modulate and aggregate the two signals and then fuse them with the outcome reward. Experiments on search-augmented QA benchmarks show that BiCAA stabilizes policy optimization, reduces redundant search behavior, and achieves competitive performance.
Gated Q-learning: Add Off-Policy Bias to Taste
Multistep credit assignment is critical for sample-efficient reinforcement learning, yet managing off-policy bias in Q-learning remains a fundamental challenge. For 30 years, practitioners have been limited to a binary choice: eliminate the bias at the cost of severely truncated eligibility traces (Watkins' Q()), or ignore the bias to learn faster while injecting detrimental errors into the value estimates (Peng's Q()). Modern off-policy estimators fail to resolve this tension, as importance-sampling ratios collapse under Q-learning's greedy target policy. We introduce Gated Q-learning, a novel algorithmic framework that ends this dilemma by smoothly interpolating between the two historical extremes. Rather than relying on importance sampling, our approach employs a continuous, state-action-dependent gating mechanism to selectively attenuate eligibility traces in an exploration-aware manner. We provide a rigorous theoretical foundation for this mechanism, proving that the expected operator remains a contraction mapping and deriving its exact fixed point. Empirical evaluations verify that intermediate gating safely enables longer credit-assignment horizons, yielding faster initial learning than either extreme. Gated Q-learning offers a simple alternative to importance sampling while enabling customization of the effective multistep horizon and the amount of off-policy bias in Q-learning agents.
Group-Reflective Self-Distillation for Agentic Reinforcement Learning
Reinforcement learning with verifiable rewards (RLVR) is effective for training large language model agents. However, terminal rewards provide only coarse trajectory-level supervision, leaving successful behaviors, recurring mistakes, and incidental choices entangled in the same outcome signal. Existing agentic self-distillation methods enrich sparse supervision with natural-language skills, but skills retrieved externally or extracted from a single trajectory by stronger models may mismatch current experience, exceed the policy's capability, or remain path-specific. We propose Group-Reflective Self-Distillation (GRSD), which derives capability-aligned and outcome-discriminative guidance from the policy's own verified rollouts. For each prompt, the policy reflects on each verified trajectory in an on-policy group, and a stop-gradient snapshot contrasts the resulting reflections from successful and failed rollouts to construct group-level privileged guidance. Conditioned on this guidance, a self-teacher refines turn-level credit assignment by modulating outcome-based advantages while preserving the verifier-determined learning direction. Experiments across multiple agentic environments and model scales demonstrate that GRSD consistently outperforms competitive baselines and generalizes more effectively to unseen tasks.
MARS-RA: Rank Aggregation for Credit Assignment via Multimodal Comparisons in Embodied Multi-Agent Cooperation
Credit assignment is a fundamental challenge in cooperative multi-agent reinforcement learning, particularly in embodied AI settings characterized by limited and delayed feedback as well as dynamically changing numbers of active agents. We propose MARS-RA, a framework that reformulates credit assignment as a rank aggregation problem using contribution-based pairwise comparisons among agents generated by large multimodal models. This shift from absolute to relative estimation ensures robustness against noise and dynamic agent participation, converting comparison results into contribution scores for potential-based reward shaping. We provide theoretical justification for the convergence and robustness of the proposed framework, and show that Shapley values can be used as an interpretive reference. Experimental results on challenging tasks of different types indicate that MARS-RA can guide agents toward effective cooperation.
Harness-G: A Graph-Structured Harness for Search Agents
Reinforcement learning (RL) search agents commonly model retrieval as free-form natural-language query generation and optimize multi-turn interactions using final-answer rewards. Current studies mainly improve training with denser or more structured credit signals, but rarely examine whether retrieval is properly formulated at the policy-environment interface. We observe pronounced retrieval aliasing during Search-R1 training: rollouts for the same question continue to generate distinct query strings, yet their accumulated evidence sets increasingly overlap. We call this phenomenon retrieval-equivalence collapse; in this regime, trajectories approach utility equivalence with respect to retrieval decisions, leaving within-group returns with little effective retrieval contrast. To address this problem, we propose Harness-G, a graph-structured retrieval framework that redesigns this interface. It reformulates free-form query generation as finite action selection: the policy selects an evidence sentence or entity, or chooses to answer, while the environment constructs the menu, tracks retrieval state, and validates and executes each choice. This interface reduces linguistic aliasing and makes same-state alternatives directly comparable. Building on this interface, we introduce Structured Non-myopic Credit (SNC), which uses a frozen answer scorer to compare the selected action with its alternatives and assigns downstream gains to the earlier actions that enabled them. Across six QA benchmarks, Harness-G achieves the highest average F1 at both evaluated model scales, outperforming the strongest baseline, Graph-R1, by 10.74 points at 1.5B and 3.98 points at 3B.
ReDiPPO: Reference-Guided Value Calibration and Discrepancy-Aware Token Reweighting for Mathematical Reasoning
Reinforcement learning has emerged as an effective paradigm for enhancing the mathematical reasoning capabilities of large language models. Among existing policy optimization methods, Proximal Policy Optimization (PPO) remains particularly appealing because its learned critic can, in principle, provide token-level credit assignment. However, in mathematical reasoning tasks characterized by long reasoning horizons and sparse outcome rewards, reliable token-level credit assignment remains challenging. The standard critic often fails to accurately evaluate intermediate reasoning states, resulting in noisy advantage estimates and suboptimal policy updates. In this paper, we propose ReDiPPO, a Reference-guided and Discrepancy-aware PPO framework for mathematical reasoning. ReDiPPO introduces a reference-guided critic that uses reference answers as training-time privileged signals to provide more accurate value estimation. Meanwhile, it retains a standard critic and quantifies the token-level reference-standard discrepancy between the standard value estimate and the reference-guided value estimate. This discrepancy serves as an indicator of difficult reasoning states and is used to reweight the corresponding token-level advantages during PPO optimization. Extensive experiments on diverse mathematical reasoning benchmarks demonstrate that ReDiPPO improves value-estimation accuracy and consistently outperforms strong policy optimization baselines, including PPO, DAPO, and GSPO, in final reasoning performance. Our code is available on https://github.com/cii030/ReDiPPO.
DHRCL:Training Code LLMs with Dense Hierarchical Rewards and Curriculum Learning
Reinforcement learning is a natural post-training paradigm for code-oriented large language models because generated programs can be evaluated through parsing, execution, unit tests, and structural analysis. However, existing methods often rely on sparse outcome rewards or statically combine heterogeneous dense signals, even though syntax validity, executability, functional correctness, and structural organization describe different and progressively dependent programming capabilities. We propose DHRCL, a reinforcement learning framework with Dense Hierarchical Rewards and Curriculum Learning. DHRCL decomposes feedback into syntax validation, execution success, unit-test pass rate, and AST-based structural similarity, and organizes these signals through a three-stage Syntax, Execution, Pass & Structural curriculum. Stage duration is determined automatically from recent validation trends rather than manually specified capability thresholds. We further introduce stage-aware probability-based token credit redistribution. The mechanism follows a consolidation-to-refinement principle: it emphasizes established token patterns during syntax-oriented optimization, applies uniform propagation for non-local execution feedback, and allocates more credit or blame to less-established token decisions during final functional optimization. Under a unified Qwen3-8B and KodCode protocol, the experiments compare DHRCL with binary, pass-rate, reward-model-based, and verifiable dense-reward baselines. We further evaluate DHRCL across Qwen3-4B, Qwen3-8B, and Qwen3-14B backbones, showing that its advantage remains consistent as model capacity increases.
CAST: Game Solvers as Turn-Level Teachers for LLM Agents
Training large language models (LLMs) to act in long-horizon games is a promising step toward generalist decision-making, yet reinforcement learning with verifiable rewards (RLVR) relies on sparse final rewards that reveal little about which decisions determine success. Denser process signals could supply this missing turn-level credit, but existing sources are hard to keep both cheap and accurate. We observe that changes in a game solver's state value reveal whether an action advances the state toward success. Building on this insight, we propose CAST (Credit Assignment from Solver Teachers), which converts these value changes into solver advantages and injects them into RLVR as turn-level signals. We further show that, under a soft-optimal solver assumption, maximizing the solver advantage is equivalent to on-policy distillation from the solver, requiring only scalar values rather than teacher logits. Across Sokoban, Minesweeper, and Rush Hour, CAST outperforms all trained baselines on every game under both in-domain and unseen-difficulty evaluation and achieves the highest average zero-shot performance on ALFWorld and WebShop. Our code is available at https://github.com/Wloner0809/CAST.
Outcome-Confounded Local Supervision in On-Policy Distillation
On-policy distillation (OPD) trains a student on its own trajectories while a teacher supplies dense token-level likelihoods at student-visited prefixes. These likelihoods are often read locally: agreement appears safe to imitate, whereas disagreement appears to identify an error. We show that both readings are confounded by the outcome of the completed trajectory. We introduce an outcome-resolved diagnostic that crosses pointwise teacher-student divergence with final-answer correctness, separating safe imitation, productive divergence, harmful divergence, and agreement-on-failure. In an eight-seed mathematical-reasoning study with a Qwen3-8B student and Qwen3-32B teacher, agreement-on-failure constitutes 67.84% of pooled response-token mass; with a Qwen2.5-7B/32B pair it remains 67.68%. The result persists across threshold, sequence-level, format, and truncation audits. Even on prompts that the Qwen3 teacher solves in all four independent attempts, student accuracy rises to 86.91% but agreement-on-failure remains 14.76%. We then run three matched training probes that use the available signals to imitate, mask, or contrast whole trajectories; none consistently reduces agreement-on-failure. The result points to a localization limitation: local divergence paired with a trajectory-level outcome does not identify where a failed trajectory became unrecoverable. Addressing this limitation requires additional positional information, such as process labels, teacher continuations from student prefixes, or token-level alignment across rollouts. Our contribution is therefore diagnostic rather than a new training method.
Rewarding Better Thinking for LLM Preference Alignment
LLM preference alignment aims to optimize models toward human preferences across diverse user instructions. Reinforcement learning has become a major post-training approach for this goal, but existing proxy rewards are often outcome-level, mainly evaluating the final response while providing limited guidance for the reasoning trajectory. This can make credit assignment coarse when multiple responses receive similar final scores, leaving trajectory-level preferences under-specified. To address this limitation, we propose Thinking Checklist Reward (TCR), a process-oriented reward for RL-based preference alignment. TCR converts preference pairs into sample-specific thinking checklists and uses them to evaluate whether the generated reasoning trace addresses the preference-implied considerations. To reduce overlap with outcome-level supervision, TCR further introduces an exponential moving average (EMA) residual formulation to isolate a complementary thinking surplus beyond what is predictable from the outcome reward. Experiments on five models from three model families show that TCR consistently improves alignment performance across diverse benchmarks, with ablations further validating the importance of EMA-based residual formulation and sample-specific checklist supervision.
CriPO: Enhancing Rubric-based RL via Self-Distillation
Rubric-based Reinforcement Learning (RL) has recently shown promise in improving Large Language Models (LLMs) on open-ended tasks. A widely recognized limitation of rubric-based RL is limited exploration: criteria that no rollout manages to satisfy (Unexplored Criteria) receive no optimization signal. Recent methods address this by incorporating rubric information as external guidance during rollout generation, yet they introduce a train-inference mismatch: the policy is optimized on rollouts produced under external guidance while this guidance is absent at inference time, causing error accumulation through autoregressive decoding. Moreover, these exploration-focused approaches overlook a fundamentally different failure mode that we term Suppressed Criteria---criteria that are satisfied by some rollouts yet whose learning signals might be lost during optimization because scalar reward aggregation assigns them non-positive aggregate advantages. Our analysis reveals that suppressed criteria constitute a persistent and non-negligible failure mode---over 25% of samples exhibit this issue throughout training. To simultaneously address both unexplored and suppressed criteria without introducing training-inference mismatch, we propose Criterion-Distilled Policy Optimization (CriPO), which enhances rubric-based RL via on-policy self-distillation. For unexplored criteria, CriPO constructs a behavior-injection teacher and computes a filtered forward-KL loss to inject missing behaviors into the policy. For suppressed criteria, CriPO uses a counterfactual teacher to locate criterion-relevant tokens in negative-advantage rollouts, and corrects their advantages in GRPO to preserve useful patterns. Experiments on medicine and science benchmarks demonstrate that CriPO outperforms existing rubric-based RL methods, e.g., achieving an average gain of 3.3 points over GRPO on Qwen3-4B.
Decentralized Multi-agent Reinforcement Learning for Resilient Critical Infrastructures
Critical infrastructures are increasingly distributed, interdependent, and exposed to evolving disruptions, making resilience a central requirement for their operation and control. This paper argues that decentralized multi-agent reinforcement learning (MARL) should be understood not merely as a distributed alternative to centralized training with decentralized execution but as a paradigm structurally aligned with the requirements of resilient critical infrastructures. This perspective is grounded in an analysis of the properties of decentralized MARL and the requirements of critical infrastructures, including scalability to large numbers of agents, support for privacy and local autonomy, robustness to failures, and interaction-driven adaptation among interdependent components. However, structural alignment alone is insufficient for practical deployment. This paper identifies credit assignment and communication as two central conditions for its practical feasibility. Credit assignment determines whether local learning remains aligned with system-level objectives, while communication determines whether coordination can be learned and maintained under realistic operational constraints. Building on these challenges, this paper proposes a research agenda focused on structure-aware, causality-aware, and resilience-aware credit assignment; communication for both coordination and credit assignment; and safe, timely, and recoverable decentralized learning under deployment constraints. Overall, this paper reframes decentralized MARL as a promising but conditional foundation for resilient critical infrastructures.
Counterfactual Shapley Credit Assignment
The Credit Assignment Problem (CAP) is fundamental to developing efficient and explainable Reinforcement Learning (RL) agents. Existing frameworks, whether relying on temporal contiguity or hindsight-conditioned reward reweighting, frequently fail to attribute properly between an agent's policy (skill) and environmental stochasticity (luck). A principled approach to CAP must isolate the true causal drivers of observed outcomes from spurious correlations and environmental randomness. We introduce Counterfactual Shapley Credit Assignment, a novel framework grounded in causal theory that attributes credit and blame via the Counterfactual Shapley Value (-value). By redistributing environmental rewards, -values enhance temporal credit assignment across three critical dimensions: sparse causality, high stochasticity, and delayed rewards, all while preserving the optimal policy. We derive a consistent estimator that computes -values efficiently, enabling a new class of policy gradient methods, -PPO, combined with Prioritized Trajectory Replay (PTR). Empirical results demonstrate that -values align precisely to the ground truth causes of task rewards with superior sample efficiency in challenging environments where prior state-of-the-art methods fail to converge.
Feedback Attribution and Representation Geometry: Metrics for Comparing Individual and Shared Rewards in MARL
Cooperative multi-agent RL systems routinely use team-averaged rewards, a feedback-attribution choice that gives each agent the team outcome regardless of its individual contribution. We ask whether this leaves a measurable signature, geometric or behavioral, on learned representations. We propose EffRank/ (effective rank normalized by agent count) and (mean pairwise KL divergence between agents' action distributions) as low-overhead diagnostics for reward-attribution effects, then test them on competent MAPPO agents in SMACv2 \texttt{protoss_5_vs_5}, where unit type is encoded in the observation. In an observation reward-attribution comparison (unit type observed vs.\ masked; individual damage-contribution reward vs.\ shared team reward), geometry follows observation rather than reward. With unit type observed, shared and individual rewards have similar EffRank/ ( vs.\ ) and probe accuracy ( vs.\ , both chance), while leans higher under individual rewards ( vs.\ ). Masking unit type cuts the above-chance probe signal by more than half, to in both reward arms. In short: individually rewarded agents are competent and separable by role, but on SMACv2 the observation explains the geometry and reward attribution shows up mainly in behavior. Thus geometric diagnostics must control for observed role information and test persistent roles that are not directly observed. EffRank/ and add 5% overhead.
TRACE: Turn-level Reward Assignment via Credit Estimation for Long-Horizon Agents
Multi-turn agents solve complex tasks through extended sequences of tool interactions before producing a final answer, making credit assignment a fundamental challenge during post-training. Outcome rewards provide reliable supervision for short-horizon reasoning, but become sparse and high-variance as trajectories grow to tens or hundreds of tool calls. They can also be misleading: a failed rollout may contain many useful actions that move the agent closer to the goal, yet outcome-only training assigns them the same negative advantage as the eventual mistake. We propose TRACE (Turn-level Reward Assignment via Credit Estimation), a dense credit-assignment method for agentic reinforcement learning. TRACE represents rollouts as state transitions at tool-call boundaries, obtains gold-answer log-probabilities from a frozen reference model, transforms them into log-ratio state values, and derives per-action rewards as Temporal-Difference changes in those values. This requires no additional critic or process-label training, and its one-step log-ratio TD component telescopes across redundant tool calls. On long-horizon complex search, TRACE substantially improves base-model tool-use ability using pure RL, without a cold-start supervised fine-tuning stage, an agentic mid-training stage, or training on live-web data. On the closed-web BrowseComp-Plus benchmark, it raises Qwen3-4B from to and Qwen3-30B-A3B from to . The learned search behavior also transfers to open-web benchmarks, and the learning curves show earlier improvement and faster convergence during RL training.
When Implausible Tokens Get Reinforced: Tail-Aware Credit Calibration for LLM Reinforcement Learning
Reinforcement learning (RL) has achieved remarkable success in enhancing the reasoning capabilities of large language models (LLMs). However, widely used critic-free RL methods rely on uniform credit assignment, broadcasting the same advantage to all tokens regardless of their differences. We identify a critical failure mode of this design, which we refer to as Positive-Credit Contamination: low-probability tail tokens that are contextually erroneous receive identical positive credit to plausible ones within the same trajectory, resulting in the indiscriminate reinforcement of flawed reasoning behavior. To mitigate this issue, we propose Tail-Aware Credit calibratiOn (TACO), a method that calibrates uniform credit assignment to suppress undesirable positive updates. TACO first computes a tail-risk score that incorporates the local generation context to assess each token's risk of falling into the unreliable tail, distinguishing unexpected rarity from uncertainty-driven exploration. TACO then uses this score to tune positive credit for risky tokens without removing their gradients entirely, so that recurring useful rare patterns can accumulate reinforcement while incidental noise is progressively dampened. Experimental results across three LLMs and eight benchmarks show that TACO consistently outperforms GRPO-style baselines. Notably, TACO improves training stability, supporting sustained performance gains in long-horizon RL. The source code is available at: https://github.com/xiuyilou/TACO.
Agent Reinforcement Learning via Pivotal-Aware Self-Feedback Retry
Large language model (LLM) agents have shown strong decision-making capabilities in long-horizon interactive tasks, yet they still struggle to effectively leverage failed trajectories: full retries incur high interaction costs, while experience retrieval tends to dilute critical experience signals. To address this, we propose PivoARL, a self-feedback retry framework for experience exploitation in LLM agents. PivoARL identifies the pivotal erroneous turn through structured reflection and performs local retry only from the corresponding pivotal state, thereby reusing the correct prefix and reducing redundant interactions. From an information-gain perspective, we further show that pivotal retry concentrates useful experience signals near the error boundary, mitigating the signal dilution caused by state-agnostic experience utilization. Based on this insight, we design a pivotal-aware credit assignment mechanism that rewards correct prefixes while isolating erroneous suffixes, and optimize reflection quality through implicit reflection returns. We conduct a systematic evaluation on 4 agent tasks and 7 search-based QA benchmarks. Results show that PivoARL achieves significant improvements on Pass@2/3 across all tasks, with an average gain of about 11.5% over MetaRL. Moreover, benefiting from contrastive preference signals induced by pivotal turns, PivoARL also consistently improves Pass@1 on over 80% of the tasks. On Minesweeper environment, PivoARL improves over GiGPO by more than 45% and reduces interaction turns by about 42% on average compared with full-retry methods. Code is available at https://github.com/yuki-younai/PivoARL.
Diffusing Blame: Task-Dependent Credit Assignment in Biologically Plausible Dual-Stream Networks
Biological neural circuits obey Dale's principle: each neuron's synapses are uniformly excitatory or inhibitory. Artificial networks that respect this constraint must coordinate separate excitatory and inhibitory populations, fundamentally changing how credit is assigned during learning. Several biologically plausible learning rules avoid backpropagation's weight transport requirement, but it has been difficult to achieve strong performance under Dale's principle beyond MNIST. Error Diffusion (ED) was originally proposed in a dual-stream excitatory/inhibitory architecture, where learning is driven by routing global error signals to all layers without transporting transposed forward weights or relying on random feedback matrices. Whether such a rule can scale under Dale's principle across both supervised classification and reinforcement learning remains unknown. Here, we introduce modulo error routing to extend Error Diffusion beyond binary classification, and show that a dual-stream excitatory/inhibitory architecture trained with this method achieves 96.7% on MNIST and establishes a 61.7% baseline on CIFAR-10, demonstrating that representation learning is possible even when strictly enforcing Dale's principle. For the classification setting, we introduce three domain-specific innovations: layer-specific sigmoid widths, batch-centered class error signals, and asymmetric initialization, and ablation analysis reveals that their relative importance reverses between MNIST and CIFAR-10, exposing task-dependent credit-assignment bottlenecks invisible to single-benchmark evaluation. In reinforcement learning, we integrate ED with Proximal Policy Optimization (PPO) and evaluate it on continuous-control tasks in Google Brax and on Craftax, an open-ended exploration task. We show that ED-PPO achieves competitive performance relative to Direct Feedback Alignment, a backpropagation-free baseline.
ECHO: Prune To Act, Trace To Learn With Selective Turn Memory In Agentic RL
Long-horizon language agents must repeatedly interact with tools, accumulate evidence, and make decisions under bounded context windows. Context-management methods make such rollouts feasible by simplifying past interactions through deletion, folding, or memory editing. However, when useful history is collapsed into compressed states, the reconstructed context may no longer reveal which earlier observations support a successful final answer. This creates a mismatch between bounded-context acting and outcome-based reinforcement learning: the policy acts on reconstructed context, while the learner lacks source-level provenance for assigning credit to the evidence that mattered. We propose ECHO, a selective turn-memory framework for traceable context reconstruction in Agentic RL. ECHO compresses each completed environment turn into a compact source-indexed memory record, reconstructs bounded policy contexts by selecting useful records, and reuses the selected source indices to route positive outcome credit to the final trajectory segment, reused evidence turns, memory findings, and memory-selection actions. On BrowseComp-Plus, ECHO reaches 43.4% held-out accuracy, outperforming GRPO at 28.9% and the rolling-summary baseline SUPO at 36.1%, while using fewer turns and lower trajectory volume than SUPO. The trained policy also improves zero-shot generalization across multi-objective QA, code generation, and deep information-seeking benchmarks on both dense and MoE backbones.
Toward an Energy-Optimized Operation of Data Centers Located in Wind Farms Using Reinforcement Learning
This paper studies Reinforcement Learning as an online controller for curtailment-aware workload shifting in wind-turbine-integrated high-performance computing (HPC) data centers. We introduce a reproducible fixed-day simulation framework with synthetic wind and price signals and delayed completion feedback, designed to be extensible toward more complex scenarios. As a controlled benchmarking basis, we then focus on the minimal case with one wind turbine and one co-located data center. In this setting, pure Reinforcement Learning exhibits a pronounced credit-assignment problem and tends to underuse free wind energy early in the day. We therefore evaluate two complementary countermeasures: optimization-based Imitation Learning and potential-based Reward Shaping. Across multi-seed training and a 200-day test set, Proximal Policy Optimization (PPO) and a Soft Actor-Critic (SAC) variant with an additional on-policy update routine achieve strong empirical performance among learned policies, and both Imitation Learning and Reward Shaping provide improvements in relevant configurations. A performance gap to the optimizer remains, which is expected: the optimizer plans offline with full-day foresight, whereas Reinforcement Learning must decide online from current observations without future realizations. The benchmark and ablation results provide a transparent basis for extending the approach toward richer multi-site and continuous-time scenarios.
From Detecting Agency to Doing Work: Self-Caused Credit Builds a Durable Behavioral Self in a Minimal Spiking Agent
How does an agent that can tell self from world come to be durably shaped by that distinction? Recent work shows that a predictive system can detect its own agency (Ye, 2026), but detecting agency does not explain durable, self-shaped behavior. We show that agency-gated slow credit -- a conjunctive term OwnAgencySalience driving a slow parameter update -- produces post-unload behavioral residue: on a spiking substrate (Nengo LIF/PES), a learned self-preserving choice survives episodic buffer removal (retained fraction 0.96, N=50) and collapses when the slow decoders are reset or the agency gate is removed. Reproducing the agency comparator and toggling only the slow-credit channel, we find a clean dissociation: at matched agency gain, durable behavior develops only when self-credit performs slow work (post-unload self-preservation 1.00 vs 0.00). The same dissociation holds in 24-dimensional partially-observed control (0.74 vs 0.00), and a plastic-work analysis shows that basin deformation equals net self-credit work. Across eight sequentially-learned tasks under exogenous interference, the multiplicative veto also prevents forgetting: it retains old tasks (final post-unload accuracy 0.88, forgetting 0.13) where additive pooling collapses to chance-level recall, the no-agency ablation falls below chance, and episodic/replay baselines stay near chance after unload -- all with no replay buffer and no task-boundary-dependent protection mechanism (N=50). We formalize the durable residue as an operational behavioral self and argue that self-caused credit doing slow work is a necessary building block for agents that develop a self. No claim of consciousness is made.
ECHO: Learning Epistemically Adaptive Language Agents with Turn-Level Credit
What does it mean for a language agent to be adaptive? Effective multi-turn agents must decide what information to seek, how to use new evidence, and when they are certain enough to act. We introduce Epistemic Decision Processes (EDPs), a belief-state formulation of multi-turn information seeking in which actions produce external observations that update the agent's posterior over a latent task variable. EDPs make epistemic adaptivity explicit: good policies choose actions that are useful under the current belief, not merely those that correlate with eventual success. We prove that belief-agnostic policies can suffer errors that compound exponentially over the horizon, and that aggregate trajectory returns can fail to identify the per-turn Bayesian advantage needed for epistemic credit. We then introduce ECHO (Epistemic Credit for History-Conditioned Optimization), a practical clipped policy-gradient objective that assigns turn-level credit using posterior-sensitive rewards. In the Clue Selector Game, a novel controlled evidence-seeking benchmark, we show that ECHO substantially improves resolution, information gain, and efficiency over trajectory-level GRPO, and matches or exceeds frontier baselines on epistemic metrics such as grounding, recovery, and calibration while producing almost no visible reasoning text.
UCOB: Learning to Utilize and Evolve Agentic Skills via Credit-Aware On-Policy Bidirectional Self-Distillation
Skill memories can improve agentic reinforcement learning by reusing past experience as textual guidance, but retrieved skills are not oracular: they may help in one state while misleading the same policy in another. This makes the common privileged-teacher assumption fragile, namely that a skill-conditioned prompt can be treated as a fixed teacher for the no-skill prompt. We introduce UCOB, a framework for learning to utilize and evolve agentic skills via credit-aware on-policy bidirectional self-distillation. UCOB treats skill-conditioned and no-skill prompts as two on-policy context views of the same model, compares their return-to-go within the same task and anchor state, and uses the higher-return view as the local teacher. This local credit signal internalizes useful skill-conditioned behavior, corrects misleading skill usage, and guides task/state skill memory updates, utility-aware retrieval, and reflection self-training. Experiments on agentic tasks, including ALFWorld, WebShop, and Search-QA, show that UCOB outperforms skill-free RL, skill-memory baselines, and self-distillation methods across model scales, with up to 23.5 and 18.0 point gains over SOTA baselines on ALFWorld and WebShop. Ablations and analyses further validate its core mechanisms and efficiency.
CRAFT: Counterfactual Credit Assignment from Free Sibling Rollouts for Self-Distilled Agentic Reinforcement Learning
Self-distilled agentic reinforcement learning augments trajectory-level reward with a token-level distillation loss, using as its teacher the same policy conditioned on privileged context. The prevailing recipe gates this loss by a single scalar, the teacher-student log-probability gap. This signal is doubly limited: it is retrospective, scoring only the realised rollout and never the counterfactual ones, and it is sign-blind, never signalling when a teacher-preferred action would have harmed the trajectory. We introduce CRAFT, a three-pillar credit-assignment scheme that addresses both limitations. Pillar 1, Counterfactual Token Importance, reuses the G-1 sibling rollouts that GRPO already samples and importance-weights them by the log-probability gap to form a self-normalised estimate of the group-level counterfactual change in advantage from up-weighting teacher-preferred actions at each step; this yields a signed per-token credit at near-zero extra compute. Pillar 2 is an asymmetric controller that raises the distillation weight as it lowers the reference-KL weight along an exponential moving average of gate activity, and conversely. Pillar 3 polarises the KL penalty token by token, switching between a mode-seeking and a mode-covering update according to the sign of the credit. Each pillar has an independent switch that, when disabled, renders the loss and gradient byte-identical to the baseline in IEEE-754 arithmetic, so any measured gain is attributable to algorithmic change rather than implementation drift. We prove the estimator's consistency and a variance bound, give structural and bit-exact reproducibility guarantees, and evaluate CRAFT across three agentic environments, four model scales, and five end-to-end methods, plus two tabulated prior-work baselines. Among these is Adaptive-CRINGE, a comparator sharing Pillar 2 with CRAFT, isolating the counterfactual contribution.
Mesh-RL: Coupled subgrid reinforcement learning
Reinforcement learning in large or sparse-reward environments suffers from slow temporal-difference reward propagation, as value information spreads only locally across the state space. We propose Mesh-RL, a spatial domain-decomposition framework inspired by the finite element method and domain decomposition theory, which partitions the environment into overlapping subgrids and enforces boundary-consistent temporal-difference updates. Such an approach enables localized learning while ensuring globally coherent value propagation. Unlike hierarchical or model-based approaches, Mesh-RL accelerates long-range credit assignment without modifying the reward function, Bellman operator, or introducing explicit planning mechanisms. We evaluate Mesh-RL on hazard-dense grid-world environments with varying geometries and mesh resolutions. Across Q-learning, SARSA, and Dyna-Q, Mesh-RL consistently improves convergence speed, cumulative reward, and learning stability. Higher mesh resolutions sustain exploration, prevent premature convergence, and substantially accelerate value propagation to distant states. While Dyna-Q already benefits from internal planning, it still achieves additional gains under structured decomposition. Overall, Mesh-RL introduces a principled spatial domain-decomposition mechanism for accelerating temporal-difference learning. Our framework bridges finite element method-inspired boundary-consistency techniques from scientific computing with reinforcement learning to improve sample efficiency in sparse-reward environments. We will release source code of the study.
Semantic Consistency Policy Optimization for Reinforcement Learning of LLM Agents
Group-based reinforcement learning effectively post-trains LLM agents for long-horizon, sparse-reward tasks by deriving step-level credit from trajectory outcomes. However, this ties a step's credit to its rollout's final outcome: semantically near-identical intermediate steps receive opposite credit depending on whether their trajectory eventually succeeded or failed. Such semantic credit inconsistency sends conflicting gradients to similar actions and wastes the partially-correct progress inside failed rollouts. Motivated by this, we propose Semantic Consistency Policy Optimization (SCPO), a value-free reward-shaping method that mitigates this inconsistency by recovering step-level credit from successful siblings in the same rollout group. Concretely, SCPO scores each failed step against a successful sibling and adds positive step-level credit for new progress along that sibling. On ALFWorld and WebShop, SCPO matches or exceeds strong group-based baselines, reaching 93.7+/-4.1 percent success on ALFWorld and 74.8+/-2.0 percent on WebShop at 1.5B parameters, with gains concentrated on the hardest multi-step tasks.
Learning with a Single Rollout via Monte Carlo Pass@k Critic
Estimating token-level advantages in reinforcement learning (RL) for language models remains challenging because scaling up episodic experience collection is expensive. The difficulty intensifies for baseline advantage estimation methods, where repeated sampling causes trajectories to diverge into substantially different reasoning prefixes. In this context, RL algorithms such as GRPO prove limited: an outcome reward is too sparse to be attributed to specific actions like intermediate steps, and comparisons across sampled traces are non-trivial because they are heterogeneous. To mitigate both the computational cost of repeated sampling and the difficulty of credit assignment, we study single-rollout proximal policy optimization (SR-PPO) featuring token-level credit assignment in RL for language models. Instead of estimating advantages by normalizing episodic returns within the candidate group, we train a calibrated token-level credit critic using Monte Carlo outcomes from one rollout per prompt. Specifically, we use the critic to predict the Pass@k success probability at the prompt prefix, which is derived from a Pass@1 attempt. This choice yields a more selective learning signal than Pass@1: it discounts easily solved prefixes while prioritizing hard ones whose success probability remains marginal. We show that as increases, Pass@k converges to a reachability indicator, reflecting whether a prefix can lead to at least one successful continuation. In an explicit state graph, the limit () can be computed in time, offering a promising surrogate for direct credit assignment without the need to sample contrastive traces. As an initial validation, SR-PPO exhibits stable learning dynamics, along with consistent gains in Pass@128 success rates on mathematical reasoning benchmarks such as HMMT26 and AIME24.
Learning Process Rewards via Success Visitation Matching for Efficient RL
In many modern applications of reinforcement learning (RL), the natural reward for a task of interest is inherently sparse: a reward of 0 is given everywhere except when the task is completed, when a reward of +1 is given. Training a policy to maximize such a sparse reward requires solving a challenging credit assignment problem, leading to slow or ineffective RL improvement. We propose a simple approach to transform a sparse outcome reward into a dense process reward. Our approach relies on training a discriminator to distinguish between previous successful and unsuccessful episodes, and using this discriminator to incentivize the RL-learned policy to match the state-action visitations of successful episodes, while avoiding those of unsuccessful episodes. By incentivizing the policy to match the visitations over all states, not just those that correspond to task success, this reward provides dense feedback on whether progress is being made towards task completion, and, we show, provably achieves this without changing the optimal policy. Focusing on finetuning of robotic control policies, we demonstrate that our approach leads to significantly faster RL finetuning performance on both simulated and real-world manipulation tasks, as compared to simply maximizing the sparse outcome reward.
Drowning in Routine: Signal Dilution in Multi-Turn Agent Training
Multi-turn agents interleave consequential decisions with routine execution: some actions change the downstream return distribution, while others are necessary but reward-equivalent. The cost of trajectory-level credit assignment, often attributed to long horizons, is in fact governed by decision density : the fraction of turns whose actions affect the return. When decision density is low, routine turns create signal dilution: they add gradient variance to trajectory-level estimators such as GRPO without adding expected signal. Under explicit assumptions, the resulting turn-level to trajectory-level signal-to-noise ratio scales as , provided critic error remains controlled. The same analysis identifies the complementary regime: at high decision density, trajectory-level methods can remain competitive while avoiding the cost of a critic. In a controlled environment where is exactly tunable, the predicted scaling is recovered with , and the training-step gap widens significantly as .