Decentralized MARL
MARL: Multi-Agent Reinforcement Learning
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13 papers in the last four weeks, up 333% on the four weeks before. 0.1% of all new papers.
Latest papers 69
Large language models (LLMs) with a large number of parameters achieve strong performance but are often prohibitively expensive to deploy. Recent work explores using teams of smaller, more efficient LLMs that collectively match or even outperform a single large model. However, jointly updating multiple agents introduces compounding distribution shifts, making coordination and stability during training difficult. We address this by introducing Sequential Agent Tuning (SAT), a coordinator-free training paradigm. SAT represents the team as a factorized policy and employs block-coordinate updates over agents, enabling scalable, decentralized training without a central controller. Specifically, we develop a sequence-aware, on-policy advantage estimator that conditions on the evolving team policy, coupled with per-agent KL trust regions that isolate occupancy drift. Theoretically, this framework provides two critical guarantees. First, it ensures monotonic improvement, stabilizing the training process. Second, it establishes provable plug-and-play invariance: any agent can be upgraded to a stronger model without retraining the rest of the team, with a formal guarantee that the performance bound improves. Empirically, a team of three 4B agents (12B total) trained with SAT surpasses the much larger Qwen3-32B on AIME24/25 benchmarks by 3.9% on average. We validate our plug-and-play theory by swapping in two 8B agents, which boosts the composite score by 10.4%. We provide code and appendix of proof at https://github.com/Yydc/SAT-AAMAS
Octopus-inspired Distributed Control for Soft Robotic Arms: A Graph Neural Network-Based Attention Policy with Environmental Interaction
This paper proposes SoftGM, an octopus-inspired distributed control architecture for segmented soft robotic arms that learn to reach targets in contact-rich environments using online obstacle discovery without assuming full obstacle geometry at the start of each episode. SoftGM formulates each arm section as a cooperative agent and represents the arm-environment interaction as a graph. SoftGM uses a two-stage graph attention message passing scheme following a Centralised Training Decentralised Execution (CTDE) paradigm with a centralised critic and decentralised actor. We evaluate SoftGM in a Cosserat-rod simulator (PyElastica) across three tasks that increase the complexity of the environment: obstacle-free, structured obstacles, and a wall-with-hole scenario. Compared with six widely used MARL baselines (IDDPG, IPPO, ISAC, MADDPG, MAPPO, MASAC) under identical information content and training conditions, SoftGM matches strong CTDE methods in simpler settings and achieves the best performance in the wall-with-hole task. Robustness tests with observation noise, single-section actuation failure, and transient disturbances show that SoftGM maintains comparable performance under non-ideal simulated conditions while keeping control effort bounded, suggesting that selective contact-relevant information routing improves resilience in the tested settings.
Reinforcing the World's Edge: A Continual Learning Problem in the Multi-Agent-World Boundary
Ordinary decentralized multi-agent reinforcement learning presents each focal agent with a continual learning problem: peer updates change its induced rewards and dynamics even when the joint Markov game is stationary. We connect the lifetime of success-conditioned reusable structure to peer learning and policy reuse. An invariant core represents maximal abstract patterns shared by a high fraction of successful trajectories; survival refers to a fixed pattern's coverage, not an unchanged maximal frontier. An established sharp conditioning bound limits coverage loss to , where is trajectory-law drift, is reference success mass, and drift is smaller than the initial compatible-success mass. Combining this bound with peer-policy movement certifies survival under bounded peer updates of size and positive coverage margin. An effective-conflict condition yields a matching first-exit law and holds in an analytic exact-policy-gradient class. With success-mass and performance calibration, structural survival also yields policy-value and finite-library transfer guarantees. An exactly solvable corridor tests the structural predictions. Two registered 64-stream studies in continual control and cue-MNIST show that coverage erosion predicts impending failure and enables near-oracle intervention. An exploratory reanalysis of eight learned-partner Level-Based Foraging pairings suggests the same erosion--failure link under peer learning.
A Quantitative Comparison of Centralised and Distributed Reinforcement Learning-Based Control for Soft Robotic Arms
This paper presents a quantitative comparison between centralised and distributed multi-agent reinforcement learning (MARL) architectures for controlling a soft robotic arm modelled as a Cosserat rod in simulation. Using PyElastica and the OpenAI Gym interface, we train both a global Proximal Policy Optimisation (PPO) controller and a Multi-Agent PPO (MAPPO) under identical budgets. Both approaches are based on the arm having number of controlled sections. The study systematically varies and evaluates the performance of the arm to reach a fixed target in three scenarios: default baseline condition, recovery from external disturbance, and adaptation to actuator failure. Quantitative metrics used for the evaluation are mean action magnitude, mean final distance, mean episode length, and success rate. The results show that there are no significant benefits of the distributed policy when the number of controlled sections . In very simple systems, when , the centralised policy outperforms the distributed one. When increases to , the distributed policy shows a high sample efficiency. In these systems, distributed policy promotes a stronger success rate, resilience, and robustness under local observability and yields faster convergence given the same sample size. However, centralised policies achieve much higher time efficiency during training as it takes much less time to train the same size of samples. These findings highlight the trade-offs between centralised and distributed policy in reinforcement learning-based control for soft robotic systems and provide actionable design guidance for future sim-to-real transfer in soft rod-like manipulators.
Optimization without Future Compromises? Decentralized Coordination via Collective and Reinforcement Learning
Efficient resource allocation in multi-agent systems requires autonomous agents to coordinate their decisions while balancing system-wide objectives with individual costs. This becomes increasingly challenging over long time horizons, where decisions that improve the current allocation may compromise future resource allocation, while decentralized agents have limited observations of the overall system. Multi-agent reinforcement learning (MARL) can learn such long-term dependencies via local observations, but directly applying it to large-scale coordination leads to rapidly growing decision spaces and inefficient training. To this end, we propose Hierarchical Reinforcement and Collective Learning (HRCL), a hierarchical framework that uses MARL to guide, rather than replace, decentralized multi-agent coordination. At the high level, MARL learns strategies that restrict the alternatives considered during coordination and guide agents in balancing system-wide and individual objectives. At the low level, agents perform efficient decentralized coordination under this strategic guidance. This separation reduces the learning space and allows short-term coordination trade-offs to be evaluated according to their long-term effects. Experiments on a synthetic benchmark show that HRCL converges substantially faster than standalone MARL and reduces system-wide and individual costs by 35.53% and 27.05%, respectively. Evaluations on energy self-management and drone swarm sensing further show improved resource allocation, power-peak regulation, and sensing efficiency. These results show that learning strategic guidance for an existing coordination process can retain scalable decentralized coordination without letting short-term decisions compromise future resource allocation.
Integrated Noise and Safety Management in UAM via A Unified Reinforcement Learning Framework
Urban Air Mobility (UAM) envisions the widespread use of small aerial vehicles to transform transportation in dense urban environments. However, UAM faces critical operational challenges, particularly the balance between minimizing noise exposure and maintaining safe separation in low-altitude urban airspace, two potentially conflicting objectives that are often addressed separately. We propose a reinforcement learning (RL)-based air traffic management system that integrates both noise and safety considerations within a unified, decentralized framework. Under this scalable air traffic coordination solution, agents operate in a structured, multi-layered airspace and learn altitude adjustment policies to jointly manage noise impact and separation constraints. The system demonstrates strong performance across both objectives and reveals tradeoffs among separation, noise exposure, and energy efficiency under high traffic density. Among the three objectives, safe separation is accorded the highest priority, whereas the relative significance of noise and energy varies by location and is contingent upon financial and public policy considerations. The findings highlight the potential of RL and multi-objective coordination strategies in enhancing the safety, quietness, and efficiency of UAM operations.
Hierarchical Message-Passing Policies for Multi-Agent Reinforcement Learning
Decentralized Multi-Agent Reinforcement Learning (MARL) methods allow for learning scalable multi-agent policies, but suffer from partial observability and induced non-stationarity. These challenges can be addressed by introducing mechanisms that facilitate coordination and high-level planning. Specifically, coordination and temporal abstraction can be achieved through communication (e.g., message passing) and Hierarchical Reinforcement Learning (HRL) approaches to decision-making. However, optimization issues limit the applicability of hierarchical policies to multi-agent systems. As such, the combination of these approaches has not been fully explored. To fill this void, we propose a novel and effective methodology for learning multi-agent hierarchies of message-passing policies. We adopt the feudal HRL framework and rely on a hierarchical graph structure for planning and coordination among agents. Agents at lower levels in the hierarchy receive goals from the upper levels and exchange messages with neighboring agents at the same level. To learn hierarchical multi-agent policies, we design a novel reward-assignment method based on training the lower-level policies to maximize the advantage function associated with the upper levels. Results on relevant benchmarks show that our method performs favorably compared to the state of the art.
Decentralized Best-Response-Based Learning in Two-Player Zero-Sum Stochastic Games: A Finite-Sample Analysis
We present a finite-sample analysis of decentralized learning in two-player zero-sum matrix games and stochastic games, with a focus on best-response-based learning algorithms. In matrix games, the learning algorithm is payoff-based and symmetric: each player updates its policy using only its own payoff observations, incrementally moving toward an estimated smoothed best response to the opponent's latest policy. For stochastic games, we build on this matrix-game primitive to develop a learning algorithm called value iteration with smoothed best response (VI-SBR), which combines smoothed-best-response learning in induced matrix games with a decentralized, model-free approximation of minimax value iteration. We establish finite-sample guarantees in both settings. For matrix games, our results imply a sample complexity of for finding an -Nash distribution and, with explicit exploration, for finding an -Nash equilibrium. For stochastic games, we prove that the exploration-enhanced VI-SBR algorithm achieves a sample complexity of for finding an -Nash equilibrium. Technically, our analysis develops a coupled Lyapunov-drift framework. This framework simultaneously handles stochastic iterative algorithms with multiple interacting stochastic iterates, the non-zero-sum auxiliary games generated by independently updated value functions, and the time-inhomogeneous Markovian noise induced by time-varying policies. The resulting tools may be useful more broadly for analyzing learning algorithms with coupled stochastic iterates and nonstationary sampling processes.
Independent Learning of Nash Equilibria in Partially Observable Markov Potential Games with Decoupled Dynamics
We study Nash equilibrium learning in partially observable Markov games (POMGs), a multi-agent reinforcement learning framework in which agents cannot fully observe the underlying state. Prior work in this setting relies on centralization or information sharing, and suffers from sample and computational complexity that scales exponentially in the number of players. We focus on a subclass of POMGs with independent state transitions, where agents remain coupled through their rewards, and assume that the underlying fully observed Markov game is a Markov potential game. For this class, we present an independent learning algorithm in which players, observing only their own actions and observations and without communication, jointly converge to an approximate Nash equilibrium. Due to partial observability, optimal policies may in general depend on the full action-observation history. Under a filter stability assumption, we show that policies based on finite history windows provide sufficient approximation guarantees. This enables us to approximate the POMG by a surrogate Markov game that is near-potential, leading to quasi-polynomial sample and computational complexity for independent Nash equilibrium learning in the underlying POMG.