Human-Robot Interaction

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Period ending 2026-09-21

18 new papers

A weekly snapshot of new work published in Human-Robot Interaction.

Period ending 2026-09-14

3 new papers

A weekly snapshot of new work published in Human-Robot Interaction.

Period ending 2026-09-07

12 new papers

A weekly snapshot of new work published in Human-Robot Interaction.

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370 papers

Latest in Human-Robot Interaction

Jun 15, 2025cs.RO

KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skills

Humanoid robots are promising to acquire various skills by imitating human behaviors. However, existing algorithms are only capable of tracking smooth, low-speed human motions, even with delicate reward and curriculum design. This paper presents a physics-based humanoid control framework, aiming to master highly-dynamic human behaviors such as Kungfu and dancing through multi-steps motion processing and adaptive motion tracking. For motion processing, we design a pipeline to extract, filter out, correct, and retarget motions, while ensuring compliance with physical constraints to the maximum extent. For motion imitation, we formulate a bi-level optimization problem to dynamically adjust the tracking accuracy tolerance based on the current tracking error, creating an adaptive curriculum mechanism. We further construct an asymmetric actor-critic framework for policy training. In experiments, we train whole-body control policies to imitate a set of highly-dynamic motions. Our method achieves significantly lower tracking errors than existing approaches and is successfully deployed on the Unitree G1 robot, demonstrating stable and expressive behaviors. The project page is https://kungfubot.github.io.
Weiji Xie, Jinrui Han, Jiakun Zheng +6
May 16, 2025cs.RO

SHIELD: Safety on Humanoids via CBFs In Expectation on Learned Dynamics

Robot learning has produced remarkably effective ``black-box'' controllers for complex tasks such as dynamic locomotion on humanoids. Yet ensuring dynamic safety, i.e., constraint satisfaction, remains challenging for such policies. Reinforcement learning (RL) embeds constraints heuristically through reward engineering, and adding or modifying constraints requires retraining. Model-based approaches, like control barrier functions (CBFs), enable runtime constraint specification with formal guarantees but require accurate dynamics models. This paper presents SHIELD, a layered safety framework that bridges this gap by: (1) training a generative, stochastic dynamics residual model using real-world data from hardware rollouts of the nominal controller, capturing system behavior and uncertainties; and (2) adding a safety layer on top of the nominal (learned locomotion) controller that leverages this model via a stochastic discrete-time CBF formulation enforcing safety constraints in probability. The result is a minimally-invasive safety layer that can be added to the existing autonomy stack to give probabilistic guarantees of safety that balance risk and performance. In hardware experiments on an Unitree G1 humanoid, SHIELD enables safe navigation (obstacle avoidance) through varied indoor and outdoor environments using a nominal (unknown) RL controller and onboard perception.
Lizhi Yang, Blake Werner, Ryan K. Cosner +3
Feb 13, 2025cs.RO

Real-Time Safety Evaluation of Human Arm Operations Using a Wrist-Mounted IMU with PSM System

This paper presents a novel approach to real-time safety monitoring in human-robot collaborative manufacturing environments through a wrist-mounted Inertial Measurement Unit (IMU) system integrated with a Predictive Safety Model (PSM). The proposed system extends previous PSM implementations through the adaptation of a spring-damper-mass model specifically optimized for wrist motions, employing probabilistic safety assessment through impedance-based computations. We analyze our proposed impedance-based safety approach with frequency domain methods, establishing quantitative safety thresholds through comprehensive comparative analysis. Experimental validation across three manufacturing tasks - tool manipulation, visual inspection, and pick-and-place operations. Results show robust performance across diverse manufacturing scenarios while maintaining computational efficiency through optimized parameter selection. This work establishes a foundation for future developments in adaptive risk assessment in real-time for human-robot collaborative manufacturing environments.
Musab Zubair Inamdar, Alhusain Al Hadrami, Seyed Amir Tafrishi
Sep 30, 2024cs.RO

Adaptive Collision Sensitivity for Efficient and Safe Human-Robot Collaboration

What is considered safe for a robot operator during physical human-robot collaboration (HRC) is specified in corresponding HRC standards (e.g., ISO 10218-2:2025). The regime that allows collisions between the moving robot and the operator, called Power and Force Limiting (PFL), restricts the permissible contact forces. Using the same fixed contact thresholds on the entire robot surface results unnecessary productivity losses, as the robot needs to stop even when impact forces are within limits. Here we present a framework that decides whether the robot should interrupt motion based on estimated collision force computed individually for different parts of the robot body and dynamically on the fly, based on the Effective Mass (EM) of each robot link. We performed experiments on a simulated and real collaborative robot arm (UR10e) with sensitive skin (AIRSKIN) for collision detection and isolation. To demonstrate the generality of our method, we added experiments on simulated KUKA LBR iiwa robot, where collision sensing draws on joint torque sensing. On a mock pick-and-place scenario with both transient and quasi-static collisions, we show an increase in productivity over 45% from using the standard approach. The method is applicable to any robot for which the EF can be calculated.
Lukas Rustler, Matej Misar, Matej Hoffmann
Aug 9, 2024cs.RO

Dancing with REEM-C: A robot-to-human physical-social communication study

Humans often work closely together and relay a wealth of information through physical interaction. Robots, on the other hand, are not yet able to work similarly closely with humans and to effectively convey information when engaging in physical-social human-robot interaction (psHRI). This currently limits the potential of human-robot collaboration to solve real-world problems. This paper investigates how to establish clear and intuitive robot-to-human communication, while considering human comfort during psHRI. We approach this question from the perspective of a leader-follower dancing scenario, in which a full-body humanoid robot leads a human by signaling the next steps through a choice of communication modalities including haptic, visual, and audio signals. This is achieved through the development of a split whole-body control framework combining admittance and impedance control on the upper body, with position control on the lower body for balancing and stepping. Robot-led psHRI participant experiments allowed us to verify controller performance, as well as to build an understanding of what types of communication work better from the perspective of human partners, particularly in terms of perceived effectiveness and comfort.
Marie Charbonneau, Francisco Javier Andrade Chavez, Katja Mombaur
Jun 14, 2017cs.RO

Context-Aware System Synthesis, Task Assignment, and Routing

The design and organization of complex robotic systems traditionally requires laborious trial-and-error processes to ensure both hardware and software components are correctly connected with the resources necessary for computation. This paper presents a novel generalization of the quadratic assignment and routing problem, introducing formalisms for selecting components and interconnections to synthesize a complete system capable of providing some user-defined functionality. By introducing mission context, functional requirements, and modularity directly into the assignment problem, we derive a solution where components are automatically selected and then organized into an optimal hardware and software interconnection structure, all while respecting restrictions on component viability and required functionality. The ability to generate complete functional systems directly from individual components reduces manual design effort by allowing for a guided exploration of the design space. Additionally, our formulation increases resiliency by quantifying resource margins and enabling adaptation of system structure in response to changing environments, hardware or software failure. The proposed formulation is cast as an integer linear program which is provably NP\mathcal{NP}-hard. Two case studies are developed and analyzed to highlight the expressiveness and complexity of problems that can be addressed by this approach: the first explores the iterative development of a ground-based search-and-rescue robot in a variety of mission contexts, while the second explores the large-scale, complex design of a humanoid disaster robot for the DARPA Robotics Challenge. Numerical simulations quantify real world performance and demonstrate tractable time complexity for the scale of problems encountered in many modern robotic systems.
Jason Ziglar, Ryan Williams, Alfred Wicks
Date pendingcs.RO

SkillX: Unified Multi-Skill Policy Learning for Humanoid Soccer

Humanoid soccer is a challenging testbed for dynamic whole-body control, requiring robots to coordinate balance, locomotion, object interaction, and skill switching over long horizons. Existing humanoid sports methods often rely on task-specific multi-stage pipelines, making it difficult to jointly learn and compose multiple object-interactive skills within a single deployable policy. To address this, we present SkillX, a unified reinforcement learning framework that learns and composes multiple atomic soccer skills through a single command-conditioned policy. SkillX integrates three core designs: skill-specific adversarial motion priors, skill-specific critics, and an object-aware temporal encoder, enabling the robot to execute atomic skills and transition among them such as dribbling, trapping, and shooting. Experiments in simulation and on a real Noetix E1 humanoid demonstrate robust multi-skill execution, long-horizon skill composition, and successful sim-to-real deployment.
Zhangchen Ye, Enxuan Ruan, Yifei Bao +10
Date pendingcs.RO

Dynamic Properties and Motion Reproducibility of a Compact Pneumatically Actuated Humanoid Upper Body for Data-Driven Control

Pneumatically-actuated anthropomorphic robots with high degrees of freedom (DOF) offer significant potential for physical human-robot interaction. However, precise control of pneumatic actuators is challenging due to their inherent nonlinearities. This paper presents the development of a compact 13-DOF upper-body humanoid robot. To assess the feasibility of an effective controller, we first investigate its key dynamic properties, such as actuation time delays, and confirm that its behavior is reproducible across repeated trials. Leveraging this reproducibility, we implement a preliminary data-driven controller for a 4-DOF arm subsystem based on a multilayer perceptron with explicit time delay compensation. The network was trained on random movement data to generate pressure commands for tracking arbitrary trajectories. In comparative evaluations on this subsystem, the data-driven controller achieved lower tracking errors than a traditional PID controller. This result suggests that data-driven approaches are a promising option for controlling complex, high-DOF pneumatic robots.
Hiroshi Atsuta, Hisashi Ishihara, Minoru Asada
Date pendingcs.RO

CMoE: Contrastive Mixture of Experts for Motion Control and Terrain Adaptation of Humanoid Robots

For effective deployment in real-world environments, humanoid robots must autonomously navigate a diverse range of complex terrains with abrupt transitions. While the Vanilla mixture of experts (MoE) framework is theoretically capable of modeling diverse terrain features, in practice, the gating network exhibits nearly uniform expert activations across different terrains, weakening the expert specialization and limiting the model's expressive power. To address this limitation, we introduce CMoE, a novel single-stage reinforcement learning framework that integrates contrastive learning to refine expert activation distributions. By imposing contrastive constraints, CMoE maximizes the consistency of expert activations within the same terrain while minimizing their similarity across different terrains, thereby encouraging experts to specialize in distinct terrain types. We validated our approach on the Unitree G1 humanoid robot through a series of challenging experiments. Results demonstrate that CMoE enables the robot to traverse continuous steps up to 20 cm high and gaps up to 80 cm wide, while achieving robust and natural gait across diverse mixed terrains, surpassing the limits of existing methods. To support further research and foster community development, we release our code publicly.
Shihao Ma, Hongjin Chen, Zijun Xu +6
Date pendingcs.RO

Rhythm: Learning Interactive Whole-Body Control for Dual Humanoids

Realizing interactive whole-body control for multi-humanoid systems is critical for unlocking complex collaborative capabilities in shared environments. Although recent advancements have significantly enhanced the agility of individual robots, bridging the gap to physically coupled multi-humanoid interaction remains challenging, primarily due to severe kinematic mismatches and complex contact dynamics. To address this, we introduce Rhythm, the first unified framework enabling real-world deployment of dual-humanoid systems for complex, physically plausible interactions. Our framework integrates three core components: (1) an Interaction-Aware Motion Retargeting (IAMR) module that generates feasible humanoid interaction references from human data; (2) an Interaction-Guided Reinforcement Learning (IGRL) policy that masters coupled dynamics via graph-based rewards; and (3) a real-world deployment system that enables robust transfer of dual-humanoid interaction. Extensive experiments on physical Unitree G1 robots demonstrate that our framework achieves robust interactive whole-body control, successfully transferring diverse behaviors such as hugging and dancing from simulation to reality.
Hongjin Chen, Wei Zhang, Pengfei Li +10