Dial
Momentum
5 papers in the last four weeks, against 2 the four weeks before. 0.1% of all new papers.
Latest papers 22
Mobile GUI agents operate through a perception--action loop: at each step they screenshot the device, invoke a vision--language model (VLM), and emit an action. It is slow, costly, and brittle, yet most of what it does is navigation---and everyday navigation is static, ordered, and endlessly repeated. We present PhoneCLI, which compiles an app's GUI navigation into callable commands, without any app-internal API, runtime instrumentation, or model training. Offline, PhoneCLI explores a target app from the outside and distills its screens, interactive elements, and navigation edges into a semantically annotated map; each screen yields one deterministic command: a replay sequence that reaches it. Online, the agent selects a command, verifies it before execution, and then executes it deterministically in sub-second time at zero VLM cost; open-ended interaction and every failure of the compiled path fall back to the embedded VLM interpreter, exactly the pure VLM agent, so compilation can only help. On AndroidLab, PhoneCLI improves the task success rate while reducing steps and token consumption, and it transfers to AndroidWorld's official M3A agent with consistent efficiency gains. What PhoneCLI compiles is the app's navigation rather than one run, so it serves new tasks, not only repeated ones.
Language Discrimination Improves Linguistic Learning in Multilingual Speech Models
Multilingual self-supervised speech models can benefit from sharing information across languages, but under a matched total pretraining data budget they still fall short of monolingual models. We show that strengthening the model's ability to discriminate languages during pretraining reduces and, on some measures, closes this multilingual gap on continuous phonetic and higher-level linguistic measures, while preserving substantial cross-language sharing. Using a controlled English/French HuBERT setting, we test two interventions which strengthen language discrimination: an auxiliary language classifier and per-language k-means targets. Across interventions, continuous-feature phone discrimination error (phone-ABX, lower is better) decreases from 11.6% in the bilingual baseline to 10.4% (monolingual: 10.8%), while lexical performance (sWUGGY, higher is better) increases from 52.1% to 56.7% (monolingual: 58.5%) and prosodic performance (ProsAudit, lexical subtask, higher is better) from 68.9% to 72.9% (monolingual: 72.6%). Across HuBERT training stages, the strongest gains on most linguistic measures occur when language discrimination is introduced in the first iteration, whereas later or repeated interventions yield smaller improvements and are accompanied by increased language-wise segregation. These results support a causal role for language discrimination in reducing the additional cost of multilingual learning.
Which Objectives Need a Dial? Predicting Objective Conflict and Covering Trade-offs in Steerable Pluralistic Alignment
People hold diverse, sometimes conflicting values, so no single aligned model can satisfy everyone. Pluralistic alignment therefore calls for steerable models that can balance competing objectives differently. Multi-Objective Direct Preference Optimization (MODPO) does this by using an objective weight to span a continuum of trade-offs. We study two questions: when can one model improve two objectives simultaneously, and how can many trade-offs be covered without training a separate model for each? Across seven objective pairs from HelpSteer and UltraFeedback, two pre-training measurements predict whether objectives align or conflict for human-annotated data, but not for AI-annotated data, where response length and repetition confound reward-model scores. For broader trade-off coverage, selecting the nearest trained model and merging model parameters both help, but neither consistently matches direct training. These findings yield practical guidance for building steerable models that serve diverse preferences.
Artificial entrepreneurial cognition: Locating and causally steering an opportunity recognition dial inside large language models (LLMs)
Entrepreneurial cognition is a foundation of entrepreneurship research. Yet the growing involvement of large language models (LLMs) in entrepreneurial work extends the cognition question beyond human actors to systems whose internal representations remain largely unexplored. We introduce artificial entrepreneurial cognition, the functional organisation of entrepreneurship-relevant representations and computations inside artificial intelligence (AI) systems. We bring mechanistic interpretability into entrepreneurship research through representation engineering. Focusing on opportunity recognition (OR), we construct 636 matched OR-present and OR-absent scenario pairs and recover an OR direction in Llama 3.1 8B-Instruct. Rather than infer the construct from outputs, we intervene directly on this direction, steering the model up and down along what we call the opportunity recognition dial, and its opportunity judgments shift with it. To our knowledge, this is the first causal intervention on an internal representation of an entrepreneurship construct inside an LLM. Held-out tests, lexical and topical controls, behavioural ablation, and geometric comparisons show that the direction is recoverable, consequential, and distinct from the opportunity evaluation and exploitation directions, although steering it also shifts judgments about these neighbouring stages. Recovery, signed steering, and geometric separation hold across four additional LLMs spanning different scales and families. These results give the contested distinction between opportunity recognition and evaluation a concrete representational form inside AI systems. More broadly, they establish internal representations as a new object of entrepreneurship inquiry and show how entrepreneurship theory can guide their identification, causal manipulation, and interpretation.
The Machines Are Calling: Measuring Automated and Synthetic Voices in Unwanted Inbound Calls
In February 2024 the U.S. Federal Communications Commission (FCC) placed AI-generated voices under the Telephone Consumer Protection Act (TCPA). Yet no peer-reviewed measurement says how much unwanted call traffic is placed by a machine, or how much of that machine speech is synthesized rather than played from a recording. We report both with a disclosed pipeline. An interactive voice honeypot (language-model personas on real U.S. numbers, the caller recorded on its own track) recorded 10,987 calls over 66 days. Three instruments read each opening: an audio fingerprint that finds the same recording played on other calls, a commercial synthetic-speech detector on the caller's first ten seconds, and blinded listeners who check what it flags. Of the 7,233 greeted calls we analyze, 13.8% open with a recording we also heard on another call, and 13.1% with fresh audio the detector labels synthetic. A further 9.9% open with a caller who never spoke after our greeting, 54.2% with fresh audio the detector labels human, and 9.0% could not be scored. Machine-voiced openings are therefore at least 26.9%, a further tenth of calls are silent connections we read as machine-placed, and replays of a recording make up 45% of the detector's own rate (29.3% of 6,192 scored openings). The same waveform played on two calls lands on opposite sides of the detector's threshold 13.6% of the time, and eleven listeners confirm 54.4% of what it flags. Synthetic openings concentrate in lead-generation spam (33.8%), not fraud (21.1%); 0.44% disclose automation. Prevalence tracks how long a bait number has circulated (59% against 19% in the same weeks): seeding history, not calendar time, explains the trend. Campaigns outlast their numbers: one recorded compliance notice opens calls in six campaigns, and one synthetic voice serves nine.
MeRoTune: RoPE-Safe Merging with a Tunable Dial
When you merge two fine-tuned models from the same base checkpoint by simply averaging their weights, you implicitly assume their attention subspaces are still aligned. Recent work attempts to fix misalignments by learning an invertible correction matrix, , for each model's query and key projections. This correction cancels out---using on the query side and on the key side---right before the dot product. However, this cancellation is only exact if nothing sits between the projection and the dot product. In reality, almost all modern open-weight language models put a rotary position embedding (RoPE) exactly there. In this paper, we show that this cancellation is exact under RoPE if and only if commutes with RoPE's per-position rotation. We derive the specific class of matrices where this holds: a scaled rotation acting independently within each RoPE frequency pair. This forms a strict, low-dimensional subset of the unconstrained matrices that current methods normally train. Building on this, we turn this constrained matrix class into a new merging method. While keeping the base weights entirely frozen, two fine-tunes each learn their own RoPE-compliant correction matrices. We optimize these corrections against a chosen blend ratio so the final result can be adjusted post-hoc like a dial, rather than locked into a single fixed merge. Our default approach trains at one fixed blend ratio, similar to how LoRA sets its scaling hyperparameter in advance. We also experiment with resampling the blend ratio randomly at every training step, and we report the results of both approaches.
Spoken Function Calling: A New Perspective on Spoken Language Understanding for Large Audio Language Models
Spoken Language Understanding (SLU) is the core component of task-oriented dialogue systems and a pivotal link in achieving seamless human-agent interaction. While traditional SLU can effectively extract user semantics for closed-set tasks after in-domain supervised fine-tuning, it faces significant challenges in leveraging in-context learning for open-domain tasks due to its ambiguous rule definitions. This work proposes Spoken Function Calling (SFC), a novel semantic understanding perspective that optimizes semantic understanding with structured rule definitions, to evolve beyond traditional closed-set SLU. Specifically, we curate and extend a suite of spoken functions based on traditional SLU datasets, construct a multi-agent system to synthesize the SFC-Bench dataset, evaluate the performance of Large Language Models (LLMs) and Large Audio Language Models (LALMs), and enhance the SFC capabilities of LALMs through post-training. Experiments demonstrate that SFC outperforms traditional SLU, substantially enhancing the semantic extraction accuracy for LLMs and LALMs.
Calliphony: A Calligraphy-Driven Interface for Real-Time Generative Music Performance
While music generative models have recently gained significant attention, how they can be effectively integrated into live music performances still requires further exploration. This paper presents Calliphony, a calligraphy-driven interface for real-time generative music performance. Specifically, we build a low-latency pipeline that captures brush motion with an attachable sensor and maps it to control signals for real-time symbolic music generation. Using a generative model, the system produces multi-track MIDI in performance settings, while brush-derived control signals constrain event timing and activate additional musical layers. The generated melody is then extended with real-time harmony and additional voices, and finally rendered through a DAW for live staging. Calliphony contributes: (1) a performance-oriented prototype that uses calligraphic motion as an external control layer for a real-time symbolic music generation model, controlling note density, pitch constraints, and accompaniment-layer activation; and (2) a cross-modal performance scenario that extends calligraphy beyond a primarily visual practice into an audiovisual, AI-assisted setting.
CallScreenBench: Benchmarking On-Device Models as Phone Secretaries
Language models small enough to run on a handset, quantized to a few bits, are increasingly capable of acting for their user, making on-device task automation newly plausible. One such task is answering the phone. A phone secretary takes an unknown inbound call on its owner's behalf. Unlike the agents evaluated by most benchmarks, it has no task to complete and no cooperative user: the caller holds the goal, may be an adversary, and must be judged from the opening turn with no oracle. What matters is not task success, but whether the owner would endorse how their proxy handled the call. We present CallScreenBench, which scores this setting on five quality dimensions. Each dimension is printed beside the counter-metric that bills it and is never averaged into a single number. We also report a guardedness profile for a toolless proxy that holds no credentials and calls no tools. Across six on-device models (0.6-4B parameters, 4-bit quantization), quality scales with capability, but triage does not. The appearance that it does is an artifact of measurement. Scripted degenerate agents supply the missing floors: after correcting for them, the number of model pairs whose triage performance separates falls from 11 of 15 to zero at the preregistered operating point. An agent that simply hangs up and echoes the caller also scores perfect message fidelity. We report which of our own metrics these floors defeat and declare no pass/fail threshold.
MoMo: Dial Motion Mode in Robot Manipulation with Spatiotemporal Action Tokenization
To operate effectively across diverse contexts, robots must not only perform manipulation tasks accurately but also adapt how their actions unfold to the task, object, and interaction setting. We ask whether this execution-level variation can be learned as a reusable behavioral factor shared across tasks. We present \textbf{MoMo}, a two-stage imitation-learning framework consisting of a spatiotemporal action tokenizer and a behavior-cloning transformer that takes task and a continuous motion-mode condition as inputs. Across six real-robot manipulation tasks, varying this condition produces steady, dynamic, and intermediate behaviors that human raters can distinguish and that differ in joint speed, acceleration, and end-effector approach pitch. On tasks demonstrated in only one mode, MoMo transfers the unseen requested mode while largely preserving task success. Together, these results provide evidence of compositional generalization to unseen task--mode combinations and show that motion mode can be reused across tasks to control how a manipulation skill is performed.
Phone Segmentation and Recognition through Phonological Activation Mapping
Phone segmentation and recognition are inherently related tasks, yet modern approaches typically model them separately. We argue that phonetic structure is already latent in the representations of self-supervised speech models (S3Ms), and one only needs to steer them to solve both tasks. We leverage S3M-based Phonological Activation Mapping (SPAM), which maps each S3M representation frame to a vector of phonological feature activations, such as voicing and nasality. On top of SPAM, we introduce two simple but effective lightweight, gradient-descent-free prediction heads: a recognition head and a segmentation head. Our method requires less than a minute of phonetic transcriptions, and generalizes to unseen phones during training. Across a diverse range of datasets, our approach attains strong segmentation and recognition performance.
PhoneBuddy: Training Open Models for Agentic Phone Use
Phones are becoming an important execution surface for general-purpose agents, but training open models for reliable phone use remains difficult because the environment that matters at deployment, real devices running real apps, is slow, stateful, side-effectful, and hard to reset or verify, while scalable mock environments only approximate real behavior. We present PhoneBuddy, a training recipe and open-model line for agentic phone use that combines a real-app environment with a mock-app environment, PhoneWorld, which reconstructs runnable mock apps from real GUI usage structure. PhoneBuddy first builds a shared supervised fine-tuning stage from trajectories collected in both environments, then compares real-app RL against mixed RL across both environments. Across a 150-task human evaluation on real phones spanning apps, mini-apps, and cross-app workflows, task success rate improves from 36.67% after supervised fine-tuning to 40.67% after real-app RL and 45.33% after mixed RL. On AndroidWorld, the same progression rises from 60.3% to 77.2% to 83.2%. These results show that mock-app training is not a replacement for real-app RL, but a complementary source of scalable, resettable, and automatically checked interaction. The gains are strongest on app and mini-app tasks, while long-horizontal cross-app workflows remain an important open challenge.
PeerMathDial: A Middle School Dialogue Dataset for Student Collaborative Math Problem Solving
Collaborative Problem Solving (CPS) is a core skill in education, where the process of peer interaction is highly important. However, existing educational dialogue datasets mostly focus on classroom instruction or tutoring (i.e., teacher/tutor-student interaction), yet datasets centering small-group, student-student interaction are limited. This thus leaves research with limited resources for studying how students interact, coordinate, and solve problems together in real educational settings. To address this, we introduce PeerMathDial, the first dataset of peer CPS dialogues collected from authentic middle school math classrooms. It contains 55 dialogues from 27 students, totaling 6,406 turns. To facilitate research on CPS discourse analysis, we further build a corpus-grounded dialogue act taxonomy assisted by LLMs. Using the dataset and the dialogue act taxonomy, we demonstrate the practical applications of PeerMathDial across three use cases. First, we track how dialogues evolve over time and measure the impact of teacher interventions. Second, we align dialogue actions with student surveys to reveal the connection between students' traits (e.g., confidence, leadership) and their actual behaviors. Third, by evaluating LLMs on dialogue act prediction, we glimpse at the potential of LLMs for student simulation in educational applications. Our dataset and source code will be released to the community.
Joycent: Multi-Accent TTS via Disentangled Accent Modeling and Layer-Specific Conditioning
Accent text-to-speech (TTS) aims to synthesize speech with a target accent while preserving speaker identity, but faces two key challenges: disentangling accent from speaker characteristics and effectively conditioning speech generation on the two disentangled factors. In this paper, we propose Joycent, a diffusion-based accent TTS framework that addresses both challenges. Our key idea is to separate accent and speaker information in both representation learning and TTS conditioning. Joycent uses WhisAID, a Whisper-based accent encoder with gradient reversal to learn speaker-disentangled accent representations, and introduces layer-specific conditional layer normalization to inject accent and speaker information at different stages of the text encoder. We evaluate Joycent on the Mandarin Regional Accent Corpus (MRAC) with seen and unseen speakers, including a challenging cross-accent setting where the speaker and accent prompts come from different accents. Experimental results show that Joycent improves accent similarity over existing methods while maintaining strong speaker similarity, with consistent gains under the challenging cross-accent setting. Subjective evaluation further confirms improved naturalness, accent similarity, and speaker preservation. The audio samples are available at https://oshindow.github.io/joycent/.
PhoneHarness: Harnessing Phone-Use Agents through Mixed GUI, CLI, and Tool Actions
Phone agents are increasingly expected to complete real mobile workflows rather than merely predict the next screen action. However, much of the current mobile-agent literature still evaluates agents primarily as GUI controllers that observe a screen, emit taps and swipes, and are scored by target app state. Real phone-use tasks are broader: they require deciding when to use app GUIs, device-side commands, or structured tools, while leaving evidence that the intended side effect actually occurred. We introduce PhoneHarness, a mixed-action benchmark and execution harness for studying phone-use agents on verifiable mobile workflows. PhoneHarness runs a device-side agent loop over GUI, CLI, and host-side tool actions, combining deterministic action routing with bounded GUI delegation and auditable execution traces. Its benchmark, PhoneHarness Bench, evaluates whether agents complete tasks with observable side effects, not only whether they produce plausible final answers. On the annotated evaluation split, PhoneHarness reaches a 75.0% pass rate, outperforming the strongest non-PhoneHarness settings by 12.9 percentage points. PhoneHarness and PhoneHarness Bench therefore play distinct but mutually dependent roles: the harness makes mixed phone workflows executable, while the benchmark measures whether agents can use that harness reliably and safely. Our findings suggest that reliable phone automation depends on action-surface routing and verifiable execution, not only visual GUI control.
Dial HEALTHDIAL for Advice: A Multilingual and Multi-Parallel Spoken Dialogue Dataset for Knowledge-Grounded Information Seeking
Creating spoken dialogue datasets is methodologically challenging, and these challenges are amplified when the goal is to build multilingual, multi-parallel datasets at scale. This work introduces HEALTHDIAL, a large-scale, multilingual, and multi-parallel dataset for developing and evaluating retrieval-augmented generation (RAG)-based spoken dialogue systems. The dataset comprises 6,000 information-seeking dialogues (1,500 per language) grounded in trusted content from the World Health Organization (WHO) and 163 hours of user speech recorded from native speakers of diverse dialects across four official WHO languages: Arabic, Chinese, English, and Spanish. Each speaker is annotated with demographic (e.g., gender, age) and sociolinguistic (e.g., primary language, region of origin) variables. We report benchmark results across key dialogue tasks, which reveal consistent performance disparities across languages, even among high-resource ones. To support future research, we release the dataset, a prototype system, and a toolkit for data collection and system evaluation.
Phone2Act: A Low-Cost, Hardware-Agnostic Teleoperation System for Scalable VLA Data Collection
Collecting diverse, high-quality manipulation data for Vision-Language-Action (VLA) model training remains prohibitively expensive for many research groups, as existing teleoperation frameworks rely on specialized hardware or are tightly coupled to specific robot platforms. We present Phone2Act, a low-cost, hardware-agnostic teleoperation framework that transforms a commodity smartphone into a 6-DoF robot controller via Google ARCore. Built on a modular ROS 2 architecture, Phone2Act decouples control logic from hardware specifics through interchangeable bridge nodes, supporting platforms from industrial cobots to low-cost bimanual arms without code modification. A Universal Recorder synchronizes multi-camera RGB streams with robot state feedback and exports demonstrations natively in the LeRobot dataset format, eliminating post-processing and enabling immediate VLA fine-tuning. We validate the framework by fine-tuning GR00T-N1.5 on 130 collected episodes, achieving a 90% success rate on a real-world multi-stage pick-and-place task deployed on a physical Dobot CR5.
Do LLMs Need to See Everything? A Benchmark and Study of Failures in LLM-driven Smartphone Automation using Screentext vs. Screenshots
With the rapid advancement of large language models (LLMs), mobile agents have emerged as promising tools for phone automation, simulating human interactions on screens to accomplish complex tasks. However, these agents often suffer from low accuracy, misinterpretation of user instructions, and failure on challenging tasks, with limited prior work examining why and where they fail. To address this, we introduce DailyDroid, a benchmark of 75 tasks in five scenarios across 25 Android apps, spanning three difficulty levels to mimic everyday smartphone use. We evaluate it using text-only and multimodal (text + screenshot) inputs on GPT-4o and o4-mini across 300 trials, revealing comparable performance with multimodal inputs yielding marginally higher success rates. Through in-depth failure analysis, we compile a handbook of common failures. Our findings reveal critical issues in UI accessibility, input modalities, and LLM/app design, offering implications for future mobile agents, applications, and UI development.
An Empirical Recipe for Universal Phone Recognition
Phone recognition (PR) is a key enabler of multilingual and low-resource speech processing tasks, yet robust performance remains elusive. Highly performant English-focused models do not generalize across languages, while multilingual models underutilize pretrained representations. It also remains unclear how data scale, architecture, and training objective contribute to multilingual PR. We present PhoneticXEUS -- trained on large-scale multilingual data and achieving state-of-the-art performance on both multilingual (17.7% PFER) and accented English speech (10.6% PFER). Through controlled ablations with evaluations across 100+ languages under a unified scheme, we empirically establish our training recipe and quantify the impact of SSL representations, data scale, and loss objectives. In addition, we analyze error patterns across language families, accented speech, and articulatory features. All data and code are released openly at https://github.com/changelinglab/PhoneticXeus
GryphOne: Symbol-Aware Masked Diffusion for Structural Refinement in Offline Handwritten Mathematical Expression Recognition
Handwritten mathematical expression recognition (HMER) requires reasoning over diverse symbols and structures, yet autoregressive models struggle with exposure bias and syntax inconsistency. We present GryphOne, a discrete diffusion framework which reformulates HMER as iterative symbolic refinement instead of sequential generation. GryphOne progressively refines symbols and relations, removing autoregression and improving consistency. Symbol-aware tokenization and random-masking mutual learning further enhance robustness to handwriting diversity. On the MathWriting benchmark, GryphOne achieves 5.51% CER and 59.9% EM (ExpRate), outperforming all reimplemented models in the matched setting as well as the commercial HMER system. Held-out evaluation on CROHME 2014-2023 further shows strong cross-dataset generalization.
PRiSM: Benchmarking Phone Realization in Speech Models
Phone recognition (PR) serves as the atomic interface for language-agnostic modeling for cross-lingual speech processing and phonetic analysis. Despite prolonged efforts in developing PR systems, current evaluations only measure surface-level transcription accuracy. We introduce PRiSM, the first open-source benchmark designed to expose blind spots in phonetic perception through intrinsic and extrinsic evaluation of PR systems. PRiSM standardizes transcription-based evaluation and assesses downstream utility in clinical, educational, and multilingual settings with transcription and representation probes. We find that diverse language exposure during training is key to PR performance, encoder-CTC models are the most stable, and specialized PR models still outperform Large Audio Language Models. PRiSM releases code, recipes, and datasets to move the field toward multilingual speech models with robust phonetic ability: https://github.com/changelinglab/prism.
DIAL-GS: Dynamic Instance Aware Reconstruction for Label-free Street Scenes with 4D Gaussian Splatting
Urban scene reconstruction is critical for autonomous driving, enabling structured 3D representations for data synthesis and closed-loop testing. Supervised approaches rely on costly human annotations and lack scalability, while current self-supervised methods often confuse static and dynamic elements and fail to distinguish individual dynamic objects, limiting fine-grained editing. We propose DIAL-GS, a novel dynamic instance-aware reconstruction method for label-free street scenes with 4D Gaussian Splatting. We first accurately identify dynamic instances by exploiting appearance-position inconsistency between warped rendering and actual observation. Guided by instance-level dynamic perception, we employ instance-aware 4D Gaussians as the unified volumetric representation, realizing dynamic-adaptive and instance-aware reconstruction. Furthermore, we introduce a reciprocal mechanism through which identity and dynamics reinforce each other, enhancing both integrity and consistency. Experiments on urban driving scenarios show that DIAL-GS surpasses existing self-supervised baselines in reconstruction quality and instance-level editing, offering a concise yet powerful solution for urban scene modeling.