Dynamic Tactile Perception
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8 papers1 paper in the last four weeks, down 67% on the four weeks before. 0.0% of all new papers.
Navigation in vision-denied environments is challenging for humanoid robots because proprioceptive odometry drifts and localization uncertainty accumulates rapidly. We present TAPNAV, a tactile active-perception framework that enables humanoid navigation toward a goal by actively probing surrounding structures without relying on vision. TAPNAV maintains a pose belief from odometry, IMU, and tactile contact observations, and couples uncertainty-aware global route planning with information-gain-driven local probing. The global planner searches for routes that keep predicted localization uncertainty bounded by exploiting opportunities for tactile correction, while the local planner selects probe actions that maximize expected information gain. A whole-body controller coordinates the humanoid's locomotion and end-effector contact to execute the planned navigation and probe motions. We evaluate TAPNAV in simulation and on a Unitree G1 across different floor plans and obstacle geometries. TAPNAV achieves lower state estimation error and a higher task completion rate than baselines. These results demonstrate that actively planning physical interactions with the environment can provide localization cues for reliable humanoid navigation without vision.
Learning with Object-centric Representations of Tactile Interactive Perception for Robot Manipulation
Implicit object properties that are difficult to directly infer from vision, such as material, container contents, or softness, can be revealed through tactile sensing and exploratory interactions. However, because tactile signals are transient and sparse, extracting informative tactile events and effectively incorporating them into robotic manipulation remains a challenge. In this work, we present an object-centric context-aware manipulation framework that learns task-agnostic object representations through tactile exploration. A token learner autonomously selects representative tactile segments from long-horizon exploration, while contrastive alignment with descriptive text embeddings enables a latent space that captures multiple physical object properties. These learned representations are then used as semantic context to guide object-centric manipulation policies and adapt strategies based on object properties. Experiments show that the learned representations achieve 93% and 84% property estimation accuracy on seen and unseen objects. Evaluated on three tasks involving visually ambiguous objects, i.e. multi-object rearrangement, pouring, and box opening, the proposed framework improves both target selection and property-dependent manipulation adaptation, raising task success, aggregated over all evaluation trials, from 41% to 92% on seen objects and from 19% to 67% on unseen objects over baseline policies without object-context conditioning. Videos and additional results are available at https://xinyiyxyx.github.io/tactile-object-centric/.
DA-GRD: Decision-Aware Grasp-Relevant Disambiguation for tactile recovery under perception-to-execution mismatches
Grasping is a fundamental robotic capability that bridges perception and physical task execution. This paper studies grasp pose recovery under a perception-to-execution mismatch, where a grasp generated from visual perception may become spatially stale if the object moves before execution, using only sparse tactile interactions and no further visual observations. We propose DA-GRD, Decision-Aware Grasp-Relevant Disambiguation, which maintains a weighted planar belief over possible object configurations and selects tactile probes according to their ability to eliminate hypotheses and improve agreement among candidate task grasps. Rather than fully relocalizing the object, DA-GRD stops when the remaining hypotheses support a common executable grasp. In MuJoCo experiments on ten rigid objects with translations up to 5~cm and yaw perturbations up to , DA-GRD achieves an 84.7% physical lift success rate, compared with 9.1% for stale AnyGrasp, 21.2% for the original fix-scan baseline, and 63.7% for fix-scan method adapted with an SE(2) belief. DA-GRD also achieves a 57.3% Task conditioned Success rate. Across objects, it uses a success-average of 4.13 tactile probes over the ten per-object means, corresponding to a 72.5% reduction relative to the fixed 15-probe baselines. Real-world experiments on six objects achieve 71.7% physical lift success and 38.3% task-conditioned success with 4.20 probes on average. These results show that tactile sensing can recover task-relevant grasps under vision-off conditions with limited physical interaction, without requiring complete object localization.
TacClip: a clip-on sensor measures dynamic contact forces without covering the fingerpads
TacClip is a minimally encumbering wearable device for recording fingertip deformation caused by contact forces and vibrations. It can be combined with vision- or glove-based hand tracking systems that leave the fingertips uncovered and provides a measure of dynamic contact interactions, while leaving the finger pads exposed so that the user retains natural sensitivity to texture, friction, temperature, and fine surface features. The signal is produced by a Fiber Bragg Grating (FBG) embedded on a small plastic clip mounted over the fingernail. Optionally, for use with vision-based tracking, additional FBGs on polyimide strips can complement camera-based pose estimation. In finger pressing tests, TacClip estimates the force magnitude with typical errors below over a -- range. In tests of cloth handling and tape edge finding, we show that it captures the vibrations and dynamic events generated during exploratory sliding. With no electronics, TacClip can also be used submerged in water, while preserving bare finger contact.
Detection and Ranging of Transient Extrinsic Contacts Based on 6D Dynamic Tactile Sensing
Delicate manipulation often involves transient and subtle collisions between a grasped object and the environment. While the human hand localizes these contacts effortlessly thanks to superior tactile sensitivity, robotic systems often lack the requisite resolution to acquire the information necessary for motion planning, resulting in clumsy manipulation or even task failure. Here, we propose transient extrinsic contact detection and ranging (TECDAR), a simple yet fast and efficient method for detecting and ranging extrinsic contact of grasped objects. Our design of gripper tips employs dynamic tactile sensing leveraging a single 2.53 mm 6D inertial measurement unit. The sensor captures sub-millisecond tip deformations at a 7 kHz sampling rate, but operating on a data stream of only 84 KB/s. High bandwidth and compact data size enable the system to rapidly detect and localize contact between grasped objects and their surroundings. Specifically, fusing tactile data with robot pose via an extended Kalman filter enables fast and precise localization of extrinsic contact, reaching millimeter-level accuracy within 180 ms. Experimental results demonstrate that the system achieves an average localization accuracy of approximately 7,mm in both line-contact and point-contact localization tasks. Furthermore, this near-instantaneous localization enables the robot to rectify its trajectory on a millisecond scale, facilitating precise tool manipulation and enhanced perception of complex environments purely through tactile exploration and mapping. We envision such techniques advancing the future of robotics across domains requiring delicate manipulation, including precision assembly, surgical assistance, and autonomous exploration in touch-dominant environments. Project page: humitlab.github.io/TECDAR/
Topology-Agnostic Mesh Reconstruction of Deformable Objects from Sparse Touch
Estimating the full shape of a deformable object is especially challenging when vision is unavailable: in the dark, inside an opaque bag, behind the manipulating hand, or under heavy self-occlusion. Touch is the natural sensor in these settings, but touches are sparse and local. We present a single topology-agnostic estimator that reconstructs the full mesh of a deformable object from only a few touches and no vision, using one permutation-invariant cross-attention architecture that handles a 1D rope, a 2D cloth, and a 3D volumetric soft body. The learned estimator reduces reconstruction error by roughly two-thirds relative to non-learned geometric mesh completion and a Gaussian-process surface baseline, and it outperforms a simpler global-pool set encoder, with the gap growing as more touches are observed. We then show that the estimator's deep-ensemble uncertainty can be used to learn where to touch next, which lowers error further and beats both random touching and a Gaussian-process active baseline at sparse budgets. This gain is modest on average but grows with self-occlusion and on the error tail. When vision is also available, where to touch barely matters, motivating the vision-free setting we study.
TacReasoner: A Dynamic Tactile-Language Framework for Interactive Reasoning in Real-World Scenarios
Among the five primary human senses, tactile is arguably the most fundamental to survival, as it enables the perception of physical contact and interaction in real-world environments. In this paper, we explore two key challenges of integrating tactile sensing into intelligent systems for multimodal reasoning: (i) insufficient modeling of dynamic tactile signals, which restricts reasoning over temporally evolving properties, and (ii) hallucination in tactile foundation models caused by the absence of explicit reasoning mechanisms, leading to unstable real-world inference. To address these challenges, we propose TacReasoner, a dynamic tactile-language framework for interactive reasoning in real-world scenarios. First, TacReasoner incorporates a Dynamic-aware Tactile Encoder to enhance the perception and representation of dynamic tactile signals. More importantly, we introduce TouchCoT-10k, the first tactile chain-of-thought dataset for structured reasoning over tactile inputs. Upon it, we establish DynTac-Bench to systematically evaluate dynamic tactile perception and real-world commonsense reasoning. Experimental results demonstrate that TacReasoner achieves competitive performance against state-of-the-art models across multiple datasets. Notably, despite using only 7B parameters, TacReasoner outperforms the 14B VTV-LLM model on most subtasks, highlighting its effectiveness and efficiency in tactile commonsense reasoning.
Tactile MNIST: Benchmarking Active Tactile Perception
Tactile perception has the potential to significantly enhance dexterous robotic manipulation by providing rich local information that can complement or substitute for other sensory modalities such as vision. However, tactile sensing is an inherently local sensor modality, providing information only at the points of contact. This strict locality necessitates the use of active perception techniques to acquire useful, task-relevant information from manipulated objects or the environment in general. Hence, the agent must actively guide sensors toward regions with more informative or significant features and integrate this information over time to understand a scene or complete a task. While active perception and tactile sensing methods have received significant attention recently, both fields lack standardized benchmarks. To bridge this gap, we introduce the Tactile MNIST Benchmark Suite, an open-source, Gymnasium-compatible benchmark specifically designed for active tactile perception tasks, including classification, localization, pose estimation, and volume estimation. Our benchmark suite offers diverse simulation scenarios, from simple toy environments to complex tactile perception tasks using vision-based tactile sensors. Furthermore, we offer a comprehensive dataset comprising 13,580 synthetic 3D MNIST digit models and 153,600 real-world tactile samples collected from 600 3D-printed digits. Using this dataset, we train a CycleGAN for realistic tactile simulation rendering. By providing standardized protocols and reproducible evaluation frameworks, our benchmark suite facilitates systematic progress in tactile sensing and active perception more broadly.