Evolutionary Robotics

Momentum

2 papers in the last four weeks, with none the four weeks before. 0.0% of all new papers.

Jul 13Week of Sep 28

Latest papers 12

Oct 7, 2026cs.RO

Evaluating the Transfer of Co-Evolved Communication from 2D to 3D Simulation

This work examines the transfer of a co-evolved communication mechanism between two robotic agents from a discrete two-dimensional (2D) simulator to a three-dimensional simulator with real physics (3D). The study focuses on whether a communication mechanism co-evolved in a 2D environment retains its functional role after transfer to a 3D physics-based simulator. To support this analysis, the effects of the episode time budget, the social cue, and the asymmetry between the two co-evolved roles were examined. The results indicate that the success rate increased approximately linearly with the evaluated time budgets, with no evidence of a plateau between 2,000 and 6,000 physics steps, suggesting that evaluations based on shorter episodes may underestimate the performance of the trained controllers. In both simulators, the social cue functioned primarily as a jam- assistance mechanism rather than as a navigation guide, although with a more pronounced effect in 2D. Analysis of eight independent evolutionary runs revealed a consistent direction of asymmetry, although its magnitude varied across runs. Controlling the processing order between agents allowed us to rule out an artifact of the physics engine. Finally, the results are discussed in terms of the factors that may contribute to the remaining performance gap observed after transfer.
Sep 29, 2026cs.RO

Behavioral Persistence and Incomplete Functional Transfer of Co-evolved Communication in Evolutionary Robotics

This work evaluates the direct transfer of a co-evolved communication protocol from a 2D simulation to a 3D physical environment, without retraining the network weights. Two e-puck-type robots, controlled by a GRU network with residual connection, were evaluated in a food-seeking task with social signaling. The sensory and motor translation layer required three corrections for stable physical operation, including the calibration of a hunger term based on a measurable asymmetry in the trained residual weights. Even with these corrections, the transfer was partial and asymmetric: one agent reached the food source in one of thirty tested seeds, while the other did not reach it in any. Task success was measured by both agents reaching the food area. An additional experiment incorporating explicit directional information in the social channel produced observable changes in the trajectory of the receiving agent and improvements in several specific cases. However, these improvements were not enough to allow the second agent to reach the food source, suggesting that the limitation may not be explained solely by signal translation, but also by the ability to navigate under the new physical constraints. The results suggest that successful transfer of emergent communication may depend not only on preserving the signaling process itself, but also on preserving the ecological and navigational conditions under which the protocol evolved.
Sep 14, 2026cs.AI

Decentralized Evolution of Hexapod Gaits with Independent Leg Controllers

This paper presents a novel approach to hexapod locomotion by evolving each leg's gait independently through a decentralized evolutionary algorithm. Using the Webots simulator and the Mantis hexapod robot, we optimize individual leg controllers without centralized coordination, allowing emergent behaviors to drive the development of efficient, coordinated locomotion. Our decentralized method is benchmarked against cooperative coevolution, demonstrating improved efficacy in generating stable and adaptive gaits while showing interesting emergent coordination. By enabling independent evolution of leg controllers, this method reduces the complexity of gait optimization and highlights the potential of decentralized strategies for scalable and adaptive robotic systems.
Jul 29, 2026cs.NE

An evolutionary model of animats with VLM-based subjective evaluation

In this study, we propose a framework that incorporates subjective evaluations provided by a Vision-Language Model (VLM) into the fitness evaluation and selection processes of a genetic algorithm. As the target of evolution, we employ virtual soft robots with flexible morphologies and locomotion and present the VLM with sequence images representing the locomotion of two individuals. Selection is performed via pairwise comparisons based on subjective evaluation terms such as adorably and weirdly. The outcomes of these comparisons are used as selection pressure within the genetic algorithm, enabling the simultaneous evolution of morphology and locomotion. Experimental results demonstrate that subjective selection by the VLM accelerates population convergence compared to random selection, while also giving rise to distinctive morphologies and motions corresponding to each evaluation term. An auxiliary experiment with human participants further showed that, although individual pairwise choices only partly agreed with the VLM selections, the resulting morphological and locomotion tendencies were qualitatively similar and repeated human evaluations imposed noticeable fatigue. Moreover, the observation that similar evolutionary outcomes emerged across different evaluation terms suggests that the VLM does not apply these terms in a purely literal manner but instead decomposes them into multiple internal evaluation criteria when making judgments. This work visualizes the evolutionary process through which subjective linguistic expressions are mapped onto embodied phenotypes and provides a foundational framework for analyzing the structure of subjective judgment in VLMs. The proposed approach is expected to contribute to new developments in evolutionary computation and artificial life research based on subjective evaluation.
Jun 23, 2026cs.RO

The Evaluation Cost of Task Specialization in Evolutionary Multi-Robot Systems

Task specialization can improve the efficiency of multi-robot systems (MRSs). Previous works have investigated the emergence of task-specialist robot controllers through evolutionary optimization and have argued that task specialization is more likely to evolve when subtask behaviors are readily available as building blocks. However, the available evaluation budget must be distributed across all subtasks, whereas a single generalist behavior can exploit the entire budget for its own optimization. We present a cost-benefit analysis of evolving task-specialist versus generalist behaviors in a foraging scenario here. In a physics-based robotics simulator, we study the total evaluation budget required to evolve task-specialist behaviors that outperform generalist behaviors across MRS sizes. We show that with increasing MRS size, a lower total evaluation budget is sufficient to evolve specialists that outperform generalists.
Jun 9, 2026cs.RO

Generation of Diverse and Functional Robot Designs using Superquadrics Parametrisation and Quality-Diversity

Generative design of robots requires navigating a vast search-space, encompassing physical configurations and behavioural parameters. Evolutionary Algorithms (EAs) have shown promising results, but often converge prematurely to a small set of sub-optimal designs. Most EAs fail to maintain sufficient diversity in the population that would allow the discovery of distinct functional robots. To counter premature convergence, we introduce a superquadrics-based representation (SQs) for robot bodies. SQs are interpretable, compact and computationally efficient mathematical representations of 3D geometrical shapes that can be tuned to specific design-spaces. To encourage morphological diversity, we combine this representation with a quality-diversity (QD) algorithm (MAP-Elites). We compare SQs and Compositional Pattern Producing Networks representations as generators of morphologies, combining them with standard EAs and MAP-Elites. In two test environments, we find that using SQs to generate morphology in conjunction with the MAP-Elites algorithm reaches the highest QD-score across both environments, maximising diversity of design and functionality of generated robots. The findings highlight the benefits of using a compact and interpretable geometric representation for exploring a complex design-space and suggest that combining SQs with an explicit diversity mechanism increases the quality and number of designs generated.
May 25, 2026cs.RO

When Search Becomes Memory: Accelerating Robot Design Discovery with Self-Evolving Skills

Large language models (LLMs) are increasingly used as proposal generators for evolutionary robot design, yet most loops remain memoryless: simulator results shape the next population but are not preserved as reusable design knowledge. We present Auto-Robotist, a self-evolving LLM agent that distills morphology-search traces into an explicit natural-language skill library. Each skill stores a structural archetype, evidence-grounded positive and negative rules, and the evaluated designs that support them, making design memory inspectable rather than implicit in a population. During search, the agent retrieves skills to condition LLM edits of elite bodies while retaining a Genetic Algorithm (GA) mutation path for exploration; after evaluation, it updates the library through Add, Diagnose, and Merge. Across seven EvoGym tasks spanning locomotion, traversal, and object interaction, Auto-Robotist improves cold-start 5x5 search and transfers learned skills to 10x10 design spaces, where reference-conditioned transfer outperforms GA on every task. These results suggest that LLM agents can convert expensive physical evaluations into reusable, auditable design principles. Our code is publicly available at https://github.com/wangyf9/Auto-Robotist .
May 22, 2026cs.RO

ECo-MoE: Embodiment-Conditioned Mixture of Experts Increases the Evolvability of Robots

In this paper, we introduce a model of evolution and learning in robots that co-optimizes a distribution of latent design vectors (genotypes) and a mixture of control experts (neural modules), which are gated by the latent coordinates of each decoded design (phenotype). This provides a scalable alternative to co-design algorithms that either train an individual policy for every robot, which is inefficient, or a monolithic universal controller for all robots, which results in overly conservative structures and behaviors. Our approach lies somewhere between these two extremes, preserving ancestral knowledge in a unified yet modular framework in which different body plans activate and deactivate different combinations of learned sensorimotor circuits for goal-directed behavior. This allows one part of the controller to be overhauled to better suit new species of designs as they emerge without disrupting the hard-earned knowledge contained within other expert modules. It also allows pretrained expert policies to be directly plugged into the mixture, which can steer evolution into otherwise unexplored areas of latent space containing desired morphological traits. We refer to this process as "evo by demo" and explore how it may be used to guide freeform evolution toward canonical structures defined by the pretrained model. Videos and code can be found at: https://eco-moe.github.io.
May 15, 2026cs.RO

Lamarckian Inheritance in Dynamic Environments: How Key Variables Affect Evolutionary Dynamics

The co-optimization of a robot's body and brain presents a coupled challenge: the morphology constrains which control strategies are effective, while the control determines how well the morphology performs. To address this, we combine morphology optimization as evolution with controller optimization as lifetime learning, utilizing Lamarckian inheritance to transfer learned controller parameters from parent to offspring. In dynamic environments, existing literature presents conflicting evidence: while traditional evolutionary theory often suggests Lamarckian inheritance lacks benefit, recent studies in evolutionary robotics indicate it can improve performance. We hypothesize that this is because previous works have not included all relevant variables with dynamic environments. In this work, we show that the benefit of Lamarckian inheritance depends on two variables: how conflicting the environmental changes are to robot control, and the predictability of those changes for the robotic agent. Using virtual soft robots and two different learning approaches, Bayesian optimization and reinforcement learning, we show that Lamarckian inheritance only underperforms Darwinian inheritance when the changes are both conflicting and unpredictable. We find that adding a sensor to detect environmental changes restores the benefits for Lamarckian inheritance in conflicting environments, by allowing robotic agents to predict the need for a different behavior, thereby generalizing their control.
Apr 29, 2026cs.NE

Population Dynamics in ARIEL Robotics Systems Featuring Embodied Evolution via Spatial Mating Mechanisms

We present a Spatially Embedded Evolutionary Algorithm where robot individuals exist in a physically simulated 2D environment, must navigate to encounter potential mates, and compete for survival under various spatially-aware selection pressures. Using HyperNEAT evolved neural controllers for ARIEL gecko-inspired quadrupeds in MuJoCo, we investigate how spatial structure fundamentally alters evolutionary dynamics. Our experiments show a modest 4.9% difference in peak fitness between proximity-based and random pairing possibly within stochastic variation while combining spatial parent selection with stochastic death selection produces unstable population dynamics. We discover a continuous phase transition in energy-based selection experiments, with critical zone count separating extinction-dominated and explosion-dominated regimes. Our density-dependent death selection mechanism achieves 97% completion rates but causes fitness decline, revealing a fundamental dilemma where decoupled mechanisms produce bistable dynamics, positively coupled mechanisms create counter-selection pressures, and only deterministic fitness-based selection maintains stability. These findings provide important constraints for future spatial EA design.
Apr 22, 2026cs.RO

Benefits of Low-Cost Bio-Inspiration in the Age of Overparametrization

While Central Pattern Generators (CPGs) and Multi-Layer Perceptrons (MLP) are widely used paradigms in robot control, few systematic studies have been performed on the relative merits of large parameter spaces. In contexts where input and output spaces are small and performance is bounded, having more parameters to optimize may actively hinder the learning process instead of empowering it. To empirically measure this, we submit a given robot morphology, with limited proprioceptive capabilities, to controller optimization under two bio-inspired paradigms (CPGs and MLPs) with evolutionary- and reinforcement- trainer protocols. By varying parameter spaces across multiple reward functions, we observe that shallow MLPs and densely connected CPGs result in better performance when compared to deeper MLPs or Actor-Critic architectures. To account for the relationship between said performance and the number of parameters, we introduce a Parameter Impact metric which demonstrates that the additional parameters required by the reinforcement technique do not translate into better performance, thus favouring evolutionary strategies.
Apr 17, 2026cs.RO

Limits of Lamarckian Evolution Under Pressure of Morphological Novelty

Lamarckian inheritance has been shown to be a powerful accelerator in systems where the joint evolution of robot morphologies and controllers is enhanced with individual learning. Its defining advantage lies in the offspring inheriting controllers learned by their parents. The efficacy of this option, however, relies on morphological similarity between parent and offspring. In this study, we examine how Lamarckian inheritance performs when the search process is driven toward high morphological variance, potentially straining the requirement for parent-offspring similarity. Using a system of modular robots that can evolve and learn to solve a locomotion task, we compare Darwinian and Lamarckian evolution to determine how they respond to shifting from pure task-based selection to a multi-objective pressure that also rewards morphological novelty. Our results confirm that Lamarckian evolution outperforms Darwinian evolution when optimizing task-performance alone. However, introducing selection pressure for morphological diversity causes a substantial performance drop, which is much greater in the Lamarckian system. Further analyses show that promoting diversity reduces parent-offspring similarity, which in turn reduces the benefits of inheriting controllers learned by parents. These results reveal the limits of Lamarckian evolution by exposing a fundamental trade-off between inheritance-based exploitation and diversity-driven exploration.