Overview

Game-playing agents study how AI can perceive game states, plan actions, and adapt to opponents, providing testbeds for decision-making under competition, uncertainty, and long time horizons. Common approaches include tree search and Monte Carlo Tree Search, self-play reinforcement learning, regret minimization for imperfect-information games, and language- or vision-language models equipped with memory, tools, and learned world models. Evaluation spans bounded games such as chess and Go, poker and social deduction, real-time strategy, and interactive video games, using measures such as win rate, exploitability, task progress, and performance against people. Specialized systems can be highly capable in defined settings, while broad generalization remains difficult: agents still struggle with visual grounding, reliable memory, opponent modeling, and timely action in unfamiliar or long-running games.

Latest papers

CardsList

206 papers36 papers in the last four weeks, up 50% on the four weeks before. 0.2% of all new papers.

  1. Neuromorphic Control for 3D Navigation in Minecraft Using Genetic Algorithms

    May 4, 2026Eric ZiporGame-Playing AgentsNeuroevolution

  2. How Personas Can Influence Agents to Play Split or Steal

    May 3, 2026Carlos Leon, Alexandre Rodrigues, Pedro Gamito +1Game-Playing AgentsLLM Agent Evaluation

  3. Interpretable experiential learning based on state history and global feedback

    May 1, 2026Anton KoloninReinforcement LearningGame-Playing Agents

  4. StratFormer: Adaptive Opponent Modeling and Exploitation in Imperfect-Information Games

    Apr 28, 2026Andy Caen, Mark H. M. Winands, Dennis J. N. J. SoemersOpponent ModelingGame-Playing Agents

  5. Don't Make the LLM Read the Graph: Make the Graph Think

    Apr 24, 2026Yuqi Sun, Tianqin Meng, George Liu +4Multi-Agent CoordinationGame-Playing Agents

  6. Nemobot Games: Crafting Strategic AI Gaming Agents for Interactive Learning with Large Language Models

    Apr 23, 2026Chee Wei Tan, Yuchen Wang, Shangxin GuoGame-Playing AgentsLLM Agents

  7. Co-Evolving LLM Decision and Skill Bank Agents for Long-Horizon Tasks

    Apr 22, 2026Xiyang Wu, Zongxia Li, Guangyao Shi +5Continual Learning for LLM AgentsGame-Playing Agents

  8. Revac: A Social Deduction Reasoning Agent

    Apr 21, 2026Mihir Shriniwas Arya, Avinash Anish, Aditya RanjanGame-Playing AgentsSocial Deduction Games

  9. Study and Improvement of Search Algorithms in Multi-Player Perfect-Information Games

    Apr 19, 2026Quentin Cohen-SolalGame-Playing AgentsTree Search

  10. M2-PALE: A Framework for Explaining Multi-Agent MCTS--Minimax Hybrids via Process Mining and LLMs

    Apr 16, 2026Yiyu Qian, Liyuan Zhao, Tim MillerExplainable Artificial IntelligenceGame-Playing Agents

  11. MindGames Arena Generalization Track: In2AI Solution with Delayed Per-Step Reward Attribution

    Apr 13, 2026Aliaksei Korshuk, Alexander Buyantuev, Ilya MakarovRL for Game AIRL for Language Models

  12. Mastering PokeGym: Graph-Guided Multimodal Evolution at Test Time

    Apr 9, 2026Ruizhi Zhang, Ye Huang, Yuangang Pan +5Game-Playing AgentsMultimodal Agents

  13. GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents

    Apr 8, 2026Mingyu Ouyang, Siyuan Hu, Kevin Qinghong Lin +2AI Agent EvaluationAI Agent Benchmarks

  14. Reproducing AlphaZero on Tablut: Self-Play RL for an Asymmetric Board Game

    Apr 7, 2026Tõnis Lees, Tambet MatiisenGame-Playing AgentsSelf-Play RL

  15. Competition and Cooperation of LLM Agents in Games

    Apr 1, 2026Jiayi Yao, Cong Chen, Baosen ZhangLLM AgentsMulti-Agent LLM Systems

  16. Tracking vs. Deciding: The Dual-Capability Bottleneck in Searchless Chess Transformers

    Mar 31, 2026Quanhao Li, Wei JiangInstance ReweightingGame-Playing Agents

  17. Completeness of Unbounded Best-First Minimax and Descent Minimax

    Mar 25, 2026Quentin Cohen-SolalGame-Playing AgentsTree Search

  18. Self-Evolving Multi-Agent Framework for Efficient Decision Making in Real-Time Strategy Scenarios

    Mar 25, 2026Li Ma, Hao Peng, Yiming Wang +6Game-Playing AgentsSelf-Evolving Agents

  19. GTO Wizard Benchmark

    Mar 24, 2026Marc-Antoine Provost, Nejc Ilenic, Christopher Solinas +1Agent BenchmarksGame-Playing Agents

  20. Minibal: Balanced Game-Playing Without Opponent Modeling

    Mar 24, 2026Quentin Cohen-Solal, Tristan CazenaveGame-Playing AgentsHuman-AI Interaction

  21. Bitboard version of Tetris AI

    Mar 24, 2026Xingguo Chen, Pingshou Xiong, Zhenyu Luo +6Game-Playing AgentsRL Benchmarks

  22. ShuttleEnv: An Interactive Data-Driven RL Environment for Badminton Strategy Modeling

    Mar 18, 2026Ang Li, Xinyang Gong, Bozhou Chen +5Game-Playing AgentsReinforcement Learning

  23. How Clued up are LLMs? Evaluating Multi-Step Deductive Reasoning in a Text-Based Game Environment

    Mar 17, 2026Rebecca Ansell, Autumn Toney-WailsFine-Tuning Language ModelsLLM Agent Evaluation