Image Relighting

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2 papers in the last 28 days · 0.0% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-14

1 new paper

A weekly snapshot of new work published in Image Relighting.

27 papers

Latest in Image Relighting

Sep 7, 2026cs.CV

RelightFormer: Feed-forward Generative Transformer for Multiview Object Relighting

Image relighting is traditionally tackled via complex inverse rendering pipelines, which suffer from ill-posed optimization, or single-image generative models that ignore crucial multi-view cues necessary for understanding 3D geometry and material interactions. To address these limitations, we introduce a feed-forward generative Transformer for direct single- and multi-view image relighting that entirely bypasses explicit intrinsic property estimation. Adapted from a video foundation model, our architecture features a latent illumination module that dynamically injects target environment maps into spatial features via cross-attention. Furthermore, we employ permutation-invariant positional encodings to symmetrically process unordered multi-view inputs without sequential bias. To train this robust data-driven model, we construct the massive Laval Objaverse Dataset (LOD), comprising 90K objects and 39K unique illuminations. Extensive experiments demonstrate state-of-the-art visual quality, photorealistic relighting quality, and strong zero-shot generalization across single-view, multi-view, and novel-view relighting tasks.
Hejun Wang, Jinxi Li, Junwei Jiang +4
Aug 30, 2026cs.CV

Dior: Drawing the Light of Image via Material-Decoupled Illumination Representation

Controllable image relighting is an important problem in image editing, and hand-drawn scribbles provide an intuitive interface for specifying the desired illumination. However, existing methods do not establish a consistent and effective mapping between scribble inputs and relighting results, limiting their ability to control illumination intensity, chromaticity, and complex spatial distributions. We address this limitation by introducing a material-decoupled illumination representation, termed the Lumi Map, which establishes an explicit mapping between user scribbles and the resulting illumination, thereby improving both relighting accuracy and controllability. Specifically, we use a renderer to synthesize source image-Lumi Map-relit image triplets and train the model to predict the target relighting result conditioned on the Lumi Map. To mitigate the domain gap introduced by synthetic data, we further perform reconstruction training on real relighting pairs, improving the model's generalization to real-world images. Finally, we present Dior-Light, an image relighting method controlled by hand-drawn strokes. Extensive experiments demonstrate that our method outperforms existing approaches in relighting accuracy and enables effective control over illumination intensity and chromaticity on in-the-wild images.
Xuanpu Zhang, Xuesong Niu, Haoxiang Cao +3
Aug 3, 2026cs.CV

LiveLight: Real-time Streaming Video Relighting with Interactive Control

We present LiveLight, the first diffusion-based framework for real-time streaming video relighting with interactive 3D lighting control. Achieving this is non-trivial, as it requires overcoming three critical challenges: effectively injecting dynamic 3D lighting into a diffusion model, maintaining high-fidelity generation under an extremely low NFE (Number of Function Evaluations) budget for real-time speed, and facilitating continuous streaming for interactive control. To address these pain points, we propose three key designs. First, for accurate lighting injection, we propose a lightweight adapter that feeds Multi-Plane Light Irradiance (MPLI) conditions-depth-aware irradiance maps encoding 3D lighting geometry-directly into the diffusion backbone. Second, to prevent rendering quality degradation at low NFEs towards real-time distillation, we introduce a geometry-guided feedback branch. This training-time constraint leverages a frozen geometry estimator to enforce depth- and normal-consistent relighting, ensuring geometrically plausible shading without adding inference overhead. Finally, to enable streaming interaction, we develop a progressive rolling-window strategy that maintains a denoising ladder of latent chunks at varying noise levels. By propagating intermediate states, this strategy guarantees temporal coherence and supports arbitrarily long video relighting with per-frame reference refresh. Extensive experiments on real-world and synthetic benchmarks demonstrate that LiveLight achieves state-of-the-art relighting quality while running at real-time speed, significantly outperforming offline baselines in temporal stability, lighting controllability, and user preference. To foster real-time interactive relighting research, we will publicly release our models, training data, and synthetic data generator.
Yue Ma, Jiangming Wang, Yucheng Wang +8
Jul 29, 2026cs.CV

FreeShadow: Training-Free Shadow Removal via Illumination Transfer and Selective Content Preservation in Diffusion Models

Existing supervised and unsupervised shadow removal methods often suffer from limited generalization due to the insufficient diversity of available training datasets, while zero-shot methods tend to produce artifacts and require time-consuming test-time optimization. To address these issues, we propose FreeShadow, a training-free shadow removal method built upon pretrained diffusion models, which exploits diffusion priors for shadow removal without any training or optimization. For illumination recovery, we propose an illumination transfer attention (ITA), which re-weights the self-attention maps in diffusion model to transfer illumination cues from non-shadow to shadow regions. For content preservation, we analyze the effects of illumination variations on self-attention maps and latent high-frequency features in diffusion model, and selectively preserve illumination-invariant components to maintain content fidelity while suppressing residual shadows. We further propose local texture-preserving relighting (LTPR) to mitigate local texture misalignment caused by VAE compression. Extensive experiments demonstrate that our method achieves strong generalization and produces realistic shadow-free images.
Yinan Wang, Yan Huang, Yong Xu +1
Jul 20, 2026cs.CV

Consistent Feature Transport for Image Relighting

Image relighting modifies illumination while preserving non-lighting content such as identity and geometry. Existing diffusion-based methods often suffer from unstable illumination changes or inconsistent content preservation under complex lighting, as they lack an explicit mechanism to learn feature transformations between images. We reformulate relighting as an illumination feature transport problem and introduce Consistent Feature Transport (CFT), a training principle that explicitly enforces illumination-consistent transport between source and target image distributions. Built upon rectified flow, CFT jointly models noise-to-image generation and illumination-consistent source-to-target transport through trajectory-level supervision. This dual-transport formulation encourages isolation of illumination-specific variations while preserving content-aligned features. To support complex lighting scenarios, we construct a large-scale portrait relighting dataset with diverse relighting effects. Experiments show consistent improvements over existing state-of-the-art relighting approaches and demonstrate that CFT can generalize to other editing tasks, including style transfer. Code is available at https://github.com/Dixin-Lab/CFT.
Bohan Zhang, Huanwei Liang, Yuhan He +5
Jul 15, 2026cs.CV

FreeLit: Paired-Free Indoor Relighting via Physics-Guided Diffusion

Image-based indoor scene relighting remains challenging due to the complex interplay between cluttered geometry and local illumination, requiring precise modeling of light position, color, and intensity. Existing data-driven methods implicitly learn this relationship via paired multi-illumination datasets. Nevertheless, this data is costly and fails to scale, which is essential for accurate light-source-level control. Conversely, inverse-rendering methods reduce the data dependency by incorporating physical priors; however, they lack the robustness of intrinsic estimation in challenging conditions. In this paper, we present FreeLit, a paired-free framework for controllable indoor relighting that explicitly manipulates light-source location, color, and intensity. Instead of relying on paired supervision, we construct a physics-guided illumination prior from intrinsic scene properties, generating a structured lightmap along with a pseudo-relit image to guide diffusion-based synthesis. To address instability in intrinsic estimation, especially in low-light scenes, we introduce a relighting-guided intrinsic stabilization strategy that enforces illumination-invariant reflectance through structure-aware distillation and consistency constraints. Furthermore, we propose controllability-oriented evaluation metrics to quantify alignment with user-specified illumination color and intensity. Experimental results demonstrate that FreeLit achieves stable, physically consistent, and controllable relighting, with improved robustness in low-light indoor scenes, without requiring paired supervision.
Chi-En Yen, Duy-Khanh Ngo, Wen-Wei Tang +3
Jul 10, 2026cs.CV

Dynamic Inverse Rendering for Enhanced Material-Lighting Decomposition

Decomposing outgoing surface radiance into material and illumination during inverse rendering is essential for applications such as relighting and augmented reality, yet it is severely ill-posed since multiple combinations can result in the same observed colour. Capturing an object under multiple lighting conditions usually helps resolve this ambiguity as it constrains the optimization towards correct solutions. In this work, we explore the potential of reconstructing rigidly moving objects -- which provides observations of diverse light-surface interactions -- to resolve the material-lighting ambiguity in inverse rendering. For this purpose, we introduce a relightable approach that marries object tracking and reconstruction with inverse rendering for general rigidly moving objects. Our experimental analysis on synthetic data demonstrates that motion can be an advantage for disentangling material and lighting: the reconstructed material is significantly more accurate when the object is observed under rigid motion than when it is static. Moreover, results on RGB videos of real hand-held objects show that our pipeline preserves this advantage even under noisy real-world conditions.
Raza Yunus, Benjamin Ummenhofer, Jan Eric Lenssen +1
Jul 9, 2026cs.CV

Decoupled Illumination Priors for Spatially Controllable Multi-View Indoor Scene Relighting

Indoor scene relighting demands photorealism, precise spatial control, and strict multi-view consistency. While diffusion-based image editing models enable semantic lighting manipulation via text prompts, enforcing exact 3D light placement often disrupts their generative priors. We propose Lume-Palette, a progressive framework that leverages semantic lighting priors for spatially controllable multi-view indoor relighting. The approach decouples relighting into two stages: (1) illumination distillation, which extracts canonical illumination palettes from a pretrained diffusion model to preserve realistic material-light interactions, and (2) illumination casting, which explicitly maps target spatial lighting conditions defined from coarse 3D geometry. To efficiently handle dense multi-view and multi-modal inputs, we introduce an asymmetric multi-view conditioning strategy that selectively injects essential spatial context. Experiments on diverse synthetic scenes and real-world scenes demonstrate that Lume-Palette produces photorealistic, spatially controllable, and multi-view consistent relighting results. Project Page: https://cjeen.github.io/lumepalette
Chenjian Gao, Linning Xu, Tianfan Xue
Jul 9, 2026cs.CV

LightCrafter: PBR-Conditioned Video Diffusion Refinement for Controllable and Consistent Relighting

Video relighting requires balancing long-form temporal consistency with a physically grounded understanding of light transport, which depends on accurate estimation of intrinsic scene properties such as materials, geometry, and illumination. Existing methods follow two paradigms: (1) reconstruct a video's photometric properties via inverse rendering and relight them to a target illumination via forward rendering, using physically-based rendering (PBR) or a neural renderer; these suffer from noisy reconstructions and struggle with hard-to-model effects such as global illumination. (2) Frame the task as generative video-to-video translation conditioned on relighting targets (a target environment map or text); this limits relighting control and temporal stability, since diffusion models struggle to translate long-form videos, and is constrained by the availability of input/relit training pairs. We propose LightCrafter, a hybrid pipeline that reformulates video relighting as video translation of a proxy video: rather than translating the input video directly to the target, we translate a PBR rendering of the input under the target illumination to the final target. This bakes illumination targets into the PBR proxy, removing the need to teach the diffusion model illumination concepts like environment maps, and enables more intricate lighting control while naturally providing long-form temporal consistency. We show PBR renders alone already outperform some prior art but struggle with effects like global illumination; to capture these, we leverage photometric priors in video generation models by post-training CogVideoX on synthetic video pairs and real-world unpaired videos. We outperform prior state-of-the-art on existing real-world relighting benchmarks and contribute a synthetic benchmark for further analysis. We will release our dataset, benchmark, metrics, and code.
Zixin Guo, Yehonathan Litman, Yifeng He +3
Jun 30, 2026cs.CV

WarpI2I: Image Warping for Image-to-Image Translation

Image-to-image (I2I) translation has achieved strong results in tasks like human relighting and driving scene translation using latent diffusion models (LDMs). However, compact LDMs often struggle to preserve fine-grained structures because the encoder compresses high-resolution inputs into a spatially downsampled latent space. To address this issue, we propose a simple saliency-guided warp-unwarp framework that reallocates spatial representation toward salient regions before encoding, enabling better preservation of structural details without increasing latent resolution. The warped image is processed by the original diffusion model and then mapped back via an inverse warp. In addition, we propose a simple and efficient outpainting-based synthetic data generation pipeline to produce high-quality paired data for image relighting. Our method is model-agnostic, requires no architectural modification, and introduces negligible computational overhead. Experiments on human relighting, driving scene relighting, and translation demonstrate improved structural preservation, lighting faithfulness, and image quality, with our framework extending naturally to video via frame-by-frame application with good temporal stability. Project Webpage: https://shenzheng2000.github.io/WarpI2I.github.io
Shen Zheng, Anurag Ghosh, Gaurav Parmar +1
Jun 27, 2026cs.CV

HorizonRelight: Relighting Long-horizon Videos Consistently via Diffusion Transformers

Diffusion-based video relighting enables controllable relighting from a single input video, but modern video diffusion backbones are trained on short clips and applied to long-horizon videos through chunked sliding-window inference, often causing temporal discontinuities at chunk boundaries. We address this by reframing long-horizon relighting as \emph{temporally conditioned latent domain translation}. Our framework enforces cross-chunk continuity by propagating target-domain latents across boundaries and makes this behavior learnable using \emph{masked target-domain self-conditioning}, training the model to continue from temporally masked propagated context. We further introduce \emph{warm-start prompting} with a relit prompt anchor from a controllable generative model, which establishes the initial target-domain state and creates a general interface for prompt-based relighting. Experiments on in-the-wild long-horizon videos show markedly improved temporal consistency, with chunk-boundary artifacts largely reduced and unwanted appearance changes across chunks greatly suppressed.
Jing Yang, Mayoore Jaiswal, Zian Wang +4
Jun 21, 2026cs.CV

Generative Relightable Avatars

We present Generative Relightable Avatars (GRA), a person-specific method for photorealistic free-view rendering and environment-map relighting of full-body humans. We postulate that modeling fine-grained appearance details is inherently a one-to-many problem that can benefit from a generative formulation. In contrast to fully regressive relightable avatar methods, GRA follows a hybrid approach that combines controllable, physics-grounded relighting with probabilistic refinement. Starting from a tracked animated mesh, we optimize material parameters in UV-space and render a coarse relit appearance under a target HDR environment map. Next, we refine the textures with a feed-forward model to capture pose-dependent texture dynamics and illumination effects beyond simplified reflectance assumptions. Finally, a fine-tuned video-to-video diffusion model transforms the physically grounded renderings into temporally coherent, high-detail videos while preserving 3D control, with an error-recycling strategy for generating long videos. Experimental evaluations demonstrate our method's improved perceptual quality over prior relightable avatar baselines. Project Page: https://vcai.mpi-inf.mpg.de/projects/GRA/
Kunwar Maheep Singh, Christian Theobalt, Rishabh Dabral
Jun 9, 2026cs.CV

TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions

We introduce TRON, a rendering framework that combines 3D Gaussian ray tracing with neural rendering to enable realistic and controllable rendering of real-world 3D scenes under novel lighting, dynamic object motion, object insertion, and material editing. Prior approaches that rely solely on physically based rendering (PBR) of Gaussian representations struggle to achieve realistic relighting due to imperfections in reconstructed geometry, material estimates, and light transport estimation. At the same time, neural rendering methods often lack an explicit scene representation, limiting their ability to support interactive editing with fine-grained manipulation. TRON bridges these two paradigms. We use intrinsic decomposition priors from a learned inverse rendering model to regularize the material properties of a Gaussian field, and repurpose a ray tracer to provide radiometric guidance rather than final pixels. By treating this output as a structured 3D scaffold, we empower a lightweight neural renderer to bridge the domain gap between shading-model constrained estimates and photorealistic output. Our key insight is that the combination of explicit 3D knowledge with robust material priors provides speed and controllability, while neural rendering enables the synthesis of photorealistic images. To support real-world scenarios, we train our neural renderer with a multi-stage strategy consisting of large-scale pretraining and targeted fine-tuning on a newly constructed dataset of 2.1M rendered synthetic and real-world frames from 3D reconstructions. TRON outperforms Gaussian-based relighting methods in realism, and prior neural renderers in editability and speed. To the best of our knowledge, TRON is the first method to enable practical interactive applications in captured 3D environments, offering realistic appearance under dynamic geometric, lighting and material conditions.
Or Perel, Hassan Abu Alhaija, Zian Wang +4
Jun 1, 2026cs.CV

Pixel Cube: Diffusion-based Portrait Video Relighting Through Realistic Lighting Reproduction

We present a diffusion-based method for relighting dynamic portrait videos with photorealism and temporal consistency. Our method is fueled by a hybrid training dataset that consists of real-captured and rendered dynamic portrait videos with diverse subject appearances, facial motions, head poses, and known lighting conditions. Specifically, we construct an LED-based lighting system for realistic lighting emulation and high-speed video relighting data acquisition. By leveraging the image priors embedded in pre-trained video diffusion models, and using per-frame high dynamic range (HDR) environment map as lighting control, we train a high-performance generative model for realistic and identity-preserving dynamic portrait video relighting. In addition to the environment map control, our model uses a synthesized background image to enable control on the camera's exposure level and color tone. Our model can produce temporally consistent relit portrait video that looks realistic and harmonious under a provided new environment and faithfully preserve the subject's expression and fine facial features, including skin tone, wrinkles, and facial hair. Our model generalizes well to unseen data, in terms of the subject appearance, motion, and lighting condition. We perform extensive experiments on relighting in-the-wild videos with various environment maps and demonstrate practical applications on portrait photography. Results show that our method achieves state-of-the-art performance in photorealism, lighting harmony, and temporal consistency.
Yufan Zhang, Yu Ji, Ayo Ajiboye +4
May 31, 2026cs.CV

PAI-Studio: Cinematic Video Background Replacement with Camera-Aware Motion

We present PAI-Studio, a new reference-conditioned video synthesis task that addresses a long-standing challenge in cinematic background replacement: generating dynamic backgrounds aligned with foreground motion while preserving foreground identity, matching reference scene appearance, and achieving globally consistent illumination with realistic foreground relighting. Existing open-source systems and commercial APIs cannot simultaneously ensure motion-consistent background generation, high-fidelity foreground relighting and foreground identity preservation, often resulting in static backgrounds, inconsistent boundaries, and noticeable compositing artifacts. To bridge this gap, we build upon a Diffusion Transformer video backbone and reformulate the problem as an in-context conditional generation task. Through bidirectional attention, our model jointly captures foreground dynamics and background reference information within a unified architecture. We further construct a 30K-scale dataset sourced from high-quality films and online videos to support this task. Extensive evaluations demonstrate that our method significantly outperforms existing open-source and commercial API solutions.
Heyuan Gao, Bangxun Tang, Yiren Song +4
May 27, 2026cs.CV

EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Rendering

Mixed Reality (MR) headsets promise a future of immersive telepresence where virtual humans blend indistinguishably into real or virtual surroundings. Achieving this vision requires a method for capturing a user's motion, estimating appearance under novel lighting, and understanding the environment - all from the constrained viewpoint of a head-mounted display (HMD). Existing approaches treat these as isolated problems: they either focus on driving avatars with baked-in lighting or rely on studio setups for relighting. In this paper, we present EgoRelight, a holistic framework for egocentric telepresence that simultaneously captures full-body human performance, synthesizes photorealistic and relightable appearance, and estimates high dynamic range (HDR) environment maps from a single HMD. First, to ensure motion and surface reconstruction, we propose an egocentric perception module that leverages stereo down-facing cameras to extract dense depth maps, which serve as geometric control signals to drive a mesh-based avatar. Second, we introduce a novel neural appearance model that learns to synthesize view-dependent specular and view-independent diffuse shading separately. By employing a specialized ray-sampling strategy, our model generalizes to unseen illumination without relying on restrictive analytical BRDF priors. Third, we enable seamless avatar integration into the physical world via a test-time inverse rendering process, which recovers an HDR environment map by matching the pre-trained avatar's appearance to live egocentric camera observations. We demonstrate our system through a social telepresence application, where remote users are coherently relit according to their physical environment. Extensive experiments show that our components and the integrated system significantly outperform state-of-the-art baselines in geometric accuracy and rendering as well as relighting fidelity.
Jianchun Chen, Yinda Zhang, Rohit Pandey +3
May 25, 2026cs.GR

F-RNG: Feed-Forward Relightable Neural Gaussians

Capturing relightable 3D assets from real-world objects is a widely researched problem. Several per-scene optimization-based methods, based on 3D Gaussian splatting (3DGS), support relighting; however, they usually require dense input views, and their overfitting nature makes it difficult to generalize across scenes. Unlike per-scene optimization methods, generalized feed-forward models can directly reconstruct Gaussians from sparse input views. However, the resulting assets have baked-in illumination and cannot be easily used for relighting. In this paper, we present F-RNG, a feed-forward framework that directly generates relightable 3DGS assets from sparse-view inputs. Training such a model from scratch can require massive data and computing resources, and it is especially challenging to generate relightable assets in a feed-forward manner with acceptable cost. We develop F-RNG upon an existing large reconstruction model (LRM) to extract relightable representations, while also utilizing priors from an intrinsic decomposition model (IDM). Specifically, we first introduce a latent-interpolated fine-grained geometry synthesis to enhance the LRM's geometry representation. Second, we propose a prior-guided relightable appearance distillation to extract relightable neural representations by incorporating IDM priors. Finally, a universal neural renderer enables flexible and high-fidelity relighting. F-RNG requires neither re-training nor fine-tuning of the underlying LRMs, thus can automatically benefit from better LRMs and IDMs in the future. With only small networks that can be trained with affordable data and computational resources, F-RNG avoids the repetitive inference of large models under different light conditions. By comparison to the state-of-the-art LRM-based relighting method, F-RNG achieves 25x faster relighting, as well as superior quality (+2.0 dB).
Guangming Fu, Jiahui Fan, Jian Yang +2
May 23, 2026cs.CV

SRUG: Shadow-Guided Relightable Urban Scene with Generation Model

Creating relightable urban scenes from images or videos is widely useful but highly ill-posed. Urban environments are typically unbounded and extend beyond the visible regions. As a result, many portions of the scene remain unobserved, yet these invisible regions can cast shadows onto visible areas. Reasonably modeling shadows cast by such invisible regions is challenging and poses a significant obstacle to creating relightable urban scenes. At the same time, sparse input views and complex illumination conditions further complicate relighting, as they introduce severe ambiguities in material decomposition. In this paper, we propose Shadow-guided Relightable Urban Scene with Generation model (SRUG), a novel framework designed to address relighting challenges in urban scenes. SRUG leverages shadows to guide a 3D completion model for recovering the geometry of invisible regions, promoting the synthesis of physically reasonable shadows. In addition, SRUG employs an iterative material decomposition scheme that applies the large material model (LMM) to provide material supervision and iteratively decompose the scene's material properties, enabling robust material decomposition. Building upon these components, we introduce a physically-based lighting model that captures the complex illumination of urban scenes and supports reliable relighting. Extensive quantitative evaluations and visual comparisons demonstrate that our method outperforms existing approaches in both novel view synthesis and relighting tasks.
Yonghao Zhao, Zexin Yin, Jian Yang +2
May 20, 2026cs.CV

BodyReLux: Temporally Consistent Full-Body Video Relighting

Being able to relight human performance is a fundamental task for post production and content creation. We present BodyReLux, a subject-specific video diffusion-based framework for relighting full-body human performances in a temporally consistent way. Our model is trained on a hybrid dataset of pixel-aligned video relighting pairs, covering a diverse combination of lighting conditions, performances and viewpoints. To acquire such dataset, we combine traditional static One-Light-at-a-Time (OLAT) capture and a novel dynamic performance capture in which two smoothly varying lighting sequences are rapidly interleaved. Because the lighting operates above the human flicker-fusion threshold, the interleaving does not appear to strobe. We train our video relighting model from a pretrained text-to-video model to fully leverage the generative priors for producing high quality videos. To achieve accurate lighting control, we introduce a new lighting conditioning method that represents each light source as a token. We further condition on sequences of lighting using masked attention to support dynamic lighting control. Together with a carefully designed data augmentation pipeline, we achieve photorealistic, robust, and temporally consistent video relighting of subject-specific human performances.
Li Ma, Mingming He, Xueming Yu +4
May 18, 2026cs.CV

PIXLRelight: Controllable Relighting via Intrinsic Conditioning

We present PIXLRelight, a feed-forward approach for physically controllable single-image relighting. Existing methods either provide limited lighting control (e.g. through text or environment maps), accumulate errors when chaining inverse and forward rendering, or require costly per-image optimization. Our key idea is to bridge physically based rendering (PBR) and learned image synthesis through a shared intrinsic conditioning that can be obtained from either real photographs or PBR renders. At training time, paired multi-illumination photographs are decomposed into albedo, diffuse shading, and non-diffuse residuals, which condition the model. At inference time, the same conditioning is computed from a path-traced render of a coarse 3D reconstruction of the input under user-specified PBR lights. A transformer-based neural renderer then applies the target illumination to the source photograph, preserving fine image detail through a per-pixel affine modulation. PIXLRelight enables arbitrary PBR-style lighting control, achieves state-of-the-art relighting quality, and runs in under a tenth of a second per image. Code and models are available at https://mlfarinha.github.io/pixl-relight/.
Miguel Farinha, Ronald Clark
May 12, 2026cs.CV

WildRelight: A Real-World Benchmark and Physics-Guided Adaptation for Single-Image Relighting

Recent single-image relighting methods, powered by advanced generative models, have achieved impressive photorealism on synthetic benchmarks. However, their effectiveness in the complex visual landscape of the real world remains largely unverified. A critical gap exists, as current datasets are typically designed for multi-view reconstruction and fail to address the unique challenges of single-image relighting. To bridge this synthetic-to-real gap, we introduce WildRelight, the first in-the-wild dataset specifically created for evaluating single-image relighting models. WildRelight features a diverse collection of high-resolution outdoor scenes, captured under strictly aligned, temporally varying natural illuminations, each paired with a high-dynamic-range environment map. Using this data, we establish a rigorous benchmark revealing that state-of-the-art models trained on synthetic data suffer from severe domain shifts. The strictly aligned temporal structure of WildRelight enables a new paradigm for domain adaptation. We demonstrate this by introducing a physics-guided inference framework that leverages the captured natural light evolution as a self-supervised constraint. By integrating Diffusion Posterior Sampling (DPS) with temporal Sampling-Aware Test-Time Adaptation (TTA), we show that the dataset allows synthetic models to align with real-world statistics on-the-fly, transforming the intractable sim-to-real challenge into a tractable self-supervised task. The dataset and code will be made publicly available to foster robust, physically-grounded relighting research.
Lezhong Wang, Mehmet Onurcan Kaya, Siavash Bigdeli +1
May 7, 2026cs.CV

Relit-LiVE: Relight Video by Jointly Learning Environment Video

Recent advances have shown that large-scale video diffusion models can be repurposed as neural renderers by first decomposing videos into intrinsic scene representations and then performing forward rendering under novel illumination. While promising, this paradigm fundamentally relies on accurate intrinsic decomposition, which remains highly unreliable for real-world videos and often leads to distorted appearances, broken materials, and accumulated temporal artifacts during relighting. In this work, we present Relit-LiVE, a novel video relighting framework that produces physically consistent, temporally stable results without requiring prior knowledge of camera pose. Our key insight is to explicitly introduce raw reference images into the rendering process, enabling the model to recover critical scene cues that are inevitably lost or corrupted in intrinsic representations. Furthermore, we propose a novel environment video prediction formulation that simultaneously generates relit videos and per-frame environment maps aligned with each camera viewpoint in a single diffusion process. This joint prediction enforces strong geometric-illumination alignment and naturally supports dynamic lighting and camera motion, significantly improving physical consistency in video relighting while easing the requirement of known per-frame camera pose. Extensive experiments demonstrate that Relit-LiVE consistently outperforms state-of-the-art video relighting and neural rendering methods across synthetic and real-world benchmarks. Beyond relighting, our framework naturally supports a wide range of downstream applications, including scene-level rendering, material editing, object insertion, and streaming video relighting. The Project is available at https://github.com/zhuxing0/Relit-LiVE.
Weiqing Xiao, Hong Li, Xiuyu Yang +7
Apr 27, 2026cs.CV

AD-Relight: Training-Free Banner Relighting via Illumination Translation with Diffusion Priors

The recent surge in content consumption through streaming services has driven a growing demand for personalized content. Personalized advertisements (ads) play a crucial role in enhancing both user engagement and ad effectiveness. A key aspect of ad personalization involves replacing existing regions in a frame with custom, Photoshop-generated banners. However, existing ad-placement pipelines typically rely on simple geometric warping, ignoring the scene's underlying lighting conditions. Similarly, state-of-the-art diffusion-based object insertion and relighting models struggle to accurately relight these newly inserted banners, as they are not trained on ad-banner data, and training such a model for ad banners would require millions of images. This highlights the need for an effective relighting framework that enables seamless integration of custom banners into the original scene. Motivated by this, we present AD-Relight, a novel multi-stage training-free framework that adapts a diffusion-based relighting model at test time to relight newly added Photoshop-generated ad banners. Through extensive evaluation, we demonstrate that AD-Relight outperforms both relighting baselines and existing ad-placement methods based on simple warping. User studies further show that participants consistently prefer the outputs of AD-Relight over those of prior approaches.
Rameshwar Mishra, A V Subramanyam
Apr 25, 2026cs.CV

Toward Real-World Adoption of Portrait Relighting via Hybrid Domain Knowledge Fusion

The real-world adoption of portrait relighting is hindered by dataset domain gaps, camera sensitivity, and computational costs. We address these challenges with Hybrid Domain Knowledge Fusion, a paradigm that fuses the specialized strengths of synthetic, One-Light-at-A-Time (OLAT), and real-world datasets into a compact model. Our approach features specialized prior models hardened by domain-aware adaptation, followed by augmented knowledge distillation into a lightweight student model with multi-domain expertise. Our method demonstrates a 6x to 240x inference speedup while maintaining state-of-the-art (SOTA) visual quality in the experiments. Additionally, we construct a massive, high-fidelity synthetic dataset with diverse ground-truth intrinsics to support our training pipeline.
Qian Huang, Mayoore Selvarasa Jaiswal, Zhen Zhong +2
Apr 22, 2026cs.CV

GeoRelight: Learning Joint Geometrical Relighting and Reconstruction with Flexible Multi-Modal Diffusion Transformers

Relighting a person from a single photo is an attractive but ill-posed task, as a 2D image ambiguously entangles 3D geometry, intrinsic appearance, and illumination. Current methods either use sequential pipelines that suffer from error accumulation, or they do not explicitly leverage 3D geometry during relighting, which limits physical consistency. Since relighting and estimation of 3D geometry are mutually beneficial tasks, we propose a unified Multi-Modal Diffusion Transformer (DiT) that jointly solves for both: GeoRelight. We make this possible through two key technical contributions: isotropic NDC-Orthographic Depth (iNOD), a distortion-free 3D representation compatible with latent diffusion models; and a strategic mixed-data training method that combines synthetic and auto-labeled real data. By solving geometry and relighting jointly, GeoRelight achieves better performance than both sequential models and previous systems that ignored geometry.
Yuxuan Xue, Ruofan Liang, Egor Zakharov +6
Apr 18, 2026cs.CV

Instant Colorization of Gaussian Splats

Gaussian Splatting has recently become one of the most popular frameworks for photorealistic 3D scene reconstruction and rendering. While current rasterizers allow for efficient mappings of 3D Gaussian splats onto 2D camera views, this work focuses on mapping 2D image information (e.g. color, neural features or segmentation masks) efficiently back onto an existing scene of Gaussian splats. This 'opposite' direction enables applications ranging from scene relighting and stylization to 3D semantic segmentation, but also introduces challenges, such as view-dependent colorization and occlusion handling. Our approach tackles these challenges using the normal equation to solve a visibility-weighted least squares problem for every Gaussian and can be implemented efficiently with existing differentiable rasterizers. We demonstrate the effectiveness of our approach on scene relighting, feature enrichment and 3D semantic segmentation tasks, achieving up to an order of magnitude speedup compared to gradient descent-based baselines.
Daniel Lieber, Alexander Mock, Nils Wandel
Apr 16, 2026cs.CV

TokenLight: Precise Lighting Control in Images using Attribute Tokens

This paper presents a method for image relighting that enables precise and continuous control over multiple illumination attributes in a photograph. We formulate relighting as a conditional image generation task and introduce attribute tokens to encode distinct lighting factors such as intensity, color, ambient illumination, diffuse level, and 3D light positions. The model is trained on a large-scale synthetic dataset with ground-truth lighting annotations, supplemented by a small set of real captures to enhance realism and generalization. We validate our approach across a variety of relighting tasks, including controlling in-scene lighting fixtures and editing environment illumination using virtual light sources, on synthetic and real images. Our method achieves state-of-the-art quantitative and qualitative performance compared to prior work. Remarkably, without explicit inverse rendering supervision, the model exhibits an inherent understanding of how light interacts with scene geometry, occlusion, and materials, yielding convincing lighting effects even in traditionally challenging scenarios such as placing lights within objects or relighting transparent materials plausibly. Project page: vrroom.github.io/tokenlight/
Sumit Chaturvedi, Yannick Hold-Geoffroy, Mengwei Ren +5