Intrinsic Reward Methods
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4 papers in the last four weeks, with none the four weeks before. 0.0% of all new papers.
Latest papers 19
Intrinsic rewards are designed to guide exploration in reinforcement learning by assigning value to an agent's experience, for example through prediction error or learning progress. However, maximizing these rewards need not produce the most informative experience available. We propose a formal criterion for exploration that compares policies by the counterfactual information they acquire: how well their histories can substitute for experience under alternative policies. We construct a single, simple environment in which specified count-based, prediction-error, empowerment, and information-gain objectives have maximizing policies that are Pareto-suboptimal at acquiring counterfactual information. We explain these failures and establish conditions under which existing intrinsic rewards successfully encourage optimal exploration. We also construct an objective that assigns a higher value whenever exploration strictly improves under our criterion.
Belief-Based Maximum Occupancy Principle and Active Inference
Intrinsic motivation plays a central role in adaptive and goal-directed behavior by conferring agents reward-independent objectives and biases useful to act in noisy and uncertain environments. Active Inference addresses the problem of acting in a partially observable environment through a principled framework for belief updating and action selection. A key component of Active Inference is the specification of prior preferences, which shapes behavior by encoding desirable future outcomes. An intrinsic motivation approach called the Maximum Occupancy Principle (MOP) proposes that agents act so as to maximize occupancy over future paths of states and actions, with no preferences or epistemic targets. Despite its simple formulation, MOP gives rise to rich and adaptive behaviors that combine exploratory variability with goal-directed dynamics. In this work, we extend MOP to partially observable environments and introduce a Bellman reformulation of the Expected Free Energy for Active Inference, both incorporating belief-based inference over hidden states as part of the agent state. The Bellman formulation enables tractable offline computation via value iteration over the full belief-state space. We compare the resulting behaviors in a set of minimal experimental settings with uncertain food sources. We find that MOP agents switch between goal-directed (food seeking) behavior and exploration between different food sources, depending on their energy available and their belief state. In contrast, Active Inference agents mostly inhabit regions around a single food source, a strategy having both high pragmatic and epistemic value. We finally compare with Empowerment, which is shown to be qualitatively similar to Active Inference.
Intrinsic Robot Rewarding: Reusing VLA Representations for Autonomous Evaluation and Policy Improvement
Vision-language-action (VLA) systems already bring together two valuable resources for robot learning: rich visual representations and demonstrations of successful task execution. Intrinsic Robot Rewarding (IRR) proposes to use these resources for a second, complementary purpose: evaluating the robot's own outcomes and providing feedback for policy improvement. Successful demonstration endpoints define task-specific references, and the policy's frozen visual encoder provides the feature space in which new outcomes are assessed. The core reward mechanism adds a reference bank and a scoring operation to the existing pipeline, without requiring a separate learned evaluator or an additional perception backbone. Our position is that this reuse offers a promising route to lower integration effort, efficient reward computation, and reduced recurring human outcome scoring. Building on established research in visual rewards and learning from experience, IRR brings these ideas into the robot's existing perception and demonstration pipeline. An operational COMAU Racer 3 demonstrator is available at technology readiness level 4 (TRL 4). This laboratory foundation supports the next research step: connecting internal outcome evaluation to physical policy improvement. We present the reward formulation, central research questions, and an evaluation methodology linking reward reliability to task success and supervision effort. The intended contribution is a reusable approach to learn and improve from the data and experience already available in industrial robot systems.
Efficient Exploration Is Enough
This work introduces an alternative view of efficient exploration and studies its theoretical and empirical implications in the absence of extrinsic rewards. Specifically, we define efficient explorers as agents that prioritize generating generalizable experience, i.e., data that supports learning models capable of predicting and adapting across the environment. This allows us to analyze efficient exploration through the lens of prediction and generalization. Theoretically, we demonstrate that optimally efficient explorers naturally schedule their trajectories to visit the most informative and learnable regions first. Empirically, we show that optimizing for these agents gives rise to an automatic curriculum of progressively more complex behaviors, even in relatively simple environments. These results indicate that pursuing this purely intrinsic objective alone is enough to drive the emergence of highly sophisticated behaviors. We believe that this new framework provides a principled mechanism by which agent-environment systems may sustain an open-ended process of increasingly complex behavior without external rewards, tasks, or objectives.
PAST: Prompt-Adaptive Sampling Termination for Efficient Diffusion Model
While diffusion models have made significant progress in text-to-image tasks, they still exhibit limitations when directly optimizing downstream objectives. Although Reinforcement Learning (RL) enables targeted optimization, existing methods are generally constrained by low-efficiency fine-tuning and sparse rewards. To address these challenges, we propose PAST, which provides differentiated rewards while adaptively regulating training episode length by jointly perceiving denoising progress and prompt difficulty. Specifically, we design an intrinsic reward paradigm to compensate for sparse extrinsic rewards and guide the model to explore paths that diverge more efficiently from noise patterns. We further provide theoretical justification for intrinsic rewards. Then, PAST dynamically monitors denoising completion and semantic alignment between image structures and prompt semantics. When both metrics satisfy generation requirements, the system adaptively terminates training. This enables appropriate allocation of episode lengths based on prompt difficulty and the current generation process. Finally, based on the predicted residual noise level, we establish a dual adaptive coordination mechanism. Specifically, it not only balances the extrinsic and intrinsic rewards but also balances the exploration and convergence. Experimental results demonstrate that PAST enhances computational efficiency of existing RL fine-tuning methods by up to 66.7%, while improving preference optimization quality by up to 29.5% through its dual adaptive regulation mechanism.
Search-G1: Grounded Search Agents via Representation-Based Intrinsic Rewards
Search-augmented language agents should retrieve external information only when necessary and ground their answers in retrieved evidence. Existing external rewards provide either sparse outcome supervision or richer feedback from process annotations and LLM judges. Outcome rewards scale readily but cannot distinguish grounded retrieval from redundant search, whereas richer signals require costly annotation or inference during training. Internal rewards based on policy-side signals such as entropy, likelihood, or information gain are graded and inexpensive to evaluate, yet mainly reflect model confidence rather than evidence grounding. We propose Search-G1, a representation-based intrinsic reward framework that measures the operational grounding of an agent's answers through two intervention-calibrated readouts. A prompt-state readout predicts closed-book sufficiency, whose complement defines policy-relative retrieval necessity; an answer-commit readout estimates evidence reliance from answer-stage sensitivity to evidence deletion. Together, they provide additional credit to correct searched trajectories when retrieval is estimated necessary and the answer is evidence-sensitive, favor correct direct answers when closed-book knowledge suffices, and penalize repeated search. After calibration, reward scoring requires neither process annotations nor LLM-as-judge inference during policy optimization. Because reinforcement learning changes policy representations, Search-G1 periodically refits both readouts on trajectories from the latest checkpoint, allowing the reward to co-evolve with the policy. Experiments across multiple search-based question-answering benchmarks and two model scales show that Search-G1 improves the grounding--search-cost trade-off, producing shorter response-side trajectories at competitive task accuracy. Code is available at https://github.com/Rosy0912/Search-G1.
Principled Direction-Free Intrinsic Motivation through Model-Free Epistemic Free-Energy Estimators
Across environments with mixed sources of uncertainty, unsupervised reinforcement learning requires intrinsic motivation that does not precommit to a particular direction of surprise. Surprise minimization is scoped by design to ``unstable'' environments. Prediction-error curiosity rewards total expected surprise, including irreducible noise. Bandit or mixture switching between surprise-minimizing and surprise-maximizing rewards reintroduces non-stationarity by construction. We propose a single intrinsic reward, stationary within each window, derived from the novelty contribution of a preference-free Expected Free Energy objective, expressed in reward-maximization form. Our claim is that parameter information gain, the expected surprise of the next state minus its irreducible part, is the appropriate intrinsic signal in both high-entropy and low-entropy components of the state space. Maximizing it seeks exactly the surprise the model can explain away. In regions of unresolved dynamics, this epistemic term drives exploration. As dynamics become resolved, the epistemic term vanishes, while an aleatoric penalty favors lower-variance transitions, all without fitting an explicit next-state predictor. A pseudocount supplies epistemic value, a probe-based penalty captures aleatoric variance, and a short-horizon gate protects informative successors. A window-based freeze of all reward-defining objects yields a stationary Bellman operator, explicit bounds on learning targets, and a conditional uniform-concentration result for the nonparametric estimators under mixing, smoothness, bandwidth, and capacity assumptions. In active-inference terms, the agent is preference-free where novelty is retained, standard likelihood ambiguity vanishes under full observability, a nonstandard transition-entropy penalty is added, and surprise minimization emerges in resolved regions of the state space.
Trust Your Instincts: Confidence-Driven Test-Time RL for Vision-Language-Action Models
Reinforcement learning (RL) has become indispensable for pushing Vision-Language-Action Models (VLAs) beyond static imitation learning. However, existing RL methods typically require external environmental feedback, relying on predefined success signals to guide policy updates. In this work, we show that VLA models possess useful internal evaluative capabilities: in discrete-action VLAs, trajectories with higher generation confidence are significantly more likely to succeed. Based on this observation, we introduce T^2VLA (Test-time VLA), an architecture-agnostic test-time RL framework that enables VLA models to achieve self-bootstrapping policy improvement. Instead of relying on external rewards, T^2VLA leverages trajectory-level similarity to high-confidence expert demonstrations as an intrinsic reward signal. In addition, we propose a Confidence-Driven Dual Expert Bootstrapping mechanism, which dynamically balances a Local Pseudo-Expert for exploration and a Global Expert Pool for training stability. Extensive experiments on the LIBERO and RoboTwin benchmarks show that T^2VLA consistently outperforms supervised baselines and approaches oracle RL performance with ground-truth rewards, achieving effective improvement without external reward feedback. Furthermore, T^2VLA adapts to distinct VLA paradigms, including both OpenVLA-OFT and the pi series.
OPERA: Aligning Open-Ended Reasoning via Objective Perplexity-based Reinforcement Learning
Reinforcement Learning (RL) has enabled LLMs to excel in objective reasoning tasks such as mathematics and code generation. However, applying RL to open-ended tasks, such as creative writing, remains challenging because LLM-as-a-judge reward models often exhibit stylistic biases and positional inconsistencies, leading to unstable supervision. To address this, we propose OPERA (Objective Perplexity-based Reflective Alignment), which replaces unreliable external judges with intrinsic rewards derived from perplexity dynamics. Specifically, we derive an intrinsic reward signal from perplexity dynamics, quantifying uncertainty reduction at critical reflective states. During the cold-start phase, we introduce a data synthesis method that leverages carefully designed guiding words to generate diverse reasoning traces, along with perplexity-prioritized rollouts that utilize internal log-probabilities to identify logically consistent reasoning branches. This pipeline yields a large-scale dataset comprising 20,000 high-quality reasoning trajectories. Empirical evaluations consistently demonstrate the scalability and efficacy of our approach in alignment for open-ended tasks. Implementing OPERA on Qwen3-8B establishes a new state-of-the-art among open-source models, achieving parity with or surpassing proprietary models like Gemini2.5 and MiniMax-M2.5 in some open-ended tasks. The code is available at https://github.com/pangpang-xuan/OPERA.
When Do Intrinsic Rewards Work for Code Reasoning? A Comprehensive Study
Reinforcement learning with verifiable rewards (RLVR) has driven substantial progress in large language model reasoning, but relies on ground-truth supervision that is costly or infeasible, especially in coding tasks. Recent work addresses this by deriving rewards from a model's own signals, such as majority voting or confidence-based scores, achieving notable success on mathematical reasoning benchmarks. However, code generation poses distinct challenges: programs are structurally complex, semantically equivalent solutions may differ syntactically, and verification typically requires execution. Whether these intrinsic reward methods transfer effectively to code remains unexplored. In this work, we present a systematic empirical study of intrinsic reward methods for code generation. We conduct extensive experiments on LiveCodeBench, systematically evaluating representative certainty-based Reinforcement Learning from Internal Feedback (RLIF) approaches under different training scenarios and hyperparameter settings. Our experiments reveal that certainty-based methods yield early gains but inevitably collapse: models progressively shorten outputs and lose reasoning capability, with collapse speed sensitive to sample size and temperature. When used to initialize RLVR training, RLIF pre-training offers no significant improvement over training from scratch. We also provide actionable recommendations for using intrinsic rewards for training code reasoning models. Our study shows both the promise and limitations of intrinsic reward methods for code, informing future work on code models and agents.
Can In-Context Learning Support Intrinsic Curiosity?
Effective machine learning depends not only on how we model data, but also on what data we choose to collect. While large sequence models have revolutionized data modeling, the problem of automated data selection, or "intrinsic curiosity", remains a significant challenge. Classic approaches incentivize exploration by rewarding an agent based on its "learning progress", which measures how much a newly acquired observation improves a world model's predictive ability. However, evaluating these rewards traditionally requires expensive inner loops of gradient descent updates within each trajectory, rendering them computationally impractical at scale. In this work, we investigate whether the emergent in-context learning (ICL) capabilities of sequence models can eliminate this bottleneck by serving as immediate, update-free world models. Specifically, we evaluate whether an exploration policy can be trained to maximize learning progress, using solely the prediction errors and counterfactual context manipulations of an in-context learner. We first prove that in general Markov decision processes, this is in fact impossible in an unbiased way: the resulting intrinsic rewards either suffer from nuisance terms that bias their estimation of true learning progress, or they cannot be implemented using an in-context learner's prediction errors. Conversely, we prove a positive result for a broad subclass of non-temporal settings, encompassing active learning and Bayesian Experimental Design: here, ICL-derived rewards successfully bound and asymptotically converge to the true learning progress. We corroborate our theory with controlled experiments across continuous and symbolic environments, demonstrating that our ICL-driven framework successfully trains curious data-collection policies that explore optimally.
Momentum for Reasoning: Dense Intrinsic Signals in Policy Optimization
Reinforcement learning with verifiable rewards (RLVR) has emerged as a powerful paradigm for eliciting long-chain reasoning in large language models. However, existing methods based on Group Relative Policy Optimization (GRPO) rely on a binary outcome reward, which induces two structural failure modes: Zero-Advantage Collapse, in which all rollouts in a group share the same outcome and the gradient vanishes, and Hallucinated Certainty, in which the model becomes increasingly confident on incorrect rollouts late in training. We address both modes by densifying the reward with intrinsic signals computed entirely from the policy's own conditional probabilities, and propose ISPO (Intrinsic Signal Policy Optimization, which combines a sequence-level signal measuring how informative the thinking trajectory is for the final answer, with a token-level directional reward whose hallucinated-certainty hinge penalizes confidently-wrong predictions at critical decision tokens. Across three base models and five mathematical reasoning benchmarks, ISPO consistently outperforms competitive baselines, with the largest gains on the hardest benchmarks where zero-advantage collapse is most frequent, and training-dynamics diagnostics confirm that both failure modes are decreased.
Two is better than one: A Collapse-free Multi-Reward RLIF Training Framework
Reinforcement learning with verifiable rewards (RLVR) has substantially improved the reasoning ability of LLMs, but often depends on external supervision from human annotations or gold-standard solutions. Reinforcement learning from internal feedback (RLIF) has recently emerged as a scalable unsupervised alternative, using signals extracted from the model itself. However, existing RLIF methods typically rely on a single internal reward, which can lead to reward hacking, entropy collapse, and degraded reasoning structure. We propose a multi-reward RLIF framework that decomposes the training signal into two complementary components: an answer-level reward based on cluster voting and a completion-level reward based on token-wise self-certainty. To combine these signals robustly, we apply GDPO-based normalization to reduce reward-scale imbalance. We further introduce KL-Cov regularization, which targets low-entropy token distributions responsible for disproportionate entropy reduction, preserving exploration and preventing late-stage collapse. Across mathematical reasoning and code-generation benchmarks, our method improves stability and robustness over prior unsupervised RL approaches, while achieving performance close to supervised RLVR methods. These results show that complementary internal rewards, combined with targeted regularization, can support stable long-horizon reasoning without relying on external ground-truth supervision. Code will be released soon.
CIG: Exploration via Conditional Information Gain
Intrinsic rewards for exploration in reinforcement learning condition on different contexts: lifelong rewards score each transition against accumulated experience but ignore within-rollout redundancy; episodic rewards penalize intra-trajectory repetition but discard lifetime progress. Hybrid methods combine both signals through heuristic weights or require Gaussian-process dynamics that do not scale beyond low-dimensional state spaces. Trajectory-level information gain decomposes into per-step terms that condition on the replay buffer and rollout prefix simultaneously, but remains intractable for deep models. We derive the Conditional Information Gain (CIG) reward as a tractable surrogate: a log-determinant objective over an ensemble disagreement kernel whose Cholesky factorization yields causal per-step rewards that retain both conditioning sets while scaling to high-dimensional state spaces. We instantiate CIG in a model-based setting, where rollouts are short and within-rollout corrections remain largely unexplored. Across twelve tasks spanning discrete (MiniGrid) and continuous control (OGBench), in both clean and stochastic-distractor settings, CIG outperforms or matches prior exploration methods while remaining robust to stochastic distractors.
Verifier-Free RL for LLMs via Intrinsic Gradient-Norm Reward
While Reinforcement Learning with Verifiable Rewards (RLVR) has recently emerged as a promising post-training paradigm for Large Language Models (LLMs), its dependency on the gold label or domain-specific verifiers limits its scalability to new tasks and domains. In this work, we propose Verifier-free Intrinsic Gradient-Norm Reward (VIGOR), a simple reward that uses only the policy model itself. Given a prompt, VIGOR samples a group of completions and assigns higher within-group rewards to outputs that induce smaller norms of the teacher-forced negative log-likelihood gradients under the current parameters. Intuitively, lower gradient norms suggest the completion aligns better with the current policy, serving as an intrinsic preference signal for policy optimization. To make this intrinsic signal practical for RL, we correct the systematic length bias of averaged token-level gradients with a scaling, and apply group-wise rank shaping to stabilize reward scales across prompts. Across mathematical reasoning benchmarks, VIGOR outperforms the state-of-the-art Reinforcement Learning from Internal Feedback (RLIF) baseline, and it also exhibits cross-domain transfer to code benchmarks when trained only on math data. For instance, on Qwen2.5-7B-Base post-trained on MATH, VIGOR improves the average math accuracy by +3.31% and the average code accuracy by +1.91% over this baseline, while exhibiting more stable training dynamics. The code is available at https://github.com/ZJUSCL/VIGOR.
Quality-Aware Exploration Budget Allocation for Cooperative Multi-Agent Reinforcement Learning
Cooperative multi-agent reinforcement learning (MARL) requires agents to discover joint strategies in a combinatorially large state-action space, yet effective coordination configurations are exceedingly rare. Intrinsic motivation, which augments task rewards with novelty bonuses, is a popular approach for driving exploration, but its effectiveness hinges on the exploration intensity , where too large a value overwhelms the task signal and causes coordination collapse, while too small a value prevents discovery of rare strategies. We address two complementary challenges: adapting globally over training, and allocating the exploration budget across agents whose intrinsic reward signals vary in reliability. Our framework combines a return-conditioned sigmoid schedule (RCB) for global intensity control with a per-agent Reward Signal Quality (RSQ) metric that concentrates the exploration budget on agents with reliable signals. The core insight is that agents receiving noisy intrinsic rewards should explore less aggressively, and this allocation can be determined automatically from signal-to-noise statistics. Successor Distance (SD), a quasimetric intrinsic reward, naturally produces distinguishable per-agent signal quality, completing the framework with convergence and ordering preservation guarantees. On seven cooperative benchmarks (MPE, SMAX, MABrax), our method achieves top-tier returns across all environments.
MAGIC: Multi-Step Advantage-Gated Causal Influence for Multi-agent Reinforcement Learning
A key challenge in multi-agent reinforcement learning (MARL) lies in designing learning signals that effectively promote coordination among agents. Designing such signals requires estimating how one agent's current action affects its teammates over future interaction steps. To address this, we introduce Multi-step Advantage-Gated Interventional Causal MARL (MAGIC), a framework that estimates multi-step action effects between agents and selectively converts them into intrinsic rewards. MAGIC uses counterfactual action interventions to compare teammate futures under factual and counterfactual branches, and introduces a gate based on advantage to direct exploration toward beneficial behaviors aligned with the task goal. Experiments on Multi-Agent Particle Environments (MPE) and StarCraft micromanagement benchmarks (SMAC and SMACv2) show that MAGIC consistently outperforms leading prior methods, with average relative final performance improvements of 26.9% and 10.1%, respectively.
Curiosity-Critic: Cumulative Prediction Error Improvement as a Tractable Intrinsic Reward for World Model Training
Local prediction-error-based curiosity rewards focus on the current transition without considering the world model's cumulative prediction error across all visited transitions. We introduce Curiosity-Critic, which grounds its intrinsic reward in the improvement of this cumulative objective, and show that it admits a tractable per-step surrogate: the difference between the current prediction error and the asymptotic error baseline of the current state transition. We estimate this error baseline online with a learned critic co-trained alongside the world model; since the critic only has to learn how hard a transition is to predict, its estimate of the irreducible noise floor converges well before the world model saturates, redirecting exploration toward learnable transitions. The reward is higher for learnable transitions and collapses toward zero for stochastic ones, thereby separating epistemic (reducible) from aleatoric (irreducible) prediction error online. Prior prediction-error curiosity formulations, from Schmidhuber (1991) to learned-feature-space variants, emerge as special cases corresponding to specific approximations of this error baseline. Experiments on a stochastic grid world show that Curiosity-Critic outperforms prediction-error, visitation-count, and Random Network Distillation methods in training speed and final world model accuracy.
ELEMENT: Episodic and Lifelong Exploration via Maximum Entropy
Reinforcement learning agents depend on reward signals whose density is rarely under the designer's control, and when such signals are absent, an agent must generate its own drive to explore. State entropy maximization offers a principled objective for this, but existing methods break down at scale in two ways: the intrinsic reward vanishes once a state has been visited, discouraging revisits to the very gateways that lead onward, and estimating entropy over millions of accumulated observations becomes computationally prohibitive. We address both with Episodic and Lifelong Exploration via Maximum Entropy (ELEMENT), a multiscale intrinsically motivated framework for reward-free exploration that transfers to downstream tasks. ELEMENT couples lifelong entropy maximization with a complementary episodic term acting on a faster timescale. For the episodic term, we derive average episodic state entropy, an intrinsic reward that is the exact minimizer of a tractable upper bound on the reward-decomposition objective; for the lifelong term, we propose a NN graph-based estimator that keeps entropy tractable without forgetting. ELEMENT consistently outperforms state-of-the-art intrinsic reward baselines on state coverage and unsupervised pre-training. Videos, code, and supplementary material: https://sites.google.com/view/element-rl.