Mobile Agent Benchmarks
Latest papers
19 papers2 papers in the last four weeks, down 33% on the four weeks before. 0.0% of all new papers.
We introduce OpenMobile-2, a near-frontier mobile agent with fully open training environments and recipes. We make three key advances: (1) Diverse environments with simulated commercial apps: We build MobileGym++, featuring 35 realistic, functionally rich commercial-style apps with cross-app workflows, while preserving full controllability for reset and verification. Together with newly configured apps in Android emulators, this yields a diverse playground spanning over 110 apps. (2) Open training data at scale: Building on this foundation, we curate nearly 12K mobile interaction trajectories for supervised fine-tuning and the largest open collection of verifiable RL training data for mobile agents, comprising over 2K executable tasks with automatic rewards. (3) Hybrid GUI and app-native tool use: We explore an experimental mobile-use setting where apps expose selected functionalities as app-native tools alongside their GUIs, allowing agents to interleave GUI actions and tool calls within a task. We implement this setting in MobileGym++ with over 300 carefully scoped tools across 50+ apps. Additionally, we introduce MobileGym++ Bench for complex, long-horizon commercial mobile scenarios, supporting both GUI-only and hybrid GUI-tool evaluation on a shared task suite. OpenMobile-2 performs competitively across established benchmarks, including AndroidWorld (79.9) and MobileWorld (50.4), while showing promising transfer to real-device mobile use, nearly doubling SPA-Bench performance from 31.9 to 59.6. All resources are available at https://os-copilot.github.io/OpenMobile2-Home/.
Same Tasks, Different Apps: Why Mobile GUI Agents Fail to Generalize?
Mobile GUI agents deployed in real settings must work across different applications that support the same functionality. Most existing benchmarks test each task in only one app, so a high score can mean the agent understands the task, or only that it knows that particular app. We introduce AnyAppBench, a category-controlled live Android benchmark that evaluates cross-application generalization while keeping the user goal fixed. It spans 10 functional categories, 100 task templates, and 520 task--application pairs over 52 applications. Agents run from raw instructions and with app-independent sub-goals, and a VLM judge labels every failed run under a fixed failure taxonomy whose reliability is measured by human annotation. We find that, across 13 agents, success on the original application does not transfer reliably to new applications with the same goal. Furthermore, providing high-level sub-goal decomposition produces only small, category-dependent changes that do not close the gap, and the mix of failure types changes with the target interface. Based on those insights, we believe the AnyAppBench benchmark provides an important stepping stone toward robust real-world deployment of mobile GUI agents. Our code, data and the leaderboard can be found at the project website https://anyappbench.github.io/.
APPSim-Bench: Bridging Real-world Apps and Reproducible Evaluation for Mobile GUI Agents
Mobile GUI agents can execute tasks from natural-language instructions, but their evaluation remains difficult to make both realistic and reproducible. Existing benchmarks typically trade off these goals: simplified apps lack real-world mobile complexity, whereas live commercial apps introduce uncontrolled variation from recommendations, advertisements, accounts, and changing content. We propose AppSim-Bench, which addresses this trade-off through controllable simulated apps that preserve task-relevant interaction logic while supporting deterministic evaluation. Built through a coding-agent-assisted and human-verified workflow, it contains 557 tasks across 17 high-frequency Chinese and English apps. Its controllable backend data and outcome-based verification remove major sources of environmental stochasticity, enabling reproducible cross-model comparison. Evaluating 19 GUI agents, spanning general-purpose and GUI-specialized systems, we find that autonomous mobile execution remains far from solved. The best model completes only 50.27% of tasks, and 28.55% of tasks are not solved by any agent. Further analysis shows that failures concentrate in longer workflows, numerical reasoning tasks, and inefficient trajectories marked by high action overhead and budget exhaustion. Our project is available at https://github.com/Acrab-Agentic-Labs/AppSim.
MobilePA-Bench: Benchmarking Mobile Planner Agents on Complex Real-World Tasks
As on-device LLM agents evolve into personal copilots, the mobile operating system has become a key testbed for this paradigm, making rigorous capability evaluation essential. Yet existing benchmarks fall into two camps, each with a critical blind spot: GUI-centric benchmarks test surface-level screen manipulation while overlooking background tool use and long-horizon planning, whereas static function-calling benchmarks rely on offline API matching that is detached from real runtime constraints. To close this gap, we present MobilePA-Bench, an interactive, stateful, and tool-centric benchmark for evaluating the tool-calling and planning abilities of mobile planning agents. MobilePA-Bench runs on an executable sandbox that maintains live application databases and returns structured feedback, spanning functional domains and realistic mobile tools. Beyond basic tool use, it evaluates a central planning agent along three advanced dimensions: (1)~Sub-agent Collaboration---decomposing a complex task and delegating specialized work to capable sub-agents; (2)~Memory Usage---recalling stored memories, user profiles, and past preferences to resolve implicit requests; and (3)~Skill Usage---invoking pre-packaged composite skills instead of planning every step from scratch. Extensive experiments show that current frontier LLMs remain unreliable in mobile settings: performance drops sharply under strict tool ordering, permission limits, and unexpected runtime errors. By pairing an interactive function-calling sandbox with evidence-based verification, MobilePA-Bench serves as both a practical diagnostic benchmark and an interactive foundation for agentic reinforcement learning---accelerating the development of dependable mobile agents.
Benchmarking General Mobile Assistants in Challenging Real-World Scenarios
Graphical user interfaces have emerged as an important environment for evaluating autonomous AI agents on multimodal interactive tasks. Existing benchmarks such as AndroidWorld and MobileWorld provide strong foundations for mobile agent evaluation, but their application coverage and task design do not yet fully capture the diversity and complexity of realistic mobile use. We present GMA, a benchmark for evaluating general mobile assistants in challenging real-world scenarios. GMA introduces seven applications based on open-source projects, spanning domains such as lifestyle sharing and travel planning, and 300 tasks across four difficulty tiers, from atomic actions to complex multi-step workflows. We evaluate eight frontier models and find that performance declines substantially as task complexity increases, with current agents remaining far from reliably handling realistic user requirements. We further conduct controlled ablation studies of agent harness choices, including context retention and explicit state tracking, under a shared environment, model setting, and task taxonomy. Results show that appropriate harness design can meaningfully improve performance, particularly on demanding workflows, while the effectiveness of specific designs can vary across foundation models. Overall, GMA complements existing benchmarks by expanding application coverage and task complexity, providing a challenging testbed for evaluating mobile agents and studying how harness design supports reliable execution in complex mobile workflows.
Benchmarking LLM Judges for Mobile Agent Evaluation
Mobile agent benchmarks increasingly rely on LLM-based judges to evaluate task completion, yet the reliability of these judges on mobile agent trajectories remains largely unexamined. We introduce MobileJudgeBench, a benchmark for systematically evaluating LLM-as-judge methods on mobile agent trajectories. Our benchmark comprises 931 human-annotated trajectories spanning 6 mobile agent benchmarks, 4 agent models, and 68 apps. We evaluate 6 judge methods (five adapted from SPA-Bench, A3 with two modes, AndroidArena, and AgentRewardBench, plus a simple baseline we design) across multiple LLM backends. Our experiments reveal three key findings. First, a simple baseline judge with sampled screenshots is competitive with, and often exceeds, purpose-built methods, indicating that more elaborate judge pipelines do not consistently improve judge quality; among competitive methods, the LLM backbone is the primary driver. Second, benchmark quality metrics reliably predict real-world judge utility: they correlate with both agent ranking fidelity for evaluation and downstream performance when judges serve as reward signals for on-policy reinforcement learning. Third, failure analysis across two LLM backends uncovers qualitatively opposite failure profiles, one conservative and the other permissive, linked to the backbone's precision-recall characteristics.
MobileMem: Learning from a Year of Mobile Experiences
The next generation of AI agents is increasingly moving beyond systems that answer isolated questions toward persistent personal assistants that can understand, remember, and continuously learn from users' experiences. Such assistants require long-term memory to accumulate and leverage user-specific experiences over time, yet existing benchmarks remain inadequate for realistic mobile settings, where experiences are heterogeneous, multimodal, evolving, and deeply personal. We introduce MobileMem, a benchmark and framework for studying on-device long-term memory, grounded in a year-scale collection of mobile experiences. MobileMem employs a knowledge-grounded synthesis pipeline to construct coherent and temporally consistent long-horizon trajectories from user-app sessions. It provides complementary text and multimodal settings covering multi-hop and temporal reasoning, knowledge updating, and implicit preference inference. Specifically, MobileMem enables agents to remember the past, understand the present, and adapt to the future. By modeling experiences rather than isolated facts, MobileMem moves memory beyond information retrieval toward experiential intelligence for continuous personal learning.
AndroidReality: How Far Are Mobile Agents from the Real World?
Mobile agents have achieved promising results on clean online benchmarks such as AndroidWorld, yet their performance often degrades sharply in real-world deployment due to environmental variations and imperfect interface conditions. In this work, we introduce AndroidReality, a perturbation-based framework for evaluating and improving the robustness of mobile agents. Through a Markov Decision Process (MDP) perspective, we organize real-world interface variability into a principled taxonomy of perturbations along three axes: state, transition, and action. Guided by this taxonomy, we build a perturbed mobile benchmark on top of AndroidWorld with realistic and controllable perturbation injections, enabling systematic robustness evaluation of mobile agents. Our evaluation reveals substantial robustness gaps and four recurring error categories, motivating a simple training-free Test-Time Introspective Recovery (TTIR) mechanism that mitigates these failures on both perturbed and clean settings. Together, these results position robustness as a missing dimension in mobile agent evaluation and establish benchmark perturbation as an effective tool for both stress testing and surfacing latent weaknesses of mobile agents.
Beyond the GUI Paradigm: Do Mobile Agents Need the Phone Screen?
Recent advances in mobile agents are dominated by the GUI paradigm, in which agents perceive UI information and emit screen interactions. However, mobile platforms also expose a command-line interface (CLI) that provides direct access to device services and data. We argue CLI deserves first-class consideration alongside GUI. We evaluate three coding agents (Claude Code, Terminus-2, mini-swe-agent) across four model APIs on AndroidWorld and MobileWorld without any mobile-specific post-training, comparing against three reproducible GUI baselines (GUI-Owl-1.5-32B, MAI-UI, Qwen3-VL-32B). Claude Code (Opus 4.7) reaches 71.8% and 51.9%, outperforming every reproducible GUI baseline (69.3/68.1/57.8% on AndroidWorld; 43.2/26.3/13.3% on MobileWorld), while every other CLI configuration remains competitive. To establish the paradigm's ceiling, we provide oracle CLI solutions that reach 88.8% on AndroidWorld (103/116 tasks CLI-solvable) and 86.3% on MobileWorld (101/117 tasks CLI-solvable), indicating substantial room for future improvement. To cover everyday user intents beyond the GUI scope, we introduce the CLI-Advantage Task Suite, comprising 45 templates across five categories: bulk operations, multi-condition filtering, aggregation, cross-app workflows, and hidden device state. Every CLI agent outperforms every GUI baseline in all five categories, with substantially fewer steps per task (10.7 vs.\ 18.6). To support future research on mobile CLI agents, we will open-source agent implementations, oracle solutions, the CLI-Advantage suite, and evaluation infrastructure.
PhoneHarness: Harnessing Phone-Use Agents through Mixed GUI, CLI, and Tool Actions
Phone agents are increasingly expected to complete real mobile workflows rather than merely predict the next screen action. However, much of the current mobile-agent literature still evaluates agents primarily as GUI controllers that observe a screen, emit taps and swipes, and are scored by target app state. Real phone-use tasks are broader: they require deciding when to use app GUIs, device-side commands, or structured tools, while leaving evidence that the intended side effect actually occurred. We introduce PhoneHarness, a mixed-action benchmark and execution harness for studying phone-use agents on verifiable mobile workflows. PhoneHarness runs a device-side agent loop over GUI, CLI, and host-side tool actions, combining deterministic action routing with bounded GUI delegation and auditable execution traces. Its benchmark, PhoneHarness Bench, evaluates whether agents complete tasks with observable side effects, not only whether they produce plausible final answers. On the annotated evaluation split, PhoneHarness reaches a 75.0% pass rate, outperforming the strongest non-PhoneHarness settings by 12.9 percentage points. PhoneHarness and PhoneHarness Bench therefore play distinct but mutually dependent roles: the harness makes mixed phone workflows executable, while the benchmark measures whether agents can use that harness reliably and safely. Our findings suggest that reliable phone automation depends on action-surface routing and verifiable execution, not only visual GUI control.
iOSWorld: A Benchmark for Personally Intelligent Phone Agents
A useful phone agent needs to be personally intelligent. It should reason over a user's identity, history, and preferences as they exist on the device, not just follow isolated instructions in an impersonal sandbox. Existing mobile agent benchmarks lack this kind of personalization. We introduce iOSWorld, the first interactive native iOS simulator benchmark built around a persistent user identity spanning 26 newly built iOS apps. These apps contain connected data such as transactions, messages, travel records, social relationships, and financial activity. iOSWorld includes 133 tasks across three increasingly difficult categories. Single-app tasks (27) test one app, multi-app tasks (60) span 2 to 8 apps, and memory and personalization tasks (46) require agents to infer patterns from personal data. We evaluate frontier and open-source computer-use models in both vision-only and privileged vision+XML settings. The best configuration reaches 52% overall but only 37% on multi-app tasks. Privileged vision+XML access improves frontier models by up to 26 percentage points, while smaller models do not benefit from added accessibility-tree input. We release iOSWorld as an open-source benchmark with all apps, seeded data, tasks, rubrics, and evaluation code.
PhoneWorld: From Real-App Trajectories to Dynamic and Verifiable Environments for Phone-Use Agents
Real applications provide the training setting closest to phone-agent deployment, but are difficult to reset, scale safely, and verify programmatically. Static screenshots and interaction trajectories preserve realistic evidence but cannot generate new experience. We introduce PhoneWorld, a trace-grounded framework that converts such evidence into runnable, resettable, and verifiable Android environments. PhoneWorld induces a usage-weighted interaction skeleton from observed pages, transitions, and state-changing operations; translates it into a behavior-grounded app specification; realizes the specification through an autonomous build--inspect--repair loop; and synthesizes executable tasks with programmatic verifiers. The resulting suite spans 34 consumer-facing apps across 16 domains and supports an audited online benchmark, verified trajectory generation, and online RL through common reset and verification interfaces. Evaluations with diverse general and open-source GUI agents show that PhoneWorld supports reliable end-to-end online interaction and exposes capabilities complementary to AndroidWorld. Controlled SFT experiments further show that PhoneWorld trajectories complement AndroidWorld supervision, transfer across online and offline benchmarks, and become more effective as data volume and app coverage increase. Under a matched RL budget, combining PhoneWorld mock-app rollouts with real-app rollouts improves performance over real-app RL alone on both real-phone tasks and AndroidWorld. Together, these results demonstrate that trace-grounded executable abstraction can bridge realistic mobile behavior and scalable agent learning, turning limited real-app evidence into a growing supply of controllable and verifiable environments for training and evaluation.
AndroidDaily: A Verifiable Benchmark for Mobile GUI Agents on Real-World Closed-Source Applications
The rapid development of GUI foundation models and mobile GUI agents has spurred numerous evaluation benchmarks, yet most rely on simulated environments or open-source applications, leaving real-world closed-source applications largely unevaluated. The core difficulty is that closed-source applications do not expose internal states, making traditional automatic verification inapplicable. To bridge this gap, we introduce AndroidDaily, a large-scale benchmark comprising 350 realistic daily-use tasks across 94 high-frequency Android applications spanning transportation, shopping, local services, entertainment, content creation, social media, and everyday utilities. To enable automatic and verifiable assessment in these opaque environments, we propose Guideline-grounded Reviewer for Automatic Diagnostic Evaluation (GRADE), a process-aware evaluator built on a three-tiered system of observable external guidelines: operational obligations, output quality, and negative constraints. GRADE tracks the agent's visual trajectory against these criteria and produces step-level diagnostic judgments, turning long-horizon, open-ended mobile interactions into verifiable evaluation without relying on hidden internal states. Experiments show that GRADE achieves 87.37% agreement with human evaluators. The strongest model reaches a 62.0% success rate on AndroidDaily, highlighting a substantial gap between current reasoning capabilities and practical execution in realistic mobile workflows.
MobileGym: A Verifiable and Highly Parallel Simulation Platform for Mobile GUI Agent Research
We present MobileGym, a browser-hosted, lightweight, fully controllable environment for everyday mobile use, targeting interaction fidelity without replicating proprietary backends. It enables two capabilities previously out of reach for everyday apps: verifiable outcome signals through deterministic state-based judging over structured JSON state, and scalable online RL through low-cost parallel rollouts. The full environment state is captured, configured, forked, and compared as structured JSON, and a single server can host hundreds of parallel instances, with about 400 MB memory per instance and about 3 s cold start. A layered state model and a declarative task-definition framework keep state programmability and task creation practical at scale, and a single programmatic judging mechanism delivers both deterministic evaluation verdicts and dense RL rewards. The accompanying MobileGym-Bench provides 416 parameterized task templates, including 256 test and 160 train templates, over 28 apps, with deterministic judges and a structured AnswerSheet protocol that avoids free-text matching failures. In a Sim-to-Real case study, GRPO on Qwen3-VL-4B-Instruct gains +12.8 percentage points on the 256-task test set, and on a 59-task real-device signal subset, real-device execution retains 95.1% of the simulation-side training gain. Project page: https://mobilegym.github.io.
Safe, or Simply Incapable? Rethinking Safety Evaluation for Phone-Use Agents
When a phone-use agent avoids harm, does that show safety, or simply inability to act? Existing evaluations often cannot tell. A harmful outcome may be avoided because the agent recognized the risk and chose the safe action, or because it failed to understand the screen or execute any relevant action at all. These cases have different causes and call for different fixes, yet current benchmarks often merge them under task success, refusal, or final harmful outcome. We address this problem with PhoneSafety, a benchmark of 700 safety-critical moments drawn from real phone interactions across more than 130 apps. Each instance isolates the next decision at a risky moment and asks a simple question: does the model take the safe action, take the unsafe action, or fail to do anything useful? We evaluate eight representative phone-use agents under this framework. Our results reveal two main patterns. First, stronger general phone-use ability does not reliably imply safer choices at risky moments. Models that perform better on ordinary app tasks are not always the ones that behave more safely when the next action matters. Second, failures to do anything useful behave like a capability signal rather than a safety signal: they are concentrated in more visually and operationally demanding settings and remain stable when the evaluation protocol changes. Across models, failures split into two recurring patterns: unsafe choices in settings where the model can act but chooses wrongly, and inability to act in more visually and operationally demanding screens. Overall, a harmless outcome is not enough to count as evidence of safety. Evaluating phone-use agents requires separating unsafe judgment from inability to act.
KnowU-Bench: Towards Interactive, Proactive, and Personalized Mobile Agent Evaluation
Personalized mobile agents that infer user preferences and calibrate proactive assistance hold great promise as everyday digital assistants, yet existing benchmarks fail to capture what this requires. Prior work evaluates preference recovery from static histories or intent prediction from fixed contexts. Neither tests whether an agent can elicit missing preferences through interaction, nor whether it can decide when to intervene, seek consent, or remain silent in a live GUI environment. We introduce KnowU-Bench, an online benchmark for personalized mobile agents built on a reproducible Android emulation environment, covering 42 general GUI tasks, 86 personalized tasks, and 64 proactive tasks. Unlike prior work that treats user preferences as static context, KnowU-Bench hides the user profile from the agent and exposes only behavioral logs, forcing genuine preference inference rather than context lookup. To support multi-turn preference elicitation, it instantiates an LLM-driven user simulator grounded in structured profiles, enabling realistic clarification dialogues and proactive consent handling. Beyond personalization, KnowU-Bench provides comprehensive evaluation of the complete proactive decision chain, including grounded GUI execution, consent negotiation, and post-rejection restraint, evaluated through a hybrid protocol combining rule-based verification with LLM-as-a-Judge scoring. Our experiments reveal a striking degradation: agents that excel at explicit task execution fall below 50% under vague instructions requiring user preference inference or intervention calibration, even for frontier models like Claude Sonnet 4.6. The core bottlenecks are not GUI navigation but preference acquisition and intervention calibration, exposing a fundamental gap between competent interface operation and trustworthy personal assistance.
Do Phone-Use Agents Respect Your Privacy?
We study whether phone-use agents respect privacy while completing benign mobile tasks. This question has remained hard to answer because privacy-compliant behavior is not operationalized for phone-use agents, and ordinary apps do not reveal exactly what data agents type into which form entries during execution. To make this question measurable, we introduce MyPhoneBench, a verifiable evaluation framework for privacy behavior in mobile agents. We operationalize privacy-respecting phone use as permissioned access, minimal disclosure, and user-controlled memory through a minimal privacy contract, iMy, and pair it with instrumented mock apps plus rule-based auditing that make unnecessary permission requests, deceptive re-disclosure, and unnecessary form filling observable and reproducible. Across five frontier models on 10 mobile apps and 300 tasks, we find that task success, privacy-compliant task completion, and later-session use of saved preferences are distinct capabilities, and no single model dominates all three. Evaluating success and privacy jointly reshuffles the model ordering relative to either metric alone. The most persistent failure mode across models is simple data minimization: agents still fill optional personal entries that the task does not require. These results show that privacy failures arise from over-helpful execution of benign tasks, and that success-only evaluation overestimates the deployment readiness of current phone-use agents. All code, mock apps, and agent trajectories are publicly available at~ https://github.com/FreedomIntelligence/MyPhoneBench.
MobiFlow: Real-World Mobile Agent Benchmarking through Trajectory Fusion
Mobile agents can autonomously complete user-assigned tasks through GUI interactions. However, existing mainstream evaluation benchmarks, such as AndroidWorld, operate by connecting to a system-level Android emulator and provide evaluation signals based on the state of system resources. In real-world mobile-agent scenarios, however, many third-party applications do not expose system-level APIs to determine whether a task has succeeded, leading to a mismatch between benchmarks and real-world usage and making it difficult to evaluate model performance accurately. To address these issues, we propose MobiFlow, an evaluation framework built on tasks drawn from arbitrary third-party applications. Using an efficient graph-construction algorithm based on multi-trajectory fusion, MobiFlow can effectively compress the state space, support dynamic interaction, and better align with real-world third-party application scenarios. MobiFlow covers 20 widely used third-party applications and comprises 240 diverse real-world tasks, with enriched evaluation metrics. Compared with AndroidWorld, MobiFlow's evaluation results show higher alignment with human assessments and can guide the training of future GUI-based models under real workloads.
ProactiveMobile: A Comprehensive Benchmark for Boosting Proactive Intelligence on Mobile Devices
Multimodal large language models (MLLMs) have made significant progress in mobile agent development, yet their capabilities are predominantly confined to a reactive paradigm, where they merely execute explicit user commands. The emerging paradigm of proactive intelligence, where agents autonomously anticipate needs and initiate actions, represents the next frontier for mobile agents. However, its development is critically bottlenecked by the lack of benchmarks that can address real-world complexity and enable objective, executable evaluation. To overcome these challenges, we introduce ProactiveMobile, a comprehensive benchmark designed to systematically advance research in this domain. ProactiveMobile formalizes the proactive task as inferring latent user intent across four dimensions of on-device contextual signals and generating an executable function sequence from a comprehensive function pool of 63 APIs. The benchmark features over 3,660 instances of 14 scenarios that embrace real-world complexity through multi-answer annotations. To ensure quality, a team of 30 experts conducts a final audit of the benchmark, verifying factual accuracy, logical consistency, and action feasibility, and correcting any non-compliant entries. Extensive experiments demonstrate that our fine-tuned Qwen2.5-VL-7B-Instruct achieves a success rate of 19.15%, outperforming o1 (15.71%) and GPT-5 (7.39%). This result indicates that proactivity is a critical competency widely lacking in current MLLMs, yet it is learnable, emphasizing the importance of the proposed benchmark for proactivity evaluation.