Multi-View Depth Estimation
Momentum
2 papers in the last four weeks, with none the four weeks before. 0.0% of all new papers.
Latest papers 12
World models offer a data-driven alternative to traditional simulators for robotics, with applications spanning policy evaluation, improvement, and planning. All of these uses depend on faithful 3D geometry, yet current video-based world models are trained on RGB alone and produce rollouts that look correct frame-by-frame but do not compose into a consistent 3D world. Closing this gap requires progress on two fronts: large-scale 3D supervision for manipulation, and an architecture that can absorb it without disturbing strong pretrained video priors. We introduce a calibration pipeline that combines learned stereo depth with a joint factor graph, pooling all episodes collected from the same physical robot to recover its shared kinematic parameters alongside per-scene extrinsics. Applied to the DROID dataset, this yields DROID-3D, a calibrated 3D dataset providing dense metric depth and recalibrated multi-view extrinsics (achieving <0.7 px reprojection error on 90% of episodes for external cameras). We then train DepthWorld, a Stable Video Diffusion-based world model that jointly predicts multi-view RGB and depth via spatial latent tiling, leaving the pretrained Variational Autoencoder (VAE) unchanged. Depth supervision improves RGB prediction itself by +1.48 dB PSNR over an identical RGB-only baseline at equal training budget, while simultaneously yielding accurate metric depth for downstream geometric reasoning.
Dyna3: VLM-Guided Training-Free 4D Reconstruction via Depth Foundation Models
Recent depth foundation models like Depth Anything 3 (DA3) achieve remarkable multi-view depth estimation but assume static 3D scenes, limiting their applicability to real-world dynamic environments. Existing training-free 4D methods like Easi3R and VGGT4D rely on correspondence-trained backbones whose attention encodes cross-frame matching, a property absent in depth-only models like DA3. We present Dyna3, a training-free framework that extends DA3 for 4D dynamic scene reconstruction without any fine-tuning. Our key insight is that DA3's cross-view features, though trained only for depth consistency, implicitly encode motion-discriminative signals when combined with best-match feature search across frames. Its static surfaces find consistent matches globally, while dynamic objects cannot. We further adopt vision-language models (VLM) to automatically generate scene-specific semantic prompts for SAM 3, enabling precise instance-level segmentation that distinguishes which objects move from what objects exist. For reconstruction, we decouple the scene into a cross-frame aligned static background and per-frame dynamic point clouds. Experiments on four datasets demonstrate that Dyna3 surpasses correspondence-trained methods with +5.5pp J-Mean over state-of-the-art VGGT4D on dynamic object segmentation, while achieving up to 13x faster pose estimation and 3x faster 4D reconstruction with 4 to 8x lower memory. Dyna3 could therefore enable much denser temporal sampling that prior methods cannot support.
Revisiting Multi-View Stereo: A Sequence-to-Sequence Formulation
Computing accurate geometry from multi-view images is a fundamental problem in computer vision. Recent feed-forward (FF) models jointly estimate 3D geometry and camera parameters, but they typically suffer from geometry distortion caused by reconstruction ambiguity, even when ground-truth camera parameters are supplied. In this paper, we study the multi-view stereo (MVS) problem with known camera parameters and propose a novel approach that bridges conventional MVS and FF methods. Rather than casting MVS as a sequence-to-one mapping that predicts depth only for a single reference view, we reformulate it as a sequence-to-sequence task, akin to FF models, that jointly predicts geometry for all input views. We introduce a global transformer-based architecture with two components that explicitly exploit camera-induced priors: ray-map embeddings that inject camera parameters into image patch tokens, making the transformer camera-aware, and a unified global cost volume that replaces conventional per-view cost volumes to jointly capture 3D structure across all views. Extensive experiments on multiple public benchmarks show our approach achieves state-of-the-art performance, surpassing both MVS and FF reconstruction baselines.
LiteMVS: Efficient Multi-View Stereo with Foundation Distillation and Expert Aggregation
Real-time 3D perception is crucial for robotics, augmented reality, and embodied intelligence applications. Existing multi-view stereo (MVS) methods primarily rely on geometric correspondences, which often fail in textureless or repetitive regions, while monocular depth models leverage strong image-level priors but lack robust multi-view geometric constraints. More importantly, in robotics and embodied manipulation scenarios, high-quality 3D geometry is not only essential for static reconstruction, but also serves as a critical foundation for learning temporally consistent 4D representations. To obtain visual representations with stronger structural awareness and greater potential for spatiotemporal extension, we present LiteMVS, a lightweight multi-view depth estimation model that integrates plane-sweep geometric reasoning with strong monocular semantic and structural priors. The central idea of LiteMVS is to efficiently inject high-level monocular knowledge, obtained from lightweight segmentation models and large-scale vision foundation models, into a multi-view stereo framework. In particular, LiteMVS enriches the cost volume with semantic descriptors and employs a Mixture-of-Experts (MoE) formulation to enable adaptive geometric aggregation across depth hypotheses. Moreover, geometric priors distilled from vision foundation models further strengthen monocular guidance without increasing inference cost. Through this design, LiteMVS not only improves depth estimation and 3D reconstruction quality in static scenes, but also provides a more reliable geometric foundation for subsequent temporal modeling and 4D representation learning. Experiments on ScanNetv2 and 7-Scenes demonstrate that LiteMVS achieves high-quality depth prediction and 3D reconstruction while maintaining competitive efficiency.
X-Lens: Real-Time Metric Depth Estimation with Heterogeneous Cameras
We present X-lens, a compact feed-forward model for metric depth estimation from a variable number of calibrated fisheye and pinhole views. To support real-time downstream perception, X-lens is built around a geometry-aware heterogeneous camera formulation with two key components. Learnable calibration tokens provide a coarse alignment between fisheye and pinhole projective spaces, while a Jacobian-parameterized distortion bias injected into cross-attention models local projection changes and promotes cross-camera consistency, enabling robust generalization with only 0.04B parameters and up to 41 FPS. The model predicts dense depth together with a global metric scale, avoiding auxiliary reconstruction targets that increase computation and optimization complexity. To learn such cross-camera generalization at scale and depth, X-lens is trained on multiple public datasets and OmniScene, our newly released large-scale synthetic dataset containing approximately 266K synchronized six-view frames, 1.7M individual images, and 103 indoor and outdoor scenes. Extensive experiments on both real-world and synthetic indoor and outdoor datasets demonstrate superior heterogeneous-camera metric depth accuracy, reducing AbsRel by 25.4% on OmniScene-Full over the strongest baseline while using 88.9% fewer parameters, with competitive performance on conventional fisheye-only and pinhole-only settings.
Wat3R: Underwater 3D Geometry Learning without Annotations
Estimating 3D geometry in underwater environments presents unique challenges due to light attenuation, scattering, and the absence of large-scale, high-quality 3D annotations. Pioneering methods rely on massive dense annotations that are impractical in underwater settings. In this paper, we propose Wat3R, a cross-domain semi-supervised learning framework designed to adapt feed-forward 3D reconstruction models from air to underwater scenes. Uniquely, our method eliminates the need for any annotated underwater data following a teacher-student architecture, that learns robust geometry representations merely on abundant unlabeled real underwater video footage. We also design a cross-view consistency loss that leverages geometric cues from other views to compensate for the information degradation in the current view caused by water attenuation and scattering. Furthermore, considering the lack of comprehensive evaluation benchmarks, we construct Water3D, a diverse dataset covering various water bodies and underwater scenarios, designed for geometric task evaluation. Experimental results demonstrate that Wat3R outperforms current state-of-the-art methods in underwater multi-view depth estimation and point cloud reconstruction. The dataset and code are available at https://github.com/LSXI7/Wat3R .
OmniDS: Dual-Stream Context Fusion for Omnidirectional Depth from Fisheye Cameras
Omnidirectional depth estimation from multi-fisheye camera rigs is complicated by visibility conflicts: wide baselines cause different cameras to observe different portions, or even different faces, of the same object, so aggregating their features into a unified equirectangular (ERP) representation under fixed projection produces ambiguous matching evidence near occlusion boundaries and thin structures. Although existing methods mitigate this by down-weighting unreliable views, they do not resolve the underlying discrepancy because context formation and cross-view fusion remain tied to rigid fisheye-to-ERP sampling. We present OmniDS, an iterative depth refinement framework that replaces rigid aggregation by combining dynamic context fusion with consensus-aware multi-view similarity. A dual-stream encoder pairs a lightweight CNN for geometric detail with a frozen DINOv3 for semantic priors; their features are reprojected into ERP space at each refinement step via learned view weighting and deformable cross-attention with geometric distortion bias. In parallel, a multi-view consensus volume captures global cross-camera agreement through group-wise correlation and feature variance, regularized by a 3D U-Net. For efficient deployment, we distill the dual-stream representation into a single MobileNet-based encoder. OmniDS achieves state-of-the-art performance on the OmniThings, OmniHouse, and Sunny benchmarks while maintaining competitive inference speed. Project page and codes are available at https://parkchaesong.github.io/omnids.
Double-Helix Active Geometry: LiDAR-Anchored Multi-View Depth with Selective Abstention
Consumer depth sensors such as the LiDAR scanner on recent iPhones provide metric range, but their useful range is short and their returns are sparse. We present DH-Active, a lightweight, training-free geometry back-end that treats the sensor as a metric ruler rather than the sole source of depth. Near-field returns anchor the metric relative pose of two views through PnP; visually trackable samples without a valid depth return are then triangulated under that pose. A parallax/reprojection gate abstains wherever the geometry is ill-conditioned, leaving an explicit hole and a selective score instead of forcing an estimate. The measured core front end, including spiral sampling, sparse back-projection, and hole taxonomy but excluding preprocessing and multi-view recovery, runs at 1.11 ms median latency on CPU (OpenCV using 14 threads), about 38 times faster than a DINOv2-L visual branch on GPU in our timing setup. Across two iPhone captures and the public TUM RGB-D and ARKitScenes benchmarks, held-out depth is recovered at 1.4 to 6.7 percent median relative error. In a controlled ARKitScenes protocol that uses only returns within 2 m to set scale and an independent laser scan as ground truth, DH-Active achieves 64.2 percent scene-median coverage of evaluable far-field candidates at 13.4 percent scene-median relative error; direct triangulation from the device trajectory is not usable. We also report the alternatives that failed in our tests: single-frame defocus, classical focus-stack depth, defocus-LiDAR fusion, point-to-point ICP over a good visual-inertial track, and attention-to-holes resampling. A 1.26 B learned model remains more accurate after oracle scale alignment. The contribution here is narrower: metric sparse depth, explicit abstention, zero learned parameters, and near-millisecond CPU cost.
SurroundNEXO: Ego-Centric Metric Bridging for Spatially Consistent Geometry in Autonomous Driving
Modern autonomous driving depends on accurate metric 3D understanding for perception, reconstruction, and planning, which in turn requires reliable multi-camera depth prediction. However, the outward-facing nature of vehicle-mounted surround-view camera rigs inherently limits visual overlap across views, challenging the correspondence-based assumptions that underpin conventional multi-view geometry. To bridge this gap, we present SurroundNEXO, named after the Spanish word nexo for a geometric link, a low-overlap multi-camera metric depth framework that grounds cross-view reasoning in ego-centric geometry rather than dense visual correspondences. Instead of directly enforcing early global fusion, SurroundNEXO first assigns image tokens globally comparable ego-frame viewing directions through Ego-Ray Positional Encoding, then uses sparse LiDAR measurements as metric anchors to propagate absolute scale cues, and finally expands feature interaction progressively from view-local modeling to decomposed spatio-temporal reasoning and global integration. This design enables metric-scale depth prediction with improved spatial consistency across weakly overlapping cameras. Across low-overlap autonomous driving benchmarks, including NuScenes, Waymo and DDAD, SurroundNEXO reduces single-view error by 33.2%, improves cross-view consistency by 10.5%, and enhances metric reconstruction quality by 25.6% compared with SOTA methods. It further remains robust under extremely sparse depth prompts and exhibits strong zero-shot generalization to unseen camera layouts.
ActMVS: Active Scene Reconstruction with Monocular Multi-View Stereo
Active scene reconstruction enables robots/UAVs to autonomously plan trajectories and reconstruct environments without costly manual data acquisition. Unlike passive methods, active reconstruction requires real-time construction of high-confidence occupancy maps for collision-free navigation. Existing approaches rely on depth sensors for occupancy map updates, increasing platform cost and weight. To advance spatial intelligence, we aim for a vision-only monocular solution. However, current monocular scene reconstruction methods operate offline and fail to deliver globally consistent dense depth at the frame rates required for robots/UAVs navigation. To bridge this gap, we introduce ActMVS, the first framework for monocular active reconstruction. Our framework integrates a view factor graph construction for informed Multi-View Stereo depth prediction, along with a global depth optimization, to enable the online generation of high-quality, globally consistent dense depth maps. This enables monocular robots/UAVs to maintain reliable occupancy maps for safe trajectory planning during reconstruction. Experiments on Replica datasets demonstrate performance competitive with RGB-D methods. Our code and data are available at https://github.com/TrickyGo/ActMVS.
PAGaS: Pixel-Aligned 1DoF Gaussian Splatting for Depth Refinement
Gaussian Splatting (GS) has emerged as an efficient approach for high-quality novel view synthesis. While early GS variants struggled to accurately model the scene's geometry, recent advancements constraining the Gaussians' spread and shapes, such as 2D Gaussian Splatting, have significantly improved geometric fidelity. In this paper, we present Pixel-Aligned 1DoF Gaussian Splatting (PAGaS) that adapts the GS representation from novel view synthesis to the multi-view stereo depth task. Our key contribution is modeling a pixel's depth using one-degree-of-freedom (1DoF) Gaussians that remain tightly constrained during optimization. Unlike existing approaches, our Gaussians' positions and sizes are restricted by the back-projected pixel volumes, leaving depth as the sole degree of freedom to optimize. PAGaS produces highly detailed depths, as illustrated in Figure 1. We quantitatively validate these improvements on top of reference geometric and learning-based multi-view stereo baselines on challenging 3D reconstruction benchmarks. Code: davidrecasens.github.io/pagas
Dense Dynamic Scene Reconstruction and Camera Pose Estimation from Multi-View Videos
We address the challenging problem of dense dynamic scene reconstruction and camera pose estimation from multiple freely moving cameras -- a setting that arises naturally when multiple observers capture a shared event. Prior approaches either handle only single-camera input or require rigidly mounted, pre-calibrated camera rigs, limiting their practical applicability. We propose a two-stage optimization framework that decouples the task into robust camera tracking and dense depth refinement. In the first stage, we extend single-camera visual SLAM to the multi-camera setting by constructing a spatiotemporal connection graph that exploits both intra-camera temporal continuity and inter-camera spatial overlap, enabling consistent scale and robust tracking. To ensure robustness under limited overlap, we introduce a wide-baseline initialization strategy using feed-forward reconstruction models. In the second stage, we refine depth and camera poses by optimizing dense inter- and intra-camera consistency using wide-baseline optical flow. Additionally, we introduce MultiCamRobolab, a new real-world dataset with ground-truth poses from a motion capture system. Finally, we demonstrate that our method significantly outperforms state-of-the-art feed-forward models on both synthetic and real-world benchmarks, while requiring less memory.