Non-Stationary RL

RL: Reinforcement Learning

Momentum

3 papers in the last four weeks, with none the four weeks before. 0.0% of all new papers.

Jul 13Week of Sep 28

Latest papers 42

Sep 28, 2026stat.ML

AlphaPareto: Formulaic Alpha Discovery with LLM-Guided Multi-Objective Reinforcement Learning

Formulaic alpha discovery is a core challenge in quantitative trading, as identifying alphas that work well together remains difficult. Recent reinforcement learning (RL) methods formulate this task as a Markov decision process (MDP), but two important issues remain unresolved. First, as the alpha pool evolves, the reward function changes accordingly, making the MDP inherently non-stationary. Second, most existing methods optimize a single objective, typically predictive power, while ignoring other important properties of a high-quality alpha pool. Motivated by these challenges, we propose AlphaPareto, an RL method for formulaic alpha discovery. To address non-stationarity, AlphaPareto augments the state to include both the alpha under construction and the current alpha pool, and applies a large language model (LLM) to encode the pool. This design allows the agent to adapt to the evolving search environment. To overcome the limitation of single-objective reward design, AlphaPareto replaces the scalar reward with a multi-objective vector-valued reward that simultaneously captures predictive power, temporal stability, perturbation robustness, and diversity, and optimizes these objectives through a Pareto-regularized learning procedure. Empirical applications to real-world datasets show that our AlphaPareto method outperforms its competitors.
Sep 16, 2026cs.RO

Characterizing Replay Retention Under Dynamics Shift in Model-Based Reinforcement Learning

Adapting to changes in robot dynamics requires learning from new data without discarding experience that may still be useful. In continual model-based reinforcement learning (RL), replay collected before a dynamics change can slow adaptation, while removing it unnecessarily reduces available training data and can be especially costly if earlier dynamics return. We study when recent transitions are preferable to the full replay history. Two quantities characterize this trade-off: change magnitude and age-staleness area under the curve (AUC), measuring how well transition age separates stale from fresh data. Forgetting stale data helps after large permanent shifts but hurts when dynamics recur and older data becomes useful again. Choosing a replay strategy therefore depends on predicting when older data will help or hurt. We test these effects across two locomotion morphologies, two model-based RL algorithms, and Real-World RL benchmark perturbations. Because ground-truth staleness labels are unavailable on deployed robots, we evaluate whether an estimator built from interaction data can still provide the quantities needed to choose a replay strategy after permanent changes. Our results show that replay retention depends on change magnitude and on how the dynamics evolve.
Sep 8, 2026cs.LG

Proactive Context-Forecasted Safety Constraints for Nonstationary Reinforcement Learning

Ensuring safety in reinforcement learning under nonstationarity requires anticipating changes in risk before they lead to unsafe behavior. Existing approaches typically rely on safety constraints defined at design time or updated reactively during execution, assuming that such constraints remain valid over time. However, in nonstationary environments with evolving contexts and changing driving layouts, these assumptions may fail. We propose a framework for proactive safety constraint generation based on context forecasting. The approach infers latent environmental context from observations, predicts its future evolution, and constructs safety constraints adapted to anticipated conditions. This enables the agent to proactively avoid unsafe regions instead of reacting only after safety violations occur. We evaluate the method in driving environments with structured context variation. The experiments include a sweep over nonstationarity intensities and additional held-out driving layouts, including highway, intersection, and racetrack scenarios. Results show that proactive constraint generation substantially reduces collisions under both seen and out-of-training nonstationarity intensities and generally remains effective across held-out driving layouts while maintaining usable task performance. These findings suggest that context-based constraint generation is a promising approach for safe reinforcement learning under nonstationarity.
Aug 5, 2026cs.LG

ATLAS: Adaptive Topological Learning with Abstract Successors for Continual Learning

Contemporary model-free reinforcement learning algorithms can achieve very high performance, but have low sample efficiency and are not robust to changes in the environment. Model-based algorithms have much higher sample efficiency, but still fail when the environment shifts. This paper introduces Adaptive Topological Learning with Abstract Successors (ATLAS) to combat these challenges. ATLAS uses a Grow When Required network with Successor Features in order to achieve high sample efficiency while also robustly tackling catastrophic forgetting. We evaluate ATLAS in spatial navigation tasks, benchmarking its performance against common on-policy and off-policy algorithms. Our empirical results demonstrate that by structurally decoupling transition dynamics from the reward signal, ATLAS achieves near-instantaneous adaptation to new goals and can exhibit positive backward transfer, significantly outperforming baseline methods in non-stationary environments.
Jul 28, 2026cs.LG

A Unified Algorithmic Framework for Hybrid Reinforcement Learning in Tabular MDPs with Shifted Transition Dynamics

This paper investigates a hybrid reinforcement learning setting in tabular Markov Decision Processes (MDPs), where an agent aims to learn an optimal policy by combining online interactions with a target environment and offline data from a source environment. A central challenge is that offline data may be collected from outdated environments with shifted transition dynamics, making naive integration of historical data ineffective. To address this, we propose a unified algorithmic framework featuring two algorithms: MIN-UCB-VI for regret minimization and MAX-LCB-VI for best policy identification. Both algorithms leverage fine-grained bias information to more effectively exploit offline data under general transition shifts. We provide theoretical guarantees for our framework, including both instance-dependent and independent upper bounds on regret and sub-optimality gap. Furthermore, we establish matching lower bounds to demonstrate the optimality of our approach and validate our theoretical findings through extensive experiments.
Jul 27, 2026cs.LG

Calibrated Partial Resets: Preventing Policy Collapse in Continual Reinforcement Learning

Neural networks are hindered by accumulating dormant neurons and loss of expressivity throughout training, particularly in non-stationary data settings, such as continual supervised and reinforcement learning. Recently, neuron resets have been used to maintain gradient flow and restore plasticity. However, full unit reinitialization often sacrifices peak performance and can destabilize training, leading to policy collapse. To preserve plasticity without destabilizing training, we propose Calibrated Partial Resets (CPR), an optimizer that periodically pulls low-utility neurons toward their initialization, with pull strength scaled by each neuron's utility. Unlike binary reset methods, partial resets avoid brittleness; unlike uniform decay, calibrated utility-scaling concentrates adjustment on the units that need it most. Among compared methods, only CPR avoids policy collapse over 400M training steps in SlipperyAnt, and it outperforms prior decay and reset-based methods on Continual MetaWorld and Continual MinAtar benchmarks. Ablations reveal a tunable trade-off between plasticity and peak performance, highlighting utility-scaled reinitialization as a promising direction for continual learning.
Jul 26, 2026stat.ML

Two-Timescale Hierarchical Reinforcement Learning for Resilient Operations

Unexpected shocks recur in global operations, requiring decision rules that adapt as market and operating conditions change. Many operational systems also have hierarchical structures in which long-term and short-term decisions pursue a shared objective. We study how hierarchical reinforcement learning can strengthen resilience by adapting these interdependent rules jointly. We develop a two-timescale hierarchical reinforcement learning framework that adapts long-term and short-term policies at their respective time scales. Because the policies are interdependent, we synchronize their updates and prove, to our knowledge, the first convergence guarantees for coupled two-timescale learning. Over TT periods, our policies' average gap from an optimal policy pair is O(T−1/2)O(T^{-1/2}), improving to O(log⁡T/T)O(\log T/T) when poor decisions produce clearer profit losses. In a used-car case study, inventory replenishment is the long-term decision and customer-arrival pricing the short-term decision. Relative to the strongest partially adaptive benchmark, the framework increases mean profit by 9.2%9.2\% under joint demand-supply shocks and by 11.8%11.8\% under a prolonged shock scenario, while maintaining a more stable profit trajectory over time. Short-term adaptation addresses routine seasonality and one-sided disruptions by responding immediately to changing conditions. Under joint demand-supply shocks, however, it is insufficient alone; long-term adaptation is also needed to create favorable conditions for short-term decisions. Joint adaptation thus yields higher and more stable profits through disruption and recovery. Because many organizations already use hierarchical planning, the framework strengthens operational resilience without altering existing decision structures.
Jul 21, 2026cs.LG

Adjustment Speed as a Safety Constraint for Nonstationary Reinforcement Learning

Ensuring safety in reinforcement learning under nonstationarity requires determining whether a learning system can safely adapt to forecasted environmental change within the required recovery horizon. Existing safe reinforcement learning methods typically assume stationary environments and do not explicitly consider adaptation speed as a safety concern. However, when environments evolve over time, delayed adaptation may result in transient unsafe behavior. This paper proposes adjustment speed as a safety constraint for nonstationary reinforcement learning. The central idea is to define safety in terms of adaptation feasibility: future states or regions may become unsafe when the adaptation required to remain safe exceeds the learning system's calibrated recovery capacity. The proposed framework uses learned context representations and short-horizon context forecasts to estimate adaptation demand and compare it with the agent's achievable adaptation capacity. When predicted adaptation demand exceeds the calibrated recovery capacity, the framework proactively tightens the admissible action set and activates an action-level shield to reduce unsafe behavior before violations occur. Experiments in a nonstationary driving environment show that the proposed approach primarily reduces safety violations in short-horizon windows aligned with context changes. Ablation studies further show that shielding is more conservative for peak- and tail-risk suppression, while optimization-level adjustment provides additional reductions in short-horizon switch-conditioned violations. These results support adaptation feasibility as a practical safety principle for reinforcement learning under nonstationarity and demonstrate that proactive intervention can improve safety during periods of environmental change.
Jul 21, 2026cs.LG

Breaking Feedback-Blindness: Utility-Augmented Transformer for Sequential Decision Making

Sequential decision making in non-stationary and partially observable environments requires rapid adaptation to latent regime changes. However, existing Transformer decision models face a structural bottleneck in the retrieval mechanism: even when reward is used for training or exposed as an input token, attention retrieval remains primarily driven by observation-derived similarity. We formalize this limitation as feedback-blind retrieval, and formally show that, on feedback-informative tasks, observation-equivalent histories with different action-reward outcomes cannot be distinguished by any observation-only attention, resulting in suboptimal choice. To address this mismatch, we propose the Utility-Augmented Transformer (UAT), a new feedback-conditioned retrieval attention architecture in which a compact utility state modulates the query, key, and value projections, allowing action-reward history to directly alter context retrieval during the forward pass. UAT also enjoys an exact zero-gate degradation property that recovers the Vanilla Transformer when feedback is uninformative. Under finite-horizon compactness and Lipschitz assumptions, we prove that UAT strictly enlarges the observation-only Transformer class and can uniformly approximate feedback-dependent decision maps. Across four non-stationary benchmarks: synthetic navigation with hidden goal shifts, non-stationary sepsis treatment, cross-market portfolio allocation, and delayed-feedback recommendation, UAT consistently improves performance over observation-only, test-time adaptation, and input-level feedback baselines, with particularly large gains in noisier regimes that require stronger adaptation.
Jul 20, 2026cs.MA

PRIME: Plasticity Recovery in Multi-Agent Environments for UAV-Assisted Emergency Communication Networks

Most reinforcement learning controllers for these networks assume stationary conditions, and the few that handle change react to the external environment while leaving the network's internal state unexamined. We show that sustained non-stationarity damages this internal state directly: as objectives shift, neurons progressively fall dormant and the shared policy loses the capacity to learn. The obvious remedy, resetting dormant neurons, is unsafe under shared-parameter multi-agent training: many neurons that appear inactive are still receiving strong training gradients, and whether a neuron appears dormant depends on which agent's observations it processes. PRIME (Plasticity Recovery In Multi-agent Environments) therefore verifies both directions before intervening. Extending the bidirectional Silent Neuron framework to cooperative multi-agent reinforcement learning, it aggregates activation and gradient statistics over the full team batch, reads the backward signal from the gradient the training loss has already deposited , not from a hand-crafted proxy, and reinitializes only neurons that are simultaneously activation-dormant and gradient-silent. Useful representations are preserved while learning capacity is restored. On a phase-switching UAV emergency communication simulator, PRIME improves interquartile mean return by 24.9% over MAPPO and holds dormant neuron fractions at 10--20% versus 40--45%; ablations attribute the gains to the gradient signal and team-level aggregation rather than to the specific reset operator. A dynamic regret bound shows that the perturbation cost scales with the small silent-subspace dimension rather than the full parameter count.
Jul 1, 2026cs.AI

In-Context Reinforcement Learning under Non-Stationarity: A Survey

The development of decision-pretrained transformers, algorithm distillation, long-context meta-RL, and retrieval-augmented agents has renewed interest in in-context reinforcement learning (ICRL): the ability of a pretrained or fine-tuned decision model to infer latent task rules and improve future behavior from interaction context, without test-time parameter updates. This line of work asks when trial-and-error evidence, rewards, transitions, demonstrations, feedback, or retrieved experience can make learning-like computation happen inside the context window. However, existing surveys of ICRL mainly organize the field around pretraining objectives, architectures, context formats, evaluation protocols, and theoretical mechanisms, while the non-stationary setting remains comparatively underexamined. In changing environments, accumulated context is not merely more evidence about a fixed task: the reward specification, transition kernel, observation channel, action interface, constraint model, or demonstration and memory distribution can fall out of alignment with the current regime. Previously useful context can therefore become stale, misleading, or useful again when an old regime returns. We survey non-stationary ICRL as the problem of adapting through context while deployed policy parameters remain fixed: the policy must infer both the current decision rule and which parts of its accumulated evidence still support that rule. We define non-stationary ICRL, relate it to meta-RL, decision sequence modeling, retrieval-augmented RL, value- and model-aware ICRL, and reward-feedback agents, and organize the literature along three questions: what changes, how the change unfolds, and how observable the change is to the agent.
Jun 27, 2026cs.LG

Priced Motion Through Optimal Faces: A Normal-Fan Geometry for Non-Stationary Adversarial MDPs

In a changing decision problem, standard dynamic-regret analyses have often equated the cost of non-stationarity to how far loss moves. However, it is simultaneously possible for a loss sequence to travel far and retain the same optimal policy, or for a small movement in loss to force the optimal policy to change completely. Thus, the size of the movement through loss variation, transition variation, or comparator path length describe the adversary's motion, but not the cost of that motion to the control problem. For a more faithful analytic interpretation, this paper develops a normal-fan geometry for finite-horizon adversarial MDPs with fixed transitions. Occupancy measures form a polytope, and each loss vector exposes an optimal face of that polytope. Non-stationarity in rewards is therefore a path through the normal fan, where motion inside one cone leaves the optimal face unchanged, while crossing a wall may carry regret. We pose the notion of a face-crossing price, which is the minimum regret incurred by remaining on the previous optimal face under the new loss. For any learner that tracks the previous face, dynamic regret decomposes exactly into intrinsic priced face motion plus within-face selection error. The resulting theory separates consequential from harmless non-stationarity, where loss variation can be arbitrarily large at zero price, and identical one-coordinate variation can hide horizon-scale differences in regret.
Jun 22, 2026cs.LG

Learning to Trigger: Reinforcement Learning at the Large Hadron Collider

High-throughput scientific facilities such as the Large Hadron Collider depend on real-time event filtering (\textit{triggering}) under tight constraints on bandwidth, latency, and storage. In practice, trigger menus are largely static and hand-tuned and can become suboptimal as detector conditions, pileup, and background composition drift over time. We cast online threshold tuning as a sequential decision-making problem: a reinforcement learning agent ingests streaming summaries of recent rates and signal-sensitive features and updates trigger thresholds to maximize signal efficiency while tracking a target background rate within a tolerance band. We adapt Group-Filtered Policy Optimization (GFPO) to streaming control and introduce two variants (GFPO-F, GFPO-FR) that enforce background rate feasibility during training. On a benchmark that emulates realistic collider operation, we study two representative triggers: a total transverse energy (HTH_{T}) trigger sensitive to pileup variation, and an anomaly-detection (AD) trigger based on reconstruction loss for rare or non-standard signatures. On Monte Carlo streams, our agent increases the fraction of in-tolerance time intervals by 48% (HTH_T) and 28% (AD), with a cumulative gain of up to 2% in signal efficiency on those in-tolerance intervals. Transferring from simulation to \emph{real} collision data (CMS Run 283408), the same agent, without fine-tuning, achieves a 56% (HTH_T) and 28% (AD) in-tolerance improvement over baselines, with further signal-efficiency gain on both triggers. To our knowledge, this is the \emph{first} demonstration of RL-based trigger control on real Large Hadron Collider collision data. Code is available at https://github.com/Zixind/GFPO_LHC (see repo for details).
Jun 16, 2026cs.AI

Closing the Feedback Loop: From Experience Extraction to Insight Governance in Verbal Reinforcement Learning

Training-free verbal reinforcement learning enables LLM agents to learn from world feedback -- objective signals such as dynamic task outcomes, market returns, or demand forecasts -- by extracting verbal rules from experience and injecting them as context, updating the agent's behavior without parameter changes. However, in non-stationary environments these agents face a retention-forgetting dilemma: retaining stale insights causes negative transfer, while discarding them causes catastrophic forgetting when conditions recur. We identify four requirements for navigating this dilemma -- outcome-driven evaluation, persistent structured evidence, non-monotonic knowledge lifecycle, and compositional governance -- and show that existing methods invest heavily in experience extraction while underinvesting in insight governance. We propose a three-layer architecture -- rules, evidence, and skills -- connected by a feedback-driven curation loop that closes the governance gap. Rules capture distilled experience from world outcomes; evidence logs track each rule's reliability across episodes; skills govern which rules to apply, how to resolve conflicts, and when to abstain. On financial forecasting as a case study, where world feedback is naturally abundant, noisy, and non-stationary, we show that the same accumulated experience either degrades performance below the zero-shot baseline or dramatically improves accuracy and risk-adjusted returns, depending on whether the curation loop is present.
Jun 15, 2026cs.RO

When Should a Robot Replan? Regret-Guided Update Scheduling in Time-Varying MDPs

Robots operating in non-stationary environments must continually adapt their policies as the dynamics drift, but onboard energy and compute budgets cap how often a full state estimation and re-planning step can be performed. This raises a question: \emph{when}, along a horizon, should a robot spend its limited budget? We formulate this problem in time-varying Markov decision processes (TVMDPs) with a known bound on the rate of transition drift. We model execution as a \emph{skip-update} scheme in which, at chosen update times, the agent estimates the transition kernel by maximum likelihood and computes a finite-horizon policy, and between updates reuses this policy under a propagated state estimate. We analyze the dynamic regret of this scheme and show how it grows during skip intervals in terms of the properties of the TVMDP and the skip lengths; the resulting bound answers the opening question via an online, regret-guided update rule that allocates the budget adaptively. We evaluate the rule in a simulated Mars-rover navigation task with time-varying slip dynamics and on a Crazyflie quadrotor in indoor obstacle fields. Adaptive allocation outperforms other budgeted baselines.
Jun 15, 2026cs.LG

A Unified Causal-Origin Taxonomy of Distributional Shifts in Reinforcement Learning

Reinforcement learning (RL) systems often degrade when operating conditions differ from those previously encountered, reflecting distributional shifts in the underlying data-generating process. Such shifts may occur between training and evaluation, as in In-Distribution (ID) and Out-of-Distribution (OOD) generalization, or within non-stationary settings where environment dynamics evolve over time. However, the formal relationship between these views remains unclear, and existing work mainly focuses on mitigation rather than the causal origin of shift within the agent-environment interaction. This work develops a unified causal-origin taxonomy that characterizes sources of distributional shift in RL and relates ID/OOD generalization to non-stationary settings. We transfer the classical dataset-shift principle from supervised learning to RL by reformulating distributional shift in terms of the generative interaction process. Using a Partially Observable Markov Decision Process (POMDP), we decompose the interaction into structural components, including the state distribution, observation process, policy, reward, and transition dynamics, together with the shifted-time boundary. The proposed taxonomy distinguishes internal (agent-driven) and external (environment-driven) distributional shifts. The shifted-time boundary perspective further characterizes explicit, implicit, and hybrid shifts. This formulation unifies ID/OOD generalization and non-stationarity as structured changes in the underlying process. We also introduce an evaluation framework for measuring shift impact and adaptation through performance degradation and recovery metrics. By grounding distributional shift in the causal-origin structure of RL, this work supports systematic analysis of robustness under distributional shift.
Jun 10, 2026cs.LG

Space-sampled Value Decay: Forgetting Mechanisms for Non-stationary Deep Reinforcement Learning

Studies on rodents such as mice have shown the capabilities to adapt their behavior when dealing with changing parameters (drift'') of the environment even if no information about change is provided (uncertainty) -- a behavior that can be modeled by forgetting mechanisms. Non-stationary Reinforcement Learning (NSRL) deals with adapting state-of-the-art RL methods to deal with changing environments: these however usually require (partially) perfect information about the drift such as task IDs'' or ``context''. To mitigate the effects of drift, this work develops \emph{Space-sampled Value Decay} as an explicit forgetting mechanism for value-based deep RL architectures as a simple yet effective approach. In particular we demonstrate and discuss positive effects but also limitations in achieved returns for modifications of Deep Q-networks (DQN) and Soft Actor-Critic (SAC) when evaluated on non-stationary environments.
Jun 9, 2026cs.CV

GUI-AC: Enhancing Continual Learning in GUI Agents

Graphical User Interfaces (GUIs) serve as the dominant medium for human-computer interaction, yet building GUI agents that generalize across the vast diversity of real-world interface environments, with the same flexibility and robustness that humans naturally exhibit, remains unsolved. Notably, GUI data are inherently non-stationary: the continual emergence of previously unseen interface instances (e.g., novel domains and resolutions) induces persistent distribution shifts, significantly impeding the continual learning of existing GUI agents. Reinforcement fine-tuning (RFT) has attracted considerable attention as a promising approach. Nevertheless, RFT exhibits pronounced instability in its grounding capability, manifested as sharp reward discontinuities and high-variance oscillations. The imbalanced distribution of rollout outcomes introduces substantial noise into advantage estimation, leading to policy overconfidence. The fixed clipping bound suppresses the increase in policy probabilities needed to adapt to new distributions, leading to a collapse in exploration capacity. To address these challenges, we propose GUI-AC, a method that enhances the continual learning capability of GUI agents. GUI-AC introduces grounding certainty to support two core mechanisms: (i) Adaptive Advantage, which down-weights noisy advantage estimates to prevent policy overconfidence; and (ii) Dynamic Clipping, which relaxes the clipping bound to encourage exploration range. Extensive experiments show that these mechanisms jointly improve performance, enabling our method to surpass state-of-the-art baselines. Code is available anonymously at https://github.com/Can-Lin/GUI-AC.
Jun 2, 2026cs.LG

Local Guidance, Global Impact: Gaussian-Reshaped Trust Region Unlocks Behavior Transitions

While Proximal Policy Optimization (PPO) demonstrates strong performance in stationary settings, we show that its standard optimization paradigm struggles in continual and non-stationary environments. The failure does not stem from insufficient model capacity or overly restrictive clipping. Instead, PPO performs persistent, directionally inefficient local updates, which indicates a lack of geometry-aware guidance for accumulating meaningful behavioral change and ultimately hindering transitions toward new behavior patterns. Although divergence-based regularization introduces partial geometric awareness, its monotonically increasing penalties implicitly discourage large policy deviations, even when such shifts are necessary for effective adaptation. To address this limitation, we propose Gaussian Trust Region Policy Optimization (GTR), which reshapes the trust region using a Gaussian kernel. The resulting constraint is bounded and non-monotonic, providing strong local stability while progressively relaxing under sustained high-advantage updates. To further improve robustness, we introduce a Mixture Gaussian Anchor that adapts to recent policy trajectories, reducing variance induced by stale references. GTR is architecture-agnostic and achieves strong performance across games, simulated robotic control, open-world exploration, and language model post-training. These results demonstrate that geometry-aware trust-region design can be a promising direction for robust reinforcement learning in complex non-stationary environments. Our code is available at https://anonymous.4open.science/r/GTR_demo/README.md.
Jun 1, 2026cs.LG

Position: Deployed Reinforcement Learning should be Continual

Reinforcement Learning (RL) has received increasing attention and adoption in real-world use cases. Most of these systems follow a train-then-fix paradigm, where trained agents do not learn while interacting with the world until performance degrades and retraining becomes necessary. In this position paper, we argue that deploying an agent that is incapable of optimality, but receives an evaluative reward signal, is inherently a continual RL problem. We identify four sources of non-stationarity after deployment that necessitate never-ending learning, and highlight why the best deployed agents never stop adapting. We analyze successful examples of continual RL in the real world, and present the community with the advantages and measures to move away from the current train-then-fix paradigm.
May 25, 2026cs.LG

Balancing Plasticity and Stability with Fast and Slow Successor Features

A hallmark of intelligence is the ability to adapt in non-stationary environments, yet deep Reinforcement Learning (RL) agents often struggle in such settings. Prior studies introduce non-stationarity through abrupt shifts in features or dynamics, whereas real-world environments often evolve gradually through continual drift. This distinction has important implications for the "stability-plasticity dilemma" in RL, as abrupt task changes may demand more plasticity than naturalistic settings. To address this, we modify existing 3D Miniworld and MuJoCo environments to incorporate naturalistic, continual non-stationarity, and use them to examine how stability and adaptation affect performance under continuous environmental change. We find that methods favoring stability, such as synaptic consolidation, outperform approaches focused on plasticity, such as parameters resetting. Motivated by this result, and prior evidence that Successor Features (SFs) reduce interference, we investigate whether SFs are better consolidation targets than Q-values. Across both environments, applying neuro-inspired synaptic consolidation to SFs yields superior performance on continually changing settings. Moreover, consolidation is most effective when SFs are stabilized across multiple timescales, which capture complementary aspects of gradual environmental change. Together, these results suggest that stability is more critical in continual learning when changes are gradual, and that multi-timescale consolidation of predictive representations is an effective approach.
May 24, 2026cs.LG

Grow-Prune-Freeze Networks: Adaptive & Continual Learning Technique for Olfactory Navigation

Training data for olfaction is scattered through disparate, non-standardized datasets that limit the ability to build representative world models. Olfactory navigation is a highly dynamic and non-stationary task that benefits from real-time continual learning. We introduce an adaptive framework called Grow-Prune-Freeze (GPF) networks that enable an agent to continually learn through growing, pruning, and freezing early layers of its policy in response to world complexity. Grounding GPFs in non-linear random matrix theory, we show that the work of Pennington & Worth (2017) can be extended from single hidden layers to n-layer continual-learning models, and that eigenvalue composition of network weights is preserved as successive layers are added. We show that GPFs based on Expected SARSA achieve a 94% success rate on turbulent plume navigation - a partially observable, non-stationary task representative of the "big world" challenges that motivate adaptive learning in robotics - and provide supporting methodology for applying GPFs in other world models. Further experiments amount evidence that GPFs may generalize well to other machine learning tasks such as reinforcement learning in Atari, image classification, and autoregressive language models. We open source all code and data to encourage improvements on and more research in olfactory robotics.
May 24, 2026cs.LG

A perspective on fluid mechanical environments for challenges in reinforcement learning

We consider the challenge of developing agents that efficiently interact with high-dimensional, evolving environments, towards a view of practical reinforcement learning (RL) agents interacting with open worlds, of which they witness and affect only a small part. We argue that canonical fluid mechanics problems, and their simulations, present a compelling testbed for the development of such methods. These problems arise in nonlinear instabilities, where small disturbances can grow to transform the dynamics of a system. Nonlinear instabilities represent several open scientific challenges with industrial applications -- the droplet breakup of a liquid jet, mixing at an interface between two fluids, and the appearance of unusually tall rogue waves in the ocean. In these settings, agents may leverage preserved representations across the changing dynamics to learn efficiently. We present two problem descriptions of agents interacting with a fluid mechanical environment, and describe the state and action spaces, and reward functions, for these agents. For these examples, we specify the aspects of the environment which are nonstationary and the preserved invariances. We note Dedalus and JAX-CFD as open-source simulators that can be used for the development of reinforcement learning methods (Burns et al., 2016; Kochkov et al., 2021)) We demonstrate the use of Dedalus for environment generation by creating RL agents that learn to navigate in a stationary environment that is simulated using Dedalus. This sets the stage for future development of RL agents that learn to meaningfully interact with simulated environments that represent scientific challenges in natural and industrial flows.
May 20, 2026stat.ML

Scalable Reinforcement Learning via Adaptive Batch Scaling

Conventional wisdom holds that large-batch training is fundamentally incompatible with Reinforcement Learning (RL) - beyond a modest threshold, increasing batch sizes typically yields diminishing returns or performance degradation due to the inherent non-stationarity of the data distribution. We challenge this view by observing that non-stationarity is not a fixed property of RL, but evolves throughout training: early stages exhibit rapid behavioral shifts that demand small batches for plasticity, whereas late stages approach a quasi-stationary regime where large batches enable precise convergence. Motivated by this observation, we propose Adaptive Batch Scaling (ABS), that dynamically adjusts the effective batch size according to the stability of the learning policy. Central to ABS is Behavioral Divergence, a novel metric that quantifies policy non-stationarity by measuring action-level shifts between consecutive updates, which we use to scale batch size inversely to policy volatility. Integrated with the Parallelised Q-Network (PQN) algorithm and evaluated on the ALE benchmark, ABS seamlessly reconciles early-stage plasticity with late-stage stable convergence. Strikingly, contrary to conventional wisdom, our results reveal that the combination of larger networks and larger batch sizes achieves the best performance - a scaling behavior previously thought to be unattainable in RL, now unlocked through adaptive batch control.
May 15, 2026cs.LG

BAPR: Bayesian amnesic piecewise-robust reinforcement learning for non-stationary continuous control

Real-world control systems frequently operate under \emph{piecewise stationary} conditions, where dynamics remain stable for extended periods before undergoing abrupt regime changes. Standard robust RL methods face a fundamental dilemma: a globally conservative policy wastes performance during stable periods, while a locally adaptive policy risks catastrophic failure when the regime changes undetected. We propose \textbf{BAPR} (Bayesian Amnesic Piecewise-Robust SAC), which unifies Bayesian Online Change Detection (BOCD) with robust ensemble RL. The BAPR operator -- a convex combination of mode-conditional Bellman operators weighted by a frozen belief distribution -- is a γγ-contraction. A complementary counterexample, machine-verified in Lean4, establishes a \emph{sharp boundary}: when beliefs depend on the Q-function, the contraction factor becomes γ+λΔγ+ λΔ (where ΔΔ is the mode reward gap), and contraction fails exactly when γ+λΔ≥1γ+ λΔ\geq 1. We derive a \emph{component-wise} formal error budget for the abstract operator -- every component machine-verified -- bounding post-switch recovery; the budget applies to the abstract mode-mixture operator and inherits to the implemented shared-critic algorithm only through the frozen-parameter design intuition. All results are formally verified with no \texttt{sorry} (1,145 lines across 3 Lean4 files, 22 machine-verified theorems). BOCD drives an adaptive conservatism mechanism: the policy becomes maximally conservative after detected change-points and smoothly relaxes as confidence grows, with detection delay O(log⁡(1/δ))O(\log(1/δ)). A context-conditioning module trained via RMDM loss provides mode-aware representations from simulator-provided mode IDs at training time and requires no mode labels at deployment.
May 15, 2026cs.AI

ALSO: Adversarial Online Strategy Optimization for Social Agents

Social simulation provides a compelling testbed for studying social intelligence, where agents interact through multi-turn dialogues under evolving contexts and strategically adapting opponents. Such environments are inherently non-stationary, requiring agents to dynamically adjust their strategies over time. However, most Large Language Model (LLM) based social agents rely on static personas, while existing approaches for enhancing social intelligence, such as offline reinforcement learning or external planners, are ill-suited to these settings, typically assuming stationarity and incurring substantial training overhead. To bridge this gap, we propose \textbf{ALSO} (\textbf{A}dversarial on\textbf{L}ine \textbf{S}trategy \textbf{O}ptimization), the first framework for online strategy optimization in multi-agent social simulation. ALSO advances social adaptation through two key contributions. (1) ALSO formulates multi-turn interaction as an adversarial bandit problem, where combinations of static personas and dynamic strategy instructions are treated as arms, providing a principled solution to non-stationarity without relying on environmental stability assumptions. (2) To predict rewards and generalize sparse feedback in multi-turn dialogues, ALSO introduces a lightweight neural surrogate to predict rewards from interaction histories, enabling sample-efficient exploration and continuous online adaptation. Experiments on the Sotopia benchmark demonstrate that ALSO consistently outperforms static baselines and existing optimization methods in dynamic environments, validating the effectiveness of adversarial online strategy optimization for building robust social agents.
May 13, 2026cs.LG

Safe Continual Reinforcement Learning under Nonstationarity via Adaptive Safety Constraints

Safe reinforcement learning in nonstationary environments requires safety mechanisms that adapt as environmental conditions change. Standard safe reinforcement learning methods often assume fixed constraints or stable environmental conditions, which can become inadequate under distribution shift. We propose LILAC+, a framework for safe continual reinforcement learning under nonstationarity that combines three adaptive safety mechanisms: context-based safety constraints, adaptation-speed constraints, and budget-to-state safety enforcement. Context-based constraints adjust safety requirements using inferred and predicted environmental context. Adaptation-speed constraints tighten safety requirements when the rate of environmental change exceeds the agent's ability to adapt safely. Budget-to-state enforcement converts cumulative safety requirements into local state-level control constraints that can be enforced at decision time. Together, these mechanisms provide a unified approach for proactive and reactive safety adaptation in continual reinforcement learning. We evaluate the framework in simulated driving environments under stationary, seen nonstationary, and unseen nonstationary conditions. The results show that adaptive safety constraints substantially reduce safety violations under distribution shift while maintaining competitive task performance compared with unconstrained and fixed-constraint baselines. These findings suggest that safe continual reinforcement learning requires adaptive constraint mechanisms that respond not only to current state information but also to predicted environmental context, adaptation demand, and remaining safety budget.
May 13, 2026cs.LG

From Cumulative Constraints to Adaptive Runtime Safety Control for Nonstationary Reinforcement Learning

Safety in reinforcement learning is often specified through cumulative cost constraints, but these trajectory-level guarantees do not directly prevent unsafe individual decisions, especially under nonstationarity. In continual and nonstationary settings, the difficulty is amplified because the risk associated with the same action can vary across contexts, while a fixed state-level threshold may be either too conservative or too weak. We propose Constraint Projection Safety Shield (CPSS), a runtime mechanism that converts a cumulative safety budget into adaptive state-level control constraints during execution. CPSS tracks the remaining safety budget, projects it into a time-varying admissible risk threshold, and filters policy actions whose predicted safety cost exceeds the active threshold. The threshold is adjusted online using contextual signals so that enforcement becomes stricter in more demanding or rapidly changing regimes and less restrictive when the available safety budget is sufficient. We analyze the resulting shielded policy and show that the mechanism guarantees per-state threshold satisfaction for executed actions, induces finite-horizon cumulative cost bounds, and yields a performance degradation bound in terms of intervention frequency and per-step reward distortion. We evaluate CPSS in nonstationary highway merging scenarios using highway-env. Across multiple seeds, CPSS substantially reduces proximity-based safety violations and increases separation margins while intervening selectively rather than dominating the learned policy. These results support adaptive budget-to-threshold projection as a practical way to transform cumulative safety specifications into effective local safety control for continual reinforcement learning systems.
May 6, 2026cs.LG

A Harmonic Mean Formulation of Average Reward Reinforcement Learning in SMDPs

Recent research has revived and amplified interest in algorithms for undiscounted average reward reinforcement learning in infinite-horizon, non-episodic (continuing) tasks. Semi-Markov decision processes (SMDPs) are of particular interest. In SMDPs, discrete actions stochastically generate both rewards and durations, and the objective is to optimize the average reward rate. Existing algorithms approach this by optimizing the ratio of rewards to durations. However, when rewards and durations are non-stationary (in the infinite horizon), this can be incorrect. This paper presents a novel modified harmonic mean operator that correctly computes reward rates even under such conditions. This yields model-free learning algorithms that can work with SMDPs, while maintaining robustness to non-stationary reward and duration distributions over time. We prove theoretical properties of the modified harmonic mean operator, and empirically demonstrate its efficacy in comparison to existing algorithms.
May 5, 2026stat.ML

Adaptive Estimation and Optimal Control in Offline Contextual MDPs without Stationarity

Contextual MDPs are powerful tools with wide applicability in areas from biostatistics to machine learning. However, specializing them to offline datasets has been challenging due to a lack of robust, theoretically backed methods. Our work tackles this problem by introducing a new approach towards adaptive estimation and cost optimization of contextual MDPs. This estimator, to the best of our knowledge, is the first of its kind, and is endowed with strong optimality guarantees. We achieve this by overcoming the key technical challenges evolving from the endogenous properties of contextual MDPs; such as non-stationarity, or model irregularity. Our guarantees are established under complete generality by utilizing the relatively recent and powerful statistical technique of TT-estimation (Baraud, 2011). We first provide a procedure for selecting an estimator given a sample from a contextual MDP and use it to derive oracle risk bounds under two distinct, but nevertheless meaningful, loss functions. We then consider the problem of determining the optimal control with the aid of the aforementioned density estimate and provide finite sample guarantees for the cost function.