Latest papers

14 papers4 papers in the last four weeks, against 1 the four weeks before. 0.0% of all new papers.

Oct 15, 2026

GRASE: Geometry-native Real-to-sim Agentic Scene Modeling from Video

Real-to-sim conversion aims to turn a captured video of a real environment into an editable 3D scene while preserving the geometry and layout of what was observed. Existing methods often follow a one-pass, loosely coupled paradigm: each stage receives only limited feedback from previous stages, allowing errors to propagate without reliable correction and leaving the final scene inconsistent. We present GRASE, an agentic framework that closes this loop by treating the captured multi-view video observations as a standing reference throughout scene modeling. Instead of committing to intermediate estimates, GRASE revises its current hypothesis whenever rendered evidence disagrees with the capture, overcoming the fixed intermediate assumptions of conventional pipelines. Specifically, GRASE first fits the architectural shell and its openings from depth and multi-view cues. An agent then places generated assets in a shared coordinate frame while checking their spatial relationships. Finally, each asset's geometry and placement are refined iteratively to improve agreement across the observed views. By coupling these steps through feedback, GRASE localizes structural discrepancies and revises only the responsible components, while preserving cross-view consistency. The resulting 3D scenes are faithful to the input, consistent across views, and suitable for simulations. In our experiments, GRASE substantially outperforms other state-of-the-art methods, including a direct real-to-sim conversion using GPT6-Astra.
Oct 13, 2026

RoboSimStudio: An Interactive Toolkit for Human and Agent Rapid Real2Sim of Robot Manipulation Tasks

It has been difficult to accurately model the physics of the interaction between a robot and the objects it manipulates, including contact mechanics, coupled contact dynamics, deformations, stiffness and friction. We present RoboSimStudio (RSS), an interactive toolkit that makes choices of solver, contact model, and physical parameters explicit and editable, allowing both humans and coding agents to quickly create and iteratively refine simulations based on observed physical behavior. We implement RSS with the open Newton physics simulation system and describe experiments with human-guided real2sim using (1) visual evaluation, (2) force-feedback and (3) agentic Real2Sim2Real. Code, video and additional information can be found on the project website: https://robosimstudio.github.io
Oct 13, 2026

YUBI-Real2Sim: 3DGS Scene Verification for Reliable Policy Evaluation

Evaluating VLA policies on real robots is costly, time-consuming, and difficult to reproduce, making real-to-sim simulation essential for scalable evaluation. While 3D Gaussian Splatting (3DGS) enables rapid real-to-sim scene generation, the reconstruction quality required for reliable policy evaluation remains unquantified. In particular, policies relying on wrist-mounted fisheye cameras (e.g., YUBI handheld gripper data) are heavily exposed to visual artifacts (holes, floaters) in wide-angle views, directly degrading task performance. To address this, we present YUBI-Real2Sim, a unified framework for 3DGS-based scene reconstruction and real-to-sim policy evaluation under dual fisheye wrist views. We develop an integrated pipeline combining 200-degree fisheye camera capture, 3DGS training, 3D foundation models for object modeling, and MuJoCo-based physical simulation, reproducing the observed real-world policy ordering in eight of nine scene-task comparisons. Using this framework, we construct a benchmark across two bimanual robot platforms, three scenes, three tasks, and dual pi0.5-based policies. This systematically measures real-to-sim rank agreement and evaluates policy sensitivity against counterfactual 3DGS artifacts (ceiling holes, floaters, warping) and capture disturbances. We further analyze whether novel-view quality scores can indicate policy-ranking reliability under a scene-held-out evaluation protocol. The results show task-dependent performance and limitations of quality-based reliability prediction, highlighting the need to assess reconstruction quality when using Real2Sim for policy evaluation. These results do not yet establish a generally reliable scene-acceptance rule. Project Page: https://yubi-real2sim.airoa.io.
Oct 5, 2026

AIM: Adaptive Interaction Modeling Networks for Real-to-Sim Soft-Body Simulation

Deformable-object manipulation is essential for robotic tasks such as folding laundry and handling food, where robots must control shape changes as well as object motion. Predictive soft-body simulation supports these tasks by anticipating deformation under external interactions. However, spatial neighborhoods can misrepresent deformation dependencies, introducing local errors that accumulate over successive predictions. Models fitted to individual scenes must also accommodate changes in object geometry and manipulation conditions. In this work, we propose AIM, an Adaptive Interaction Modeling framework that treats real-to-sim soft-body simulation as a local-global interaction modeling problem. AIM uses motion history and geometry to adapt particle relations over current spatial neighbors and retained connections, while geometry-conditioned global communication coordinates object-wide responses. A unified kinematic control-point interface represents different manipulation configurations, and multi-step autoregressive supervision trains the model on its own predicted trajectories. Experiments on PhysTwin and PGND demonstrate improved motion accuracy and visual fidelity, with a 20.0% reduction in future-prediction tracking error relative to PhysTwin and a 22.8% reduction in mean long-horizon particle error across six object categories relative to PGND. The framework further supports transfer across actions, object instances, and scenes, including zero-shot transfer from robot interactions to human manipulation without target-domain dynamics fitting.
Sep 30, 2026

Getting Out and Getting Back: World and Behavior Grounding in Real2Sim2Real Co-Training

Simulation can expand scarce real demonstrations for co-training, yet how world fidelity and similarity to human behavior affect policy performance remains unclear. We distinguish world grounding, which aligns simulation with the real system, and behavior grounding, which aligns simulated trajectories with human motion. We build a real2sim2real pipeline that varies these axes independently to generate data for co-training. On a dynamic dexterous pick-and-sort task, fully grounded co-training raises success from 52% to 86%; averaged across configurations, world grounding improves success by 18 percentage points and behavior grounding by 10. Deployed policies behave like a mixture of real-derived and simulation-derived policies, imitating real demonstrations in covered states and relying on simulated behavior elsewhere, which we examine through latent-space analysis. Together, these results suggest complementary roles: world grounding lets policies use simulated experience beyond real-data coverage, while behavior grounding matters mainly when world grounding is imperfect. Grounded simulation remains beneficial when co-training foundation models.
Sep 27, 2026

ZeroBot: Learning from Scratch in Minutes with Generative Real2Sim

We present ZeroBot, a real2sim framework for learning a robot manipulation task from scratch in minutes under challenging conditions: zero human demonstrations, zero policy pre-training, and zero known object models. Given only a single view of an object and a goal pose for that object, ZeroBot uses image-to-3D generative models to obtain a complete object mesh, which is used in simulation for large-scale parallel reinforcement learning. To accelerate training, we introduce an action space which leverages the generated geometry and learned value function to sample states involving robot-object contact. When evaluated on real-world tasks including grasping, pushing, articulated object interaction, and multi-stage manipulation, ZeroBot achieves an 87% success rate with an average training time of 119 seconds. These results show the value of using image-to-3D models in a real2sim framework for rapid, autonomous robot learning.
Sep 27, 2026

Test-Time Spatial Reasoning for Robot Manipulation Using Generative Real-to-Sim

Spatial reasoning is fundamental to general robot intelligence, as it enables robots to complete long-horizon tasks involving multi-object interaction. We introduce Simify, a training-free, test-time framework that performs explicit spatial reasoning via massively parallel physics simulation. From a single RGB-D image of a scene, Simify reconstructs simulation-ready assets leveraging 3D generative models and vision-language models. Then given a task specified by a reward function (e.g., build the tallest tower), Simify launches thousands of parallel rollouts in simulation and performs an evolutionary search to optimize object arrangements, typically converging within seconds. We conduct quantitative experiments on real-robot hardware to demonstrate the ability of our framework to execute complex object rearrangement tasks end-to-end with previously unseen objects. Results show that our framework outperforms prior work on foundation models for spatial reasoning by effectively exploiting large-scale parallel simulation during inference, and also highlight the importance of complete and accurate geometry for successful sim-to-real transfer.
Sep 9, 2026

RealSimLoop: Online Real-to-Sim Adaptation via Differentiable Reduced-Order Simulation with Vision Feedback

Real-world observations of deformable objects are often sparse or surface-level, while downstream tasks require hidden physical quantities such as internal deformation, stress fields, and interaction forces. Physics-based simulation can recover these quantities, but online real-to-sim adaptation remains challenging due to costly full-space optimization, limited feedback, and time-varying material properties. To address these challenges, we propose RealSimLoop, a differentiable framework for online real-to-sim adaptation using vision data as physical feedback. Our approach achieves quasi-real-time performance by executing differentiable simulation within a reduced-order neural subspace, drastically accelerating the optimization loop. We couple this efficient dynamics model with differentiable rendering, enabling direct gradient backpropagation that leverages high-fidelity pixel data to refine physical parameters such as material stiffness. Furthermore, by employing a sliding-window objective function, RealSimLoop enables robust online adaptation, allowing the system to track time-varying material properties and effectively bridge the real-to-sim gap arising from model reduction or unmodeled dynamics. Extensive experiments demonstrate that our method outperforms conventional offline methods, and we validate the framework's versatility in downstream applications, including external force prediction and 3D stress field reconstruction with novel view synthesis.
Aug 7, 2026

R2S-EGO: Dual-Proxy Refinement for Sparse-Capture Real-to-Sim

Real-to-sim (R2S) depends on scene representations that render observations along robot ego trajectories, yet dense multi-view capture limits per-environment real-image capture-count efficiency, and sparse human capture can leave behavior-scoped robot views under-supported. Camera-controlled synthesis can fill missing views, but its use in R2S requires behavior-admissible queries and capture-anchored structural conditioning. We present R2S-EGO, which couples a simulator-derived robot proxy that represents the behavior-scoped executable query domain with a capture-anchored geometry proxy that supplies scene-specific structural conditions. Within this domain, fixed- budget selection targets current support deficits for which geometry support is available. The generated observations are assimilated as pseudo-observations to refine the visual asset, while real captures remain anchors. The fused geometry proxy also supplies the scene collision surface, which is refreshed between rounds. Together, these updates refine the existing simulation scene while its robot dynamics and control stack stay fixed. Across 48 frozen Unitree G1 ego views in three Replica scenes, six-view R2S-EGO reaches 19.062 dB PSNR, compared with 14.226 dB for the strongest reported R2S baseline. Across five paired policy-training seeds, R2S-EGO achieves 82.5% +/- 6.8% real-G1 sitting success, compared with 10.0% +/- 10.5% for GaussGym.
Jul 25, 2026

Real2Sim2Real for Vision-Language-Action Manipulation: An AMD ROCm-Based Pipeline

Physical AI -- the integration of large vision-language-action (VLA) models with embodied agents that act in the real world -- has emerged as the next major frontier for AI, echoed by industry leaders such as Jensen Huang (``the next big thing is Physical AI, AI with a body,'' GTC Paris, June 2025) and Dr. Lisa Su (we're entering the world of Physical AI ... this is where AI enters the real world,' CES 2026). This paper presents an end-to-end, fully AMD-accelerated technology stack for embodied manipulation, spanning data-center training silicon, Radeon PRO simulation/rendering GPUs, and Ryzen AI edge compute, unified by the open ROCm software stack. We demonstrate that training and deploying VLA-based manipulation policies does not require a CUDA-locked ecosystem. Four progressive demonstrations are presented: (1) a Sim-to-Real manipulation pipeline trained with SmolVLA and deployed on a physical Franka arm; (2) a semantic, language-grounded object-selection task (one-of-three'); (3) a Real2Sim synthetic-data generation pipeline that fuses 3D Gaussian Splatting (3DGS) reconstructions of real scenes with the Genesis physics engine; and (4) large-scale reinforcement learning for quadruped and humanoid locomotion benchmarked across multiple hardware platforms. All pipelines run natively on ROCm + PyTorch on RDNA4 (Radeon AI PRO R9700) and RDNA3.5 (Radeon PRO W7900) hardware and are reproducible on the free Radeon Cloud Platform.
Jul 21, 2026

Agentic Real2Sim: Physics-based World Modeling with Vision-Language Agents

Real-to-sim conversion for robotic interaction with objects remains labor-intensive because it requires more than visual reconstruction: a streamlined real2sim process must recover scene geometries and object states, infer physical parameters, and assemble actors, objects, cameras, poses, and trajectories into a runnable physical simulation. Today this process still depends on brittle workflow glue across visual perception tools and simulators: manual tuning of visual foundation models, mesh cleanup, coordinate frame alignments, etc. We introduce Agentic Real2Sim, a framework for generalized physical world modeling with vision-language agents that converts a real-world recording of object-robot interaction into a simulatable episodic twin, and connects the resulting twin to downstream policy fine-tuning and evaluation. We evaluate Agentic Real2Sim on rigid-object manipulation, deformable-object interaction, and humanoid motion scenes, spanning domains that are usually handled by separate Real2Sim pipelines. The framework's agentic decisions can be driven by an open-weight VLM backend at a small fraction of the cost of frontier models, while attaining a comparable conversion success rate. The framework further supports custom scene conversion, fine-tuning of a pretrained policy with data generated from converted episodes, and works effectively as a surrogate for real-world policy evaluation. The project site, including code is available at https://agentic-real2sim.github.io.
May 21, 2026

MoSA: Motion-constrained Stress Adaptation for Mitigating Real-to-Sim Gap in Continuum Dynamics via Learning Residual Anisotropy

Learning real-world dynamics from visual observations is crucial for various domains. A common strategy is to calibrate simulators by estimating physical parameters, yet accuracy is ultimately bounded by the underlying physical models, which often assume materials are homogeneous and isotropic. Even if reasonable, real-world objects typically exhibit mild anisotropy and heterogeneity. After the near-isotropic backbone is well calibrated, these residual effects become the key bottleneck for further closing the real-to-sim gap. Although neural networks can fit dynamics end-to-end, such black-box modeling discards strong physical priors, leading to poor data efficiency and overfitting. Therefore, we propose MoSA, a motion-constrained stress adaptation framework that targets these residual effects to further improve real-to-sim dynamics learning. MoSA uses an isotropic model as a physics prior and learns residual stress operators to capture mild anisotropy and heterogeneity. It progressively adapts stresses via microplane-constrained redistribution in a physics-informed cascaded network. We further impose motion constraints by supervising temporal and spatial derivatives of the deformation field. Experimentally, our learned dynamics achieves superior accuracy, generalization, and robustness, while learning physically meaningful residual anisotropy. Finally, we validate MoSA in a robot manipulation setting, showing that better real-to-sim dynamics modeling translates into more reliable sim-to-real transfer. Project Page is available at https://mercerai.github.io/MoSA/.
Mar 20, 2026

UniPR: Unified Object-level Real-to-Sim Perception and Reconstruction from a Single Stereo Pair

Perceiving and reconstructing objects from images are critical for real-to-sim transfer tasks, which are widely used in the robotics community. Existing methods rely on multiple submodules such as detection, segmentation, shape reconstruction, and pose estimation to complete the pipeline. However, such modular pipelines suffer from inefficiency and cumulative error, as each stage operates on only partial or locally refined information while discarding global context. To address these limitations, we propose UniPR, the first end-to-end object-level real-to-sim perception and reconstruction framework. Operating directly on a single stereo image pair, UniPR leverages geometric constraints to resolve the scale ambiguity. We introduce Pose-Aware Shape Representation to eliminate the need for per-category canonical definitions and to bridge the gap between reconstruction and pose estimation tasks. Furthermore, we construct a large-vocabulary stereo dataset, LVS6D, comprising over 6,300 objects, to facilitate large-scale research in this area. Extensive experiments demonstrate that UniPR reconstructs all objects in a scene in parallel within a single forward pass, achieving significant efficiency gains and preserves true physical proportions across diverse object types, highlighting its potential for practical robotic applications.
Feb 24, 2026

SynthRender and I-AsSET: Open-Source Framework and Dataset for Bidirectional Sim-Real Transfer in Industrial Object Perception

Object perception is fundamental for tasks such as robotic material handling and quality inspection. However, modern supervised deep-learning models require large annotated datasets for robust automation under semi-uncontrolled conditions; a major barrier for widespread deployment with proprietary industrial parts. We address this through an integrated framework combining synthetic data generation and structured empirical evaluation for systematic investigation of bidirectional sim-to-real transfer. Our method integrates 2D-to-3D Reality-to-Simulation techniques for 3D asset creation from physical parts with programmatic Guided Domain Randomization (GDR) via SynthRender, an open-source synthetic image generation framework. Structured ablation studies across multiple benchmarks quantify the impact of individual rendering design choices, yielding practical guidelines for data-efficient synthetic training. To support evaluation under realistic industrial conditions, we introduce Industrial Assets for Sim-to-Real Evaluation and Transfer (I-AsSET), a 32-class dataset with diverse textures, intra-class variation, strong inter-class similarities, and 19,672 annotations, providing both CAD models and reconstructed meshes for bidirectional sim-to-real benchmarking. Across three industrial benchmarks, the proposed framework achieves highly competitive performance, reaching 98.7% mAP@50 on a public robotics dataset, 97.9% mAP@50 on an automotive benchmark, and 95.1% mAP@50 on I-AsSET.