Recal

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2 papers in the last 28 days · 0.0% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

2 new papers

A weekly snapshot of new work published in Recal.

18 papers

Latest in Recal

Sep 15, 2026cs.CR

Not All Relations Are Equal: Relation-Balanced and Calibrated Graph Learning for Provenance-Based Intrusion Detection

Provenance-Based Intrusion Detection Systems (PIDSs) detect Advanced Persistent Threats (APTs) by analyzing system interactions. However, existing methods largely treat relations uniformly, overlooking statistical heterogeneity; in CADETS, relation frequencies differ by approximately 140,000×140{,}000\times. This may cause PIDSs to focus more on frequent relations and overlook differences in normal error levels across relations, increasing the risk of false alarms and missed detections. We present RECAL, an unsupervised framework using relation-balanced masked graph learning to better capture rare interaction patterns. It further calibrates reconstruction errors against each relation's benign error distribution to produce comparable anomaly evidence, helping distinguish attacks from benign behavior and reduce false alarms. On three DARPA E3 datasets, RECAL achieves F1 scores of 99.99%, 99.93%, and 99.99%, outperforming the best baseline on each dataset by 0.88, 0.82, and 0.42 percentage points, respectively. Compared with the baseline reporting the lowest FPR, RECAL reduces mean FPR by approximately 105×105\times, 4×4\times, and 41×41\times.
Lijie Zheng, Ji He, Alessandro Brighente +2
Sep 14, 2026cs.RO

Collision-Aware Humanoid Whole-Body Control under Imperfect Tracking Targets

Humanoid robots often execute motion commands through whole-body controllers (WBCs) that track targets while maintaining balance and stability. However, most WBCs are blind to scene geometry, which can lead to collisions from imperfect target motions that are geometrically unsafe due to perception, planning, or teleoperation errors. We propose RECAL, a Robot--Environment Cross-Attention Layer that wraps a blind WBC to trade off target tracking against collision avoidance using external scene geometry. RECAL supports collision-aware tracking of floating-base and end-effector commands, including collision avoidance for held objects. It represents the robot, held objects, and environment as point clouds, using cross-attention between robot/object points and the environment to produce geometry-aware control features. In simulation, RECAL improves collision avoidance while preserving target-tracking performance across frozen-arm and adaptive-arm locomotion, object-carrying, and standing-manipulation scenarios relative to alternative geometry-aware WBC architectures. We further demonstrate the controller on a real Digit V3 humanoid robot.
Mohitvishnu S. Gadde, Ashish Malik, Pranay Dugar +2
Aug 10, 2026cs.CV

ResemBrick: Brick Reconstruction from Photographs with Perceptual Fidelity and Buildability

Producing a hand-buildable, colored brick model of a 3D object from a few casual photographs is a clean testbed for a broader challenge: generating 3D content that meets hard physical-assembly constraints under a discrete, budget-limited voxel grid. On a coarse lattice, visual resemblance and structural stability pull against each other, yet prior brick pipelines address only one side and treat voxelization as fixed preprocessing rather than a variable to optimize. We present ResemBrick, which couples the two. Budgeted occupancy completion reframes discretization as allocation: given a target occupied-voxel count, a single resolution-conditioned network decides in one feed-forward pass which surface voxels to fill for best appearance, one weight set spanning 13 resolutions. Buildability by construction then combines support- and look-ahead-aware greedy placement with a deterministic, provably terminating repair that grounds every floating component. Under a matched budget, ResemBrick surpasses existing voxel selectors in perceptual fidelity while uniquely reaching zero floating and zero unstable bricks on unfiltered held-out objects; as a complete pipeline, it attains the best perceptual fidelity among prior brick-construction systems. Our results point to treating discretization and assembly as tightly coupled stages rather than independent ones.
Xilun Chen, Hanwen Wan, Yusong Zhao +3
Jul 7, 2026cs.CR

REAN: Reconstruction-aware ECG Anonymization Based on Privacy--Utility Orthogonality

A shared electrocardiogram (ECG) is itself a biometric fingerprint that can re-identify a patient and reveal personal information. Recent ECG anonymizers transform the signal before sharing to reduce privacy leakage. However, existing methods still face a privacy--utility trade-off, in which preserving privacy often compromises utility while preserving utility reveals personal information. We propose \emph{REAN} (\emph{RE}construction-aware ECG \emph{AN}onymizer), a raw ECG signal anonymizer, to address this privacy--utility trade-off. REAN reconstructs the signal using a 1-D U-Net trained with losses from frozen privacy and utility classifiers to reduce privacy leakage while preserving utility. The privacy and utility gradients are near-orthogonal (\approx93.8^\circ), so reducing privacy leakage leaves utility almost unchanged. On four public PhysioNet databases, REAN achieves the strongest privacy--utility balance among raw ECG signal baselines. It drives re-identification to chance (0.96\to0.00), keeps arrhythmia macro-AUROC at the clean level (Clean 0.9982 vs.\ REAN 0.9991), and maintains re-identification protection under unseen privacy-classifier architectures.
Taerin Ki, Sunghwan Park, Junyoung Park +1
Jul 6, 2026cs.CV

ReCal3R: Reliability-Calibrated Learning Rates for Streaming 3D Reconstruction

Streaming 3D reconstruction relies on a compact recurrent scene state to process long image streams in linear time and bounded memory. However, repeated updates can gradually corrupt this state, causing reliable historical information to be overwritten by noisy or ambiguous observations. We introduce ReCal3R, a reliability-calibrated learning rate method for recurrent 3D reconstruction. Instead of directly applying a candidate learning rate, our method estimates state token reliability from the maintained scene state and uses it to calibrate a candidate learning rate derived from token alignment, state reconstruction residual, and recent update pressure. The resulting token-wise learning rate interpolates between a conservative base rate and the candidate rate, suppressing aggressive updates on unreliable tokens while preserving adaptation to informative frames. Applied to CUT3R as a training-free calibration rule, ReCal3R reaches strong performance on long sequences in pose, depth, and reconstruction quality, including a 3.7×\times reduction in ATE, with comparable runtime and memory. Code is available at: https://github.com/Powertony102/ReCal3R.
Xinze Li, Yiyuan Wang, Pengxu Chen +4
Jun 30, 2026cs.LO

Modal CEGAR-tableaux with RECAR and resolution-based SAT-shortcuts

We investigate two approaches for extending CEGAR-tableaux with SAT-shortcuts using a previously known approach called RECAR but also a totally new approach using the modal resolution theorem prover KSP as an oracle. Our experiments using our C++ implementation CEGARBox++ of CEGAR-tableaux show that: (1) CEGARBox++ with RECAR SAT-shortcuts is not competitive (2) CEGARBox++ using KSP to provide SAT-shortcuts is superior to both CEGARBox++ and KSP, particularly on large satisfiable problems. As far as we know, this is the first effective integration of SAT, tableaux and resolution methods for modal satisfiability which performs better than its parts.
Rajeev Goré, Cormac Kikkert
Jun 25, 2026cs.CV

MemoBench: Benchmarking World Modeling in Dynamically Changing Environments

Video generation models aspire to simulate dynamic environments, and several benchmarks now evaluate memory consistency across frames. However, most assess consistency only while the target remains in view, and the few that force objects out of view evaluate static scenes where nothing changes during occlusion. To bridge this gap, we introduce MemoBench, a diagnostic benchmark built around the disappear-and-reappear paradigm in dynamically changing environments: a target object undergoes a physical process, disappears from view, and must be correctly recovered in its updated state upon reappearance. We curate 360 ground-truth clips spanning synthetic and real-world scenes, and design an evaluation suite combining automated metrics with VQA-based assessment across four diagnostic pillars. Evaluation of eight state-of-the-art models reveals key insights and open challenges regarding memory consistency under the disappear-and-reappear paradigm.
Haoyu Chen, Kaichen Zhou, Hang Hua +11
Jun 25, 2026cs.RO

Inference-Time Robot Behavior Steering through Physically-Aware Reconfiguration of Task-Structure

A central challenge in deploying learned robot policies is inference-time behavior steering: redirecting a policy at test time to satisfy user preferences not anticipated during training, without retraining. Existing methods fail in two modes: end-to-end methods require fine-tuning or expert-level guidance, while neuro-symbolic methods rely on predefined symbols whose edits can result in logically reasonable but physically infeasible plans. To address this challenge, we propose ReStruct, which builds upon a neural automaton policy that decomposes a visuomotor policy into a high-level state-machine skeleton capturing task structure and a low-level continuous controller represented as a residual policy. Specifically, ReStruct adopts the automaton to represent the preference and incorporates it into the skeleton through a synchronous product, thereby reconfiguring the task structure. With the controller kept frozen, the action priors provided by the skeleton are updated accordingly to enable physically-aware control under a modified task structure. Extensive experiments from simulation and real-world show that ReStruct steers a wide range of preferences, from object-centric specifications to temporal-logic constraints, and after steering surpasses existing methods, exceeding VLA models in both task success and preference-following by up to 25%.
Yiyuan Pan, Hanjiang Hu, Shangtao Li +2
Jun 10, 2026cs.LG

ReCal: Reward Calibration for RL-based LLM Routing

Large language model (LLM) routing has emerged as an effective paradigm for leveraging the complementary strengths of multiple LLMs through dynamic model and reasoning-strategy selection. Recent reinforcement learning (RL)-based routing methods further improve routing quality by optimizing routing policies from interaction feedback. However, they still struggle to provide informative and comparable learning signals under heterogeneous tasks with varying difficulty. In practice, multiple objectives (e.g., correctness, format behavior) are aggregated into a single scalar reward, leading to ambiguous credit assignment and conflicting optimization signals. Moreover, reward signals exhibit significant variability across instances, where some instances produce higher or more variable rewards, introducing optimization bias that favors trivial samples over informative ones. To address these issues, we propose \textbf{ReCal}, a \textbf{\underline{Re}}ward \textbf{\underline{Cal}}ibration framework for RL-based LLM routing. We first introduce a hierarchical reward decomposition mechanism with component-wise advantage estimation. We further propose a distribution-aware optimization strategy that calibrates optimization variability through variance-aware reweighting and per-dataset normalization. Experiments on seven datasets demonstrate that ReCal consistently improves routing performance, and training stability over baselines. Code is available at https://anonymous.4open.science/r/ReCal.
Qihang Yu, Hanwen Tong, Zhengqi Zhang +5
Jun 5, 2026cs.SE

Jas: AI-Paired Engineering as a Revival of N-Version Programming

I report a case study in AI-paired software engineering: five working ports of a vector illustration application across Rust, Swift, OCaml, Python, and browser-based platforms, built by a single developer in approximately 120 evening hours. The methodology pairs AI-assisted implementation with two safeguards -- a precise executable YAML specification serving as the single source of truth, and parallel implementations functioning as a built-in differential-testing layer. The five ports share a 23{,}000-line specification; per-port native code ranges from 0 to roughly 95{,}000 lines, reflecting the specification's escape hatch. I argue that AI-paired engineering, conditional on these two safeguards, makes feasible scope of work that conventionally requires multiple developer-years, and frame the methodology as a revival of N-version programming, a 1980s approach abandoned on cost grounds that AI changes. The paper reports concrete artifacts and honest limitations of the single-developer case study.
Jason Hickey
Jun 4, 2026cs.CV

ReCache: Learning Budget-Aware Caching Schedules for Diffusion Models via REINFORCE

Modern diffusion models generate high-quality images and videos, but their iterative denoising process makes inference expensive. Feature caching accelerates sampling by reusing or predicting intermediate activations across neighboring denoising steps, exploiting the redundancy of computations along the reverse trajectory. In this work, we focus on the caching schedule: selecting which denoising steps should be fully recomputed. Existing schedules are either fixed (e.g. uniform) or chosen adaptively from per-step error heuristics; in both cases, the actual compute cost is a side-effect of hand-tuned thresholds rather than a quantity the user can specify. We propose ReCache, which inverts this: given a target budget k, it learns the recomputation schedule that maximizes generation quality, turning compute into a directly controllable input. ReCache trains via policy gradients, sidestepping backpropagation through full diffusion inference, and uses no labelled data. Generations from uncached inference serve as matching targets, paired with a reward for generation quality. ReCache is compatible with any caching mechanism, including feature reuse and feature forecasting; for each mechanism, a single trained policy adapts across computational budgets at inference time. ReCache consistently outperforms scheduling baselines: under a ×5.04\times5.04 FLOPs reduction on FLUX, it reduces LPIPS by 31% (from 0.456 to 0.316) compared to DiCache; on Wan 2.1 at a ×2.6\sim \times2.6 speedup, it drops LPIPS by 65% (from 0.480 to 0.169) and boosts the VBench score by 7% (5.6 points, from 70.4 to 76.0) over uniform HiCache. Code is available at https://github.com/thecrazymage/ReCache.
Mishan Aliev, Eva Neudachina, Ilya Bykov +4
May 25, 2026cs.RO

RepSAM: Bridging Foundation Models to Robotic Vision via Representation-Guided Adaptation

Robotic perception in unstructured environments remains challenging despite the zero-shot capabilities of foundation models such as SAM. This work attributes performance degradation to non-uniform representation shifts across transformer layers: shallow layers exhibit substantial domain gaps (CKA < 0.5), whereas deep layers transfer effectively (CKA > 0.7). Based on this observation, we propose RepSAM, a representation-guided parameter-efficient fine-tuning (PEFT) framework for adapting foundation models to robotic vision. RepSAM employs a theoretically grounded CKA-guided rank allocation strategy combined with a multi-modal fusion module for robust handling of challenging robotic scenarios, including transparent objects and cluttered scenes. Experimental evaluation across six benchmarks and robotic manipulation tasks demonstrates that RepSAM achieves 97.9% of full fine-tuning performance (89.0% vs. 90.9% mIoU) while reducing trainable parameters by 158x (from 632M to 4.0M). RepSAM outperforms DoRA by 7.9% mIoU with just 4 hours of training on a single A100 GPU (a 96x reduction from full fine-tuning, which takes 384 GPU-hours). These improvements are statistically significant (p < 0.01) and translate to a 12.0% absolute improvement in robotic manipulation success rates over the LoRA (RGB) baseline.
Wenhui Chu
May 20, 2026cs.HC

Designing Conversations with the Dead: How People Engage with Generative Ghosts

We examine how people experience two choices in the design of generative ghosts, AI systems that are trained on data of the dead: representation, where an AI speaks about a deceased person in the third person, and reincarnation, where the AI speaks as the deceased in the first person. Through a qualitative user study with 16 participants, we explore how each shaped authenticity, affect, and risk. Reincarnation was preferred for its immediacy, but participants shared fears of over-reliance. Representation was preferred for engaging with memory over conversational presence, though participants often ignored this distinction, engaging in dialogue despite third-person framing. Across both modes, participants privileged affective resonance over factual fidelity. We conclude by showing how factors such as tone, language, and conversational rhythm -- factors unique to the user's memory of the deceased -- shape interactions with generative ghosts, and argue that those interactions are always collaborative.
Jack Manning, Daniel Sullivan, Dylan Thomas Doyle +2
May 11, 2026cs.IR

RecoAtlas: From Semantic Plausibility to Set-Level Utility in LLM Recommendation Agents

LLM recommendation agents increasingly produce structured recommendation reports: sets of items accompanied by natural-language justifications. Yet existing evaluations often reduce this setting to reranking small shortlisted candidate sets or judge reports mainly by semantic plausibility. We introduce Recommendation Atlas (Agentic Tool-Level Assessment for Shopping), or RecoAtlas, a benchmark and toolkit for evaluating shopping agents with behavior-grounded metrics. RecoAtlas complements held-out interaction metrics with learned utility proxies for relevance, complementarity, and diversity derived from interaction data, while separately measuring semantic coherence and explanation quality. Its controlled tool environment exposes agents to either semantic, behavior-aligned, or faulty tools, enabling diagnosis of whether performance gains arise from stronger reasoning, better signals, or more effective tool-use policies. Across controlled experiments, we show that RecoAtlas exhibits key properties of a meaningful benchmark for agentic systems: performance scales with model capacity and test-time compute, improves with stronger and better-aligned tools, degrades under noisy or misaligned signals, and reveals that semantic plausibility does not necessarily capture behavior-grounded utility. RecoAtlas provides a foundation for developing and evaluating shopping assistants that optimize not only for plausible recommendations, but also for coherent, behaviorally grounded recommendation sets.
Imad Aouali, Flavian Vasile, Otmane Sakhi +2
May 11, 2026cs.LG

ReCrit: Transition-Aware Reinforcement Learning for Scientific Critic Reasoning

Large language models can fail in critic interaction not only by answering incorrectly, but also by abandoning an initially correct scientific solution after user criticism. This is especially risky in scientific reasoning, where user criticism can turn a valid answer into an incorrect one. We frame critic interaction as an inter-turn correctness-transition problem rather than a final-answer accuracy problem, and identify three challenges: transition awareness, decoupling useful correction from harmful sycophancy, and scalable rollout. We propose ReCrit, a transition-aware reinforcement learning framework that decomposes Initial-to-Critic behavior into four quadrants: Correction, Sycophancy, Robustness, and Boundary. ReCrit rewards correction and robustness, penalizes sycophancy, and treats persistent errors as weak boundary signals. To make interaction training practical, ReCrit further uses dynamic asynchronous rollout with tail-adaptive completion to reduce rollout waiting. On three scientific reasoning benchmarks, ChemBench, TRQA, and EarthSE, ReCrit improves average Critic accuracy from 38.15 to 51.49 on Qwen3.5-4B and from 45.40 to 55.59 on Qwen3.5-9B. Ablations show that final-answer rewards provide little interaction-level gain, while transition-aware rewards and quadrant weighting produce more distinguishable training signals and larger net Critic-stage improvement. The code is available at https://github.com/black-yt/ReCrit .
Wanghan Xu, Yuhao Zhou, Hengyuan Zhao +8
May 6, 2026cs.CL

ReaComp: Compiling LLM Reasoning into Symbolic Solvers for Efficient Program Synthesis

LLMs can solve program synthesis tasks but remain inefficient and unreliable on hard instances requiring large combinatorial search. Given a small set of reasoning traces, we use coding agents to compile them into reusable symbolic program synthesizers over constrained DSLs. The resulting solvers require no LLM calls at test time and are strong standalone systems: symbolic solver ensembles reach 91.3% accuracy on PBEBench-Lite and 84.7% on PBEBench-Hard, outperforming LLMs with test-time scaling for the latter by +16.3 percentage points at zero LLM inference cost. They also complement LLM search, improving PBEBench-Hard accuracy from 68.4% to 85.8% while reducing reported token usage by 78%, and raising SLR-Bench hard-tier accuracy from 34.4% to 58.0% in a neuro-symbolic hybrid setting. Compared to directly using coding agents as per-instance solvers, induced solvers are substantially more Pareto-efficient, amortizing a small one-time construction cost over many zero-token executions. Finally, most solvers transfer zero-shot to a real historical linguistics task - predicting sound changes in natural language data - reaching 80.1% accuracy under ensembling and recovering some plausible linguistic rules. Together, these results show that reasoning traces can be compiled into reusable symbolic solvers that solve many tasks directly, complement LLM inference on hard cases, and provide a scalable route to domain-general solver induction. We release code and data for reproducibility.
Atharva Naik, Yash Mathur, Prakam +2
May 3, 2026cs.MM

RenCon 2025: Revival of the Expressive Performance Rendering Competition

This paper presents a comprehensive documentation of RenCon 2025, the revival of the expressive performance rendering competition which took place at ISMIR 2025 in Daejeon, Korea. The competition attracted 9 entries from international research groups, representing diverse approaches to expressive piano performance rendering. The two-phase assessment structure comprised a preliminary online evaluation and live real-time rendering at the conference. We analyze the competition format, participant demographics, system performance, and lessons learned for future iterations. The results demonstrate significant advances in expressive rendering capabilities while highlighting remaining challenges in achieving human-level musical expression.
Huan Zhang, Taegyun Kwon, Anders Friberg +7
Apr 23, 2026cs.AI

ReaGeo: Reasoning-Enhanced End-to-End Geocoding with LLMs

This paper proposes ReaGeo, an end-to-end geocoding framework based on large language models, designed to overcome the limitations of traditional multi-stage approaches that rely on text or vector similarity retrieval over geographic databases, including workflow complexity, error propagation, and heavy dependence on structured geographic knowledge bases. The method converts geographic coordinates into geohash sequences, reformulating the coordinate prediction task as a text generation problem, and introduces a Chain-of-Thought mechanism to enhance the model's reasoning over spatial relationships. Furthermore, reinforcement learning with a distance-deviation-based reward is applied to optimize the generation accuracy. Comprehensive experiments show that ReaGeo can accurately handle explicit address queries in single-point predictions and effectively resolve vague relative location queries. In addition, the model demonstrates strong predictive capability for non-point geometric regions, highlighting its versatility and generalization ability in geocoding tasks.
Jian Cui, Zhiyuan Ren, Desheng Weng +4