Robot Motion Generation

Momentum

25 papers in the last four weeks, up 733% on the four weeks before. 0.2% of all new papers.

Jul 13Week of Sep 28

Latest papers 125

Oct 17, 2025cs.RO

Few-Shot Demonstration-Driven Task Coordination and Trajectory Execution for Multi-Robot Systems

Learning coordinated behaviors for multi-robot systems from only a few demonstrations is difficult because temporal task dependencies and spatial trajectory generation are tightly coupled, which increases the hypothesis space and often yields unstable generalization in data-scarce regimes. We present DDACE, a structured few-shot learning framework that introduces a structural inductive bias by explicitly decoupling temporal coordination from spatial trajectory synthesis. Demonstrations are first processed via spectral clustering to extract coordination structure and form interaction graphs. A Temporal Graph Network predicts action dependencies and sequences, while Gaussian Process models generate progress-parameterized geometric trajectories that adapt to new start/goal configurations. This factorized design reduces hypothesis coupling and improves data efficiency for few-shot multi-robot coordination. Extensive simulation studies and real-robot experiments show that DDACE produces stable coordinated executions from a small number of demonstrations and improves trajectory consistency compared to end-to-end imitation baselines under limited data. Additional materials are available at https://sites.google.com/view/ddace.
Jun 5, 2025cs.RO

A Three-Stage Offline SDRE-Based Control Framework for Human Motion Reproduction on a Suspended Bipedal Robot

This paper presents a three-stage offline command generation framework for reproducing human lower-limb motion on a suspended bipedal robot while matching torque trajectories computed from the robot dynamic model. First, State-Dependent Riccati Equation (SDRE) control derives the reference torque trajectory for the measured motion. Second, parameterized optimization converts this trajectory into trapezoidal joint velocity commands under motor speed and acceleration limits. Third, a proportional-integral-derivative linear quadratic regulator (PID-LQR) compensation scheme refines these commands using experimental tracking data. The platform executes the resulting profiles to reproduce human walking and squatting motions recorded by a Vicon system, allowing evaluation of tracking accuracy and repeatability. Results show that the average root mean square error (RMSE) and standard deviation (STD) of joint angles across repeated trials remain below 7° and 0.33°, respectively. Joint angle and torque trajectory comparisons show lower maximum RMSE and STD values than those for MPC and IPSO-PID in every reported case. The framework enables accurate and repeatable motion reproduction within actuator limits, providing controlled and measurable conditions that can reduce reliance on human participation and associated risks during preliminary evaluation of devices for assistive walking, gait training, and rehabilitation.
Jun 2, 2025eess.SY

Captivity-Escape Games as a Means for Safety in Online Motion Generation

This paper addresses conservatism, limited numerical accuracy, and high computational effort in existing methods ensuring safety by design in online model-based motion generation. The presented method employs a novel captivity-escape zero-sum differential game to adapt the planning model's performance so that resulting reference trajectories are trackable within a prescribed safety margin by a jointly synthesized safety controller. A numerical example demonstrates orders-of-magnitude faster computation and improved numerical accuracy compared to the state of the art.
May 28, 2025cs.RO

Prior Reinforce: Goal-Conditioned Dynamic Manipulation with Limited Trials

Embodied robots have achieved strong performance in many real-world manipulation tasks, yet agile dynamic manipulation remains challenging due to high sensitivity to motion parameters and sparse outcome-level feedback. Tasks such as shooting a basketball into a hoop require precise control of fast open-loop motions, where small trajectory variations can lead to large outcome deviations, making data-efficient adaptation difficult for existing methods that rely on large-scale interaction, reward engineering, or accurate dynamic modeling. We propose Prior Reinforce (P.R.), a simple and practical framework for goal-conditioned dynamic manipulation. The method first learns a structured motion manifold from a small set of demonstrations using a conditional diffusion model, and then adapts motions toward new goals through feedback-driven optimization in a low-dimensional condition space. By separating motion generation from outcome-driven adaptation, the framework enables efficient refinement using only a small number of real-world trials under noisy perception. Experiments on multiple real-world dynamic manipulation tasks demonstrate that P.R. reliably achieves new goals within as few as ten total trials while remaining robust to perception noise and hardware uncertainty, suggesting a practical approach for low-trial real-world robot adaptation. Project website: https://adap-robotics.github.io/.
May 27, 2025cs.RO

Multi-Embodiment Robotic Retargeting via Guided Diffusion Model

Motion retargeting for specific robot from existing motion datasets is one critical step in transferring motion patterns from human behaviors to and across various robots. However, inconsistencies in topological structure, geometrical parameters as well as joint correspondence make it difficult to handle diverse embodiments with a unified retargeting architecture. In this work, we propose a novel unified graph-conditioned diffusion-based motion generation framework for retargeting reference motions across diverse embodiments. The intrinsic characteristics of heterogeneous embodiments are represented with graph structure that effectively captures topological and geometrical features of different robots. Such a graph-based encoding further allows for knowledge exploitation at the joint level with a customized attention mechanisms developed in this work. For lacking ground truth motions of the desired embodiment, we utilize an energy-based guidance formulated as retargeting losses to train the diffusion model. As one of the first cross-embodiment motion retargeting methods in robotics, our experiments validate that the proposed model can retarget motions across heterogeneous embodiments in a unified manner. Moreover, it demonstrates a certain degree of generalization to both diverse skeletal structures and similar motion patterns.