Overview

Robotic manipulation studies how machines use sensing and motion to change objects and environments, from picking and assembly to tool use and handling deformable materials. Approaches combine geometric planning and force or impedance control with imitation learning, reinforcement learning, diffusion policies, and vision-language-action models; world models, memory, tactile feedback, and human-video demonstrations are also used. Methods are tested in simulation and on real robots using suites such as LIBERO, RoboTwin, ManiSkill, and RLBench, across clutter, bimanual coordination, mobile manipulation, and precision contact tasks. A central challenge is turning benchmark performance into safe, reliable long-horizon behavior across new objects, cameras, robot bodies, and real-world dynamics, while limiting data collection and inference costs.

Latest papers

1,671 papers340 papers in the last four weeks, up 29% on the four weeks before. 2.0% of all new papers.

Feb 23, 2026

UniLACT: Depth-Aware RGB Latent Action Learning for Vision-Language-Action Models

Latent action representations learned from unlabeled videos have recently emerged as a promising paradigm for pretraining vision-language-action (VLA) models without explicit robot action supervision. However, latent actions derived solely from RGB observations primarily encode appearance-driven dynamics and lack explicit 3D geometric structure, which is essential for precise and contact-rich manipulation. To address this limitation, we introduce UniLACT, a transformer-based VLA model that incorporates geometric structure through depth-aware latent pretraining, enabling downstream policies to inherit stronger spatial priors. To facilitate this process, we propose UniLARN, a unified latent action learning framework based on inverse and forward dynamics objectives that learns a shared embedding space for RGB and depth while explicitly modeling their cross-modal interactions. This formulation produces modality-specific and unified latent action representations that serve as pseudo-labels for the depth-aware pretraining of UniLACT. Extensive experiments in both simulation and real-world settings demonstrate the effectiveness of depth-aware unified latent action representations. UniLACT consistently outperforms RGB-based latent action baselines under in-domain and out-of-domain pretraining regimes, as well as on both seen and unseen manipulation tasks.The project page is at https://manishgovind.github.io/unilact-vla/
Feb 23, 2026

AdaWorldPolicy: World-Model-Driven Diffusion Policy with Online Adaptive Learning for Robotic Manipulation

Effective robotic manipulation requires policies that can anticipate physical outcomes and adapt to real-world environments. Effective robotic manipulation requires policies that can anticipate physical outcomes and adapt to real-world environments. In this work, we introduce a unified framework, World-Model-Driven Diffusion Policy with Online Adaptive Learning (AdaWorldPolicy) to enhance robotic manipulation under dynamic conditions with minimal human involvement. Our core insight is that world models provide strong supervision signals, enabling online adaptive learning in dynamic environments, which can be complemented by force-torque feedback to mitigate dynamic force shifts. Our AdaWorldPolicy integrates a world model, an action expert, and a force predictor-all implemented as interconnected Flow Matching Diffusion Transformers (DiT). They are interconnected via the multi-modal self-attention layers, enabling deep feature exchange for joint learning while preserving their distinct modularity characteristics. We further propose a novel Online Adaptive Learning (AdaOL) strategy that dynamically switches between an Action Generation mode and a Future Imagination mode to drive reactive updates across all three modules. This creates a powerful closed-loop mechanism that adapts to both visual and physical domain shifts with minimal overhead. Across a suite of simulated and real-robot benchmarks, our AdaWorldPolicy achieves state-of-the-art performance, with dynamical adaptive capacity to out-of-distribution scenarios.
Feb 23, 2026

FACTO: Function-space Adaptive Constrained Trajectory Optimization for Robotic Manipulators

This paper introduces Function-space Adaptive Constrained Trajectory Optimization (FACTO), a new trajectory optimization algorithm for both single- and multi-arm manipulators. Trajectory representations are parameterized as linear combinations of orthogonal basis functions, and optimization is performed directly in the coefficient space. The constrained problem formulation consists of both an objective functional and a finite-dimensional objective defined over truncated coefficients. To address nonlinearity, FACTO uses a Gauss-Newton approximation with exponential moving averaging, yielding a smoothed quadratic subproblem. Trajectory-wide constraints are addressed using coefficient-space mappings, and an adaptive constrained update using the Levenberg-Marquardt algorithm is performed in the null space of active constraints. Comparisons with optimization-based planners (CHOMP, TrajOpt, GPMP2) and sampling-based planners (RRT-Connect, RRT*, PRM) show the improved solution quality and feasibility, especially in constrained single- and multi-arm scenarios. The experimental evaluation of FACTO on Franka robots verifies the feasibility of deployment.
Feb 23, 2026

Towards Dexterous Embodied Manipulation via Deep Multi-Sensory Fusion and Sparse Expert Scaling

Realizing dexterous embodied manipulation necessitates the deep integration of heterogeneous multimodal sensory inputs. However, current vision-centric paradigms often overlook the critical force and geometric feedback essential for complex tasks. This paper presents DeMUSE, a Deep Multimodal Unified Sparse Experts framework leveraging a Diffusion Transformer to integrate RGB, depth, and 6-axis force into a unified serialized stream. Adaptive Modality-specific Normalization (AdaMN) is employed to recalibrate modality-aware features, mitigating representation imbalance and harmonizing the heterogeneous distributions of multi-sensory signals. To facilitate efficient scaling, the architecture utilizes a Sparse Mixture-of-Experts (MoE) with shared experts, increasing model capacity for physical priors while maintaining the low inference latency required for real-time control. A Joint denoising objective synchronously synthesizes environmental evolution and action sequences to ensure physical consistency. Achieving success rates of 83.2% and 72.5% in simulation and real-world trials, DeMUSE demonstrates state-of-the-art performance, validating the necessity of deep multi-sensory integration for complex physical interactions.
Feb 23, 2026

Scalable Low-Density Distributed Manipulation Using an Interconnected Actuator Array

Distributed Manipulator Systems, composed of arrays of robotic actuators necessitate dense actuator arrays to effectively manipulate small objects. This paper presents a system composed of modular 3-DoF robotic tiles interconnected by a compliant surface layer, forming a continuous, controllable manipulation surface. The compliant layer permits increased actuator spacing without compromising object manipulation capabilities, significantly reducing actuator density while maintaining robust control, even for smaller objects. We characterize the coupled workspace of the array and develop a manipulation strategy capable of translating objects to arbitrary positions within an N X N array. The approach is validated experimentally using a minimal 2 X 2 prototype, demonstrating the successful manipulation of objects with varied shapes and sizes.
Feb 22, 2026

Visual Prompt Guided Unified Pushing Policy

As one of the simplest non-prehensile manipulation skills, pushing has been widely studied as an effective means to rearrange objects. Existing approaches, however, typically rely on multi-step push plans composed of pre-defined pushing primitives with limited application scopes, which restrict their efficiency and versatility across different scenarios. In this work, we propose a unified pushing policy that incorporates a lightweight prompting mechanism into a flow matching policy to guide the generation of reactive, multimodal pushing actions. The visual prompt can be specified by a high-level planner, enabling the reuse of the pushing policy across a wide range of planning problems. Experimental results demonstrate that the proposed unified pushing policy not only outperforms existing baselines but also effectively serves as a low-level primitive within a VLM-guided planning framework to solve table-cleaning tasks efficiently.
Feb 22, 2026

Human-to-Robot Interaction: Learning from Video Demonstration for Robot Imitation

Learning from Demonstration (LfD) offers a promising paradigm for robot skill acquisition. Recent approaches attempt to extract manipulation commands directly from video demonstrations, yet face two critical challenges: (1) general video captioning models prioritize global scene features over task-relevant objects, producing descriptions unsuitable for precise robotic execution, and (2) end-to-end architectures coupling visual understanding with policy learning require extensive paired datasets and struggle to generalize across objects and scenarios. To address these limitations, we propose a novel ``Human-to-Robot'' imitation learning pipeline that enables robots to acquire manipulation skills directly from unstructured video demonstrations, inspired by the human ability to learn by watching and imitating. Our key innovation is a modular framework that decouples the learning process into two distinct stages: (1) Video Understanding, which combines Temporal Shift Modules (TSM) with Vision-Language Models (VLMs) to extract actions and identify interacted objects, and (2) Robot Imitation, which employs TD3-based deep reinforcement learning to execute the demonstrated manipulations. We validated our approach in PyBullet simulation environments with a UR5e manipulator and in a real-world experiment with a UF850 manipulator across four fundamental actions: reach, pick, move, and put. For video understanding, our method achieves 89.97% action classification accuracy and BLEU-4 scores of 0.351 on standard objects and 0.265 on novel objects, representing improvements of 76.4% and 128.4% over the best baseline, respectively. For robot manipulation, our framework achieves an average success rate of 87.5% across all actions, with 100% success on reaching tasks and up to 90% on complex pick-and-place operations. The project website is available at https://thanhnguyencanh.github.io/LfD4hri.
Feb 21, 2026

HeRO: Hierarchical 3D Semantic Representation for Pose-aware Object Manipulation

Imitation learning for robotic manipulation has progressed from 2D image policies to 3D representations that explicitly encode geometry. Yet purely geometric policies often lack explicit part-level semantics, which are critical for pose-aware manipulation (e.g., distinguishing a shoe's toe from heel). In this paper, we present HeRO, a diffusion-based policy that couples geometry and semantics via hierarchical semantic fields. HeRO employs dense semantics lifting to fuse discriminative, geometry-sensitive features from DINOv2 with the smooth, globally coherent correspondences from Stable Diffusion, yielding dense features that are both fine-grained and spatially consistent. These features are processed and partitioned to construct a global field and a set of local fields. A hierarchical conditioning module conditions the generative denoiser on global and local fields using permutation-invariant network architecture, thereby avoiding order-sensitive bias and producing a coherent control policy for pose-aware manipulation. In various tests, HeRO establishes a new state-of-the-art, improving success on Place Dual Shoes by 12.3% and averaging 6.5% gains across six challenging pose-aware tasks. Code is available at https://github.com/Chongyang-99/HeRO.
Feb 21, 2026

RoboCurate: Harnessing Diversity with Action-Verified Neural Trajectory for Robot Learning

Synthetic data generated by video generative models has shown promise for robot learning as a scalable pipeline, but it often suffers from inconsistent action quality due to imperfectly generated videos. Recently, vision-language models (VLMs) have been leveraged to validate video quality, but they have limitations in distinguishing physically accurate videos and, even then, cannot directly evaluate the generated actions themselves. To tackle this issue, we introduce RoboCurate, a novel synthetic robot data generation framework that evaluates and filters the quality of annotated actions by comparing them with simulation replay. Specifically, RoboCurate replays the predicted actions in a simulator and assesses action quality by measuring the consistency of motion between the simulator rollout and the generated video. In addition, we unlock observation diversity beyond the available dataset via image-to-image editing and apply action-preserving video-to-video transfer to further augment appearance. We observe RoboCurate's generated data yield substantial relative improvements in success rates compared to using real data only, achieving +70.1% on GR-1 Tabletop (300 demos), +16.1% on DexMimicGen in the pre-training setup, and +179.9% in the challenging real-world ALLEX humanoid dexterous manipulation setting.
Feb 20, 2026

SimVLA: A Simple VLA Baseline for Robotic Manipulation

Vision-Language-Action (VLA) models have emerged as a promising paradigm for general-purpose robotic manipulation, leveraging large-scale pre-training to achieve strong performance. The field has rapidly evolved with additional spatial priors and diverse architectural innovations. However, these advancements are often accompanied by varying training recipes and implementation details, which can make it challenging to disentangle the precise source of empirical gains. In this work, we introduce SimVLA, a streamlined baseline designed to establish a transparent reference point for VLA research. By strictly decoupling perception from control, using a standard vision-language backbone and a lightweight action head, and standardizing critical training dynamics, we demonstrate that a minimal design can achieve state-of-the-art performance. Despite having only 0.5B parameters, SimVLA outperforms multi-billion-parameter models on standard simulation benchmarks without robot pretraining. SimVLA also reaches on-par real-robot performance compared to pi0.5. Our results establish SimVLA as a robust, reproducible baseline that enables clear attribution of empirical gains to future architectural innovations. Website: https://frontierrobo.github.io/SimVLA
Feb 20, 2026

VLANeXt Family: A Systematic Study of VLA Models from Core Recipes to Emerging Paradigms

Following the rise of large foundation models, Vision-Language-Action models (VLAs) emerged, leveraging strong visual and language understanding from Vision-Language Models for general-purpose policy learning. Yet, the current VLA landscape remains fragmented and exploratory. Although many groups have proposed their own VLA models, inconsistencies in training protocols and evaluation settings make it difficult to identify which design choices truly matter. To bring structure to this evolving space, we reexamine the VLA design space under a unified framework and evaluation setup. Starting from a simple VLA baseline similar to RT-2, which is the origin of VLA, we systematically dissect design choices along three dimensions: foundational components, perception essentials, and action modeling perspectives. From this study, we distill 12 key findings that together form a practical recipe for building strong VLA models. The outcome of this exploration is a simple yet effective model, VLANeXt. It outperforms the state-of-the-art methods on the LIBERO and LIBERO-plus benchmarks and demonstrates strong performance in real-world experiments. Beyond identifying the core recipe, we further ask how far these design principles extend to the emerging paradigms in VLAs. We thus expand VLANeXt along several emerging directions, including model scaling, latent-action pretraining, latent predictive representation learning, and world action modeling. These studies give rise to the VLANeXt family, spanning compact and scaled VLA variants, latent-action models, JEPA-style predictive models, and World Action Models. Our results show that the core recipe provides a strong foundation across different model scales and emerging paradigms.
Feb 20, 2026

EgoPush: Egocentric Multi-Object Rearrangement for Mobile Robots via Constrained Teacher Observability

Humans rearrange objects in cluttered environments using egocentric perception, actively moving to keep task-relevant spatial cues in view. Mobile robots have not matched this: rearrangement is usually built on a global pose estimate or a map, which is exactly what a robot carrying one camera lacks, while pushing keeps changing the scene it would have to be built from. We present EgoPush, which pushes objects into anchor-relative formations from onboard RGB-D alone, with no global localization, external tracking, or map at deployment, and transfers zero-shot to a TurtleBot in controlled and visually cluttered scenes. What makes this learnable turns out to be a property of the teacher rather than of the student: three privileged teachers trained with identical rewards, architecture, and hyperparameters all exceed 98%98\% success, yet their distilled egocentric students reach 0%0\%, 54.8%54.8\%, and 87.3%87.3\%, the only variable being the teacher's observation function. EgoPush therefore trains the teacher under egocentric observability constraints, restricting it to visibility-limited cues and revealing target references only when the anchor is centrally visible, so that its supervision is recoverable by a depth-based student distilled online. Making the teacher trainable in the first place needs two further pieces: a role-grouped object-centric interface shared by teacher and student, and stage-wise temporally decayed rewards for long-horizon credit assignment. Videos, the playable task, and code are available at https://ai4ce.github.io/EgoPush/.
Feb 20, 2026

ROCKET: Residual-Oriented Multi-Layer Alignment for Spatially-Aware Vision-Language-Action Models

Vision-Language-Action (VLA) models enable instruction-following robotic manipulation, but they are typically pretrained on 2D data and lack 3D spatial understanding. An effective approach is representation alignment, where a strong vision foundation model is used to guide a 2D VLA model. However, existing methods usually apply supervision at only a single layer, failing to fully exploit the rich information distributed across depth; meanwhile, naïve multi-layer alignment can cause gradient interference. We introduce ROCKET, a residual-oriented multi-layer representation alignment framework that formulates multi-layer alignment as aligning one residual stream to another. Concretely, ROCKET employs a shared projector to align multiple layers of the VLA backbone with multiple layers of a powerful 3D vision foundation model via a layer-invariant mapping, which reduces gradient conflicts. We provide both theoretical justification and empirical analyses showing that a shared projector is sufficient and outperforms prior designs, and further propose a Matryoshka-style sparse activation scheme for the shared projector to balance multiple alignment losses. Our experiments show that, combined with a training-free layer selection strategy, ROCKET requires only about 4% of the compute budget while achieving 98.5% state-of-the-art success rate on LIBERO. We further demonstrate the superior performance of ROCKET across LIBERO-Plus and RoboTwin, as well as multiple VLA models. The code and model weights can be found at https://github.com/CASE-Lab-UMD/ROCKET-VLA.
Feb 19, 2026

When Vision Overrides Language: Evaluating and Mitigating Counterfactual Failures in VLAs

Vision-Language-Action models (VLAs) promise to ground language instructions in robot control, yet in practice often fail to faithfully follow language. When presented with instructions that lack strong scene-specific supervision, VLAs suffer from counterfactual failures: they act based on vision shortcuts induced by dataset biases, repeatedly executing well-learned behaviors and selecting objects frequently seen during training regardless of language intent. To systematically study it, we introduce LIBERO-CF, the first counterfactual benchmark for VLAs that evaluates language following capability by assigning alternative instructions under visually plausible LIBERO layouts. Our evaluation reveals that counterfactual failures are prevalent yet underexplored across state-of-the-art VLAs. We propose Counterfactual Action Guidance (CAG), a simple yet effective dual-branch inference scheme that explicitly regularizes language conditioning in VLAs. CAG combines a standard VLA policy with a language-unconditioned Vision-Action (VA) module, enabling counterfactual comparison during action selection. This design reduces reliance on visual shortcuts, improves robustness on under-observed tasks, and requires neither additional demonstrations nor modifications to existing architectures or pretrained models. Extensive experiments demonstrate its plug-and-play integration across diverse VLAs and consistent improvements. For example, on LIBERO-CF, CAG improves π0.5π_{0.5} by 9.7% in language following accuracy and 3.6% in task success on under-observed tasks using a training-free strategy, with further gains of 15.5% and 8.5%, respectively, when paired with a VA model. In real-world evaluations, CAG reduces counterfactual failures of 9.4% and improves task success by 17.2% on average.
Feb 18, 2026

MALLVI: A Multi-Agent Framework for Integrated Generalized Robotics Manipulation

Task planning for robotic manipulation with large language models (LLMs) is an emerging area. Prior approaches rely on specialized models, fine tuning, or prompt tuning, and often operate in an open loop manner without robust environmental feedback, making them fragile in dynamic settings. MALLVI presents a Multi Agent Large Language and Vision framework that enables closed-loop feedback driven robotic manipulation. Given a natural language instruction and an image of the environment, MALLVI generates executable atomic actions for a robot manipulator. After action execution, a Vision Language Model (VLM) evaluates environmental feedback and decides whether to repeat the process or proceed to the next step. Rather than using a single model, MALLVI coordinates specialized agents, Decomposer, Localizer, Thinker, and Reflector, to manage perception, localization, reasoning, and high level planning. An optional Descriptor agent provides visual memory of the initial state. The Reflector supports targeted error detection and recovery by reactivating only relevant agents, avoiding full replanning. Experiments in simulation and real-world settings show that iterative closed loop multi agent coordination improves generalization and increases success rates in zero shot manipulation tasks. Code available at https://github.com/iman1234ahmadi/MALLVI .
Feb 18, 2026

SimToolReal: An Object-Centric Policy for Zero-Shot Dexterous Tool Manipulation

The ability to manipulate tools significantly expands the set of tasks a robot can perform. Yet, tool manipulation represents a challenging class of dexterity, requiring grasping thin objects, in-hand object rotations, and forceful interactions. Since collecting teleoperation data for these behaviors is challenging, sim-to-real reinforcement learning (RL) is a promising alternative. However, prior approaches typically require substantial engineering effort to model objects and tune reward functions for each task. In this work, we propose SimToolReal, taking a step towards generalizing sim-to-real RL policies for tool manipulation. Instead of focusing on a single object and task, we procedurally generate a large variety of tool-like object primitives in simulation and train a single RL policy with the universal goal of manipulating each object to random goal poses. This approach enables SimToolReal to perform general dexterous tool manipulation at test-time without any object or task-specific training. We demonstrate that SimToolReal outperforms prior retargeting and fixed-grasp methods by 37% while matching the performance of specialist RL policies trained on specific target objects and tasks. Finally, we show that SimToolReal generalizes across a diverse set of everyday tools, achieving strong zero-shot performance over 120 real-world rollouts spanning 24 tasks, 12 object instances, and 6 tool categories.
Feb 18, 2026

EgoScale: Scaling Dexterous Manipulation with Diverse Egocentric Human Data

Human behavior is among the most scalable sources of data for learning physical intelligence, yet how to effectively leverage it for dexterous manipulation remains unclear. While prior work demonstrates human to robot transfer in constrained settings, it is unclear whether large scale human data can support fine grained, high degree of freedom dexterous manipulation. We present EgoScale, a human to dexterous manipulation transfer framework built on large scale egocentric human data. We train a Vision Language Action (VLA) model on over 20,854 hours of action labeled egocentric human video, more than 20 times larger than prior efforts, and uncover a log linear scaling law between human data scale and validation loss. This validation loss strongly correlates with downstream real robot performance, establishing large scale human data as a predictable supervision source. Beyond scale, we introduce a simple two stage transfer recipe: large scale human pretraining followed by lightweight aligned human robot mid training. This enables strong long horizon dexterous manipulation and one shot task adaptation with minimal robot supervision. Our final policy improves average success rate by 54% over a no pretraining baseline using a 22 DoF dexterous robotic hand, and transfers effectively to robots with lower DoF hands, indicating that large scale human motion provides a reusable, embodiment agnostic motor prior.
Feb 18, 2026

Learning Physics from Pretrained Video Models: A Multimodal Continuous and Sequential World Interaction Models for Robotic Manipulation

The scarcity of large-scale robotic data has motivated the repurposing of foundation models from other modalities for policy learning. In this work, we introduce PhysGen (Learning Physics from Pretrained Video Generation Models), a scalable continuous and sequential world interaction framework that leverages autoregressive video generation to solve robotic manipulation tasks. By treating the pretrained video model as a proxy for a physics simulator, PhysGen models the dynamic interplay between the external environment and robot actions. We introduce a multimodal continuous representation that unifies video and action into shared physical tokens, bridging the gap between discrete video generation and continuous robotic control. This approach enables the seamless transfer of implicit physical knowledge-such as object permanence and dynamics-from video pretraining to downstream manipulation.To ensure efficient convergence, we incorporate causal masking, inverse kinematics, Lookahead Multi-Token Prediction (L-MTP), and key-value (KV) caching. Experimental results on the Libero and ManiSkill benchmarks demonstrate that PhysGen consistently outperforms robust baselines, surpassing OpenVLA and WorldVLA by margins of 13.8% and 8.8%, respectively. Notably, in real-world scenarios, PhysGen matches the performance of large-scale action-pretrained models like π0π_0 without requiring prior action-specific pretraining, demonstrating superior capability in physically complex tasks such as grasping transparent objects. These findings validate the potential of extracting physical intuition from pretrained video generators to facilitate generalizable robotic manipulation.
Feb 18, 2026

ICP-Based Pallet Tracking for Unloading on Inclined Surfaces by Autonomous Forklifts

This paper proposes a control method for autonomous forklifts to unload pallets on inclined surfaces, enabling the fork to be withdrawn without dragging the pallets. The proposed method applies the Iterative Closest Point (ICP) algorithm to point clouds measured from the upper region of the pallet and thereby tracks the relative position and attitude angle difference between the pallet and the fork during the unloading operation in real-time. According to the tracking result, the fork is aligned parallel to the target surface. After the fork is aligned, it is possible to complete the unloading process by withdrawing the fork along the tilt, preventing any dragging of the pallet. The effectiveness of the proposed method is verified through dynamic simulations and experiments using a real forklift that replicate unloading operations onto the inclined bed of a truck.
Feb 17, 2026

Dex4D: Task-Agnostic Point Track Policy for Zero-Shot Dexterous Manipulation

Learning generalist policies capable of accomplishing a wide range of everyday tasks remains an open challenge in dexterous manipulation. In particular, collecting large-scale manipulation data via real-world teleoperation is expensive and difficult to scale. While learning in simulation provides a feasible alternative, designing multiple task-specific environments and rewards for training is similarly challenging. We propose Dex4D, a framework that instead leverages simulation for learning task-agnostic dexterous skills that can be flexibly recomposed to perform diverse real-world manipulation tasks. Specifically, Dex4D learns a domain-agnostic 3D point track conditioned policy capable of transforming a rigid object from a current pose to a target pose. We train this 'Anypose-to-Anypose' policy in simulation across thousands of objects with diverse pose configurations, covering a broad space of robot-object interactions that can be composed at test time. At deployment, this policy can be zero-shot transferred to real-world tasks without finetuning, simply by prompting it with desired object-centric point tracks extracted from generated videos. During execution, Dex4D uses online point tracking for closed-loop perception and control. Extensive experiments in simulation and on real robots show that our method enables zero-shot deployment for diverse dexterous manipulation tasks and yields consistent improvements over prior baselines. Furthermore, we demonstrate strong generalization to novel objects, scene layouts, backgrounds, and trajectories, highlighting the robustness and scalability of the proposed framework. Project page: https://dex4d.github.io/.
Feb 17, 2026

Selective Perception for Robot: Task-Aware Attention in Multimodal VLA

In robotics, Vision-Language-Action (VLA) models that integrate diverse multimodal signals from multi-view inputs have emerged as an effective approach. However, most prior work adopts static fusion that processes all visual inputs uniformly, which incurs unnecessary computational overhead and allows task-irrelevant background information to act as noise. Inspired by the principles of human active perception, we propose a dynamic information fusion framework designed to maximize the efficiency and robustness of VLA models. Our approach introduces a lightweight adaptive routing architecture that analyzes the current text prompt and observations from a wrist-mounted camera in real-time to predict the task-relevance of multiple camera views. By conditionally attenuating computations for views with low informational utility and selectively providing only essential visual features to the policy network, Our framework achieves computation efficiency proportional to task relevance. Furthermore, to efficiently secure large-scale annotation data for router training, we established an automated labeling pipeline utilizing Vision-Language Models (VLMs) to minimize data collection and annotation costs. Experimental results in real-world robotic manipulation scenarios demonstrate that the proposed approach achieves significant improvements in both inference efficiency and control performance compared to existing VLA models, validating the effectiveness and practicality of dynamic information fusion in resource-constrained, real-time robot control environments.
Feb 16, 2026

Affordance Transfer Across Object Instances via Semantically Anchored Functional Map

Traditional learning from demonstration (LfD) generally demands a cumbersome collection of physical demonstrations, which can be time-consuming and challenging to scale. Recent advances show that robots can instead learn from human videos by extracting interaction cues without direct robot involvement. However, a fundamental challenge remains: how to generalize demonstrated interactions across different object instances that share similar functionality but vary significantly in geometry. In this work, we propose Semantic Anchored Functional Maps (SemFM), a framework for transferring affordances across objects from a single visual demonstration. Starting from a coarse mesh reconstructed from an image, our method identifies semantically corresponding functional regions between objects, selects mutually exclusive semantic anchors, and propagates these constraints over the surface using a functional map to obtain a dense, semantically consistent correspondence. This enables demonstrated interaction regions to be transferred across geometrically diverse objects in a lightweight and interpretable manner. Experiments on synthetic object categories and real-world robotic manipulation tasks show that our approach enables accurate affordance transfer with modest computational cost, making it well-suited for practical robotic perception-to-action pipelines.
Feb 16, 2026

TWISTED-RL: Hierarchical Skilled Agents for Knot-Tying without Human Demonstrations

Robotic knot-tying represents a fundamental challenge in robotics due to the complex interactions between deformable objects and strict topological constraints. We present TWISTED-RL, a framework that improves upon the previous state-of-the-art in demonstration-free knot-tying (TWISTED), which smartly decomposed a single knot-tying problem into manageable subproblems, each addressed by a specialized agent. Our approach replaces TWISTED's single-step inverse model that was learned via supervised learning with a multi-step Reinforcement Learning policy conditioned on abstract topological actions rather than goal states. This change allows more delicate topological state transitions while avoiding costly and ineffective data collection protocols, thus enabling better generalization across diverse knot configurations. Experimental results demonstrate that TWISTED-RL manages to solve previously unattainable knots of higher complexity, including commonly used knots such as the Figure-8 and the Overhand. Furthermore, the increase in success rates and drop in planning time establishes TWISTED-RL as the new state-of-the-art in robotic knot-tying without human demonstrations.
Feb 16, 2026

A Soft Wrist with Anisotropic and Selectable Stiffness for Robust Robot Learning in Contact-rich Manipulation

Contact-rich manipulation tasks in unstructured environments pose significant robustness challenges for robot learning, where unexpected collisions can cause damage and hinder policy acquisition. Existing soft end-effectors face fundamental limitations: they either provide a limited deformation range, lack directional stiffness control, or require complex actuation systems that compromise practicality. This study introduces CLAW (Compliant Leaf-spring Anisotropic soft Wrist), a novel soft wrist mechanism that addresses these limitations through a simple yet effective design using two orthogonal leaf springs and rotary joints with a locking mechanism. CLAW provides large 6-degree-of-freedom deformation (40mm lateral, 20mm vertical), anisotropic stiffness that is tunable across three distinct modes, while maintaining lightweight construction (330g) at low cost ($550). Experimental evaluations using imitation learning demonstrate that CLAW achieves 76% success rate in benchmark peg-insertion tasks, outperforming both the Fin Ray gripper (43%) and rigid gripper alternatives (36%). CLAW successfully handles diverse contact-rich scenarios, including precision assembly with tight tolerances and delicate object manipulation, demonstrating its potential to enable robust robot learning in contact-rich domains. Project page: https://project-page-manager.github.io/CLAW/
Feb 16, 2026

AdaptManip: Learning Adaptive Whole-Body Object Lifting and Delivery with Online Recurrent State Estimation

This paper presents Adaptive Whole-body Loco-Manipulation, AdaptManip, a fully autonomous framework for humanoid robots to perform integrated navigation, object lifting, and delivery. Unlike prior imitation learning-based approaches that rely on human demonstrations and are often brittle to disturbances, AdaptManip aims to train a robust loco-manipulation policy via reinforcement learning without human demonstrations or teleoperation data. The proposed framework consists of three coupled components: (1) a recurrent object state estimator that tracks the manipulated object in real time under limited field-of-view and occlusions; (2) a whole-body base policy for robust locomotion with residual manipulation control for stable object lifting and delivery; and (3) a LiDAR-based robot global position estimator that provides drift-robust localization. All components are trained in simulation using reinforcement learning and deployed on real hardware in a zero-shot manner. Experimental results show that AdaptManip significantly outperforms baseline methods, including imitation learning-based approaches, in adaptability and overall success rate, while the learned estimator keeps tracking the object when visual observations are intermittent. We further demonstrate fully autonomous real-world navigation, object lifting, and delivery on a humanoid robot.
Feb 13, 2026

FlowHOI: Flow-based Semantics-Grounded Generation of Hand-Object Interactions for Dexterous Robot Manipulation

Recent vision-language-action (VLA) models can generate plausible end-effector motions, yet they often fail in long-horizon, contact-rich tasks because the underlying hand-object interaction (HOI) structure is not explicitly represented. An embodiment-agnostic interaction representation that captures this structure would make manipulation behaviors easier to validate and transfer across robots. We propose FlowHOI, a two-stage flow-matching framework that generates semantically grounded, temporally coherent HOI sequences, comprising hand poses, object poses, and hand-object contact states, conditioned on an egocentric observation, a language instruction, and a 3D Gaussian splatting (3DGS) scene reconstruction. We decouple geometry-centric grasping from semantics-centric manipulation, conditioning the latter on compact 3D scene tokens and employing a motion-text alignment loss to semantically ground the generated interactions in both the physical scene layout and the language instruction. To address the scarcity of high-fidelity HOI supervision, we introduce a reconstruction pipeline that recovers aligned hand-object trajectories and meshes from large-scale egocentric videos, yielding an HOI prior for robust generation. Across the GRAB and HOT3D benchmarks, FlowHOI achieves the highest action recognition accuracy and a 1.7×\times higher physics simulation success rate than the strongest diffusion-based baseline, while delivering a 40×\times inference speedup. We further demonstrate real-robot execution on four dexterous manipulation tasks, illustrating the feasibility of retargeting generated HOI representations to real-robot execution pipelines.
Feb 13, 2026

UniManip: Open-World Robotic Manipulation via Agentic Operational Graphs

Achieving general-purpose robotic manipulation requires robots to bridge high-level semantic intent with low-level physical interaction in unstructured environments. However, zero-shot generalization remains challenging: end-to-end Vision-Language-Action (VLA) models often lack the precision required for long-horizon tasks, while traditional hierarchical planners suffer from semantic rigidity under open-world variations. We present UniManip, a unified framework centered on an Agentic Operational Graph (AOG), an explicit cognitive and operational backbone for task orchestration, state tracking, execution verification, and closed-loop failure recovery. High-level semantic intents are grounded into actionable primitives via a physically grounded scene graph that provides geometric affordances, contact-aware interaction parameters, and collision-free trajectory synthesis. By coupling a high-level Agentic Layer for task orchestration with a low-level Scene Layer for dynamic state representation, UniManip continuously aligns abstract planning with geometric constraints, enabling robust execution. Unlike static pipelines, UniManip operates as a dynamic agentic loop: it instantiates object-centric scene graphs from unstructured perception, parameterizes these representations into collision-free trajectories via a safety-aware local planner, and exploits structured memory to autonomously diagnose and recover from execution failures. UniManip achieves state-of-the-art performance on LIBERO-Pro, while extensive real-world experiments demonstrate robust zero-shot generalization across diverse tasks, embodiments, and dexterous hands, outperforming leading VLA models and hierarchical baselines by 22.5% and 25.0% in task success rate, respectively. Open-source project page: https://henryhcliu.github.io/unimanip.
Feb 13, 2026

Beyond Imitation: Reinforcement Learning-Based Sim-Real Co-Training for VLA Models

Simulation offers a scalable and low-cost way to enrich vision-language-action (VLA) training, reducing reliance on expensive real-robot demonstrations. However, most sim-real co-training methods rely on supervised fine-tuning (SFT), which treats simulation as a static source of demonstrations and does not exploit large-scale closed-loop interaction. Consequently, real-world gains and generalization are often limited. In this paper, we propose an RL-based sim-real Co-training (RL-Co) framework that leverages interactive simulation while preserving real-world capabilities. Our method follows a generic two-stage design: we first warm-start the policy with SFT on a mixture of real and simulated demonstrations, then fine-tune it with reinforcement learning in simulation while adding an auxiliary supervised loss on real-world data to anchor the policy and mitigate catastrophic forgetting. We evaluate our framework on four real-world tabletop manipulation tasks using two representative VLA architectures, OpenVLA and π0.5π_{0.5}, and observe consistent improvements over real-only fine-tuning and SFT-based co-training, including +24% real-world success on OpenVLA and +20% on π0.5π_{0.5}. Beyond higher success rates, RL co-training yields stronger generalization to unseen task variations and substantially improved real-world data efficiency, providing a practical and scalable pathway for leveraging simulation to enhance real-robot deployment.
Feb 10, 2026

Learning Force-Regulated Robotic Manipulation with a Low-Cost Tactile-Force-Controlled Gripper

Successfully manipulating many everyday objects, such as potato chips, requires precise force regulation. Failure to modulate force can lead to task failure or irreversible damage to the objects. Humans can precisely achieve this by adapting force from tactile feedback, even within a short period of physical contact. We aim to give robots this capability. However, commercial grippers exhibit high cost or high minimum force, making them unsuitable for studying force-controlled policy learning with everyday force-sensitive objects. We introduce TF-Gripper, a low-cost (~$150) force-controlled parallel-jaw gripper that integrates tactile sensing as feedback. It has an effective force range of 0.45-45 N and is compatible with different robot arms. Additionally, we designed a teleoperation device paired with TF-Gripper to record human-applied grasping forces. While we can train standard low-frequency policies with the collected force data, achieving reliable performance remains challenging due to the reactive and contact-dependent nature of force-regulated manipulation. To overcome this, we propose RETAF (REactive Tactile Adaptation of Force), a framework that decouples grasping force control from arm pose prediction. RETAF regulates force at high frequency using wrist images and tactile feedback, while a base policy predicts end-effector pose and gripper open/close action. Our experiments show that, compared to position control, direct force control with TF-Gripper improves grasp stability and overall task performance across six real-world tasks. We further show that tactile feedback is essential for force regulation, and that RETAF consistently outperforms baselines and can be integrated with various base policies. We hope this work opens a path for scaling the learning of force-controlled policies in robotic manipulation. Project page: https://force-gripper.github.io .
Feb 10, 2026

MVISTA-4D: View-Consistent 4D World Model with Test-Time Action Inference for Robotic Manipulation

World-model-based imagine-then-act becomes a promising paradigm for robotic manipulation, yet existing approaches typically support either purely image-based forecasting or reasoning over partial 3D geometry, limiting their ability to predict complete 4D scene dynamics. This work proposes a novel embodied 4D world model that enables geometrically consistent, arbitrary-view RGBD generation: given only a single-view RGBD observation as input, the model imagines the remaining viewpoints, which can then be back-projected and fused to assemble a more complete 3D structure across time. To efficiently learn the multi-view, cross-modality generation, we explicitly design cross-view and cross-modality feature fusion that jointly encourage consistency between RGB and depth and enforce geometric alignment across views. Beyond prediction, converting generated futures into actions is often handled by inverse dynamics, which is ill-posed because multiple actions can explain the same transition. We address this with a test-time action optimization strategy that backpropagates through the generative model to infer a trajectory-level latent best matching the predicted future, and a residual inverse dynamics model that turns this trajectory prior into accurate executable actions. Experiments on three datasets demonstrate strong performance on both 4D scene generation and downstream manipulation, and ablations provide practical insights into the key design choices.