Outcome-Based Rewards

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Period ending 2026-09-21

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A weekly snapshot of new work published in Outcome-Based Rewards.

26 papers

Latest in Outcome-Based Rewards

Sep 16, 2026cs.CL

Monitoring and Discovering Reward Hacking with Internal Representations during LLM Evaluations

As models scale, reward hacking becomes more frequent, more sophisticated, and more consequential. Does it leave a telltale signature in model representations? This work analyzes how reward hacking is represented internally in frontier open source LLMs, and how those representations can be used to understand and discover the range of hacking behaviors a model displays. In particular, we find that simple difference of means vectors coherently represent reward hacking in Kimi K3, GLM 5.2, and Qwen 3.8 Max across a variety of behaviors in common evaluations. Despite their simplicity, these vectors are both generalizable and interpretable, and we can use them to reliably detect reward hacking. We first evaluate reward hacking in commonly reported benchmarks like DeepSWE and SWE-bench, finding that models reward hack excessively in these environments; GLM 5.2 hacks in 57.2% of rollouts on DeepSWE and in 73% of rollouts on SWE-bench. Catching these requires monitors; LLM monitors are effective, but expensive detectors. We show that DoM vectors are similarly effective but virtually free, catching 3.1% more hacks in Kimi K3 and 7.9% fewer hacks in GLM 5.2 on DeepSWE at a monitor matched false positive rate. DoM vectors run on the chain-of-thought also predict reward hacks in the model's subsequent actions, meaning we can run them online and catch potential hacks before they occur. Finally, we analyze probe-hits that LLM monitors do not catch and discover other undesirable behaviors, as well as show transfer to finding hacks in non-SWE evaluations. Together, these results provide evidence that simple, white-box methods can be used to scalably study and monitor reward hacking behaviors in frontier open source models
Leon Bergen, Usha Bhalla, Andrew Lee +15
Aug 12, 2026cs.SD

MuseCritic: Learning Multi-Aspect Song Rewards through Natural-Language Aesthetic Critiques

Long-form song generation models continue to improve in duration, structural integrity, and acoustic complexity, making reliable aesthetic rewards increasingly important for aligning these models with human preferences. However, reward models for complete songs remain limited, and existing evaluators typically predict scores in a single forward pass without providing readable explanations. We introduce MUSECRITIC, a semi-scalar reward model that generates a natural-language critique covering five aesthetic dimensions and uses it as an intermediate representation to predict continuous reward scores. MUSECRITIC follows a two-stage training pipeline: a teacher model first provides high-quality critiques for supervised fine-tuning, after which the fine-tuned model generates its own critiques for reward learning, mitigating distribution shift between training and inference. On an in-domain test set of 200 SongEval songs, MUSECRITIC reduces macro-averaged mean squared error from 0.2875 to 0.2316 and improves macro-averaged LCC, SRCC, and Kendall's tau to 0.9068, 0.8838, and 0.7178, respectively. On the out-of-domain Music Arena benchmark with 733 preference pairs, it achieves the highest accuracy of 71.35%. Moreover, using MUSECRITIC with GRPO improves Muse-0.6B on all nine aesthetic metrics from SongEval and Audiobox Aesthetics. These results demonstrate that critique-conditioned reward modeling reduces scoring error and provides an effective optimization signal for song generation. The project repository is available at https://github.com/WuqnEl/MuseCritic.
Jiabao Zhuang, Changhao Jiang, Hanchen Wang +11
Jul 27, 2026cs.MA

Decentralised Consensus Learning Networks: SME Rotation Without Centralised Reward

Centralised reward signals dominate modern AI learning systems, but they impose a single external definition of correct or valuable knowledge. We present a decentralised, consensus-based multi-agent learning framework in which expertise emerges through peer validation rather than prescribed reward. Agents update beliefs via weighted social consensus, while trust is allocated according to competence inferred from peer consistency instead of ground truth. Subject-matter expert (SME) status is assigned dynamically as a top-percentile competence rank rather than a fixed label. We evaluate the framework across 84 simulation runs spanning 30 to 10,000 agents, multiple graph topologies, sparse large-scale networks, scalar and vector belief representations, dimensionality sweeps (D=1-500), multi-seed robustness tests, and parameter sensitivity analyses. Phase 1 shows that SME rotation is robust, persistent, topology-invariant, and scale-invariant: 90-100% of agents attain SME status, with most expertise turnover occurring after belief convergence and increasing with network size. Phases 2 and 3 show that vector beliefs introduce heterogeneous convergence with cascade dynamics and reveal five distinct dynamical regimes as belief dimensionality increases. At high dimensionality (D=150-200), the network reaches stable partial consensus while expertise becomes increasingly concentrated in a single agent. ETA sensitivity analysis demonstrates that this concentration is driven by belief dimensionality rather than stochastic noise. We interpret this behaviour as an emergent property of decentralised learning: in complex high-dimensional consensus spaces, the agent most consistently aligned with the collective belief naturally emerges as the recognised expert.
Florin Neagu
Jul 21, 2026cs.CV

DobicVLM: Aligning Chest X-Ray Report Generation with Clinically-Grounded Programmatic Rewards via Group Relative Policy Optimization

Medical imaging is a cornerstone of diagnostics, yet automated chest X-ray report generation struggles with structural adherence, anatomical completeness, and semantic faithfulness. We introduce DobicVLM, a vision-language model combining supervised fine-tuning on MedGemma-4B with Group Relative Policy Optimization (GRPO) and clinically-grounded programmatic rewards. Our approach uses interpretable, rule-based reward components; structural verification, anatomical checklist, semantic similarity, and length constraints to enforce clinical standards without neural reward models. Trained on 1,000 de-identified image-report pairs from a private clinical dataset (with ethics approval and compliance to local regulations), DobicVLM is evaluated via blinded expert review on 69 held-out cases. DobicVLM outperforms Gemini 2.5 Flash across the majority of criteria, achieving the highest impression accuracy (27.2%) and medical terminology (86.5%) compared to both Gemini 2.5 Flash and MedGemma 4B baselines, with minor trade-offs in completeness and referrals. This demonstrates GRPO's value for transparent alignment in resource-limited settings. Keywords: Vision-Language Models, Radiology Report Generation, Reinforcement Learning, Medical AI, GRPO
Thanni Adewuyi, Angelica Obayi, Andem Aniekan +10
Jul 8, 2026cs.LG

RLVP: Penalize the Path, Reward the Outcome

Agents acting on our behalf in the real world (e.g. placing phone calls) must learn online from costly, often irreversible interactions rather than cheap simulator steps. Two things follow. First, deployability depends on the path, not only the outcome. An agent must respect outcome-neutral constraints such as not repeatedly calling an unresponsive user, respecting business hours, or completing required authentication constraints that outcome-based rewards cannot express, since violating them frequently improves apparent success. Second, because each interaction is expensive, the agent must learn efficiently from very few examples. Reinforcement learning from verifiable rewards (RLVR) is blind to both challenges: it optimizes solely on the outcome and wastes expensive rollouts on all-fail groups where group-relative advantage collapses to zero. Attempts to densify supervision by rewarding progress target the hard-to-verify direction. In contrast, real agentic environments can cheaply detect bad moves. Since group-relative advantage is equivalent to within-group variance, a dense signal helps only when it supplies variance the outcome lacks. A verifiable penalty on the path meets this condition reliably, while a progress potential helps only where partial progress is reachable. The resulting recipe "penalize the path, reward the outcome" achieves high task success with near-zero violations, where outcome-only training violates constraints on nearly every episode. We provide four design rules for effective penalties, including avoidance of the inaction trap that arises when a penalty is used in isolation.
Bojie Li, Noah Shi
Jul 7, 2026cs.LG

More Convincing, Not More Correct: Self-Play Reward Hacking of Reference-Free LLM Judges

Training a language model against its own reference-free judgments (the premise of self-rewarding, self-play, and LLM-as-a-judge pipelines) assumes a model's verdict on a shown answer tracks correctness. We show it fails structurally: conditioned on a candidate, a judge scores plausibility, not correctness, leaving false-positive basins a policy learns to exploit. We measure this with a hidden-anchor audit: a held-out, cross-source exact-match check the judge never sees. On GSM8K with Qwen3 policies, self-play drives the judge's pass rate from 0.72 to 0.94 while true accuracy stays at 0.20 (three seeds). This reward hacking is not white-box gaming: the errors transfer across judge families (Qwen, Llama, Gemma) and scales, a strict three-judge ensemble still accepts 55% of them, and no plausibility-scoring defense closes the basin. The decisive variable is whether the judge commits an answer of its own before using the candidate: committing first drops the false-positive rate from 0.719 to 0.012, blind solving lifts discrimination to 0.96, and used as the training reward the de-anchored channel keeps false positives at zero, preventing the basin rather than only detecting it. A falsifiable bound (the gap is at most 1 - accuracy) predicts which regimes are exposed. The full arc replicates without training under best-of-N selection in code and competition math, and with a Gemma policy.
Chenyu Zhou
Jul 3, 2026cs.LG

Reward Granularity in RLVR: Comparing Process and Outcome Reward Structures for Mathematical Reasoning in Small Language Models

Reinforcement Learning with Verifiable Rewards (RLVR) has emerged as a promising paradigm for improving mathematical reasoning in language models. Yet most RLVR work rewards only the final answer (outcome-based rewards), leaving the impact of step-level process supervision (process rewards) underexplored especially for small models that lack the capacity to self-correct under sparse feedback. We systematically compare five reward conditions applied to Qwen2.5-0.5B fine-tuned with Group Relative Policy Optimization (GRPO) on GSM8K: a no-RL baseline, process-only, outcome-only, and three hybrid weightings (λ∈{0.9,0.5,0.1}λ\in \{0.9, 0.5, 0.1\} process weight). Process-only supervision achieves 63.73% test accuracy versus 53.75% for outcome-only, a nearly 10-percentage point gap while yielding reasoning traces with higher step validity and lower deviation from ground-truth chain length. Hybrid rewards generally correlate positively with process weight, with one notable anomaly: the low-process / high-outcome configuration (λ=0.1λ=0.1) underperforms pure outcome supervision, suggesting conflicting optimization signals. Error analysis using GPT-4o as a judge reveals distinct failure mode distributions: process models generate structurally inconsistent but arithmetically grounded traces, while outcome models produce concise but derivation-error-prone chains. Our results demonstrate that reward granularity is a first-order design decision for RLVR, with process-level supervision substantially improving both accuracy and trace fidelity in small language models.
Anagha Radhakrishna Palandye, Rebecca Glick, Osheen Kaul
Jul 2, 2026cs.LG

Many Voices, One Reward: Multi-Role Rubric Generation for LLM Judging and Reward Modeling

Reliable reward and preference signals are critical for evaluating and optimizing large language models on open-ended tasks. Rubric-based judges offer a transparent way to decompose such judgments into explicit evaluation criteria, but existing annotation-free rubric generators typically rely on a single generic evaluator. As a result, they may overlook important dimensions of human preference, a failure mode we term dimensional blind spots. To address this limitation, we propose Multi-Role Rubric Generation (MRRG), a training-free and reference-free framework that elicits evaluation criteria from multiple complementary roles and consolidates them into an auditable rubric-based scorer. This scorer can be used both to validate pairwise preferences and to provide rewards for GRPO-style Reinforcement Learning with Verifiable Rewards (RLVR). Experiments on preference validation benchmarks show that MRRG consistently outperforms single-role rubric generation baselines across multiple backbone models. Further RLVR experiments demonstrate that MRRG yields a stronger reward signal for improving open-ended generation.
Dazhi Fu, Jiuding Yang, Yiwen Guo +1
Jul 2, 2026cs.RO

CoRe: Combined Rewards with Vision-Language Model Feedback for Preference-Aligned Reinforcement Learning

Reward design remains a central challenge in reinforcement learning (RL). Hand-crafted rewards are often difficult to specify and may lead to suboptimal policies, while learned rewards from preferences can suffer from inefficiency and unstable training. Inspired by the dual nature of human learning explored in cognitive science, we decompose rewards into two complementary components: Formal Rewards (FR), explicitly designed based on task knowledge, and Residual Rewards (RR), learned from observations to capture implicit and nuanced preferences. Based on this decomposition, we propose CoRe, a hybrid framework that integrates FR and RR with vision-language models (VLMs) feedback to achieve preference-aligned policies without human involvement. Our contributions are twofold: (1) We propose a Formal Reward Module (FRM) that leverages VLMs to iteratively design and optimize FR based on task knowledge and preference feedback, enabling the continual improvement of policy during training; (2) We introduce a Residual Reward Module (RRM) that learns RR from video-level preference by employing VLMs to generate preference labels and capturing nuanced rewards that complement FR, ensuring alignment with human intent. Through the synergy of FRM and RRM, CoRe enables the automatic construction of reliable rewards that are efficient and preference-aligned. Extensive experiments demonstrate that CoRe outperforms existing approaches in terms of policy learning effectiveness and efficiency on ten robotic manipulation tasks in simulation and five real-worlds. Videos can be found on our project website: https://core-2026.github.io/
Hexian Ni, Tao Lu, Yinghao Cai
Jun 18, 2026stat.ML

Off-Policy Evaluation for Missingness-Aware Policies in MDPs with Rewards Missing Not at Random

In offline Reinforcement Learning, immediate rewards in logged batch data are often unobserved due to sparse or irregular record-keeping, or censored beyond certain reward values. This issue arises in practical settings, including health care and marketing. We investigate off-policy evaluation (OPE) in finite-horizon Markov decision processes when rewards are missing not at random (MNAR), which breaks ignorability and induces selection bias even after conditioning on states and actions. To address this, we formalize a reward-dependent propensity model and use future states as shadow variables to identify the full-data conditional mean reward. We further introduce a bridge function that recovers the conditional mean reward without explicitly modeling the MNAR mechanism, and estimate it via a min-max procedure to avoid double sampling. Building upon these identification results, we propose an Fitted-Q-Evaluation-style estimator that propagates the recovered rewards while allowing target policies to depend on past missingness indicators. Finally, we establish consistency and finite-sample error bounds for our OPE estimator, and show through experiments the strong performance of our method compared to existing methods on simulated and MIMIC-III Sepsis data.
Ziheng Wei, Annie Qu, Rui Miao
Jun 8, 2026cs.LG

Reasoning Arena: Trace Tournaments When Verifiable Rewards Fall Short

Reinforcement learning with verifiable rewards (RLVR) has become a leading paradigm for improving the reasoning ability of large language models through outcome-based supervision. However, verifiable rewards frequently become uninformative at the group level: when all sampled traces of a given prompt receive identical rewards, group-relative advantage estimation provides no gradient signal, even though the traces may differ substantially in reasoning quality. We propose Reasoning Arena, an adaptive training framework that routes such non-diverse reward groups to a judge system instead of discarding them. Beyond examining the final answer, Reasoning Arena constructs trace tournaments, where reasoning traces are compared head-to-head to expose finer-grained preferences within the group, converting reasoning quality into rich relative reward signals. To make reward estimation efficient, rather than exhaustively comparing every pair, each new trace is evaluated against a small, dynamically updated pool of previously generated traces as anchors to efficiently establish a relative ranking. We then fit a Bradley-Terry model on the incomplete comparison graph, enabling scalable RL integration without quadratic pairwise comparisons. Empirical results demonstrate that Reasoning Arena consistently outperforms the RLVR baseline by 7.6% on average in competition mathematics and coding benchmarks. By converting otherwise wasted zero-advantage samples into useful gradient updates, our method accelerates training by 27% to 41%, saving nearly 50% of generation compute, and substantially improves overall reasoning performance.
Han Zhou, Adam X. Yang, Laurence Aitchison +2
Jun 8, 2026cs.LG

Cheap Reward Hacking Detection

A small transformer encoder is trained to map Terminal-Wrench trajectories onto a unit sphere where embedding distance approximates the L1L_1 distance between reward and metadata signals. A linear probe on top of that embedding detects reward hacking on the cleaned test split with AUC 0.94670.9467 and TPR@5%FPR 0.82960.8296, matching the TW sanitized LLM-as-judge AUC (0.95100.9510 on the cleaned split) and exceeding its TPR@5%FPR (0.71300.7130 vs 0.82960.8296) on the same information condition, at roughly four orders of magnitude lower per-trajectory cost. The encoder is not a pure behavior reader: stripping natural-language reasoning from its input at probe time drops AUC to 0.62130.6213.
Iván Belenky, Joaquín Itria, Steven Johns
Jun 2, 2026cs.CL

Synthesize and Reward -- Reinforcement Learning for Multi-Step Tool Use in Live Environments

Training LLMs to orchestrate multi-step tool calls is held back by three coupled obstacles: realistic stateful execution environments are costly to build, synthetic training queries are often detached from the server's actual state (so the generated tool calls fail to execute), and recall-based RL rewards incentivize verbose tool-calling patterns. We present PROVE (Programmatic Rewards On Verified Environments), a framework with three contributions: (1) a library of 20 stateful MCP (Model Context Protocol) servers exposing 343 tools, enabling live-execution RL training with session-scoped state isolation; (2) a state-machine data synthesis pipeline that generates multi-turn tool-call trajectories grounded in live-sampled server state, so generated queries reference entities that actually exist; and (3) a multi-component programmatic reward with an adaptive efficiency penalty that counters the verbosity incentive of recall-based rewards. We train four models (Qwen3-4B, Qwen3-8B, Qwen2.5-7B, Granite-4.1-8B) with GRPO on the resulting ~13K training examples. On BFCL Multi-Turn, tau2-bench, and T-Eval, PROVE yields improvements of up to +10.2, +6.8, and +6.5 points respectively, demonstrating that this framework yields consistent gains on multi-step tool orchestration across two model families.
Ibrahim Abdelaziz, Asim Munawar, Kinjal Basu +4
May 28, 2026cs.CV

Stable-Layers: Fine-Tuning Image Layer Decomposition Models with VLM-Scored Reinforcement Learning

We present Stable-Layers, a reinforcement learning framework that eliminates the need for paired supervision by fine-tuning a pretrained layer decomposition model using only feedback from a vision-language model (VLM). Starting from Qwen-Image-Layered, we apply Flow-GRPO with LoRA adaptation, sampling multiple candidate decompositions per image, scoring them with a VLM, and optimising the policy from group-relative advantages. The key challenge lies in designing a reliable reward signal: VLMs scoring samples in isolation tend to compress their judgements into a narrow band, leaving GRPO with little within-group variance to learn from. We address this with a two-stage evaluation pipeline that pairs structured per-sample scoring across five edit-centric criteria with a grid-based calibration step in which the VLM re-scores all candidates side-by-side. Stable-Layers produces decompositions with stronger layer separation, fewer blank or artifact-heavy layers, and lower per-layer reconstruction error on the Crello dataset compared to the base model.
Ciara Rowles, Reshinth Adithyan, Nikhil Pinnaparaju +2
May 27, 2026cs.AI

Plan Before Search: Search Agents Need Plan

Training large language models as retrieval-augmented reasoning agents typically combines reinforcement learning with an SFT cold start distilled from a stronger model. However, this paradigm overlooks two fundamental factors: the dependency structure among sub-skills, and the possibility that distillation is not the only route to capability acquisition. We study this through Plan, a structured agentic behavior for multi-hop retrieval that decomposes a question into ordered sub-questions before any retrieval is performed, so that each search step can be anchored to a pre-designed sub-question instead of drifting under the influence of partially relevant documents retrieved earlier. However, across three model families spanning 3B to 14B parameters, we find that an identical reward signal induces qualitatively different RL failure modes. This phenomenon indicates that successful training hinges not only on reward design but also on model-specific feasibility conditions: sufficient initial entropy, training stability, and prerequisite sub-skills. Motivated by this, we propose a self-bootstrapping paradigm in which a small-scale seed model generates filtered trajectories that activate Plan in any target model, eliminating the need for distillation from an external stronger model. Our pipeline activates Plan across every tested model and consistently outperforms competitive baselines on multi-hop QA benchmarks.
Zhipeng Qian, Zihan Liang, Yufei Ma +7
May 20, 2026cs.LG

Hack-Verifiable Environments: Towards Evaluating Reward Hacking at Scale

Aligning autonomous agents with human intent remains a central challenge in modern AI. A key manifestation of this challenge is reward hacking, whereby agents appear successful under the evaluation signal while violating the intended objective. Reward hacking has been observed across a wide range of settings, yet methods for reliably measuring it at scale remain lacking. In this work, we introduce a new evaluation paradigm for measuring reward hacking. Whereas prior studies have primarily analyzed it post hoc by inspecting agent trajectories, we instead embed detectable reward hacking opportunities directly into environments. This makes their exploitation verifiable by design, enabling deterministic and automated measurement of whether and how agents exploit such vulnerabilities. We instantiate this approach in TextArena\textit{TextArena} and release Hack-Verifiable TextArena\textit{Hack-Verifiable TextArena}, a testbed in which reward hacking can be measured reliably. Using this benchmark, we analyze reward hacking behavior across language models in diverse environments and settings. We open source the code at https://github.com/MajoRoth/hack-verifiable-environments/.
Amit Roth, Ankur Samanta, Matan Halevy +2
May 9, 2026cs.AI

Forge: Quality-Aware Reinforcement Learning for NP-Hard Optimization in LLMs

Large Language Models (LLMs) have achieved remarkable success on reasoning benchmarks through Reinforcement Learning with Verifiable Rewards (RLVR), excelling at tasks such as math, coding, logic, and puzzles. However, existing benchmarks evaluate only correctness, while overlooking optimality, namely the ability to find the best solutions under constraints. We propose OPT-BENCH, the first comprehensive framework for training and evaluating LLMs on NP-hard optimization problems through quality-aware RLVR. OPT-BENCH provides three key components: a scalable training infrastructure with instance generators, quality verifiers, and optimal baselines across 10 tasks; a rigorous benchmark with 1,000 instances evaluating both feasibility, measured by Success Rate, and quality, measured by Quality Ratio; and quality-aware rewards that enable continuous improvement beyond binary correctness. Training on Qwen2.5-7B-Instruct-1M with 15K examples achieves 93.1% SR and 46.6% QR, significantly outperforming GPT-4o, which achieves 29.6% SR and 14.6% QR. Beyond optimization, training on OPT-BENCH transfers to diverse tasks, including mathematics (+2.2%), logic (+1.2%), knowledge (+4.1%), and instruction following (+6.1%). Our analysis reveals that quality-aware rewards improve solutions by 28.8% over binary rewards, and that task diversity drives generalization more than data quantity, offering insights into RLVR scaling for complex reasoning.
Xiaozhe Li, Xinyu Fang, Shengyuan Ding +5
May 9, 2026cs.RO

ProcVLM: Learning Procedure-Grounded Progress Rewards for Robotic Manipulation

Long-horizon robotic manipulation requires dense feedback that reflects how a task advances through its procedural stages, not merely whether the final outcome is successful. Existing reward models often rely on trajectory-level success labels or time-based interpolation, which can conflate elapsed time with true task progress and therefore fail to capture unfinished steps, stagnation, and failure states. We present ProcVLM, a progress-aware vision-language model that learns procedure-grounded progress as a dense reward signal for manipulation. Rather than deriving progress from terminal outcomes or temporal proxies, ProcVLM grounds progress estimation in procedural structure and intra-stage visual change, and further adopts a reasoning-before-estimation paradigm that infers the remaining atomic actions before estimating task progress. Specifically, we construct this supervision by synthesizing frame-level subtask-semantic annotations, assigning progress budgets according to subtask structure, and distributing each budget based on intra-subtask visual change. To train ProcVLM at scale, we build a standardized procedural supervision synthesis pipeline and construct ProcCorpus-60M from 30 embodied datasets with 60M annotated frames, from which we derive ProcVQA for procedure-aware pretraining, with progress estimation as the central task alongside action segmentation and future planning. Experiments on ProcVQA and reward-model benchmarks show that ProcVLM improves embodied procedural reasoning and yields more discriminative trajectory-internal progress estimates than representative baselines, supporting its use as a dense reward model for downstream reward-guided policy optimization. Project page: https://procvlm.github.io/
Youhe Feng, Hansen Shi, Haoyang Li +7
Apr 30, 2026cs.AI

GUI Agents with Reinforcement Learning: Toward Digital Inhabitants

Graphical User Interface (GUI) agents have emerged as a promising paradigm for intelligent systems that perceive and interact with graphical interfaces visually. Yet supervised fine-tuning alone cannot handle long-horizon credit assignment, distribution shifts, and safe exploration in irreversible environments, making Reinforcement Learning (RL) a central methodology for advancing automation. In this work, we present the first comprehensive overview of the intersection between RL and GUI agents, and examine how this research direction may evolve toward digital inhabitants. We propose a principled taxonomy that organizes existing methods into Offline RL, Online RL, and Hybrid Strategies, and complement it with analyses of reward engineering, data efficiency, and key technical innovations. Our analysis reveals several emerging trends: the tension between reliability and scalability is motivating the adoption of composite, multi-tier reward architectures; GUI I/O latency bottlenecks are accelerating the shift toward world-model-based training, which can yield substantial performance gains; and the spontaneous emergence of System-2-style deliberation suggests that explicit reasoning supervision may not be necessary when sufficiently rich reward signals are available. We distill these findings into a roadmap covering process rewards, continual RL, cognitive architectures, and safe deployment, aiming to guide the next generation of robust GUI automation and its agent-native infrastructure.
Junan Hu, Jian Liu, Jingxiang Lai +6
Apr 23, 2026cs.CL

Outcome Rewards Do Not Guarantee Verifiable or Causally Important Reasoning

Reinforcement Learning from Verifiable Rewards (RLVR) on chain-of-thought reasoning has become a standard part of language model post-training recipes. A common assumption is that the reasoning chains trained through RLVR reliably represent how a model gets to its answer. In this paper, we develop two metrics for critically examining this assumption: Causal Importance of Reasoning (CIR), which measures the cumulative effect of reasoning tokens on the final answer, and Sufficiency of Reasoning (SR), which measures whether a verifier can arrive at an unambiguous answer based on the reasoning alone. Through experiments with the Qwen2.5 model series and ReasoningGym tasks, we find that: (1) while RLVR does improve task accuracy, it does not reliably improve CIR or SR, calling the role of reasoning in model performance into question; (2) a small amount of SFT before RLVR can be a remedy for low CIR and SR; and (3) CIR and SR can be improved even without SFT by applying auxiliary CIR/SR rewards on top of the outcome-based reward. This joint reward matches the accuracy of RLVR while also leading to causally important and sufficient reasoning. These results show that RLVR does not always lead models to rely on reasoning in the way that is commonly thought, but this issue can be remedied with simple modifications to the post-training procedure.
Qinan Yu, Alexa Tartaglini, Peter Hase +2
Apr 18, 2026cs.LG

HealthCraft: A Reinforcement Learning Safety Environment for Emergency Medicine

Frontier language models are being deployed into clinical workflows faster than the infrastructure to evaluate them safely. Static medical-QA benchmarks miss the failure modes that matter in emergency medicine: trajectory-level safety collapse, tool misuse, and capitulation under sustained clinical pressure. We present HealthCraft, the first public reinforcement-learning environment that rewards trajectory-level safety under realistic emergency-medicine conditions, adapted from Corecraft. It is built on a FHIR R4 world state with 14 entity types and 3,987 seed entities, exposes 24 MCP tools, and defines a dual-layer rubric that zeroes reward whenever any safety-critical criterion is violated. We release 195 tasks across six categories, graded against 2,255 binary criteria (515 safety-critical); a post-hoc 10-task negative-class slate extends this to 205 tasks and 2,337 criteria. V8 results on two frontier models show Claude Opus 4.6 at Pass@1 24.8% [21.5-28.4] and GPT-5.4 at 12.6% [10.2-15.6], with safety-failure rates of 27.5% and 34.0%. On multi-step workflows - the closest proxy to real emergency care - performance collapses to near zero (Claude 1.0%, GPT-5.4 0.0%) despite partial competence on individual steps. Six infrastructure bugs fixed between pilots v2 and v8 re-ordered which model "looks stronger," evidence that infrastructure fidelity is part of the measurement. A deterministic LLM-judge overlay bounds evaluator noise, and a 60-run negative-class smoke pilot shows the reward signal is not drop-in training-safe: restraint criteria pass at 0.929 prevalence, a gameability an eval harness can tolerate but a training reward cannot. We scaffold coupling to a Megatron+SGLang+GRPO loop per Corecraft Section 5.2 and leave training-reward ablations as future work. Environment, tasks, rubrics, and harness are released under Apache 2.0.
Brandon Dent
Apr 16, 2026cs.AI

Dual-Axis Generative Reward Model Toward Semantic and Turn-taking Robustness in Interactive Spoken Dialogue Models

Achieving seamless, human-like interaction remains a key challenge for full-duplex spoken dialogue models (SDMs). Reinforcement learning (RL) has substantially enhanced text- and vision-language models, while well-designed reward signals are crucial for the performance of RL. We consider RL a promising strategy to address the key challenge for SDMs. However, a fundamental barrier persists: prevailing automated metrics for assessing interaction quality rely on superficial proxies, such as behavioral statistics or timing-prediction accuracy, failing to provide reliable reward signals for RL. On the other hand, human evaluations, despite their richness, remain costly, inconsistent, and difficult to scale. We tackle this critical barrier by proposing a Dual-Axis Generative Reward Model, which is trained to understand complex interaction dynamics using a detailed taxonomy and an annotated dataset, produces a single score and, crucially, provides separate evaluations for semantic quality and interaction timing. Such dual outputs furnish precise diagnostic feedback for SDMs and deliver a dependable, instructive reward signal suitable for online reinforcement learning. Our model achieves state-of-the-art performance on interaction-quality assessment across a wide spectrum of datasets, spanning synthetic dialogues and complex real-world interactions.
Yifu Chen, Shengpeng Ji, Zhengqing Liu +6
Feb 10, 2026cs.LG

Reward Modeling for Reinforcement Learning-Based LLM Reasoning: Design, Challenges, and Evaluation

Large Language Models (LLMs) demonstrate transformative potential, yet their reasoning remains inconsistent and unreliable. Reinforcement learning (RL)-based fine-tuning is a key mechanism for improvement, but its effectiveness is fundamentally governed by reward design. Despite its importance, the relationship between reward modeling and core LLM challenges--such as evaluation bias, hallucination, distribution shift, and efficient learning--remains poorly understood. This work argues that reward modeling is not merely an implementation detail but a central architect of reasoning alignment, shaping what models learn, how they generalize, and whether their outputs can be trusted. We introduce Reasoning-Aligned Reinforcement Learning (RARL), a reasoning-centric taxonomic perspective that organizes diverse reward paradigms for multi-step reasoning. Within this perspective, we present a taxonomy of reward mechanisms, analyze reward hacking as a pervasive failure mode, and examine how reward signals unify challenges ranging from inference-time scaling to hallucination mitigation. We further critically evaluate existing benchmarks, highlighting vulnerabilities such as data contamination and reward misalignment, and outline directions for more robust evaluation. By integrating fragmented research threads and clarifying the interplay between reward design and fundamental reasoning capabilities, this work provides a foundational roadmap for building reasoning models that are robust, verifiable, and trustworthy.
Pei-Chi Pan, Yingbin Liang, Sen Lin
Jan 29, 2026cs.LG

Explicit Credit Assignment through Local Rewards and Dependence Graphs in Multi-Agent Reinforcement Learning

To promote cooperation in Multi-Agent Reinforcement Learning, the reward signals of all agents can be aggregated together, forming global rewards that are commonly known as the fully cooperative setting. However, global rewards are usually noisy because they contain the contributions of all agents, which have to be resolved in the credit assignment process. On the other hand, using local reward benefits from faster learning due to the separation of agents' contributions, but can be suboptimal as agents myopically optimize their own reward while disregarding the global optimality. In this work, we propose a method that combines the merits of both approaches. By using a graph of interaction between agents, our method discerns the individual agent contribution in a more fine-grained manner than a global reward, while alleviating the cooperation problem with agents' local reward. We also introduce a practical approach for approximating such a graph. Our experiments demonstrate the flexibility of the approach, enabling improvements over the traditional local and global reward settings.
Bang Giang Le, Viet Cuong Ta
Jan 6, 2026cs.CV

Understanding Reward Hacking in Text-to-Image Reinforcement Learning

Reinforcement learning (RL) has become a standard approach for post-training large language models and, more recently, for improving image generation models, which uses reward functions to enhance generation quality and human preference alignment. However, existing reward designs are often imperfect proxies for true human judgment, making models prone to reward hacking--producing unrealistic or low-quality images that nevertheless achieve high reward scores. In this work, we systematically analyze reward hacking behaviors in text-to-image (T2I) RL post-training. We investigate how both aesthetic/human preference rewards and prompt-image consistency rewards individually contribute to reward hacking and further show that ensembling multiple rewards can only partially mitigate this issue. Across diverse reward models, we identify a common failure mode: the generation of artifact-prone images. To address this, we propose a lightweight and adaptive artifact reward model, trained on a small curated dataset of artifact-free and artifact-containing samples. This model can be integrated into existing RL pipelines as an effective regularizer for commonly used reward models. Experiments demonstrate that incorporating our artifact reward significantly improves visual realism and reduces reward hacking across multiple T2I RL setups, demonstrating the effectiveness of lightweight reward augment serving as a safeguard against reward hacking.
Yunqi Hong, Kuei-Chun Kao, Hengguang Zhou +1
Date pendingcs.RO

Compact Visuotactile World Models for Lifting: Prediction, Reward Alignment, and Force Constraints

Accurate tactile forecasts need not improve force-constrained control. We study a 652,157-parameter action-conditioned visuotactile world model with matched behavior cloning, policy learning in imagination, independent reactive implicit Q-learning, and model-assisted force feedback. A fixed protocol executes 34 policies on 120 fresh MuJoCo environments spanning geometry and physical-parameter shifts, plus 324 independently replayed action branches on 12 additional ID environments. Visuotactile dynamics reduce force action-effect MAE from 0.413 N for persistence to 0.338 N. Model-assisted feedback raises ID force-budgeted success from 73.3% to 93.3%, with paired difference +20.0 [+6.7,+33.4] percentage points (95% CI), with the difference occurring during scripted lowering. Its pooled difference is +3.9 [-4.5,+11.7] points. Imagined RL achieves 11.9% pooled joint success versus 25.0% for reactive IQL. An empirical tactile-residual stress test adds 330 executions. The evidence concerns rigid-box lifting after a common approach, without physical-robot transfer or a closed-loop safety guarantee.
Qinzhen Ma (Rice University)