Spatial Reasoning Benchmarks

Overview

These benchmarks measure whether AI systems can go beyond recognizing objects to reason about geometry, direction, topology, perspective, and how scenes change over time. They use controlled synthetic puzzles, annotated images and videos, maps, and simulated or real embodied tasks, often with hierarchical tests and executable checks for precise answers or actions. Current models can handle some local relations but often fail at multi-step composition, consistent spatial maps across viewpoints, metric judgments, and long-horizon navigation. Structured representations, tools, active exploration, and targeted training can help, but reliable grounding in visual evidence and fair, standardized evaluation remain open challenges.

Latest papers

163 papers35 papers in the last four weeks, up 150% on the four weeks before. 0.2% of all new papers.

Apr 12, 2026

Do LLMs Build Spatial World Models? Evidence from Grid-World Maze Tasks

Foundation models have shown remarkable performance across diverse tasks, yet their ability to construct internal spatial world models for reasoning and planning remains unclear. We systematically evaluate the spatial understanding of large language models through maze tasks, a controlled testing context requiring multi-step planning and spatial abstraction. Across comprehensive experiments with Gemini-2.5-Flash, GPT-5-mini, Claude-Haiku-4.5, and DeepSeek-Chat, we uncover significant discrepancies in spatial reasoning that challenge assumptions about LLM planning capabilities. Using chain-of-thought prompting, Gemini achieves 80-86% accuracy on smaller mazes (5x5 to 7x7 grids) with tokenized adjacency representations, but performance collapses to 16-34% with visual grid formats, which is a 2-5x difference, suggesting representation-dependent rather than format-invariant spatial reasoning. We further probe spatial understanding through sequential proximity questions and compositional distance comparisons. Despite achieving 96-99% semantic coverage in reasoning traces, models fail to leverage this understanding for consistent spatial computations, indicating that they treat each question independently rather than building cumulative spatial knowledge. Our findings based on the maze-solving tasks suggest that LLMs do not develop robust spatial world models, but rather exhibit representation-specific and prompting-dependent reasoning that succeeds only under narrow conditions. These results have critical implications for deploying foundation models in applications requiring spatial abstraction.
Apr 10, 2026

Mind the Gap Between Spatial Reasoning and Acting! Step-by-Step Evaluation of Agents With Spatial-Gym

Spatial reasoning is central to navigation and robotics, yet measuring model capabilities on these tasks remains difficult. Existing benchmarks evaluate models in a one-shot setting, requiring full solution generation in a single response, unlike humans, who work in interactive environments step-by-step. We introduce Spatial-Gym, a Gymnasium environment that isolates spatial constraint reasoning by testing pathfinding in 2D-grid puzzles as a sequential decision task with optional backtracking. We evaluate eight models in three settings (one-shot, step-by-step, step-by-step with backtracking) against human, random, and A* baselines on 500 episodes. The best model, GPT-OSS 120B, achieves a solve rate of 16.0%, 82 points below the human baseline (98.0%). Step-by-step format helps weaker models (up to +5.4%) by removing formatting errors, but hurts stronger models (up to 5.6%) by constraining global planning. Backtracking improves episode completion, but increases solve rate only for weaker models; stronger models rarely backtrack and do not benefit from it. Our experiments have three key findings: (1) models fail to scale reasoning effort with difficulty, (2) vision models receiving images of the spatial environment reduce solve rate by 73%, and (3) extended chain-of-thought reasoning retains a 3-5x accuracy advantage over standard inference even in the step-by-step setting. Spatial-Gym enables diagnosis of model limitations and provides a framework for improving spatial reasoning through reinforcement learning.
Apr 10, 2026

PinpointQA: A Benchmark for Small Object-Centric Spatial Understanding in Indoor Videos

Reliable embodied interaction in indoor environments requires agents to precisely localize small everyday objects from visual observations. Yet this fundamental capability remains challenging for multimodal large language models (MLLMs), particularly when spatial understanding must be performed from indoor videos. Existing benchmarks study video spatial intelligence and embodied reasoning, but do not directly evaluate whether a model can localize a small target object and express its position with sufficient precision. We introduce PinpointQA, a benchmark built from ScanNet++ and ScanNet200. It contains 1,024 scenes and 10,094 QA pairs across four progressively challenging tasks: Target Presence Verification, Nearest Reference Identification, Fine-Grained Spatial Description, and Structured Spatial Prediction. Ground-truth annotations are constructed from intermediate spatial representations derived from aligned 3D geometry and instance-level annotations, while evaluated models receive only sampled RGB video frames. Evaluations of representative MLLMs reveal a consistent performance decline across the task progression, with structured spatial prediction remaining particularly challenging, while supervised fine-tuning substantially improves performance. By isolating the spatial grounding capabilities that precede downstream embodied interaction, PinpointQA serves as both a diagnostic benchmark and an effective training resource. The project page is available at https://rainchowz.github.io/PinpointQA/.
Apr 9, 2026

How Far Are Large Multimodal Models from Human-Level Spatial Action? A Benchmark for Goal-Oriented Embodied Navigation in Urban Airspace

Large multimodal models (LMMs) show strong visual-linguistic reasoning but their capacity for spatial decision-making and action remains unclear. In this work, we investigate whether LMMs can achieve embodied spatial action like human through a challenging scenario: goal-oriented navigation in urban 3D spaces. We first spend over 500 hours constructing a dataset comprising 5,037 high-quality goal-oriented navigation samples, with an emphasis on 3D vertical actions and rich urban semantic information. Then, we comprehensively assess 17 representative models, including non-reasoning LMMs, reasoning LMMs, agent-based methods, and vision-language-action models. Experiments show that current LMMs exhibit emerging action capabilities, yet remain far from human-level performance. Furthermore, we reveal an intriguing phenomenon: navigation errors do not accumulate linearly but instead diverge rapidly from the destination after a critical decision bifurcation. The limitations of LMMs are investigated by analyzing their behavior at these critical decision bifurcations. Finally, we experimentally explore four promising directions for improvement: geometric perception, cross-view understanding, spatial imagination, and long-term memory. The project is available at: https://github.com/serenditipy-AC/Embodied-Navigation-Bench.
Apr 8, 2026

Enabling Intrinsic Reasoning over Dense Geospatial Embeddings with DFR-Gemma

Representation learning for geospatial and spatio-temporal data plays a critical role in enabling general-purpose geospatial intelligence. Recent geospatial foundation models, such as the Population Dynamics Foundation Model (PDFM), encode complex population and mobility dynamics into compact embeddings. However, their integration with Large Language Models (LLMs) remains limited. Existing approaches to LLM integration treat these embeddings as retrieval indices or convert them into textual descriptions for reasoning, introducing redundancy, token inefficiency, and numerical inaccuracies. We propose Direct Feature Reasoning-Gemma (DFR-Gemma), a novel framework that enables LLMs to reason directly over dense geospatial embeddings. DFR aligns high-dimensional embeddings with the latent space of an LLM via a lightweight projector, allowing embeddings to be injected as semantic tokens alongside natural language instructions. This design eliminates the need for intermediate textual representations and enables intrinsic reasoning over spatial features. To evaluate this paradigm, we introduce a multi-task geospatial benchmark that pairs embeddings with diverse question-answer tasks, including feature querying, comparison, and semantic description. Experimental results show that DFR allows LLMs to decode latent spatial patterns and perform accurate zero-shot reasoning across tasks, while significantly improving efficiency compared to text-based baselines. Our results demonstrate that treating embeddings as primary data inputs, provides a more direct, efficient, and scalable approach to multimodal geospatial intelligence.
Apr 4, 2026

TableVision: A Large-Scale Benchmark for Spatially Grounded Reasoning over Complex Hierarchical Tables

Structured tables are essential for conveying high-density information in professional domains such as finance, healthcare, and scientific research. Despite the progress in Multimodal Large Language Models (MLLMs), reasoning performance remains limited for complex tables with hierarchical layouts. In this paper, we identify a critical Perception Bottleneck through quantitative analysis. We find that as task complexity scales, the number of involved discrete visual regions increases disproportionately. This processing density leads to an internal "Perceptual Overload," where MLLMs struggle to maintain accurate spatial attention during implicit generation. To address this bottleneck, we introduce TableVision, a large-scale, trajectory-aware benchmark designed for spatially grounded reasoning. TableVision stratifies tabular tasks into three cognitive levels (Perception, Reasoning, and Analysis) across 13 sub-categories. By utilizing a rendering-based deterministic grounding pipeline, the dataset explicitly couples multi-step logical deductions with pixel-perfect spatial ground truths, comprising 6,799 high-fidelity reasoning trajectories. Our empirical results, supported by diagnostic probing, demonstrate that explicit spatial constraints significantly recover the reasoning potential of MLLMs. Furthermore, our two-stage decoupled framework achieves a robust 12.3% overall accuracy improvement on the test set. TableVision provides a rigorous testbed and a fresh perspective on the synergy between perception and logic in document understanding.
Apr 1, 2026

STAR: Mitigating Cascading Errors in Spatial Reasoning via Turn-point Alignment and Segment-level DPO

Structured spatial navigation is a core benchmark for Large Language Models (LLMs) spatial reasoning. Existing paradigms like Visualization-of-Thought (VoT) are prone to cascading errors in complex topologies. To solve this, we propose STAR, a two-stage framework grounded on topological anchors, and introduce the RedMaze-23K dataset with human-inspired turnpoint annotations. The first stage uses supervised fine-tuning to help models internalize spatial semantics and prune redundant paths. The second adopts Spatial-aware Segment-level Direct Preference Optimization (SDPO) to refine self-correction in long-horizon navigation. Experiments show STAR achieves state-of-the-art performance among open-source models: its 32B variant outperforms DeepSeek-V3 (29.27% vs. 25.00%) and reaches 82.4% of GPT-4's performance.
Mar 31, 2026

OmniSch: A Multimodal PCB Schematic Benchmark For Structured Diagram Visual Reasoning

Recent large multimodal models (LMMs) have made rapid progress in visual grounding, document understanding, and diagram reasoning tasks. However, their ability to convert Printed Circuit Board (PCB) schematic diagrams into machine-readable spatially weighted netlist graphs, jointly capturing component attributes, connectivity, and geometry, remains largely underexplored, despite such graph representations are the backbone of practical electronic design automation (EDA) workflows. To bridge this gap, we introduce OmniSch, the first comprehensive benchmark designed to assess LMMs on schematic understanding and spatial netlist graph construction. OmniSch contains 1,854 real-world schematic diagrams and includes four tasks: (1) visual grounding for schematic entities, with 109.9K grounded instances aligning 423.4K diagram semantic labels to their visual regions; (2) diagram-to-graph reasoning, understanding topological relationship among diagram elements; (3) geometric reasoning, constructing layout-dependent weights for each connection; and (4) tool-augmented agentic reasoning for visual search, invoking external tools to accomplish (1)-(3). Our results reveal substantial gaps of current LMMs in interpreting schematic engineering artifacts, including unreliable fine-grained grounding, brittle layout-to-graph parsing, inconsistent global connectivity reasoning and inefficient visual exploration.
Mar 27, 2026

From Pixels to BFS: High Maze Accuracy Does Not Imply Visual Planning

How do multimodal models solve visual spatial tasks -- through genuine planning, or through brute-force search in token space? We introduce MazeBench, a benchmark of 110 procedurally generated maze images across nine controlled groups, and evaluate 16 model configurations from OpenAI, Anthropic, Google, and Alibaba. GPT-5.4 solves 91% and Gemini 3.1 Pro 79%, but these scores are misleading: models typically translate images into text grids and then enumerate paths step by step, consuming 1,710--22,818 tokens per solve for a task humans do quickly. Without added reasoning budgets, all configurations score only 2--12%; on 20×\times20 ultra-hard mazes, they hit token limits and fail. Qualitative traces reveal a common two-stage strategy: image-to-grid translation followed by token-level search, effectively BFS in prose. A text-grid ablation shows Claude Sonnet 4.6 rising from 6% on images to 80% when given the correct grid, isolating weak visual extraction from downstream search. When explicitly instructed not to construct a grid or perform graph search, models still revert to the same enumeration strategy. MazeBench therefore shows that high accuracy on visual planning tasks does not imply human-like spatial understanding.
Mar 25, 2026

See, Remember, Explore: A Benchmark and Baselines for Streaming Spatial Reasoning

Spatial understanding is fundamental for embodied agents, yet most spatial VLMs and benchmarks remain offline-evaluating post-hoc QA over pre-recorded inputs and overlooking two crucial deployment-critical requirements: long-horizon streaming inference and active perception when the current view is insufficient. To address this gap, we introduce S3-Bench, a benchmark suite for streaming spatial question answering with active exploration, where queries are temporally grounded to specific timestamps and must be answered using only observations available up to that moment. S3-Bench adopts a dual-domain design, combining a scalable simulator with controllable trajectories and exploration actions, and real-world streaming videos that capture practical sensing artifacts for rigorous generalization evaluation. Overall, it spans 10K+ scenes and 26K+ trajectories, with dedicated training (S3-Train) and evaluation (S3-Eval) splits. We further propose AMF-VLM, which supports streaming spatial reasoning under bounded computing via (i) memory folding, which compresses long-horizon observations into compact structured memory, and (ii) active exploration, which outputs explicit actions (e.g. move/rotate/scan) to acquire missing evidence before answering. Extensive experiments demonstrate that, compared to models using identical training data, our approach yields improvements of 8.8% and 13.3% on the simulated and real splits of S3-Eval, respectively, while maintaining competitive transferability to standard spatial benchmarks.
Mar 23, 2026

3D-Layout-R1: Structured Reasoning for Language-Instructed Spatial Editing

Large Language Models (LLMs) and Vision Language Models (VLMs) have shown impressive reasoning abilities, yet they struggle with spatial understanding and layout consistency when performing fine-grained visual editing. We introduce a Structured Reasoning framework that performs text-conditioned spatial layout editing via scene-graph reasoning. Given an input scene graph and a natural-language instruction, the model reasons over the graph to generate an updated scene graph that satisfies the text condition while maintaining spatial coherence. By explicitly guiding the reasoning process through structured relational representations, our approach improves both interpretability and control over spatial relationships. We evaluate our method on a new text-guided layout editing benchmark encompassing sorting, spatial alignment, and room-editing tasks. Our training paradigm yields an average 15% improvement in IoU and 25% reduction in center-distance error compared to Chain of Thought Fine-tuning (CoT-SFT) and vanilla GRPO baselines. Compared to SOTA zero-shot LLMs, our best models achieve up to 20% higher mIoU, demonstrating markedly improved spatial precision.
Mar 23, 2026

Mind over Space: Can Multimodal Large Language Models Mentally Navigate?

Despite the widespread adoption of MLLMs in embodied agents, their capabilities remain largely confined to reactive planning from immediate observations, consistently failing in spatial reasoning across extensive spatiotemporal scales. Cognitive science reveals that Biological Intelligence (BI) thrives on "mental navigation": the strategic construction of spatial representations from experience and the subsequent mental simulation of paths prior to action. To bridge the gap between AI and BI, we introduce Video2Mental, a pioneering benchmark for evaluating the mental navigation capabilities of MLLMs. The task requires constructing hierarchical cognitive maps from long egocentric videos and generating landmark-based path plans step by step, with planning accuracy verified through simulator-based physical interaction. Our benchmarking results reveal that mental navigation capability does not naturally emerge from standard pre-training. Frontier MLLMs struggle profoundly with zero-shot structured spatial representation, and their planning accuracy decays precipitously over extended horizons. To overcome this, we propose NavMind, a reasoning model that internalizes mental navigation using explicit, fine-grained cognitive maps as learnable intermediate representations. Through a difficulty-stratified progressive supervised fine-tuning paradigm, NavMind effectively bridges the gap between raw perception and structured planning. Experiments demonstrate that NavMind achieves superior mental navigation capabilities, significantly outperforming frontier commercial and spatial MLLMs.
Mar 22, 2026

CVT-Bench: Probing Spatial-State Integrity through Counterfactual Viewpoint Transformations

Multimodal large language models (MLLMs) perform strongly on isolated spatial tasks, but whether their predictions remain persistent and mutually coherent across viewpoints and competing scenes is unclear. We formalize this behavioral property as spatial-state integrity and introduce CVT-Bench, a factorial diagnostic suite spanning two domains (CVT-Synthetic, CVT-Real), four context regimes (CVT-Isolated, irrelevant filler, attribute filler, CVT-Competing), three representations (Image, Text/BBox, Scene Graph), and ten viewpoint conditions (nine azimuths from 0∘0^\circ to 360∘360^\circ at 45∘45^\circ increments, plus Top) with target views withheld. Across 200 scenes and 11,833 relational queries, we measure counterfactual accuracy, cycle consistency, the normalized survival coefficient, spatial realizability, and context-specific interference. Five state-of-the-art MLLMs exhibit rapid persistence loss and frequently produce jointly unrealizable states despite high local accuracy, with failures amplified by competing contexts and natural-scene complexity. Matched irrelevant and attribute filler controls show that prompt length, position, or loss of scene access alone are insufficient explanations. On average, Text/BBox improves accuracy, persistence, and realizability, while Scene Graph provides complementary gains; neither eliminates the instability. Thus, isolated spatial accuracy substantially overestimates robustness, establishing spatial-state integrity as a distinct evaluation target. The complete benchmark and codebase will be publicly released.
Mar 21, 2026

Attention in Space: Functional Roles of VLM Heads for Spatial Reasoning

Despite remarkable advances in large Vision-Language Models (VLMs), spatial reasoning remains a persistent challenge. In this work, we investigate how attention heads within VLMs contribute to spatial reasoning by analyzing their functional roles through a mechanistic interpretability lens. We introduce CogVSR, a dataset that decomposes complex spatial reasoning questions into step-by-step subquestions designed to simulate human-like reasoning via a chain-of-thought paradigm, with each subquestion linked to specific cognitive functions such as spatial perception or relational reasoning. Building on CogVSR, we develop a probing framework to identify and characterize attention heads specialized for these functions. Our analysis across diverse VLM families reveals that these functional heads are universally sparse, vary in number and distribution across functions. Notably, spatially specialized heads are fewer than those for other cognitive functions, highlighting their scarcity. We propose methods to activate latent spatial heads, improving spatial understanding. Intervention experiments further demonstrate their critical role in spatial reasoning: removing functional heads leads to performance degradation, while emphasizing them enhances accuracy. This study provides new interpretability driven insights into how VLMs attend to space and paves the way for enhancing complex spatial reasoning in multimodal models.
Mar 19, 2026

ItinBench: Benchmarking Planning Across Multiple Cognitive Dimensions with Large Language Models

Large language models (LLMs) with advanced cognitive capabilities are emerging as agents for various reasoning and planning tasks. Traditional evaluations often focus on specific reasoning or planning questions within controlled environments. Recent studies have explored travel planning as a medium to integrate various verbal reasoning tasks into real-world contexts. However, reasoning tasks extend beyond verbal reasoning alone, and a comprehensive evaluation of LLMs requires a testbed that incorporates tasks from multiple cognitive domains. To address this gap, we introduce ItinBench, a benchmark that features one task of spatial reasoning, i.e., route optimization, into trip itinerary planning while keeping the traditional verbal reasoning tasks. ItinBench evaluates various LLMs across diverse tasks simultaneously, including Llama 3.1 8B, Mistral Large, Gemini 1.5 Pro, and GPT family. Our findings reveal that LLMs struggle to maintain high and consistent performance when concurrently handling multiple cognitive dimensions. By incorporating tasks from distinct human-level cognitive domains, ItinBench provides new insights into building more comprehensive reasoning testbeds that better reflect real-world challenges. The code and dataset: https://ethanwtl.github.io/IBweb/
Mar 19, 2026

MultihopSpatial: Multi-hop Compositional Spatial Reasoning Benchmark for Vision-Language Model

Spatial reasoning is foundational for Vision-Language Models (VLMs), particularly when deployed as Vision-Language-Action (VLA) agents in physical environments. However, existing benchmarks predominantly focus on elementary, single-hop relations, neglecting the multi-hop compositional reasoning and precise visual grounding essential for real-world scenarios. To address this, we introduce MultihopSpatial, offering three key contributions: (1) A comprehensive benchmark designed for multi-hop and compositional spatial reasoning, featuring 1- to 3-hop complex queries across diverse spatial perspectives. (2) Acc@50IoU, a complementary metric that simultaneously evaluates reasoning and visual grounding by requiring both answer selection and precise bounding box prediction - capabilities vital for robust VLA deployment. (3) MultihopSpatial-Train, a dedicated large-scale training corpus to foster spatial intelligence. Extensive evaluation of 37 state-of-the-art VLMs yields eight key insights, revealing that compositional spatial reasoning remains a formidable challenge. Finally, we demonstrate that reinforcement learning post-training on our corpus enhances both intrinsic VLM spatial reasoning and downstream embodied manipulation performance.
Mar 18, 2026

Grid Spatial Understanding: A Dataset for Textual Spatial Reasoning over Grids, Embodied Settings, and Coordinate Structures

We introduce GSU, a text-only grid dataset to evaluate the spatial reasoning capabilities of LLMs over 3 core tasks: navigation, object localization, and structure composition. By forgoing visual inputs, isolating spatial reasoning from perception, we show that while most models grasp basic grid concepts, they struggle with frames of reference relative to an embodied agent and identifying 3D shapes from coordinate lists. We also find that exposure to a visual modality does not provide a generalizable understanding of 3D space that VLMs are able to utilize for these tasks. Finally, we show that while the very latest frontier models can solve the provided tasks (though harder variants may still stump them), fully fine-tuning a small LM or LORA fine-tuning a small LLM show potential to match frontier model performance, suggesting an avenue for specialized embodied agents.
Mar 17, 2026

VIEW2SPACE: Studying Multi-View Visual Reasoning from Sparse Observations

Multi-view visual reasoning is essential for intelligent systems that must understand complex environments from sparse and discrete viewpoints, yet existing research has largely focused on single-image or temporally dense video settings. In real-world scenarios, reasoning across views requires integrating partial observations without explicit guidance, while collecting large-scale multi-view data with accurate geometric and semantic annotations remains challenging. To address this gap, we leverage physically grounded simulation to construct diverse, high-fidelity 3D scenes with precise per-view metadata, enabling scalable data generation that remains transferable to real-world settings. Based on this engine, we introduce VIEW2SPACE, a multi-dimensional benchmark for sparse multi-view reasoning, together with a scalable, disjoint training split supporting millions of grounded question-answer pairs. Using this benchmark, a comprehensive evaluation of state-of-the-art vision-language and spatial models reveals that multi-view reasoning remains largely unsolved, with most models performing only marginally above random guessing. We further investigate whether training can bridge this gap. Our proposed Grounded Chain-of-Thought with Visual Evidence substantially improves performance under moderate difficulty, and generalizes to real-world data, outperforming existing approaches in cross-dataset evaluation. We further conduct difficulty-aware scaling analyses across model size, data scale, reasoning depth, and visibility constraints, indicating that while geometric perception can benefit from scaling under sufficient visibility, deep compositional reasoning across sparse views remains a fundamental challenge.
Mar 13, 2026

Reasoning over Video: Evaluating How MLLMs Extract, Integrate, and Reconstruct Spatiotemporal Evidence

The growing interest in embodied agents increases the demand for spatiotemporal video understanding, yet existing benchmarks largely emphasize extractive reasoning, where answers can be explicitly presented within spatiotemporal events. It remains unclear whether multimodal large language models can instead perform abstractive spatiotemporal reasoning, which requires integrating observations over time, combining dispersed cues, and inferring implicit spatial and contextual structure. To address this gap, we formalize abstractive spatiotemporal reasoning from videos by introducing a structured evaluation taxonomy that systematically targets its core dimensions and constructs a controllable, scenario-driven synthetic egocentric video dataset tailored to evaluate abstractive spatiotemporal reasoning capabilities, spanning object-, room-, and floor-plan-level scenarios. Based on this framework, we present VAEX-BENCH, a benchmark comprising five abstractive reasoning tasks together with their extractive counterparts. Our extensive experiments compare the performance of state-of-the-art MLLMs under extractive and abstractive settings, exposing their limitations on abstractive tasks and providing a fine-grained analysis of the underlying bottlenecks. The dataset will be released soon.
Mar 13, 2026

ESPIRE: A Diagnostic Benchmark for Embodied Spatial Reasoning of Vision-Language Models

A recent trend in vision-language models (VLMs) has been to enhance their spatial cognition for embodied domains. Despite progress, existing evaluations have been limited both in paradigm and in coverage, hindering rapid, iterative model development. To address these limitations, we propose ESPIRE, a diagnostic benchmark for embodied spatial reasoning. ESPIRE offers a simulated world that physically grounds VLMs and evaluates them on spatial-reasoning-centric robotic tasks, thus narrowing the gap between evaluation and real-world deployment. To adapt VLMs to robotic tasks, we decompose each task into localization and execution, and frame both as generative problems, in stark contrast to predominant discriminative evaluations (e.g., via visual-question answering) that rely on distractors and discard execution. This decomposition further enables a fine-grained analysis beyond passive spatial reasoning toward reasoning to act. We systematically design ESPIRE both at the instruction level and at the environment level, ensuring broad coverage of spatial reasoning scenarios. We use ESPIRE to diagnose a range of frontier VLMs and provide in-depth analysis of their spatial reasoning behaviors.
Mar 13, 2026

Spatial Reasoning is Not a Free Lunch: A Controlled Study on LLaVA

Vision-language models (VLMs) have advanced rapidly, yet they still struggle with basic spatial reasoning. Despite strong performance on general benchmarks, modern VLMs remain brittle at understanding 2D spatial relationships such as relative position, layout, and counting. We argue that this failure is not merely a data problem, but is closely tied to dominant design choices in current VLM pipelines: reliance on CLIP-style image encoders and the flattening of images into 1D token sequences with 1D positional encoding. We present a controlled diagnostic study within the LLaVA framework to isolate how these choices affect spatial grounding. We evaluate frontier models and LLaVA variants on a suite of spatial benchmarks, comparing CLIP-based encoders against alternatives trained with denser or generative objectives, as well as variants augmented with 2D positional encoding. Our results show consistent spatial performance gaps across models, and indicate that encoder objectives and positional structure shape spatial behavior, but do not fully resolve it.
Mar 12, 2026

TopoBench: Benchmarking LLMs on Hard Topological Reasoning

Solving topological grid puzzles requires reasoning over global spatial invariants such as connectivity, loop closure, and region symmetry and remains challenging for even the most powerful large language models (LLMs). To study these abilities under controlled settings, we introduce TopoBench, a benchmark of six puzzle families across three difficulty levels. We evaluate strong reasoning LLMs on TopoBench and find that even frontier models solve fewer than one quarter of hard instances, with two families nearly unsolved. To investigate whether these failures stem from reasoning limitations or from difficulty extracting and maintaining spatial constraints, we annotate 750 chain of thought traces with an error taxonomy that surfaces four candidate causal failure modes, then test them with targeted interventions simulating each error type. These interventions show that certain error patterns like premature commitment and constraint forgetting have a direct impact on the ability to solve the puzzle, while repeated reasoning is a benign effect of search. Finally we study mitigation strategies including prompt guidance, cell-aligned grid representations and tool-based constraint checking, finding that the bottleneck lies in extracting constraints from spatial representations and not in reasoning over them. Code and data are available at github.com/mayug/topobench-benchmark.
Mar 12, 2026

Seeing Isn't Orienting: A Cognitively Grounded Benchmark Reveals Systematic Orientation Failures in MLLMs Supplementary

Humans learn object orientation progressively, from recognizing which way an object faces, to mentally rotating it, to reasoning about orientations between objects. Current vision-language benchmarks largely conflate orientation with position and general scene understanding. We introduce Discriminative Orientation Reasoning Intelligence (DORI), a cognitively grounded hierarchical benchmark that makes object orientation the primary target. Inspired by stages of human orientation cognition, DORI decomposes orientation into four dimensions, each evaluated at coarse (categorical) and granular (metric) levels. Composed from 13,652 images across 14 sources, DORI provides 33,656 multiple-choice questions covering 67 object categories in real-world and synthetic settings. Its coarse-to-granular design isolates orientation from confounds such as object recognition difficulty, scene clutter, and linguistic ambiguity via bounding-box isolation, standardized spatial reference frames, and structured prompts. Evaluating 24 state-of-the-art vision-language models shows a clear pattern: models that perform well on general spatial benchmarks are near-random on object-centric orientation tasks. The best models reach only 54.2% on coarse and 45.0% on granular judgments, with largest failures on compound rotations and shifts in inter-object reference frames. Large coarse-to-granular gaps reveal reliance on categorical heuristics rather than geometric reasoning, a limitation hidden by existing benchmarks. These results identify orientation understanding as an unsolved challenge for multimodal systems, with implications for robotic manipulation, 3D scene reconstruction, and human-AI interaction.
Mar 10, 2026

Stepping VLMs onto the Court: Benchmarking Spatial Intelligence in Sports

Sports have long attracted broad attention as they push the limits of human physical and cognitive capabilities. Amid growing interest in spatial intelligence for vision-language models (VLMs), sports provide a natural testbed for understanding high-intensity human motion and dynamic object interactions. To this end, we present CourtSI, the first large-scale spatial intelligence dataset tailored to sports scenarios. CourtSI contains over 1M QA pairs, organized under a holistic taxonomy that systematically covers spatial counting, distance measurement, localization, and relational reasoning, across representative net sports including badminton, tennis, and table tennis. Leveraging well-defined court geometry as metric anchors, we develop a semi-automatic data engine to reconstruct sports scenes, enabling scalable curation of CourtSI. In addition, we introduce CourtSI-Bench, a high-quality evaluation benchmark comprising 3,686 QA pairs with rigorous human verification. We evaluate 25 proprietary and open-source VLMs on CourtSI-Bench, revealing a remaining human-AI performance gap and limited generalization from existing spatial intelligence benchmarks. These findings indicate that sports scenarios expose limitations in spatial intelligence capabilities captured by existing benchmarks. Further, fine-tuning Qwen3-VL-8B on CourtSI improves accuracy on CourtSI-Bench by 23.5 percentage points. The adapted model also generalizes effectively to CourtSI-Ext, an evaluation set built on a similar but unseen sport, and demonstrates enhanced spatial-aware commentary generation. Together, these findings demonstrate that CourtSI provides a scalable pathway toward advancing spatial intelligence of VLMs in sports.
Mar 10, 2026

Quantifying and extending the coverage of spatial categorization data sets

Variation in spatial categorization across languages is often studied by eliciting human labels for the relations depicted in a set of scenes known as the Topological Relations Picture Series (TRPS). We demonstrate that labels generated by large language models (LLMs) align relatively well with human labels, and show how LLM-generated labels can help to decide which scenes and languages to add to existing spatial data sets. To illustrate our approach we extend the TRPS by adding 42 new scenes, and show that this extension achieves better coverage of the space of possible scenes than two previous extensions of the TRPS. Our results provide a foundation for scaling towards spatial data sets with dozens of languages and hundreds of scenes.
Mar 6, 2026

Do 3D Large Language Models Really Understand 3D Spatial Relationships?

Recent 3D Large-Language Models (3D-LLMs) claim to understand 3D worlds, especially spatial relationships among objects. Yet, we find that simply fine-tuning a language model on text-only question-answer pairs can perform comparably or even surpass these methods on the SQA3D benchmark without using any 3D input. This indicates that the SQA3D benchmark may not be able to detect if the model exploits textual shortcuts rather than engages in 3D-aware reasoning. To address this issue, we introduce Real-3DQA, a more rigorous evaluation benchmark that filters out easy-to-guess questions and introduces a structured taxonomy to assess various aspects of 3D reasoning. Experiments on Real-3DQA confirm that existing 3D-LLMs struggle with spatial relationships once simple cues are removed. We further propose a 3D-reweighted training objective that guides model to rely more on 3D visual clues, substantially enhancing 3D-LLMs performance in spatial reasoning tasks. Our findings underscore the need for robust benchmarks and tailored training strategies to advance genuine 3D vision-language understanding. Project page: https://real-3dqa.github.io/.
Mar 5, 2026

Spatial Competence Benchmark

Spatial competence is the quality of maintaining a consistent internal representation of an environment and using it to infer discrete structure and plan actions under constraints. Prevailing spatial evaluations for large models are limited to probing isolated primitives through 3D transformations or visual question answering. We introduce the Spatial Competence Benchmark (SCBench), spanning three hierarchical capability buckets whose tasks require executable outputs verified by deterministic checkers or simulator-based evaluators. On SCBench, three frontier models exhibit monotonically decreasing accuracy up the capability ladder. Sweeping output-token caps shows that accuracy gains concentrate at low budgets and saturate quickly, and failures are dominated by locally plausible geometry that breaks global constraints. We release the task generators, verifiers, and visualisation tooling.
Mar 4, 2026

SCP: Spatial Causal Prediction in Video

Spatial reasoning, the ability to understand spatial relations, causality, and dynamic evolution, is central to human intelligence and essential for real-world applications such as autonomous driving and robotics. Existing studies, however, primarily assess models on visible spatio-temporal understanding, overlooking their ability to infer unseen past or future spatial states. In this work, we introduce Spatial Causal Prediction (SCP), a new task paradigm that challenges models to reason beyond observation and predict spatial causal outcomes. We further construct SCP-Bench, a benchmark comprising 2,500 QA pairs across 1,181 videos spanning diverse viewpoints, scenes, and causal directions, to support systematic evaluation. Through comprehensive experiments on {23} state-of-the-art models, we reveal substantial gaps between human and model performance, limited temporal extrapolation, and weak causal grounding. We further analyze key factors influencing performance and propose perception-enhancement and reasoning-guided strategies toward advancing spatial causal intelligence. The project page is https://guangstrip.github.io/SCP-Bench.
Mar 3, 2026

SpatialText: A Pure-Text Cognitive Benchmark for Spatial Understanding in Large Language Models

Genuine spatial reasoning relies on the capacity to construct and manipulate coherent internal spatial representations, often conceptualized as mental models, rather than merely processing surface linguistic associations. While large language models exhibit advanced capabilities across various domains, existing benchmarks fail to isolate this intrinsic spatial cognition from statistical language heuristics. Furthermore, multimodal evaluations frequently conflate genuine spatial reasoning with visual perception. To systematically investigate whether models construct flexible spatial mental models, we introduce SpatialText, a theory-driven diagnostic framework. Rather than functioning simply as a dataset, SpatialText isolates text-based spatial reasoning through a dual-source methodology. It integrates human-annotated descriptions of real 3D indoor environments, which capture natural ambiguities, perspective shifts, and functional relations, with code-generated, logically precise scenes designed to probe formal spatial deduction and epistemic boundaries. Systematic evaluation across state-of-the-art models reveals fundamental representational limitations. Although models demonstrate proficiency in retrieving explicit spatial facts and operating within global, allocentric coordinate systems, they exhibit critical failures in egocentric perspective transformation and local reference frame reasoning. These systematic errors provide strong evidence that current models rely heavily on linguistic co-occurrence heuristics rather than constructing coherent, verifiable internal spatial representations. SpatialText thus serves as a rigorous instrument for diagnosing the cognitive boundaries of artificial spatial intelligence.
Mar 2, 2026

Children's Intelligence Tests Pose Challenges for MLLMs? KidGym: A 2D Grid-Based Reasoning Benchmark for MLLMs

Multimodal Large Language Models (MLLMs) combine the linguistic strengths of LLMs with the ability to process multimodal data, enbaling them to address a broader range of visual tasks. Because MLLMs aim at more general, human-like competence than language-only models, we take inspiration from the Wechsler Intelligence Scales - an established battery for evaluating children by decomposing intelligence into interpretable, testable abilities. We introduce KidGym, a comprehensive 2D grid-based benchmark for assessing five essential capabilities of MLLMs: Execution, Perception Reasoning, Learning, Memory and Planning. The benchmark comprises 12 unique tasks, each targeting at least one core capability, specifically designed to guage MLLMs' adaptability and developmental potential, mirroring the stages of children's cognitive growth. Additionally, our tasks encompass diverse scenarios and objects with randomly generated layouts, ensuring a more accurate and robust evluation of MLLM capabilities. KidGym is designed to be fully user-customizable and extensible, allowing researchers to create new evaluation scenarios and adjust difficuly levels to accommodate the rapidly growing MLLM community. Through the evaluation of state-of-the-art MLLMs using KidGym, we identified significant insights into model capabilities and revealed several limitations of current models. We release our benchmark at: https://bobo-ye.github.io/KidGym/.