Latest papers

21 papers0 papers in the last four weeks, down 100% on the four weeks before. 0.0% of all new papers.

Sep 17, 2026

Underwater Visual Target Tracking with Target-Specific Depth Estimation and Adaptive Model-Fusion Predictive Control

Vision-based underwater target tracking is challenged by unreliable depth measurements and unknown target motion. This paper proposes a stereo visual-servoing framework for an autonomous underwater vehicle (AUV). For perception, the framework derives a stable 3D relative state from stereo images through target-specific depth extraction and Kalman filtering. It constructs a target-depth mask from color, disparity, and temporal cues to select reliable target pixels, and then filters the resulting depth measurement and detected image center separately. For control, the framework decouples yaw regulation from translational control, avoiding computationally expensive coupled multi-DOF optimization and enabling real-time translational MPC. The translational controller employs adaptive model-fusion predictive control, combining constant-velocity and zero-velocity target models to accommodate different target-motion patterns. It updates the model weights using historical prediction errors and computes translational commands subject to actuation, following-distance, and field-of-view constraints. Through simulations and real-world experiments, we validate the effectiveness of the proposed framework and show it has better performance than existing frameworks.
Sep 6, 2026

Disparity Has a Sign: Stereo Matching Beyond the Zero-Disparity Plane

Modern stereo matching models fail when disparity crosses zero, with end-point error (EPE) rising by 4.6-37×\times. Yet stereoscopic content, from cinema 3D to VR, routinely contains objects behind the zero-disparity plane (ZDP), corresponding to negative disparities. The blind spot cascades through datasets, architectures, and evaluation protocols, all of which inherit the non-negative geometry. Rectified parallel cameras place ZDP at infinity, so every finite depth yields d=fB/z≥0d=fB/z \ge 0 by construction, and nothing within the standard pipeline can violate, or even measure, a negative disparity. To measure it, we propose ZDPShift, a benchmark of 21,49521{,}495 stereo pairs from seven cinematographer-authored open movies, each frame rendered at five zero-disparity-plane positions with dense signed ground truth. Six state-of-the-art image and video stereo matching models collapse once the plane moves. On identical scene content, FoundationStereo goes from 2.242.24 px EPE to 75.3375.33px, with every backbone leaving roughly half of all pixels exceeding a three-pixel disparity error. What is missing, however, is not the underlying matching capability. % The capability itself, however, is already present. Training on supervision synthesized from SceneFlow, which adds no new data or parameters, keeps the error flat across the signed range. Training only the decoder, with the pretrained matching features frozen, performs comparably across all six backbones, with EPE jittering within 0.20.2px. Thus, the pretrained features already extend to the negative regime they were never trained on, and only the output convention discarded it. Meanwhile, positive-regime accuracy on KITTI, Middlebury, ETH3D, and Sintel is largely preserved.
Sep 2, 2026

EMCStereo: Attention-Enhanced Stereo Matching for Thin-Structure Depth Estimation with a Synthetic Tree-Branch Benchmark

Thin structures such as tree branches are among the hardest cases for stereo matching: a branch is only a few pixels wide, the background is cluttered, and dense ground truth for real branches is nearly impossible to label by hand. We make three contributions. First, EMCStereo integrates three lightweight attention modules into a PSMNet-style cost-volume backbone: Efficient Multi-scale Attention (EMA) on deep semantic features, a Multi-Scale Fusion block (MSFblock) learning spatial pyramid weights instead of concatenating them, and Coordinate Attention (CoordAtt) on final matching features. Because MSFblock collapses four pyramid branches into one, the modules leave the network 2.0% smaller and add only 1.7% inference time overhead. Second, VirtualTree is a synthetic stereo dataset rendered in Unreal Engine 5 with a simulated ZED Mini rig, providing 5,520 pairs with exact disparity for thin branches. Third, an eight-way ablation establishes a run-to-run noise floor of 0.009 px end-point error (EPE). EMCStereo achieves 1.31 px EPE (5.96% D1-all) on the VirtualTree test split, 1.00 px on SceneFlow, and 0.80, 0.73, 0.62, and 3.19 px on KITTI 2012, KITTI 2015, ETH3D, and Middlebury, with depth accuracy delta_1 from 92.6% to 98.7%. Evaluated against the noise floor, the attention stack is accuracy-neutral at a 100-epoch budget, while MSFblock and CoordAtt cost 0.03-0.05 px unless EMA is present.
Sep 2, 2026

What Does the Encoder Actually Decide? A Controlled Comparison of Vision Backbones on Joint Tree Segmentation and Stereo Depth

A robot pruning trees needs two facts per pixel: whether it belongs to a tree, and its distance. Both are usually obtained via task heads attached to a vision backbone chosen by reputation rather than measurement. Holding dataset, decoders, losses, schedule, and evaluation fixed, we ask: how much does the encoder choice change joint semantic segmentation and stereo depth on thin vegetation? We build a hard parameter-sharing network with one encoder feeding both branches, swapping only the encoder without downstream retuning. We evaluate [N] encoders across [M] architecture families (CNNs, transformers, hybrids, MLP-mixers, state-space models) near a ~25M budget, trained from scratch. Depth is evaluated on tree pixels only; segmentation uses boundary F1 and background IoU to prevent "label-everything-tree" shortcuts. Three findings stand out. First, the strongest encoders are convolutional and hybrid, not transformers: [BestEncoder] leads with [MIoU] segmentation mIoU and [Delta] depth δ1δ_1, while [X] of [Y] plain vision transformers collapse when trained from scratch. Second, parameter count does not predict quality --- [SmallEncoder] at only [P]M parameters outranks models two orders of magnitude larger. Third, segmentation and depth rankings agree strongly (Spearman ρρ = [RhoValue]), showing no task conflict. Finally, [K] of [N] encoders collapse to degenerate all-tree segmentation --- exposed by boundary F1 but hidden by region IoU.
Aug 28, 2026

NBS: No Bias Stereo

Stereo reconstruction is one of the last remaining Computer Vision tasks where all state-of-the-art methods employ a heavy architectural inductive bias. Even though it has been demonstrated that the task can be solved using general-purpose methods, it is widely believed that inductive biases in stereo are strictly necessary for both high-quality results and computational efficiency. We challenge this paradigm. In this paper, we demonstrate that both state-of-the-art accuracy and superior runtime efficiency are achievable with a model completely devoid of architectural inductive biases, relying instead on a simple, end-to-end Vision Transformer. By training on massive synthetic datasets, we show that pure data-driven learning can surpass explicitly engineered geometry. This work proves that explicit inductive biases are no longer a prerequisite for stereo matching, ultimately unlocking true scaling laws for continuous improvement in 3D reconstruction.
Aug 5, 2026

Cooking beyond Frames: A Stereo Event Camera Dataset in the Kitchen

Event cameras, also known as neuromorphic cameras, have gained significant attention in recent years due to their high temporal resolution, high dynamic range, and low power consumption. While many studies and datasets in neuromorphic vision have focused on automotive and drone applications, human-centric daily-life scenarios remain largely underrepresented, despite their importance for developing and benchmarking event-based perception systems. Moreover, the few existing event-based human activity datasets are typically recorded with scripted human actions, limiting their ability to capture natural human behaviors. In this paper, we introduce EventKitchen, a large-scale stereo event camera benchmark dataset of human cooking activities in the kitchen. EventKitchen is egocentrically collected from 10 participants in 13 diverse kitchens, where the participants wear a helmet with multiple sensors and naturally perform cooking activities, without any scripted actions. EventKitchen comprises 5.5 hours of stereo event recordings with synchronized RGB, depth, and IMU data. We provide human annotations for 10,762 action segments and 13,482 bounding boxes. We train baseline models on EventKitchen to perform multiple event-based tasks, including action recognition, object detection, and stereo depth estimation. By capturing natural, real-world human activities, EventKitchen establishes a challenging benchmark for neuromorphic vision beyond autonomous driving.
Jul 28, 2026

WHTMix: Efficient Stereo Depth Estimation via Walsh-Hadamard Token Mixing

Stereo depth estimation for driving, robotics and augmented reality must run at high resolution under tight latency budgets, yet in transformer-based matchers the global self-attention that aggregates scene context grows quadratically with the number of pixels and comes to dominate runtime. We show that the joint self-attention stage of a stereo transformer, whose role is to spread context across both views, can be replaced by a data-independent Walsh-Hadamard token mixer that mixes tokens globally in the transform domain at log-linear cost, while the data-dependent cross-attention that performs left-right correspondence is retained. On synthetic driving data the mixer matches the attention baseline in end-point error while reducing model compute by a factor of 2.46 and single-image inference latency by a factor of 2.65. A complexity analysis shows the benefit is governed by the ratio of sequence length to channel width, which explains why high-resolution stereo matching is a particularly favorable setting and why classification transformers are not; we confirm this token-to-channel scaling on non-stereo long-sequence benchmarks. Furthermore, we introduce a hybrid log-disparity loss function designed to up-weight small-disparity pixels corresponding to long-range objects. This approach reduces the error on distant objects without incurring any additional computational overhead.
Jul 15, 2026

WAVE-Stereo: Warp-Aligned Volume Encoding for Stereo Matching

Existing iterative stereo matching methods primarily adopt two types of correspondence representation: explicit matching search via correlation volumes and local residual refinement via warped features, yet the two remain separately modeled. We propose WAVE-Stereo, built on a core insight: correlation volumes and feature warping provide complementary matching cues. GeoWarp Correspondence Encoder (GWCE) encodes matching search, residual alignment, and disparity prior in parallel at the ConvGRU input. To mitigate matching degradation in textureless regions, we propose Periodic Global Context Propagation (PGCP), which propagates global spatial information in a periodic manner. On five real-world benchmarks -- Middlebury, ETH3D, KITTI 2012, KITTI 2015, and Booster -- WAVE-Stereo achieves competitive zero-shot generalization accuracy without any external foundation model prior, achieving 3.18% D1-all on KITTI 2015, 4.42% Bad-2.0 on Booster, and 66ms real-time inference, striking a favorable balance between accuracy and efficiency. Our code is available at https://github.com/yamanoko-do/WAVE-Stereo.
Jul 5, 2026

AquaStereo: Enabling Underwater Stereo Matching via Depth-Conditioned Diffusion and Geometry Self-Distillation

Learning-based stereo matching models struggle in underwater environments due to scarce in-domain data and the difficulty of extracting discriminative correspondences from degraded imagery. In this work, we present AquaStereo\textbf{AquaStereo}, a perception-enhanced framework with a data simulation pipeline and a self-distillation strategy that jointly address data scarcity and feature degradation in underwater stereo matching. First, a depth-conditioned diffusion pipeline renders underwater stereo pairs while preserving binocular geometry, with a lightweight left-right consistency module ensuring geometric alignment. Training on this synthetic corpus effectively narrows the terrestrial-underwater gap and improves zero-shot robustness. Second, a frozen binocular teacher trained on clean terrestrial pairs guides a student exposed to rendered underwater pairs with perturbations. A stage-weighted sequence loss is performed to align the student's disparities with the teacher's geometry, while a clean-branch supervision with shared pseudo targets prevents scale drift. To further enhance feature stability under turbidity and low texture, we introduce learnable perception frames, a perception-enhanced feature formulation that constructs robust matching descriptors by fusing temporal cues from two auxiliary views encoded by a video backbone with semantic features extracted by a strong image encoder. Extensive experiments demonstrate that AquaStereo\textbf{AquaStereo} substantially improves robustness and zero-shot generalization in challenging underwater scenarios. The code is available at https://github.com/qz-wei/AquaStereo.
Jun 30, 2026

LiteMatch: Lightweight Zero-Shot Stereo Matching via Cost Volume Stabilization

Despite rapid progress in learning-based stereo matching, high accuracy is often achieved at the cost of heavy backbones and computationally intensive 3D cost volume processing, resulting in substantial memory and runtime overhead. More critically, these methods frequently struggle to generalize across domains, limiting their practical deployment. We present LiteMatch, a lightweight stereo matching framework that achieves strong zero-shot generalization through cost volume stabilization-without expensive 3D convolutions. LiteMatch employs two complementary encoders: a Cross-View Correspondence Encoder (CVCE) to capture global cross-view interactions, and a High-Frequency Encoder (HFE) that enhances fine structural details via FFT-based frequency cues. To stabilize the cost volume, we introduce the Cost Volume Consistency Loss (CVC-Loss), a voxel-wise binary cross-entropy objective applied to softmax-normalized cost distributions. By encouraging sharp and unimodal disparity probabilities, CVC-Loss promotes stable cost distributions and enables rapid convergence. A lightweight refinement module further produces sharp full-resolution disparities with low-iteration updates, avoiding heavy recurrent refinement. With a flexible design ranging from 3.36M to 9.58M parameters, LiteMatch achieves exceptional zero-shot generalization, delivering competitive EPE and D1 performance across Scene Flow, KITTI, Middlebury, ETH3D, and DrivingStereo. Our results establish that lightweight architectures can indeed generalize across domains without sacrificing accuracy. blue{Code}
Jun 24, 2026

LinStereo: Linear-Complexity Global Attention for Multi-Scale Iterative Stereo Matching

Existing Vision Foundation Model (VFM)-based iterative stereo pipelines under-exploit three information pathways: multi-scale backbone features are collapsed into single-level correlations, geometric priors remain untapped at initialization, and context propagates only locally. These gaps widen under degraded photometric cues, making underwater scenes a stringent generalization test. To address this, we propose LinStereo, built upon Depth Anything V3, whose core is a Position-Aware Linear Attention (PALA) module that replaces local recurrence with global aggregation at linear cost, propagating reliable estimates from well-matched regions into degraded areas while preserving disparity structure. PALA is made effective by two enabling components: Hierarchical Semantic Cost Volumes (HSCV), which supply scale-aligned correlations from the VFM feature hierarchy, and a Depth Prior Initialization (DPI) that converts monocular depth into a metrically calibrated warm start. LinStereo achieves state-of-the-art-level accuracy on standard benchmarks and strong cross-domain generalization, particularly on underwater scene where severe photometric degradation makes stereo matching particularly challenging, attaining the best overall accuracy with consistent gains 28% lower AbsRel on TartanAir-UW, 26% on SQUID, a real-world underwater dataset).
Jun 23, 2026

Lite Any Stereo V2: Faster and Stronger Efficient Zero-Shot Stereo Matching

Recent advances in stereo matching have achieved remarkable accuracy, but often rely on large models, heavy computation, or additional foundation-model priors, making them difficult to deploy on resource-constrained platforms. In contrast, efficient stereo models offer faster inference but are commonly considered less capable of strong zero-shot generalization. In this paper, we challenge this assumption by introducing Lite Any Stereo V2 (LAS2), an ultra-fast model series designed for efficient zero-shot stereo matching. LAS2 is developed from both architecture and training perspectives. Architecturally, we revisit efficient stereo design under practical deployment settings and propose a 2D-only cost aggregation framework, optimized for real inference latency rather than theoretical MACs alone. For training, we develop a three-stage strategy that combines synthetic supervision, self-distillation, and real-world knowledge distillation. To improve the reliability of real-world pseudo supervision, we further introduce pseudo-label filtering and an error-clamping operation, enabling smoother synthetic-to-real transfer. We instantiate LAS2 as a family of models, including feed-forward variants for different efficiency budgets and an iterative variant for higher accuracy. Extensive experiments show that LAS2 achieves state-of-the-art accuracy among efficient stereo methods while maintaining significantly lower latency. Specifically, LAS2-H achieves stronger overall zero-shot performance than the iterative method Fast-FoundationStereo, with 1.8x and 2.7x faster inference on H200 and Orin, respectively. The project page, demos, and code are available at https://tomtomtommi.github.io/LiteAnyStereoV2/.
Jun 1, 2026

Depth from Dual Differential Defocus and Stereo Consensus

We introduce D^3S Consensus, a physics-based, closed-form algorithm that unifies depth-from-defocus (DfD) and stereo to achieve highly accurate depth estimation throughout an extended working range beyond the depth-of-field (DoF) of cameras. Given a pair of dual-defocus stereo images, the method estimates an overdetermined set of depth using a novel DfD theory, Dual Differential Defocus (D^3), and (S)tereo in a coupled fashion. It then picks the most confident depth prediction from the set by enforcing consensus between these physically independent cues to reject unreliable estimates. Analysis shows that D^3S achieves a comparable working range under the same error tolerance with 10x smaller baseline than previous triangulation-based depth estimation systems. This enables compact passive binocular rangefinders with substantially smaller form factors than conventional stereo and DfD designs. We demonstrate the first D^3S prototype with only 4 mm baseline and 12 mm EFL. It generates up to 900 x 1800-pixel depth maps with 1-cm mean absolute error over 0.3-1.64 m from a snapshot acquisition. This has surpassed the reported accuracy of certain commercially available stereo cameras with much larger form factors.
May 22, 2026

WideDepth: Millimeter-Accurate Benchmark for Fisheye Depth Estimation

Fisheye cameras are increasingly adopted in robotics for near-field manipulation, navigation, and immersive perception, yet indoor depth benchmarks with accurate ground truth are still missing. To address this, we introduce WideDepth - the first indoor dataset for fisheye depth estimation, featuring 101 scenes containing 5K high-resolution stereo pairs labeled with millimeter-level ground truth depth and disparity. Our dataset also includes paired pinhole and fisheye samples across varying fields of view and baselines in both horizontal and vertical stereo setups. We further propose a method to adapt pinhole-trained stereo models to fisheye images and introduce a novel stereo fisheye image generation pipeline based on high-resolution LiDAR scans. Leveraging these methods, we thoroughly evaluate state-of-the-art monocular depth, stereo matching, and depth completion models on our benchmark. Additionally, we provide 18K LiDAR-derived sparse depth training samples, achieving up to a 62% performance boost on fisheye data when fine-tuning pinhole-based stereo models. In summary, the high precision and versatility of our benchmark set a strong foundation for advancing research in fisheye depth estimation and robotics perception. Project page: https://ilyaind.github.io/WideDepth
Mar 26, 2026

Deep Learning Aided Vision System for Planetary Rovers

This study presents a vision system for planetary rovers, combining real-time perception with offline terrain reconstruction. The real-time module integrates CLAHE enhanced stereo imagery, YOLOv11n based object detection, and a neural network to estimate object distances. The offline module uses the Depth Anything V2 metric monocular depth estimation model to generate depth maps from captured images, which are fused into dense point clouds using Open3D. Real world distance estimates from the real time pipeline provide reliable metric context alongside the qualitative reconstructions. Evaluation on Chandrayaan 3 NavCam stereo imagery, benchmarked against a CAHV based utility, shows that the neural network achieves a median depth error of 2.26 cm within a 1 to 10 meter range. The object detection model maintains a balanced precision recall tradeoff on grayscale lunar scenes. This architecture offers a scalable, compute-efficient vision solution for autonomous planetary exploration.
Mar 25, 2026

WAFT-Stereo: Warping-Alone Field Transforms for Stereo Matching

We introduce WAFT-Stereo, a simple and effective warping-based method for stereo matching. WAFT-Stereo demonstrates that cost volumes, a common design used in many leading methods, are not necessary for strong performance and can be replaced by warping with improved efficiency. WAFT-Stereo ranks first on ETH3D (BP-0.5), Middlebury (RMSE), and KITTI (all metrics), reducing the zero-shot error by 81% on ETH3D, while being 1.8-6.7x faster than competitive methods. Code and model weights are available at https://github.com/princeton-vl/WAFT-Stereo.
Mar 18, 2026

Semantic Segmentation and Depth Estimation for Real-Time Lunar Surface Mapping Using 3D Gaussian Splatting

Navigation and mapping on the lunar surface require robust perception under challenging conditions, including poorly textured environments, high-contrast lighting, and limited computational resources. This paper presents a real-time mapping framework that integrates dense perception models with a 3D Gaussian Splatting (3DGS) representation. We first benchmark several models on synthetic datasets generated with the LuPNT simulator, selecting a stereo dense depth estimation model based on Gated Recurrent Units for its balance of speed and accuracy in depth estimation, and a convolutional neural network for its superior performance in detecting semantic segments. Using ground truth poses to decouple the local scene understanding from the global state estimation, our pipeline reconstructs a 120-meter traverse with a geometric height accuracy of approximately 3 cm, outperforming a traditional point cloud baseline without LiDAR. The resulting 3DGS map enables novel view synthesis and serves as a foundation for a full SLAM system, where its capacity for joint map and pose optimization would offer significant advantages. Our results demonstrate that combining semantic segmentation and dense depth estimation with learned map representations is an effective approach for creating detailed, large-scale maps to support future lunar surface missions.
Feb 24, 2026

Pip-Stereo: Progressive Iterations Pruner for Iterative Optimization based Stereo Matching

While iterative stereo matching achieves high accuracy, its dependence on Recurrent Neural Networks (RNN) hinders edge deployment, a challenge underexplored in existing researches. We analyze iterative refinement and reveal that disparity updates are spatially sparse and temporally redundant. First, we introduce a progressive iteration pruning strategy that suppresses redundant update steps, effectively collapsing the recursive computation into a near-single-pass inference. Second, we propose a collaborative monocular prior transfer framework that implicitly embeds depth priors without requiring a dedicated monocular encoder, thereby eliminating its associated computational burden. Third, we develop FlashGRU, a hardware-aware RNN operator leveraging structured sparsity and I/O-conscious design, achieving a 7.28×\times speedup, 76.6% memory peak reduction and 80.9% global memory requests reduction over natvie ConvGRUs under 2K resolution. Our PipStereo enables real-time, high-fidelity stereo matching on edge hardware: it processes 320×\times640 frames in just 75ms on an NVIDIA Jetson Orin NX (FP16) and 19ms on RTX 4090, matching the accuracy of large iterative based models, and our generalization ability and accuracy far exceeds that of existing real-time methods. Our embedded AI projects will be updated at: https://github.com/XPENG-Aridge-AI.
Feb 23, 2026

Training Deep Stereo Matching Networks on Tree Branch Imagery: A Benchmark Study for Real-Time UAV Forestry Applications

Autonomous drone-based tree pruning needs accurate, real-time depth estimation from stereo cameras. Depth is computed from disparity maps using Z=fB/dZ = f B/d, so even small disparity errors cause noticeable depth mistakes at working distances. Building on our earlier work that identified DEFOM-Stereo as the best reference disparity generator for vegetation scenes, we present the first study to train and test ten deep stereo matching networks on real tree branch images. We use the Canterbury Tree Branches dataset -- 5,313 stereo pairs from a ZED Mini camera at 1080P and 720P -- with DEFOM-generated disparity maps as training targets. The ten methods cover step-by-step refinement, 3D convolution, edge-aware attention, and lightweight designs. Using perceptual metrics (SSIM, LPIPS, ViTScore) and structural metrics (SIFT/ORB feature matching), we find that BANet-3D produces the best overall quality (SSIM = 0.883, LPIPS = 0.157), while RAFT-Stereo scores highest on scene-level understanding (ViTScore = 0.799). Testing on an NVIDIA Jetson Orin Super (16 GB, independently powered) mounted on our drone shows that AnyNet reaches 6.99 FPS at 1080P -- the only near-real-time option -- while BANet-2D gives the best quality-speed balance at 1.21 FPS. We also compare 720P and 1080P processing times to guide resolution choices for forestry drone systems.
Jan 21, 2026

RayRoPE: Projective Ray Positional Encoding for Multi-view Attention

We study positional encodings for multi-view transformers that process tokens from a set of posed input images, and seek a mechanism that encodes patches uniquely, allows SE(3)-invariant attention with multi-frequency similarity, and can adapt to the geometry of the underlying 3D scene. We find that prior (absolute or relative) encoding schemes for multi-view attention do not meet these desiderata, and present RayRoPE to address this gap. RayRoPE represents patch positions based on associated rays and computes query-frame projective coordinates to ensure SE(3) invariance. To adapt to scene geometry, RayRoPE predicts (without direct supervision) a per-token depth to obtain its position along the corresponding ray, while also modeling uncertainty and analytically computing the expected positional encoding. We validate our method on the tasks of novel-view synthesis, stereo depth estimation, and feed-forward 3DGS reconstruction. While remaining efficient, RayRoPE consistently improves over alternate position encoding schemes (e.g., 24% relative improvement on LPIPS in RE10K).
Jul 28, 2025

Endoscopic Depth Estimation Based on Deep Learning: A Survey

Endoscopic depth estimation is a critical technology for improving the safety and precision of minimally invasive surgery. It has attracted considerable attention from researchers in medical imaging, computer vision, and robotics. Over the past decade, a large number of methods have been developed. Despite the existence of several related surveys, a comprehensive overview focusing on recent deep learning-based techniques is still limited. This paper endeavors to bridge this gap by comprehensively reviewing the state-of-the-art literature. Specifically, we provide a thorough survey of the field from three key perspectives: data, methods, and applications. Firstly, at the data level, we describe the acquisition process of publicly available datasets. Secondly, at the methodological level, we introduce both monocular and stereo deep learning-based approaches for endoscopic depth estimation. Thirdly, at the application level, we identify the specific challenges and corresponding solutions for the clinical implementation of depth estimation technology, situated within concrete clinical scenarios. Finally, we outline potential directions for future research, such as domain adaptation, real-time implementation, and the synergistic fusion of depth information with sensor technologies, thereby providing a valuable starting point for researchers to engage with and advance the field toward clinical translation.