Reasoning-Aware Reward

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Period ending 2026-09-21

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A weekly snapshot of new work published in Reasoning-Aware Reward.

Period ending 2026-09-14

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A weekly snapshot of new work published in Reasoning-Aware Reward.

Period ending 2026-09-07

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A weekly snapshot of new work published in Reasoning-Aware Reward.

20 papers

Latest in Reasoning-Aware Reward

Sep 14, 2026cs.AI

VisInteract: Towards Dynamic Interactive Text-to-Visualization under Imperfect Queries

Real-world visualization requests are routinely ambiguous, incomplete, or factually incorrect, yet existing Text-to-Visualization (Text-to-Vis) systems assume well-specified inputs and produce charts in a single pass. When queries are imperfect, a system must \emph{interact} with the user to recover the true intent, but no benchmark or method supports this dynamic process. We introduce \textbf{VisInteract}, a new paradigm that reframes Text-to-Vis as interaction-driven intent recovery, and \textbf{VisInteract-Bench}, to our knowledge, that is the first benchmark for dynamic interactive Text-to-Vis, featuring controlled imperfection injection, a leakage-controlled User Agent for realistic multi-turn feedback, and dual-perspective (code and chart) automated evaluation. On the algorithmic side, we propose \textbf{Vis-MCTS}, a Monte Carlo Tree Search (MCTS) enhanced method, introducing improvements over classical MCTS, that \emph{Progressive Widening} to tame the unbounded tool-argument space in tree search, \emph{cross-rollout information sharing} so clarifications and critiques benefit the entire search tree, and \emph{Dimension-Aware Reward Decomposition} that routes scalar user feedback along data-fidelity, visual-design, and intent-alignment dimensions to resolve credit assignment across heterogeneous actions. Extensive Experiments across two LLM backbones show that Vis-MCTS consistently outperforms all Text-to-Vis baselines, improving end-to-end task success by 13.40%13.40\%--16.27%16.27\% over the strongest interactive baseline and by more than 5×5\times over non-interactive ones.
Wenxin Xu, Jinwei Lu, Hwanhee Kim +4
Sep 3, 2026cs.LG

Gradients Know What Outcomes Don't: Unlocking Reinforcement Learning for LLM Reasoning with Gradient-Aligned Rewards

Reinforcement learning from verifiable rewards (RLVR) drives chain-of-thought reasoning in large language models, yet its binary outcome reward cannot distinguish among correct trajectories. Existing dense reward alternatives, from surface heuristics to process reward models, either ignore the expert solutions already present in training corpora or require expensive offline annotation. We propose Gradient-Aligned Reward (GAR), which operates in the policy's own gradient space: truncated backpropagation through the output projection layer extracts a compact gradient vector for each rollout, and cosine similarity with an expert-anchor gradient yields a dense, reasoning-aware reward with less than 9% wall-clock overhead. We prove that this cosine admits a multiplicative decomposition into prediction-error and activation-pattern factors, providing a concrete characterization of what the alignment signal measures. On Qwen3-4B and Qwen3-8B, GAR consistently improves over GRPO and other baselines on competition-level math benchmarks and transfers to GPQA Diamond and MMLU-Pro without domain-specific data. Code and data are available at https://github.com/LQgdwind/GAR.
Leqi Zheng, Jinbo Su, Fang Niu +8
Aug 4, 2026cs.RO

GORDON: Graph-based Object-centric Rewards for Decomposition of Long-Horizon Manipulation

Learning long-horizon manipulation skills with reinforcement learning remains challenging due to the complexity of reward design, the limited guidance of sparse rewards, and the high cost of manual subtask annotation. Visual demonstrations can provide supervision for reward learning, but rewards learned from raw pixels can be brittle and sensitive to visual variation, background appearance, and robot motion. In this work, we propose GORDON, a graph-based object-centric reward learning framework that learns dense rewards from action-free video demonstrations. Each visual scene is represented as a graph of detected objects and spatial relations, and a graph neural network is trained in a self-supervised manner to embed these graphs into a task-aligned latent space. To align the representation with semantic task progress, we introduce an activity-aware weighted pooling mechanism that emphasizes task-relevant objects while masking robot-dominated motion. The dense reward is then computed as distances in the learned latent space of the current state to demonstrated goal configurations, providing a measure of task progress. In long-horizon tasks, the temporal profile of this reward reveals stage-wise object-state transitions, enabling automatic subtask discovery without manual segmentation. The discovered segments are then used to train subtask-specific rewards and specialized policies that are composed sequentially. Experiments on seven manipulation tasks on MAGICAL and ManiSkill3 benchmarks show that our object-centric reward improves reinforcement learning in short-horizon settings and enables successful policy learning in complex long-horizon tasks through automatic decomposition, achieving an average success rate of 74.4% across the long-horizon tasks (on average approximately +35 p.p. vs. best learned baseline and approximately +25 p.p. vs. oracle).
Andrea Protopapa, Davide Buoso, Francesca Pistilli +2
Jul 30, 2026cs.LG

Beyond Binary Rewards: A Comparative Study of Reward Design for Reinforcement Unlearning

Machine unlearning seeks to selectively remove specific knowledge from trained language models without full retraining, a growing necessity under privacy regulations such as GDPR and the EU AI Act. Recent work has reformulated unlearning as a Reinforcement Learning with Verifiable Rewards (RLVR) problem, where models are optimized against verifiable rewards computed directly from their outputs. However, existing methods rely on sparse binary rewards that provide minimal learning signal, indicating only whether forbidden content was avoided, and limiting convergence speed. In this paper, we study how reward design affects unlearning efficiency within the Reinforcement Unlearning (RUL) framework. We introduce a principled reward decomposition framework that decouples verifiability from sparsity, and propose two new reward functions: an exponential reward that provides graded penalties based on the count of forbidden-concept occurrences, and a PageRank inspired reward that weights penalties by semantic importance. We conduct experiments on the Real World Knowledge Unlearning (RWKU) benchmark, demonstrating that both rewards consistently outperform the binary setting, while reaching similar forgetting performance up to 3×3\times faster and preserving general model utility. Our results show that reward design is a key driver of unlearning efficiency offering a practical path toward scalable and efficient machine unlearning.
Efstratios Zaradoukas, Davide Gabrielli, Bardh Prenkaj +1
Jun 30, 2026cs.CV

What Memory Do GUI Agents Really Need? From Passive Records to Active Task-Driving States

Mobile GUI agents increasingly face long-horizon tasks that require reading, updating, and reusing task-relevant data across pages and applications. Existing methods treat memory largely as passive storage, where past observations are accumulated and retrieved when needed. Yet retrieving a value does not reveal its current role in the workflow. The agent must still infer from accumulated records whether the value should be used now, has already been used, or must wait for a later dependency. This implicit reconstruction becomes unreliable in long trajectories with repeated values, distractors, and outdated states, causing repeated or missed operations. To address this, we propose Active Task Driving Memory (ATMem), which shifts GUI-agent memory from passive storage to an actively maintained execution state. ATMem maintains task-relevant information as a continually updated execution state that links each value to its role and current status, enabling action selection based on the current workflow state. While supervised fine-tuning enables the agent to construct ATMem, it does not teach when ATMem is beneficial. We therefore introduce STR-GRPO, an online reinforcement learning method that encourages selective use of ATMem based on its contribution to task completion. STR-GRPO contrasts memory-on and memory-off rollouts to estimate when memory use improves execution, while memory-cost-aware reward discourages costly memory usage that does not improve execution. To evaluate whether agents can complete all in-scope work while avoiding out-of-scope actions, we build a challenging mobile benchmark. From a list of near identical entries, agents must act on every entry that satisfies the instruction and reject entries that violate its constraints. We further introduce App-Level Progress and Scope-Aware F1 to measure these two dimensions separately.
Chen Liu, Ling Chen, Hanzhang Zhou +7
Jun 22, 2026cs.CV

Evo-RAD: Navigating Rare Retinal Disease Diagnosis via Self-Evolving Agentic Retrieval

Large-scale pretrained foundation models have revolutionized general medical screening, but often falter on rare diseases because such conditions are underrepresented in real-world clinical datasets. While retrieval-augmented diagnosis attempts to mitigate this, conventional static methods frequently succumb to the hubness problem, retrieving visually similar but semantically incorrect common diseases. To address this, we propose Evo-RAD, a self-evolving agentic framework that transforms evidence acquisition into a dynamic decision-making task. We formulate retrieval as a Markov Decision Process (MDP) where a graphbased agent observes the reference set state and executes actions to purge discordant evidence (DELETE), acquire pathologically consistent samples (INSERT), or conclude the evolution (TERMINATE). Optimized via Group Relative Policy Optimization (GRPO) with a homogeneityaware reward, the agent learns to maximize the diagnostic homogeneity of the support reference set. Experiments on retinal disease benchmarks show that Evo-RAD substantially improves rare-disease diagnosis, outperforming retinal foundation models by +21.04%, while also surpassing retrieval-based and parameter-efficient fine-tuning methods by +3.56%. Code is available at https://github.com/SDH-Lab/Evo-RAD.
Wangding Xia, Ye Du, Jiashi Lin +3
Jun 19, 2026cs.RO

Pose-Agnostic Robotic Functional Grasping via Observation-Action Canonicalization

Functional robotic grasping requires a policy that generalizes across diverse object geometries and poses while maintaining task-specific contact precision. We study this challenge through mug-handle grasping, where thin handles, instance variation, and upright or inverted placements make both perception and control sensitive to object configuration. Grasp pose detection methods operate open-loop and are sensitive to estimation errors on thin handle structures. Learned visuomotor policies must implicitly learn to handle the coupled variation in visual appearance and action direction induced by different object placements, limiting generalization. We propose AnyMug, a canonicalized visuomotor reinforcement learning framework for functional grasping that trains a single closed-loop policy entirely in simulation and deploys it zero-shot on a real robot. AnyMug introduces observation-action canonicalization, which transforms both the depth observation and the predicted end-effector action into a shared object-centric frame. The policy therefore sees a consistent mug-centered view and emits actions in a canonical direction regardless of mug placement, allowing the same grasping behavior to be reused across configurations. A handle-aware reward further encourages precise approach, gripper alignment, and opposing-finger placement, while a pose curriculum and domain randomization improve training stability and sim-to-real transfer. In simulation, AnyMug achieves over 93% success rate on both unseen upright and inverted mugs and transfers zero-shot to a real Franka Panda, reaching 80% success rate on 5 held-out physical mugs across both pose categories.
Le Qiu, Cole Harrison, Jiankai Sun +5
Jun 10, 2026cs.LG

ReCal: Reward Calibration for RL-based LLM Routing

Large language model (LLM) routing has emerged as an effective paradigm for leveraging the complementary strengths of multiple LLMs through dynamic model and reasoning-strategy selection. Recent reinforcement learning (RL)-based routing methods further improve routing quality by optimizing routing policies from interaction feedback. However, they still struggle to provide informative and comparable learning signals under heterogeneous tasks with varying difficulty. In practice, multiple objectives (e.g., correctness, format behavior) are aggregated into a single scalar reward, leading to ambiguous credit assignment and conflicting optimization signals. Moreover, reward signals exhibit significant variability across instances, where some instances produce higher or more variable rewards, introducing optimization bias that favors trivial samples over informative ones. To address these issues, we propose \textbf{ReCal}, a \textbf{\underline{Re}}ward \textbf{\underline{Cal}}ibration framework for RL-based LLM routing. We first introduce a hierarchical reward decomposition mechanism with component-wise advantage estimation. We further propose a distribution-aware optimization strategy that calibrates optimization variability through variance-aware reweighting and per-dataset normalization. Experiments on seven datasets demonstrate that ReCal consistently improves routing performance, and training stability over baselines. Code is available at https://anonymous.4open.science/r/ReCal.
Qihang Yu, Hanwen Tong, Zhengqi Zhang +5
May 30, 2026cs.AI

SDR: Set-Distance Rewards for Radiology Report Generation

Reinforcement learning with verifiable rewards has rapidly advanced reasoning in vision--language models. However, for chest X-ray report generation, the standard rewards (i.e. exact-match accuracy and step-level processes) are incompatible because the reports consist of unordered and orthogonal findings, rather than a causal reasoning chain. We address this gap with a set-based view: each report is split into sentences and embedded by a frozen sentence transformer, yielding unordered embedding sets. We propose the use of set-to-set distances between generated and reference embeddings as continuous, permutation-invariant rewards. Across two datasets and three vision--language models (Qwen3-VL-2B/4B, Gemma3-4B), post-training with set-to-set distance based rewards via GRPO consistently outperforms supervised fine-tuning and exact-match GRPO on all headline metrics (BERTScore, RadGraph F1 and CheXbert F1 by average %6.80, %7.82 and %4.45 relative improvements respectively). The same set distances also enable test-time best-of-NN selection: scoring candidates by their distance to training-report embeddings outperforms random selection on our trained models as well as three closed-source LLMs (Mistral-Small, Gemini-2.5 Flash-Lite, GPT-4o-mini) with on average %16.4 relative improvement on BERTScore. Used as a streaming signal, they support a more efficient form of test-time scaling: pruning low-scoring candidates mid-generation reduces generated tokens by over 50% while preserving the Findings quality of full best-of-NN selection. Together these results establish set-distance rewards as a unified signal for both post-training and test-time scaling in chest X-ray report generation. Our code is publicly \href{https://anonymous.4open.science/r/Set-Distance-Rewards-CXR-BFDA}{available}.
Halil Ibrahim Gulluk, Max Van Puyvelde, Wim Van Criekinge +1
May 28, 2026cs.CL

On Asymmetric Optimization of Reasoning and Perception in Vision-Language Model Post-Training

Post-training has greatly improved reasoning in frontier vision-language models, yet its gains for perception remain comparatively limited, creating a bottleneck for end-to-end visual reasoning. To investigate this gap, we introduce a controlled diagnostic framework with two synthetic tasks that disentangle perception from reasoning. Our analysis reveals a consistent perception-reasoning asymmetry: post-training improves reasoning more substantially than perception, though the underlying mechanism differs across training paradigms. For supervised fine-tuning (SFT), this asymmetry stems from token imbalance, with perception occupying a smaller fraction of tokens in chain-of-thought supervision. Reweighting the loss boosts end-to-end performance by up to 18.2 points. For reinforcement learning (RL), the asymmetry instead arises from reward coupling, as outcome rewards correlate more strongly with reasoning than perception. Adding a perception-aware reward improves end-to-end accuracy by up to 6.0 points; when ground-truth perception rewards are unavailable, a reliable surrogate provides useful signal, yielding gains of 2.2 points. Beyond the controlled setting, these strategies also improve real-world visual reasoning, with gains of up to 3.3 points across three benchmarks. Overall, we diagnose the causes of asymmetric optimization and provide actionable guidance that benefits both synthetic and realistic settings.
Xueqing Wu, Yu-Chi Lin, Kai-Wei Chang +1
May 25, 2026cs.CV

DyCoRM: Dynamic Criterion-Aware Reward Modeling for Text-to-Image Generation

With the continued advancement of text-to-image (T2I) generation, producing high-quality images is becoming increasingly attainable; consequently, user demands are shifting toward images that better satisfy their specific requirements. As reward models play an increasingly important role in assessing whether generated images align with user preference, this trend introduces an important challenge for reward modeling: rather than relying solely on static and general evaluation dimensions, reward models should account for the task-relevant and fine-grained criteria through which users assess whether generated images meet their specific requirements. To address this challenge, we propose DyCoRM, a dynamic, criterion-aware reward model that grounds task-relevant criteria and performs criterion-aware preference comparison. To support this setting, we construct DyCoDataset-20K, which provides dynamic criteria together with criterion-level annotations, and further derive DyCoBench-1K, a benchmark for systematically evaluating reward models under dynamic criteria. We further introduce DyCoPick, which applies criterion-aware reward modeling to selecting T2I images. Our contributions establish the first reward modeling framework for dynamic and fine-grained evaluation and practical application in T2I generation.
Jiaying Qian, Ziheng Jia, Qian Zhang +5
May 21, 2026cs.CV

EvoVid: Temporal-Centric Self-Evolution for Video Large Language Models

Recent Video Large Language Models (Video-LLMs) have demonstrated strong capabilities in video reasoning through reinforcement learning (RL). However, existing RL pipelines rely heavily on human-annotated tasks and solutions, making them costly to scale and fundamentally constrained by human expertise. Self-evolving frameworks have recently emerged as a promising alternative through autonomous Questioner-Solver self-play. Unfortunately, these approaches are primarily designed for static modalities such as text and images, fundamentally failing to capture the temporal dynamics that are central to video reasoning. In this work, we propose EvoVid\textbf{EvoVid}, a temporal-centric self-evolving framework that enables Video-LLMs to improve directly from raw, unannotated videos. Specifically, we introduce two complementary temporal-centric rewards: a temporal-aware Questioner reward that encourages temporally dependent question generation through temporal perturbation sensitivity, and a temporal-grounded Solver reward that provides automatic temporal supervision via inherent video segment localization. Extensive experiments across four base models and six benchmarks demonstrate consistent improvements over both base models and existing self-evolving baselines, achieving competitive performance with supervised methods. These results highlight temporal-centric self-evolution as an effective and scalable paradigm for video understanding and reasoning.
Shiqi Huang, Ziyue Wang, Zhongrong Zuo +3
May 19, 2026cs.CV

Regulating Anatomy-Aware Rewards via Trajectory-Integral Feedback for Volumetric Computed Tomography Analysis

Medical vision-language models (VLMs) have rapidly advanced as general-purpose multimodal assistants, yet their deployment in 3D Computed Tomography (CT) analysis remains constrained by a persistent mismatch between optimization objectives and clinical rigor. Current Reinforcement Learning (RL) paradigms still rely on lexical proxy signals that induce \textit{Evaluation Hallucinations}'', where models optimize linguistic fluency rather than factual clinical correctness, leading to diagnostically critical errors. To bridge this gap, we introduce the \textbf{Clinical Abnormality Benchmarking Substrate (CABS)}, a structured system that decomposes radiology reports into verifiable clinical semantic units. Using CABS, we identify a \textit{Mechanistic Divergence}'' in standard RL, where surface-similarity rewards drive policy gradients to bypass medical facts. We therefore propose \textbf{Trajectory-Integral Feedback GRPO (TIF-GRPO)}, a novel framework integrating control-theoretic principles into policy optimization. By formulating clinical reasoning as a pseudo-temporal trajectory for anomaly discovery, TIF-GRPO regulates anatomy-aware rewards via an integral feedback loop that penalizes persistent omissions as cumulative state errors and suppresses hallucinations as excessive control effort. Experiments on 3D CT benchmarks demonstrate that our approach significantly enhances abnormality detection and clinical faithfulness, establishing a new paradigm for fine-grained regulation in medical VLMs. Our project is available at \href{https://github.com/ZJU4HealthCare/TIF-GRPO}{GitHub}.
Tianwei Lin, Zhongwei Qiu, Jie Cao +7
May 13, 2026cs.CV

SceneGraphVLM: Dynamic Scene Graph Generation from Video with Vision-Language Models

Scene graph generation provides a compact structured representation for visual perception, but accurate and fast graph prediction from images and videos remains challenging. Recent VLM-based methods can generate scene graphs end-to-end as structured text, yet often produce long outputs with irrelevant objects and relations. We present SceneGraphVLM, a compact method for image and video scene graph generation with small visual language models. SceneGraphVLM serializes graphs in a token-efficient TOON format and trains the model in two stages: supervised fine-tuning followed by reinforcement learning with hallucination-aware rewards that balance relation coverage and precision while penalizing unsupported objects and relations. For videos, the model can optionally condition each frame on the previously generated graph, providing lightweight short-term context without tracking or post-processing. We evaluate SceneGraphVLM on PSG, PVSG, and Action Genome. With compact VLMs and vLLM-accelerated decoding, SceneGraphVLM achieves a strong quality-speed trade-off, improves precision-oriented SGG metrics while preserving reasonable recall, and generates complete scene graphs with approximately one-second latency. Code and implementation details are available at: https://github.com/markus0440/SceneGraphVLM.git.
Vladislav Makarov, Mark Gizetdinov, Dmitry Yudin
Apr 27, 2026cs.CL

Rewarding the Scientific Process: Process-Level Reward Modeling for Agentic Data Analysis

Process Reward Models (PRMs) have achieved remarkable success in augmenting the reasoning capabilities of Large Language Models (LLMs) within static domains such as mathematics. However, their potential in dynamic data analysis tasks remains underexplored. In this work, we first present a empirical study revealing that general-domain PRMs struggle to supervise data analysis agents. Specifically, they fail to detect silent errors, logical flaws that yield incorrect results without triggering interpreter exceptions, and erroneously penalize exploratory actions, mistaking necessary trial-and-error exploration for grounding failures. To bridge this gap, we introduce DataPRM, a novel environment-aware generative process reward model that (1) can serve as an active verifier, autonomously interacting with the environment to probe intermediate execution states and uncover silent errors, and (2) employs a reflection-aware ternary reward strategy that distinguishes between correctable grounding errors and irrecoverable mistakes. We design a scalable pipeline to construct over 8K high-quality training instances for DataPRM via diversity-driven trajectory generation and knowledge-augmented step-level annotation. Experimental results demonstrate that DataPRM improves downstream policy LLMs by 7.21% on ScienceAgentBench and 11.28% on DABStep using Best-of-N inference. Notably, with only 4B parameters, DataPRM outperforms strong baselines, and exhibits robust generalizability across diverse Test-Time Scaling strategies. Furthermore, integrating DataPRM into Reinforcement Learning yields substantial gains over outcome-reward baselines, achieving 78.73% on DABench and 64.84% on TableBench, validating the effectiveness of process reward supervision. Code is available at https://github.com/zjunlp/DataMind.
Zhisong Qiu, Shuofei Qiao, Kewei Xu +4
Apr 27, 2026cs.AI

Explanation Quality Assessment as Ranking with Listwise Rewards

We reformulate explanation quality assessment as a ranking problem rather than a generation problem. Instead of optimizing models to produce a single "best" explanation token-by-token, we train reward models to discriminate among multiple candidate explanations and learn their relative quality. Concretely, we construct per-instance candidate sets with graded quality levels and train listwise and pairwise ranking models (ListNet, LambdaRank, RankNet) to preserve ordinal structure and avoid score compression typical of pointwise regression or binary preference objectives. We observe three findings: First, ranking losses consistently outperform regression on score separation across all domains tested. Second, the optimal ranking loss depends on data characteristics: listwise objectives excel with well-separated quality tiers, while pairwise methods are more robust to noisy natural annotations. Third, when trained on carefully curated and well-structured data, small encoder models can match models that are orders of magnitude larger, suggesting that data quality matters more than model scale. Finally, when used as rewards in policy optimization, ranking-based scores enable stable convergence in settings where regression-based rewards fail entirely. Code and data are available at: https://github.com/Tankiit/PPO_Learning_to_rank
Thomas Bailleux, Tanmoy Mukherjee, Emmanuel Lonca +2
Apr 20, 2026cs.SE

CodePivot: Bootstrapping Multilingual Transpilation in LLMs via Reinforcement Learning without Parallel Corpora

Transpilation, or code translation, aims to convert source code from one programming language (PL) to another. It is beneficial for many downstream applications, from modernizing large legacy codebases to augmenting data for low-resource PLs. Recent large language model (LLM)-based approaches have demonstrated immense potential for code translation. Among these approaches, training-based methods are particularly important because LLMs currently do not effectively adapt to domain-specific settings that suffer from a lack of knowledge without targeted training. This limitation is evident in transpilation tasks involving low-resource PLs. However, existing training-based approaches rely on a pairwise transpilation paradigm, making it impractical to support a diverse range of PLs. This limitation is particularly prominent for low-resource PLs due to a scarcity of training data. Furthermore, these methods suffer from suboptimal reinforcement learning (RL) reward formulations. To address these limitations, we propose CodePivot, a training framework that leverages Python as an intermediate representation (IR), augmented by a novel RL reward mechanism, Aggressive-Partial-Functional reward, to bootstrap the model's multilingual transpilation ability without requiring parallel corpora. Experiments involving 10 PLs show that the resulting 7B model, trained on Python-to-Others tasks, consistently improves performance across both general and low-resource PL-related transpilation tasks. It outperforms substantially larger mainstream models with hundreds of billions more parameters, such as Deepseek-R1 and Qwen3-235B-A22B-Instruct-2507, on Python-to-Others tasks and Others-to-All tasks, respectively. In addition, it outperforms its counterpart trained directly on Any-to-Any tasks on general transpilation tasks. The code and data are available at https://github.com/lishangyu-hkust/CodePivot.
Shangyu Li, Juyong Jiang, Meibo Ren +7
Mar 10, 2026cs.RO

ZeroWBC: Learning Natural Whole-Body Humanoid Interaction from Human Egocentric Data

Achieving versatile and natural whole-body humanoid interaction control remains challenging due to the high cost of whole-body teleoperation data. We present ZeroWBC, a teleoperation-free framework that learns humanoid whole-body interaction from human egocentric videos paired with synchronized whole-body motion and text annotations. ZeroWBC adopts a generation-then-tracking formulation to tackle the static scene whole-body interaction control problem. Given an initial egocentric image and a language instruction, a fine-tuned Vision-Language Model generates future human whole-body motion tokens, which are decoded into continuous motions and retargeted to the humanoid. The resulting reference motions, together with root and key body-part trajectories, are then executed by a general interactive motion tracking policy. To improve interaction performance, we introduce an interaction-oriented tracking reward that prioritizes global root and key body-part trajectory alignment while preserving natural whole-body motion. Experiments on the Unitree G1 humanoid robot show that ZeroWBC enables diverse scene-aware behaviors without robot teleoperation demonstrations. These results suggest a scalable paradigm for learning natural humanoid whole-body interaction from human egocentric data.
Haoran Yang, Jiacheng Bao, Yucheng Xin +5
Oct 10, 2025cs.CL

CLARity: Reasoning Consistency Alone Can Teach Reinforced Experts

Training expert LLMs in domains with scarce data is difficult, often relying on multiple-choice questions (MCQs). However, standard outcome-based reinforcement learning (RL) on MCQs is risky. While it may improve accuracy, we observe it often degrades reasoning quality such as logical consistency. Existing solutions to supervise reasoning, such as large-scale Process Reward Models (PRMs), are prohibitively expensive. To address this, we propose CLARity, a cost-effective RL framework that enhances reasoning quality using only a small, general-purpose LLM. CLARity integrates a consistency-aware reward mechanism with a 2-stage refine-then-monitor training pipeline to enhance reasoning consistency, and a dynamic data reformulation strategy to to better exploit limited data. Experiments demonstrate that CLARity improves response consistency by 16.5% and accuracy by 7.5% over baselines. Human evaluations further confirm holistic improvements in coherence and professionalism. Thus, CLARity offers a generalizable solution that enables smaller models to effectively guide expert models by reasoning consistency. Our code is open sourced at: https://github.com/Infinite-set/CLARity
Jiuheng Lin, Cong Jiang, Zirui Wu +2
Oct 1, 2025cs.AI

Rethinking Reward Models for Multi-Domain Test-Time Scaling

The reliability of large language models (LLMs) during test-time scaling is often assessed with \emph{external verifiers} or \emph{reward models} that distinguish correct reasoning from flawed logic. Prior work has studied both outcome reward models (ORMs), which assess only the final answer, and process reward models (PRMs), which score intermediate reasoning steps. Although PRMs are often viewed as advantageous due to their finer-grained supervision, much of the supporting evidence comes from math-adjacent settings, and their relative benefits across broader domains remain unclear. We present the first unified evaluation of four reward model variants, discriminative ORM and PRM (dORM, dPRM) and generative ORM and PRM (gORM, gPRM), across 14 diverse domains. Contrary to conventional wisdom, we find that (i) dORM performs on par with dPRM, (ii) gPRM is not competitive, and (iii) overall, gORM is the most robust, yielding significant and consistent gains across every tested domain. We attribute the worse performance of gPRM to the stepwise scoring process, which inherits label noise from LLM-based automatic labeling, leading to difficulties in evaluating long reasoning trajectories, including those involving self-correcting reasoning. Both our theoretical analysis and empirical observations indicate that stepwise aggregation compounds errors as reasoning length increases. These findings challenge the common assumption that fine-grained supervision is always better and support generative outcome verification for multi-domain deployment. Our \href{https://github.com/db-Lee/Multi-RM}{\underline{code}} is publicly available to facilitate future research in multi-domain settings.
Dong Bok Lee, Seanie Lee, Sangwoo Park +12