Video Action Recognition
Momentum
7 papers in the last four weeks, against 2 the four weeks before. 0.1% of all new papers.
Latest papers 76
Robustness of image classification has several benchmarks, but their video counterparts are absent. In video classification temporal dimension introduces additional degrees of freedom for adversarial attacks, defenses, and preprocessing. Temporal sampling, perturbation budgets, and metric aggregation also interact in ways with no direct analogue in the image setting. Therefore, robustness for video classifiers is studied across scattered, incompatible implementations, making reported numbers hard to reproduce and analyze. We introduce VCR-Bench, a modular open-source benchmark framework that standardizes video loading, wrappers for classifiers, adversarial attacks and defenses, perceptual metrics, configuration presets, and result logging. VCR-Bench currently integrates 30 video classification models, 14 adversarial attacks, and 10 defense wrappers under a common evaluation protocol. We evaluate representative video classifiers, attacks, and defenses on Kinetics-400 subset, reporting clean accuracy, attack success rate, perceptual quality, runtime, and memory usage. VCR-Bench is released with documented installation, reproducible run presets, component-extension interfaces, and scripts for reproducing the reported results at https://github.com/msu-video-group/vcr-bench.
HuC-VideoMAE: Human-Centric Video Masked Autoencoding from synthetic data
Modern action recognition models rely on video transformers pretrained on massive collections of web-crawled videos, such as Kinetics-700. However, the use of such data raises ethical concerns, as subjects' consent is typically not obtained. Recent high-quality synthetic video datasets generated from motion-capture data, such as BEDLAM2.0, offer a promising ethical alternative. In this work, we investigate self-supervised pretraining of video transformers on synthetic human-motion datasets. We first show that directly applying the standard VideoMAE masking strategy leads to substantially worse performance than pretraining on Kinetics. To address this limitation, we propose a human-centric masking scheme that leverages body keypoints and person bounding box regions. Our approach encourages the model to focus on the structure and dynamics of human motion during pretraining. Experiments on NTU RGB+D and Toyota-Smarthome demonstrate that our method significantly outperforms standard VideoMAE pretraining on synthetic data, closing 49% of the gap to Kinetics pretraining on NTU RGB+D cross-view-subject without using a single real frame during pretraining. To promote the use of ethical action recognition models, we will publicly release our pretrained models.
MacJEPA: Missingness-Robust Audio-Visual Recognition from Untrimmed Egocentric Videos
Audio-visual models improve egocentric action recognition by exploiting complementary cues, yet typically assume that both streams remain available at inference. Existing missing-modality methods operate on trimmed, single-event clips in which a stream is entirely present or absent, whereas real sensors fail and recover within long, untrimmed observations. We redefine egocentric modality missingness as temporally localized sensor outages within untrimmed, multi-event observations, with whole-clip absence as the limiting case. We introduce \textbf{MacJEPA}, a missing-modality-robust \textbf{Ma}sked-\textbf{c}ontext query \textbf{JEPA} that recognizes visual actions and acoustic events from supplied interval queries over audio-visual context. Window-local modality dropout simulates these sensor outages during training. MacJEPA further repurposes masking in JEPA from a self-supervised pretext into a supervised robustness objective, aligning masked and clean latent representations of both multimodal content tokens and the task-conditioned queries. All objectives are optimized jointly with recognition in a single stage, requiring no test-time adaptation. Across Epic-Kitchens-100 and Epic-Sounds, a single checkpoint remains competitive under complete input and consistently surpasses published missing-modality baselines when either the dominant or auxiliary stream is removed. MacJEPA thus unifies strong full-input recognition with temporal missing-modality robustness in a single model operating on untrimmed multi-event videos.
Deep Learning Based Illegal Bowling Action Detection
Cricket, often referred to as the "gentleman's game," adheres to a strict rule set for both batsmen and bowlers, where each delivery can significantly impact the match outcome. Detecting illegal bowling actions is crucial for maintaining fair play, yet it remains challenging for umpires to monitor in real time. Existing sensor-based solutions have limitations in live match scenarios, making real-time assessment difficult. This paper proposes a computer vision-based deep learning solution to detect illegal bowling actions in live cricket matches. To develop and evaluate our approach, we compiled a dataset of 62 videos featuring 11 male bowlers, capturing both legal and illegal bowling actions from multiple angles-front, back, and side. However, the dataset predominantly comprises right-handed bowlers with conventional actions. The proposed system identifies two key frames, the shoulder frame and the release frame from video footage of a bowler's delivery and analyzes the change in the bowling arm's angle between these frames. If the angle difference exceeds a predefined threshold (e.g., 15 degrees), the delivery is flagged as potentially illegal. We evaluated the system on a custom dataset and achieved a high true positive rate, suggesting the system's potential effectiveness in real-time match settings. However, further research is required to validate the system across diverse environmental conditions and larger datasets to ensure generalizability and robustness in various live match scenarios. To the best of our knowledge, this is the first AI-based computer vision method for detecting illegal bowling actions in cricket.
BMASH: Ball-Motion-Aware Soccer Header Spotting
Recent advances in computer vision have made broadcast sports videos increasingly useful for event analysis, performance assessment, and player-safety applications. In soccer, however, header spotting remains a challenging problem due to the subtle and short-lived nature of header events. This paper focuses on soccer header spotting: identifying moments in broadcast videos where the ball contacts a player's head. We first adapt and evaluate Video Swin as a strong action-recognition baseline for this task, and then introduce BMASH, a ball-motion-aware fusion framework that integrates detector-derived ball features. BMASH combines Video Swin action representations with ball-presence and motion features from frame-level soccer-ball detection, integrating player-action context with ball dynamics to distinguish headers from visually similar events. We evaluate BMASH using game-level splits with separate test matches and rotating validation folds, considering both centered-window classification and continuous full-video spotting. Results show that Video Swin provides a strong baseline for header spotting, while BMASH improves clip-level AP and ROC-AUC over the corresponding Video Swin baseline. In continuous full-video spotting, BMASH achieves a comparable event-level F1-performance with a different precision--recall trade-off.
Functional Hand Type Prior for 3D Hand Pose Estimation and Action Recognition from Egocentric View Monocular Videos
Current methods for egocentric view action recognition often face challenges in perceiving dynamic hand movements relying solely on geometrical or physical information. In this work, we effectively address this problem by gaining insights into the correlation between functional hand configurations and objects, which improves the detailed interpretation of real-world scenarios. To this end, we introduce a practical taxonomy of hand types based on the functioning perspective and utilize it for per-frame hand type labeling on existing datasets. We also propose a novel hand action recognition framework considering semantic details of the hand type as prior. This approach boosts the network's understanding of the continuous hand interaction throughout the action sequence. Our whole pipeline consists of three main modules: (1) Feature Extraction, (2) Egocentric Knowledge Module, which estimates 3D hand pose, object category, and hand type leveraging short-term cues, and (2) Egocentric Action Module, which aggregates per-frame knowledge, including text embeddings of hand type, over a longer time. In our extensive experiments with large-scale benchmarks, FPHA and H2O, our model outperforms current state-of-the-art methods, demonstrating its superior performance.
Prompt, Probe, Train, or Annotate? Single-camera sports video understanding in amateur settings
Video understanding is usually benchmarked on curated, single-actor, or professionally filmed clips, and a strong score there is routinely read as evidence a model is robust enough for deployment. Amateur team sport is a useful, largely untested place to check that assumption: over eight million students played a school sport in the United States in 2024-25 alone, almost none of it filmed by more than a single fixed camera, with several candidate actors crowded into frame and no operator or second angle to fall back on. Using volleyball as a test case, we ask whether strong performance on general video and world-model benchmarks translates into reliable, per-player attribution once footage is this chaotic, turning footage into statistics through a chain of tasks from finding play boundaries to naming who did what. We evaluate four approaches (prompting and agentic reasoning over frontier vision-language models, classical computer vision with small trained specialists, self-supervised video world models, and manual annotation) at every stage, on 66 amateur matches with 46,648 human-labelled contacts, filmed under conditions no published benchmark uses. No single paradigm wins every stage, and static, single-frame computer vision is not competitive at any stage involving motion or identity. A prompted model segments matches well, yet a far smaller trained model beats it at spotting contacts for a fraction of the cost, and the sport's own rules recover rally outcomes the pixels cannot. Identity is where every automated approach struggles: a jersey number is a static fact temporal reasoning cannot recover if never visible, unlike sporting action, a repeated motor pattern a temporal model can exploit, which is why holistic reasoning improves event detection while identity stays unchanged. We close with where each approach earns its cost, and what transfers beyond volleyball to amateur sport.
Action-Slot: Structured Action-Centric Representation Learning for Multi-Agent Atomic Activity Understanding
Atomic activity understanding aims to recognize and localize structured traffic behaviors that jointly encode motion patterns and their grounding in road topology. Unlike conventional action recognition, atomic activities are multi-agent, multi-label, and topology-aware: multiple activities co-occur while many agents remain inactive. We introduce Action-Slot, a structured action-centric representation learning framework. Slot attention is widely used for object-centric decomposition, but its permutation-invariant design and object-level inductive bias are misaligned with atomic activity semantics. We reformulate slot learning as structured activity decomposition through three designs: (1) category-aligned action slots that anchor slots to predefined activity categories, (2) parallel spatio-temporal slot updating for holistic video-level reasoning, and (3) background and negative-slot regularization that enforces competition between foreground activities and irrelevant regions. Together these establish an activity-centric inductive bias that disentangles concurrent and asynchronous activities directly from raw video. Beyond recognition, the learned representations encode transferable spatio-temporal grounding signals. We further propose an attention-difference-based pseudo mask selection framework that suppresses false positives by measuring attention changes before and after candidate region removal, enabling weakly supervised localization without dense annotations. To support systematic evaluation, we introduce TACO, a balanced synthetic dataset with full atomic activity coverage and pixel-level annotations. Experiments on OATS, TACO, and annotated nuScenes show superior recognition, strong sim-to-real transfer, and state-of-the-art weakly supervised localization.
Video-STLayout Pre-training
In recent years, pre-training has become fundamental to learning effective video representations, enabling strong transfer to downstream tasks. A popular framework in pre-training involves aligning features of a video encoder with that of another modality, for example, language or audio. We introduce Video-STLayout pre-training, a novel strategy for obtaining rich video representations informed by spatio-temporal layout of object bounding boxes. Object layouts can easily be obtained by applying an off-the-shelf object detector on the video frames. Our method uses a contrastive loss to align video features with the layout features from a trained layout encoder. We show the effectiveness of our approach in the task of activity recognition in complex scenes.
Sequence Recognition in Bharatnatyam dance
Bharatanatyam is the oldest Indian Classical Dance (ICD) which is learned and practiced across India and the world. Adavu is the core of this dance form. There exist 15 Adavus and 58 variations. Each Adavu variation comprises a well-defined set of motions and postures (called dance steps) that occur in a particular order. So, while learning Adavus, students not only learn the dance steps but also take care of its sequence of occurrences. This paper proposed a method to recognize these sequences. In this work, firstly, we recognize the involved Key Postures (KPs) and motions in the Adavu using Convolutional Neural Network (CNN) and Support Vector Machine (SVM), respectively. In this, CNN achieves 99% and SVM's recognition accuracy becomes 84%. Next, we compare these KP and motion sequences with the ground truth to find the best match using the Edit Distance algorithm with an accuracy of 98%. The paper contributes hugely to the state-of-the-art in the form of digital heritage, dance tutoring system, and many more. The paper addresses three novelties; (a) Recognizing the sequences based on the KPs and motions rather than only KPs as reported in the earlier works. (b) The performance of the proposed work is measured by analyzing the prediction time per sequence. We also compare our proposed approach with the previous works that deal with the same problem statement. (c) It tests the scalability of the proposed approach by including all the Adavu variations, unlike the earlier literature, which uses only one/two variations.
SoftRerank: Hierarchical Soft Fusion with Candidate-Label Reranking for Long-Tailed Micro-Action Recognition
Micro-actions are subtle, low-intensity non-verbal behaviors that provide cues to fine-grained human states, including emotions and intentions. Recognizing them remains difficult because they are brief, contain weak visual changes, and often exhibit similar motion patterns across categories. This paper addresses these challenges with a fine-grained micro-action recognition method that combines full fine-tuning of InternVideo2.5, hierarchical soft fusion, and a lightweight candidate-label reranker. For the long-tailed label distribution in MA-52, we use class-balanced sampling and inverse-frequency reweighting to reduce the effect of frequent classes during training. We fine-tune InternVideo2.5 end to end and attach coarse and group-conditional fine-grained classification heads to the shared video representation, improving the consistency between coarse and fine predictions. For ambiguous samples, the candidate-label reranker uses hard samples and video-label matching to focus on easily confused fine-grained actions. Experiments validate the proposed method, which achieves a 79.99% F1-mean on MA-52 and ranks first in the 3rd Micro-Action Analysis Grand Challenge at ACM Multimedia 2026.
WildFin: An In-the-Wild Dataset for Fish Behavioral Recognition
Recent advances in field technology have led to a massive influx of in-the-wild video data for ecological science. The primary bottleneck in leveraging this data is the high cost of expert annotation. While computer vision offers a potential solution, current models frequently fail when deployed in complex marine environments. To characterize these failures, we introduce WildFin, a novel benchmark for fish behavior recognition collected and annotated by ecologists. WildFin spans two critical real-world paradigms: stationary cameras monitoring groups of fish and dynamic divers following individual subjects. The dataset represents a massive curation effort, involving 1,350 hours of fieldwork and 600 hours of expert annotation to produce 9 hours of behavioral data with over 2 million frame-by-frame labels. We benchmark modern vision foundation models and quantify tradeoffs between static and spatiotemporal architectures, revealing the substantial gap that remains between current model capabilities and the demands of real-world underwater behavioral analysis. Project website: https://team-wildfin.github.io/.
Fine-Grained Action Recognition with Cross-Attentive Latent Sparse Experts
Fine-grained human action recognition (FHAR) must distinguish visually similar actions that differ mainly in body configuration, timing, or local appearance. RGB representations retain visual context but often suppress joint-level geometry, whereas skeleton representations encode kinematics but discard dense spatial detail. We introduce FineX, which factorizes fine-grained cues into RGB appearance, pose heatmap geometry, and skeletal-graph topology. Pairwise cross-attention enables symmetric, stream-preserving information exchange, followed by a streamwise latent sparse Mixture-of-Experts that routes each representation to a content-dependent subset of shared experts, regularized by a load-balancing objective. FineX achieves state-of-the-art results on Gym99, Gym288, and Diving48. On the long-tailed Gym288, it raises mean class accuracy from 68.6% to 76.2% (+7.6 points) without textual supervision or large-scale vision-language pre-training, demonstrating the benefit of structured visual-pose-graph fusion and conditional expert refinement for FHAR.
CoDAT: Collaborative Dual-Attention Transformer with Low-Cost Temporal Modeling for Efficient Edge Action Recognition
Real-time human action recognition on Internet-of-Things (IoT) edge devices requires models that capture rich spatio-temporal cues within strict latency, memory, and power envelopes. Current 3D CNNs, video transformers, and shift-based ViT deliver high accuracy but come at computational costs that preclude edge IoT deployment. This paper proposes CoDAT, a Collaborative Dual-Attention Transformer that replaces conventional multi-head attention with a lightweight dual-branch module: Spatial Convolutional Attention (SCA) for local aggregation and Strided Single-Head Attention (SSHA) for global context. SSHA jointly compresses the spatial resolution and channel dimensions of the query, key, and value tensors via stride-based sparse projection, then fuses the resulting global and local features at a markedly reduced cost. To enable temporal communication across frames, a parameter-free TShift module is embedded in each block. Extensive experiments on Jetson AGX Orin and Raspberry Pi 5 demonstrate that CoDAT achieves an energy-accuracy balance in both image and action recognition. On ImageNet-1K, CoDAT-M runs 2x faster than EfficientViT384 and FastViT-S12 at comparable accuracy, and CoDAT-L matches ViT-S with 3x fewer parameters at 2x higher throughput. On Kinetics-400 and MA-52, CoDAT achieves competitive Top-1 accuracy against state-of-the-art CNN, transformer, and hybrid baselines while running up to 2.9x faster than VSwin-T, 2x faster than ViT-Temporal-Shift variants, and 5x faster than UniFormer-B. On UCF-101, CoDAT-S384 matches TokShift and LAPS while being 6x faster and requiring up to 13x fewer FLOPs, establishing an efficiency-accuracy balance for real-time action recognition in edge IoT perception systems. Code is available at https://github.com/novendrastywn/CoDAT .
Channel-wise Dynamic Knowledge Distillation via Adaptive Sample Generation for Action Recognition
Knowledge Distillation (KD) offers a promising yet underexplored path for compressing large action recognition models. However, existing KD methods suffer from two key limitations: 1) reliance on fixed input samples leads to suboptimal feature alignment between the frozen teacher (larger model) and the learnable student (smaller model), and 2) applying a uniform distillation strength for all channels fails to account for their varying importance in capturing distinct knowledge (e.g., motion tempo or magnitude) across training epochs. This motivates us to develop an Adaptive Sample-aware Channel-wise Dynamic (ASCD) KD approach, which operates in two stages. First, we use an adaptive sample generation module to create updated samples by incorporating semantics from sample gradients, which are derived by minimizing a feature loss weighted by channel centroid frequency differences at each layer. Meanwhile, crucial motion-related details are preserved by applying a Gaussian mask to frequency features. Second, we employ a channel-wise dynamic distillation module to train student on these generated samples, guided by sample gradients and feature frequencies. For efficiency, samples are updated periodically rather than per epoch. Extensive experiments on three video benchmarks (UCF101, Kinetics-400, Something-Something-v2) and two image datasets (CIFAR-100, ImageNet) demonstrate the state-of-the-art performance of our method. Code is available at https://github.com/mlvccn/ASCD_KD_Action.
Event ActivityNet: A Large-Scale Simulated-Event Benchmark for Untrimmed Action Understanding
Long-horizon event-based action understanding remains underexplored because existing datasets largely comprise short, trimmed clips, while collecting native event streams with dense temporal annotations is costly. We introduce Event ActivityNet, a large-scale simulated-event benchmark derived from human-annotated, untrimmed ActivityNet videos. It comprises 3,263 videos, 200 action classes, and 106.94 hours, with matched 5-bin and 9-bin event-voxel representations, temporal action annotations, and timestamped captions. The benchmark supports annotated-segment action recognition, auxiliary event-language alignment, and causal online temporal action localization. We generate event voxels directly from non-interpolated source videos in decoded frame order, retain per-video rational nominal or average frame-rate metadata for approximate time mapping, and use action-center reconstruction LPIPS as a soft diagnostic of retained reconstructable content. We establish baselines for adaptive event framing, prompt-caption alignment, and event-only, RGB-only, and RGB-event localization. Under a progressive nested-scale training protocol, recognition Top-1 accuracy increases from 52.25 to 66.42, while online temporal localization average mAP improves from 21.7 to 29.0. Moreover, staged Event ActivityNet pretraining followed by native-event fine-tuning consistently outperforms target-only and joint-from-scratch training across multiple supervision budgets. Event ActivityNet provides a scalable benchmark for long-horizon event modeling, although native-camera evaluation remains essential for deployment-oriented conclusions.
Knowledge-guided Disentanglement with Atomic Actions for Action Recognition
Action recognition in complex scenes often involves multiple concurrent fine-grained actions, making it challenging to model internal action structures. Most existing methods rely on holistic representations, which are insufficient for capturing subtle interactions and fine-grained semantics. While recent prompt-based approaches introduce disentanglement, they lack explicit semantic guidance, and methods based solely on visual or structured cues remain coarse-grained. In this paper, we propose Knowledge-guided Disentanglement with Atomic Actions (KDA), which leverages fine-grained semantic knowledge to enhance action representations and enable more precise disentanglement. Specifically, we use Large Language Models (LLMs) to decompose action labels into atomic actions, providing explicit spatial-temporal semantics. A Knowledge Injection Module (KIM) first integrates atomic action knowledge into video features. Based on this enhanced representation, a Knowledge Disentanglement Module (KDM) further disentangles atomic action knowledge to produce more precise semantic guidance for action disentanglement. A Knowledge Disentanglement Loss (KD Loss) is introduced to encourage clearer disentanglement of knowledge components within KDM. Extensive experiments demonstrate that KDA improves feature discriminability and achieves state-of-the-art performance on multi-label action recognition benchmarks. Moreover, KIM and KDM can be readily integrated into other methods, demonstrating strong generality.
Test-Time Adaptation via Dual Distillation for Videos Under Severe Distribution Shifts
Deep learning models have achieved state-of-the-art performance in several computer vision tasks. However, they experience severe performance degradation when applied to real-world scenarios due to unanticipated distribution shifts. Test-Time Adaptation (TTA) attempts to solve this problem by using unlabeled data from the target domain to dynamically adapt to the test distribution at inference time, without access to the source data. However, TTA remains a challenging problem when adapting to continuous, temporally correlated data, such as videos, and in scenarios where the target domain contains severe domain shifts. For this reason, few works in the literature explore TTA for videos under such extreme conditions. To overcome these limitations, we propose Test-time Adaptation via Dual Distillation (TADD), an online adaptation framework that relies on a lightweight projection adapter to bridge the domain gap. The adapter module is pre-trained on the source domain and then adapted to the target using our proposed complementary losses: (i) zero-shot distillation, which encourages alignment with the domain-agnostic features from a pre-trained vision-language model (VLM); and (ii) target distillation, which retains the source domain discriminative knowledge encoded in the pre-trained adapter. Built upon a frozen CLIP backbone, our method introduces this lightweight projection adapter as the sole updatable component during inference. We conducted extensive evaluations on three well-known video action recognition benchmarks: UCF-HMDB, Daily-DA, and Sports-DA. Our experiments in the closed-set scenario demonstrate that our method consistently outperforms state-of-the-art TTA baselines. Notably, our TTA approach improves upon previous methods by up to +3.81% on UCF-HMDB, +2.63% on Daily-DA, and +3.03% on Sports-DA.
Compositional Context Fine-Tuning Vision-Language Model for Complex Assembly Action Understanding from Videos
Assembly action understanding is a key enabler for effective human-robot collaborative assembly, yet it remains challenging due to subtle motions and fine-grained hand-object interactions. We adapt vision-language models (VLMs) to this challenging domain with Compositional Context Fine-Tuning (CCFT), a method that decomposes assembly actions into semantic elements (Verb, Object, Tool) and fine-tunes VLMs to recognize each action element using templated question-answering pairs. This approach ensures near-deterministic outputs. To enable efficient and effective multi-task learning under limited data, a Layer-Partitioned Alternating Training (LP-AT) method is presented, which assigns distinct model layers to recognize specific action elements through element-specific low-rank adapters. LP-AT alternates weight updates across element-specific adapters, reducing cross-task interference while enabling per-adapter hyperparameter optimization. Furthermore, we create HA-ViD-VQA and IKEA-ASM-VQA datasets from existing assembly video datasets. Extensive experiments on these datasets demonstrate that our method consistently outperforms strong action recognition baselines while providing interpretable element-level predictions that can support diverse downstream applications.
Understanding and Mitigating the Video-Action Generalization Gap via Temporal Ratio
Generative video foundation models exhibit strong compositional priors, yet world-action models (WAMs) and video-action models (VAMs) often lose these priors after finetuning on robotic action data. We refer to this discrepancy as the video-action generalization gap. In this paper, we systematically investigate this gap by evaluating a comprehensive design space of VAMs, demonstrating that standard design choices yield no emergent explanation pattern. To explain this behavior, we introduce the Temporal Ratio (TR), an attention-based measure of how strongly the action head relies on future latent rollouts relative to the anchored current frame. TR has two key properties: first, a model's structural reliance on future-predictive latents, measured via TR, acts as a predictor of its compositional generalization capacity; second, it natively fluctuates based on task phase, shifting attention to future frames during planning and reverting to the present frame for precise manipulation. Finally, based on these findings, we propose an inference-time adaptive guidance method, which exploits this intrinsic feature attention pattern to dynamically amplify compositional video conditioning signals precisely when the policy relies on future rollouts. Evaluated on the LIBERO benchmark and real-world tasks, our approach mitigates the OOD-ID compositional generalization gap. More details: https://umishra.me/temporal-ratio/
Evaluating the Effect of Frame Rate in Sequence-Based Classification of Autism-Related Self-Stimulatory Hand Idiosyncrasies
Autism spectrum disorder (ASD) affects over 75 million individuals worldwide, yet scalable computational methods for remote behavioral screening remain limited. This study addresses two complementary challenges in automated detection of autism-related self-stimulatory behaviors from video: (1) identifying the optimal sequence-based neural network architecture and temporal sampling rate, and (2) characterizing data augmentation strategies for training on small behavioral datasets. For the first objective, long short-term memory (LSTM) and gated recurrent unit (GRU) models were trained on pose-derived features from the Self-Stimulatory Behavior Diagnosis (SSBD) dataset at frame sampling intervals of 1, 5, 15, 30, 45, and 90 frames. Both architectures exceeded prior convolutional neural network (CNN) baselines (62-76% accuracy), with peak accuracies of 97.5% (LSTM) and 98.75% (GRU) at a sampling interval of every 15 frames. For the second objective, ten data augmentation strategies were applied to an I3D transfer learning pipeline, with an ablation study quantifying the marginal contribution of each technique. Horizontal flip achieved the highest standalone accuracy (48.78%), while exclusion of upsampling from the augmentation pipeline produced the largest performance degradation, indicating its necessity for complex behavioral video augmentation. A personalized machine learning approach, in which per-subject models were trained and tested on temporally split segments of each video, produced consistent predictions (mean loss 1.84, SD 0.79). These results provide practitioners with concrete guidance on architecture selection, sampling rate, and augmentation strategy for video-based behavioral classification in data-scarce clinical domains.
EgoPolice: A Benchmark for Egocentric Video Understanding in High-Stakes Police Body-Worn Camera Footage
We introduce EgoPolice, a carefully curated dataset of real, egocentric police-civilian interactions, sourced from publicly available body-worn camera videos. We select police-civilian action labels that are critical for police behavioral research and annotate them at a second-by-second granularity. The videos feature rapid and irregular camera motion, dense human interactions, and rare high-stakes events, making the dataset a challenging benchmark for motion-robust and context-aware egocentric perception. We provide two different tasks, classification and multiple-choice question-answering, and benchmark both open-source and closed-source models. We find that even the best video models like Gemini 2.5 Pro still struggle to accurately predict high-risk actions such as "Weapon Out". Beyond serving as a benchmark, EgoPolice provides a foundation for developing models capable of identifying events of interest in large-scale body-worn camera video repositories, enabling more efficient downstream human review.
SteelBench: Evaluating Vision-Language Models in Real-World Industrial Environments
Existing video benchmarks evaluate action recognition on consumer videos, egocentric recordings, or simulated industrial environments. They do not test vision-language models under the visual and procedural conditions of real industrial CCTV, where workers appear as distant figures amid dust, steam, low light, glare, occlusion, and overlapping activities. We introduce STEELBENCH, a diagnostic benchmark for industrial surveillance that jointly evaluates per-worker activity recognition, safety-rule reasoning, and annotation provenance. SteelBench contains 1,345 densely annotated clips, curated from 149 hours of operational plant footage and 10,024 candidate clips using temporal deduplication, class balancing, and visibility-aware stratified sampling. Each clip includes dense per-worker action labels, PPE attributes, spatial context, and safety-rule annotations. Because model-assisted annotation can shape the labels later used for model evaluation, SteelBench includes a provenance-aware audit protocol. The protocol measures label influence, evaluates sensitivity to ground-truth provenance, and reports a human reference from expert-reviewed labels. Applying this audit, we find that unaudited VLM-sourced ground truth can inflate same-family model accuracy by up to 17 percentage points. Across nine VLMs from four architectural families, the best model reaches only 42.6% action accuracy, compared with an 84.6% human benchmark. Performance also fragments across recognition, robustness, calibration, and safety reasoning. Even when models predict the correct action, 37-58% of cases still yield incorrect safety judgments, and no model passes more than 2 of 5 diagnostic checks. The dataset is publicly available on Hugging Face.
A Multi-Task Deep Learning Framework for Real-Time Intelligent Video Surveillance with Temporal Event Validation
Modern video surveillance systems generate far more video streams than human operators can effectively monitor, making automated analysis essential for timely detection of security events. This paper presents a unified multi-task deep learning framework that simultaneously performs face recognition with zone-based authorization, automatic license plate recognition, weapon detection, fire and smoke detection, and human action recognition on a shared GPU platform. Among the integrated modules, two task-specific deep-learning models are proposed in this work to address scenarios that are insufficiently represented in publicly available datasets: a single-class weapon detector fine-tuned on a merged and relabeled dataset, achieving a mean average precision ([email protected]) of 0.947, and a SlowFast-R50 action recognition model trained on a purpose-built vandalism dataset comprising 614 video clips, achieving 94.33% classification accuracy. To improve robustness in continuous video, all detection modules are integrated into a temporal event-validation architecture based on multi-frame confirmation, confidence-weighted voting, and cascaded filtering, transforming frame-level predictions into reliable security events. Each module is evaluated independently on established public datasets (LFW, D-Fire, FIRESENSE, and UCF-Crime), followed by integrated end-to-end system evaluation. The proposed temporal validation strategy reduces the fire and smoke false-alarm rate from 52% to 4% and improves video license plate exact-match accuracy from 66.7% to 81.8%, while the complete framework maintains real-time operation with a per-frame latency below 100 ms on commodity hardware. These results demonstrate that combining specialized deep-learning models with temporal event validation provides an effective and practical solution for reliable real-time intelligent video surveillance.
Partial Skeleton Visibility for Action Recognition: A Constrained Field-of-View Approach
Skeleton-based action recognition has achieved remarkable success by exploiting joint coordinates and their topological connections, yet prevailing methods overwhelmingly assume complete and clean skeleton inputs. In real-world deployments, such as egocentric vision, crowded surveillance, wearable devices, or edge robotics, limited field-of-view (FoV) frequently causes substantial joint visibility dropout, leading to severe performance degradation that existing models are largely unprepared to handle. To bridge this critical yet underexplored gap, we introduce PartialVisGraph, a novel hypergraph framework tailored for robust skeleton action recognition under constrained FoV. We first construct highly expressive hypergraphs by introducing learnable virtual hyperedges that form a soft incidence matrix, capturing flexible high-order dependencies beyond conventional pairwise graphs. We then propose the Single-Head Sample-Adaptive Transformer, which adaptively aggregates joint features onto hyperedges while explicitly incorporating a visibility prior. This prior selectively gates information flow, preventing occluded or out-of-view joints from corrupting reliable feature propagation. We further establish rigorous evaluation protocols with realistic FoV simulation benchmarks on NTU RGB+D 60 and 120. Extensive experiments demonstrate that PartialVisGraph consistently achieves state-of-the-art accuracy under partial visibility, with gains of up to 68.8% on subsets with severe FoV restrictions compared to recent strong baselines, while remaining superior on full-visibility settings. Our approach offers a principled and practical pathway toward deployable skeleton-based action understanding in unconstrained environments.
Classroom Behavior Monitoring with YOLO An Empirical Study in Higher Education Settings
Classroom behavior monitoring plays a vital role in evaluating student engagement and improving teaching effectiveness. Traditional observation methods remain subjective and lack scalability. This study introduces a real-world dataset of classroom videos collected at the Banking Academy of Vietnam (BAV-Classroom dataset), annotated with nine distinctive behavioral categories. State-of-the-art Computer Vision models were evaluated and compared, with YOLOv11 achieving the best performance. Experimental results indicate that students' concentration often decreases notably during the final part of lectures, highlighting challenges in sustaining engagement. Our findings demonstrate the feasibility of applying computer vision for automated classroom monitoring, providing valuable insights for academic quality management.
TACO: Towards Task-Consistent Open-Vocabulary Adaptation in Video Recognition
Adapting CLIP for open-vocabulary video recognition necessitates a delicate balance between newly acquired video knowledge and the pretrained generalization. While existing studies pursue this generalization-specialization trade-off with additional regularizations or constraints, we argue that they overlook the deviation of representations beyond the fine-tuning data distribution, resulting in suboptimal adaptation effects. We believe such deviation is inherited from the inconsistency between the fine-tuning and evaluation objectives, where model optimization is restricted to the known training distribution but evaluated on unseen ones. In this paper, we introduce \emph{TACO}, a simple yet effective framework to mitigate the potential negative effects induced by this inconsistency. Our key insight is that adaptation should preserve OOD-relevant alignment beyond the training distribution. To this end, we propose \emph{Relative Structure Distillation}, which regularizes the relative geometry of the representation space and suppresses harmful alignment shift during training. We further decouple the representation space from the optimization space with a lightweight specialization projection, allowing task-specific adaptation without directly overspecializing the representations used at test time. \emph{TACO} establishes state-of-the-art performance on diverse benchmarks under cross-dataset and base-to-novel settings. Code will be released at https://github.com/ZMHH-H/TACO.
KidRisk: Benchmark Dataset for Children Dangerous Action Recognition
Children are naturally energetic, and during their spontaneous activities, they often encounter potentially dangerous situations, especially when lacking parental supervision. Identifying actions that pose risks plays a crucial role in ensuring their safety. This paper build a novel challenging dataset, namely KidRisk, including 2,500 short videos of children's actions and 10,000 images for dangerous action of children. We also introduce a benchmark on our newly constructs dataset and find that traditional deep learning models demonstrated limited effectiveness on these tasks. Therefore, we develop vision-language based baselines with exceptional context understanding of visual information. Our proposed methods achieved an accuracy of 83.53% in classifying children's actions and 96.14% in recognizing children's dangerous actions, significantly outperforming traditional approaches. These results confirm that vision-language models are not only feasible but also highly effective in detecting hazardous actions, contributing positively to safeguarding children's safety.
SoccerNet 2026 Player-Centric Ball Action Spotting: Per-Player Attention with Agreement-Based Ensembling
We present our submission to the SoccerNet 2026 Player-Centric Ball Action Spotting challenge, which uses a two-stage pipeline: a Track-Aware Action Detector (TAAD) produces per-player action logits from broadcast video, and a Denoising Sequence Transduction (DST) transformer converts game-state features and TAAD logits into structured event sequences. We improve the TAAD with a temporal transformer that adds cross-frame context, alongside several training fixes. For the DST stage, we introduce a two-stage per-player attention mechanism operating on game-state features, and show that a spatial-first attention ordering (cross-player attention before temporal attention) improves validation Macro-F1 by 1.87%. To exploit architectural diversity, we train four model variants and combine them with a Weighted Event Fusion ensemble that applies agreement filtering to suppress single-model false positives while preserving recall, plus a dedicated exception for the rare tackle class. Our final system improves the challenge Macro-F1 from a baseline of 48.6 to 58.94.
LUMINA-26: Low-Light Understanding for Modeling and Interpreting Night-time Actions
Low-light human action recognition remains a challenging problem due to poor illumination, amplified noise, motion ambiguity, and diverse real-world scenes. Existing low-light datasets often lack sufficient action diversity, capture realism, or balanced class distribution, limiting the development of robust models. To address this, we introduce LUMINA-26: Low-Light Understanding for Modeling and Interpreting Night-time Actions, comprising 6,784 clips across 26 action classes, recorded from 22 subjects across 20 indoor and outdoor locations under naturally occurring low-light conditions. We also propose Illumi-Net: An Illumination-Adaptive Mixture-of-Experts Network, which leverages video-level illumination cues to guide adaptive enhancement and transformer-based spatio-temporal feature extraction, with expert-conditioned decision fusion. Our method surpasses previous state-of-the-art performance on ELLAR (Top-1: 55.13%, Top-5: 78.87%) and establishes a strong baseline on LUMINA-26 (Top-1: 75.95%, Top-5: 93.58%), offering a practical benchmark for future low-light action recognition research.