Overview

Video diffusion models synthesize or transform frame sequences by denoising video latents, often in diffusion transformers, conditioned on text, images, reference clips, or structured controls. Researchers use temporal attention, autoregressive chunking, and pose, camera, depth, or physics cues to improve motion, identity, geometry, and interaction; related systems support editing, restoration, avatars, and world-model prediction. Evaluation spans prompt alignment and visual quality, using benchmarks such as VBench and FVD, as well as controllability, physical plausibility, and downstream action performance. A central challenge is balancing fidelity and precise control over long videos with the speed and memory needed for streaming, while limiting drift and physically implausible events.

Latest papers

738 papers122 papers in the last four weeks, up 171% on the four weeks before. 0.7% of all new papers.

Mar 13, 2026

SAW: Toward a Surgical Action World Model via Controllable and Scalable Video Generation

A surgical world model capable of generating realistic surgical action videos with precise control over tool-tissue interactions can address fundamental challenges in surgical AI and simulation -- from data scarcity and rare event synthesis to bridging the sim-to-real gap for surgical automation. However, current video generation methods, the very core of such surgical world models, require expensive annotations or complex structured intermediates as conditioning signals at inference, limiting their scalability. Other approaches exhibit limited temporal consistency across complex laparoscopic scenes and do not possess sufficient realism. We propose Surgical Action World (SAW) -- a step toward surgical action world modeling through video diffusion conditioned on four lightweight signals: language prompts encoding tool-action context, a reference surgical scene, tissue affordance mask, and 2D tool-tip trajectories. We design a conditional video diffusion approach that reformulates video-to-video diffusion into trajectory-conditioned surgical action synthesis. The backbone diffusion model is fine-tuned on a custom-curated dataset of 12,044 laparoscopic clips with lightweight spatiotemporal conditioning signals, leveraging a depth consistency loss to enforce geometric plausibility without requiring depth at inference. SAW achieves state-of-the-art temporal consistency (CD-FVD: 199.19 vs. 546.82) and strong visual quality on held-out test data. Furthermore, we demonstrate its downstream utility for (a) surgical AI, where augmenting rare actions with SAW-generated videos improves action recognition (clipping F1-score: 20.93% to 43.14%; cutting: 0.00% to 8.33%) on real test data, and (b) surgical simulation, where rendering tool-tissue interaction videos from simulator-derived trajectory points toward a visually faithful simulation engine.
Mar 13, 2026

Draft-and-Target Sampling for Video Generation Policy

Video generation models have been used as a robot policy to predict the future states of executing a task conditioned on task description and observation. Previous works ignore their high computational cost and long inference time. To address this challenge, we propose Draft-and-Target Sampling, a novel diffusion inference paradigm for video generation policy that is training-free and can improve inference efficiency. We introduce a self-play denoising approach by utilizing two complementary denoising trajectories in a single model, draft sampling takes large steps to generate a global trajectory in a fast manner and target sampling takes small steps to verify it. To further speedup generation, we introduce token chunking and progressive acceptance strategy to reduce redundant computation. Experiments on three benchmarks show that our method can achieve up to 2.1x speedup and improve the efficiency of current state-of-the-art methods with minimal compromise to the success rate. Our code is available.
Mar 12, 2026

DVD: Deterministic Video Depth Estimation with Generative Priors

Existing video depth estimation faces a fundamental trade-off: generative models suffer from stochastic geometric hallucinations and scale drift, while discriminative models demand massive labeled datasets to resolve semantic ambiguities. To break this impasse, we present DVD, the first framework to deterministically adapt pre-trained video diffusion models into single-pass depth regressors. Specifically, DVD features three core designs: (i) repurposing the diffusion timestep as a structural anchor to balance global stability with high-frequency details; (ii) latent manifold rectification (LMR) to mitigate regression-induced over-smoothing, enforcing differential constraints to restore sharp boundaries and coherent motion; and (iii) global affine coherence, an inherent property bounding inter-window divergence, which enables seamless long-video inference without requiring complex temporal alignment. Extensive experiments demonstrate that DVD achieves state-of-the-art zero-shot performance across benchmarks. Furthermore, DVD successfully unlocks the profound geometric priors implicit in video foundation models using 163x less task-specific data than leading baselines. Notably, we fully release our pipeline, providing the whole training suite for SOTA video depth estimation to benefit the open-source community.
Mar 12, 2026

Event-Driven Video Generation

Current text-to-video models can make individual frames look convincing while still getting simple interactions wrong: objects move before contact, an intended action is skipped, a placed object keeps drifting, or a support relation breaks. Our starting point is that standard frame-first denoising updates every latent region at every step, even when the prompt implies that only a local interaction should be active. We introduce Event-Driven Video Generation (EVD), a small DiT-compatible intervention that gives the sampler an explicit event signal. A lightweight head predicts token-level event activity; training losses tie that activity to latent state change; and event-gated sampling, with hysteresis and an early-step schedule, applies the update field mainly where an interaction is forming. On EVD-Bench, EVD improves human preference and VBench dynamics for state persistence, spatial accuracy, support relations, and contact stability, while keeping appearance quality comparable to the base model. The results suggest that a modest amount of event structure can correct several interaction failures that otherwise remain hidden behind good frame-level appearance.
Mar 11, 2026

DiT4DiT: Jointly Modeling Video Dynamics and Actions for Generalizable Robot Control

Vision-Language-Action (VLA) models have emerged as a promising paradigm for robot learning, but their representations are still largely inherited from static image-text pretraining, leaving physical dynamics to be learned from comparatively limited action data. Generative video models, by contrast, encode rich spatiotemporal structure and implicit physics, making them a compelling foundation for robotic manipulation. But their potentials are not fully explored in the literature. To bridge the gap, we introduce DiT4DiT, an end-to-end Video-Action Model that couples a video Diffusion Transformer with an action Diffusion Transformer in a unified cascaded framework. Instead of relying on reconstructed future frames, DiT4DiT extracts intermediate denoising features from the video generation process and uses them as temporally grounded conditions for action prediction. We further propose a dual flow-matching objective with decoupled timesteps and noise scales for video prediction, hidden-state extraction, and action inference, enabling coherent joint training of both modules. Across simulation and real-world benchmarks, DiT4DiT achieves state-of-the-art results, reaching average success rates of 98.6% on LIBERO and 50.8% on RoboCasa GR1 while using substantially less training data. On the Unitree G1 robot, it also delivers superior real-world performance and strong zero-shot generalization. Importantly, DiT4DiT improves sample efficiency by over 10x and speeds up convergence by up to 7x, demonstrating that video generation can serve as an effective scaling proxy for robot policy learning. We release code and models at https://dit4dit.github.io/.
Mar 10, 2026

ConfCtrl: Enabling Precise Camera Control in Video Diffusion via Confidence-Aware Interpolation

We address the challenge of novel view synthesis from only two input images under large viewpoint changes. Existing regression-based methods lack the capacity to reconstruct unseen regions, while camera-guided diffusion models often deviate from intended trajectories due to noisy point cloud projections or insufficient conditioning from camera poses. To address these issues, we propose ConfCtrl, a confidence-aware video interpolation framework that enables diffusion models to follow prescribed camera poses while completing unseen regions. ConfCtrl initializes the diffusion process by combining a confidence-weighted projected point cloud latent with noise as the conditioning input. It then applies a Kalman-inspired predict-update mechanism, treating the projected point cloud as a noisy measurement and using learned residual corrections to balance pose-driven predictions with noisy geometric observations. This allows the model to rely on reliable projections while down-weighting uncertain regions, yielding stable, geometry-aware generation. Experiments on multiple datasets show that ConfCtrl produces geometrically consistent and visually plausible novel views, effectively reconstructing occluded regions under large viewpoint changes.
Mar 10, 2026

FrameDiT: Diffusion Transformer with Matrix Attention for Efficient Video Generation

High-fidelity video generation remains challenging for diffusion models due to the difficulty of modeling complex spatio-temporal dynamics efficiently. Recent video diffusion methods typically represent a video as a sequence of spatio-temporal tokens which can be modeled using Diffusion Transformers (DiTs). However, this approach faces a trade-off between the strong but expensive Full 3D Attention and the efficient but temporally limited Local Factorized Attention. To resolve this trade-off, we propose Matrix Attention, a frame-level temporal attention mechanism that processes an entire frame as a matrix and generates query, key, and value matrices via matrix-native operations. By attending across frames rather than tokens, Matrix Attention effectively preserves global spatio-temporal structure and adapts to significant motion. We build FrameDiT-G, a DiT architecture based on MatrixAttention, and further introduce FrameDiT-H, which integrates Matrix Attention with Local Factorized Attention to capture both large and small motion. Extensive experiments show that FrameDiT-H achieves state-of-the-art results across multiple video generation benchmarks, offering improved temporal coherence and video quality while maintaining efficiency comparable to Local Factorized Attention.
Mar 10, 2026

When to Lock Attention: Training-Free KV Control in Video Diffusion

Maintaining background consistency while enhancing foreground quality remains a core challenge in video editing. Injecting full-image information often leads to background artifacts, whereas rigid background locking severely constrains the model's capacity for foreground generation. To address this issue, we propose KV-Lock, a training-free framework tailored for DiT-based video diffusion models. Our core insight is that the hallucination metric (variance of denoising prediction) directly quantifies generation diversity, which is inherently linked to the classifier-free guidance (CFG) scale. Building upon this, KV-Lock leverages diffusion hallucination detection to dynamically schedule two key components: the fusion ratio between cached background key-values (KVs) and newly generated KVs, and the CFG scale. When hallucination risk is detected, KV-Lock strengthens background KV locking and simultaneously amplifies conditional guidance for foreground generation, thereby mitigating artifacts and improving generation fidelity. As a training-free, plug-and-play module, KV-Lock can be easily integrated into any pre-trained DiT-based models. Extensive experiments validate that our method outperforms existing approaches in improved foreground quality with high background fidelity across various video editing tasks.
Mar 10, 2026

From Ideal to Real: Stable Video Object Removal under Imperfect Conditions

Removing objects from videos remains difficult in the presence of real-world imperfections such as shadows, abrupt motion, and defective masks. Existing diffusion-based video inpainting models often struggle to maintain temporal stability and visual consistency under these challenges. We propose Stable Video Object Removal (SVOR), a robust framework that achieves shadow-free, flicker-free, and mask-defect-tolerant removal through three key designs: (1) Mask Union for Stable Erasure (MUSE), a windowed union strategy applied during temporal mask downsampling to preserve all target regions observed within each window, effectively handling abrupt motion and reducing missed removals; (2) Denoising-Aware Segmentation (DA-Seg), a lightweight segmentation head on a decoupled side branch equipped with Denoising-Aware AdaLN and trained with mask degradation to provide an internal diffusion-aware localization prior without affecting content generation; and (3) Curriculum Two-Stage Training: where Stage I performs self-supervised pretraining on unpaired real-background videos with online random masks to learn realistic background and temporal priors, and Stage II refines on synthetic pairs using mask degradation and side-effect-weighted losses, jointly removing objects and their associated shadows/reflections while improving cross-domain robustness. Extensive experiments show that SVOR attains new state-of-the-art results across multiple datasets and degraded-mask benchmarks, advancing video object removal from ideal settings toward real-world applications. Project page: https://xiaomi-research.github.io/svor/.
Mar 10, 2026

Training-free Motion Factorization for Compositional Video Generation

Compositional video generation aims to synthesize multiple instances with diverse appearance and motion. However, current approaches mainly focus on binding semantics, neglecting to understand diverse motion categories specified in prompts. In this paper, we propose a motion factorization framework that decomposes complex motion into three primary categories: motionlessness, rigid motion, and non-rigid motion. Specifically, our framework follows a planning before generation paradigm. (1) During planning, we reason about motion laws on the motion graph to obtain frame-wise changes in the shape and position of each instance. This alleviates semantic ambiguities in the user prompt by organizing it into a structured representation of instances and their interactions. (2) During generation, we modulate the synthesis of distinct motion categories in a disentangled manner. Conditioned on the motion cues, guidance branches stabilize appearance in motionless regions, preserve rigid-body geometry, and regularize local non-rigid deformations. Crucially, our two modules are model-agnostic, which can be seamlessly incorporated into various diffusion model architectures. Extensive experiments demonstrate that our framework achieves impressive performance in motion synthesis on real-world benchmarks. Code is available at https://github.com/ZixuanWang0525/MF-CVG.
Mar 10, 2026

Chain of Event-Centric Causal Thought for Physically Plausible Video Generation

Physically Plausible Video Generation (PPVG) has emerged as a promising avenue for modeling real-world physical phenomena. PPVG requires an understanding of commonsense knowledge, which remains a challenge for video diffusion models. Current approaches leverage commonsense reasoning capability of large language models to embed physical concepts into prompts. However, generation models often render physical phenomena as a single moment defined by prompts, due to the lack of conditioning mechanisms for modeling causal progression. In this paper, we view PPVG as generating a sequence of causally connected and dynamically evolving events. To realize this paradigm, we design two key modules: (1) Physics-driven Event Chain Reasoning. This module decomposes the physical phenomena described in prompts into multiple elementary event units, leveraging chain-of-thought reasoning. To mitigate causal ambiguity, we embed physical formulas as constraints to impose deterministic causal dependencies during reasoning. (2) Transition-aware Cross-modal Prompting (TCP). To maintain continuity between events, this module transforms causal event units into temporally aligned vision-language prompts. It summarizes discrete event descriptions to obtain causally consistent narratives, while progressively synthesizing visual keyframes of individual events by interactive editing. Comprehensive experiments on PhyGenBench and VideoPhy benchmarks demonstrate that our framework achieves superior performance in generating physically plausible videos across diverse physical domains. Code is available at https://github.com/ZixuanWang0525/CoECT.
Mar 9, 2026

SVG-EAR: Parameter-Free Linear Compensation for Sparse Video Generation via Error-aware Routing

Diffusion Transformers (DiTs) have become a leading backbone for video generation, yet their quadratic attention cost remains a major bottleneck. Sparse attention reduces this cost by computing only a subset of attention blocks. However, prior methods often either drop the remaining blocks, which incurs information loss, or rely on learned predictors to approximate them, introducing training overhead and potential output distribution shifting. In this paper, we show that the missing contributions can be recovered without training: after semantic clustering, keys and values within each block exhibit strong similarity and can be well summarized by a small set of cluster centroids. Based on this observation, we introduce SVG-EAR, a parameter-free linear compensation branch that uses the centroid to approximate skipped blocks and recover their contributions. While centroid compensation is accurate for most blocks, it can fail on a small subset. Standard sparsification typically selects blocks by attention scores, which indicate where the model places its attention mass, but not where the approximation error would be largest. SVG-EAR therefore performs error-aware routing: a lightweight probe estimates the compensation error for each block, and we compute exactly the blocks with the highest error-to-cost ratio while compensating for skipped blocks. We provide theoretical guarantees that relate attention reconstruction error to clustering quality, and empirically show that SVG-EAR improves the quality-efficiency trade-off and increases throughput at the same generation fidelity on video diffusion tasks. Overall, SVG-EAR establishes a clear Pareto frontier over prior approaches, achieving up to 1.77×\times and 1.93×\times speedups while maintaining PSNRs of up to 29.759 and 31.043 on Wan2.2 and HunyuanVideo, respectively.
Mar 9, 2026

Video2LoRA: Unified Semantic-Controlled Video Generation via Per-Reference-Video LoRA

Achieving semantic alignment across diverse video generation conditions remains a significant challenge. Methods that rely on explicit structural guidance often enforce rigid spatial constraints that limit semantic flexibility, whereas models tailored for individual control types lack interoperability and adaptability. These design bottlenecks hinder progress toward flexible and efficient semantic video generation. To address this, we propose Video2LoRA, a scalable and generalizable framework for semantic-controlled video generation that conditions on a reference video. Video2LoRA employs a lightweight hypernetwork to predict personalized LoRA weights for each semantic input, which are combined with auxiliary matrices to form adaptive LoRA modules integrated into a frozen diffusion backbone. This design enables the model to generate videos consistent with the reference semantics while preserving key style and content variations, eliminating the need for any per-condition training. Notably, the final model weights less than 150MB, making it highly efficient for storage and deployment. Video2LoRA achieves coherent, semantically aligned generation across diverse conditions and exhibits strong zero-shot generalization to unseen semantics.
Mar 9, 2026

Controllable Complex Human Motion Video Generation via Text-to-Skeleton Cascades

Generating videos of complex human motions such as flips, cartwheels, and martial arts remains challenging for current video diffusion models. Text-only conditioning is temporally ambiguous for fine-grained motion control, while explicit pose-based controls, though effective, require users to provide complete skeleton sequences that are costly to produce for long and dynamic actions. We propose a two-stage cascaded framework that addresses both limitations. First, an autoregressive text-to-skeleton model generates 2D pose sequences from natural language descriptions by predicting each joint conditioned on previously generated poses. This design captures long-range temporal dependencies and inter-joint coordination required for complex motions. Second, a pose-conditioned video diffusion model synthesizes videos from a reference image and the generated skeleton sequence. It employs DINO-ALF (Adaptive Layer Fusion), a multi-level reference encoder that preserves appearance and clothing details under large pose changes and self-occlusions. To address the lack of publicly available datasets for complex human motion video generation, we introduce a Blender-based synthetic dataset containing 2,000 videos with diverse characters performing acrobatic and stunt-like motions. The dataset provides full control over appearance, motion, and environment. It fills an important gap because existing benchmarks significantly under-represent acrobatic motions while web-collected datasets raise copyright and privacy concerns. Experiments on our synthetic dataset and the Motion-X Fitness benchmark show that our text-to-skeleton model outperforms prior methods on FID, R-precision, and motion diversity. Our pose-to-video model also achieves the best results among all compared methods on VBench metrics for temporal consistency, motion smoothness, and subject preservation.
Mar 7, 2026

SODA: Sensitivity-Oriented Dynamic Acceleration for Diffusion Transformer

Diffusion Transformers have become a dominant paradigm in visual generation, yet their low inference efficiency remains a key bottleneck hindering further advancement. Among common training-free techniques, caching offers high acceleration efficiency but often compromises fidelity, whereas pruning shows the opposite trade-off. Integrating caching with pruning achieves a balance between acceleration and generation quality. However, existing methods typically employ fixed and heuristic schemes to configure caching and pruning strategies. While they roughly follow the overall sensitivity trend of generation models to acceleration, they fail to capture fine-grained and complex variations, inevitably skipping highly sensitive computations and leading to quality degradation. Furthermore, such manually designed strategies exhibit poor generalization. To address these issues, we propose SODA, a Sensitivity-Oriented Dynamic Acceleration method that adaptively performs caching and pruning based on fine-grained sensitivity. SODA builds an offline sensitivity error modeling framework across timesteps, layers, and modules to capture the sensitivity to different acceleration operations. The cache intervals are optimized via dynamic programming with sensitivity error as the cost function, minimizing the impact of caching on model sensitivity. During pruning and cache reuse, SODA adaptively determines the pruning timing and rate to preserve computations of highly sensitive tokens, significantly enhancing generation fidelity. Extensive experiments on DiT-XL/2, PixArt-αα, and OpenSora demonstrate that SODA achieves state-of-the-art generation fidelity under controllable acceleration ratios. Our code is released publicly at: https://github.com/leaves162/SODA.
Mar 6, 2026

NEGATE: Constrained Semantic Guidance for Linguistic Negation in Text-to-Video Diffusion

Negation is a fundamental linguistic operator, yet it remains inadequately modeled in diffusion-based generative systems. In this work, we present a formal treatment of linguistic negation in diffusion-based generative models by modeling it as a structured feasibility constraint on semantic guidance within diffusion dynamics. Rather than introducing heuristics or retraining model parameters, we reinterpret classifier-free guidance as defining a semantic update direction and enforce negation by projecting the update onto a convex constraint set derived from linguistic structure. This novel formulation provides a unified framework for handling diverse negation phenomena, including object absence, graded non-inversion semantics, multi-negation composition, and scope-sensitive disambiguation. Our approach is training-free, compatible with pretrained diffusion backbones, and naturally extends from image generation to temporally evolving video trajectories. In addition, we introduce a structured negation-centric benchmark suite that isolates distinct linguistic failure modes in generative systems, to further research in this area. Experiments demonstrate that our method achieves robust negation compliance while preserving visual fidelity and structural coherence, establishing the first unified formulation of linguistic negation in diffusion-based generative models beyond representation-level evaluation.
Mar 6, 2026

Physical Simulator In-the-Loop Video Generation

Recent advances in diffusion-based video generation have achieved remarkable visual realism but still struggle to obey basic physical laws such as gravity, inertia, and collision. Generated objects often move inconsistently across frames, exhibit implausible dynamics, or violate physical constraints, limiting the realism and reliability of AI-generated videos. We address this gap by introducing Physical Simulator In-the-loop Video Generation (PSIVG), a novel framework that integrates a physical simulator into the video diffusion process. Starting from a template video generated by a pre-trained diffusion model, PSIVG reconstructs the 4D scene and foreground object meshes, initializes them within a physical simulator, and generates physically consistent trajectories. These simulated trajectories are then used to guide the video generator toward spatio-temporally physically coherent motion. To further improve texture consistency during object movement, we propose a Test-Time Texture Consistency Optimization (TTCO) technique that adapts text and feature embeddings based on pixel correspondences from the simulator. Comprehensive experiments demonstrate that PSIVG produces videos that better adhere to real-world physics while preserving visual quality and diversity. Project Page: https://vcai.mpi-inf.mpg.de/projects/PSIVG/
Mar 6, 2026

Place-it-R1: Unlocking Environment-aware Reasoning Potential of MLLM for Video Object Insertion

Video object insertion is fundamental to video editing, yet existing diffusion methods often produce visually plausible but physically inconsistent results. We present Place-it-R1, an end-to-end framework for physically plausible video object insertion driven by environment-aware MLLM reasoning. Rather than treating reasoning as a generic text prompt, Place-it-R1 uses the MLLM to analyze the target environment, infer object-scene interactions, and determine where an insertion is physically valid. The resulting reasoning is translated into two complementary forms of guidance for video diffusion: semantic guidance that describes the intended physical interaction and spatial guidance that provides a valid insertion region in each frame. To further align generation with local physical realism, we introduce Spatial Direct Preference Optimization, which leverages an MLLM to rank generated candidates, and introduces a region-aware preference objective that explicitly localizes physical-violation penalties to the inserted-object region. Place-it-R1 further offers flexible and standard modes to trade off environment adaptation and scene preservation. Extensive experiments show that Place-it-R1 produces more physically coherent and visually natural insertions than state-of-the-art methods and achieves competitive results against commercial systems.
Mar 6, 2026

Cross-Resolution Distribution Matching for Diffusion Distillation

Diffusion distillation is central to accelerating image and video generation, yet existing methods are fundamentally limited by the denoising process, where step reduction has largely saturated. Partial timestep low-resolution generation can further accelerate inference, but it suffers noticeable quality degradation due to cross-resolution distribution gaps. We propose Cross-Resolution Distribution Matching Distillation (RMD), a novel distillation framework that bridges cross-resolution distribution gaps for high-fidelity, few-step multi-resolution cascaded inference. Specifically, RMD divides the timestep intervals for each resolution using logarithmic signal-to-noise ratio (logSNR) curves, and introduces logSNR-based mapping to compensate for resolution-induced shifts. Distribution matching is conducted along resolution trajectories to reduce the gap between low-resolution generator distributions and the teacher's high-resolution distribution. In addition, a predicted-noise re-injection mechanism is incorporated during upsampling to stabilize training and improve synthesis quality. Quantitative and qualitative results show that RMD preserves high-fidelity generation while accelerating inference across various backbones. Notably, RMD achieves up to 33.4X speedup on SDXL and 25.6X on Wan2.1-14B, while preserving high visual fidelity.
Mar 6, 2026

EffectMaker: Unifying Reasoning and Generation for Customized Visual Effect Creation

Visual effects (VFX) are essential for enhancing the expressiveness and creativity of video content, yet producing high-quality effects typically requires expert knowledge and costly production pipelines. Existing AIGC systems face significant challenges in VFX generation due to the scarcity of effect-specific data and the inherent difficulty of modeling supernatural or stylized effects. Moreover, these approaches often require per-effect fine-tuning, which severely limits their scalability and generalization to novel VFX. In this work, we present EffectMaker, a unified reasoning-generation framework that enables reference-based VFX customization. EffectMaker employs a multimodal large language model to interpret high-level effect semantics and reason about how they should adapt to a target subject, while a diffusion transformer leverages in-context learning to capture fine-grained visual cues from reference videos. These two components form a semantic-visual dual-path guidance mechanism that enables accurate, controllable, and effect-consistent synthesis without per-effect fine-tuning. Furthermore, we construct EffectData, the largest high-quality synthetic dataset containing 130k videos across 3k VFX categories, to improve generalization and scalability. Experiments show that EffectMaker achieves superior visual quality and effect consistency over state-of-the-art baselines, offering a scalable and flexible paradigm for customized VFX generation. Project page: https://effectmaker.github.io
Mar 6, 2026

VS3R: Robust Full-frame Video Stabilization via Deep 3D Reconstruction

Video stabilization aims to mitigate camera shake but faces a fundamental trade-off between geometric robustness and full-frame consistency. While 2D methods suffer from aggressive cropping, 3D techniques are often undermined by fragile optimization pipelines that fail under extreme motions. Novel view synthesis models suffer from structural artifacts and scale blindness. To bridge this gap, we propose VS3R, a framework that synergizes feed-forward 3D reconstruction with generative video diffusion. Our pipeline jointly estimates camera parameters, depth, and masks to ensure all-scenario reliability, and introduces a Hybrid Stabilized Rendering (HSR) module that fuses semantic and geometric cues to preliminarily address parallax occlusions caused by pose transformations while maintaining dynamic-static consistency. Finally, a Video Stabilization-Driven Diffusion Model (VSDM) leverages contextual information to restore disoccluded regions, jointly optimizing texture and temporal consistency. Collectively, VS3R achieves high-fidelity, full-frame stabilization across diverse camera models and significantly outperforms state-of-the-art methods in robustness and visual quality.
Mar 5, 2026

Accelerating Text-to-Video Generation with Calibrated Sparse Attention

Recent diffusion models enable high-quality video generation, but suffer from slow runtimes. The large transformer-based backbones used in these models are bottlenecked by spatiotemporal attention. In this paper, we identify that a significant fraction of token-to-token connections consistently yield negligible scores across various inputs, and their patterns often repeat across queries. Thus, the attention computation in these cases can be skipped with little to no effect on the result. This observation continues to hold for connections among local token blocks. Motivated by this, we introduce CalibAtt, a training-free method that accelerates video generation via calibrated sparse attention. CalibAtt performs an offline calibration pass that identifies block-level sparsity and repetition patterns that are stable across inputs, and compiles these patterns into optimized attention operations for each layer, head, and diffusion timestep. At inference time, we compute the selected input-dependent connections densely, and skip the unselected ones in a hardware-efficient manner. Extensive experiments on Wan 2.1 14B, Mochi 1, and few-step distilled models at various resolutions show that CalibAtt achieves up to 1.58x end-to-end speedup, outperforming existing training-free methods while maintaining video generation quality and text-video alignment.
Mar 5, 2026

RealWonder: Real-Time Physical Action-Conditioned Video Generation

Current video generation models cannot simulate physical consequences of 3D actions like forces and robotic manipulations, as they lack structural understanding of how actions affect 3D scenes. We present RealWonder, the first real-time system for action-conditioned video generation from a single image. Our key insight is using physics simulation as an intermediate bridge: instead of directly encoding continuous actions, we translate them through physics simulation into visual representations (optical flow and RGB) that video models can process. RealWonder integrates three components: 3D reconstruction from single images, physics simulation, and a distilled video generator requiring only 4 diffusion steps. Our system achieves 13.2 FPS at 480x832 resolution, enabling interactive exploration of forces, robot actions, and camera controls on rigid objects, deformable bodies, fluids, and granular materials. We envision RealWonder opens new opportunities to apply video models in immersive experiences, AR/VR, and robot learning. Our code and model weights are publicly available in our project website: https://liuwei283.github.io/RealWonder/
Mar 5, 2026

FC-VFI: Faithful and Consistent Video Frame Interpolation for High-FPS Slow Motion Video Generation

Large pre-trained video diffusion models excel in video frame interpolation but struggle to generate high fidelity frames due to reliance on intrinsic generative priors, limiting detail preservation from start and end frames. Existing methods often depend on motion control for temporal consistency, yet dense optical flow is error-prone, and sparse points lack structural context. In this paper, we propose FC-VFI for faithful and consistent video frame interpolation, supporting 4×4\timesx and 8×8\times interpolation, boosting frame rates from 30 FPS to 120 and 240 FPS at 2560×14402560\times 1440resolution while preserving visual fidelity and motion consistency. We introduce a temporal modeling strategy on the latent sequences to inherit fidelity cues from start and end frames and leverage semantic matching lines for structure-aware motion guidance, improving motion consistency. Furthermore, we propose a temporal difference loss to mitigate temporal inconsistencies. Extensive experiments show FC-VFI achieves high performance and structural integrity across diverse scenarios.
Mar 4, 2026

Helios: Real Real-Time Long Video Generation Model

We introduce Helios, the first 14B video generation model that runs at 19.5 FPS on a single NVIDIA H100 GPU and supports minute-scale generation while matching the quality of a strong baseline. We make breakthroughs along three key dimensions: (1) robustness to long-video drifting without commonly used anti-drifting heuristics such as self-forcing, error-banks, or keyframe sampling; (2) real-time generation without standard acceleration techniques such as KV-cache, sparse/linear attention, or quantization; and (3) training without parallelism or sharding frameworks, enabling image-diffusion-scale batch sizes while fitting up to four 14B models within 80 GB of GPU memory. Specifically, Helios is a 14B autoregressive diffusion model with a unified input representation that natively supports T2V, I2V, and V2V tasks. To mitigate drifting in long-video generation, we characterize typical failure modes and propose simple yet effective training strategies that explicitly simulate drifting during training, while eliminating repetitive motion at its source. For efficiency, we heavily compress the historical and noisy context and reduce the number of sampling steps, yielding computational costs comparable to -- or lower than -- those of 1.3B video generative models. Moreover, we introduce infrastructure-level optimizations that accelerate both inference and training while reducing memory consumption. Extensive experiments demonstrate that Helios consistently outperforms prior methods on both short- and long-video generation. We plan to release the code, base model, and distilled model to support further development by the community.
Mar 4, 2026

CubeComposer: Spatio-Temporal Autoregressive 4K 360° Video Generation from Perspective Video

Generating high-quality 360° panoramic videos from perspective input is one of the crucial applications for virtual reality (VR), whereby high-resolution videos are especially important for immersive experience. Existing methods are constrained by computational limitations of vanilla diffusion models, only supporting ≤\leq 1K resolution native generation and relying on suboptimal post super-resolution to increase resolution. We introduce CubeComposer, a novel spatio-temporal autoregressive diffusion model that natively generates 4K-resolution 360° videos. By decomposing videos into cubemap representations with six faces, CubeComposer autoregressively synthesizes content in a well-planned spatio-temporal order, reducing memory demands while enabling high-resolution output. Specifically, to address challenges in multi-dimensional autoregression, we propose: (1) a spatio-temporal autoregressive strategy that orchestrates 360° video generation across cube faces and time windows for coherent synthesis; (2) a cube face context management mechanism, equipped with a sparse context attention design to improve efficiency; and (3) continuity-aware techniques, including cube-aware positional encoding, padding, and blending to eliminate boundary seams. Extensive experiments on benchmark datasets demonstrate that CubeComposer outperforms state-of-the-art methods in native resolution and visual quality, supporting practical VR application scenarios. Project page: https://lg-li.github.io/project/cubecomposer
Mar 3, 2026

Phys4D: Fine-Grained Physics-Consistent 4D Modeling from Video Diffusion

Recent video diffusion models have achieved impressive capabilities as large-scale generative world models. However, these models often struggle with fine-grained physical consistency, exhibiting physically implausible dynamics over time. In this work, we present Phys4D, a pipeline for learning physics-consistent 4D world representations from video diffusion models. Phys4D adopts a three-stage training paradigm that progressively lifts appearance-driven video diffusion models into physics-consistent 4D world representations. We first bootstrap robust geometry and motion representations through large-scale pseudo-supervised pretraining, establishing a foundation for 4D scene modeling. We then perform physics-grounded supervised fine-tuning using simulation-generated data, enforcing temporally consistent 4D dynamics. Finally, we apply simulation-grounded reinforcement learning to correct residual physical violations that are difficult to capture through explicit supervision. To evaluate fine-grained physical consistency beyond appearance-based metrics, we introduce a set of 4D world consistency evaluation that probe geometric coherence, motion stability, and long-horizon physical plausibility. Experimental results demonstrate that Phys4D substantially improves fine-grained spatiotemporal and physical consistency compared to appearance-driven baselines, while maintaining strong generative performance. Our project page is available at https://sensational-brioche-7657e7.netlify.app/
Mar 3, 2026

TC-Padé: Trajectory-Consistent Padé Approximation for Diffusion Acceleration

Despite achieving state-of-the-art generation quality, diffusion models are hindered by the substantial computational burden of their iterative sampling process. While feature caching techniques achieve effective acceleration at higher step counts (e.g., 50 steps), they exhibit critical limitations in the practical low-step regime of 20-30 steps. As the interval between steps increases, polynomial-based extrapolators like TaylorSeer suffer from error accumulation and trajectory drift. Meanwhile, conventional caching strategies often overlook the distinct dynamical properties of different denoising phases. To address these challenges, we propose Trajectory-Consistent Padé approximation, a feature prediction framework grounded in Padé approximation. By modeling feature evolution through rational functions, our approach captures asymptotic and transitional behaviors more accurately than Taylor-based methods. To enable stable and trajectory-consistent sampling under reduced step counts, TC-Padé incorporates (1) adaptive coefficient modulation that leverages historical cached residuals to detect subtle trajectory transitions, and (2) step-aware prediction strategies tailored to the distinct dynamics of early, mid, and late sampling stages. Extensive experiments on DiT-XL/2, FLUX.1-dev, and Wan2.1 across both image and video generation demonstrate the effectiveness of TC-Padé. For instance, TC-Padé achieves 2.88x acceleration on FLUX.1-dev and 1.72x on Wan2.1 while maintaining high quality across FID, CLIP, Aesthetic, and VBench-2.0 metrics, substantially outperforming existing feature caching methods.
Mar 3, 2026

Interpretable Motion-Attentive Maps: Spatio-Temporally Localizing Concepts in Video Diffusion Transformers

Video Diffusion Transformers (DiTs) have been synthesizing high-quality video with high fidelity from given text descriptions involving motion. However, understanding how Video DiTs convert motion words into video remains insufficient. Furthermore, while prior studies on interpretable saliency maps primarily target objects, motion-related behavior in Video DiTs remains largely unexplored. In this paper, we investigate concrete motion features that specify when and which object moves for a given motion concept. First, to spatially localize, we introduce GramCol, which adaptively produces per-frame saliency maps for any text concept, including both motion and non-motion. Second, we propose a motion-feature selection algorithm to obtain an Interpretable Motion-Attentive Map (IMAP) that localizes motion spatially and temporally. Our method discovers concept saliency maps without the need for any gradient calculation or parameter update. Experimentally, our method shows outstanding localization capability on the motion localization task and zero-shot video semantic segmentation, providing interpretable and clearer saliency maps for both motion and non-motion concepts.
Mar 3, 2026

SemanticDialect: Semantic-Aware Mixed-Format Quantization for Video Diffusion Transformers

Diffusion Transformers (DiTs) achieve state-of-the-art video generation quality, but their substantial memory and computational footprints hinder edge deployment. Quantization can reduce these costs, yet existing methods often degrade video quality due to high activation variation and the difficulty of preserving semantic and temporal coherence. We propose SemanticDialect, which advances block-wise mixed-format quantization. In this framework, each block selects an optimal format (dialect) from a candidate set (formatbook), which is augmented with lookup tables that store quantization errors and quantized indices, enabling efficient per-block format selection and quantization with minimal online overhead. We further introduce attention-guided activation decomposition, which reduces quantization error via residual quantization, and semantic-aware dialect assignment (SeDA), which reduces cross-token quantization inconsistency by enforcing format uniformity among semantically correlated tokens. Experiments demonstrate that SemanticDialect outperforms prior quantization methods and block-wise formats (MXFP4, NVFP4) while approaching FP16 quality on Open-Sora 2.0. We also validate hardware deployability through RTL design and GPU kernel implementation.