Overview

Video diffusion models synthesize or transform frame sequences by denoising video latents, often in diffusion transformers, conditioned on text, images, reference clips, or structured controls. Researchers use temporal attention, autoregressive chunking, and pose, camera, depth, or physics cues to improve motion, identity, geometry, and interaction; related systems support editing, restoration, avatars, and world-model prediction. Evaluation spans prompt alignment and visual quality, using benchmarks such as VBench and FVD, as well as controllability, physical plausibility, and downstream action performance. A central challenge is balancing fidelity and precise control over long videos with the speed and memory needed for streaming, while limiting drift and physically implausible events.

Latest papers

738 papers122 papers in the last four weeks, up 171% on the four weeks before. 0.7% of all new papers.

Jul 30, 2026

Chimera: Designing and Chinchilla-Scaling Hybrid Visual Diffusion Transformers

Visual generation increasingly requires high-resolution images, long videos, and multimodal context, making the quadratic cost of full attention prohibitive. We introduce Chimera, a hybrid visual diffusion backbone with a principled scaling recipe. Chimera processes text, image, and video tokens in one raster-ordered stream without positional embeddings. It combines Kimi Delta Attention (KDA) for long-context state tracking with O(N) complexity, interleaved Multi-head Latent Attention (MLA) for direct global interaction, and modality-aware short convolutions for local spatiotemporal context. Sparse Mixture-of-Experts (MoE) layers expand capacity while controlling activated compute. To scale this heterogeneous architecture, we introduce HeteroP, a module-wise scheme that transfers hyperparameters across width and depth according to each tensor's functional fan-in and model depth. HeteroP yields a consistently tuned family used to fit Chinchilla-style compute-optimal laws for activated model size, training-token count, and image-video data ratio. Guided by these laws, we train an 11B-parameter Chimera with 2B activated parameters. Experiments show three results. First, measured by pretraining diffusion loss, the dense backbone is 1.7x as compute-efficient as a matched full-attention Wan-2.1 2B baseline, while the complete system reaches 7.3x. Second, without length-specific fine-tuning, Chimera extrapolates zero-shot from 5-second training clips to 30-second videos, with only 6.5% FID degradation in the last five seconds. Third, the fitted laws show that compute-optimal image pretraining divides compute nearly evenly between activated model size and training-token count, whereas video pretraining modestly favors model size at higher budgets. These results establish a foundation for designing and scaling efficient long-context diffusion architectures.
Jul 30, 2026

Video Models as Native 4D Renderers: World-Grounded Conditioning from Animated Mesh

Pretrained video diffusion models can act as renderers when the desired scene state is already specified by an animated mesh, a camera trajectory, and a reference image. This 4D generative rendering setting raises a representation question: what image-format condition lets a video backbone obey both camera motion and scene-internal animation? We propose DAR, a reference-guided renderer that extends Wan2.2 camera control from Plücker rays alone to a joint camera-plus-geometry interface. DAR projects a neural 4D G-buffer (tracking, world position, and normal) from the animated mesh and injects it through a widened control adapter while preserving the pretrained image-to-video prior. The central design choice is the pair of tracking and world position. Tracking identifies the persistent surface element that should carry appearance; world position gives its current scene-coordinate state; normal supplies local shape. Depth plus calibrated rays can recover 3D in principle, but depth is a camera-dependent chart in which camera and object motion are mixed. On the 68-case DAR-4D benchmark, LoRA DAR reaches PSNR 23.22, SSIM 0.895, and LPIPS 0.134, improving over off-the-shelf Wan2.2-Depth by 1.54 dB PSNR; a full fine-tune reaches PSNR 25.36 and SSIM 0.917. Matched ablations show that replacing world position by depth reduces PSNR by 1.26--1.55 dB at every checkpoint, supporting tracking+world-position correspondence as a practical 4D rendering condition.
Jul 30, 2026

ReGenVC: End-to-End Real-Time Generative Video Coding at Ultra-Low Bitrate

We present ReGenVC, an end-to-end generative video codec that compresses talking-head video to an ultra-low bitrate and decodes it in real time. The encoder reduces a source clip to a compact bitstream -- a neurally compressed first frame, per-frame pose keypoints, and metadata -- totaling about 26 kB for a 77-frame sequence. The decoder is a four-step distilled diffusion transformer that reconstructs the video conditioned on the transmitted pose and reference frame. Compared with x264/x265, ReGenVC reduces the bitrate to roughly one tenth of that required by traditional codecs (about 26 kB vs. 250--280 kB for essentially artifact-free reconstruction); at a matched ultra-low bitrate, conventional codecs collapse into blocking artifacts while ReGenVC stays sharp by exploiting a strong generative prior. The central obstacle to deploying such a codec is decoder latency: multi-step sampling with transformer and VAE components is too slow for interactive use. We make the decoder real-time through four-step distillation and three model-preserving system techniques: (i) eight-GPU unified sequence parallelism (Ulysses & Ring), (ii) a spatially-split VAE, and (iii) a three-stage overlapped pipeline; an analytical timing model characterizes the real-time feasibility region. On an 8-GPU node, the system sustains 24 fps output (972 ms per 25-frame window, within the 1000 ms budget), enabling a live browser stream without observed frame underruns. A hybrid CPU-GPU deployment further runs the encoder on the CPU at 24 fps and offloads the decoder-side one-shot conditioning encoders to the CPU, reducing the per-GPU memory peak from 21.1 GB to about 7.7 GB. To our knowledge, ReGenVC is the first end-to-end generative video codec to combine ultra-low-bitrate encoding with real-time decoding on an 8-GPU system.
Jul 30, 2026

Temporal Concentration from Rollout Errors: Implicit Preference Optimization for Text-to-Video Diffusion

Recent advances in preference alignment for diffusion-based video generation, particularly via Direct Preference Optimization (DPO), have significantly improved visual quality. However, temporally sparse artifacts such as motion collapse, object flickering, and color oversaturation remain a major barrier to perceptual realism. Existing methods struggle with these issues due to two key limitations: (1) the preference attribution bottleneck, where offline human annotations are costly and fail to accurately capture learning dynamics, while online reward signals are rollout-aware but often unstable and biased; and (2) temporal credit misallocation, where uniformly applied supervision cannot effectively target the brief segments in which artifacts occur. To address these challenges, we propose concentrated Implicit Preference Optimization (cIPO), a post-training framework for video diffusion models. cIPO derives implicit preference signals directly from the denoising process: given a real video, the model adds forward noise and reconstructs it via iterative denoising, treating the original as the preferred sample and the reconstruction as the dispreferred one. This formulation captures inference-time errors without requiring human annotations or external reward models. Moreover, frame-level discrepancies between original and reconstructed videos reveal when failures occur. cIPO leverages this by computing temporal reconstruction errors and concentrating optimization on high-error segments, enabling more precise correction of failure-prone regions. Extensive experiments demonstrate that cIPO consistently enhances video authenticity and temporal coherence across multiple datasets, highlighting the effectiveness and efficiency of implicit preference with temporally concentrated optimization.
Jul 29, 2026

FreqForcing: Autoregressive Long Video Generation via Spectral Self-Anchoring

Autoregressive video diffusion models enable real-time streaming video generation. However, errors introduced during self-rollout accumulate over long horizons, manifesting as color drift, motion stagnation, and eventual visual collapse. In this paper, we characterize this phenomenon from a frequency-domain perspective: error accumulation appears as a pronounced energy drift in the low-frequency bands. We further investigate the effectiveness of attention sink in the frequency domain, and find that it improves the video quality by alleviating the spectral energy drift to some extent, but cannot fully resolve it. Motivated by the above analysis, we propose FreqForcing, a training-free framework that addresses error accumulation in long-video generation via Spectral Self-Anchoring (SSA). The proposed SSA leverages the low-frequency components of anchor attention to maintain long-horizon visual stability, while preserving dynamic motion through the high-frequency components of local attention. Our FreqForcing extends Self-Forcing pretrained on 5s clips to two-minute generation, achieving 24x extrapolation. Extensive experiments show that FreqForcing outperforms existing training-free methods quantitatively and qualitatively while remaining competitive with representative training-based approaches.
Jul 29, 2026

Mitigating Compounding Error via Video Representation Regularization

Video diffusion-based world models enable long autoregressive video generation for robotics, autonomous driving and simulation tasks, yet sliding-window autoregressive inference suffers from severe error accumulation that degrades frame quality over time. Although this phenomenon has been widely observed, the underlying mechanism of compounding error and how to achieve stable long-horizon generation remain largely unresolved. In this paper, we investigate the internal representation dynamics of video world models and discover that compounding error is tightly coupled with dimensional collapse of hidden representations. Specifically, the effective rank of model representations sharply decreases at the onset of generation drift, revealing a strong connection between representational degradation and long-term rollout instability. Furthermore, we find that pure training data scaling fails to boost model resistance to error drift, contradicting mainstream scaling paradigms. To address this problem, we propose video representation regularization, a lightweight training constraint that stabilizes latent representations and suppresses iterative error accumulation. Compared with Diffusion Forcing, our method achieves improvements from 38.65 to 55.56 and from 44.37 to 72.08 on the Aesthetic Quality and Imaging Quality metrics of VBench. Our work establishes the first connection between autoregressive video drifting and model internal representations, adopts erank as a quantitative metric for error accumulation, reveals counterintuitive scaling limitations for video world models, and presents a simple yet effective regularization strategy to improve long video generation robustness.
Jul 29, 2026

TPD: Temporal Prior Decoupling for Text-to-Video Diffusion Models

Text-to-video diffusion models generate temporally coherent content from natural language, yet when a prompt describes an early scene that persists while a new event emerges on top of it---such as "a tall sandcastle standing on a beach where a wave rushes in and washes it away"---generation frequently fails to realize the late-segment event in the corresponding frames. We identify this failure as Temporal Prior Suppression (TPS): the dominant prior of the early segment captures the cross-attention trajectory across the temporal axis and suppresses the guidance signal needed for late-segment realization, a competing tendency existing guidance mechanisms do not model. We introduce Temporal Prior Decoupling (TPD), a training-free framework that restores suppressed late-segment signals during diffusion sampling. TPD constructs a temporal counterfactual by conditioning on the early segment alone, and defines the discrepancy between the full-prompt and counterfactual trajectories as a suppressed signal direction. Rather than removing this direction as in prior subtractive projection methods, TPD restores it through a frame-selective lower-bound constraint resolved jointly over diffusion timestep and video frame, realizing the suppressed event in the late frames without disrupting early-segment coherence: where prior work enforces upper-bound feasibility to remove unwanted semantics, TPD enforces lower-bound feasibility to guarantee suppressed-signal contribution. TPD runs entirely within standard diffusion sampling without retraining, and is defined purely in classifier-free guidance space, making it backbone-agnostic by construction. Experiments show that TPD significantly improves late-concept realization while preserving temporal coherence and visual fidelity, and that the targeted suppression recurs across distinct text-to-video backbones.
Jul 29, 2026

Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation

We address the problem of reconstructing a high-fidelity, freely navigable 3D scene from a single 360∘360^\circ panorama, without per-scene optimization or multi-view capture. Existing methods either lack metric trajectory control, which hinders reliable downstream 3D reconstruction, or struggle with large disocclusions under long-range camera motion while requiring high-end multi-GPU servers.We present Genie Sim PanoWorld, a two-stage feed-forward pipeline that bridges generation and reconstruction via an explicit, trajectory-controllable panoramic video. A NavMesh-planned SE(3)\mathrm{SE}(3) roaming trajectory is injected into a latent video diffusion model through dense geometry-warped conditioning; long--short trajectory mixed training and a self-consistency objective based on shortcut models together yield high-fidelity video in four CFG-free denoising steps. A feed-forward panoramic reconstructor then lifts the generated video into a high-fidelity 3D Gaussian scene that supports real-time, free-viewpoint roaming and can be directly used as a simulation-ready asset for embodied AI applications. Experiments show that Genie Sim PanoWorld outperforms geometry-conditioned baselines in both panoramic video generation and downstream 3D reconstruction, while generalizing zero-shot to unseen indoor scenes.
Jul 29, 2026

CineWeaver: Training-Free Reference-Controllable Multi-Shot Long Video Generation for Cinematic Storytelling

Cinematic video generation is challenging for text-to-video diffusion models due to concurrent requirements on multi-shot generation, fine-grained controllability over characters and scenes, and long-form generation across extended temporal horizons. Existing methods rely on customization and retraining to separately address specific requirements, and cannot simultaneously fulfill all the requirements with a unified framework. In this paper, we shed light on the training-free paradigm with the key insight that the difficulty of multi-shot generation arises from a structural bias toward temporal continuity in pretrained video diffusion models, and consequently, propose a unified framework named CineWeaver to achieve reference-controllable multi-shot long-video generation without retraining. We manipulate positional encoding and attention patterns to break temporal continuity during inference to enable clear shot transitions using pretrained video diffusion models. Furthermore, we extend the proposed framework with a shot-routed reference conditioning mechanism for per-shot fine-grained controllability, and develop an anchor memory mechanism to allow long-form generation with consistent global appearance cues. To our best knowledge, CineWeaver is the first unified framework to simultaneously enable long-form, reference-controllable, and multi-shot video generation in a training-free fashion. Experimental results demonstrate that CineWeaver produces high-quality cinematic videos of long durations with consistent identities, stable global appearance, and clear shot transitions. The project page is available at: https://cineweaver.github.io.
Jul 28, 2026

WildShadowRemover: In-the-Wild Video Shadow Removal via Detail-Preserving Video Diffusion Models

Video shadow removal in the wild remains challenging due to complex illumination, diverse shadow appearances, and limited training data. Despite its importance to numerous vision and graphics applications, it remains largely unexplored in unconstrained real-world scenarios. To address this gap, we present WildShadowRemover, a framework that adapts a pretrained video diffusion model for robust video shadow removal via LoRA fine-tuning. To preserve fine image details while retaining the model's powerful generative prior, we augment the frozen VAE decoder with a detail injection module and introduce a shadow-mask-guided frequency-decomposed modulation module to selectively restore high-frequency textures while suppressing shadow artifacts. Monocular depth priors from Depth Anything 3 further provide geometry-aware guidance under challenging lighting conditions. We also construct WildShadow, a large-scale paired video shadow removal dataset and benchmark, covering diverse synthetic scenes. Extensive experiments demonstrate that our method outperforms existing approaches in shadow removal quality and temporal consistency, producing temporally coherent shadow-free videos with superior visual quality and strong generalization across challenging in-the-wild scenarios.
Jul 28, 2026

Parallel Decoding Distillation for Fast Image and Video Generation

Generation in video diffusion or flow models is computationally expensive due to the slow and iterative sampling process. Current state-of-the-art (SOTA) acceleration methods heavily rely on variational score distillation (VSD) and adversarial losses to distill diffusion models into few-step generators. Albeit achieving high-quality video generation, these training losses are notoriously hard to optimize and suffer from mode collapse, leading to loss of video diversity and lack of motion. In this paper, we introduce Parallel Decoding Distillation (PDD), a simplified and scalable trajectory-based distillation method for fast inference of diffusion and flow matching models. Our architecture and training procedure are compatible with any pre-trained model and support sampling with a varying number of function evaluations (NFE). PDD accelerates generation by predicting multiple denoising steps per network evaluation. Conceptually, it learns a representation of the mean velocity without regressing its derivative using JVPs or finite-difference approximations. Our method achieves SOTA performance with 4-8 NFE on LTX-2.3 Text-to-Video/Audio, Wan 14B Text-to-Video, and Qwen-Image Text-to-Image. Moreover, PDD presents a significant improvement in generated video diversity.
Jul 28, 2026

Explicit Layer Modeling for Video Object Insertion and Video Layer Decomposition

Most video editing systems still lack explicit layered video representations, limiting realistic compositing, object reuse, and consistent manipulation. This limitation is particularly evident in video object insertion and video layer decomposition, where existing methods lack direct supervision for foreground layers that capture both objects and their associated visual effects. We introduce TriLayer, a triplet video dataset containing aligned composite--background--foreground videos, where the foreground layers include both object appearance and associated visual effects. With aligned triplet supervision, TriLayer enables explicit supervised learning of layered video representations for the first time. Building on this dataset, we propose DBL-Diffusion, a dual-branch diffusion framework that jointly models scene-level RGB content and RGBA foreground layers through cross-branch interaction during denoising. We instantiate the framework in two tasks: DBL-Insert for layered object insertion, which generates explicit RGBA layers for realistic compositing and flexible post-editing, and DBL-Decompose for video layer decomposition, which recovers foreground and background layers using triplet supervision. Experiments demonstrate that explicit layer modeling substantially improves both insertion fidelity and decomposition quality.
Jul 27, 2026

EgoPlay: Event-Triggered Video Editing for Egocentric Streams

We introduce EgoPlay, an event-triggered video-to-video editor for egocentric streams, obtained by fine-tuning a pretrained V2V diffusion transformer on event-conditioned data built primarily from Ego4D. Given a monocular video and an event-triggered prompt of the form "when X happens, do Y," EgoPlay infers whether and when event X occurs, preserves pre-event frames, and applies edit Y only to the post-event continuation. Rather than cascading a separate event detector with an editor, EgoPlay learns event recognition, temporal restraint, and pixel-level editing jointly in a single end-to-end model, while also handling negative and multi-event prompts. To support this, we construct a large-scale dataset of 106K event-triggered clip-prompt pairs spanning positive triggers, fabricated-trigger negatives, and multi-event prompts. We then train a bidirectional video diffusion editor with event-triggered supervision and derive a causal variant for chunk-by-chunk streamable inference. We further introduce an event-aware evaluation protocol that separately measures post-trigger editing quality, pre-trigger preservation, and false-trigger robustness. On the Ego4D benchmark, EgoPlay substantially outperforms EgoEdit, the state-of-the-art instruction-based egocentric video editing baseline, with relative gains of 17.7%, 16.9%, and 16.4% in editing quality, visual quality, and background consistency. It also surpasses a VLM-guided detector-editor baseline by 15.7%, 14.5%, and 13.5% on the same metrics, while using less than half the GPU memory.
Jul 27, 2026

MXAttention: Data-Free Optimal Scaling and Pre-Normalization Quantization for MXFP4 Attention

The quadratic cost of attention is a major bottleneck in diffusion-based video generation models. MXFP4 attention provides a promising path toward efficient inference, but direct MXFP4 quantization often degrades generation quality due to two numerical issues: the clipping-underflow trade-off from power-of-two scaling and the row-wise normalization error introduced in the softmax loop. We propose MXAttention, a data-free post-training quantization framework for MXFP4 attention. MXAttention introduces two components: Universal Optimal Scaling (UOS), which exploits the periodic structure of power-of-two microscaling to derive a distribution-independent optimal scaling boundary Qmax=7.25 without calibration or search, and Pre-Normalization Quantization (PNQ), which quantizes unnormalized softmax exponentials before row-wise summation to preserve normalization by construction. Experiments on Wan2.2 and HunyuanVideo show that MXAttention closes at least 95% of the VBench Imaging Quality gap between OCP MXFP4 and FP16, substantially improves frame-level similarity, and preserves FP16-level generation quality with less than 0.01 absolute degradation on all reported VBench metrics. MXAttention also achieves performance competitive with strong NVFP4-based baselines with negligible overhead when fused into the attention pipeline. The implementation is publicly available in MindIE-SD.
Jul 27, 2026

Sol-Attn: Accelerating Video Generation Inference via On-the-Fly Attention Sparsification

Diffusion transformers are essential for high-fidelity video generation, but long token sequences make attention a dominant inference bottleneck. Training-free dynamic sparse attention alleviates this bottleneck by computing only selected key-value blocks, yet existing methods struggle to sparsify attention both efficiently and accurately for two reasons: (1) Rigid, unpredictable, and costly routing: selecting a fixed fraction of top-ranked blocks by proxy score imposes fixed budgets, whereas retaining blocks to reach a target cumulative proxy probability mass yields dynamic but potentially imbalanced budgets; both incur non-negligible overhead from computing and materializing proxy scores. (2) Lossy keep-or-drop sparsification: unselected blocks are discarded entirely, degrading accuracy under aggressive sparsity. These limitations motivate cheaper dynamic-budget routing while limiting accuracy degradation. In this paper, we introduce training-free Sol-Attn (Sparsifying online attention), which unifies dynamic routing, sparse computation, and approximation correction in a single online-softmax pass, achieving a better accuracy-efficiency trade-off in sparse attention. The core of Sol-Attn is on-the-fly block thresholding with proxy-score reuse, which selects critical blocks by comparing block proxy scores against a threshold during online softmax. This design enables dynamic yet controllable block budgets without materializing the proxy map, while directly reusing the proxy scores of unselected blocks to approximate their contribution. Experiments across image and video generation tasks show that Sol-Attn advances the quality-efficiency frontier of training-free sparse attention, delivering 2.1 times and 2.3 times end-to-end speedups for video generation and editing, respectively, while preserving visual quality.
Jul 27, 2026

AptAvatar: Fast and Vivid Long-Form Audio-Driven Video Generation for Production-Ready Avatars

Production-ready audio-driven avatar generation requires efficient inference without sacrificing fidelity or motion expressiveness. However, existing acceleration methods often compromise quality through restrictive architectural choices, such as causal attention and short temporal horizons, or by reducing model capacity and resolution. Without such compromises, we propose AptAvatar, a 14B-parameter long-form audio-driven avatar generation framework that delivers fast and expressive inference. For efficiency in production-level applications, AptAvatar addresses the extreme two-step generation challenge. To bridge the gap between the multi-step teacher model and the two-step student model, we introduce Endpoint-Anchored Distribution Distillation. It augments vanilla distribution matching with a dedicated Anchor Score Estimator trained on the trajectory-endpoint distribution defined from a frozen pretrained 4-step bridge generator. This provides an attainable endpoint-level anchor for the evolving two-step student. To improve long-horizon consistency, we further introduce Self-Generated History Replay, which reuses cached outputs from earlier generator checkpoints as history conditions during chunk-wise training. This approximates inference-time conditioning on self-generated histories without costly online rollouts, mitigating quality degradation from accumulated history errors. Extensive experiments demonstrate that AptAvatar generates vivid 720p long-form avatar videos with only 2 NFEs, achieving a 60x speedup while preserving visual fidelity and long-horizon identity. Code is available at https://github.com/TaoLiveAIGC/AptAvatar
Jul 26, 2026

OmniCache: Multidimensional Hierarchical Feature Caching For Diffusion Models

High-resolution image and video diffusion models, including SD3, FLUX, and recent video diffusion transformers, have substantially improved generative quality but remain expensive at inference time because they repeatedly evaluate attention-heavy denoisers over many sampling steps. We address this inefficiency by exploiting redundancy in intermediate diffusion features rather than changing model weights or retraining. We identify four complementary redundancy sources in image and video generation: intra-frame, inter-frame, motion, and denoising-step redundancy. Based on this analysis, we propose OmniCache, a unified hierarchical caching framework that performs multidimensional feature reuse through Token Cache, Frame Cache, Block Cache, and Layered Cache. Unlike token-merging baselines that average matched features, OmniCache uses similarity matching to select cacheable features, skips redundant computation, and restores positionally consistent cached activations, preserving feature order and spatial-temporal structure. The resulting framework reuses spatial features in temporal layers and temporal features in spatial layers, while Layered Cache captures cross-step redundancy at the model-layer level. Across SD3, SVD-XT, and Latte, OmniCache reduces inference latency by up to 35%, 25%, and 28%, respectively, while maintaining visual fidelity and motion coherence in a training-free setting.
Jul 25, 2026

CachedSearch: Training-Free Cached Exploration for Test-Time Search in Video Diffusion

Test-time search lets small video diffusion models rival larger ones, but costs 2-10x more. All candidates are fully denoised, although most are discarded. Training-free caching makes each rollout 2-3x faster at near-lossless quality. Composition is safe only if lossy caching preserves verifier rankings. We present the first study of whether caching corrupts candidate ranking in video test-time search. On Wan2.1-T2V-1.3B with an adaptive caching wrapper (~2x per-candidate speedup), ImageReward scores seed-matched cached and full rollouts. Median per-prompt Spearman rank correlation is 0.905, with 72% top-1 agreement on the VBench suite. VBench-2.0 replicates this result on a harder suite. Recomputing the cached winner at full compute retains 90-94% of the full-search gain. Errors cluster among near-tied candidates, making corruption self-limiting. This finding leads to CachedSearch. It explores every candidate with aggressive caching, then re-generates only the winner at full compute. At N=8, it captures 94.7% of best-of-N's gain at 63% of the cost. Capture rises with width. At matched budget, it searches twice as wide for 38% more gain. The result holds from 1.3B-14B across six models and four families: Wan, LTX, CogVideoX, and Hunyuan. Wan2.1-14B matches the 1.3B model's fidelity. Mid-trajectory pruning multiplies the exploration saving to 3.11x at 88.6% capture. Ports to other model families require recalibrating a single parameter, showing that fidelity tracks architecture rather than parameter count. CachedSearch is training-free, verifier-agnostic, and orthogonal to the search algorithm, making it a plug-in multiplier for test-time scaling.
Jul 24, 2026

fMRI2Face: A Full-HD fMRI-Video Dataset and Geometry-Guided Neural Decoding Framework for Dynamic Human Face Reconstruction

Reconstructing dynamic human faces from brain activity provides a powerful way to study how the mind perceives identity, expression, and facial motion. However, progress in fMRI-based face decoding has been limited by scarce controlled, high-resolution neural datasets and by methods that struggle to recover both identity-specific appearance and time-varying facial dynamics. We present fMRI-Face, the first fMRI dataset paired with controllable full-HD digital human facial videos rendered at 1920×\times1080 resolution. During scanning, participants watched photorealistic, background-free facial videos with controlled identity, expression, and head pose, while fMRI activity was recorded. The resulting dataset contains 62,856 paired fMRI-video samples, providing a structured resource for studying dynamic face perception and reconstruction. Building on this dataset, we propose fMRI2Face, a geometry-guided neural video decoding framework for reconstructing facial videos from fMRI signals. fMRI2Face derives two complementary neural controls from brain activity: Brain-derived Appearance Context, which captures global identity-related visual attributes, and Morphable 3D Facial Control, which provides explicit geometry-aware guidance for pose, expression, and non-rigid facial dynamics. These controls are integrated through Neural-Controlled Video Diffusion with auxiliary latent completion, enabling high-fidelity facial video reconstruction directly from brain activity. Experiments show that fMRI2Face consistently improves reconstruction fidelity, identity preservation, facial geometry, and motion consistency over representative neural decoding baselines. Together, fMRI-Face and fMRI2Face establish a controlled platform for studying dynamic face perception and provide a new benchmark for fMRI-based digital human reconstruction.
Jul 24, 2026

AgentHOI: Multi-Agent Reasoning for Human-Object-Interaction Video Generation via Implicit Representation Alignment

Recent advances in video diffusion models have spurred interest in human-object interaction (HOI) video generation, which demands fine-grained control over interaction logic beyond single-subject animation. However, existing HOI methods rely heavily on explicit motion control, limiting scalability and generalization across diverse objects and interactions. In this study, we propose AgentHOI, a text-driven HOI video generation following a thinking-before-generation framework that bridges the gap between high-level textual intent and physical execution through multi-agent reasoning over perception, interaction, and motion planning. Building upon the generated interaction plans, we further strengthen text-driven motion understanding. We introduce an implicit text-motion alignment strategy that distills text-to-motion priors into the video diffusion model, enabling robust HOI synthesis without explicit motion inputs at inference. Experiments show that AgentHOI significantly improves interaction naturalness, object appearance preservation, and adherence to complex textual instructions across challenging object-centric scenarios such as wearing and riding. The code is available at https://github.com/bone-11/agenthoi.
Jul 24, 2026

Generative Video Compression with Adaptive Score Distillation

Diffusion models provide strong generative capabilities for video compression at ultra-low bitrates. Existing diffusion-based video codecs adapt base models originally developed for text-conditioned generation, whereas diffusion models designed and trained specifically for compression remain unexplored. To fill this gap, we introduce our Generative Video Codec (GenVC), built on a video diffusion model trained from scratch for compression. To our knowledge, this is the first compression-oriented video diffusion model. We realize this model directly in pixel space with a global-to-local hierarchy that recovers fine spatio-temporal details, enabling high-quality generative reconstruction from compressed representations. To accelerate inference, we distill the multi-step model into one step using distribution matching distillation (DMD). Applying DMD directly, however, drives the student toward motion-stalled reconstructions. We trace this to a teacher-side guidance failure: once student-induced perturbations leave the frozen teacher's training region, its guidance can become misleading, causing DMD updates to reinforce rather than correct the student drift. To break the resulting feedback loop, we propose Adaptive Score Distillation, which gates DMD updates according to their alignment with the ground-truth direction, enabling high-quality reconstruction with coherent motion. Experimental results show that GenVC achieves state-of-the-art perceptual quality at ultra-low bitrates, with average bitrate savings of 62.5% at matched LPIPS and 71.3% at matched FID over GLVC. Unlike prior codecs that inherit billion-scale pretrained backbones, our diffusion model has only 478.0M parameters and decodes 1080p video in a single step at 15.1 fps on an A100 GPU.
Jul 23, 2026

SANA-Video 2.0: Hybrid Linear Attention with Attention Residuals for Efficient Video Generation

We introduce SANA-Video 2.0, a hybrid video diffusion transformer instantiated at 5B and 14B scales under a unified architecture. Designed to generate high-quality video up to 720p on a single GPU, SANA-Video 2.0 matches full-softmax video DiTs in quality while retaining the favorable long-sequence scaling of linear attention. To avoid quadratic attention throughout, Hybrid Linear-Softmax Attention combines gated linear attention for O(N)-dominated mixing with periodic gated-softmax anchors at a 3:1 ratio, restoring the full-rank token interactions that pure linear attention lacks. To propagate these refreshed representations across depth, Block Attention Residuals (AttnRes) route completed block summaries into later linear layers, enabling anchor-feature reuse and boosting deep-layer effective rank by ~12%. Through from-scratch training, SANA-Video 2.0 learns the complete hybrid directly rather than linearizing pretrained models, with reduced-resolution proxy studies establishing 25% softmax as the optimal quality-efficiency trade-off. With 40-step sampling, SANA-Video 2.0 achieves a VBench score of 84.30 in 13.2s at 480p on a single H100, remaining competitive with far larger softmax video DiTs at a fraction of the latency. Its compiled DiT forward pass is 3.2x faster than a matched full-softmax baseline at 720p/60s, a gap that expands with video duration. Furthermore, full-stack Sol-Engine optimization (kernel fusion, caching, and sparse attention) accelerates this hardware-friendly backbone by a further 3.58x, bringing the 5B pipeline to 13.06s at 720p/5s and making it 120x faster than Wan 2.2-A14B on one H100. Overall, our hybrid design recovers softmax-level expressiveness at substantially reduced cost, unlocking scalable long, high resolution video generation.
Jul 23, 2026

ElasticTTT: Prior-Preserving Test-Time Tuning for Video Editing

Test-Time Tuning (TTT) on pretrained diffusion models has emerged as a powerful paradigm for video editing. However, there exists a foundational mismatch between the distribution-mapping nature of generative models and the single-point optimization of standard TTT. In this paper, we demonstrate that this mismatch triggers Prior Collapse, a degenerate state where the model discards the text conditions and spatial latents, collapsing generations to the source video, or entangling the features of distinct regions. To resolve this, we propose ElasticTTT, a novel framework that preserves the prior generative distribution and rescues generative elasticity. Specifically, we propose Target Distribution Regularization to prevent sharp memorization minima, Contrastive CFG to guide inference away from source biases, and Asynchronous Noise Schedule to preserve unedited regions. Extensive evaluations, supported by theoretical analysis, demonstrate that ElasticTTT successfully preserves the generative prior of the base model, achieving state-of-the-art performance on one-shot video editing.
Jul 23, 2026

GroupVideo: Multi-Identity Customized Text-to-Video Generation

Current identity customized video generation methodologies are predominantly limited to single-identity scenarios, as the lack of explicit identity separation mechanisms often leads to identity confusion in multi-identity settings. Existing multi-identity approaches, which directly extend single-identity frameworks by concatenating face images as input conditions, frequently result in unnatural facial expressions and motions, manifesting as the "copy-paste" phenomenon. To overcome these limitations, we introduce GroupVideo, a novel framework that leverages multiple individual photographs to generate identitycustomized video. Built upon Video Diffusion Transformers, GroupVideo incorporates multimodal identity alignment: visual alignment jointly encodes multiple face images to provide robust identity references, while semantic alignment introduces a semantic perceiver to enhance the naturalness of motions. An ID localization module with spatial guidance is introduced to address identity blending and enhance identity fidelity, along with bounding box constraints and mask regularization loss, to focus on facial regions and improve training efficiency. In response to the shortage of multi-ID video datasets, we have curated a comprehensive high-quality dataset of 20,000 videos, thereby establishing a crucial resource to advance future research in multi-ID video generation. Extensive experiments demonstrate that GroupVideo outperforms existing methods in generating multi-character videos with consistent identities and natural motions.
Jul 23, 2026

Ms. Forcing: Efficient Streaming Video Generation with Multi-Scale Patchification and Attention

Streaming video diffusion models have made substantial progress toward interactive and dynamic world simulation, but the nested autoregressive and denoising loops of conventional next-frame generation hinder real-time deployment. Recent rolling-window methods pipeline denoising across multiple consecutive frames at different noise levels, improving throughput and long-horizon stability. However, they tokenize every state at the same fine spatial granularity, leaving substantial noise-dependent redundancy in the joint denoising window. We propose Ms.Forcing, an efficient streaming video generation paradigm that adapts spatial granularity to each state's noise level. Its Multi-Scale Patchification (MSP) assigns coarser patches to noisier states, reducing the active-window token count by 45%, while Multi-Scale Self-Attention (MSSA) matches the density of visible non-sink keys and values to each query scale to further reduce attention cost. Because both schedules are fixed by window position, Ms.Forcing retains a static, hardware-friendly computation graph. We further introduce Homogeneous-Noise-Level DMD (H-DMD), which assembles each fake video from clean predictions sharing the same source noise level, thereby reducing the mismatch between DMD training sequences and inference-time rollouts. The multi-scale design helps offset the additional training cost of backpropagating through overlapping windows. We include both quantitative and qualitative experiments to show that Ms.Forcing reaches 22.84 FPS on a single H200 GPU, 39.6% faster than Rolling Forcing, while significantly improving VBench scores in both short video and long video generation setting.
Jul 22, 2026

RealVDeblur: One-Step Diffusion for Generalizable Real-World Video Deblurring

Real-world video deblurring remains challenging due to diverse motion patterns, complex degradations, and the scarcity of realistic training data, yet robust restoration is critical for downstream pipelines such as mobile imaging and 3D reconstruction. This work presents RealVDeblur, an efficient generative framework designed to improve in-the-wild robustness under diverse real capture conditions. First, a large-scale, physically grounded blur synthesis pipeline is constructed from scene-level 3D Gaussian Splatting (3DGS) assets and high-frame-rate videos, providing realistic training data covering both camera-induced and object-motion blur. Second, a video diffusion prior is leveraged for restoration; to better accommodate frame-dependent blur variations, temporal compression in the VAE is disabled and a frame-wise encoding scheme is adopted. For practical deployment on long videos, multi-step diffusion sampling is distilled into an efficient one-step generator, and a training-free Temporal Window Mask stabilizes inference beyond the training horizon with constant memory usage. Extensive experiments on diverse real-world benchmarks demonstrate strong perceptual quality, semantic fidelity, and temporal consistency on unseen videos, as well as improved robustness in downstream 3D reconstruction under severe motion blur. Project page: https://rbjin.github.io/RealVDeblur
Jul 22, 2026

Self Gradient Forcing: Native Long Video Extrapolation

Recent autoregressive video diffusion methods are increasingly built upon Self Forcing, where the student is trained on histories produced by its own rollout rather than ground-truth video contexts. This reduces exposure bias, but the historical key-value cache is still used by future frames only as frozen rollout state. As a result, future losses cannot supervise how earlier generated latents should be written into more useful keys and values for later video-latent generation. We call this the historical context-gradient gap. We propose Self Gradient Forcing (SGF), a two-pass training strategy that restores this missing supervision signal without backpropagating through the full serial rollout. Pass 1 performs a no-gradient autoregressive rollout matching inference and, at a sampled denoising exit step, records both the self-generated context and the noisy latents fed to the model. Pass 2 performs parallel context-gradient reconstruction for the recorded exit step. The generated context is used as stop-gradient clean-latent input, while the model recomputes the context KV representations and future-to-context causal attention. Thus, SGF provides the missing memory-writing supervision within the native autoregressive training objective, using losses on future video latents to train the model to encode context into more effective causal memory. Across extensive long-horizon frame-wise and chunk-wise experiments under different initializations, SGF achieves stronger native long-video extrapolation than Self Forcing, especially in subject identity, background/layout consistency, and temporal stability. Remarkably, using only a 5-second training window, SGF can extrapolate to videos lasting several minutes. Code and models will be released to advance research on autoregressive video generation.
Jul 22, 2026

Vera: Identity-Faithful Human Subject-to-Video Generation

Subject-to-video (S2V) generation has made substantial progress in preserving reference subjects across diverse categories, yet generic subject consistency remains insufficient for human-centric generation. A video may appear globally consistent while identity-critical human details still drift across frames, poses, and interactions. This issue becomes more severe in multi-person scenarios, where incorrect identity-role binding leads to subject confusion, attribute swapping, and excessive copying of reference-specific appearance cues. We propose Vera, a unified human-centric S2V framework for single- and multi-person generation. We first construct a million-pair identity-aligned human image-video dataset through person-level cross-clip retrieval, providing explicit identity correspondence and diverse references. Built on this dataset, Vera introduces two complementary designs. Identity-Focal Masked Supervision (IFMS) strengthens identity-aware learning with spatially focused supervision while reducing interference from irrelevant artifacts. Reference-Aware Layer-wise Attention (RALA) regulates how video tokens interact with reference identity cues in the DiT backbone, preserving stable identity anchors and enhancing layer-aware identity readout. Extensive experiments demonstrate that Vera improves human identity consistency, multi-person subject binding, and motion naturalness, while reducing identity confusion and excessive reference-image copying.
Jul 22, 2026

SafeGen: Goal-Conditioned Video Diffusion of Safety-Critical Scenarios for VLM-Based Autonomous Driving

VLMs are increasingly deployed in AD systems, creating an urgent need for rigorous safety evaluation under rare yet safety-critical scenarios. Among these, interactions with vulnerable road users represent a major source of real-world failures. However, existing safety-critical scenario generation methods predominantly rely on simulator-based pipelines, which suffer from a substantial sim-to-real gap and often fail to capture realistic, diverse, and unforeseen human-vehicle interaction dynamics. We present SafeGen, a goal-conditioned diffusion framework for safety-critical scenario generation in VLMADs. Our key insight is to formulate scenario generation as a goal-conditioned diffusion process, where a predefined catastrophic end-state serves as a strong supervisory signal, guiding the generation of temporally coherent video trajectories that naturally evolve toward safety-critical outcomes. Building on this formulation, we introduce Context Grounded End State Reasoning, which leverages VLMs to analyze benign driving contexts and infer latent vulnerabilities in human-vehicle interactions, producing structured end-state specifications that induce high-risk scenarios. Conditioned on these targets, we further propose End State Conditioned Video Evolution, which grounds semantic threats into physically plausible visual dynamics. Specifically, we instantiate high-risk agents within the scene via depth-aware geometric projection, followed by boundary-conditioned diffusion to generate intermediate frames with consistent motion patterns and temporal coherence. Extensive experiments across 3 VLMADs demonstrate that SafeGen increases the Judge Overall Score, a metric using a VLM judge to evaluate VLMADs' understanding and decision-making, by 24.25% on average compared to SoTA baselines. Furthermore, fine-tuning a VLMAD improves performance in real-world driving scenes by an average of 15.9%.
Jul 21, 2026

Geospatial Diffusion-based Evolution Synthesis (GeoDES) for Storm-Centered Weather Augmentation

While machine learning-based weather models hold significant promise, they struggle to predict the detailed structure of large-scale weather systems such as cyclonic storms. Regional models are constrained by limited historical records within fixed geographic boundaries, while global models are computationally expensive and often operate at resolutions too coarse to capture fine-grained storm dynamics. To bridge this gap, we introduce the Geospatial Diffusion-based Evolution Synthesis (GeoDES) model, a custom image-to-video diffusion model. By focusing generation strictly on the evolving storm structure, GeoDES synthesizes physically consistent, high-fidelity weather events suitable for stress-testing forecast models and expanding meteorological datasets. Evaluations demonstrate that GeoDES outperforms prior methods on key metrics, achieving 52%52\% lower Peak Vorticity Error and 8%8\% higher Anomaly Correlation Coefficient than the next strongest methods on the North Atlantic test set.