Overview

AI video editing studies how to change footage—such as removing or inserting objects, altering motion or appearance, and assembling clips—while preserving the content that should remain. Common approaches adapt video diffusion and flow-matching models, using text, masks, reference images, keyframes, tracks, or 3D geometry to localize and guide edits; agentic systems also plan edits and operate professional timelines. Work increasingly targets streaming and long-video editing, alongside joint audio-visual changes and physics-aware scene effects. A central challenge is balancing strong instruction following with source fidelity, temporal and cross-shot coherence, and physically plausible results, while benchmarks still expose failures on complex instructions and secondary effects.

Latest papers

178 papers23 papers in the last four weeks, up 156% on the four weeks before. 0.1% of all new papers.

May 7, 2026

Relit-LiVE: Relight Video by Jointly Learning Environment Video

Recent advances have shown that large-scale video diffusion models can be repurposed as neural renderers by first decomposing videos into intrinsic scene representations and then performing forward rendering under novel illumination. While promising, this paradigm fundamentally relies on accurate intrinsic decomposition, which remains highly unreliable for real-world videos and often leads to distorted appearances, broken materials, and accumulated temporal artifacts during relighting. In this work, we present Relit-LiVE, a novel video relighting framework that produces physically consistent, temporally stable results without requiring prior knowledge of camera pose. Our key insight is to explicitly introduce raw reference images into the rendering process, enabling the model to recover critical scene cues that are inevitably lost or corrupted in intrinsic representations. Furthermore, we propose a novel environment video prediction formulation that simultaneously generates relit videos and per-frame environment maps aligned with each camera viewpoint in a single diffusion process. This joint prediction enforces strong geometric-illumination alignment and naturally supports dynamic lighting and camera motion, significantly improving physical consistency in video relighting while easing the requirement of known per-frame camera pose. Extensive experiments demonstrate that Relit-LiVE consistently outperforms state-of-the-art video relighting and neural rendering methods across synthetic and real-world benchmarks. Beyond relighting, our framework naturally supports a wide range of downstream applications, including scene-level rendering, material editing, object insertion, and streaming video relighting. The Project is available at https://github.com/zhuxing0/Relit-LiVE.
May 7, 2026

Sparkle: Realizing Lively Instruction-Guided Video Background Replacement via Decoupled Guidance

In recent years, open-source efforts like Senorita-2M have propelled video editing toward natural language instruction. However, current publicly available datasets predominantly focus on local editing or style transfer, which largely preserve the original scene structure and are easier to scale. In contrast, Background Replacement, a task central to creative applications such as film production and advertising, requires synthesizing entirely new, temporally consistent scenes while maintaining accurate foreground-background interactions, making large-scale data generation significantly more challenging. Consequently, this complex task remains largely underexplored due to a scarcity of high-quality training data. This gap is evident in poorly performing state-of-the-art models, e.g., Kiwi-Edit, because the primary open-source dataset that contains this task, i.e., OpenVE-3M, frequently produces static, unnatural backgrounds. In this paper, we trace this quality degradation to a lack of precise background guidance during data synthesis. Accordingly, we design a scalable pipeline that generates foreground and background guidance in a decoupled manner with strict quality filtering. Building on this pipeline, we introduce Sparkle, a dataset of ~140K video pairs spanning five common background-change themes, alongside Sparkle-Bench, the largest evaluation benchmark tailored for background replacement to date. Experiments demonstrate that our dataset and the model trained on it achieve substantially better performance than all existing baselines on both OpenVE-Bench and Sparkle-Bench. Our proposed dataset, benchmark, and model are fully open-sourced at https://showlab.github.io/Sparkle/.
May 6, 2026

LIVEditor-14B: Lightning Unified Video Editing via In-Context Sparse Attention

Video editing has evolved toward In-Context Learning (ICL) paradigms, yet the resulting quadratic attention costs create a critical computational bottleneck. In this work, we propose In-context Sparse Attention (ISA), the first near-lossless empirical sparse framework tailored for ICL video editing. Our design is grounded in two key insights: first, context tokens exhibit significantly lower saliency than source tokens; second, we theoretically prove and empirically validate that Query sharpness correlates with approximation error. Motivated by these findings, ISA implements an efficient pre-selection strategy to prune redundant context, followed by a dynamic query grouping mechanism that routes high-error queries to full attention and low-error ones to a computationally efficient 0-th order Taylor sparse attention. Furthermore, we build LIVEditor-14B , a novel lightning video editing model via ISA and a proposed video-editing data pipeline that curated a 1.7M high-quality dataset. Extensive experiments demonstrate that LIVEditor-14B achieves a ∼\sim60% reduction in attention-module latency while surpassing state-of-the-art methods across EditVerseBench, IVE-Bench, and VIE-Bench, delivering near-lossless acceleration without compromising visual fidelity.
May 5, 2026

VEBench:Benchmarking Large Multimodal Models for Real-World Video Editing

Real-world video editing demands not only expert knowledge of cinematic techniques but also multimodal reasoning to select, align, and combine footage into coherent narratives. While recent Large Multimodal Models (LMMs) have shown remarkable progress in general video understanding, their abilities in multi-video reasoning and operational editing workflows remain largely unexplored. We introduce VEBENCH, the first comprehensive benchmark designed to evaluate both editing knowledge understanding and operational reasoning in realistic video editing scenarios. VEBENCH contains 3.9K high-quality edited videos (over 257 hours) and 3,080 human-verified QA pairs, built through a three-round human-AI collaborative annotation pipeline that ensures precise temporal labeling and semantic consistency. It features two complementary QA tasks: 1) Video Editing Technique Recognition, assessing models' ability to identify 7 editing techniques using multimodal cues; and 2) Video Editing Operation Simulation, modeling real-world editing workflows by requiring the selection and temporal localization of relevant clips from multiple candidates. Extensive experiments across proprietary (e.g., Gemini-2.5-Pro) and open-source LMMs reveal a large gap between current model performance and human-level editing cognition. These results highlight the urgent need for bridging video understanding with creative operational reasoning. We envision VEBENCH as a foundation for advancing intelligent video editing systems and driving future research on complex reasoning.
May 4, 2026

Mamoda2.5: Enhancing Unified Multimodal Model with DiT-MoE

We present Mamoda2.5, a unified AR-Diffusion framework that seamlessly integrates multimodal understanding and generation within a single architecture. To efficiently enhance the model's generation capability, we equip the Diffusion Transformer backbone with a fine-grained Mixture-of-Experts (MoE) design (128 experts, Top-8 routing), yielding a 25B-parameter model that activates only 3B parameters, significantly reducing training costs while scaling up the model capacity. Mamoda2.5 achieves top-tier generation performance on VBench 2.0 and sets a new record in video editing quality, surpassing evaluated open-source models and matching the performance of current top-tier proprietary models, including the Kling O1 on OpenVE-Bench. Furthermore, we introduce a joint few-step distillation and reinforcement learning framework that compresses the 30-step editing model into a 4-step model and greatly accelerates model inference. Compared to open-source baselines, Mamoda2.5 achieves up to 95.9×95.9\times faster video editing inference. In real-world applications, Mamoda2.5 has been successfully deployed for content moderation and creative restoration tasks in advertising scenarios, achieving a 98% success rate in internal advertising video editing scenario.
Apr 30, 2026

YOSE: You Only Select Essential Tokens for Efficient DiT-based Video Object Removal

Recent advances in Diffusion Transformer (DiT)-based video generation technologies have shown impressive results for video object removal. However, these methods still suffer from substantial inference latency. For instance, although MiniMax Remover achieves state-of-the-art visual quality, it operates at only around 10FPS, primarily due to dense computations over the entire spatiotemporal token space, even when only a small masked region actually requires processing. In this paper, we present YOSE, You Only Select Essential Tokens, an efficient fine-tuning framework. YOSE introduces two key components: Batch Variable-length Indexing (BVI) and Diffusion Process Simulator (DiffSim) Module. BVI is a differentiable dynamic indexing operator that adaptively selects essential tokens based on mask information, enabling variable-length token processing across samples. DiffSim provides a diffusion process approximation mechanism for unmasked tokens, which simulates the influence of unmasked regions within DiT self-attention to maintain semantic consistency for masked tokens. With these designs, YOSE achieves mask-aware acceleration, where the inference time scales approximately linearly with the masked regions, in contrast to full-token diffusion methods whose computation remains constant regardless of the mask size. Extensive experiments demonstrate that YOSE achieves up to 2.5X speedup in 70% of cases while maintaining visual quality comparable to the baseline. Code is available at: https://github.com/Wucy0519/YOSE-CVPR26.
Apr 27, 2026

Subjective Portrait Region Cropping in Landscape Videos with Temporal Annotation Smoothing

With the rise of mobile video consumption on diverse handheld display resolutions and orientation modes, altering videos to aspect ratios poses challenges. Static cropping and border padding often compromises visual quality, while warping may distort a video's intended meaning. Here we advocate for a more effective approach: cropping significant regions within video frames in a temporal manner, while minimizing distortion and preserving essential content. One barrier to solving this problem is the lack of sufficiently large-scale database devoted to informing these tasks. Towards filling this gap, we introduce the LIVE-YouTube Video Cropping (LIVE-YT VC) database, featuring 1800 videos, annotated by 90 human subjects. Using videos sourced from the YouTube-UGC and LSVQ Databases, this new resource is the largest publicly-available subjective video portrait region cropping database. We also introduce a post-processed version of the database, called LIVE-YT VC++, whereby a novel intra-frame temporal filter was deployed to smooth subjective annotations within each video. We demonstrate the usefulness of this new data resource using the SmartVidCrop algorithm and state-of-the-art video grounding models, in hopes of establishing our subjective dataset as a benchmark for future research. Our contributions offer a resource for advancing video aspect ratio transformation models towards ensuring that reshaped mobile-friendly video content retains its quality and meaning. Since our labels bear resemblances to video saliency annotations, we also conducted an additional analysis to explore the similarity between our labels and video saliency predictions. Finally, we repurposed state-of-the-art video grounding models for aspect ratio change tasks, and fine-tuned them on our dataset. As a service to the research community, we plan to open source the project.
Apr 24, 2026

FlowAnchor: Stabilizing the Editing Signal for Inversion-Free Video Editing

We propose FlowAnchor, a training-free framework for stable and efficient inversion-free, flow-based video editing. Inversion-free editing methods have recently shown impressive efficiency and structure preservation in images by directly steering the sampling trajectory with an editing signal. However, extending this paradigm to videos remains challenging, often failing in multi-object scenes or with increased frame counts. We identify the root cause as the instability of the editing signal in high-dimensional video latent spaces, which arises from imprecise spatial localization and length-induced magnitude attenuation. To overcome this challenge, FlowAnchor explicitly anchors both where to edit and how strongly to edit. It introduces Spatial-aware Attention Refinement, which enforces consistent alignment between textual guidance and spatial regions, and Adaptive Magnitude Modulation, which adaptively preserves sufficient editing strength. Together, these mechanisms stabilize the editing signal and guide the flow-based evolution toward the desired target distribution. Extensive experiments demonstrate that FlowAnchor achieves more faithful, temporally coherent, and computationally efficient video editing across challenging multi-object and fast-motion scenarios. The project page is available at https://cuc-mipg.github.io/FlowAnchor.github.io/.
Apr 18, 2026

LIVE: Leveraging Image Manipulation Priors for Instruction-based Video Editing

Video editing aims to modify input videos according to user intent. Recently, end-to-end training methods have garnered widespread attention, constructing paired video editing data through video generation or editing models. However, compared to image editing, the high annotation costs of video data severely constrain the scale, quality, and task diversity of video editing datasets when relying on video generative models or manual annotation. To bridge this gap, we propose LIVE, a joint training framework that leverages large-scale, high-quality image editing data alongside video datasets to bolster editing capabilities. To mitigate the domain discrepancy between static images and dynamic videos, we introduce a frame-wise token noise strategy, which treats the latents of specific frames as reasoning tokens, leveraging large pretrained video generative models to create plausible temporal transformations. Moreover, through cleaning public datasets and constructing an automated data pipeline, we adopt a two-stage training strategy to anneal video editing capabilities. Furthermore, we curate a comprehensive evaluation benchmark encompassing over 60 challenging tasks that are prevalent in image editing but scarce in existing video datasets. Extensive comparative and ablation experiments demonstrate that our method achieves state-of-the-art performance. The source code will be publicly available.
Apr 17, 2026

VEFX-Bench: A Holistic Benchmark for Generic Video Editing and Visual Effects

As AI-assisted video creation becomes increasingly practical, instruction-guided video editing has become essential for refining generated or captured footage to meet professional requirements. Yet the field still lacks both a large-scale human-annotated dataset with complete editing examples and a standardized evaluator for comparing editing systems. Existing resources are limited by small scale, missing edited outputs, or the absence of human quality labels, while current evaluation often relies on expensive manual inspection or generic vision-language model judges that are not specialized for editing quality. We introduce VEFX-Dataset, a human-annotated dataset containing 5,049 video editing examples across 9 major editing categories and 32 subcategories, each labeled along three decoupled dimensions: Instruction Following, Rendering Quality, and Edit Exclusivity. Building on VEFX-Dataset, we propose VEFX-Reward, a reward model designed specifically for video editing quality assessment. VEFX-Reward jointly processes the source video, the editing instruction, and the edited video, and predicts per-dimension quality scores via ordinal regression. We further release VEFX-Bench, a benchmark of 300 curated video-prompt pairs for standardized comparison of editing systems. Experiments show that VEFX-Reward aligns more strongly with human judgments than generic VLM judges and prior reward models on both standard IQA/VQA metrics and group-wise preference evaluation. Using VEFX-Reward as an evaluator, we benchmark representative commercial and open-source video editing systems, revealing a persistent gap between visual plausibility, instruction following, and edit locality in current models. Our project page is https://xiangbogaobarry.github.io/VEFX-Bench/.
Apr 17, 2026

UniEditBench: A Unified and Cost-Effective Benchmark for Image and Video Editing via Distilled MLLMs

The evaluation of visual editing models remains fragmented across methods and modalities. Existing benchmarks are often tailored to specific paradigms, making fair cross-paradigm comparisons difficult, while video editing lacks reliable evaluation benchmarks. Furthermore, common automatic metrics often misalign with human preference, yet directly deploying large multimodal models (MLLMs) as evaluators incurs prohibitive computational and financial costs. We present UniEditBench, a unified benchmark for image and video editing that supports reconstruction-based and instruction-driven methods under a shared protocol. UniEditBench includes a structured taxonomy of nine image operations (Add, Remove, Replace, Change, Stroke-based, Extract, Adjust, Count, Reorder) and eight video operations, with coverage of challenging compositional tasks such as counting and spatial reordering. To enable scalable evaluation, we distill a high-capacity MLLM judge (Qwen3-VL-235B-A22B Instruct) into lightweight 4B/8B evaluators that provide multi-dimensional scoring over structural fidelity, text alignment, background consistency, naturalness, and temporal-spatial consistency (for videos). Experiments show that the distilled evaluators maintain strong agreement with human judgments and substantially reduce deployment cost relative to the teacher model. UniEditBench provides a practical and reproducible protocol for benchmarking modern visual editing methods. Our benchmark and the associated reward models are publicly available at https://github.com/wesar1/UniEditBench.
Apr 16, 2026

Controllable Video Object Insertion via Multiview Priors

Video object insertion is a critical task for dynamically inserting new objects into existing environments. Previous video generation methods focus primarily on synthesizing entire scenes while struggling with ensuring consistent object appearance, spatial alignment, and temporal coherence when inserting objects into existing videos. In this paper, we propose a novel solution for Video Object Insertion, which integrates multi-view object priors to address the common challenges of appearance inconsistency and occlusion handling in dynamic environments. By lifting 2D reference images into multi-view representations and leveraging a dual-path view-consistent conditioning mechanism, our framework ensures stable identity guidance and robust integration across diverse viewpoints. A quality-aware weighting mechanism is also employed to adaptively handle noisy or imperfect inputs. Additionally, we introduce an Integration-Aware Consistency Module that guarantees spatial realism, effectively resolving occlusion and boundary artifacts while maintaining temporal continuity across frames. Experimental results show that our solution significantly improves the quality of video object insertion, providing stable and realistic integration.
Apr 15, 2026

DiffMagicFace: Identity Consistent Facial Editing of Real Videos

Text-conditioned image editing has greatly benefitted from the advancements in Image Diffusion Models. However, extending these techniques to facial video editing introduces challenges in preserving facial identity throughout the source video and ensuring consistency of the edited subject across frames. In this paper, we introduce DiffMagicFace, a unique video editing framework that integrates two fine-tuned models for text and image control. These models operate concurrently during inference to produce video frames that maintain identity features while seamlessly aligning with the editing semantics. To ensure the consistency of the edited videos, we develop a dataset comprising images showcasing various facial perspectives for each edited subject. The creation of a data set is achieved through rendering techniques and the subsequent application of optimization algorithms. Remarkably, our approach does not depend on video datasets but still delivers high-quality results in both consistency and content. The excellent effect holds even for complex tasks like talking head videos and distinguishing closely related categories. The videos edited using our framework exhibit parity with videos that are made using traditional rendering software. Through comparative analysis with current state-of-the-art methods, our framework demonstrates superior performance in both visual appeal and quantitative metrics.
Apr 15, 2026

VibeFlow: Versatile Video Chroma-Lux Editing through Self-Supervised Learning

Video chroma-lux editing, which aims to modify illumination and color while preserving structural and temporal fidelity, remains a significant challenge. Existing methods typically rely on expensive supervised training with synthetic paired data. This paper proposes VibeFlow, a novel self-supervised framework that unleashes the intrinsic physical understanding of pre-trained video generation models. Instead of learning color and light transitions from scratch, we introduce a disentangled data perturbation pipeline that enforces the model to adaptively recombine structure from source videos and color-illumination cues from reference images, enabling robust disentanglement in a self-supervised manner. Furthermore, to rectify discretization errors inherent in flow-based models, we introduce Residual Velocity Fields alongside a Structural Distortion Consistency Regularization, ensuring rigorous structural preservation and temporal coherence. Our framework eliminates the need for costly training resources and generalizes in a zero-shot manner to diverse applications, including video relighting, recoloring, low-light enhancement, day-night translation, and object-specific color editing. Extensive experiments demonstrate that VibeFlow achieves impressive visual quality with significantly reduced computational overhead. Our project is publicly available at https://lyf1212.github.io/VibeFlow-webpage.
Apr 12, 2026

ExpertEdit: Learning Skill-Aware Motion Editing from Expert Videos

Visual feedback is critical for motor skill acquisition in sports and rehabilitation, and psychological studies show that observing near-perfect versions of one's own performance accelerates learning more effectively than watching expert demonstrations alone. We propose to enable such personalized feedback by automatically editing a person's motion to reflect higher skill. Existing motion editing approaches are poorly suited for this setting because they assume paired input-output data -- rare and expensive to curate for skill-driven tasks -- and explicit edit guidance at inference. We introduce ExpertEdit, a framework for skill-driven motion editing trained exclusively on unpaired expert video demonstrations. ExpertEdit learns an expert motion prior with a masked language modeling objective that infills masked motion spans with expert-level refinements. At inference, novice motion is masked at skill-critical moments and projected into the learned expert manifold, producing localized skill improvements without paired supervision or manual edit guidance. Across eight diverse techniques and three sports from Ego-Exo4D and Karate Kyokushin, ExpertEdit outperforms state-of-the-art supervised motion editing methods on multiple metrics of motion realism and expert quality. Project page: https://vision.cs.utexas.edu/projects/expert_edit/ .
Apr 9, 2026

ImVideoEdit: Image-learning Video Editing via 2D Spatial Difference Attention Blocks

Current video editing models often rely on expensive paired video data, which limits their practical scalability. In essence, most video editing tasks can be formulated as a decoupled spatiotemporal process, where the temporal dynamics of the pretrained model are preserved while spatial content is selectively and precisely modified. Based on this insight, we propose ImVideoEdit, an efficient framework that learns video editing capabilities entirely from image pairs. By freezing the pre-trained 3D attention modules and treating images as single-frame videos, we decouple the 2D spatial learning process to help preserve the original temporal dynamics. The core of our approach is a Predict-Update Spatial Difference Attention module that progressively extracts and injects spatial differences. Rather than relying on rigid external masks, we incorporate a Text-Guided Dynamic Semantic Gating mechanism for adaptive and implicit text-driven modifications. Despite training on only 13K image pairs for 5 epochs with exceptionally low computational overhead, ImVideoEdit achieves editing fidelity and temporal consistency comparable to larger models trained on extensive video datasets.
Apr 7, 2026

Physics-Aware Video Instance Removal Benchmark

Video Instance Removal (VIR) requires removing target objects while maintaining background integrity and physical consistency, such as specular reflections and illumination interactions. Despite advancements in text-guided editing, current benchmarks primarily assess visual plausibility, often overlooking the physical causalities, such as lingering shadows, triggered by object removal. We introduce the Physics-Aware Video Instance Removal (PVIR) benchmark, featuring 95 high-quality videos annotated with instance-accurate masks and removal prompts. PVIR is partitioned into Simple and Hard subsets, the latter explicitly targeting complex physical interactions. We evaluate four representative methods, PISCO-Removal, UniVideo, DiffuEraser, and CoCoCo, using a decoupled human evaluation protocol across three dimensions to isolate semantic, visual, and spatial failures: instruction following, rendering quality, and edit exclusivity. Our results show that PISCO-Removal and UniVideo achieve state-of-the-art performance, while DiffuEraser frequently introduces blurring artifacts and CoCoCo struggles significantly with instruction following. The persistent performance drop on the Hard subset highlights the ongoing challenge of recovering complex physical side effects.
Apr 6, 2026

GLANCE: A Global-Local Coordination Multi-Agent Framework for Music-Grounded Non-Linear Video Editing

Music-grounded mashup video creation is a challenging form of video non-linear editing, where a system must compose a coherent timeline from large collections of source videos while aligning with music rhythm, user intent, story completeness, and long-range structural constraints. Existing approaches typically rely on fixed pipelines or simplified retrieval-and-concatenation paradigms, limiting their ability to adapt to diverse prompts and heterogeneous source materials. In this paper, we present GLANCE, a global-local coordination multi-agent framework for music-grounded nonlinear video editing. GLANCE adopts a bi-loop architecture for better editing practice: an outer loop performs long-horizon planning and task-graph construction, and an inner loop adopts the "Observe-Think-Act-Verify" flow for segment-wise editing tasks and their refinements. To address the cross-segment and global conflict emerging after subtimelines composition, we introduce a dedicated global-local coordination mechanism with both preventive and corrective components, which includes a novelly designed context controller, conflict region decomposition module, and a bottom-up dynamic negotiation mechanism. To support rigorous evaluation, we construct MVEBench, a new benchmark that factorizes editing difficulty along task type, prompt specificity, and music length, and propose an agent-as-a-judge evaluation framework for scalable multi-dimensional assessment. Experimental results show that GLANCE consistently outperforms prior research baselines and open-source product baselines under the same backbone models. With GPT-4o-mini as the backbone, GLANCE improves over the strongest baseline by 33.2% and 15.6% on two task settings, respectively. Human evaluation further confirms the quality of the generated videos and validates the effectiveness of the proposed evaluation framework.
Apr 6, 2026

DIRECT: Video Mashup Creation via Hierarchical Multi-Agent Planning and Intent-Guided Editing

Video mashup creation represents a complex video editing paradigm that recomposes existing footage to craft engaging audio-visual experiences, demanding intricate orchestration across semantic, visual, and auditory dimensions and multiple levels. However, existing automated editing frameworks often overlook the cross-level multimodal orchestration to achieve professional-grade fluidity, resulting in disjointed sequences with abrupt visual transitions and musical misalignment. To address this, we formulate video mashup creation as a Multimodal Coherency Satisfaction Problem (MMCSP) and propose the DIRECT framework. Simulating a professional production pipeline, our hierarchical multi-agent framework decomposes the challenge into three cascade levels: the Screenwriter for source-aware global structural anchoring, the Director for instantiating adaptive editing intent and guidance, and the Editor for intent-guided shot sequence editing with fine-grained optimization. We further introduce Mashup-Bench, a comprehensive benchmark with tailored metrics for visual continuity and auditory alignment. Extensive experiments demonstrate that DIRECT significantly outperforms state-of-the-art baselines in both objective metrics and human subjective evaluation. Project page and code: https://github.com/AK-DREAM/DIRECT
Apr 2, 2026

LumiVideo: An Intelligent Agentic System for Video Color Grading

Video color grading is a critical post-production process that transforms flat, log-encoded raw footage into emotionally resonant cinematic visuals. Existing automated methods act as static, black-box executors that directly output edited pixels, lacking both interpretability and the iterative control required by professionals. We introduce LumiVideo, an agentic system that mimics the cognitive workflow of professional colorists through four stages: Perception, Reasoning, Execution, and Reflection. Given only raw log video, LumiVideo autonomously produces a cinematic base grade by analyzing the scene's physical lighting and semantic content. Its Reasoning engine synergizes an LLM's internalized cinematic knowledge with a Retrieval-Augmented Generation (RAG) framework via a Tree of Thoughts (ToT) search to navigate the non-linear color parameter space. Rather than generating pixels, the system compiles the deduced parameters into industry-standard ASC-CDL configurations and a globally consistent 3D LUT, analytically guaranteeing temporal consistency. An optional Reflection loop then allows creators to refine the result via natural language feedback. We further introduce LumiGrade, the first log-encoded video benchmark for evaluating automated grading. Experiments show that LumiVideo approaches human expert quality in fully automatic mode while enabling precise iterative control when directed.
Apr 2, 2026

VOID: Video Object and Interaction Deletion

Existing video object removal methods excel at inpainting content "behind" the object and correcting appearance-level artifacts such as shadows and reflections. However, when the removed object has more significant interactions, such as collisions with other objects, current models fail to correct them and produce implausible results. We present VOID, a video object removal framework designed to perform physically-plausible inpainting in these complex scenarios. To train the model, we generate a new paired dataset of counterfactual object removals using Kubric and HUMOTO, where removing an object requires altering downstream physical interactions. During inference, a vision-language model identifies regions of the scene affected by the removed object. These regions are then used to guide a video diffusion model that generates physically consistent counterfactual outcomes. Experiments on both synthetic and real data show that our approach better preserves consistent scene dynamics after object removal compared to prior video object removal methods. We hope this framework sheds light on how to make video editing models better simulators of the world through high-level causal reasoning.
Apr 2, 2026

From Understanding to Erasing: Towards Complete and Stable Video Object Removal

Video object removal aims to erase target objects while reconstructing visually plausible and temporally coherent content. However, target objects often induce shadows, reflections, illumination changes and other effects that extend beyond the provided mask, making conventional mask-conditioned completion prone to visible residuals. We therefore formulate side-effect-aware object removal as an understanding-guided process that integrates object--effect relations, affected-region localization, and context-aware reconstruction. Specifically, we introduce Object-Induced Relation Distillation to transfer token-level object--effect relations from a pretrained vision foundation model to the video diffusion model. We then design Object-aware Framewise Context Cross-Attention to combine target-object semantics with per-frame background context for removal and reconstruction, and propose Attention-guided Region Localization to derive a soft spatial prior over the target object and its affected regions. Extensive experiments across multiple benchmarks demonstrate that our method achieves more complete object-and-effect removal and outperforms existing approaches in removal quality, side-effect suppression, and temporal consistency.
Mar 31, 2026

CutClaw: Agentic Hours-Long Video Editing via Music Synchronization

Editing the video content with audio alignment forms a digital human-made art in current social media. However, the time-consuming and repetitive nature of manual video editing has long been a challenge for filmmakers and professional content creators alike. In this paper, we introduce CutClaw, an autonomous multi-agent framework designed to edit hours-long raw footage into meaningful short videos that leverages the capabilities of multiple Multimodal Language Models~(MLLMs) as an agent system. It produces videos with synchronized music, followed by instructions, and a visually appealing appearance. In detail, our approach begins by employing a hierarchical multimodal decomposition that captures both fine-grained details and global structures across visual and audio footage. Then, to ensure narrative consistency, a Playwriter Agent orchestrates the whole storytelling flow and structures the long-term narrative, anchoring visual scenes to musical shifts. Finally, to construct a short edited video, Editor and Reviewer Agents collaboratively optimize the final cut via selecting fine-grained visual content based on rigorous aesthetic and semantic criteria. We conduct detailed experiments to demonstrate that CutClaw significantly outperforms state-of-the-art baselines in generating high-quality, rhythm-aligned videos. The code is available at: https://github.com/GVCLab/CutClaw.
Mar 31, 2026

TrajectoryMover: Generative Movement of Object Trajectories in Videos

Generative video editing has enabled creative control over an object's position in a video by prescribing an object's 3D or 2D motion trajectory, while preserving both video plausibility and identity. However, manually specifying a plausible full motion trajectory, like the arcs of a bouncing ball, requires time and expertise, and may therefore not be a suitable editing task for non-experts or quick edits. In contrast, in the image domain, generative object translation has been established as a simple editing task that requires only a single drag to move an object to a new location; yet an equivalent method is still missing for videos. We propose an analogous new editing task for videos that translates an object's 3D motion trajectory in a video while preserving identity and plausibility of appearance and motion, for example, translating the trajectory of a bouncing ball while preserving its relative motion. The main challenge in training this task lies in obtaining paired video data for this scenario. We introduce TrajectorySynth, a new data generation strategy for large-scale synthetic paired video data and a video generator TrajectoryMover fine-tuned with this data. We show that this enables generative movement of object trajectories. Project Page: https://chhatrekiran.github.io/trajectorymover
Mar 30, 2026

AutoCut: End-to-end advertisement video editing based on multimodal discretization and controllable generation

Short-form videos have become a primary medium for digital advertising, requiring scalable and efficient content creation. However, current workflows and AI tools remain disjoint and modality-specific, leading to high production costs and low overall efficiency. To address this issue, we propose AutoCut, an end-to-end advertisement video editing framework based on multimodal discretization and controllable editing. AutoCut employs dedicated encoders to extract video and audio features, then applies residual vector quantization to discretize them into unified tokens aligned with textual representations, constructing a shared video-audio-text token space. Built upon a foundation model, we further develop a multimodal large language model for video editing through combined multimodal alignment and supervised fine-tuning, supporting tasks covering video selection and ordering, script generation, and background music selection within a unified editing framework. Finally, a complete production pipeline converts the predicted token sequences into deployable long video outputs. Experiments on real-world advertisement datasets show that AutoCut reduces production cost and iteration time while substantially improving consistency and controllability, paving the way for scalable video creation.
Mar 28, 2026

LightCtrl: Training-free Controllable Video Relighting

Recent diffusion models have achieved remarkable success in image relighting, and this success has quickly been extended to video relighting. However, existing methods offer limited explicit control over illumination in the relighted output. We present LightCtrl, the first controllable video relighting method that enables explicit control of video illumination through a user-supplied light trajectory in a training-free manner. Our approach combines pre-trained diffusion models: an image relighting model processes each frame individually, followed by a video diffusion prior to enhance temporal consistency. To achieve explicit control over dynamically varying lighting, we introduce two key components. First, a Light Map Injection module samples light trajectory-specific noise and injects it into the latent representation of the source video, improving illumination coherence with the conditional light trajectory. Second, a Geometry-Aware Relighting module dynamically combines RGB and normal map latents in the frequency domain to suppress the influence of the original lighting, further enhancing adherence to the input light trajectory. Experiments show that LightCtrl produces high-quality videos with diverse illumination changes that closely follow the specified light trajectory, demonstrating improved controllability over baseline methods. Code is available at: https://github.com/GVCLab/LightCtrl.
Mar 27, 2026

AutoWeather4D: Autonomous Driving Video Weather Conversion via G-Buffer Dual-Pass Editing

Generative video models have significantly advanced the photorealistic synthesis of adverse weather for autonomous driving; however, they consistently demand massive datasets to learn rare weather scenarios. While 3D-aware editing methods alleviate these data constraints by augmenting existing video footage, they are fundamentally bottlenecked by costly per-scene optimization and suffer from inherent geometric and illumination entanglement. In this work, we introduce AutoWeather4D, a feed-forward 3D-aware weather editing framework designed to explicitly decouple geometry and illumination. At the core of our approach is a G-buffer Dual-pass Editing mechanism. The Geometry Pass leverages explicit structural foundations to enable surface-anchored physical interactions, while the Light Pass analytically resolves light transport, accumulating the contributions of local illuminants into the global illumination to enable dynamic 3D local relighting. Extensive experiments demonstrate that AutoWeather4D achieves comparable photorealism and structural consistency to generative baselines while enabling fine-grained parametric physical control, serving as a practical data engine for autonomous driving.
Mar 26, 2026

TRACE: Object Motion Editing in Videos with First-Frame Trajectory Guidance

We study object motion path editing in videos, where the goal is to alter a target object's trajectory while preserving the original scene content. Unlike prior video editing methods that primarily manipulate appearance or rely on point-track-based trajectory control, which is often challenging for users to provide during inference, especially in videos with camera motion, we offer a practical, easy-to-use approach to controllable object-centric motion editing. We present Trace, a framework that enables users to design the desired trajectory in a single anchor frame and then synthesizes a temporally consistent edited video. Our approach addresses this task with a two-stage pipeline: a cross-view motion transformation module that maps first-frame path design to frame-aligned box trajectories under camera motion, and a motion-conditioned video re-synthesis module that follows these trajectories to regenerate the object while preserving the remaining content of the input video. Experiments on diverse real-world videos show that our method produces more coherent, realistic, and controllable motion edits than recent image-to-video and video-to-video methods.
Mar 25, 2026

Accelerating Diffusion-based Video Editing via Heterogeneous Caching: Beyond Full Computing at Sampled Denoising Timestep

Diffusion-based video editing has emerged as an important paradigm for high-quality and flexible content generation. However, despite their generality and strong modeling capacity, Diffusion Transformers (DiT) remain computationally expensive due to the iterative denoising process, posing challenges for practical deployment. Existing video diffusion acceleration methods primarily exploit denoising timestep-level feature reuse, which mitigates the redundancy in denoising process, but overlooks the architectural redundancy within the DiT that many attention operations over spatio-temporal tokens are redundantly executed, offering little to no incremental contribution to the model output. This work introduces HetCache, a training-free diffusion acceleration framework designed to exploit the inherent heterogeneity in diffusion-based masked video-to-video (MV2V) generation and editing. Instead of uniformly reuse or randomly sampling tokens, HetCache assesses the contextual relevance and interaction strength among various types of tokens in designated computing steps. Guided by spatial priors, it divides the spatial-temporal tokens in DiT model into context and generative tokens, and selectively caches the context tokens that exhibit the strongest correlation and most representative semantics with generative ones. This strategy reduces redundant attention operations while maintaining editing consistency and fidelity. Experiments show that HetCache achieves a noticeable acceleration, including a 2.67×\times latency speedup and FLOPs reduction over commonly used foundation models, with negligible degradation in editing quality.
Mar 24, 2026

GSwap: Realistic Head Swapping with Dynamic Neural Gaussian Field

We present GSwap, a novel consistent and realistic video head-swapping system empowered by dynamic neural Gaussian portrait priors, which significantly advances the state of the art in face and head replacement. Unlike previous methods that rely primarily on 2D generative models or 3D Morphable Face Models (3DMM), our approach overcomes their inherent limitations, including poor 3D consistency, unnatural facial expressions, and restricted synthesis quality. Moreover, existing techniques struggle with full head-swapping tasks due to insufficient holistic head modeling and ineffective background blending, often resulting in visible artifacts and misalignments. To address these challenges, GSwap introduces an intrinsic 3D Gaussian feature field embedded within a full-body SMPL-X surface, effectively elevating 2D portrait videos into a dynamic neural Gaussian field. This innovation ensures high-fidelity, 3D-consistent portrait rendering while preserving natural head-torso relationships and seamless motion dynamics. To facilitate training, we adapt a pretrained 2D portrait generative model to the source head domain using only a few reference images, enabling efficient domain adaptation. Furthermore, we propose a neural re-rendering strategy that harmoniously integrates the synthesized foreground with the original background, eliminating blending artifacts and enhancing realism. Extensive experiments demonstrate that GSwap surpasses existing methods in multiple aspects, including visual quality, temporal coherence, identity preservation, and 3D consistency.