Videos

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Period ending 2026-09-21

18 new papers

A weekly snapshot of new work published in Videos.

Period ending 2026-09-14

29 new papers

A weekly snapshot of new work published in Videos.

Period ending 2026-09-07

22 new papers

A weekly snapshot of new work published in Videos.

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737 papers

Latest in Videos

May 18, 2025cs.CV

MMS-VPR: A Fine-Grained Multimodal Street-Level Visual Place Recognition Dataset and Evaluation Benchmark for Dense Pedestrian Environments

Existing visual place recognition (VPR) datasets predominantly rely on vehicle-mounted imagery, offer limited multimodal diversity, and underrepresent dense pedestrian street scenes, particularly in non-Western urban contexts. We present MMS-VPR, a challenging fine-grained multimodal benchmark for pedestrian-level place recognition in dense urban environments. MMS-VPR comprises 110,529 images and 2,527 video clips across 208 fine-grained location classes within a \sim70,800 m2^2 urban district in Chengdu, China, with adjacent classes separated by as little as 10-20 m. Unlike large-area VPR datasets, MMS-VPR elevates difficulty through visual ambiguity: repetitive storefronts, dense occlusion, and rapid viewpoint changes. Field data were collected in 2024 following a systematic multi-direction, dual-perspective protocol; social media imagery spans seven years (2019-2025), providing long-term appearance change across 31,726 geolocated photographs. Each location features day-night coverage, multiple viewing angles, and multimodal annotations including GPS coordinates, timestamps, semantic text, and an explicit spatial graph with space syntax enrichments. We release MMS-VPRlib, a unified benchmarking platform consolidating 22 baselines spanning shallow ML, CNN, Transformer, graph neural network (GNN), and multimodal architectures under a standardized, reproducible pipeline. Controlled modality ablations show that video temporal features are the most powerful single modality (+15.8% accuracy over image-only), semantic text provides superior coarse retrieval (R@5 = 0.988 alone), and full multimodal fusion achieves 0.981 accuracy, a +19.2% gain over image-only, while graph-structured modeling provides additional signal in fine-grained structural subsets. The dataset is available at https://huggingface.co/datasets/Yiwei-Ou/MMS-VPR and the benchmark at https://github.com/yiasun/MMS-VPRlib.
Yiwei Ou, Xiaobin Ren, Ronggui Sun +3
Apr 23, 2025cs.CV

Learning Zero-Shot Subject-Driven Video Generation Using 1% Compute

Subject-driven video generation (SDV-Gen) aims to produce videos of a specific subject by adapting a pretrained video model, enabling personalized and application-driven content creation. To achieve this goal, per-subject tuning methods require approximately 200 A100 GPU hours to generate a customized video, whereas zero-shot methods avoid per-subject tuning but typically rely on millions of subject-video pairs for the supervision, incurring massive network fine-tuning costs (10K-200K A100 GPU hours). We propose a data- and compute-efficient zero-shot SDV-Gen framework that avoids test-time per-subject tuning and the use of large-scale subject-video pairs. Our key idea decomposes SDV-Gen into (i) identity injection learned from subject-image pairs and (ii) motion-awareness preservation maintained by a small set of arbitrary videos. We optimize the two tasks with stochastic switching, using random reference-frame sampling and image-token dropout to prevent trivial first-frame copying. Our gradient analysis shows that the two objectives rapidly evolve toward nearly orthogonal update subspaces, explaining the stable optimization. Using CogVideoX-5B, we adapt a single model with 200K subject-image pairs and 4,000 arbitrary videos in 288 A100 GPU hours. This yields about 1% of compute compared to prior zero-shot baselines (i.e., 0.4% of VACE and 2.8% of Phantom) while using no subject-video pairs, yet remaining competitive in subject fidelity and motion quality. We show that the same recipe transfers to Wan 2.1-1.3B and Wan 2.2-5B.
Daneul Kim, Jingxu Zhang, Wonjoon Jin +4
Apr 14, 2025cs.CV

Hierarchical Relation-augmented Representation Generalization for Few-shot Action Recognition

Few-shot action recognition (FSAR) aims to recognize novel action categories with few exemplars. Existing methods typically learn frame-level representations for each video by designing inter-frame temporal modeling strategies or inter-video interaction at the coarse video-level granularity. However, they treat each episode task in isolation and neglect fine-grained temporal relation modeling between videos, thus failing to capture shared fine-grained temporal patterns across videos and reuse temporal knowledge from historical tasks. In light of this, we propose HR2G-shot, a Hierarchical Relation-augmented Representation Generalization framework for FSAR, which unifies three types of relation modeling (inter-frame, inter-video, and inter-task) to learn task-specific temporal patterns from a holistic view. Going beyond conducting inter-frame temporal interactions, we further devise two components to respectively explore inter-video and inter-task relationships: i) Inter-video Semantic Correlation (ISC) performs cross-video frame-level interactions in a fine-grained manner, thereby capturing task-specific query features and enhancing both intra-class consistency and inter-class separability; ii) Inter-task Knowledge Transfer (IKT) retrieves and aggregates relevant temporal knowledge from the bank, which stores diverse temporal patterns from historical episode tasks. Extensive experiments on five benchmarks show that HR2G-shot outperforms current top-leading FSAR methods.
Hongyu Qu, Ling Xing, Jiachao Zhang +3
Apr 10, 2025cs.CV

End-to-End Facial Expression Detection in Long Videos

Facial expression detection requires spotting when expressions occur and recognizing which emotional category they belong to. Despite their close relationships, existing approaches typically address these tasks separately, limiting performance and robustness in real-world settings. In this work, we propose FEDN, a Facial Expression Detection Network, which unifies spotting and recognition into a single detection task performed fully end-to-end. FEDN introduces two temporal attention modules, segment-level attention to capture fine-grained local dynamics and sliding window attention to capture the broader temporal context. Their output is combined in a multi-scale temporal feature pyramid, which enables spotting of expressions with varying duration. This unified framework enables joint optimization and shared representation learning across tasks. FEDN outperforms strong baselines in both spotting and detection on three public benchmarks, demonstrating the effectiveness of unifying spotting and recognition across multiple temporal scales. Additionally, we uncover a previously unreported discrepancy between expert-annotated and self-reported emotion labels, highlighting a key challenge in expression benchmarking and motivating the development of more nuanced annotation protocols.
Yini Fang, Alec F. Diallo, Frederic Jumelle +1
Mar 31, 2025cs.GR

Learning 3D-Gaussian Simulators from RGB Videos

Realistic simulation is critical for applications ranging from robotics to animation. Learned simulators have emerged as a possibility to capture real world physics directly from video data, but very often require privileged information such as depth information, particle tracks and hand-engineered features to maintain spatial and temporal consistency. These strong inductive biases or ground truth 3D information help in domains where data is sparse but limit scalability and generalization in data rich regimes. To overcome the key limitations, we propose 3DGSim, a learned 3D simulator that directly learns physical interactions from multi-view RGB videos. 3DGSim unifies 3D scene reconstruction, particle dynamics prediction and video synthesis into an end-to-end trained framework. It adopts MVSplat to learn a latent particle-based representation of 3D scenes, a Point Transformer for particle dynamics, a Temporal Merging module for consistent temporal aggregation and Gaussian Splatting to produce novel view renderings. By jointly training inverse rendering and dynamics forecasting, 3DGSim embeds the physical properties into point-wise latent features. This enables the model to capture diverse physical behaviors, from rigid to elastic, cloth-like dynamics, and boundary conditions (e.g. fixed cloth corner), along with realistic lighting effects that also generalize to unseen multibody interactions and novel scene edits.
Mikel Zhobro, Andreas René Geist, Georg Martius
Oct 14, 2024eess.SY

Automated Discovery of Operable Dynamics from Videos

Dynamical systems form the foundation of scientific discovery, traditionally modeled with predefined state variables such as the angle and angular velocity, and differential equations such as the equation of motion for a single pendulum. We introduce a framework that automatically discovers a low-dimensional and operable representation of system dynamics, including a set of compact state variables that preserve the smoothness of the system dynamics and a differentiable vector field, directly from video without requiring prior domain-specific knowledge. The prominence and effectiveness of the proposed approach are demonstrated through both quantitative and qualitative analyses of a range of dynamical systems, including the identification of stable equilibria, the prediction of natural frequencies, and the detection of chaotic and limit cycle behaviors. The results highlight the potential of our data-driven approach to advance automated scientific discovery.
Kuang Huang, Dong Heon Cho, Boyuan Chen
Aug 3, 2024cs.CV

Graph Unfolding and Sampling for Transitory Video Keyframe Selection via Gershgorin Disc Alignment

User-generated videos (UGVs) uploaded from mobile phones to social media sites like YouTube and TikTok are short and non-repetitive. We summarize a transitory UGV into several keyframes in linear-time via fast graph sampling based on Gershgorin disc alignment (GDA). Specifically, we first model a sequence of NN frames in a UGV as an MM-hop path graph \cGo\cG^o for MNM \ll N, where the similarity between two frames within MM time instants is encoded as a positive edge based on feature similarity. Towards efficient sampling, we then ``unfold'' \cGo\cG^o to a 11-hop path graph \cG\cG, specified by a generalized graph Laplacian matrix \cL\cL, via one of two graph unfolding procedures with provable performance bounds. We show that maximizing the smallest eigenvalue λmin(\B)λ_{\min}(\B) of a coefficient matrix \B=\diag\h+μ\cL\B = \diag{\h} + μ\cL, where \h\h is the binary keyframe selection vector, is equivalent to minimizing a worst-case signal reconstruction error. We maximize instead the Gershgorin circle theorem (GCT) lower bound λmin(\B)λ^-_{\min}(\B) by choosing \h\h via a new fast graph sampling algorithm that iteratively aligns left-ends of Gershgorin discs for all graph nodes (frames). Experiments on multiple short video datasets show that our algorithm achieves comparable or better keyframe selection performance compared to state-of-the-art methods, at a substantially reduced complexity.
Sadid Sahami, Gene Cheung, Chia-Wen Lin
Apr 1, 2024cs.CV

CausalChaos! Dataset for Comprehensive Causal Action Question Answering Over Longer Causal Chains Grounded in Dynamic Visual Scenes

Causal video question answering (QA) has garnered increasing interest, yet existing datasets often lack depth in causal reasoning. To address this gap, we capitalize on the unique properties of cartoons and construct CausalChaos!, a novel, challenging causal Why-QA dataset built upon the iconic "Tom and Jerry" cartoon series. Cartoons use the principles of animation that allow animators to create expressive, unambiguous causal relationships between events to form a coherent storyline. Utilizing these properties, along with thought-provoking questions and multi-level answers (answer and detailed causal explanation), our questions involve causal chains that interconnect multiple dynamic interactions between characters and visual scenes. These factors demand models to solve more challenging, yet well-defined causal relationships. We also introduce hard incorrect answer mining, including a causally confusing version that is even more challenging. While models perform well, there is much room for improvement, especially, on open-ended answers. We identify more advanced/explicit causal relationship modeling & joint modeling of vision and language as the immediate areas for future efforts to focus upon. Along with the other complementary datasets, our new challenging dataset will pave the way for these developments in the field. Project Page: https://github.com/LUNAProject22/CausalChaos
Paritosh Parmar, Eric Peh, Ruirui Chen +4
Mar 12, 2024cs.CV

SSM Meets Video Diffusion Models: Efficient Long-Term Video Generation with Structured State Spaces

Given the remarkable achievements in image generation through diffusion models, the research community has shown increasing interest in extending these models to video generation. Recent diffusion models for video generation have predominantly utilized attention layers to extract temporal features. However, attention layers are limited by their computational costs, which increase quadratically with the sequence length. This limitation presents significant challenges when generating longer video sequences using diffusion models. To overcome this challenge, we propose leveraging state-space models (SSMs) as temporal feature extractors. SSMs (e.g., Mamba) have recently gained attention as promising alternatives due to their linear-time memory consumption relative to sequence length. In line with previous research suggesting that using bidirectional SSMs is effective for understanding spatial features in image generation, we found that bidirectionality is also beneficial for capturing temporal features in video data, rather than relying on traditional unidirectional SSMs. We conducted comprehensive evaluations on multiple long-term video datasets, such as MineRL Navigate, across various model sizes. For sequences up to 256 frames, SSM-based models require less memory to achieve the same FVD as attention-based models. Moreover, SSM-based models often deliver better performance with comparable GPU memory usage. Our codes are available at https://github.com/shim0114/SSM-Meets-Video-Diffusion-Models.
Yuta Oshima, Shohei Taniguchi, Masahiro Suzuki +1
Mar 3, 2024cs.CV

XOV-Action: Towards Generalizable Open-Vocabulary Action Recognition

Inspired by the impressive success of image-text foundation models, recent works have proposed to adapt these foundation models to video data, leading to efficient and effective video models for open-vocabulary action recognition. However, through a comprehensive evaluation, our work finds that state-of-the-art open-vocabulary action recognition models still struggle with generalization to video domains that they have not encountered. To address this limitation, we introduce \textit{generalizable open-vocabulary action recognition}, which aims to develop action recognition models capable of generalizing to both novel action categories and unseen video domains. Our work contributes a novel model named XOV-Action to overcome two critical challenges: (1) understanding novel action concepts of open-set categories, and (2) mitigating the scenario discrepancy between training and test datasets. Specifically, XOV-Action first proposes to capture diverse action-related concepts by learning diversified elaboration representations, which enables better generalization to open-set action categories. Second, XOV-Action learns scene-agnostic video representations to overcome the scene bias, which improves the generalization in unseen video domains. Additionally, to evaluate models in generalizable open-vocabulary action recognition, we contribute a new cross-domain action benchmark named XOVABench, which covers multiple video domains with varying degrees of gaps and consists of both closed-set and open-set action categories. Extensive quantitative and qualitative experiments demonstrate that our proposed XOV-Action can effectively improve action recognition performance for both closed-set and open-set categories across video domains. The benchmark is available at https://github.com/KunyuLin/XOV-Action/.
Kun-Yu Lin, Henghui Ding, Jia-Run Du +6
Jan 19, 2024cs.CV

Learning to Visually Connect Actions and their Effects

We introduce the novel concept of visually Connecting Actions and Their Effects (CATE) in video understanding. CATE can have applications in areas like task planning and learning from demonstration. We identify and explore two different aspects of the concept of CATE: Action Selection (AS) and Effect-Affinity Assessment (EAA), where video understanding models connect actions and effects at semantic and fine-grained levels, respectively. We design various baseline models for AS and EAA. Despite the intuitive nature of the task, we observe that models struggle, and humans outperform them by a large margin. Our experiments show that in solving AS and EAA, models learn intuitive properties like object tracking and pose encoding without explicit supervision. We demonstrate that CATE can be an effective self-supervised task for learning video representations from unlabeled videos. The study aims to showcase the fundamental nature and versatility of CATE, with the hope of inspiring advanced formulations and models.
Paritosh Parmar, Eric Peh, Basura Fernando
Date pendingcs.CV

Routing Before Looking: Query-Adaptive Evidence Acquisition for Long-form Video Understanding

Long-form video understanding remains challenging for video agents due to the mismatch between query demands and evidence acquisition strategies. Although recent planning-before-perception methods outperform query-agnostic pipelines, they often rely on a single dominant strategy, either generation-based strategy or retrieval-based strategy, limiting their ability to handle diverse query demands. We propose Route2Look, a lightweight and model-agnostic framework for query-adaptive evidence acquisition in long-form video understanding. Route2Look operates in a Route-Look-Memorize loop with three tools: Global Browse for holistic context, Temporal Ground for explicit temporal cues, and Semantic Retrieve for semantic search. The core component is a routing policy that dynamically selects evidence acquisition tools based on the query. To build this policy, Route2Look adopts a two-stage design: first distilling the routing skill from differential contrastive analysis between generation-based and retrieval-based trajectories, and then applying the distilled skill with hard routing rules and continue-or-stop criteria during inference. Experiments on challenging long-video benchmarks show that Route2Look achieves state-of-the-art performance while maintaining strong frame efficiency across datasets and query types. Oracle routing analysis further reveals the potential of query-adaptive evidence acquisition for future long-form video understanding.
Tianyue Wang, Xuying Wu, Yuxiang Ma +7
Date pendingcs.CV

Video2Reaction: Training Foundation Video Models to Predict Audience Reaction

We introduce Video2Reaction, a multimodal dataset that maps short movie segments to the induced emotional reactions of viewers in the wild, as expressed through social media comments. Video2Reaction captures the natural diversity of emotional responses by aggregating reactions from online comments at scale, modeling labels as distributions over categorical emotions to better reflect the subjective and ambiguous nature of emotional perception. We benchmark two vision-language models (VLMs) finetuned with LoRA, showing that VLMs learn effectively from Video2Reaction and outperform specialized baselines on dominant reaction prediction. We further demonstrate that VLMs pre-finetuned on Video2Reaction transfer effectively to VCE, another induced emotion dataset with a different taxonomy and video domain. Notably, LLaVA-NeXT-Video-7B pre-finetuned on Video2Reaction and adapted on only 1% of VCE training data achieves a top-3 accuracy of 0.682, on par with the best reported VCE performance trained on the full dataset. The dataset is available at https://huggingface.co/datasets/infofusionlab/Video2Reaction
Sidong Zhang, Trang Nguyen, Shiv Shankar +4
Date pendingcs.CV

Auditing Frame-Level AUC in Weakly Supervised Video Anomaly Detection: Granularity, Resolution, and Scene Bias

Frame-level area under the ROC curve (AUC) is the dominant evaluation metric for weakly supervised video anomaly detection (WSVAD). Its standard form measures whether an anomalous frame outranks a normal frame drawn from anywhere in the test set. We refer to this comparison as pooled AUC, since it aggregates frame pairs across test videos regardless of source. Pooled AUC therefore credits both event localization and differences between video sources. We audit this protocol on UCF-Crime across recent state-of-the-art models spanning different backbone families. Holding each model's frame scores fixed, we read them under three pairing granularities: global, per anomaly category, and within each video, then repeat the same three-granularity readout on zero-shot scores computed from the models' internal representations. We assess ranking reliability with a paired video bootstrap. Three findings follow. First, pooled AUC does not reliably predict within-video anomaly localization: models with similar pooled scores exhibit large localization differences and rank reversals under stricter granularities. Second, at the benchmark's test-split size, pooled AUC lacks the resolution to support state-of-the-art margins reported in the field. Within each backbone family, it resolves no comparison at those margins, while within-video AUC resolves several over identical predictions. Learned representations further reveal that within-video anomaly structure and detector localization are decoupled. Third, on normal footage alone, every model we examine separates videos by recording properties, such as resolution and color encoding, indicating that scene sensitivity is shared across the setting rather than specific to any architecture. We publicly release a granularity-aware protocol computable from existing predictions and scene-factor annotations for UCF-Crime.
Sara Abdulaziz, Egor Bondarev
Date pendingcs.CV

EventMemAgent: Hierarchical Event-Centric Memory for Online Video Understanding with Adaptive Tool Use

Online video understanding requires models to perform continuous perception and long-range reasoning within potentially infinite visual streams. Its fundamental challenge lies in the conflict between the unbounded nature of streaming media input and the limited context window of Multimodal Large Language Models (MLLMs). Current methods primarily rely on passive processing, which often face a trade-off between maintaining long-range context and capturing the fine-grained details necessary for complex tasks. To address this, we introduce EventMemAgent, an active online video agent framework based on a hierarchical memory module. Our framework employs a dual-layer strategy for online videos: short-term memory detects event boundaries and utilizes event-granular reservoir sampling to process streaming video frames within a fixed-length buffer dynamically; long-term memory structuredly archives past observations on an event-by-event basis. Furthermore, we integrate a multi-granular perception toolkit for active, iterative evidence capture and employ Agentic Reinforcement Learning (Agentic RL) to end-to-end internalize reasoning and tool-use strategies into the agent's intrinsic capabilities. Experiments show that EventMemAgent achieves competitive results on online video benchmarks. The code will be released here: https://github.com/lingcco/EventMemAgent.
Siwei Wen, Zhangcheng Wang, Xingjian Zhang +2
Date pendingcs.CV

StreamTTT: Reconciling Real-Time Perception and Long-Term Memory in Streaming VLMs

Humans effortlessly perceive the present while remembering the past, yet streaming VLMs often trade off real-time perception against long-term memory. Prior work shows that shortening the context can sharpen current-scene perception at the expense of long-range recall. To reconcile these abilities, we introduce StreamTTT, which writes long-range history into online-updated fast weights outside the attention context. This leaves a short sliding key-value cache dedicated to recent evidence, mitigating attention dilution. We train StreamTTT jointly on offline long-video QA and a newly constructed real-time QA corpus. On OVO-Bench, under each model's reported input protocol, StreamTTT-4B outperforms the same-scale SimpleStream-4B by 0.6 points in real-time perception and 5.3 points in backward tracing. It also surpasses the larger SimpleStream-8B by 0.73 points on StreamingBench's Real-Time Visual Understanding (RTVU) subset. Our code is publicly available at https://github.com/zeyun-zhong/StreamTTT.
Joya Chen, Zeyun Zhong, Mike Zheng Shou
Date pendingcs.CV

PAVXploreRL: Physical-Action-Visual World Model Reinforcement Learning with Action Exploration

Action-conditioned world models are a key component of embodied AI, serving as scalable policy evaluators that reduce reliance on expensive real-world rollouts. To accurately capture diverse action-induced dynamics, such models should satisfy three key objectives-Physical Plausibility (P), Action Adherence (A), and Visual Fidelity (V), collectively referred to as PAV-while remaining robust to both in-distribution (ID) expert demonstrations and out-of-distribution (OOD) actions. However, existing methods primarily rely on ID action-video pairs and pixel-level reconstruction losses, which do not explicitly optimize PAV objectives and generalize poorly beyond expert data. To address this, we propose PAVXploreRL, a reinforcement learning framework built on a pretrained latent world model that explicitly optimizes PAV objectives through reward-driven training. To improve action generalization, our method jointly leverages ID trajectories and noise-driven OOD action exploration, without paired video supervision. Experiments show that PAVXploreRL consistently outperforms pretrained baselines, achieving a 5.6% average gain across benchmarks and producing higher-quality PAV properties. As a policy evaluator, it also yields more reliable performance estimates and reduces the overestimation bias of prior expert-only world models such as Ctrl-World. Code: https://github.com/Social-AI-Studio/PAVXploreRL
Han Wang, Zijun Wang, Shuoshuo Xue +4