Vision-Language-Action Models
Also known as VLA
Overview
These models combine vision-language backbones with action generators that produce continuous motion or discrete action tokens, often in chunks and with proprioceptive input. They are commonly trained on robot demonstrations, with flow-matching and diffusion policies, reinforcement fine-tuning, and predictive world models used to improve control and planning. Research spans tabletop and bimanual manipulation, mobile and aerial navigation, autonomous driving, and humanoid control, evaluated on benchmarks such as LIBERO, CALVIN, RoboTwin, and driving simulators. A central challenge is making broad visual and language competence translate into reliable closed-loop behavior under new objects, viewpoints, embodiments, delays, and safety constraints; benchmark success can still conceal weak instruction grounding and sim-to-real failures.
Latest papers
1,154 papers249 papers in the last four weeks, up 144% on the four weeks before. 1.5% of all new papers.
Demystifying When and Why VLAs Fail in Contact-Rich Tasks and How to Fix Them
DreamTrajectory: Trajectory-Guided Action Generation with World Model Alignment for Mobile Manipulation
Hermite Curves as Trajectory Priors for Vision-Language-Action Models
WAM-Diff2: Hierarchical AR-to-Diffusion Distillation for Highly Efficient Autonomous Driving VLA
Latency-Tolerant Cloud-Edge Collaborative Vision-Language-Action Models via Emergent Representational Specialization
The Gate, Not the Cache: Gate Provenance Bounds the Closed-Loop Reliability of Training-Free VLA Token Skipping
WCM: A World Critic Model for Vision-Language-Action Reinforcement Learning
FibVLA: An Efficient Temporal Vision-Language-Action Model with Fibonacci Sampling
Safe Vision Language Action Models via Barrier Enhanced Flow Matching
ActFovea: Runtime Safeguarding for VLA Policies via Spatiotemporal Visual-Action Consistency
RoboBRIDGE: A Modular Framework for Bridging Policies to Robust Real-World Robotic Agents
Cross-Embodiment Transfer via Behavior-Aligned Representations
TurboVLA: Real-Time Vision-Language-Action Model at 32 Hz on an RTX 4090 with <1 GB VRAM
DLAM: Distributional Latent Actions with Temporal Constraints
RL-VLA: Adaptive RL Latent Compositional Steering with Test-Time Scaling for Vision-Language-Action Models
CheckVLA: Execution-Time Verification with Action-Conditioned World Model for Long-Horizon Mobile Manipulation
Enfold: Folding World Model Imagination into Predictive Representations for Ultra-Efficient Embodied Control
Explicit Kinematic Guidance from Analytic Concepts for Vision-Language-Action Models
SAM3D-Guided Object-Centric Representation Alignment for Vision-Language-Action Models
A Causality-aware Infer-diagnose-refine Framework for Test-time Modality Adaptation in VLA Models
CoTinyVLA: Chain-of-Thought Distillation for a Sub-Billion-Parameter Vision-Language-Action Model
τ: Learning Touch-Augmented Vision-Language-Action Models from Future Visual Supervision
DeVA: Decoupled Video-Action Model with physical guidance for robot policy learning
A Motion-Aware Vector Quantization Framework with Centroid Reuse for Efficient VLA Inference
FutureRTC: Real-Time Robot Execution with Anticipatory-Conditioned Action Chunking
Real2Sim2Real for Vision-Language-Action Manipulation: An AMD ROCm-Based Pipeline
we're entering the world of Physical AI ... this is where AI enters the real world,' CES 2026). This paper presents an end-to-end, fully AMD-accelerated technology stack for embodied manipulation, spanning data-center training silicon, Radeon PRO simulation/rendering GPUs, and Ryzen AI edge compute, unified by the open ROCm software stack. We demonstrate that training and deploying VLA-based manipulation policies does not require a CUDA-locked ecosystem. Four progressive demonstrations are presented: (1) a Sim-to-Real manipulation pipeline trained with SmolVLA and deployed on a physical Franka arm; (2) a semantic, language-grounded object-selection task (one-of-three'); (3) a Real2Sim synthetic-data generation pipeline that fuses 3D Gaussian Splatting (3DGS) reconstructions of real scenes with the Genesis physics engine; and (4) large-scale reinforcement learning for quadruped and humanoid locomotion benchmarked across multiple hardware platforms. All pipelines run natively on ROCm + PyTorch on RDNA4 (Radeon AI PRO R9700) and RDNA3.5 (Radeon PRO W7900) hardware and are reproducible on the free Radeon Cloud Platform.